menus... * view->show->Entity boxes (always show bbox for ents with model) misc... FBO support * preferences->display->entities->Names Display Ratio (2D): hide names, if view_size/bbox_size > value; def = 64
484 lines
14 KiB
C++
484 lines
14 KiB
C++
/*
|
|
Copyright (C) 2001-2006, William Joseph.
|
|
All Rights Reserved.
|
|
|
|
This file is part of GtkRadiant.
|
|
|
|
GtkRadiant is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
GtkRadiant is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with GtkRadiant; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*/
|
|
|
|
///\file
|
|
///\brief Represents any entity which has a fixed size specified in its entity-definition and displays a model (e.g. ammo_bfg).
|
|
///
|
|
/// This entity displays the model specified in its entity-definition.
|
|
/// The "origin" and "angle" keys directly control the entity's local-to-parent transform.
|
|
/// The "rotation" key directly controls the entity's local-to-parent transform for Doom3 only.
|
|
|
|
#include "eclassmodel.h"
|
|
|
|
#include "cullable.h"
|
|
#include "renderable.h"
|
|
#include "editable.h"
|
|
|
|
#include "selectionlib.h"
|
|
#include "instancelib.h"
|
|
#include "transformlib.h"
|
|
#include "traverselib.h"
|
|
#include "entitylib.h"
|
|
#include "render.h"
|
|
#include "eclasslib.h"
|
|
#include "pivot.h"
|
|
|
|
#include "targetable.h"
|
|
#include "origin.h"
|
|
#include "angle.h"
|
|
#include "rotation.h"
|
|
#include "model.h"
|
|
#include "filters.h"
|
|
#include "namedentity.h"
|
|
#include "keyobservers.h"
|
|
#include "namekeys.h"
|
|
#include "modelskinkey.h"
|
|
|
|
#include "entity.h"
|
|
|
|
inline void read_aabb( AABB& aabb, const EntityClass& eclass ){
|
|
aabb = aabb_for_minmax( eclass.mins, eclass.maxs );
|
|
}
|
|
|
|
class EclassModel :
|
|
public Snappable
|
|
{
|
|
MatrixTransform m_transform;
|
|
EntityKeyValues m_entity;
|
|
KeyObserverMap m_keyObservers;
|
|
|
|
OriginKey m_originKey;
|
|
Vector3 m_origin;
|
|
AngleKey m_angleKey;
|
|
float m_angle;
|
|
RotationKey m_rotationKey;
|
|
Float9 m_rotation;
|
|
SingletonModel m_model;
|
|
|
|
ClassnameFilter m_filter;
|
|
NamedEntity m_named;
|
|
NameKeys m_nameKeys;
|
|
RenderablePivot m_renderOrigin;
|
|
RenderableNamedEntity m_renderName;
|
|
ModelSkinKey m_skin;
|
|
|
|
AABB m_aabb_local;
|
|
RenderableWireframeAABB m_aabb_wire;
|
|
Matrix4 m_translation;
|
|
|
|
Callback m_transformChanged;
|
|
Callback m_evaluateTransform;
|
|
|
|
void construct(){
|
|
read_aabb( m_aabb_local, m_entity.getEntityClass() );
|
|
|
|
default_rotation( m_rotation );
|
|
|
|
m_keyObservers.insert( "classname", ClassnameFilter::ClassnameChangedCaller( m_filter ) );
|
|
m_keyObservers.insert( Static<KeyIsName>::instance().m_nameKey, NamedEntity::IdentifierChangedCaller( m_named ) );
|
|
if ( g_gameType == eGameTypeDoom3 ) {
|
|
m_keyObservers.insert( "angle", RotationKey::AngleChangedCaller( m_rotationKey ) );
|
|
m_keyObservers.insert( "rotation", RotationKey::RotationChangedCaller( m_rotationKey ) );
|
|
}
|
|
else
|
|
{
|
|
m_keyObservers.insert( "angle", AngleKey::AngleChangedCaller( m_angleKey ) );
