netradiant-custom/plugins/model/model.cpp
Garux bc5dcc1699 Radiant:
misc...
	* extradebug_quicker BUILD mode (defines _DEBUG_QUICKER = no slowing down debug renderables)
	* draw bbox for having model + selected entities
2017-08-02 09:32:49 +03:00

943 lines
25 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "model.h"
#include "picomodel.h"
#include "iarchive.h"
#include "idatastream.h"
#include "imodel.h"
#include "modelskin.h"
#include "cullable.h"
#include "renderable.h"
#include "selectable.h"
#include "math/frustum.h"
#include "string/string.h"
#include "generic/static.h"
#include "shaderlib.h"
#include "scenelib.h"
#include "instancelib.h"
#include "transformlib.h"
#include "traverselib.h"
#include "render.h"
class VectorLightList : public LightList
{
typedef std::vector<const RendererLight*> Lights;
Lights m_lights;
public:
void addLight( const RendererLight& light ){
m_lights.push_back( &light );
}
void clear(){
m_lights.clear();
}
void evaluateLights() const {
}
void lightsChanged() const {
}
void forEachLight( const RendererLightCallback& callback ) const {
for ( Lights::const_iterator i = m_lights.begin(); i != m_lights.end(); ++i )
{
callback( *( *i ) );
}
}
};
class PicoSurface :
public OpenGLRenderable
{
AABB m_aabb_local;
CopiedString m_shader;
Shader* m_state;
Array<ArbitraryMeshVertex> m_vertices;
Array<RenderIndex> m_indices;
public:
PicoSurface(){
constructNull();
CaptureShader();
}
PicoSurface( picoSurface_t* surface ){
CopyPicoSurface( surface );
CaptureShader();
}
~PicoSurface(){
ReleaseShader();
}
void render( RenderStateFlags state ) const {
if ( ( state & RENDER_BUMP ) != 0 ) {
if ( GlobalShaderCache().useShaderLanguage() ) {
glNormalPointer( GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->normal );
glVertexAttribPointerARB( c_attr_TexCoord0, 2, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->texcoord );
glVertexAttribPointerARB( c_attr_Tangent, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->tangent );
glVertexAttribPointerARB( c_attr_Binormal, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->bitangent );
}
else
{
glVertexAttribPointerARB( 11, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->normal );
glVertexAttribPointerARB( 8, 2, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->texcoord );
glVertexAttribPointerARB( 9, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->tangent );
glVertexAttribPointerARB( 10, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->bitangent );
}
}
else
{
glNormalPointer( GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->normal );
glTexCoordPointer( 2, GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->texcoord );
}
glVertexPointer( 3, GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->vertex );
glDrawElements( GL_TRIANGLES, GLsizei( m_indices.size() ), RenderIndexTypeID, m_indices.data() );
#if defined( _DEBUG ) && !defined( _DEBUG_QUICKER )
GLfloat modelview[16];
glGetFloatv( GL_MODELVIEW_MATRIX, modelview ); // I know this is slow as hell, but hey - we're in _DEBUG
Matrix4 modelview_inv(
modelview[0], modelview[1], modelview[2], modelview[3],
modelview[4], modelview[5], modelview[6], modelview[7],
modelview[8], modelview[9], modelview[10], modelview[11],
modelview[12], modelview[13], modelview[14], modelview[15] );
matrix4_full_invert( modelview_inv );
Matrix4 modelview_inv_transposed = matrix4_transposed( modelview_inv );
glBegin( GL_LINES );
