671 lines
17 KiB
C++
671 lines
17 KiB
C++
/*
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BobToolz plugin for GtkRadiant
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Copyright (C) 2001 Gordon Biggans
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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// DEntity.cpp: implementation of the DEntity class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "DEntity.h"
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#include <list>
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#include "str.h"
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#include "DPoint.h"
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#include "DPlane.h"
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#include "DBrush.h"
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#include "DEPair.h"
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#include "DPatch.h"
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#include "dialogs/dialogs-gtk.h"
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#include "misc.h"
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#include "CPortals.h"
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#include "iundo.h"
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#include "ientity.h"
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#include "ieclass.h"
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#include "generic/referencecounted.h"
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#include <vector>
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#include <list>
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#include <map>
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#include <algorithm>
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#include "scenelib.h"
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const char* brushEntityList[] = {
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"worldspawn",
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"trigger_always",
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"trigger_hurt",
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"trigger_multiple",
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"trigger_push",
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"trigger_teleport",
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"func_bobbing",
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"func_button",
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"func_door",
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"func_group",
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"func_pendulum",
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"func_plat",
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"func_rotating",
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"func_static",
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"func_timer",
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"func_train",
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0
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};
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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DEntity::DEntity( const char *classname, int ID ){
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SetClassname( classname );
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m_nID = ID;
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QER_Entity = NULL;
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}
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DEntity::~DEntity(){
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ClearPatches();
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ClearBrushes();
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ClearEPairs();
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}
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//////////////////////////////////////////////////////////////////////
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// Implementation
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//////////////////////////////////////////////////////////////////////
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void DEntity::ClearBrushes(){
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for ( std::list<DBrush *>::const_iterator deadBrush = brushList.begin(); deadBrush != brushList.end(); deadBrush++ )
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{
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delete *deadBrush;
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}
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brushList.clear();
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}
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void DEntity::ClearPatches(){
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for ( std::list<DPatch *>::const_iterator deadPatch = patchList.begin(); deadPatch != patchList.end(); deadPatch++ )
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{
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delete *deadPatch;
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}
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patchList.clear();
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}
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DPatch* DEntity::NewPatch(){
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DPatch* newPatch = new DPatch;
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patchList.push_back( newPatch );
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return newPatch;
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}
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DBrush* DEntity::NewBrush( int ID ){
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DBrush* newBrush = new DBrush( ID );
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brushList.push_back( newBrush );
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return newBrush;
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}
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char* getNextBracket( char* s ){
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char* p = s;
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while ( *p )
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{
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p++;
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if ( *p == '(' ) {
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break;
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}
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}
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return p;
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}
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bool DEntity::LoadFromPrt( char *filename ){
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CPortals portals;
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strcpy( portals.fn, filename );
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portals.Load();
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if ( portals.node_count == 0 ) {
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return false;
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}
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ClearBrushes();
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ClearEPairs();
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bool build = false;
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for ( unsigned int i = 0; i < portals.node_count; i++ )
