netradiant-custom/radiant/camwindow.cpp
Garux 6f51c7f28d Radiant:
misc...
	* filter toobar buttons also handle right mouse clicks:
		caulk: apply caulk tex
		clip: toggle apply clip/weapclip tex
		hint: toggle apply hint/hintlocal/hintskip tex
		triggers: apply trigger tex
		liquids: toggle apply watercaulk/lavacaulk/slimecaulk tex
		areaportals: toggle apply nodraw/nodrawnonsolid tex
			shader names are configurable through respective shader_* keys in .game file
		details: make detail
		structural: make structural
	* png icons with real alpha; partially antialiased
2017-08-01 14:03:16 +03:00

1970 lines
65 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
//
// Camera Window
//
// Leonardo Zide (leo@lokigames.com)
//
#include "camwindow.h"
#include "debugging/debugging.h"
#include "iscenegraph.h"
#include "irender.h"
#include "igl.h"
#include "icamera.h"
#include "cullable.h"
#include "renderable.h"
#include "preferencesystem.h"
#include "signal/signal.h"
#include "container/array.h"
#include "scenelib.h"
#include "render.h"
#include "cmdlib.h"
#include "math/frustum.h"
#include "gtkutil/widget.h"
#include "gtkutil/button.h"
#include "gtkutil/toolbar.h"
#include "gtkutil/glwidget.h"
#include "gtkutil/xorrectangle.h"
#include "gtkmisc.h"
#include "selection.h"
#include "mainframe.h"
#include "preferences.h"
#include "commands.h"
#include "xywindow.h"
#include "windowobservers.h"
#include "renderstate.h"
#include "timer.h"
Signal0 g_cameraMoved_callbacks;
void AddCameraMovedCallback( const SignalHandler& handler ){
g_cameraMoved_callbacks.connectLast( handler );
}
void CameraMovedNotify(){
g_cameraMoved_callbacks();
}
struct camwindow_globals_private_t
{
int m_nMoveSpeed;
bool m_bCamLinkSpeed;
int m_nAngleSpeed;
bool m_bCamInverseMouse;
bool m_bCamDiscrete;
bool m_bCubicClipping;
bool m_showStats;
int m_nStrafeMode;
camwindow_globals_private_t() :
m_nMoveSpeed( 100 ),
m_bCamLinkSpeed( true ),
m_nAngleSpeed( 3 ),
m_bCamInverseMouse( false ),
m_bCamDiscrete( true ),
m_bCubicClipping( false ),
m_showStats( true ),
m_nStrafeMode( 0 ){
}
};
camwindow_globals_private_t g_camwindow_globals_private;
const Matrix4 g_opengl2radiant(
0, 0,-1, 0,
-1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 0, 1
);
const Matrix4 g_radiant2opengl(
0,-1, 0, 0,
0, 0, 1, 0,
-1, 0, 0, 0,
0, 0, 0, 1
);
struct camera_t;
void Camera_mouseMove( camera_t& camera, int x, int y );
enum camera_draw_mode
{
cd_wire,
cd_solid,
cd_texture,
cd_lighting
};
struct camera_t
{
int width, height;
bool timing;
Vector3 origin;
Vector3 angles;
Vector3 color; // background
Vector3 forward, right; // move matrix (TTimo: used to have up but it was not updated)
Vector3 vup, vpn, vright; // view matrix (taken from the modelview matrix)
Matrix4 projection;
Matrix4 modelview;
bool m_strafe; // true when in strafemode toggled by the ctrl-key
bool m_strafe_forward; // true when in strafemode by ctrl-key and shift is pressed for forward strafing
unsigned int movementflags; // movement flags
Timer m_keycontrol_timer;
guint m_keymove_handler;
float fieldOfView;
DeferredMotionDelta m_mouseMove;
static void motionDelta( int x, int y, void* data ){
Camera_mouseMove( *reinterpret_cast<camera_t*>( data ), x, y );
}
View* m_view;
Callback m_update;
static camera_draw_mode draw_mode;
camera_t( View* view, const Callback& update )
: width( 0 ),
height( 0 ),
timing( false ),
origin( 0, 0, 0 ),
angles( 0, 0, 0 ),
color( 0, 0, 0 ),
movementflags( 0 ),
m_keymove_handler( 0 ),
fieldOfView( 110.0f ),
m_mouseMove( motionDelta, this ),
m_view( view ),
m_update( update ){
}
};
camera_draw_mode camera_t::draw_mode = cd_texture;
inline Matrix4 projection_for_camera( float near_z, float far_z, float fieldOfView, int width, int height ){
const float half_width = static_cast<float>( near_z * tan( degrees_to_radians( fieldOfView * 0.5 ) ) );
const float half_height = half_width * ( static_cast<float>( height ) / static_cast<float>( width ) );
return matrix4_frustum(
-half_width,
half_width,
-half_height,
half_height,
near_z,
far_z
);
}
float Camera_getFarClipPlane( camera_t& camera ){
return ( g_camwindow_globals_private.m_bCubicClipping ) ? pow( 2.0, ( g_camwindow_globals.m_nCubicScale + 7 ) / 2.0 ) : 32768.0f;
}
void Camera_updateProjection( camera_t& camera ){
float farClip = Camera_getFarClipPlane( camera );
camera.projection = projection_for_camera( farClip / 4096.0f, farClip, camera.fieldOfView, camera.width, camera.height );
camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
}
void Camera_updateVectors( camera_t& camera ){
for ( int i = 0 ; i < 3 ; i++ )
{
camera.vright[i] = camera.modelview[( i << 2 ) + 0];
camera.vup[i] = camera.modelview[( i << 2 ) + 1];
camera.vpn[i] = camera.modelview[( i << 2 ) + 2];
}
}
void Camera_updateModelview( camera_t& camera ){
camera.modelview = g_matrix4_identity;
// roll, pitch, yaw
Vector3 radiant_eulerXYZ( 0, -camera.angles[CAMERA_PITCH], camera.angles[CAMERA_YAW] );
matrix4_translate_by_vec3( camera.modelview, camera.origin );
matrix4_rotate_by_euler_xyz_degrees( camera.modelview, radiant_eulerXYZ );
matrix4_multiply_by_matrix4( camera.modelview, g_radiant2opengl );
matrix4_affine_invert( camera.modelview );
Camera_updateVectors( camera );
camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
}
void Camera_Move_updateAxes( camera_t& camera ){
double ya = degrees_to_radians( camera.angles[CAMERA_YAW] );
// the movement matrix is kept 2d
camera.forward[0] = static_cast<float>( cos( ya ) );
camera.forward[1] = static_cast<float>( sin( ya ) );
camera.forward[2] = 0;
camera.right[0] = camera.forward[1];
camera.right[1] = -camera.forward[0];
}
void Camera_Freemove_updateAxes( camera_t& camera ){
camera.right = camera.vright;
camera.forward = vector3_negated( camera.vpn );
}
const Vector3& Camera_getOrigin( camera_t& camera ){
return camera.origin;
}
void Camera_setOrigin( camera_t& camera, const Vector3& origin ){
camera.origin = origin;
Camera_updateModelview( camera );
camera.m_update();
CameraMovedNotify();
}
const Vector3& Camera_getAngles( camera_t& camera ){
return camera.angles;
}
void Camera_setAngles( camera_t& camera, const Vector3& angles ){
camera.angles = angles;
Camera_updateModelview( camera );
camera.m_update();
CameraMovedNotify();
}
void Camera_FreeMove( camera_t& camera, int dx, int dy ){
// free strafe mode, toggled by the ctrl key with optional shift for forward movement
if ( camera.m_strafe ) {
float strafespeed = 0.65f;
if ( g_camwindow_globals_private.m_bCamLinkSpeed ) {
strafespeed = (float)g_camwindow_globals_private.m_nMoveSpeed / 100;
}
camera.origin -= camera.vright * strafespeed * dx;
if ( camera.m_strafe_forward ) {
camera.origin += camera.vpn * strafespeed * dy;
}
else{
camera.origin += camera.vup * strafespeed * dy;
}
}
else // free rotation
{
const float dtime = 0.1f;
if ( g_camwindow_globals_private.m_bCamInverseMouse ) {
camera.angles[CAMERA_PITCH] -= dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
}
else{
camera.angles[CAMERA_PITCH] += dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
}
camera.angles[CAMERA_YAW] += dx * dtime * g_camwindow_globals_private.m_nAngleSpeed;
if ( camera.angles[CAMERA_PITCH] > 90 ) {
camera.angles[CAMERA_PITCH] = 90;
}
else if ( camera.angles[CAMERA_PITCH] < -90 ) {
camera.angles[CAMERA_PITCH] = -90;
}
if ( camera.angles[CAMERA_YAW] >= 360 ) {
camera.angles[CAMERA_YAW] -= 360;
}
else if ( camera.angles[CAMERA_YAW] <= 0 ) {
camera.angles[CAMERA_YAW] += 360;
}
}
Camera_updateModelview( camera );
Camera_Freemove_updateAxes( camera );
}
void Cam_MouseControl( camera_t& camera, int x, int y ){
int xl, xh;
int yl, yh;
float xf, yf;
xf = (float)( x - camera.width / 2 ) / ( camera.width / 2 );
yf = (float)( y - camera.height / 2 ) / ( camera.height / 2 );
xl = camera.width / 3;
xh = xl * 2;
yl = camera.height / 3;
yh = yl * 2;
xf *= 1.0f - fabsf( yf );
if ( xf < 0 ) {
xf += 0.1f;
if ( xf > 0 ) {
xf = 0;
}
}
else
{
xf -= 0.1f;
if ( xf < 0 ) {
xf = 0;
}
}
vector3_add( camera.origin, vector3_scaled( camera.forward, yf * 0.1f * g_camwindow_globals_private.m_nMoveSpeed ) );
camera.angles[CAMERA_YAW] += xf * -0.1f * g_camwindow_globals_private.m_nAngleSpeed;
Camera_updateModelview( camera );
