netradiant-custom/ChangeLog
rpolzer 77006ac455 changes...
git-svn-id: svn://svn.icculus.org/netradiant/trunk@71 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-16 18:02:43 +00:00

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2008-09-15 Rudolf Polzer divVerent(at)alientrap.org
* all: added a Makefile to build GtkRadiant; this replaces scons and
python install.py
* all: got rid of libmhash dependency, using mdfour.c from DarkPlaces
instead
* q2data: remove RSA security copyrighted md4.c, using mdfour.c from DP
instead as a drop-in replacement
* all: get rid of version.h and aboutmsg.h, instead set the version in the
Makefile
* all: support cross compiling using mingw32
2008-09-13 Rudolf Polzer divVerent(at)alientrap.org
* q3map2: update to ZeroRadiant's q3map2
* q3map2: added lightmap exposure feature: -exposure 4.2 (Urban Terror)
* q3map2: check whether a lightmap sample is actually in the triangle
(Urban Terror)
* q3map2: nudge light sample origin by 1qu away from planes (Urban Terror)
* q3map2: floodlight: usage is "_floodlight" "red green blue distance
intensity", default "240 240 255 1024 128"; works somewhat similar to
dirtmapping (Urban Terror); uses a switch -lowquality
* q3map2: added -debugnormals feature (Urban Terror)
* q3map2: fix -convert -format map decompiling (note: outputs map in
"Alternate Texture Projection" format); no longer messes up texcoords
* q3map2: added -game nexuiz to use good default paths for Nexuiz
* q3map2: added -game quakelive to enable in-game adverts
* q3map2: fix incorrect plane snapping often causing holes in terrain
* q3map2: spawnflags on misc_model: 8 extrudes with original normals, 16
extrudes with up/down normals (terrain), default: extrudes with axial
normals (like before)
* q3map2: fix obvious (and reported, and patch sent in) bug when importing
models when the normals were pointing in a 45 degrees direction
* q3map2: when importing models, allow "surfaceparms structural". This
also turns off any plane snapping, as it is intended for caulk brushes
inside a model
* q3map2: added parameters -ne to set normal epsilon, and -de to set
distance epsilon (to customize plane snapping)
* q3map2: fix q3map_lightRGB (Urban Terror)
* q3map2: add a build script to cross compile q3map2 to Win32
* radiant: when displaying normals on a model, scale them to 8 unit size
on the output (so "modelscale" can be used without LOTS of lines on the
screen)
* radiant: also support "killtarget" as target key for drawing the
targeting lines
* radiant: "expand selection to whole entities" now also selects the
entity ITSELF; result: Ctrl-Alt-E Space makes a NEW entity now, instead of
just duplicating the brush (old behaviour caused bugs in maps with copied
func_ladders)
* picomodel: support .obj format as exported by Blender, with a .mtl file
defining the shader names for each material; to export using Blender,
enable "Materials" and "Material Groups" in the .obj export dialog
* all: bump version to 1.5.0-div0