|
|
}
|
|
m_keyObservers.insert( "origin", OriginKey::OriginChangedCaller( m_originKey ) );
|
|
}
|
|
|
|
// vc 2k5 compiler fix
|
|
#if _MSC_VER >= 1400
|
|
public:
|
|
#endif
|
|
|
|
void updateTransform(){
|
|
m_transform.localToParent() = g_matrix4_identity;
|
|
matrix4_translate_by_vec3( m_transform.localToParent(), m_origin );
|
|
|
|
m_translation = m_transform.localToParent();
|
|
|
|
if ( g_gameType == eGameTypeDoom3 ) {
|
|
matrix4_multiply_by_matrix4( m_transform.localToParent(), rotation_toMatrix( m_rotation ) );
|
|
}
|
|
else
|
|
{
|
|
matrix4_multiply_by_matrix4( m_transform.localToParent(), matrix4_rotation_for_z_degrees( m_angle ) );
|
|
}
|
|
|
|
m_transformChanged();
|
|
}
|
|
typedef MemberCaller<EclassModel, &EclassModel::updateTransform> UpdateTransformCaller;
|
|
|
|
void originChanged(){
|
|
m_origin = m_originKey.m_origin;
|
|
updateTransform();
|
|
}
|
|
typedef MemberCaller<EclassModel, &EclassModel::originChanged> OriginChangedCaller;
|
|
void angleChanged(){
|
|
m_angle = m_angleKey.m_angle;
|
|
updateTransform();
|
|
}
|
|
typedef MemberCaller<EclassModel, &EclassModel::angleChanged> AngleChangedCaller;
|
|
void rotationChanged(){
|
|
rotation_assign( m_rotation, m_rotationKey.m_rotation );
|
|
updateTransform();
|
|
}
|
|
typedef MemberCaller<EclassModel, &EclassModel::rotationChanged> RotationChangedCaller;
|
|
|
|
void skinChanged(){
|
|
scene::Node* node = m_model.getNode();
|
|
if ( node != 0 ) {
|
|
Node_modelSkinChanged( *node );
|
|
}
|
|
}
|
|
typedef MemberCaller<EclassModel, &EclassModel::skinChanged> SkinChangedCaller;
|
|
|
|
public:
|
|
|
|
EclassModel( EntityClass* eclass, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform ) :
|
|
m_entity( eclass ),
|
|
m_originKey( OriginChangedCaller( *this ) ),
|
|
m_origin( ORIGINKEY_IDENTITY ),
|
|
m_angleKey( AngleChangedCaller( *this ) ),
|
|
m_angle( ANGLEKEY_IDENTITY ),
|
|
m_rotationKey( RotationChangedCaller( *this ) ),
|
|
m_filter( m_entity, node ),
|
|
m_named( m_entity ),
|
|
m_nameKeys( m_entity ),
|
|
m_renderName( m_named, g_vector3_identity ),
|
|
m_skin( SkinChangedCaller( *this ) ),
|
|
m_aabb_wire( m_aabb_local ),
|
|
m_translation( g_matrix4_identity ),
|
|
m_transformChanged( transformChanged ),
|
|
m_evaluateTransform( evaluateTransform ){
|
|
construct();
|
|
}
|
|
EclassModel( const EclassModel& other, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform ) :
|
|
m_entity( other.m_entity ),
|
|
m_originKey( OriginChangedCaller( *this ) ),
|
|
m_origin( ORIGINKEY_IDENTITY ),
|
|
m_angleKey( AngleChangedCaller( *this ) ),
|
|
m_angle( ANGLEKEY_IDENTITY ),
|
|
m_rotationKey( RotationChangedCaller( *this ) ),
|
|
m_filter( m_entity, node ),
|
|
m_named( m_entity ),
|
|
m_nameKeys( m_entity ),
|
|
m_renderName( m_named, g_vector3_identity ),
|
|
m_skin( SkinChangedCaller( *this ) ),
|
|
m_aabb_wire( m_aabb_local ),
|
|
m_translation( g_matrix4_identity ),
|
|
m_transformChanged( transformChanged ),
|
|
m_evaluateTransform( evaluateTransform ){
|
|
construct();
|
|
}
|
|
|
|
InstanceCounter m_instanceCounter;
|
|
void instanceAttach( const scene::Path& path ){