}
void Camera_mouseMove( camera_t& camera, int x, int y ){
//globalOutputStream() << "mousemove... ";
Camera_FreeMove( camera, -x, -y );
camera.m_update();
CameraMovedNotify();
}
const unsigned int MOVE_NONE = 0;
const unsigned int MOVE_FORWARD = 1 << 0;
const unsigned int MOVE_BACK = 1 << 1;
const unsigned int MOVE_ROTRIGHT = 1 << 2;
const unsigned int MOVE_ROTLEFT = 1 << 3;
const unsigned int MOVE_STRAFERIGHT = 1 << 4;
const unsigned int MOVE_STRAFELEFT = 1 << 5;
const unsigned int MOVE_UP = 1 << 6;
const unsigned int MOVE_DOWN = 1 << 7;
const unsigned int MOVE_PITCHUP = 1 << 8;
const unsigned int MOVE_PITCHDOWN = 1 << 9;
const unsigned int MOVE_ALL = MOVE_FORWARD | MOVE_BACK | MOVE_ROTRIGHT | MOVE_ROTLEFT | MOVE_STRAFERIGHT | MOVE_STRAFELEFT | MOVE_UP | MOVE_DOWN | MOVE_PITCHUP | MOVE_PITCHDOWN;
void Cam_KeyControl( camera_t& camera, float dtime ){
// Update angles
if ( camera.movementflags & MOVE_ROTLEFT ) {
camera.angles[CAMERA_YAW] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
}
if ( camera.movementflags & MOVE_ROTRIGHT ) {
camera.angles[CAMERA_YAW] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
}
if ( camera.movementflags & MOVE_PITCHUP ) {
camera.angles[CAMERA_PITCH] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
if ( camera.angles[CAMERA_PITCH] > 90 ) {
camera.angles[CAMERA_PITCH] = 90;
}
}
if ( camera.movementflags & MOVE_PITCHDOWN ) {
camera.angles[CAMERA_PITCH] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
if ( camera.angles[CAMERA_PITCH] < -90 ) {
camera.angles[CAMERA_PITCH] = -90;
}
}
Camera_updateModelview( camera );
Camera_Freemove_updateAxes( camera );
// Update position
if ( camera.movementflags & MOVE_FORWARD ) {
vector3_add( camera.origin, vector3_scaled( camera.forward, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
}
if ( camera.movementflags & MOVE_BACK ) {
vector3_add( camera.origin, vector3_scaled( camera.forward, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
}
if ( camera.movementflags & MOVE_STRAFELEFT ) {
vector3_add( camera.origin, vector3_scaled( camera.right, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
}
if ( camera.movementflags & MOVE_STRAFERIGHT ) {
vector3_add( camera.origin, vector3_scaled( camera.right, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
}
if ( camera.movementflags & MOVE_UP ) {
vector3_add( camera.origin, vector3_scaled( g_vector3_axis_z, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
}
if ( camera.movementflags & MOVE_DOWN ) {
vector3_add( camera.origin, vector3_scaled( g_vector3_axis_z, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
}
Camera_updateModelview( camera );
}
void Camera_keyMove( camera_t& camera ){
camera.m_mouseMove.flush();
//globalOutputStream() << "keymove... ";
float time_seconds = camera.m_keycontrol_timer.elapsed_msec() / static_cast<float>( msec_per_sec );
camera.m_keycontrol_timer.start();
if ( time_seconds > 0.05f ) {
time_seconds = 0.05f; // 20fps
}
Cam_KeyControl( camera, time_seconds * 5.0f );
camera.m_update();
CameraMovedNotify();
}
gboolean camera_keymove( gpointer data ){
Camera_keyMove( *reinterpret_cast<camera_t*>( data ) );
return TRUE;
}
void Camera_setMovementFlags( camera_t& camera, unsigned int mask ){
if ( ( ~camera.movementflags & mask ) != 0 && camera.movementflags == 0 ) {
camera.m_keymove_handler = g_idle_add( camera_keymove, &camera );
}
camera.movementflags |= mask;
}
void Camera_clearMovementFlags( camera_t& camera, unsigned int mask ){
if ( ( camera.movementflags & ~mask ) == 0 && camera.movementflags != 0 ) {
g_source_remove( camera.m_keymove_handler );
camera.m_keymove_handler = 0;
}
camera.movementflags &= ~mask;
}
void Camera_MoveForward_KeyDown( camera_t& camera ){
Camera_setMovementFlags( camera, MOVE_FORWARD );
}
void Camera_MoveForward_KeyUp( camera_t& camera ){
Camera_clearMovementFlags( camera, MOVE_FORWARD );
}
void Camera_MoveBack_KeyDown( camera_t& camera ){
Camera_setMovementFlags( camera, MOVE_BACK );
}
void Camera_MoveBack_KeyUp( camera_t& camera ){
Camera_clearMovementFlags( camera, MOVE_BACK );
}
void Camera_MoveLeft_KeyDown( camera_t& camera ){
Camera_setMovementFlags( camera, MOVE_STRAFELEFT );
}
void Camera_MoveLeft_KeyUp( camera_t& camera ){
Camera_clearMovementFlags( camera, MOVE_STRAFELEFT );
}
void Camera_MoveRight_KeyDown( camera_t& camera ){
Camera_setMovementFlags( camera, MOVE_STRAFERIGHT );
}
void Camera_MoveRight_KeyUp( camera_t& camera ){
Camera_clearMovementFlags( camera, MOVE_STRAFERIGHT );
}
void Camera_MoveUp_KeyDown( camera_t& camera ){
Camera_setMovementFlags( camera, MOVE_UP );
}
void Camera_MoveUp_KeyUp( camera_t& camera ){
Camera_clearMovementFlags( camera, MOVE_UP );
}
void Camera_MoveDown_KeyDown( camera_t& camera ){
Camera_setMovementFlags( camera, MOVE_DOWN );
}
void Camera_MoveDown_KeyUp( camera_t& camera ){
Camera_clearMovementFlags( camera, MOVE_DOWN );
}
void Camera_RotateLeft_KeyDown( camera_t& camera ){
Camera_setMovementFlags( camera, MOVE_ROTLEFT );
}
void Camera_RotateLeft_KeyUp( camera_t& camera ){
Camera_clearMovementFlags( camera, MOVE_ROTLEFT );
}
void Camera_RotateRight_KeyDown( camera_t& camera ){
Camera_setMovementFlags( camera, MOVE_ROTRIGHT );
}
void Camera_RotateRight_KeyUp( camera_t& camera ){
Camera_clearMovementFlags( camera, MOVE_ROTRIGHT );
}
void Camera_PitchUp_KeyDown( camera_t& camera ){
Camera_setMovementFlags( camera, MOVE_PITCHUP );
}
void Camera_PitchUp_KeyUp( camera_t& camera ){
Camera_clearMovementFlags( camera, MOVE_PITCHUP );
}
void Camera_PitchDown_KeyDown( camera_t& camera ){
Camera_setMovementFlags( camera, MOVE_PITCHDOWN );
}
void Camera_PitchDown_KeyUp( camera_t& camera ){
Camera_clearMovementFlags( camera, MOVE_PITCHDOWN );
}
typedef ReferenceCaller<camera_t, &Camera_MoveForward_KeyDown> FreeMoveCameraMoveForwardKeyDownCaller;
typedef ReferenceCaller<camera_t, &Camera_MoveForward_KeyUp> FreeMoveCameraMoveForwardKeyUpCaller;
typedef ReferenceCaller<camera_t, &Camera_MoveBack_KeyDown> FreeMoveCameraMoveBackKeyDownCaller;
typedef ReferenceCaller<camera_t, &Camera_MoveBack_KeyUp> FreeMoveCameraMoveBackKeyUpCaller;
typedef ReferenceCaller<camera_t, &Camera_MoveLeft_KeyDown> FreeMoveCameraMoveLeftKeyDownCaller;
typedef ReferenceCaller<camera_t, &Camera_MoveLeft_KeyUp> FreeMoveCameraMoveLeftKeyUpCaller;
typedef ReferenceCaller<camera_t, &Camera_MoveRight_KeyDown> FreeMoveCameraMoveRightKeyDownCaller;
typedef ReferenceCaller<camera_t, &Camera_MoveRight_KeyUp> FreeMoveCameraMoveRightKeyUpCaller;
typedef ReferenceCaller<camera_t, &Camera_MoveUp_KeyDown> FreeMoveCameraMoveUpKeyDownCaller;
typedef ReferenceCaller<camera_t, &Camera_MoveUp_KeyUp> FreeMoveCameraMoveUpKeyUpCaller;
typedef ReferenceCaller<camera_t, &Camera_MoveDown_KeyDown> FreeMoveCameraMoveDownKeyDownCaller;
typedef ReferenceCaller<camera_t, &Camera_MoveDown_KeyUp> FreeMoveCameraMoveDownKeyUpCaller;
#define SPEED_MOVE 32
#define SPEED_TURN 22.5
#define MIN_CAM_SPEED 10
#define MAX_CAM_SPEED 610
#define CAM_SPEED_STEP 50
void Camera_MoveForward_Discrete( camera_t& camera ){
Camera_Move_updateAxes( camera );
Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, SPEED_MOVE ) ) );
}
void Camera_MoveBack_Discrete( camera_t& camera ){
Camera_Move_updateAxes( camera );
Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, -SPEED_MOVE ) ) );
}
void Camera_MoveUp_Discrete( camera_t& camera ){
Vector3 origin( Camera_getOrigin( camera ) );
origin[2] += SPEED_MOVE;
Camera_setOrigin( camera, origin );
}
void Camera_MoveDown_Discrete( camera_t& camera ){
Vector3 origin( Camera_getOrigin( camera ) );
origin[2] -= SPEED_MOVE;
Camera_setOrigin( camera, origin );
}
void Camera_MoveLeft_Discrete( camera_t& camera ){
Camera_Move_updateAxes( camera );
Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, -SPEED_MOVE ) ) );
}
void Camera_MoveRight_Discrete( camera_t& camera ){
Camera_Move_updateAxes( camera );
Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, SPEED_MOVE ) ) );
}
void Camera_RotateLeft_Discrete( camera_t& camera ){
Vector3 angles( Camera_getAngles( camera ) );
angles[CAMERA_YAW] += SPEED_TURN;
Camera_setAngles( camera, angles );
}
void Camera_RotateRight_Discrete( camera_t& camera ){
Vector3 angles( Camera_getAngles( camera ) );
