netradiant-custom/plugins/md3model/md5.cpp
2021-05-24 20:23:09 +03:00

441 lines
14 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "md5.h"
#include "iscriplib.h"
#include "imodel.h"
#include "archivelib.h"
#include "stringio.h"
#include "model.h"
//#define MD5_RETURN_FALSE_IF_FAIL( expression ) if ( !( expression ) ) { globalErrorStream() << "md5 parse failed: " # expression "\n"; return false; } else
#define MD5_RETURN_FALSE_IF_FAIL( expression ) do{ if ( !( expression ) ) { globalErrorStream() << "md5 parse failed: " # expression "\n"; return false; } }while( 0 )
bool MD5_parseToken( Tokeniser& tokeniser, const char* string ){
const char* token = tokeniser.getToken();
MD5_RETURN_FALSE_IF_FAIL( token != 0 );
return string_equal( token, string );
}
bool MD5_parseFloat( Tokeniser& tokeniser, float& f ){
const char* token = tokeniser.getToken();
MD5_RETURN_FALSE_IF_FAIL( token != 0 );
return string_parse_float( token, f );
}
bool MD5_parseString( Tokeniser& tokeniser, const char*& s ){
const char* token = tokeniser.getToken();
MD5_RETURN_FALSE_IF_FAIL( token != 0 );
s = token;
return true;
}
bool MD5_parseInteger( Tokeniser& tokeniser, int& i ){
const char* token = tokeniser.getToken();
MD5_RETURN_FALSE_IF_FAIL( token != 0 );
return string_parse_int( token, i );
}
bool MD5_parseSize( Tokeniser& tokeniser, std::size_t& i ){
const char* token = tokeniser.getToken();
MD5_RETURN_FALSE_IF_FAIL( token != 0 );
return string_parse_size( token, i );
}
bool MD5_parseVector3( Tokeniser& tokeniser, Vector3& v ){
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "(" ) );
MD5_RETURN_FALSE_IF_FAIL( MD5_parseFloat( tokeniser, v.x() ) );
MD5_RETURN_FALSE_IF_FAIL( MD5_parseFloat( tokeniser, v.y() ) );
MD5_RETURN_FALSE_IF_FAIL( MD5_parseFloat( tokeniser, v.z() ) );
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, ")" ) );
return true;
}
template<typename Element>
inline Element float_squared( const Element& f ){
return f * f;
}
class MD5Joint
{
public:
int parent;
Vector3 position;
Vector4 rotation;
};
typedef Array<MD5Joint> MD5Joints;
class MD5Vert
{
public:
std::size_t index;
float u;
float v;
std::size_t weight_index;
std::size_t weight_count;
};
typedef Array<MD5Vert> MD5Verts;
class MD5Tri
{
public:
std::size_t index;
std::size_t a;
std::size_t b;
std::size_t c;
};
typedef Array<MD5Tri> MD5Tris;
class MD5Weight
{
public:
std::size_t index;
std::size_t joint;
float t;
Vector3 v;
};
typedef Array<MD5Weight> MD5Weights;
typedef float MD5Component;
typedef Array<MD5Component> MD5Components;
class MD5Frame
{
public:
MD5Components m_components;
};
typedef Array<MD5Weight> MD5Weights;
bool MD5_parseVersion( Tokeniser& tokeniser ){
{
const char* versionKey = tokeniser.getToken();
if ( versionKey == 0 || !string_equal( versionKey, "MD5Version" ) ) {
globalErrorStream() << "not a valid md5 file\n";
return false;
}
}
{
const char* versionValue = tokeniser.getToken();
if ( versionValue == 0 || !string_equal( versionValue, "10" ) ) {
globalErrorStream() << "only md5 version 10 supported\n";
return false;
}
}
return true;
}
bool MD5Anim_parse( Tokeniser& tokeniser ){
MD5_RETURN_FALSE_IF_FAIL( MD5_parseVersion( tokeniser ) );
tokeniser.nextLine();
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "commandline" ) );
const char* commandline;
MD5_RETURN_FALSE_IF_FAIL( MD5_parseString( tokeniser, commandline ) );
tokeniser.nextLine();
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "numFrames" ) );
std::size_t numFrames;
MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, numFrames ) );
tokeniser.nextLine();
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "numJoints" ) );
std::size_t numJoints;
MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, numJoints ) );
tokeniser.nextLine();
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "frameRate" ) );
std::size_t frameRate;
MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, frameRate ) );
tokeniser.nextLine();
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "numAnimatedComponents" ) );
std::size_t numAnimatedComponents;
MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, numAnimatedComponents ) );
tokeniser.nextLine();
// parse hierarchy
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "hierarchy" ) );
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "{" ) );