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{
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build = false;
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DBrush* brush = NewBrush();
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for ( unsigned int j = 0; j < portals.node[i].portal_count; j++ )
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{
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for ( unsigned int k = 0; k < portals.node[i].portal[j].point_count - 2; k++ )
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{
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vec3_t v1, v2, normal, n;
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VectorSubtract( portals.node[i].portal[j].point[k + 2].p, portals.node[i].portal[j].point[k + 1].p, v1 );
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VectorSubtract( portals.node[i].portal[j].point[k].p, portals.node[i].portal[j].point[k + 1].p, v2 );
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CrossProduct( v1, v2, n );
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VectorNormalize( n, v2 );
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if ( k == 0 ) {
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VectorCopy( v2, normal );
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}
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else
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{
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VectorSubtract( v2, normal, v1 );
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if ( VectorLength( v1 ) > 0.01 ) {
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build = true;
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break;
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}
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}
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}
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if ( !build ) {
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brush->AddFace( portals.node[i].portal[j].point[2].p, portals.node[i].portal[j].point[1].p, portals.node[i].portal[j].point[0].p, "textures/common/caulk", false );
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}
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else{
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brush->AddFace( portals.node[i].portal[j].point[0].p, portals.node[i].portal[j].point[1].p, portals.node[i].portal[j].point[2].p, "textures/common/caulk", false );
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}
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}
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if ( build ) {
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brush->BuildInRadiant( false, NULL );
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}
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}
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return true;
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}
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DPlane* DEntity::AddFaceToBrush( vec3_t va, vec3_t vb, vec3_t vc, _QERFaceData* faceData, int ID ){
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DBrush* buildBrush = GetBrushForID( ID );
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return buildBrush->AddFace( va, vb, vc, faceData );
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// slow, dont use much
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}
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DBrush* DEntity::GetBrushForID( int ID ){
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DBrush* buildBrush = NULL;
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for ( std::list<DBrush *>::const_iterator chkBrush = brushList.begin(); chkBrush != brushList.end(); chkBrush++ )
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{
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if ( ( *chkBrush )->m_nBrushID == ID ) {
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buildBrush = ( *chkBrush );
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break;
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}
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}
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if ( !buildBrush ) {
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buildBrush = NewBrush( ID );
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}
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return buildBrush;
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}
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template<typename Functor>
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class BrushSelectedVisitor : public SelectionSystem::Visitor
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{
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const Functor& m_functor;
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public:
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BrushSelectedVisitor( const Functor& functor ) : m_functor( functor ){
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}
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void visit( scene::Instance& instance ) const {
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if ( Node_isBrush( instance.path().top() ) ) {
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m_functor( instance );
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}
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}
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};
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template<typename Functor>
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inline const Functor& Scene_forEachSelectedBrush( const Functor& functor ){
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GlobalSelectionSystem().foreachSelected( BrushSelectedVisitor<Functor>( functor ) );
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return functor;
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}
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void DEntity_loadBrush( DEntity& entity, scene::Instance& brush ){
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DBrush* loadBrush = entity.NewBrush( static_cast<int>( entity.brushList.size() ) );
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loadBrush->LoadFromBrush( brush, true );
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}
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typedef ReferenceCaller1<DEntity, scene::Instance&, DEntity_loadBrush> DEntityLoadBrushCaller;
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void DEntity::LoadSelectedBrushes(){
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ClearBrushes();
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ClearEPairs();
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Scene_forEachSelectedBrush( DEntityLoadBrushCaller( *this ) );
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}
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template<typename Functor>
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class PatchSelectedVisitor : public SelectionSystem::Visitor
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{
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const Functor& m_functor;
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public:
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PatchSelectedVisitor( const Functor& functor ) : m_functor( functor ){
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}
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void visit( scene::Instance& instance ) const {