angles[CAMERA_YAW] -= SPEED_TURN;
Camera_setAngles( camera, angles );
}
void Camera_PitchUp_Discrete( camera_t& camera ){
Vector3 angles( Camera_getAngles( camera ) );
angles[CAMERA_PITCH] += SPEED_TURN;
if ( angles[CAMERA_PITCH] > 90 ) {
angles[CAMERA_PITCH] = 90;
}
Camera_setAngles( camera, angles );
}
void Camera_PitchDown_Discrete( camera_t& camera ){
Vector3 angles( Camera_getAngles( camera ) );
angles[CAMERA_PITCH] -= SPEED_TURN;
if ( angles[CAMERA_PITCH] < -90 ) {
angles[CAMERA_PITCH] = -90;
}
Camera_setAngles( camera, angles );
}
class RadiantCameraView : public CameraView
{
camera_t& m_camera;
View* m_view;
Callback m_update;
public:
RadiantCameraView( camera_t& camera, View* view, const Callback& update ) : m_camera( camera ), m_view( view ), m_update( update ){
}
void update(){
m_view->Construct( m_camera.projection, m_camera.modelview, m_camera.width, m_camera.height );
m_update();
}
void setModelview( const Matrix4& modelview ){
m_camera.modelview = modelview;
matrix4_multiply_by_matrix4( m_camera.modelview, g_radiant2opengl );
matrix4_affine_invert( m_camera.modelview );
Camera_updateVectors( m_camera );
update();
}
void setFieldOfView( float fieldOfView ){
float farClip = Camera_getFarClipPlane( m_camera );
m_camera.projection = projection_for_camera( farClip / 4096.0f, farClip, fieldOfView, m_camera.width, m_camera.height );
update();
}
};
void Camera_motionDelta( int x, int y, unsigned int state, void* data ){
camera_t* cam = reinterpret_cast<camera_t*>( data );
cam->m_mouseMove.motion_delta( x, y, state );
switch ( g_camwindow_globals_private.m_nStrafeMode )
{
case 0:
cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0;
if ( cam->m_strafe ) {
cam->m_strafe_forward = ( state & GDK_SHIFT_MASK ) != 0;
}
else{
cam->m_strafe_forward = false;
}
break;
case 1:
cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0 && ( state & GDK_SHIFT_MASK ) == 0;
cam->m_strafe_forward = false;
break;
case 2:
cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0 && ( state & GDK_SHIFT_MASK ) == 0;
cam->m_strafe_forward = cam->m_strafe;
break;
}
}
class CamWnd
{
View m_view;
camera_t m_Camera;
RadiantCameraView m_cameraview;
#if 0
int m_PositionDragCursorX;
int m_PositionDragCursorY;
#endif
guint m_freemove_handle_focusout;
static Shader* m_state_select1;
static Shader* m_state_select2;
FreezePointer m_freezePointer;
public:
GtkWidget* m_gl_widget;
GtkWindow* m_parent;
SelectionSystemWindowObserver* m_window_observer;
XORRectangle m_XORRectangle;
DeferredDraw m_deferredDraw;
DeferredMotion m_deferred_motion;
guint m_selection_button_press_handler;
guint m_selection_button_release_handler;
guint m_selection_motion_handler;
guint m_freelook_button_press_handler;
guint m_sizeHandler;
guint m_exposeHandler;
CamWnd();
~CamWnd();
bool m_drawing;
void queue_draw(){
//ASSERT_MESSAGE(!m_drawing, "CamWnd::queue_draw(): called while draw is already in progress");
if ( m_drawing ) {
return;
}
//globalOutputStream() << "queue... ";
m_deferredDraw.draw();
}
void draw();
static void captureStates(){
m_state_select1 = GlobalShaderCache().capture( "$CAM_HIGHLIGHT" );
m_state_select2 = GlobalShaderCache().capture( "$CAM_OVERLAY" );
}
static void releaseStates(){
GlobalShaderCache().release( "$CAM_HIGHLIGHT" );
GlobalShaderCache().release( "$CAM_OVERLAY" );
}
camera_t& getCamera(){
return m_Camera;
};
void BenchMark();
void Cam_ChangeFloor( bool up );
void DisableFreeMove();
void EnableFreeMove();
bool m_bFreeMove;
CameraView& getCameraView(){
return m_cameraview;
}
private:
void Cam_Draw();
};
typedef MemberCaller<CamWnd, &CamWnd::queue_draw> CamWndQueueDraw;
Shader* CamWnd::m_state_select1 = 0;
Shader* CamWnd::m_state_select2 = 0;
CamWnd* NewCamWnd(){
return new CamWnd;
}
void DeleteCamWnd( CamWnd* camwnd ){
delete camwnd;
}
void CamWnd_constructStatic(){
CamWnd::captureStates();
}
void CamWnd_destroyStatic(){
CamWnd::releaseStates();
}
static CamWnd* g_camwnd = 0;
void GlobalCamera_setCamWnd( CamWnd& camwnd ){
g_camwnd = &camwnd;
}
GtkWidget* CamWnd_getWidget( CamWnd& camwnd ){
return camwnd.m_gl_widget;
}
GtkWindow* CamWnd_getParent( CamWnd& camwnd ){
return camwnd.m_parent;
}
ToggleShown g_camera_shown( true );
void CamWnd_setParent( CamWnd& camwnd, GtkWindow* parent ){
camwnd.m_parent = parent;
g_camera_shown.connect( GTK_WIDGET( camwnd.m_parent ) );
}
void CamWnd_Update( CamWnd& camwnd ){
camwnd.queue_draw();
}
camwindow_globals_t g_camwindow_globals;
const Vector3& Camera_getOrigin( CamWnd& camwnd ){
return Camera_getOrigin( camwnd.getCamera() );
}
void Camera_setOrigin( CamWnd& camwnd, const Vector3& origin ){
Camera_setOrigin( camwnd.getCamera(), origin );
}
const Vector3& Camera_getAngles( CamWnd& camwnd ){
return Camera_getAngles( camwnd.getCamera() );
}
void Camera_setAngles( CamWnd& camwnd, const Vector3& angles ){
Camera_setAngles( camwnd.getCamera(), angles );
}
// =============================================================================
// CamWnd class
gboolean enable_freelook_button_press( GtkWidget* widget, GdkEventButton* event, CamWnd* camwnd ){
if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
camwnd->EnableFreeMove();
return TRUE;
}
return FALSE;
}
gboolean disable_freelook_button_press( GtkWidget* widget, GdkEventButton* event, CamWnd* camwnd ){
if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
camwnd->DisableFreeMove();
return TRUE;
}
return FALSE;
}
#if 0
gboolean mousecontrol_button_press( GtkWidget* widget, GdkEventButton* event, CamWnd* camwnd ){
if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
Cam_MouseControl( camwnd->getCamera(), event->x, widget->allocation.height - 1 - event->y );
}
return FALSE;
}
#endif
void camwnd_update_xor_rectangle( CamWnd& self, rect_t area ){
if ( GTK_WIDGET_VISIBLE( self.m_gl_widget ) ) {
self.m_XORRectangle.set( rectangle_from_area( area.min, area.max, self.getCamera().width, self.getCamera().height ) );
}
}
gboolean selection_button_press( GtkWidget* widget, GdkEventButton* event, WindowObserver* observer ){
if ( event->type == GDK_BUTTON_PRESS ) {
observer->onMouseDown( WindowVector_forDouble( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
}
return FALSE;
}
gboolean selection_button_release( GtkWidget* widget, GdkEventButton* event, WindowObserver* observer ){
if ( event->type == GDK_BUTTON_RELEASE ) {
observer->onMouseUp( WindowVector_forDouble( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
}
return FALSE;
}
void selection_motion( gdouble x, gdouble y, guint state, void* data ){
//globalOutputStream() << "motion... ";
reinterpret_cast<WindowObserver*>( data )->onMouseMotion( WindowVector_forDouble( x, y ), modifiers_for_state( state ) );
}
inline WindowVector windowvector_for_widget_centre( GtkWidget* widget ){
return WindowVector( static_cast<float>( widget->allocation.width / 2 ), static_cast<float>( widget->allocation.height / 2 ) );
}
gboolean selection_button_press_freemove( GtkWidget* widget, GdkEventButton* event, WindowObserver* observer ){
if ( event->type == GDK_BUTTON_PRESS ) {
observer->onMouseDown( windowvector_for_widget_centre( widget ), button_for_button( event->button ), modifiers_for_state( event->state ) );
}
return FALSE;
}
gboolean selection_button_release_freemove( GtkWidget* widget, GdkEventButton* event, WindowObserver* observer ){
if ( event->type == GDK_BUTTON_RELEASE ) {
observer->onMouseUp( windowvector_for_widget_centre( widget ), button_for_button( event->button ), modifiers_for_state( event->state ) );
}
return FALSE;
}
gboolean selection_motion_freemove( GtkWidget *widget, GdkEventMotion *event, WindowObserver* observer ){
observer->onMouseMotion( windowvector_for_widget_centre( widget ), modifiers_for_state( event->state ) );
return FALSE;
}
gboolean wheelmove_scroll( GtkWidget* widget, GdkEventScroll* event, CamWnd* camwnd ){
if ( event->direction == GDK_SCROLL_UP ) {
Camera_Freemove_updateAxes( camwnd->getCamera() );
Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( camwnd->getCamera().forward, static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
}
else if ( event->direction == GDK_SCROLL_DOWN ) {
Camera_Freemove_updateAxes( camwnd->getCamera() );
Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( camwnd->getCamera().forward, -static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
}
return FALSE;
}
gboolean camera_size_allocate( GtkWidget* widget, GtkAllocation* allocation, CamWnd* camwnd ){
camwnd->getCamera().width = allocation->width;
camwnd->getCamera().height = allocation->height;
Camera_updateProjection( camwnd->getCamera() );
camwnd->m_window_observer->onSizeChanged( camwnd->getCamera().width, camwnd->getCamera().height );
camwnd->queue_draw();
return FALSE;
}
gboolean camera_expose( GtkWidget* widget, GdkEventExpose* event, gpointer data ){
reinterpret_cast<CamWnd*>( data )->draw();
return FALSE;
}
void KeyEvent_connect( const char* name ){
const KeyEvent& keyEvent = GlobalKeyEvents_find( name );
keydown_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyDown );
keyup_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyUp );
}
void KeyEvent_disconnect( const char* name ){
const KeyEvent& keyEvent = GlobalKeyEvents_find( name );
keydown_accelerators_remove( keyEvent.m_accelerator );
keyup_accelerators_remove( keyEvent.m_accelerator );
}
void CamWnd_registerCommands( CamWnd& camwnd ){
GlobalKeyEvents_insert( "CameraForward", Accelerator( GDK_Up ),
ReferenceCaller<camera_t, Camera_MoveForward_KeyDown>( camwnd.getCamera() ),
ReferenceCaller<camera_t, Camera_MoveForward_KeyUp>( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraBack", Accelerator( GDK_Down ),
ReferenceCaller<camera_t, Camera_MoveBack_KeyDown>( camwnd.getCamera() ),
ReferenceCaller<camera_t, Camera_MoveBack_KeyUp>( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraLeft", Accelerator( GDK_Left ),
ReferenceCaller<camera_t, Camera_RotateLeft_KeyDown>( camwnd.getCamera() ),
ReferenceCaller<camera_t, Camera_RotateLeft_KeyUp>( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraRight", Accelerator( GDK_Right ),
ReferenceCaller<camera_t, Camera_RotateRight_KeyDown>( camwnd.getCamera() ),
ReferenceCaller<camera_t, Camera_RotateRight_KeyUp>( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraStrafeRight", Accelerator( GDK_period ),
ReferenceCaller<camera_t, Camera_MoveRight_KeyDown>( camwnd.getCamera() ),
ReferenceCaller<camera_t, Camera_MoveRight_KeyUp>( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraStrafeLeft", Accelerator( GDK_comma ),
ReferenceCaller<camera_t, Camera_MoveLeft_KeyDown>( camwnd.getCamera() ),
ReferenceCaller<camera_t, Camera_MoveLeft_KeyUp>( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraUp", Accelerator( 'D' ),
ReferenceCaller<camera_t, Camera_MoveUp_KeyDown>( camwnd.getCamera() ),
ReferenceCaller<camera_t, Camera_MoveUp_KeyUp>( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraDown", Accelerator( 'C' ),
ReferenceCaller<camera_t, Camera_MoveDown_KeyDown>( camwnd.getCamera() ),
ReferenceCaller<camera_t, Camera_MoveDown_KeyUp>( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraAngleDown", Accelerator( 'A' ),
ReferenceCaller<camera_t, Camera_PitchDown_KeyDown>( camwnd.getCamera() ),
ReferenceCaller<camera_t, Camera_PitchDown_KeyUp>( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraAngleUp", Accelerator( 'Z' ),
ReferenceCaller<camera_t, Camera_PitchUp_KeyDown>( camwnd.getCamera() ),
ReferenceCaller<camera_t, Camera_PitchUp_KeyUp>( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraFreeMoveForward", Accelerator( 'W' ),
FreeMoveCameraMoveForwardKeyDownCaller( camwnd.getCamera() ),
FreeMoveCameraMoveForwardKeyUpCaller( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraFreeMoveBack", Accelerator( 'S' ),
FreeMoveCameraMoveBackKeyDownCaller( camwnd.getCamera() ),
FreeMoveCameraMoveBackKeyUpCaller( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraFreeMoveLeft", Accelerator( 'A' ),
FreeMoveCameraMoveLeftKeyDownCaller( camwnd.getCamera() ),
FreeMoveCameraMoveLeftKeyUpCaller( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraFreeMoveRight", Accelerator( 'D' ),
FreeMoveCameraMoveRightKeyDownCaller( camwnd.getCamera() ),
FreeMoveCameraMoveRightKeyUpCaller( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraFreeMoveForward2", Accelerator( GDK_Up ),
FreeMoveCameraMoveForwardKeyDownCaller( camwnd.getCamera() ),
FreeMoveCameraMoveForwardKeyUpCaller( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraFreeMoveBack2", Accelerator( GDK_Down ),
FreeMoveCameraMoveBackKeyDownCaller( camwnd.getCamera() ),
FreeMoveCameraMoveBackKeyUpCaller( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraFreeMoveLeft2", Accelerator( GDK_Left ),
FreeMoveCameraMoveLeftKeyDownCaller( camwnd.getCamera() ),
FreeMoveCameraMoveLeftKeyUpCaller( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraFreeMoveRight2", Accelerator( GDK_Right ),
FreeMoveCameraMoveRightKeyDownCaller( camwnd.getCamera() ),
FreeMoveCameraMoveRightKeyUpCaller( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraFreeMoveUp", Accelerator( GDK_period ),
FreeMoveCameraMoveUpKeyDownCaller( camwnd.getCamera() ),
FreeMoveCameraMoveUpKeyUpCaller( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraFreeMoveDown", Accelerator( GDK_comma ),
FreeMoveCameraMoveDownKeyDownCaller( camwnd.getCamera() ),
FreeMoveCameraMoveDownKeyUpCaller( camwnd.getCamera() )
);
GlobalCommands_insert( "CameraForward", ReferenceCaller<camera_t, Camera_MoveForward_Discrete>( camwnd.getCamera() ), Accelerator( GDK_Up ) );
GlobalCommands_insert( "CameraBack", ReferenceCaller<camera_t, Camera_MoveBack_Discrete>( camwnd.getCamera() ), Accelerator( GDK_Down ) );
GlobalCommands_insert( "CameraLeft", ReferenceCaller<camera_t, Camera_RotateLeft_Discrete>( camwnd.getCamera() ), Accelerator( GDK_Left ) );
GlobalCommands_insert( "CameraRight", ReferenceCaller<camera_t, Camera_RotateRight_Discrete>( camwnd.getCamera() ), Accelerator( GDK_Right ) );
GlobalCommands_insert( "CameraStrafeRight", ReferenceCaller<camera_t, Camera_MoveRight_Discrete>( camwnd.getCamera() ), Accelerator( GDK_period ) );
GlobalCommands_insert( "CameraStrafeLeft", ReferenceCaller<camera_t, Camera_MoveLeft_Discrete>( camwnd.getCamera() ), Accelerator( GDK_comma ) );
GlobalCommands_insert( "CameraUp", ReferenceCaller<camera_t, Camera_MoveUp_Discrete>( camwnd.getCamera() ), Accelerator( 'D' ) );
GlobalCommands_insert( "CameraDown", ReferenceCaller<camera_t, Camera_MoveDown_Discrete>( camwnd.getCamera() ), Accelerator( 'C' ) );
GlobalCommands_insert( "CameraAngleUp", ReferenceCaller<camera_t, Camera_PitchUp_Discrete>( camwnd.getCamera() ), Accelerator( 'A' ) );
GlobalCommands_insert( "CameraAngleDown", ReferenceCaller<camera_t, Camera_PitchDown_Discrete>( camwnd.getCamera() ), Accelerator( 'Z' ) );
}
void CamWnd_Move_Enable( CamWnd& camwnd ){
KeyEvent_connect( "CameraForward" );
KeyEvent_connect( "CameraBack" );
KeyEvent_connect( "CameraLeft" );
KeyEvent_connect( "CameraRight" );
KeyEvent_connect( "CameraStrafeRight" );
KeyEvent_connect( "CameraStrafeLeft" );
KeyEvent_connect( "CameraUp" );
KeyEvent_connect( "CameraDown" );
KeyEvent_connect( "CameraAngleUp" );
KeyEvent_connect( "CameraAngleDown" );
}
void CamWnd_Move_Disable( CamWnd& camwnd ){
KeyEvent_disconnect( "CameraForward" );
KeyEvent_disconnect( "CameraBack" );
KeyEvent_disconnect( "CameraLeft" );
KeyEvent_disconnect( "CameraRight" );
KeyEvent_disconnect( "CameraStrafeRight" );
KeyEvent_disconnect( "CameraStrafeLeft" );
KeyEvent_disconnect( "CameraUp" );
KeyEvent_disconnect( "CameraDown" );
KeyEvent_disconnect( "CameraAngleUp" );
KeyEvent_disconnect( "CameraAngleDown" );
}
void CamWnd_Move_Discrete_Enable( CamWnd& camwnd ){
command_connect_accelerator( "CameraForward" );
command_connect_accelerator( "CameraBack" );
command_connect_accelerator( "CameraLeft" );
command_connect_accelerator( "CameraRight" );
command_connect_accelerator( "CameraStrafeRight" );
command_connect_accelerator( "CameraStrafeLeft" );
command_connect_accelerator( "CameraUp" );
command_connect_accelerator( "CameraDown" );
command_connect_accelerator( "CameraAngleUp" );
command_connect_accelerator( "CameraAngleDown" );
}
void CamWnd_Move_Discrete_Disable( CamWnd& camwnd ){
command_disconnect_accelerator( "CameraForward" );
command_disconnect_accelerator( "CameraBack" );
command_disconnect_accelerator( "CameraLeft" );
command_disconnect_accelerator( "CameraRight" );
