netradiant-custom/contrib/bobtoolz/DEntity.cpp
2021-03-24 00:25:15 +03:00

671 lines
17 KiB
C++

/*
BobToolz plugin for GtkRadiant
Copyright (C) 2001 Gordon Biggans
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// DEntity.cpp: implementation of the DEntity class.
//
//////////////////////////////////////////////////////////////////////
#include "DEntity.h"
#include <list>
#include "str.h"
#include "DPoint.h"
#include "DPlane.h"
#include "DBrush.h"
#include "DEPair.h"
#include "DPatch.h"
#include "dialogs/dialogs-gtk.h"
#include "misc.h"
#include "CPortals.h"
#include "iundo.h"
#include "ientity.h"
#include "ieclass.h"
#include "generic/referencecounted.h"
#include <vector>
#include <list>
#include <map>
#include <algorithm>
#include "scenelib.h"
const char* brushEntityList[] = {
"worldspawn",
"trigger_always",
"trigger_hurt",
"trigger_multiple",
"trigger_push",
"trigger_teleport",
"func_bobbing",
"func_button",
"func_door",
"func_group",
"func_pendulum",
"func_plat",
"func_rotating",
"func_static",
"func_timer",
"func_train",
0
};
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
DEntity::DEntity( const char *classname, int ID ){
SetClassname( classname );
m_nID = ID;
QER_Entity = NULL;
}
DEntity::~DEntity(){
ClearPatches();
ClearBrushes();
ClearEPairs();
}
//////////////////////////////////////////////////////////////////////
// Implementation
//////////////////////////////////////////////////////////////////////
void DEntity::ClearBrushes(){
for ( std::list<DBrush *>::const_iterator deadBrush = brushList.begin(); deadBrush != brushList.end(); deadBrush++ )
{
delete *deadBrush;
}
brushList.clear();
}
void DEntity::ClearPatches(){
for ( std::list<DPatch *>::const_iterator deadPatch = patchList.begin(); deadPatch != patchList.end(); deadPatch++ )
{
delete *deadPatch;
}
patchList.clear();
}
DPatch* DEntity::NewPatch(){
DPatch* newPatch = new DPatch;
patchList.push_back( newPatch );
return newPatch;
}
DBrush* DEntity::NewBrush( int ID ){
DBrush* newBrush = new DBrush( ID );
brushList.push_back( newBrush );
return newBrush;
}
char* getNextBracket( char* s ){
char* p = s;
while ( *p )
{
p++;
if ( *p == '(' ) {
break;
}
}
return p;
}
bool DEntity::LoadFromPrt( char *filename ){
CPortals portals;
strcpy( portals.fn, filename );
portals.Load();
if ( portals.node_count == 0 ) {
return false;
}
ClearBrushes();
ClearEPairs();
bool build = false;
for ( unsigned int i = 0; i < portals.node_count; i++ )
{
build = false;
DBrush* brush = NewBrush();
for ( unsigned int j = 0; j < portals.node[i].portal_count; j++ )
{
for ( unsigned int k = 0; k < portals.node[i].portal[j].point_count - 2; k++ )
{
vec3_t v1, v2, normal, n;
VectorSubtract( portals.node[i].portal[j].point[k + 2].p, portals.node[i].portal[j].point[k + 1].p, v1 );
VectorSubtract( portals.node[i].portal[j].point[k].p, portals.node[i].portal[j].point[k + 1].p, v2 );
CrossProduct( v1, v2, n );
VectorNormalize( n, v2 );
if ( k == 0 ) {
VectorCopy( v2, normal );
}
else
{
VectorSubtract( v2, normal, v1 );
if ( VectorLength( v1 ) > 0.01 ) {
build = true;
break;
}
}
}
if ( !build ) {