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if ( Node_isPatch( instance.path().top() ) ) {
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m_functor( instance );
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}
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}
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};
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template<typename Functor>
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inline const Functor& Scene_forEachSelectedPatch( const Functor& functor ){
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GlobalSelectionSystem().foreachSelected( PatchSelectedVisitor<Functor>( functor ) );
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return functor;
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}
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void DEntity_loadPatch( DEntity& entity, scene::Instance& patch ){
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DPatch* loadPatch = entity.NewPatch();
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loadPatch->LoadFromPatch( patch );
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}
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typedef ReferenceCaller1<DEntity, scene::Instance&, DEntity_loadPatch> DEntityLoadPatchCaller;
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void DEntity::LoadSelectedPatches(){
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ClearPatches();
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ClearEPairs();
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Scene_forEachSelectedPatch( DEntityLoadPatchCaller( *this ) );
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}
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bool* DEntity::BuildIntersectList(){
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int max = GetIDMax();
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if ( max == 0 ) {
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return NULL;
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}
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bool* pbIntList = new bool[max];
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memset( pbIntList, 0, sizeof( bool ) * ( max ) );
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for ( std::list<DBrush *>::const_iterator pB1 = brushList.begin(); pB1 != brushList.end(); pB1++ )
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{
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std::list<DBrush *>::const_iterator pB2 = pB1;
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for ( pB2++; pB2 != brushList.end(); pB2++ )
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{
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if ( ( *pB1 )->IntersectsWith( ( *pB2 ) ) ) {
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pbIntList[( *pB1 )->m_nBrushID] = true;
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pbIntList[( *pB2 )->m_nBrushID] = true;
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}
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}
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}
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return pbIntList;
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}
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bool* DEntity::BuildDuplicateList(){
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int max = GetIDMax();
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if ( max == 0 ) {
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return NULL;
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}
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bool* pbDupList = new bool[max];
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memset( pbDupList, 0, sizeof( bool ) * ( max ) );
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for ( std::list<DBrush *>::const_iterator pB1 = brushList.begin(); pB1 != brushList.end(); pB1++ )
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{
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std::list<DBrush *>::const_iterator pB2 = pB1;
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for ( pB2++; pB2 != brushList.end(); pB2++ )
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{
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if ( **pB1 == *pB2 ) {
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pbDupList[( *pB1 )->m_nBrushID] = true;
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pbDupList[( *pB2 )->m_nBrushID] = true;
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}
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}
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}
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return pbDupList;
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}
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void DEntity::SelectBrushes( bool *selectList ){
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if ( selectList == NULL ) {
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return;
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}
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GlobalSelectionSystem().setSelectedAll( false );
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scene::Path path( NodeReference( GlobalSceneGraph().root() ) );
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path.push( NodeReference( *QER_Entity ) );
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for ( std::list<DBrush *>::const_iterator pBrush = brushList.begin(); pBrush != brushList.end(); pBrush++ )
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{
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if ( selectList[( *pBrush )->m_nBrushID] ) {
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path.push( NodeReference( *( *pBrush )->QER_brush ) );
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Instance_getSelectable( *GlobalSceneGraph().find( path ) )->setSelected( true );
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path.pop();
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}
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}
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}
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bool DEntity::LoadFromEntity( scene::Node& ent, bool bLoadPatches ) {
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ClearPatches();
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ClearBrushes();
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ClearEPairs();
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QER_Entity = &ent;
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LoadEPairList( Node_getEntity( ent ) );
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bool keep = false;
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int i;
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for ( i = 0; brushEntityList[i]; i++ )
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{
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if ( string_equal_nocase( brushEntityList[i], m_Classname ) ) {
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keep = true;
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break;
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}
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}
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if ( !keep ) {
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return false;
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}
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if ( Node_getTraversable( ent ) ) {