command_disconnect_accelerator( "CameraStrafeRight" );
command_disconnect_accelerator( "CameraStrafeLeft" );
command_disconnect_accelerator( "CameraUp" );
command_disconnect_accelerator( "CameraDown" );
command_disconnect_accelerator( "CameraAngleUp" );
command_disconnect_accelerator( "CameraAngleDown" );
}
void CamWnd_Move_Discrete_Import( CamWnd& camwnd, bool value ){
if ( g_camwindow_globals_private.m_bCamDiscrete ) {
CamWnd_Move_Discrete_Disable( camwnd );
}
else
{
CamWnd_Move_Disable( camwnd );
}
g_camwindow_globals_private.m_bCamDiscrete = value;
if ( g_camwindow_globals_private.m_bCamDiscrete ) {
CamWnd_Move_Discrete_Enable( camwnd );
}
else
{
CamWnd_Move_Enable( camwnd );
}
}
void CamWnd_Move_Discrete_Import( bool value ){
if ( g_camwnd != 0 ) {
CamWnd_Move_Discrete_Import( *g_camwnd, value );
}
else
{
g_camwindow_globals_private.m_bCamDiscrete = value;
}
}
void CamWnd_Add_Handlers_Move( CamWnd& camwnd ){
camwnd.m_selection_button_press_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_press_event", G_CALLBACK( selection_button_press ), camwnd.m_window_observer );
camwnd.m_selection_button_release_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_release_event", G_CALLBACK( selection_button_release ), camwnd.m_window_observer );
camwnd.m_selection_motion_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "motion_notify_event", G_CALLBACK( DeferredMotion::gtk_motion ), &camwnd.m_deferred_motion );
camwnd.m_freelook_button_press_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_press_event", G_CALLBACK( enable_freelook_button_press ), &camwnd );
if ( g_camwindow_globals_private.m_bCamDiscrete ) {
CamWnd_Move_Discrete_Enable( camwnd );
}
else
{
CamWnd_Move_Enable( camwnd );
}
}
void CamWnd_Remove_Handlers_Move( CamWnd& camwnd ){
g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_press_handler );
g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_release_handler );
g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_motion_handler );
g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_press_handler );
if ( g_camwindow_globals_private.m_bCamDiscrete ) {
CamWnd_Move_Discrete_Disable( camwnd );
}
else
{
CamWnd_Move_Disable( camwnd );
}
}
void CamWnd_Add_Handlers_FreeMove( CamWnd& camwnd ){
camwnd.m_selection_button_press_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_press_event", G_CALLBACK( selection_button_press_freemove ), camwnd.m_window_observer );
camwnd.m_selection_button_release_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_release_event", G_CALLBACK( selection_button_release_freemove ), camwnd.m_window_observer );
camwnd.m_selection_motion_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "motion_notify_event", G_CALLBACK( selection_motion_freemove ), camwnd.m_window_observer );
camwnd.m_freelook_button_press_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_press_event", G_CALLBACK( disable_freelook_button_press ), &camwnd );
KeyEvent_connect( "CameraFreeMoveForward" );
KeyEvent_connect( "CameraFreeMoveBack" );
KeyEvent_connect( "CameraFreeMoveLeft" );
KeyEvent_connect( "CameraFreeMoveRight" );
KeyEvent_connect( "CameraFreeMoveForward2" );
KeyEvent_connect( "CameraFreeMoveBack2" );
KeyEvent_connect( "CameraFreeMoveLeft2" );
KeyEvent_connect( "CameraFreeMoveRight2" );
KeyEvent_connect( "CameraFreeMoveUp" );
KeyEvent_connect( "CameraFreeMoveDown" );
}
void CamWnd_Remove_Handlers_FreeMove( CamWnd& camwnd ){
KeyEvent_disconnect( "CameraFreeMoveForward" );
KeyEvent_disconnect( "CameraFreeMoveBack" );
KeyEvent_disconnect( "CameraFreeMoveLeft" );
KeyEvent_disconnect( "CameraFreeMoveRight" );
KeyEvent_disconnect( "CameraFreeMoveForward2" );
KeyEvent_disconnect( "CameraFreeMoveBack2" );
KeyEvent_disconnect( "CameraFreeMoveLeft2" );
KeyEvent_disconnect( "CameraFreeMoveRight2" );
KeyEvent_disconnect( "CameraFreeMoveUp" );
KeyEvent_disconnect( "CameraFreeMoveDown" );
g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_press_handler );
g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_release_handler );
g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_motion_handler );
g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_press_handler );
}
CamWnd::CamWnd() :
m_view( true ),
m_Camera( &m_view, CamWndQueueDraw( *this ) ),
m_cameraview( m_Camera, &m_view, ReferenceCaller<CamWnd, CamWnd_Update>( *this ) ),
m_gl_widget( glwidget_new( TRUE ) ),
m_window_observer( NewWindowObserver() ),
m_XORRectangle( m_gl_widget ),
m_deferredDraw( WidgetQueueDrawCaller( *m_gl_widget ) ),
m_deferred_motion( selection_motion, m_window_observer ),
m_selection_button_press_handler( 0 ),
m_selection_button_release_handler( 0 ),
m_selection_motion_handler( 0 ),
m_freelook_button_press_handler( 0 ),
m_drawing( false ){
m_bFreeMove = false;
GlobalWindowObservers_add( m_window_observer );
GlobalWindowObservers_connectWidget( m_gl_widget );
m_window_observer->setRectangleDrawCallback( ReferenceCaller1<CamWnd, rect_t, camwnd_update_xor_rectangle>( *this ) );
m_window_observer->setView( m_view );
gtk_widget_ref( m_gl_widget );
gtk_widget_set_events( m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
GTK_WIDGET_SET_FLAGS( m_gl_widget, GTK_CAN_FOCUS );
m_sizeHandler = g_signal_connect( G_OBJECT( m_gl_widget ), "size_allocate", G_CALLBACK( camera_size_allocate ), this );
m_exposeHandler = g_signal_connect( G_OBJECT( m_gl_widget ), "expose_event", G_CALLBACK( camera_expose ), this );
Map_addValidCallback( g_map, DeferredDrawOnMapValidChangedCaller( m_deferredDraw ) );
CamWnd_registerCommands( *this );
CamWnd_Add_Handlers_Move( *this );
g_signal_connect( G_OBJECT( m_gl_widget ), "scroll_event", G_CALLBACK( wheelmove_scroll ), this );
AddSceneChangeCallback( ReferenceCaller<CamWnd, CamWnd_Update>( *this ) );
PressedButtons_connect( g_pressedButtons, m_gl_widget );
}
CamWnd::~CamWnd(){
if ( m_bFreeMove ) {
DisableFreeMove();
}
CamWnd_Remove_Handlers_Move( *this );
g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_sizeHandler );
g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_exposeHandler );
gtk_widget_unref( m_gl_widget );
m_window_observer->release();
}
class FloorHeightWalker : public scene::Graph::Walker
{
float m_current;
float& m_bestUp;
float& m_bestDown;
public:
FloorHeightWalker( float current, float& bestUp, float& bestDown ) :
m_current( current ), m_bestUp( bestUp ), m_bestDown( bestDown ){
bestUp = g_MaxWorldCoord;
bestDown = -g_MaxWorldCoord;
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
if ( path.top().get().visible()
&& Node_isBrush( path.top() ) ) { // this node is a floor
const AABB& aabb = instance.worldAABB();
float floorHeight = aabb.origin.z() + aabb.extents.z();
if ( floorHeight > m_current && floorHeight < m_bestUp ) {
m_bestUp = floorHeight;
}
if ( floorHeight < m_current && floorHeight > m_bestDown ) {
m_bestDown = floorHeight;
}
}
return true;
}
};
void CamWnd::Cam_ChangeFloor( bool up ){
float current = m_Camera.origin[2] - 48;
float bestUp;
float bestDown;
GlobalSceneGraph().traverse( FloorHeightWalker( current, bestUp, bestDown ) );
if ( up && bestUp != g_MaxWorldCoord ) {
current = bestUp;
}
if ( !up && bestDown != -g_MaxWorldCoord ) {
current = bestDown;
}
m_Camera.origin[2] = current + 48;
Camera_updateModelview( getCamera() );
CamWnd_Update( *this );
CameraMovedNotify();
}
#if 0
// button_press
Sys_GetCursorPos( &m_PositionDragCursorX, &m_PositionDragCursorY );
// motion
if ( ( m_bFreeMove && ( buttons == ( RAD_CONTROL | RAD_SHIFT ) ) )
|| ( !m_bFreeMove && ( buttons == ( RAD_RBUTTON | RAD_CONTROL ) ) ) ) {
Cam_PositionDrag();
CamWnd_Update( camwnd );
CameraMovedNotify();
return;
}
void CamWnd::Cam_PositionDrag(){
int x, y;
Sys_GetCursorPos( GTK_WINDOW( m_gl_widget ), &x, &y );
if ( x != m_PositionDragCursorX || y != m_PositionDragCursorY ) {
x -= m_PositionDragCursorX;
vector3_add( m_Camera.origin, vector3_scaled( m_Camera.vright, x ) );
y -= m_PositionDragCursorY;
m_Camera.origin[2] -= y;
Camera_updateModelview();
CamWnd_Update( camwnd );
CameraMovedNotify();
Sys_SetCursorPos( GTK_WINDOW( m_parent ), m_PositionDragCursorX, m_PositionDragCursorY );
}
}
#endif
// NOTE TTimo if there's an OS-level focus out of the application