brush->AddFace( portals.node[i].portal[j].point[2].p, portals.node[i].portal[j].point[1].p, portals.node[i].portal[j].point[0].p, "textures/common/caulk", false );
}
else{
brush->AddFace( portals.node[i].portal[j].point[0].p, portals.node[i].portal[j].point[1].p, portals.node[i].portal[j].point[2].p, "textures/common/caulk", false );
}
}
if ( build ) {
brush->BuildInRadiant( false, NULL );
}
}
return true;
}
DPlane* DEntity::AddFaceToBrush( vec3_t va, vec3_t vb, vec3_t vc, _QERFaceData* faceData, int ID ){
DBrush* buildBrush = GetBrushForID( ID );
return buildBrush->AddFace( va, vb, vc, faceData );
// slow, dont use much
}
DBrush* DEntity::GetBrushForID( int ID ){
DBrush* buildBrush = NULL;
for ( std::list<DBrush *>::const_iterator chkBrush = brushList.begin(); chkBrush != brushList.end(); chkBrush++ )
{
if ( ( *chkBrush )->m_nBrushID == ID ) {
buildBrush = ( *chkBrush );
break;
}
}
if ( !buildBrush ) {
buildBrush = NewBrush( ID );
}
return buildBrush;
}
template<typename Functor>
class BrushSelectedVisitor : public SelectionSystem::Visitor
{
const Functor& m_functor;
public:
BrushSelectedVisitor( const Functor& functor ) : m_functor( functor ){
}
void visit( scene::Instance& instance ) const {
if ( Node_isBrush( instance.path().top() ) ) {
m_functor( instance );
}
}
};
template<typename Functor>
inline const Functor& Scene_forEachSelectedBrush( const Functor& functor ){
GlobalSelectionSystem().foreachSelected( BrushSelectedVisitor<Functor>( functor ) );
return functor;
}
void DEntity_loadBrush( DEntity& entity, scene::Instance& brush ){
DBrush* loadBrush = entity.NewBrush( static_cast<int>( entity.brushList.size() ) );
loadBrush->LoadFromBrush( brush, true );
}
typedef ReferenceCaller1<DEntity, scene::Instance&, DEntity_loadBrush> DEntityLoadBrushCaller;
void DEntity::LoadSelectedBrushes(){
ClearBrushes();
ClearEPairs();
Scene_forEachSelectedBrush( DEntityLoadBrushCaller( *this ) );
}
template<typename Functor>
class PatchSelectedVisitor : public SelectionSystem::Visitor
{
const Functor& m_functor;
public:
PatchSelectedVisitor( const Functor& functor ) : m_functor( functor ){
}
void visit( scene::Instance& instance ) const {
if ( Node_isPatch( instance.path().top() ) ) {
m_functor( instance );
}
}
};
template<typename Functor>
inline const Functor& Scene_forEachSelectedPatch( const Functor& functor ){
GlobalSelectionSystem().foreachSelected( PatchSelectedVisitor<Functor>( functor ) );
return functor;
}
void DEntity_loadPatch( DEntity& entity, scene::Instance& patch ){
DPatch* loadPatch = entity.NewPatch();
loadPatch->LoadFromPatch( patch );
}
typedef ReferenceCaller1<DEntity, scene::Instance&, DEntity_loadPatch> DEntityLoadPatchCaller;
void DEntity::LoadSelectedPatches(){
ClearPatches();
ClearEPairs();
Scene_forEachSelectedPatch( DEntityLoadPatchCaller( *this ) );
}
bool* DEntity::BuildIntersectList(){
int max = GetIDMax();
if ( max == 0 ) {
return NULL;
}
bool* pbIntList = new bool[max];
memset( pbIntList, 0, sizeof( bool ) * ( max ) );
for ( std::list<DBrush *>::const_iterator pB1 = brushList.begin(); pB1 != brushList.end(); pB1++ )
{
std::list<DBrush *>::const_iterator pB2 = pB1;