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class load_brushes_t : public scene::Traversable::Walker
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{
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DEntity* m_entity;
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mutable int m_count;
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public:
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load_brushes_t( DEntity* entity )
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: m_entity( entity ), m_count( 0 ){
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}
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bool pre( scene::Node& node ) const {
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scene::Path path( NodeReference( GlobalSceneGraph().root() ) );
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path.push( NodeReference( *m_entity->QER_Entity ) );
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path.push( NodeReference( node ) );
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scene::Instance* instance = GlobalSceneGraph().find( path );
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ASSERT_MESSAGE( instance != 0, "" );
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if ( Node_isPatch( node ) ) {
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DPatch* loadPatch = m_entity->NewPatch();
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loadPatch->LoadFromPatch( *instance );
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}
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else if ( Node_isBrush( node ) ) {
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DBrush* loadBrush = m_entity->NewBrush( m_count++ );
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loadBrush->LoadFromBrush( *instance, true );
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}
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return false;
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}
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} load_brushes( this );
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Node_getTraversable( ent )->traverse( load_brushes );
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}
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return true;
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}
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void DEntity::RemoveNonCheckBrushes( std::list<Str>* exclusionList, bool useDetail ){
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std::list<DBrush *>::iterator chkBrush = brushList.begin();
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while ( chkBrush != brushList.end() )
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{
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if ( !useDetail ) {
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if ( ( *chkBrush )->IsDetail() ) {
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delete *chkBrush;
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chkBrush = brushList.erase( chkBrush );
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continue;
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}
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}
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std::list<Str>::iterator eTexture;
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for ( eTexture = exclusionList->begin(); eTexture != exclusionList->end(); eTexture++ )
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{
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if ( ( *chkBrush )->HasTexture( ( *eTexture ).GetBuffer() ) ) {
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delete *chkBrush;
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chkBrush = brushList.erase( chkBrush );
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break;
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}
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}
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if ( eTexture == exclusionList->end() ) {
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chkBrush++;
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}
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}
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}
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void DEntity::ResetChecks( std::list<Str>* exclusionList ){
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for ( std::list<DBrush *>::const_iterator resetBrush = brushList.begin(); resetBrush != brushList.end(); resetBrush++ )
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{
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( *resetBrush )->ResetChecks( exclusionList );
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}
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}
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int DEntity::FixBrushes(){
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int count = 0;
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for ( std::list<DBrush *>::const_iterator fixBrush = brushList.begin(); fixBrush != brushList.end(); fixBrush++ )
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{
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count += ( *fixBrush )->RemoveRedundantPlanes();
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}
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return count;
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}
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void DEntity::BuildInRadiant( bool allowDestruction ){
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bool makeEntity = strcmp( m_Classname, "worldspawn" ) ? true : false;
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if ( makeEntity ) {
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NodeSmartReference node( GlobalEntityCreator().createEntity( GlobalEntityClassManager().findOrInsert( m_Classname.GetBuffer(), !brushList.empty() || !patchList.empty() ) ) );
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for ( std::list<DEPair* >::const_iterator buildEPair = epairList.begin(); buildEPair != epairList.end(); buildEPair++ )
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{
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Node_getEntity( node )->setKeyValue( ( *buildEPair )->key, ( *buildEPair )->value );
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}
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Node_getTraversable( GlobalSceneGraph().root() )->insert( node );
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for ( std::list<DBrush *>::const_iterator buildBrush = brushList.begin(); buildBrush != brushList.end(); buildBrush++ )
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( *buildBrush )->BuildInRadiant( allowDestruction, NULL, node.get_pointer() );
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for ( std::list<DPatch *>::const_iterator buildPatch = patchList.begin(); buildPatch != patchList.end(); buildPatch++ )
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( *buildPatch )->BuildInRadiant( node.get_pointer() );
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QER_Entity = node.get_pointer();
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}
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else
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{
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for ( std::list<DBrush *>::const_iterator buildBrush = brushList.begin(); buildBrush != brushList.end(); buildBrush++ )