|
|
if ( ++m_instanceCounter.m_count == 1 ) {
|
|
m_filter.instanceAttach();
|
|
m_entity.instanceAttach( path_find_mapfile( path.begin(), path.end() ) );
|
|
m_entity.attach( m_keyObservers );
|
|
m_model.modelChanged( m_entity.getEntityClass().modelpath() );
|
|
m_skin.skinChanged( m_entity.getEntityClass().skin() );
|
|
}
|
|
}
|
|
void instanceDetach( const scene::Path& path ){
|
|
if ( --m_instanceCounter.m_count == 0 ) {
|
|
m_skin.skinChanged( "" );
|
|
m_model.modelChanged( "" );
|
|
m_entity.detach( m_keyObservers );
|
|
m_entity.instanceDetach( path_find_mapfile( path.begin(), path.end() ) );
|
|
m_filter.instanceDetach();
|
|
}
|
|
}
|
|
|
|
EntityKeyValues& getEntity(){
|
|
return m_entity;
|
|
}
|
|
const EntityKeyValues& getEntity() const {
|
|
return m_entity;
|
|
}
|
|
|
|
scene::Traversable& getTraversable(){
|
|
return m_model.getTraversable();
|
|
}
|
|
Namespaced& getNamespaced(){
|
|
return m_nameKeys;
|
|
}
|
|
Nameable& getNameable(){
|
|
return m_named;
|
|
}
|
|
TransformNode& getTransformNode(){
|
|
return m_transform;
|
|
}
|
|
ModelSkin& getModelSkin(){
|
|
return m_skin.get();
|
|
}
|
|
|
|
void attach( scene::Traversable::Observer* observer ){
|
|
m_model.attach( observer );
|
|
}
|
|
void detach( scene::Traversable::Observer* observer ){
|
|
m_model.detach( observer );
|
|
}
|
|
|
|
void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const {
|
|
if ( selected || g_showBboxes ) {
|
|
if( selected )
|
|
m_renderOrigin.render( renderer, volume, localToWorld );
|
|
|
|
renderer.PushState();
|
|
renderer.Highlight( Renderer::ePrimitive, false );
|
|
renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
|
|
renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eFullMaterials );
|
|
renderer.addRenderable( m_aabb_wire, m_translation );
|
|
renderer.PopState();
|
|
}
|
|
renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
|
|
if ( selected || ( g_showNames && ( volume.fill() || aabb_fits_view( aabb_for_oriented_aabb( m_aabb_local, volume.GetModelview() ), volume.GetViewport(), g_showNamesRatio ) ) ) ) {
|
|
m_renderName.render( renderer, volume, localToWorld, selected );
|
|
}
|
|
}
|
|
void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const {
|
|
renderSolid( renderer, volume, localToWorld, selected );
|
|
}
|
|
|
|
void translate( const Vector3& translation ){
|
|
m_origin = origin_translated( m_origin, translation );
|
|
}
|
|
void rotate( const Quaternion& rotation ){
|
|
if ( g_gameType == eGameTypeDoom3 ) {
|
|
rotation_rotate( m_rotation, rotation );
|
|
}
|
|
else
|
|
{
|
|
m_angle = angle_rotated( m_angle, rotation );
|
|
}
|
|
}
|
|
void snapto( float snap ){
|
|
m_originKey.m_origin = origin_snapped( m_originKey.m_origin, snap );
|
|
m_originKey.write( &m_entity );
|
|
}
|
|
void revertTransform(){
|
|
m_origin = m_originKey.m_origin;
|
|
if ( g_gameType == eGameTypeDoom3 ) {
|
|
rotation_assign( m_rotation, m_rotationKey.m_rotation );
|
|
}
|
|
else
|
|
{
|
|
m_angle = m_angleKey.m_angle;
|
|
}
|
|
}
|
|
void freezeTransform(){
|
|
m_originKey.m_origin = m_origin;
|
|
m_originKey.write( &m_entity );
|
|
