361 lines
8.9 KiB
C++
361 lines
8.9 KiB
C++
#include "export.h"
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#include "debugging/debugging.h"
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#include "ibrush.h"
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#include "iscenegraph.h"
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#include "iselection.h"
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#include "stream/stringstream.h"
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#include "stream/textfilestream.h"
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#include <map>
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// this is very evil, but right now there is no better way
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#include "../../radiant/brush.h"
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// for limNames
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#define MAX_MATERIAL_NAME 20
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/*
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Abstract baseclass for modelexporters
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the class collects all the data which then gets
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exported through the WriteToFile method.
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*/
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class ExportData
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{
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public:
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ExportData( const std::set<std::string>& ignorelist, collapsemode mode, bool limNames, bool objs );
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virtual ~ExportData( void );
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virtual void BeginBrush( Brush& b );
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virtual void AddBrushFace( Face& f );
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virtual void EndBrush( void );
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virtual bool WriteToFile( const std::string& path, collapsemode mode ) const = 0;
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protected:
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// a group of faces
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class group
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{
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public:
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std::string name;
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std::list<const Face*> faces;
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};
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std::list<group> groups;
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private:
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// "textures/common/caulk" -> "caulk"
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void GetShaderNameFromShaderPath( const char* path, std::string& name );
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group* current;
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collapsemode mode;
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const std::set<std::string>& ignorelist;
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};
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ExportData::ExportData( const std::set<std::string>& _ignorelist, collapsemode _mode, bool _limNames, bool _objs )
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: mode( _mode ),
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ignorelist( _ignorelist ){
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current = 0;
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// in this mode, we need just one group
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if ( mode == COLLAPSE_ALL ) {
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groups.push_back( group() );
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current = &groups.back();
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current->name = "all";
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}
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}
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ExportData::~ExportData( void ){
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}
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void ExportData::BeginBrush( Brush& b ){
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// create a new group for each brush
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if ( mode == COLLAPSE_NONE ) {
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groups.push_back( group() );
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current = &groups.back();
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StringOutputStream str( 256 );
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str << "Brush" << (const unsigned int)groups.size();
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current->name = str.c_str();
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}
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}
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void ExportData::EndBrush( void ){
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// all faces of this brush were on the ignorelist, discard the emptygroup
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if ( mode == COLLAPSE_NONE ) {
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ASSERT_NOTNULL( current );
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if ( current->faces.empty() ) {
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groups.pop_back();
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current = 0;
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}
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}
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}
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void ExportData::AddBrushFace( Face& f ){
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std::string shadername;
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GetShaderNameFromShaderPath( f.GetShader(), shadername );
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// ignore faces from ignore list
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if ( ignorelist.find( shadername ) != ignorelist.end() ) {
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return;
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}
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if ( mode == COLLAPSE_BY_MATERIAL ) {
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// find a group for this material
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current = 0;
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const std::list<group>::iterator end( groups.end() );
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for ( std::list<group>::iterator it( groups.begin() ); it != end; ++it )
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{
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if ( it->name == shadername ) {
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current = &( *it );
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}
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}
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// no group found, create one
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if ( !current ) {
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groups.push_back( group() );
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current = &groups.back();
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current->name = shadername;
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}
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}
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ASSERT_NOTNULL( current );
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// add face to current group
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current->faces.push_back( &f );
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#ifdef _DEBUG
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globalOutputStream() << "Added Face to group " << current->name.c_str() << "\n";
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#endif
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}
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void ExportData::GetShaderNameFromShaderPath( const char* path, std::string& name ){
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std::string tmp( path );
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size_t last_slash = tmp.find_last_of( "/" );
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if ( last_slash != std::string::npos && last_slash == ( tmp.length() - 1 ) ) {
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name = path;
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}
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else{
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name = tmp.substr( last_slash + 1, tmp.length() - last_slash );
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}
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#ifdef _DEBUG
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globalOutputStream() << "Last: " << (const unsigned int) last_slash << " " << "length: " << (const unsigned int)tmp.length() << "Name: " << name.c_str() << "\n";
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#endif
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}
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/*
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Exporter writing facedata as wavefront object
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*/
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class ExportDataAsWavefront : public ExportData
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{
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private:
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bool expmat;
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bool limNames;
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bool objs;
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public:
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ExportDataAsWavefront( const std::set<std::string>& _ignorelist, collapsemode _mode, bool _expmat, bool _limNames, bool _objs )
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: ExportData( _ignorelist, _mode, _limNames, _objs ){
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expmat = _expmat;
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limNames = _limNames;
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objs = _objs;
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}
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bool WriteToFile( const std::string& path, collapsemode mode ) const;
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};
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bool ExportDataAsWavefront::WriteToFile( const std::string& path, collapsemode mode ) const {
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std::string objFile = path;
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if ( path.compare( path.length() - 4, 4, ".obj" ) != 0 ) {
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objFile += ".obj";
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}
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std::string mtlFile = objFile.substr( 0, objFile.length() - 4 ) + ".mtl";
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std::set<std::string> materials;
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TextFileOutputStream out( objFile.c_str() );
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if ( out.failed() ) {