for ( Array<ArbitraryMeshVertex>::const_iterator i = m_vertices.begin(); i != m_vertices.end(); ++i )
{
Vector3 normal = normal3f_to_vector3( ( *i ).normal );
normal = matrix4_transformed_direction( modelview_inv, vector3_normalised( matrix4_transformed_direction( modelview_inv_transposed, normal ) ) ); // do some magic
Vector3 normalTransformed = vector3_added( vertex3f_to_vector3( ( *i ).vertex ), vector3_scaled( normal, 8 ) );
glVertex3fv( vertex3f_to_array( ( *i ).vertex ) );
glVertex3fv( vector3_to_array( normalTransformed ) );
}
glEnd();
#endif
}
VolumeIntersectionValue intersectVolume( const VolumeTest& test, const Matrix4& localToWorld ) const {
return test.TestAABB( m_aabb_local, localToWorld );
}
const AABB& localAABB() const {
return m_aabb_local;
}
void render( Renderer& renderer, const Matrix4& localToWorld, Shader* state ) const {
renderer.SetState( state, Renderer::eFullMaterials );
renderer.addRenderable( *this, localToWorld );
}
void render( Renderer& renderer, const Matrix4& localToWorld ) const {
render( renderer, localToWorld, m_state );
}
void testSelect( Selector& selector, SelectionTest& test, const Matrix4& localToWorld ){
test.BeginMesh( localToWorld );
SelectionIntersection best;
testSelect( test, best );
if ( best.valid() ) {
selector.addIntersection( best );
}
}
const char* getShader() const {
return m_shader.c_str();
}
Shader* getState() const {
return m_state;
}
private:
void CaptureShader(){
m_state = GlobalShaderCache().capture( m_shader.c_str() );
}
void ReleaseShader(){
GlobalShaderCache().release( m_shader.c_str() );
}
void UpdateAABB(){
m_aabb_local = AABB();
for ( std::size_t i = 0; i < m_vertices.size(); ++i )
aabb_extend_by_point_safe( m_aabb_local, reinterpret_cast<const Vector3&>( m_vertices[i].vertex ) );
for ( Array<RenderIndex>::iterator i = m_indices.begin(); i != m_indices.end(); i += 3 )
{
ArbitraryMeshVertex& a = m_vertices[*( i + 0 )];
ArbitraryMeshVertex& b = m_vertices[*( i + 1 )];
ArbitraryMeshVertex& c = m_vertices[*( i + 2 )];
ArbitraryMeshTriangle_sumTangents( a, b, c );
}
for ( Array<ArbitraryMeshVertex>::iterator i = m_vertices.begin(); i != m_vertices.end(); ++i )
{
vector3_normalise( reinterpret_cast<Vector3&>( ( *i ).tangent ) );
vector3_normalise( reinterpret_cast<Vector3&>( ( *i ).bitangent ) );
}
}
void testSelect( SelectionTest& test, SelectionIntersection& best ){
test.TestTriangles(
VertexPointer( VertexPointer::pointer( &m_vertices.data()->vertex ), sizeof( ArbitraryMeshVertex ) ),
IndexPointer( m_indices.data(), IndexPointer::index_type( m_indices.size() ) ),
best
);
}
void CopyPicoSurface( picoSurface_t* surface ){
picoShader_t* shader = PicoGetSurfaceShader( surface );
if ( shader == 0 ) {
m_shader = "";
}
else{
m_shader = PicoGetShaderName( shader );
}
m_vertices.resize( PicoGetSurfaceNumVertexes( surface ) );
m_indices.resize( PicoGetSurfaceNumIndexes( surface ) );
for ( std::size_t i = 0; i < m_vertices.size(); ++i )
{
picoVec_t* xyz = PicoGetSurfaceXYZ( surface, int(i) );
m_vertices[i].vertex = vertex3f_from_array( xyz );
picoVec_t* normal = PicoGetSurfaceNormal( surface, int(i) );
m_vertices[i].normal = normal3f_from_array( normal );
picoVec_t* st = PicoGetSurfaceST( surface, 0, int(i) );
m_vertices[i].texcoord = TexCoord2f( st[0], st[1] );
#if 0
picoVec_t* color = PicoGetSurfaceColor( surface, 0, int(i) );
m_vertices[i].colour = Colour4b( color[0], color[1], color[2], color[3] );
#endif
}
picoIndex_t* indexes = PicoGetSurfaceIndexes( surface, 0 );
