netradiant-custom/plugins/spritemodel/plugin.cpp
2021-05-24 20:23:09 +03:00

212 lines
6.1 KiB
C++

/*
Copyright (C) 2002 Dominic Clifton.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
//
// Sprite Model Plugin
//
// Code by Hydra aka Dominic Clifton
//
// Based on MD3Model source code by SPoG
//
/*
Overview
========
Why ?
-----
It allows the user to see a graphical representation of the entity in the 3D view (maybe 2D views later) where the entity would just otherwise be a non-descriptive coloured box.
It is designed to be used with the entity view set to WireFrame (as the sprite images are rendered in the middle of the entity's bbox.
How ?
-----
Implemented as a model module, without any ISelect stuff.
For an entity to use an image (instead of a model) you just update the entity definition file so that the eclass_t's modelpath is filled in with a relative path and filename of an image file.
e.g:
baseq3/scripts/entities.def
===========================
\/\*QUAKED ammo_bfg (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED
...
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
model="sprites/powerups/ammo/bfgam.bmp"\*\/
valve/scripts/halflife.fgd
==========================
@PointClass iconsprite("sprites/lightbulb.spr") base(Target, Targetname, Light) = light : "Invisible lightsource"
[
...
]
What image formats are supported ?
----------------------------------
This module can load any image format that there is an active image module for. For q3 this would be bmp, tga and jpg. For Half-Life this would be hlw and spr.
Version History
===============
v0.1 - 27/May/2002
- Created an initial implementation of a sprite model plugin.
According to the powers that be, it seems creating a model
plugin is hackish.
It works ok, but there is no way to attach models (sprites if you will)
to non-fixedsize entities (like func_bombtarget)
Also, I can't get the alpha map stuff right so I had to invert the alpha
mask in the spr loader so that 0xff = not drawn pixel.
ToDo
====
* make sprites always face the camera (is this done in camwindow.cpp ?)
* maybe add an option to scale the sprites in the prefs ?
* un-hack the default fall-though to "sprite" model version (see m_version)
* maybe convert to a new kind of class not based on model.
* allow sprites on non-fixedsize ents
* fix reversed alpha map in spr loader
* allow an entity to have both an .md? and a sprite model.
*/
#include "plugin.h"
#include "spritemodel.h"
// =============================================================================
// Globals
// function tables
_QERFuncTable_1 __QERTABLENAME;
OpenGLBinding g_QglTable;
_QERShadersTable g_ShadersTable;
// =============================================================================
// SYNAPSE
#include "synapse.h"
char *supportedmodelformats[] = {"spr","bmp","tga","jpg","hlw",NULL}; // NULL is list delimiter
static void add_model_apis( CSynapseClient& client ){
char **ext;
for ( ext = supportedmodelformats; *ext != NULL; ext++ )
{
client.AddAPI( MODEL_MAJOR, *ext, sizeof( _QERPlugModelTable ) );
}
}
static bool model_is_supported( const char* extension ){
char **ext;
for ( ext = supportedmodelformats; *ext != NULL; ext++ )
{
if ( stricmp( extension,*ext ) == 0 ) {
return true;
}
}
return false;
}
void init_filetypes(){
char **ext;
for ( ext = supportedmodelformats; *ext != NULL; ext++ )
{
GetFileTypeRegistry()->addType( MODEL_MAJOR, filetype_t( "sprite", *ext ) );
}
}
extern CSynapseServer* g_pSynapseServer;
class CSynapseClientModel : public CSynapseClient
{
public:
// CSynapseClient API
bool RequestAPI( APIDescriptor_t *pAPI );
const char* GetInfo();
const char* GetName();
CSynapseClientModel() { }
virtual ~CSynapseClientModel() { }
bool OnActivate(){
init_filetypes(); // see todo list above.
return true;
}
};
CSynapseServer* g_pSynapseServer = NULL;
CSynapseClientModel g_SynapseClient;
extern "C" CSynapseClient * SYNAPSE_DLL_EXPORT Synapse_EnumerateInterfaces( const char *version, CSynapseServer *pServer ){
if ( strcmp( version, SYNAPSE_VERSION ) ) {
Syn_Printf( "ERROR: synapse API version mismatch: should be '" SYNAPSE_VERSION "', got '%s'\n", version );
return NULL;
}
g_pSynapseServer = pServer;
g_pSynapseServer->IncRef();
Set_Syn_Printf( g_pSynapseServer->Get_Syn_Printf() );
add_model_apis( g_SynapseClient ); // see todo list above.
g_SynapseClient.AddAPI( PLUGIN_MAJOR, "sprite", sizeof( _QERPluginTable ) );
g_SynapseClient.AddAPI( RADIANT_MAJOR, NULL, sizeof( g_FuncTable ), SYN_REQUIRE, &g_FuncTable );
g_SynapseClient.AddAPI( QGL_MAJOR, NULL, sizeof( g_QglTable ), SYN_REQUIRE, &g_QglTable );
g_SynapseClient.AddAPI( SHADERS_MAJOR, "*", sizeof( g_ShadersTable ), SYN_REQUIRE, &g_ShadersTable );
return &g_SynapseClient;
}
bool CSynapseClientModel::RequestAPI( APIDescriptor_t *pAPI ){
if ( !strcmp( pAPI->major_name, MODEL_MAJOR ) ) {
_QERPlugModelTable* pTable = static_cast<_QERPlugModelTable*>( pAPI->mpTable );
if ( !strcmp( pAPI->minor_name, "sprite" ) ) {
pTable->m_pfnLoadModel = &LoadSpriteModel;
return true;
}
}
Syn_Printf( "ERROR: RequestAPI( '%s' ) not found in '%s'\n", pAPI->major_name, GetInfo() );
return false;
}
#include "version.h"
const char* CSynapseClientModel::GetInfo(){
return "Sprite Model module built " __DATE__ " " RADIANT_VERSION;
}
const char* CSynapseClientModel::GetName(){
return "sprite";
}