for ( pB2++; pB2 != brushList.end(); pB2++ )
{
if ( ( *pB1 )->IntersectsWith( ( *pB2 ) ) ) {
pbIntList[( *pB1 )->m_nBrushID] = true;
pbIntList[( *pB2 )->m_nBrushID] = true;
}
}
}
return pbIntList;
}
bool* DEntity::BuildDuplicateList(){
int max = GetIDMax();
if ( max == 0 ) {
return NULL;
}
bool* pbDupList = new bool[max];
memset( pbDupList, 0, sizeof( bool ) * ( max ) );
for ( std::list<DBrush *>::const_iterator pB1 = brushList.begin(); pB1 != brushList.end(); pB1++ )
{
std::list<DBrush *>::const_iterator pB2 = pB1;
for ( pB2++; pB2 != brushList.end(); pB2++ )
{
if ( **pB1 == *pB2 ) {
pbDupList[( *pB1 )->m_nBrushID] = true;
pbDupList[( *pB2 )->m_nBrushID] = true;
}
}
}
return pbDupList;
}
void DEntity::SelectBrushes( bool *selectList ){
if ( selectList == NULL ) {
return;
}
GlobalSelectionSystem().setSelectedAll( false );
scene::Path path( NodeReference( GlobalSceneGraph().root() ) );
path.push( NodeReference( *QER_Entity ) );
for ( std::list<DBrush *>::const_iterator pBrush = brushList.begin(); pBrush != brushList.end(); pBrush++ )
{
if ( selectList[( *pBrush )->m_nBrushID] ) {
path.push( NodeReference( *( *pBrush )->QER_brush ) );
Instance_getSelectable( *GlobalSceneGraph().find( path ) )->setSelected( true );
path.pop();
}
}
}
bool DEntity::LoadFromEntity( scene::Node& ent, bool bLoadPatches ) {
ClearPatches();
ClearBrushes();
ClearEPairs();
QER_Entity = &ent;
LoadEPairList( Node_getEntity( ent ) );
bool keep = false;
int i;
for ( i = 0; brushEntityList[i]; i++ )
{
if ( string_equal_nocase( brushEntityList[i], m_Classname ) ) {
keep = true;
break;
}
}
if ( !keep ) {
return false;
}
if ( Node_getTraversable( ent ) ) {
class load_brushes_t : public scene::Traversable::Walker
{
DEntity* m_entity;
mutable int m_count;
public:
load_brushes_t( DEntity* entity )
: m_entity( entity ), m_count( 0 ){
}
bool pre( scene::Node& node ) const {
scene::Path path( NodeReference( GlobalSceneGraph().root() ) );
path.push( NodeReference( *m_entity->QER_Entity ) );
path.push( NodeReference( node ) );
scene::Instance* instance = GlobalSceneGraph().find( path );
ASSERT_MESSAGE( instance != 0, "" );
if ( Node_isPatch( node ) ) {
DPatch* loadPatch = m_entity->NewPatch();
loadPatch->LoadFromPatch( *instance );
}
else if ( Node_isBrush( node ) ) {
DBrush* loadBrush = m_entity->NewBrush( m_count++ );
loadBrush->LoadFromBrush( *instance, true );
}
return false;
}
} load_brushes( this );
Node_getTraversable( ent )->traverse( load_brushes );
}
return true;
}
void DEntity::RemoveNonCheckBrushes( std::list<Str>* exclusionList, bool useDetail ){
std::list<DBrush *>::iterator chkBrush = brushList.begin();
while ( chkBrush != brushList.end() )
{
if ( !useDetail ) {
if ( ( *chkBrush )->IsDetail() ) {
delete *chkBrush;
chkBrush = brushList.erase( chkBrush );
continue;
}
}
std::list<Str>::iterator eTexture;
for ( eTexture = exclusionList->begin(); eTexture != exclusionList->end(); eTexture++ )
{
if ( ( *chkBrush )->HasTexture( ( *eTexture ).GetBuffer() ) ) {
delete *chkBrush;
chkBrush = brushList.erase( chkBrush );
break;
}
}
if ( eTexture == exclusionList->end() ) {
chkBrush++;
}
}
}
void DEntity::ResetChecks( std::list<Str>* exclusionList ){