for ( std::size_t j = 0; j < m_indices.size(); ++j )
m_indices[ j ] = indexes[ j ];
UpdateAABB();
}
void constructQuad( std::size_t index, const Vector3& a, const Vector3& b, const Vector3& c, const Vector3& d, const Vector3& normal ){
m_vertices[index * 4 + 0] = ArbitraryMeshVertex(
vertex3f_for_vector3( a ),
normal3f_for_vector3( normal ),
texcoord2f_from_array( aabb_texcoord_topleft )
);
m_vertices[index * 4 + 1] = ArbitraryMeshVertex(
vertex3f_for_vector3( b ),
normal3f_for_vector3( normal ),
texcoord2f_from_array( aabb_texcoord_topright )
);
m_vertices[index * 4 + 2] = ArbitraryMeshVertex(
vertex3f_for_vector3( c ),
normal3f_for_vector3( normal ),
texcoord2f_from_array( aabb_texcoord_botright )
);
m_vertices[index * 4 + 3] = ArbitraryMeshVertex(
vertex3f_for_vector3( d ),
normal3f_for_vector3( normal ),
texcoord2f_from_array( aabb_texcoord_botleft )
);
}
void constructNull(){
AABB aabb( Vector3( 0, 0, 0 ), Vector3( 8, 8, 8 ) );
Vector3 points[8];
aabb_corners( aabb, points );
m_vertices.resize( 24 );
constructQuad( 0, points[2], points[1], points[5], points[6], aabb_normals[0] );
constructQuad( 1, points[1], points[0], points[4], points[5], aabb_normals[1] );
constructQuad( 2, points[0], points[1], points[2], points[3], aabb_normals[2] );
constructQuad( 3, points[0], points[3], points[7], points[4], aabb_normals[3] );
constructQuad( 4, points[3], points[2], points[6], points[7], aabb_normals[4] );
constructQuad( 5, points[7], points[6], points[5], points[4], aabb_normals[5] );
m_indices.resize( 36 );
RenderIndex indices[36] = {
0, 1, 2, 0, 2, 3,
4, 5, 6, 4, 6, 7,
8, 9, 10, 8, 10, 11,
12, 13, 14, 12, 14, 15,
16, 17, 18, 16, 18, 19,
20, 21, 22, 10, 22, 23,
};
Array<RenderIndex>::iterator j = m_indices.begin();
for ( RenderIndex* i = indices; i != indices + ( sizeof( indices ) / sizeof( RenderIndex ) ); ++i )
{
*j++ = *i;
}
m_shader = "";
UpdateAABB();
}
};
typedef std::pair<CopiedString, int> PicoModelKey;
class PicoModel :
public Cullable,
public Bounded
{
typedef std::vector<PicoSurface*> surfaces_t;
surfaces_t m_surfaces;
AABB m_aabb_local;
public:
Callback m_lightsChanged;
PicoModel(){
constructNull();
}
PicoModel( picoModel_t* model ){
CopyPicoModel( model );
}
~PicoModel(){
for ( surfaces_t::iterator i = m_surfaces.begin(); i != m_surfaces.end(); ++i )
delete *i;
}
typedef surfaces_t::const_iterator const_iterator;
const_iterator begin() const {
return m_surfaces.begin();
}
const_iterator end() const {
return m_surfaces.end();
}
std::size_t size() const {
return m_surfaces.size();
}
VolumeIntersectionValue intersectVolume( const VolumeTest& test, const Matrix4& localToWorld ) const {
return test.TestAABB( m_aabb_local, localToWorld );
}
virtual const AABB& localAABB() const {
return m_aabb_local;
}
void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, std::vector<Shader*> states ) const {
for ( surfaces_t::const_iterator i = m_surfaces.begin(); i != m_surfaces.end(); ++i )
{
if ( ( *i )->intersectVolume( volume, localToWorld ) != c_volumeOutside ) {
( *i )->render( renderer, localToWorld, states[i - m_surfaces.begin()] );
}
}
}
void testSelect( Selector& selector, SelectionTest& test, const Matrix4& localToWorld ){
for ( surfaces_t::iterator i = m_surfaces.begin(); i != m_surfaces.end(); ++i )
{
if ( ( *i )->intersectVolume( test.getVolume(), localToWorld ) != c_volumeOutside ) {
( *i )->testSelect( selector, test, localToWorld );
}
}
}
private:
void CopyPicoModel( picoModel_t* model ){
m_aabb_local = AABB();
