netradiant-custom/contrib/camera
Garux 6f51c7f28d Radiant:
misc...
	* filter toobar buttons also handle right mouse clicks:
		caulk: apply caulk tex
		clip: toggle apply clip/weapclip tex
		hint: toggle apply hint/hintlocal/hintskip tex
		triggers: apply trigger tex
		liquids: toggle apply watercaulk/lavacaulk/slimecaulk tex
		areaportals: toggle apply nodraw/nodrawnonsolid tex
			shader names are configurable through respective shader_* keys in .game file
		details: make detail
		structural: make structural
	* png icons with real alpha; partially antialiased
2017-08-01 14:03:16 +03:00
..
bitmaps Radiant: 2017-08-01 14:03:16 +03:00
camera.cpp Radiant: 2017-08-01 14:03:16 +03:00
camera.def initial 2008-09-13 18:28:57 +00:00
camera.h my own uncrustify run 2012-03-27 12:03:21 +02:00
dialogs_common.cpp my own uncrustify run 2012-03-27 12:03:21 +02:00
dialogs.cpp my own uncrustify run 2012-03-27 12:03:21 +02:00
dialogs.h my own uncrustify run 2012-03-27 12:03:21 +02:00
funchandlers.cpp my own uncrustify run 2012-03-27 12:03:21 +02:00
funchandlers.h my own uncrustify run 2012-03-27 12:03:21 +02:00
listener.cpp my own uncrustify run 2012-03-27 12:03:21 +02:00
listener.h my own uncrustify run 2012-03-27 12:03:21 +02:00
misc.cpp my own uncrustify run 2012-03-27 12:03:21 +02:00
misc.h my own uncrustify run 2012-03-27 12:03:21 +02:00
renderer.cpp my own uncrustify run 2012-03-27 12:03:21 +02:00
renderer.h my own uncrustify run 2012-03-27 12:03:21 +02:00