// then we can release the camera cursor grab
static gboolean camwindow_freemove_focusout( GtkWidget* widget, GdkEventFocus* event, gpointer data ){
reinterpret_cast<CamWnd*>( data )->DisableFreeMove();
return FALSE;
}
void CamWnd::EnableFreeMove(){
//globalOutputStream() << "EnableFreeMove\n";
ASSERT_MESSAGE( !m_bFreeMove, "EnableFreeMove: free-move was already enabled" );
m_bFreeMove = true;
Camera_clearMovementFlags( getCamera(), MOVE_ALL );
CamWnd_Remove_Handlers_Move( *this );
CamWnd_Add_Handlers_FreeMove( *this );
gtk_window_set_focus( m_parent, m_gl_widget );
m_freemove_handle_focusout = g_signal_connect( G_OBJECT( m_gl_widget ), "focus_out_event", G_CALLBACK( camwindow_freemove_focusout ), this );
m_freezePointer.freeze_pointer( m_parent, Camera_motionDelta, &m_Camera );
CamWnd_Update( *this );
}
void CamWnd::DisableFreeMove(){
//globalOutputStream() << "DisableFreeMove\n";
ASSERT_MESSAGE( m_bFreeMove, "DisableFreeMove: free-move was not enabled" );
m_bFreeMove = false;
Camera_clearMovementFlags( getCamera(), MOVE_ALL );
CamWnd_Remove_Handlers_FreeMove( *this );
CamWnd_Add_Handlers_Move( *this );
m_freezePointer.unfreeze_pointer( m_parent );
g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_freemove_handle_focusout );
CamWnd_Update( *this );
}
#include "renderer.h"
class CamRenderer : public Renderer
{
struct state_type
{
state_type() : m_highlight( 0 ), m_state( 0 ), m_lights( 0 ){
}
unsigned int m_highlight;
Shader* m_state;
const LightList* m_lights;
};
std::vector<state_type> m_state_stack;
RenderStateFlags m_globalstate;
Shader* m_state_select0;
Shader* m_state_select1;
const Vector3& m_viewer;
public:
CamRenderer( RenderStateFlags globalstate, Shader* select0, Shader* select1, const Vector3& viewer ) :
m_globalstate( globalstate ),
m_state_select0( select0 ),
m_state_select1( select1 ),
m_viewer( viewer ){
ASSERT_NOTNULL( select0 );
ASSERT_NOTNULL( select1 );
m_state_stack.push_back( state_type() );
}
void SetState( Shader* state, EStyle style ){
ASSERT_NOTNULL( state );
if ( style == eFullMaterials ) {
m_state_stack.back().m_state = state;
}
}
const EStyle getStyle() const {
return eFullMaterials;
}
void PushState(){
m_state_stack.push_back( m_state_stack.back() );
}
void PopState(){
ASSERT_MESSAGE( !m_state_stack.empty(), "popping empty stack" );
m_state_stack.pop_back();
}
void Highlight( EHighlightMode mode, bool bEnable = true ){
( bEnable )
? m_state_stack.back().m_highlight |= mode
: m_state_stack.back().m_highlight &= ~mode;
}
void setLights( const LightList& lights ){
m_state_stack.back().m_lights = &lights;
}
void addRenderable( const OpenGLRenderable& renderable, const Matrix4& world ){
if ( m_state_stack.back().m_highlight & ePrimitive ) {
m_state_select0->addRenderable( renderable, world, m_state_stack.back().m_lights );
}
if ( m_state_stack.back().m_highlight & eFace ) {
m_state_select1->addRenderable( renderable, world, m_state_stack.back().m_lights );
}
m_state_stack.back().m_state->addRenderable( renderable, world, m_state_stack.back().m_lights );
}
void render( const Matrix4& modelview, const Matrix4& projection ){
GlobalShaderCache().render( m_globalstate, modelview, projection, m_viewer );
}
};
/*
==============
Cam_Draw
==============
*/
void ShowStatsToggle(){
g_camwindow_globals_private.m_showStats ^= 1;
}
typedef FreeCaller<ShowStatsToggle> ShowStatsToggleCaller;
void ShowStatsExport( const BoolImportCallback& importer ){
importer( g_camwindow_globals_private.m_showStats );
}
typedef FreeCaller1<const BoolImportCallback&, ShowStatsExport> ShowStatsExportCaller;
ShowStatsExportCaller g_show_stats_caller;
BoolExportCallback g_show_stats_callback( g_show_stats_caller );
ToggleItem g_show_stats( g_show_stats_callback );
void CamWnd::Cam_Draw(){
glViewport( 0, 0, m_Camera.width, m_Camera.height );
#if 0
GLint viewprt[4];
glGetIntegerv( GL_VIEWPORT, viewprt );
#endif
// enable depth buffer writes
glDepthMask( GL_TRUE );
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
Vector3 clearColour( 0, 0, 0 );
if ( m_Camera.draw_mode != cd_lighting ) {
clearColour = g_camwindow_globals.color_cameraback;
}
glClearColor( clearColour[0], clearColour[1], clearColour[2], 0 );
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
extern void Renderer_ResetStats();
Renderer_ResetStats();
extern void Cull_ResetStats();
Cull_ResetStats();
glMatrixMode( GL_PROJECTION );
glLoadMatrixf( reinterpret_cast<const float*>( &m_Camera.projection ) );
glMatrixMode( GL_MODELVIEW );
glLoadMatrixf( reinterpret_cast<const float*>( &m_Camera.modelview ) );
// one directional light source directly behind the viewer
{
GLfloat inverse_cam_dir[4], ambient[4], diffuse[4]; //, material[4];
ambient[0] = ambient[1] = ambient[2] = 0.4f;
ambient[3] = 1.0f;
diffuse[0] = diffuse[1] = diffuse[2] = 0.4f;
diffuse[3] = 1.0f;
//material[0] = material[1] = material[2] = 0.8f;
//material[3] = 1.0f;
inverse_cam_dir[0] = m_Camera.vpn[0];
inverse_cam_dir[1] = m_Camera.vpn[1];
inverse_cam_dir[2] = m_Camera.vpn[2];
inverse_cam_dir[3] = 0;
glLightfv( GL_LIGHT0, GL_POSITION, inverse_cam_dir );
glLightfv( GL_LIGHT0, GL_AMBIENT, ambient );
glLightfv( GL_LIGHT0, GL_DIFFUSE, diffuse );
glEnable( GL_LIGHT0 );
}
unsigned int globalstate = RENDER_DEPTHTEST | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_ALPHATEST | RENDER_BLEND | RENDER_CULLFACE | RENDER_COLOURARRAY | RENDER_OFFSETLINE | RENDER_POLYGONSMOOTH | RENDER_LINESMOOTH | RENDER_FOG | RENDER_COLOURCHANGE;
switch ( m_Camera.draw_mode )
{
case cd_wire:
break;
case cd_solid:
globalstate |= RENDER_FILL
| RENDER_LIGHTING
| RENDER_SMOOTH
| RENDER_SCALED;
break;
case cd_texture:
globalstate |= RENDER_FILL
| RENDER_LIGHTING
| RENDER_TEXTURE
| RENDER_SMOOTH
| RENDER_SCALED;
break;
case cd_lighting:
globalstate |= RENDER_FILL
| RENDER_LIGHTING
| RENDER_TEXTURE
| RENDER_SMOOTH
| RENDER_SCALED
| RENDER_BUMP
| RENDER_PROGRAM
| RENDER_SCREEN;
break;
default:
globalstate = 0;
break;
}
if ( !g_xywindow_globals.m_bNoStipple ) {
globalstate |= RENDER_LINESTIPPLE | RENDER_POLYGONSTIPPLE;
}
{
CamRenderer renderer( globalstate, m_state_select2, m_state_select1, m_view.getViewer() );
Scene_Render( renderer, m_view );
renderer.render( m_Camera.modelview, m_Camera.projection );
}
// prepare for 2d stuff
glColor4f( 1, 1, 1, 1 );
glDisable( GL_BLEND );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glOrtho( 0, (float)m_Camera.width, 0, (float)m_Camera.height, -100, 100 );
glScalef( 1, -1, 1 );
glTranslatef( 0, -(float)m_Camera.height, 0 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
if ( GlobalOpenGL().GL_1_3() ) {
glClientActiveTexture( GL_TEXTURE0 );
glActiveTexture( GL_TEXTURE0 );
}
glDisableClientState( GL_TEXTURE_COORD_ARRAY );
glDisableClientState( GL_NORMAL_ARRAY );
glDisableClientState( GL_COLOR_ARRAY );
glDisable( GL_TEXTURE_2D );
glDisable( GL_LIGHTING );
glDisable( GL_COLOR_MATERIAL );
glDisable( GL_DEPTH_TEST );
glColor3f( 1.f, 1.f, 1.f );
glLineWidth( 1 );
// draw the crosshair
if ( m_bFreeMove ) {
glBegin( GL_LINES );
glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 6 );
glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 2 );
glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 6 );
glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 2 );
glVertex2f( (float)m_Camera.width / 2.f + 6, (float)m_Camera.height / 2.f );
glVertex2f( (float)m_Camera.width / 2.f + 2, (float)m_Camera.height / 2.f );
glVertex2f( (float)m_Camera.width / 2.f - 6, (float)m_Camera.height / 2.f );
glVertex2f( (float)m_Camera.width / 2.f - 2, (float)m_Camera.height / 2.f );
glEnd();
}
if ( g_camwindow_globals_private.m_showStats ) {
glRasterPos3f( 1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent(), 0.0f );
extern const char* Renderer_GetStats();
GlobalOpenGL().drawString( Renderer_GetStats() );
glRasterPos3f( 1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent() - GlobalOpenGL().m_font->getPixelHeight(), 0.0f );
extern const char* Cull_GetStats();
GlobalOpenGL().drawString( Cull_GetStats() );
}
// bind back to the default texture so that we don't have problems
// elsewhere using/modifying texture maps between contexts
glBindTexture( GL_TEXTURE_2D, 0 );
}
void CamWnd::draw(){
