netradiant-custom/tools
2010-05-29 12:22:02 +02:00
..
quake2 fix lots of CRLFs 2010-04-17 21:02:26 +02:00
quake3 add shader key q3map_noDirty, which disables the dirty pass on the surface. It's handy for lightmapped terrain models where dirty produces odd darkness on mesh splits. 2010-05-29 12:22:02 +02:00