for ( std::list<DBrush *>::const_iterator resetBrush = brushList.begin(); resetBrush != brushList.end(); resetBrush++ )
{
( *resetBrush )->ResetChecks( exclusionList );
}
}
int DEntity::FixBrushes(){
int count = 0;
for ( std::list<DBrush *>::const_iterator fixBrush = brushList.begin(); fixBrush != brushList.end(); fixBrush++ )
{
count += ( *fixBrush )->RemoveRedundantPlanes();
}
return count;
}
void DEntity::BuildInRadiant( bool allowDestruction ){
bool makeEntity = strcmp( m_Classname, "worldspawn" ) ? true : false;
if ( makeEntity ) {
NodeSmartReference node( GlobalEntityCreator().createEntity( GlobalEntityClassManager().findOrInsert( m_Classname.GetBuffer(), !brushList.empty() || !patchList.empty() ) ) );
for ( std::list<DEPair* >::const_iterator buildEPair = epairList.begin(); buildEPair != epairList.end(); buildEPair++ )
{
Node_getEntity( node )->setKeyValue( ( *buildEPair )->key, ( *buildEPair )->value );
}
Node_getTraversable( GlobalSceneGraph().root() )->insert( node );
for ( std::list<DBrush *>::const_iterator buildBrush = brushList.begin(); buildBrush != brushList.end(); buildBrush++ )
( *buildBrush )->BuildInRadiant( allowDestruction, NULL, node.get_pointer() );
for ( std::list<DPatch *>::const_iterator buildPatch = patchList.begin(); buildPatch != patchList.end(); buildPatch++ )
( *buildPatch )->BuildInRadiant( node.get_pointer() );
QER_Entity = node.get_pointer();
}
else
{
for ( std::list<DBrush *>::const_iterator buildBrush = brushList.begin(); buildBrush != brushList.end(); buildBrush++ )
( *buildBrush )->BuildInRadiant( allowDestruction, NULL );
for ( std::list<DPatch *>::const_iterator buildPatch = patchList.begin(); buildPatch != patchList.end(); buildPatch++ )
( *buildPatch )->BuildInRadiant();
}
}
int DEntity::GetIDMax( void ) {
int max = -1;
for ( std::list<DBrush *>::const_iterator cntBrush = brushList.begin(); cntBrush != brushList.end(); cntBrush++ ) {
if ( ( *cntBrush )->m_nBrushID > max ) {
max = ( *cntBrush )->m_nBrushID;
}
}
return max + 1;
}
void DEntity::SetClassname( const char *classname ) {
m_Classname = classname;
}
void DEntity::SaveToFile( FILE *pFile ){
fprintf( pFile, "{\n" );
fprintf( pFile, "\"classname\" \"%s\"\n", (const char *)m_Classname );
for ( std::list<DEPair *>::const_iterator ep = epairList.begin(); ep != epairList.end(); ep++ )
{
fprintf( pFile, "\"%s\" \"%s\"\n", (const char *)( *ep )->key, (const char *)( *ep )->value );
}
for ( std::list<DBrush *>::const_iterator bp = brushList.begin(); bp != brushList.end(); bp++ )
{
( *bp )->SaveToFile( pFile );
}
fprintf( pFile, "}\n" );
}
void DEntity::ClearEPairs(){
for ( std::list<DEPair *>::const_iterator deadEPair = epairList.begin(); deadEPair != epairList.end(); deadEPair++ )
{
delete ( *deadEPair );
}
epairList.clear();
}
void DEntity::AddEPair( const char *key, const char *value ) {
DEPair* newEPair;
newEPair = FindEPairByKey( key );
if ( !newEPair ) {
newEPair = new DEPair;
newEPair->Build( key, value );
epairList.push_back( newEPair );
}
else {
newEPair->Build( key, value );
}
}
void DEntity::LoadEPairList( Entity *epl ){
class load_epairs_t : public Entity::Visitor