m_drawing = true;
//globalOutputStream() << "draw...\n";
if ( glwidget_make_current( m_gl_widget ) != FALSE ) {
if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() ) {
GlobalOpenGL_debugAssertNoErrors();
Cam_Draw();
GlobalOpenGL_debugAssertNoErrors();
//qglFinish();
m_XORRectangle.set( rectangle_t() );
}
glwidget_swap_buffers( m_gl_widget );
}
m_drawing = false;
}
void CamWnd::BenchMark(){
double dStart = Sys_DoubleTime();
for ( int i = 0 ; i < 100 ; i++ )
{
Vector3 angles;
angles[CAMERA_ROLL] = 0;
angles[CAMERA_PITCH] = 0;
angles[CAMERA_YAW] = static_cast<float>( i * ( 360.0 / 100.0 ) );
Camera_setAngles( *this, angles );
}
double dEnd = Sys_DoubleTime();
globalOutputStream() << FloatFormat( dEnd - dStart, 5, 2 ) << " seconds\n";
}
void fill_view_camera_menu( GtkMenu* menu ){
create_check_menu_item_with_mnemonic( menu, "Camera View", "ToggleCamera" );
}
void GlobalCamera_ResetAngles(){
CamWnd& camwnd = *g_camwnd;
Vector3 angles;
angles[CAMERA_ROLL] = angles[CAMERA_PITCH] = 0;
angles[CAMERA_YAW] = static_cast<float>( 22.5 * floor( ( Camera_getAngles( camwnd )[CAMERA_YAW] + 11 ) / 22.5 ) );
Camera_setAngles( camwnd, angles );
}
void Camera_ChangeFloorUp(){
CamWnd& camwnd = *g_camwnd;
camwnd.Cam_ChangeFloor( true );
}
void Camera_ChangeFloorDown(){
CamWnd& camwnd = *g_camwnd;
camwnd.Cam_ChangeFloor( false );
}
void Camera_CubeIn(){
CamWnd& camwnd = *g_camwnd;
g_camwindow_globals.m_nCubicScale--;
if ( g_camwindow_globals.m_nCubicScale < 1 ) {
g_camwindow_globals.m_nCubicScale = 1;
}
Camera_updateProjection( camwnd.getCamera() );
CamWnd_Update( camwnd );
g_pParentWnd->SetGridStatus();
}
void Camera_CubeOut(){
CamWnd& camwnd = *g_camwnd;
g_camwindow_globals.m_nCubicScale++;
if ( g_camwindow_globals.m_nCubicScale > 23 ) {
g_camwindow_globals.m_nCubicScale = 23;
}
Camera_updateProjection( camwnd.getCamera() );
CamWnd_Update( camwnd );
g_pParentWnd->SetGridStatus();
}
bool Camera_GetFarClip(){
return g_camwindow_globals_private.m_bCubicClipping;
}
BoolExportCaller g_getfarclip_caller( g_camwindow_globals_private.m_bCubicClipping );
ToggleItem g_getfarclip_item( g_getfarclip_caller );
void Camera_SetFarClip( bool value ){
CamWnd& camwnd = *g_camwnd;
g_camwindow_globals_private.m_bCubicClipping = value;
g_getfarclip_item.update();
Camera_updateProjection( camwnd.getCamera() );
CamWnd_Update( camwnd );
}
void Camera_ToggleFarClip(){
Camera_SetFarClip( !Camera_GetFarClip() );
}
void CamWnd_constructToolbar( GtkToolbar* toolbar ){
toolbar_append_toggle_button( toolbar, "Cubic clip the camera view (Ctrl + \\)", "view_cubicclipping.png", "ToggleCubicClip" );
}
void CamWnd_registerShortcuts(){
toggle_add_accelerator( "ToggleCubicClip" );
if ( g_pGameDescription->mGameType == "doom3" ) {
command_connect_accelerator( "TogglePreview" );
}
command_connect_accelerator( "CameraSpeedInc" );
command_connect_accelerator( "CameraSpeedDec" );
}
void GlobalCamera_Benchmark(){
CamWnd& camwnd = *g_camwnd;
camwnd.BenchMark();
}
void GlobalCamera_Update(){
CamWnd& camwnd = *g_camwnd;
CamWnd_Update( camwnd );
}
camera_draw_mode CamWnd_GetMode(){
return camera_t::draw_mode;
}
void CamWnd_SetMode( camera_draw_mode mode ){
ShaderCache_setBumpEnabled( mode == cd_lighting );
camera_t::draw_mode = mode;
if ( g_camwnd != 0 ) {
CamWnd_Update( *g_camwnd );
}
}
void CamWnd_TogglePreview( void ){
// gametype must be doom3 for this function to work
// if the gametype is not doom3 something is wrong with the
// global command list or somebody else calls this function.
ASSERT_MESSAGE( g_pGameDescription->mGameType == "doom3", "CamWnd_TogglePreview called although mGameType is not doom3 compatible" );
// switch between textured and lighting mode
CamWnd_SetMode( ( CamWnd_GetMode() == cd_lighting ) ? cd_texture : cd_lighting );
}
CameraModel* g_camera_model = 0;
void CamWnd_LookThroughCamera( CamWnd& camwnd ){
if ( g_camera_model != 0 ) {
CamWnd_Add_Handlers_Move( camwnd );
g_camera_model->setCameraView( 0, Callback() );
g_camera_model = 0;
Camera_updateModelview( camwnd.getCamera() );
Camera_updateProjection( camwnd.getCamera() );
CamWnd_Update( camwnd );
}
}
inline CameraModel* Instance_getCameraModel( scene::Instance& instance ){
return InstanceTypeCast<CameraModel>::cast( instance );
}
void CamWnd_LookThroughSelected( CamWnd& camwnd ){
if ( g_camera_model != 0 ) {
CamWnd_LookThroughCamera( camwnd );
}
if ( GlobalSelectionSystem().countSelected() != 0 ) {
scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
CameraModel* cameraModel = Instance_getCameraModel( instance );
if ( cameraModel != 0 ) {
CamWnd_Remove_Handlers_Move( camwnd );
g_camera_model = cameraModel;
g_camera_model->setCameraView( &camwnd.getCameraView(), ReferenceCaller<CamWnd, CamWnd_LookThroughCamera>( camwnd ) );
}
}
}
void GlobalCamera_LookThroughSelected(){
CamWnd_LookThroughSelected( *g_camwnd );
}
void GlobalCamera_LookThroughCamera(){
CamWnd_LookThroughCamera( *g_camwnd );
}
void RenderModeImport( int value ){
switch ( value )
{
case 0:
CamWnd_SetMode( cd_wire );
break;
case 1:
CamWnd_SetMode( cd_solid );
break;
case 2:
CamWnd_SetMode( cd_texture );
break;
case 3:
CamWnd_SetMode( cd_lighting );
break;
default:
CamWnd_SetMode( cd_texture );
}
}
typedef FreeCaller1<int, RenderModeImport> RenderModeImportCaller;
void RenderModeExport( const IntImportCallback& importer ){
switch ( CamWnd_GetMode() )
{
case cd_wire:
importer( 0 );
break;
case cd_solid:
importer( 1 );
break;
case cd_texture:
importer( 2 );
break;
case cd_lighting:
importer( 3 );
break;
}
}
typedef FreeCaller1<const IntImportCallback&, RenderModeExport> RenderModeExportCaller;
void Camera_constructPreferences( PreferencesPage& page ){
page.appendSlider( "Movement Speed", g_camwindow_globals_private.m_nMoveSpeed, TRUE, 0, 0, 100, MIN_CAM_SPEED, MAX_CAM_SPEED, 1, 10 );
page.appendCheckBox( "", "Link strafe speed to movement speed", g_camwindow_globals_private.m_bCamLinkSpeed );
page.appendSlider( "Rotation Speed", g_camwindow_globals_private.m_nAngleSpeed, TRUE, 0, 0, 3, 1, 180, 1, 10 );
page.appendCheckBox( "", "Invert mouse vertical axis", g_camwindow_globals_private.m_bCamInverseMouse );
page.appendCheckBox(
"", "Discrete movement",
FreeCaller1<bool, CamWnd_Move_Discrete_Import>(),
BoolExportCaller( g_camwindow_globals_private.m_bCamDiscrete )
);
page.appendCheckBox(
"", "Enable far-clip plane",
FreeCaller1<bool, Camera_SetFarClip>(),
BoolExportCaller( g_camwindow_globals_private.m_bCubicClipping )
);
if ( g_pGameDescription->mGameType == "doom3" ) {
const char* render_mode[] = { "Wireframe", "Flatshade", "Textured", "Lighting" };
page.appendCombo(
"Render Mode",
STRING_ARRAY_RANGE( render_mode ),
IntImportCallback( RenderModeImportCaller() ),
IntExportCallback( RenderModeExportCaller() )
);
}
else
{
const char* render_mode[] = { "Wireframe", "Flatshade", "Textured" };
page.appendCombo(
"Render Mode",
STRING_ARRAY_RANGE( render_mode ),
IntImportCallback( RenderModeImportCaller() ),
IntExportCallback( RenderModeExportCaller() )
);
}
const char* strafe_mode[] = { "Both", "Forward", "Up" };
page.appendCombo(
"Strafe Mode",
g_camwindow_globals_private.m_nStrafeMode,
STRING_ARRAY_RANGE( strafe_mode )
);
}
void Camera_constructPage( PreferenceGroup& group ){
PreferencesPage page( group.createPage( "Camera", "Camera View Preferences" ) );
Camera_constructPreferences( page );
}
void Camera_registerPreferencesPage(){
PreferencesDialog_addSettingsPage( FreeCaller1<PreferenceGroup&, Camera_constructPage>() );
}
#include "preferencesystem.h"
#include "stringio.h"
#include "dialog.h"
typedef FreeCaller1<bool, CamWnd_Move_Discrete_Import> CamWndMoveDiscreteImportCaller;
void CameraSpeed_increase(){
if ( g_camwindow_globals_private.m_nMoveSpeed <= ( MAX_CAM_SPEED - CAM_SPEED_STEP - 10 ) ) {
g_camwindow_globals_private.m_nMoveSpeed += CAM_SPEED_STEP;
}
else {
g_camwindow_globals_private.m_nMoveSpeed = MAX_CAM_SPEED - 10;
}
}
void CameraSpeed_decrease(){
if ( g_camwindow_globals_private.m_nMoveSpeed >= ( MIN_CAM_SPEED + CAM_SPEED_STEP ) ) {
g_camwindow_globals_private.m_nMoveSpeed -= CAM_SPEED_STEP;
}
else {
g_camwindow_globals_private.m_nMoveSpeed = MIN_CAM_SPEED;
}
}
/// \brief Initialisation for things that have the same lifespan as this module.