/* each surface on the model will become a new map drawsurface */
int numSurfaces = PicoGetModelNumSurfaces( model );
//% SYs_FPrintf( SYS_VRB, "Model %s has %d surfaces\n", name, numSurfaces );
for ( int s = 0; s < numSurfaces; ++s )
{
/* get surface */
picoSurface_t* surface = PicoGetModelSurface( model, s );
if ( surface == 0 ) {
continue;
}
/* only handle triangle surfaces initially (fixme: support patches) */
if ( PicoGetSurfaceType( surface ) != PICO_TRIANGLES ) {
continue;
}
/* fix the surface's normals */
PicoFixSurfaceNormals( surface );
PicoSurface* picosurface = new PicoSurface( surface );
aabb_extend_by_aabb_safe( m_aabb_local, picosurface->localAABB() );
m_surfaces.push_back( picosurface );
}
}
void constructNull(){
PicoSurface* picosurface = new PicoSurface();
m_aabb_local = picosurface->localAABB();
m_surfaces.push_back( picosurface );
}
};
inline void Surface_addLight( PicoSurface& surface, VectorLightList& lights, const Matrix4& localToWorld, const RendererLight& light ){
if ( light.testAABB( aabb_for_oriented_aabb( surface.localAABB(), localToWorld ) ) ) {
lights.addLight( light );
}
}
class PicoModelInstance :
public scene::Instance,
public Renderable,
public SelectionTestable,
public LightCullable,
public SkinnedModel
{
class TypeCasts
{
InstanceTypeCastTable m_casts;
public:
TypeCasts(){
InstanceContainedCast<PicoModelInstance, Bounded>::install( m_casts );
InstanceContainedCast<PicoModelInstance, Cullable>::install( m_casts );
InstanceStaticCast<PicoModelInstance, Renderable>::install( m_casts );
InstanceStaticCast<PicoModelInstance, SelectionTestable>::install( m_casts );
InstanceStaticCast<PicoModelInstance, SkinnedModel>::install( m_casts );
}
InstanceTypeCastTable& get(){
return m_casts;
}
};
PicoModel& m_picomodel;
const LightList* m_lightList;
typedef Array<VectorLightList> SurfaceLightLists;
SurfaceLightLists m_surfaceLightLists;
class Remap
{
public:
CopiedString first;
Shader* second;
Remap() : second( 0 ){
}
};
typedef Array<Remap> SurfaceRemaps;
SurfaceRemaps m_skins;
PicoModelInstance( const PicoModelInstance& );
PicoModelInstance operator=( const PicoModelInstance& );
public:
typedef LazyStatic<TypeCasts> StaticTypeCasts;
void* m_test;
Bounded& get( NullType<Bounded>){
return m_picomodel;
}
Cullable& get( NullType<Cullable>){
return m_picomodel;
}
void lightsChanged(){
m_lightList->lightsChanged();
}
typedef MemberCaller<PicoModelInstance, &PicoModelInstance::lightsChanged> LightsChangedCaller;
void constructRemaps(){
ASSERT_MESSAGE( m_skins.size() == m_picomodel.size(), "ERROR" );
ModelSkin* skin = NodeTypeCast<ModelSkin>::cast( path().parent() );
if ( skin != 0 && skin->realised() ) {
SurfaceRemaps::iterator j = m_skins.begin();
for ( PicoModel::const_iterator i = m_picomodel.begin(); i != m_picomodel.end(); ++i, ++j )
{
const char* remap = skin->getRemap( ( *i )->getShader() );
if ( !string_empty( remap ) ) {
( *j ).first = remap;
( *j ).second = GlobalShaderCache().capture( remap );
}
else
{
( *j ).second = 0;
}
}
SceneChangeNotify();
}
}
void destroyRemaps(){
ASSERT_MESSAGE( m_skins.size() == m_picomodel.size(), "ERROR" );
for ( SurfaceRemaps::iterator i = m_skins.begin(); i != m_skins.end(); ++i )
{
if ( ( *i ).second != 0 ) {
GlobalShaderCache().release( ( *i ).first.c_str() );
( *i ).second = 0;
}
}
}
void skinChanged(){
destroyRemaps();
constructRemaps();
}
PicoModelInstance( const scene::Path& path, scene::Instance* parent, PicoModel& picomodel ) :