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( *buildBrush )->BuildInRadiant( allowDestruction, NULL );
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for ( std::list<DPatch *>::const_iterator buildPatch = patchList.begin(); buildPatch != patchList.end(); buildPatch++ )
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( *buildPatch )->BuildInRadiant();
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}
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}
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int DEntity::GetIDMax( void ) {
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int max = -1;
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for ( std::list<DBrush *>::const_iterator cntBrush = brushList.begin(); cntBrush != brushList.end(); cntBrush++ ) {
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if ( ( *cntBrush )->m_nBrushID > max ) {
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max = ( *cntBrush )->m_nBrushID;
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}
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}
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return max + 1;
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}
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void DEntity::SetClassname( const char *classname ) {
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m_Classname = classname;
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}
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void DEntity::SaveToFile( FILE *pFile ){
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fprintf( pFile, "{\n" );
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fprintf( pFile, "\"classname\" \"%s\"\n", (const char *)m_Classname );
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for ( std::list<DEPair *>::const_iterator ep = epairList.begin(); ep != epairList.end(); ep++ )
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{
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fprintf( pFile, "\"%s\" \"%s\"\n", (const char *)( *ep )->key, (const char *)( *ep )->value );
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}
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for ( std::list<DBrush *>::const_iterator bp = brushList.begin(); bp != brushList.end(); bp++ )
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{
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( *bp )->SaveToFile( pFile );
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}
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fprintf( pFile, "}\n" );
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}
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void DEntity::ClearEPairs(){
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for ( std::list<DEPair *>::const_iterator deadEPair = epairList.begin(); deadEPair != epairList.end(); deadEPair++ )
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{
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delete ( *deadEPair );
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}
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epairList.clear();
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}
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void DEntity::AddEPair( const char *key, const char *value ) {
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DEPair* newEPair;
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newEPair = FindEPairByKey( key );
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if ( !newEPair ) {
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newEPair = new DEPair;
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newEPair->Build( key, value );
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epairList.push_back( newEPair );
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}
|
|
else {
|
|
newEPair->Build( key, value );
|
|
}
|
|
}
|
|
|
|
void DEntity::LoadEPairList( Entity *epl ){
|
|
class load_epairs_t : public Entity::Visitor
|
|
{
|
|
DEntity* m_entity;
|
|
public:
|
|
load_epairs_t( DEntity* entity )
|
|
: m_entity( entity ){
|
|
}
|
|
void visit( const char* key, const char* value ){
|
|
if ( strcmp( key, "classname" ) == 0 ) {
|
|
m_entity->SetClassname( value );
|
|
}
|
|
else{
|
|
m_entity->AddEPair( key, value );
|
|
}
|
|
}
|
|
|
|
} load_epairs( this );
|
|
|
|
epl->forEachKeyValue( load_epairs );
|
|
}
|
|
|
|
bool DEntity::ResetTextures( const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName,
|
|
int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation, bool rebuild ){
|
|
bool reset = false;
|
|
|
|
for ( std::list<DBrush *>::const_iterator resetBrush = brushList.begin(); resetBrush != brushList.end(); resetBrush++ )
|
|
{
|
|
bool tmp = ( *resetBrush )->ResetTextures( textureName, fScale, fShift, rotation, newTextureName,
|
|
bResetTextureName, bResetScale, bResetShift, bResetRotation );
|
|
|
|
if ( tmp ) {
|
|
reset = true;
|
|
if ( rebuild ) {
|
|
Node_getTraversable( *( *resetBrush )->QER_entity )->erase( *( *resetBrush )->QER_brush );
|
|
( *resetBrush )->BuildInRadiant( false, NULL, ( *resetBrush )->QER_entity );
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( bResetTextureName ) {
|
|
for ( std::list<DPatch *>::const_iterator resetPatch = patchList.begin(); resetPatch != patchList.end(); resetPatch++ )
|
|
{
|
|
bool tmp = ( *resetPatch )->ResetTextures( textureName, newTextureName );
|
|
|
|
if ( tmp ) {
|
|
reset = true;
|
|
if ( rebuild ) {
|
|
Node_getTraversable( *( *resetPatch )->QER_entity )->erase( *( *resetPatch )->QER_brush );
|
|
( *resetPatch )->BuildInRadiant( ( *resetPatch )->QER_entity );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return reset;
|
|
}
|
|
|
|
DEPair* DEntity::FindEPairByKey( const char* keyname ){
|
|
for ( std::list<DEPair *>::const_iterator ep = epairList.begin(); ep != epairList.end(); ep++ )
|
|
{
|
|
char* c = ( *ep )->key;
|
|
if ( !strcmp( c, keyname ) ) {
|
|
return *ep;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void DEntity::RemoveFromRadiant(){
|
|
Node_getTraversable( GlobalSceneGraph().root() )->erase( *QER_Entity );
|
|
|
|
QER_Entity = NULL;
|
|
}
|
|
|
|
void DEntity::SpawnString( const char* key, const char* defaultstring, const char** out ){
|
|
DEPair* pEP = FindEPairByKey( key );
|
|
if ( pEP ) {
|
|
*out = pEP->value;
|
|
}
|
|
else {
|
|
*out = defaultstring;
|
|
}
|
|
}
|
|
|
|
void DEntity::SpawnInt( const char* key, const char* defaultstring, int* out ){
|
|
DEPair* pEP = FindEPairByKey( key );
|
|
if ( pEP ) {
|
|
*out = atoi( pEP->value );
|
|
}
|
|
else {
|
|
*out = atoi( defaultstring );
|
|
}
|
|
}
|
|
|
|
void DEntity::SpawnFloat( const char* key, const char* defaultstring, float* out ){
|
|
DEPair* pEP = FindEPairByKey( key );
|
|
if ( pEP ) {
|
|
*out = static_cast<float>( atof( pEP->value ) );
|
|
}
|
|
else {
|
|
*out = static_cast<float>( atof( defaultstring ) );
|
|
}
|
|
}
|
|
|
|
void DEntity::SpawnVector( const char* key, const char* defaultstring, vec_t* out ){
|
|
DEPair* pEP = FindEPairByKey( key );
|
|
if ( pEP ) {
|
|
sscanf( pEP->value, "%f %f %f", &out[0], &out[1], &out[2] );
|
|
}
|
|
else {
|
|
sscanf( defaultstring, "%f %f %f", &out[0], &out[1], &out[2] );
|
|
}
|
|
}
|
|
|
|
int DEntity::GetBrushCount( void ) {
|
|
return static_cast<int>( brushList.size() );
|
|
}
|
|
|
|
DBrush* DEntity::FindBrushByPointer( scene::Node& brush ) {
|
|
for ( std::list<DBrush *>::const_iterator listBrush = brushList.begin(); listBrush != brushList.end(); listBrush++ ) {
|
|
DBrush* pBrush = ( *listBrush );
|
|
if ( pBrush->QER_brush == &brush ) {
|
|
return pBrush;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|