void CamWnd_Construct(){
GlobalCommands_insert( "CenterView", FreeCaller<GlobalCamera_ResetAngles>(), Accelerator( GDK_End ) );
GlobalToggles_insert( "ToggleCubicClip", FreeCaller<Camera_ToggleFarClip>(), ToggleItem::AddCallbackCaller( g_getfarclip_item ), Accelerator( '\\', (GdkModifierType)GDK_CONTROL_MASK ) );
GlobalCommands_insert( "CubicClipZoomIn", FreeCaller<Camera_CubeIn>(), Accelerator( '[', (GdkModifierType)GDK_CONTROL_MASK ) );
GlobalCommands_insert( "CubicClipZoomOut", FreeCaller<Camera_CubeOut>(), Accelerator( ']', (GdkModifierType)GDK_CONTROL_MASK ) );
GlobalCommands_insert( "UpFloor", FreeCaller<Camera_ChangeFloorUp>(), Accelerator( GDK_Prior ) );
GlobalCommands_insert( "DownFloor", FreeCaller<Camera_ChangeFloorDown>(), Accelerator( GDK_Next ) );
GlobalToggles_insert( "ToggleCamera", ToggleShown::ToggleCaller( g_camera_shown ), ToggleItem::AddCallbackCaller( g_camera_shown.m_item ), Accelerator( 'C', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
GlobalCommands_insert( "LookThroughSelected", FreeCaller<GlobalCamera_LookThroughSelected>() );
GlobalCommands_insert( "LookThroughCamera", FreeCaller<GlobalCamera_LookThroughCamera>() );
if ( g_pGameDescription->mGameType == "doom3" ) {
GlobalCommands_insert( "TogglePreview", FreeCaller<CamWnd_TogglePreview>(), Accelerator( GDK_F3 ) );
}
GlobalCommands_insert( "CameraSpeedInc", FreeCaller<CameraSpeed_increase>(), Accelerator( GDK_KP_Add, (GdkModifierType)GDK_SHIFT_MASK ) );
GlobalCommands_insert( "CameraSpeedDec", FreeCaller<CameraSpeed_decrease>(), Accelerator( GDK_KP_Subtract, (GdkModifierType)GDK_SHIFT_MASK ) );
GlobalShortcuts_insert( "CameraForward", Accelerator( GDK_Up ) );
GlobalShortcuts_insert( "CameraBack", Accelerator( GDK_Down ) );
GlobalShortcuts_insert( "CameraLeft", Accelerator( GDK_Left ) );
GlobalShortcuts_insert( "CameraRight", Accelerator( GDK_Right ) );
GlobalShortcuts_insert( "CameraStrafeRight", Accelerator( 'D' ) );
GlobalShortcuts_insert( "CameraStrafeLeft", Accelerator( 'A' ) );
GlobalShortcuts_insert( "CameraUp", accelerator_null() );
GlobalShortcuts_insert( "CameraDown", accelerator_null() );
GlobalShortcuts_insert( "CameraAngleUp", accelerator_null() );
GlobalShortcuts_insert( "CameraAngleDown", accelerator_null() );
GlobalShortcuts_insert( "CameraFreeMoveForward", Accelerator( 'W' ) );
GlobalShortcuts_insert( "CameraFreeMoveBack", Accelerator( 'S' ) );
GlobalShortcuts_insert( "CameraFreeMoveLeft", Accelerator( 'A' ) );
GlobalShortcuts_insert( "CameraFreeMoveRight", Accelerator( 'D' ) );
GlobalShortcuts_insert( "CameraFreeMoveForward2", Accelerator( GDK_Up ) );
GlobalShortcuts_insert( "CameraFreeMoveBack2", Accelerator( GDK_Down ) );
GlobalShortcuts_insert( "CameraFreeMoveLeft2", Accelerator( GDK_Left ) );
GlobalShortcuts_insert( "CameraFreeMoveRight2", Accelerator( GDK_Right ) );
GlobalToggles_insert( "ShowStats", ShowStatsToggleCaller(), ToggleItem::AddCallbackCaller( g_show_stats ) );
GlobalPreferenceSystem().registerPreference( "ShowStats", BoolImportStringCaller( g_camwindow_globals_private.m_showStats ), BoolExportStringCaller( g_camwindow_globals_private.m_showStats ) );
GlobalPreferenceSystem().registerPreference( "MoveSpeed", IntImportStringCaller( g_camwindow_globals_private.m_nMoveSpeed ), IntExportStringCaller( g_camwindow_globals_private.m_nMoveSpeed ) );
GlobalPreferenceSystem().registerPreference( "CamLinkSpeed", BoolImportStringCaller( g_camwindow_globals_private.m_bCamLinkSpeed ), BoolExportStringCaller( g_camwindow_globals_private.m_bCamLinkSpeed ) );
GlobalPreferenceSystem().registerPreference( "AngleSpeed", IntImportStringCaller( g_camwindow_globals_private.m_nAngleSpeed ), IntExportStringCaller( g_camwindow_globals_private.m_nAngleSpeed ) );
GlobalPreferenceSystem().registerPreference( "CamInverseMouse", BoolImportStringCaller( g_camwindow_globals_private.m_bCamInverseMouse ), BoolExportStringCaller( g_camwindow_globals_private.m_bCamInverseMouse ) );
GlobalPreferenceSystem().registerPreference( "CamDiscrete", makeBoolStringImportCallback( CamWndMoveDiscreteImportCaller() ), BoolExportStringCaller( g_camwindow_globals_private.m_bCamDiscrete ) );
GlobalPreferenceSystem().registerPreference( "CubicClipping", BoolImportStringCaller( g_camwindow_globals_private.m_bCubicClipping ), BoolExportStringCaller( g_camwindow_globals_private.m_bCubicClipping ) );
GlobalPreferenceSystem().registerPreference( "CubicScale", IntImportStringCaller( g_camwindow_globals.m_nCubicScale ), IntExportStringCaller( g_camwindow_globals.m_nCubicScale ) );
GlobalPreferenceSystem().registerPreference( "SI_Colors4", Vector3ImportStringCaller( g_camwindow_globals.color_cameraback ), Vector3ExportStringCaller( g_camwindow_globals.color_cameraback ) );
GlobalPreferenceSystem().registerPreference( "SI_Colors12", Vector3ImportStringCaller( g_camwindow_globals.color_selbrushes3d ), Vector3ExportStringCaller( g_camwindow_globals.color_selbrushes3d ) );
GlobalPreferenceSystem().registerPreference( "CameraRenderMode", makeIntStringImportCallback( RenderModeImportCaller() ), makeIntStringExportCallback( RenderModeExportCaller() ) );
GlobalPreferenceSystem().registerPreference( "StrafeMode", IntImportStringCaller( g_camwindow_globals_private.m_nStrafeMode ), IntExportStringCaller( g_camwindow_globals_private.m_nStrafeMode ) );
CamWnd_constructStatic();
Camera_registerPreferencesPage();
}
void CamWnd_Destroy(){
CamWnd_destroyStatic();
}