if ( g_gameType == eGameTypeDoom3 ) {
|
|
rotation_assign( m_rotationKey.m_rotation, m_rotation );
|
|
m_rotationKey.write( &m_entity );
|
|
}
|
|
else
|
|
{
|
|
m_angleKey.m_angle = m_angle;
|
|
m_angleKey.write( &m_entity );
|
|
}
|
|
}
|
|
void transformChanged(){
|
|
revertTransform();
|
|
m_evaluateTransform();
|
|
updateTransform();
|
|
}
|
|
typedef MemberCaller<EclassModel, &EclassModel::transformChanged> TransformChangedCaller;
|
|
};
|
|
|
|
class EclassModelInstance : public TargetableInstance, public TransformModifier, public Renderable
|
|
{
|
|
class TypeCasts
|
|
{
|
|
InstanceTypeCastTable m_casts;
|
|
public:
|
|
TypeCasts(){
|
|
m_casts = TargetableInstance::StaticTypeCasts::instance().get();
|
|
InstanceStaticCast<EclassModelInstance, Renderable>::install( m_casts );
|
|
InstanceStaticCast<EclassModelInstance, Transformable>::install( m_casts );
|
|
InstanceIdentityCast<EclassModelInstance>::install( m_casts );
|
|
}
|
|
InstanceTypeCastTable& get(){
|
|
return m_casts;
|
|
}
|
|
};
|
|
|
|
EclassModel& m_contained;
|
|
public:
|
|
typedef LazyStatic<TypeCasts> StaticTypeCasts;
|
|
|
|
STRING_CONSTANT( Name, "EclassModelInstance" );
|
|
|
|
EclassModelInstance( const scene::Path& path, scene::Instance* parent, EclassModel& contained ) :
|
|
TargetableInstance( path, parent, this, StaticTypeCasts::instance().get(), contained.getEntity(), *this ),
|
|
TransformModifier( EclassModel::TransformChangedCaller( contained ), ApplyTransformCaller( *this ) ),
|
|
m_contained( contained ){
|
|
m_contained.instanceAttach( Instance::path() );
|
|
|
|
StaticRenderableConnectionLines::instance().attach( *this );
|
|
}
|
|
~EclassModelInstance(){
|
|
StaticRenderableConnectionLines::instance().detach( *this );
|
|
|
|
m_contained.instanceDetach( Instance::path() );
|
|
}
|
|
void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
|
|
m_contained.renderSolid( renderer, volume, Instance::localToWorld(), getSelectable().isSelected() );
|
|
}
|
|
void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
|
|
m_contained.renderWireframe( renderer, volume, Instance::localToWorld(), getSelectable().isSelected() );
|
|
}
|
|
|
|
void evaluateTransform(){
|
|
if ( getType() == TRANSFORM_PRIMITIVE ) {
|
|
m_contained.translate( getTranslation() );
|
|
m_contained.rotate( getRotation() );
|
|
}
|
|
}
|
|
void applyTransform(){
|
|
m_contained.revertTransform();
|
|
evaluateTransform();
|
|
m_contained.freezeTransform();
|
|
}
|
|
typedef MemberCaller<EclassModelInstance, &EclassModelInstance::applyTransform> ApplyTransformCaller;
|
|
};
|
|
|
|
class EclassModelNode :
|
|
public scene::Node::Symbiot,
|
|
public scene::Instantiable,
|
|
public scene::Cloneable,
|
|
public scene::Traversable::Observer
|
|
{
|
|
class TypeCasts
|
|
{
|
|
NodeTypeCastTable m_casts;
|
|
public:
|
|
TypeCasts(){
|
|
NodeStaticCast<EclassModelNode, scene::Instantiable>::install( m_casts );
|
|
NodeStaticCast<EclassModelNode, scene::Cloneable>::install( m_casts );
|
|
NodeContainedCast<EclassModelNode, scene::Traversable>::install( m_casts );
|
|
NodeContainedCast<EclassModelNode, Snappable>::install( m_casts );