tokeniser.nextLine();
for ( std::size_t i = 0; i < numJoints; ++i )
{
const char* name;
MD5_RETURN_FALSE_IF_FAIL( MD5_parseString( tokeniser, name ) );
int parent;
MD5_RETURN_FALSE_IF_FAIL( MD5_parseInteger( tokeniser, parent ) );
std::size_t flags;
MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, flags ) );
std::size_t index;
MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, index ) );
tokeniser.nextLine();
}
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "}" ) );
tokeniser.nextLine();
// parse bounds
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "bounds" ) );
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "{" ) );
tokeniser.nextLine();
for ( std::size_t i = 0; i < numFrames; ++i )
{
Vector3 mins;
MD5_RETURN_FALSE_IF_FAIL( MD5_parseVector3( tokeniser, mins ) );
Vector3 maxs;
MD5_RETURN_FALSE_IF_FAIL( MD5_parseVector3( tokeniser, maxs ) );
tokeniser.nextLine();
}
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "}" ) );
tokeniser.nextLine();
// parse baseframe
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "baseframe" ) );
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "{" ) );
tokeniser.nextLine();
for ( std::size_t i = 0; i < numJoints; ++i )
{
Vector3 position;
MD5_RETURN_FALSE_IF_FAIL( MD5_parseVector3( tokeniser, position ) );
Vector3 rotation;
MD5_RETURN_FALSE_IF_FAIL( MD5_parseVector3( tokeniser, rotation ) );
tokeniser.nextLine();
}
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "}" ) );
tokeniser.nextLine();
// parse frames
for ( std::size_t i = 0; i < numFrames; ++i )
{
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "frame" ) );
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "{" ) );
tokeniser.nextLine();
for ( std::size_t i = 0; i < numAnimatedComponents; ++i )
{
float component;
MD5_RETURN_FALSE_IF_FAIL( MD5_parseFloat( tokeniser, component ) );
tokeniser.nextLine();
}
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "}" ) );
tokeniser.nextLine();
}
return true;
}
bool MD5Model_parse( Model& model, Tokeniser& tokeniser ){
MD5_RETURN_FALSE_IF_FAIL( MD5_parseVersion( tokeniser ) );
tokeniser.nextLine();
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "commandline" ) );
const char* commandline;
MD5_RETURN_FALSE_IF_FAIL( MD5_parseString( tokeniser, commandline ) );
tokeniser.nextLine();
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "numJoints" ) );
std::size_t numJoints;
MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, numJoints ) );
tokeniser.nextLine();
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "numMeshes" ) );
std::size_t numMeshes;
MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, numMeshes ) );
tokeniser.nextLine();
MD5Joints joints( numJoints );
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "joints" ) );
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "{" ) );
tokeniser.nextLine();
for ( MD5Joints::iterator i = joints.begin(); i != joints.end(); ++i )
{
const char* jointName;
MD5_RETURN_FALSE_IF_FAIL( MD5_parseString( tokeniser, jointName ) );
MD5_RETURN_FALSE_IF_FAIL( MD5_parseInteger( tokeniser, ( *i ).parent ) );
MD5_RETURN_FALSE_IF_FAIL( MD5_parseVector3( tokeniser, ( *i ).position ) );
MD5_RETURN_FALSE_IF_FAIL( MD5_parseVector3( tokeniser, vector4_to_vector3( ( *i ).rotation ) ) );
( *i ).rotation.w() = -static_cast<float>( sqrt( 1.0f - ( float_squared( ( *i ).rotation.x() ) + float_squared( ( *i ).rotation.y() ) + float_squared( ( *i ).rotation.z() ) ) ) );
tokeniser.nextLine();
}
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "}" ) );
tokeniser.nextLine();
for ( std::size_t i = 0; i < numMeshes; ++i )
{
Surface& surface = model.newSurface();
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "mesh" ) );
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "{" ) );
tokeniser.nextLine();
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "shader" ) );
const char* shader;
MD5_RETURN_FALSE_IF_FAIL( MD5_parseString( tokeniser, shader ) );
surface.setShader( shader );
tokeniser.nextLine();
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "numverts" ) );
std::size_t numVerts;
MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, numVerts ) );
tokeniser.nextLine();
MD5Verts verts( numVerts );
for ( MD5Verts::iterator j = verts.begin(); j != verts.end(); ++j )