Instance( path, parent, this, StaticTypeCasts::instance().get() ),
m_picomodel( picomodel ),
m_surfaceLightLists( m_picomodel.size() ),
m_skins( m_picomodel.size() ){
m_lightList = &GlobalShaderCache().attach( *this );
m_picomodel.m_lightsChanged = LightsChangedCaller( *this );
Instance::setTransformChangedCallback( LightsChangedCaller( *this ) );
constructRemaps();
}
~PicoModelInstance(){
destroyRemaps();
Instance::setTransformChangedCallback( Callback() );
m_picomodel.m_lightsChanged = Callback();
GlobalShaderCache().detach( *this );
}
void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
SurfaceLightLists::const_iterator j = m_surfaceLightLists.begin();
SurfaceRemaps::const_iterator k = m_skins.begin();
for ( PicoModel::const_iterator i = m_picomodel.begin(); i != m_picomodel.end(); ++i, ++j, ++k )
{
if ( ( *i )->intersectVolume( volume, localToWorld ) != c_volumeOutside ) {
renderer.setLights( *j );
( *i )->render( renderer, localToWorld, ( *k ).second != 0 ? ( *k ).second : ( *i )->getState() );
}
}
}
void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
m_lightList->evaluateLights();
render( renderer, volume, Instance::localToWorld() );
}
void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
renderSolid( renderer, volume );
}
void testSelect( Selector& selector, SelectionTest& test ){
m_picomodel.testSelect( selector, test, Instance::localToWorld() );
}
bool testLight( const RendererLight& light ) const {
return light.testAABB( worldAABB() );
}
void insertLight( const RendererLight& light ){
const Matrix4& localToWorld = Instance::localToWorld();
SurfaceLightLists::iterator j = m_surfaceLightLists.begin();
for ( PicoModel::const_iterator i = m_picomodel.begin(); i != m_picomodel.end(); ++i )
{
Surface_addLight( *( *i ), *j++, localToWorld, light );
}
}
void clearLights(){
for ( SurfaceLightLists::iterator i = m_surfaceLightLists.begin(); i != m_surfaceLightLists.end(); ++i )
{
( *i ).clear();
}
}
};
class PicoModelNode : public scene::Node::Symbiot, public scene::Instantiable
{
class TypeCasts
{
NodeTypeCastTable m_casts;
public:
TypeCasts(){
NodeStaticCast<PicoModelNode, scene::Instantiable>::install( m_casts );
}
NodeTypeCastTable& get(){
return m_casts;
}
};
scene::Node m_node;
InstanceSet m_instances;
PicoModel m_picomodel;
public:
typedef LazyStatic<TypeCasts> StaticTypeCasts;
PicoModelNode() : m_node( this, this, StaticTypeCasts::instance().get() ){
}
PicoModelNode( picoModel_t* model ) : m_node( this, this, StaticTypeCasts::instance().get() ), m_picomodel( model ){
}
void release(){
delete this;
}
scene::Node& node(){
return m_node;
}
scene::Instance* create( const scene::Path& path, scene::Instance* parent ){
return new PicoModelInstance( path, parent, m_picomodel );
}
void forEachInstance( const scene::Instantiable::Visitor& visitor ){
m_instances.forEachInstance( visitor );
}
void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ){
m_instances.insert( observer, path, instance );
}
scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ){
return m_instances.erase( observer, path );
}
};
#if 0
template<typename Key, typename Type>
class create_new
{
public:
static Type* construct( const Key& key ){
return new Type( key );
}
static void destroy( Type* value ){
delete value;
}
};
template<typename Key, typename Type, typename creation_policy = create_new<Key, Type> >
class cache_element : public creation_policy
{
public:
inline cache_element() : m_count( 0 ), m_value( 0 ) {}
