misc... * fix name case sensitivity in shaders (non plain textures) loading during map/model loading * all patch prefabs are created aligned to active projection |
||
|---|---|---|
| .. | ||
| plugin.cpp | ||
| plugin.h | ||
| shaders.cpp | ||
| shaders.h | ||
| shadershl.def | ||
| shadersq3.def | ||
misc... * fix name case sensitivity in shaders (non plain textures) loading during map/model loading * all patch prefabs are created aligned to active projection |
||
|---|---|---|
| .. | ||
| plugin.cpp | ||
| plugin.h | ||
| shaders.cpp | ||
| shaders.h | ||
| shadershl.def | ||
| shadersq3.def | ||