{
DEntity* m_entity;
public:
load_epairs_t( DEntity* entity )
: m_entity( entity ){
}
void visit( const char* key, const char* value ){
if ( strcmp( key, "classname" ) == 0 ) {
m_entity->SetClassname( value );
}
else{
m_entity->AddEPair( key, value );
}
}
} load_epairs( this );
epl->forEachKeyValue( load_epairs );
}
bool DEntity::ResetTextures( const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName,
int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation, bool rebuild ){
bool reset = false;
for ( std::list<DBrush *>::const_iterator resetBrush = brushList.begin(); resetBrush != brushList.end(); resetBrush++ )
{
bool tmp = ( *resetBrush )->ResetTextures( textureName, fScale, fShift, rotation, newTextureName,
bResetTextureName, bResetScale, bResetShift, bResetRotation );
if ( tmp ) {
reset = true;
if ( rebuild ) {
Node_getTraversable( *( *resetBrush )->QER_entity )->erase( *( *resetBrush )->QER_brush );
( *resetBrush )->BuildInRadiant( false, NULL, ( *resetBrush )->QER_entity );
}
}
}
if ( bResetTextureName ) {
for ( std::list<DPatch *>::const_iterator resetPatch = patchList.begin(); resetPatch != patchList.end(); resetPatch++ )
{
bool tmp = ( *resetPatch )->ResetTextures( textureName, newTextureName );
if ( tmp ) {
reset = true;
if ( rebuild ) {
Node_getTraversable( *( *resetPatch )->QER_entity )->erase( *( *resetPatch )->QER_brush );
( *resetPatch )->BuildInRadiant( ( *resetPatch )->QER_entity );
}
}
}
}
return reset;
}
DEPair* DEntity::FindEPairByKey( const char* keyname ){
for ( std::list<DEPair *>::const_iterator ep = epairList.begin(); ep != epairList.end(); ep++ )
{
char* c = ( *ep )->key;
if ( !strcmp( c, keyname ) ) {
return *ep;
}
}
return NULL;
}
void DEntity::RemoveFromRadiant(){
Node_getTraversable( GlobalSceneGraph().root() )->erase( *QER_Entity );
QER_Entity = NULL;
}
void DEntity::SpawnString( const char* key, const char* defaultstring, const char** out ){
DEPair* pEP = FindEPairByKey( key );
if ( pEP ) {
*out = pEP->value;
}
else {
*out = defaultstring;
}
}
void DEntity::SpawnInt( const char* key, const char* defaultstring, int* out ){
DEPair* pEP = FindEPairByKey( key );
if ( pEP ) {
*out = atoi( pEP->value );
}
else {
*out = atoi( defaultstring );
}
}
void DEntity::SpawnFloat( const char* key, const char* defaultstring, float* out ){
DEPair* pEP = FindEPairByKey( key );
if ( pEP ) {
*out = static_cast<float>( atof( pEP->value ) );
}
else {
*out = static_cast<float>( atof( defaultstring ) );
}
}
void DEntity::SpawnVector( const char* key, const char* defaultstring, vec_t* out ){
DEPair* pEP = FindEPairByKey( key );
if ( pEP ) {
sscanf( pEP->value, "%f %f %f", &out[0], &out[1], &out[2] );
}
else {
sscanf( defaultstring, "%f %f %f", &out[0], &out[1], &out[2] );
}
}
int DEntity::GetBrushCount( void ) {
return static_cast<int>( brushList.size() );
}
DBrush* DEntity::FindBrushByPointer( scene::Node& brush ) {
for ( std::list<DBrush *>::const_iterator listBrush = brushList.begin(); listBrush != brushList.end(); listBrush++ ) {
DBrush* pBrush = ( *listBrush );
if ( pBrush->QER_brush == &brush ) {
return pBrush;
}
}
return NULL;
}