inline ~cache_element(){
ASSERT_MESSAGE( m_count == 0, "destroyed a reference before it was released\n" );
if ( m_count > 0 ) {
destroy();
}
}
inline Type* capture( const Key& key ){
if ( ++m_count == 1 ) {
construct( key );
}
return m_value;
}
inline void release(){
ASSERT_MESSAGE( !empty(), "failed to release reference - not found in cache\n" );
if ( --m_count == 0 ) {
destroy();
}
}
inline bool empty(){
return m_count == 0;
}
inline void refresh( const Key& key ){
m_value->refresh( key );
}
private:
inline void construct( const Key& key ){
m_value = creation_policy::construct( key );
}
inline void destroy(){
creation_policy::destroy( m_value );
}
std::size_t m_count;
Type* m_value;
};
class create_picomodel
{
typedef PicoModelKey key_type;
typedef PicoModel value_type;
public:
static value_type* construct( const key_type& key ){
picoModel_t* picomodel = PicoLoadModel( const_cast<char*>( key.first.c_str() ), key.second );
value_type* value = new value_type( picomodel );
PicoFreeModel( picomodel );
return value;
}
static void destroy( value_type* value ){
delete value;
}
};
#include <map>
class ModelCache
{
typedef PicoModel value_type;
public:
typedef PicoModelKey key_type;
typedef cache_element<key_type, value_type, create_picomodel> elem_type;
typedef std::map<key_type, elem_type> cache_type;
value_type* capture( const key_type& key ){
return m_cache[key].capture( key );
}
void release( const key_type& key ){
m_cache[key].release();
}
private:
cache_type m_cache;
};
ModelCache g_model_cache;
typedef struct remap_s {
char m_remapbuff[64 + 1024];
char *original;
char *remap;
} remap_t;
class RemapWrapper :
public Cullable,
public Bounded
{
public:
RemapWrapper( const char* name ){
parse_namestr( name );
m_model = g_model_cache.capture( ModelCache::key_type( m_name, m_frame ) );
construct_shaders();
}
virtual ~RemapWrapper(){
g_model_cache.release( ModelCache::key_type( m_name, m_frame ) );
for ( shaders_t::iterator i = m_shaders.begin(); i != m_shaders.end(); ++i )
{
GlobalShaderCache().release( ( *i ).c_str() );
}
for ( remaps_t::iterator j = m_remaps.begin(); j != m_remaps.end(); ++j )
{
delete ( *j );
}
}
VolumeIntersectionValue intersectVolume( const VolumeTest& test, const Matrix4& localToWorld ) const {
return m_model->intersectVolume( test, localToWorld );
}
virtual const AABB& localAABB() const {
return m_model->localAABB();
}
void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
m_model->render( renderer, volume, localToWorld, m_states );
}
void testSelect( Selector& selector, SelectionTest& test, const Matrix4& localToWorld ){
m_model->testSelect( selector, test, localToWorld );
}
private:
void add_remap( const char *remap ){
const char *ch;
remap_t *pRemap;
ch = remap;
while ( *ch && *ch != ';' )
ch++;
if ( *ch == '\0' ) {
// bad remap
globalErrorStream() << "WARNING: Shader _remap key found in a model entity without a ; character\n";
}
else {
pRemap = new remap_t;
strncpy( pRemap->m_remapbuff, remap, sizeof( pRemap->m_remapbuff ) );
pRemap->m_remapbuff[ch - remap] = '\0';
pRemap->original = pRemap->m_remapbuff;
pRemap->remap = pRemap->m_remapbuff + ( ch - remap ) + 1;
m_remaps.push_back( pRemap );
}
}
void parse_namestr( const char *name ){
const char *ptr, *s;
bool hasName, hasFrame;
hasName = hasFrame = false;
m_frame = 0;
for ( s = ptr = name; ; ++ptr )
{
if ( !hasName && ( *ptr == ':' || *ptr == '\0' ) ) {
// model name
hasName = true;
m_name = CopiedString( s, ptr );
s = ptr + 1;
}