|
|
NodeContainedCast<EclassModelNode, TransformNode>::install( m_casts );
|
|
NodeContainedCast<EclassModelNode, Entity>::install( m_casts );
|
|
NodeContainedCast<EclassModelNode, Nameable>::install( m_casts );
|
|
NodeContainedCast<EclassModelNode, Namespaced>::install( m_casts );
|
|
NodeContainedCast<EclassModelNode, ModelSkin>::install( m_casts );
|
|
}
|
|
NodeTypeCastTable& get(){
|
|
return m_casts;
|
|
}
|
|
};
|
|
|
|
|
|
scene::Node m_node;
|
|
InstanceSet m_instances;
|
|
EclassModel m_contained;
|
|
|
|
void construct(){
|
|
m_contained.attach( this );
|
|
}
|
|
void destroy(){
|
|
m_contained.detach( this );
|
|
}
|
|
|
|
public:
|
|
typedef LazyStatic<TypeCasts> StaticTypeCasts;
|
|
|
|
scene::Traversable& get( NullType<scene::Traversable>){
|
|
return m_contained.getTraversable();
|
|
}
|
|
Snappable& get( NullType<Snappable>){
|
|
return m_contained;
|
|
}
|
|
TransformNode& get( NullType<TransformNode>){
|
|
return m_contained.getTransformNode();
|
|
}
|
|
Entity& get( NullType<Entity>){
|
|
return m_contained.getEntity();
|
|
}
|
|
Nameable& get( NullType<Nameable>){
|
|
return m_contained.getNameable();
|
|
}
|
|
Namespaced& get( NullType<Namespaced>){
|
|
return m_contained.getNamespaced();
|
|
}
|
|
ModelSkin& get( NullType<ModelSkin>){
|
|
return m_contained.getModelSkin();
|
|
}
|
|
|
|
EclassModelNode( EntityClass* eclass ) :
|
|
m_node( this, this, StaticTypeCasts::instance().get() ),
|
|
m_contained( eclass, m_node, InstanceSet::TransformChangedCaller( m_instances ), InstanceSetEvaluateTransform<EclassModelInstance>::Caller( m_instances ) ){
|
|
construct();
|
|
}
|
|
EclassModelNode( const EclassModelNode& other ) :
|
|
scene::Node::Symbiot( other ),
|
|
scene::Instantiable( other ),
|
|
scene::Cloneable( other ),
|
|
scene::Traversable::Observer( other ),
|
|
m_node( this, this, StaticTypeCasts::instance().get() ),
|
|
m_contained( other.m_contained, m_node, InstanceSet::TransformChangedCaller( m_instances ), InstanceSetEvaluateTransform<EclassModelInstance>::Caller( m_instances ) ){
|
|
construct();
|
|
}
|
|
~EclassModelNode(){
|
|
destroy();
|
|
}
|
|
void release(){
|
|
delete this;
|
|
}
|
|
scene::Node& node(){
|
|
return m_node;
|
|
}
|
|
|
|
void insert( scene::Node& child ){
|
|
m_instances.insert( child );
|
|
}
|
|
void erase( scene::Node& child ){
|
|
m_instances.erase( child );
|
|
}
|
|
|
|
scene::Node& clone() const {
|
|
return ( new EclassModelNode( *this ) )->node();
|
|
}
|
|
|
|
scene::Instance* create( const scene::Path& path, scene::Instance* parent ){
|
|
return new EclassModelInstance( path, parent, m_contained );
|
|
}
|
|
void forEachInstance( const scene::Instantiable::Visitor& visitor ){
|
|
m_instances.forEachInstance( visitor );
|
|
}
|
|
void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ){
|
|
m_instances.insert( observer, path, instance );
|
|
}
|
|
scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ){
|
|
return m_instances.erase( observer, path );
|
|
}
|
|
};
|
|
|
|
scene::Node& New_EclassModel( EntityClass* eclass ){
|
|
return ( new EclassModelNode( eclass ) )->node();
|
|
}
|