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globalErrorStream() << "Unable to open file\n";
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return false;
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}
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out << "# Wavefront Objectfile exported with radiants brushexport plugin 3.0 by Thomas 'namespace' Nitschke, spam@codecreator.net\n\n";
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if ( expmat ) {
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size_t last = mtlFile.find_last_of( "//" );
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std::string mtllib = mtlFile.substr( last + 1, mtlFile.size() - last ).c_str();
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out << "mtllib " << mtllib.c_str() << "\n";
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}
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unsigned int vertex_count = 0;
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const std::list<ExportData::group>::const_iterator gend( groups.end() );
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for ( std::list<ExportData::group>::const_iterator git( groups.begin() ); git != gend; ++git )
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{
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typedef std::multimap<std::string, std::string> bm;
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bm brushMaterials;
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typedef std::pair<std::string, std::string> String_Pair;
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const std::list<const Face*>::const_iterator end( git->faces.end() );
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// submesh starts here
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if ( objs ) {
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out << "\no ";
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}
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else {
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out << "\ng ";
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}
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out << git->name.c_str() << "\n";
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// material
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if ( expmat && mode == COLLAPSE_ALL ) {
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out << "usemtl material" << "\n\n";
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materials.insert( "material" );
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}
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for ( std::list<const Face*>::const_iterator it( git->faces.begin() ); it != end; ++it )
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{
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const Winding& w( ( *it )->getWinding() );
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// vertices
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for ( size_t i = 0; i < w.numpoints; ++i )
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out << "v " << FloatFormat( w[i].vertex.x(), 1, 6 ) << " " << FloatFormat( w[i].vertex.z(), 1, 6 ) << " " << FloatFormat( w[i].vertex.y(), 1, 6 ) << "\n";
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}
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out << "\n";
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for ( std::list<const Face*>::const_iterator it( git->faces.begin() ); it != end; ++it )
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{
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const Winding& w( ( *it )->getWinding() );
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// texcoords
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for ( size_t i = 0; i < w.numpoints; ++i )
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out << "vt " << FloatFormat( w[i].texcoord.x(), 1, 6 ) << " " << FloatFormat( w[i].texcoord.y(), 1, 6 ) << "\n";
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}
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for ( std::list<const Face*>::const_iterator it( git->faces.begin() ); it != end; ++it )
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{
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const Winding& w( ( *it )->getWinding() );
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// faces
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StringOutputStream faceLine( 256 );
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faceLine << "\nf";
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for ( size_t i = 0; i < w.numpoints; ++i, ++vertex_count )
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{
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faceLine << " " << vertex_count + 1 << "/" << vertex_count + 1;
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}
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if ( mode != COLLAPSE_ALL ) {
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materials.insert( ( *it )->getShader().getShader() );
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brushMaterials.insert( String_Pair( ( *it )->getShader().getShader(), faceLine.c_str() ) );
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}
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else {
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out << faceLine.c_str();
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}
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}
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if ( mode != COLLAPSE_ALL ) {
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std::string lastMat;
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std::string mat;
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std::string faces;
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for ( bm::iterator iter = brushMaterials.begin(); iter != brushMaterials.end(); iter++ )
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{
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mat = ( *iter ).first.c_str();
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faces = ( *iter ).second.c_str();
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if ( mat != lastMat ) {
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if ( limNames && mat.size() > MAX_MATERIAL_NAME ) {
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out << "\nusemtl " << mat.substr( mat.size() - MAX_MATERIAL_NAME, mat.size() ).c_str();
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}
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else {
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out << "\nusemtl " << mat.c_str();
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}
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}
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out << faces.c_str();
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lastMat = mat;
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}
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}
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out << "\n";
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}
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if ( expmat ) {
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TextFileOutputStream outMtl( mtlFile.c_str() );
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if ( outMtl.failed() ) {
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globalErrorStream() << "Unable to open material file\n";
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return false;
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}
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outMtl << "# Wavefront material file exported with NetRadiants brushexport plugin.\n";
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outMtl << "# Material Count: " << (const Unsigned)materials.size() << "\n\n";
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for ( std::set<std::string>::const_iterator it( materials.begin() ); it != materials.end(); ++it )
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{
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if ( limNames && it->size() > MAX_MATERIAL_NAME ) {
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outMtl << "newmtl " << it->substr( it->size() - MAX_MATERIAL_NAME, it->size() ).c_str() << "\n";
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}
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else {
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outMtl << "newmtl " << it->c_str() << "\n";
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}
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}
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}
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return true;
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}
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class ForEachFace : public BrushVisitor
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{
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public:
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ForEachFace( ExportData& _exporter )
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: exporter( _exporter )
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{}
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void visit( Face& face ) const {
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exporter.AddBrushFace( face );
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}
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private:
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ExportData& exporter;
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};
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class ForEachSelected : public SelectionSystem::Visitor
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{
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public:
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ForEachSelected( ExportData& _exporter )
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: exporter( _exporter )
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{}
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void visit( scene::Instance& instance ) const {
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BrushInstance* bptr = InstanceTypeCast<BrushInstance>::cast( instance );
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if ( bptr ) {
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Brush& brush( bptr->getBrush() );
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exporter.BeginBrush( brush );
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ForEachFace face_vis( exporter );
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brush.forEachFace( face_vis );
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exporter.EndBrush();
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}
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}
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private:
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ExportData& exporter;
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};
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bool ExportSelection( const std::set<std::string>& ignorelist, collapsemode m, bool exmat, const std::string& path, bool limNames, bool objs ){
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ExportDataAsWavefront exporter( ignorelist, m, exmat, limNames, objs );
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ForEachSelected vis( exporter );
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GlobalSelectionSystem().foreachSelected( vis );
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return exporter.WriteToFile( path, m );
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}
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