else if ( *ptr == '?' || *ptr == '\0' ) {
// model frame
hasFrame = true;
m_frame = atoi( CopiedString( s, ptr ).c_str() );
s = ptr + 1;
}
else if ( *ptr == '&' || *ptr == '\0' ) {
// a remap
add_remap( CopiedString( s, ptr ).c_str() );
s = ptr + 1;
}
if ( *ptr == '\0' ) {
break;
}
}
}
void construct_shaders(){
const char* global_shader = shader_for_remap( "*" );
m_shaders.reserve( m_model->size() );
m_states.reserve( m_model->size() );
for ( PicoModel::iterator i = m_model->begin(); i != m_model->end(); ++i )
{
const char* shader = shader_for_remap( ( *i )->getShader() );
m_shaders.push_back(
( shader[0] != '\0' )
? shader
: ( global_shader[0] != '\0' )
? global_shader
: ( *i )->getShader() );
m_states.push_back( GlobalShaderCache().capture( m_shaders.back().c_str() ) );
}
}
inline const char* shader_for_remap( const char* remap ){
for ( remaps_t::iterator i = m_remaps.begin(); i != m_remaps.end(); ++i )
{
if ( shader_equal( remap, ( *i )->original ) ) {
return ( *i )->remap;
}
}
return "";
}
CopiedString m_name;
int m_frame;
PicoModel* m_model;
typedef std::vector<remap_t*> remaps_t;
remaps_t m_remaps;
typedef std::vector<CopiedString> shaders_t;
shaders_t m_shaders;
typedef std::vector<Shader*> states_t;
states_t m_states;
};
class RemapWrapperInstance : public scene::Instance, public Renderable, public SelectionTestable
{
RemapWrapper& m_remapwrapper;
public:
RemapWrapperInstance( const scene::Path& path, scene::Instance* parent, RemapWrapper& remapwrapper ) : Instance( path, parent ), m_remapwrapper( remapwrapper ){
scene::Instance::m_cullable = &m_remapwrapper;
scene::Instance::m_render = this;
scene::Instance::m_select = this;
}
void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
m_remapwrapper.render( renderer, volume, Instance::localToWorld() );
}
void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
renderSolid( renderer, volume );
}
void testSelect( Selector& selector, SelectionTest& test ){
m_remapwrapper.testSelect( selector, test, Instance::localToWorld() );
}
};
class RemapWrapperNode : public scene::Node::Symbiot, public scene::Instantiable
{
scene::Node m_node;
typedef RemapWrapperInstance instance_type;
InstanceSet m_instances;
RemapWrapper m_remapwrapper;
public:
RemapWrapperNode( const char* name ) : m_node( this ), m_remapwrapper( name ){
m_node.m_instance = this;
}
void release(){
delete this;
}
scene::Node& node(){
return m_node;
}
scene::Instance* create( const scene::Path& path, scene::Instance* parent ){
return new instance_type( path, parent, m_remapwrapper );
}
void forEachInstance( const scene::Instantiable::Visitor& visitor ){
m_instances.forEachInstance( visitor );
}
void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ){
m_instances.insert( observer, path, instance );
}
scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ){
return m_instances.erase( observer, path );
}
};
scene::Node& LoadRemapModel( const char* name ){
return ( new RemapWrapperNode( name ) )->node();
}
#endif
size_t picoInputStreamReam( void* inputStream, unsigned char* buffer, size_t length ){
return reinterpret_cast<InputStream*>( inputStream )->read( buffer, length );
}
scene::Node& loadPicoModel( const picoModule_t* module, ArchiveFile& file ){
picoModel_t* model = PicoModuleLoadModelStream( module, &file.getInputStream(), picoInputStreamReam, file.size(), 0, file.getName() );
PicoModelNode* modelNode = new PicoModelNode( model );
PicoFreeModel( model );
return modelNode->node();
}