{
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "vert" ) );
MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, ( *j ).index ) );
MD5_RETURN_FALSE_IF_FAIL( ( *j ).index == std::size_t( j - verts.begin() ) );
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "(" ) );
MD5_RETURN_FALSE_IF_FAIL( MD5_parseFloat( tokeniser, ( *j ).u ) );
MD5_RETURN_FALSE_IF_FAIL( MD5_parseFloat( tokeniser, ( *j ).v ) );
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, ")" ) );
MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, ( *j ).weight_index ) );
MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, ( *j ).weight_count ) );
tokeniser.nextLine();
}
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "numtris" ) );
std::size_t numTris;
MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, numTris ) );
tokeniser.nextLine();
MD5Tris tris( numTris );
for ( MD5Tris::iterator j = tris.begin(); j != tris.end(); ++j )
{
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "tri" ) );
MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, ( *j ).index ) );
MD5_RETURN_FALSE_IF_FAIL( ( *j ).index == std::size_t( j - tris.begin() ) );
MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, ( *j ).a ) );
MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, ( *j ).b ) );
MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, ( *j ).c ) );
tokeniser.nextLine();
}
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "numweights" ) );
std::size_t numWeights;
MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, numWeights ) );
tokeniser.nextLine();
MD5Weights weights( numWeights );
for ( MD5Weights::iterator j = weights.begin(); j != weights.end(); ++j )
{
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "weight" ) );
MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, ( *j ).index ) );
MD5_RETURN_FALSE_IF_FAIL( ( *j ).index == std::size_t( j - weights.begin() ) );
MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, ( *j ).joint ) );
MD5_RETURN_FALSE_IF_FAIL( MD5_parseFloat( tokeniser, ( *j ).t ) );
MD5_RETURN_FALSE_IF_FAIL( MD5_parseVector3( tokeniser, ( *j ).v ) );
tokeniser.nextLine();
}
MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "}" ) );
tokeniser.nextLine();
for ( MD5Verts::iterator j = verts.begin(); j != verts.end(); ++j )
{
MD5Vert& vert = ( *j );
Vector3 skinned( 0, 0, 0 );
for ( std::size_t k = 0; k != vert.weight_count; ++k )
{
MD5Weight& weight = weights[vert.weight_index + k];
MD5Joint& joint = joints[weight.joint];
skinned += ( quaternion_transformed_point( joint.rotation, weight.v ) + joint.position ) * weight.t;
}
surface.vertices().push_back( ArbitraryMeshVertex( vertex3f_for_vector3( skinned ), Normal3f( 0, 0, 0 ), TexCoord2f( vert.u, vert.v ) ) );
}
for ( MD5Tris::iterator j = tris.begin(); j != tris.end(); ++j )
{
MD5Tri& tri = ( *j );
surface.indices().insert( RenderIndex( tri.a ) );
surface.indices().insert( RenderIndex( tri.b ) );
surface.indices().insert( RenderIndex( tri.c ) );
}
for ( Surface::indices_t::iterator j = surface.indices().begin(); j != surface.indices().end(); j += 3 )
{
ArbitraryMeshVertex& a = surface.vertices()[*( j + 0 )];
ArbitraryMeshVertex& b = surface.vertices()[*( j + 1 )];
ArbitraryMeshVertex& c = surface.vertices()[*( j + 2 )];
Vector3 weightedNormal(
vector3_cross(
reinterpret_cast<const Vector3&>( c.vertex ) - reinterpret_cast<const Vector3&>( a.vertex ),
reinterpret_cast<const Vector3&>( b.vertex ) - reinterpret_cast<const Vector3&>( a.vertex )
)
);
reinterpret_cast<Vector3&>( a.normal ) += weightedNormal;
reinterpret_cast<Vector3&>( b.normal ) += weightedNormal;
reinterpret_cast<Vector3&>( c.normal ) += weightedNormal;
}
for ( Surface::vertices_t::iterator j = surface.vertices().begin(); j != surface.vertices().end(); ++j )
{
vector3_normalise( reinterpret_cast<Vector3&>( ( *j ).normal ) );
}
surface.updateAABB();
}
model.updateAABB();
return true;
}
void MD5Model_construct( Model& model, TextInputStream& inputStream ){
Tokeniser& tokeniser = GlobalScriptLibrary().m_pfnNewSimpleTokeniser( inputStream );
MD5Model_parse( model, tokeniser );
tokeniser.release();
}
scene::Node& MD5Model_new( TextInputStream& inputStream ){
ModelNode* modelNode = new ModelNode();
MD5Model_construct( modelNode->model(), inputStream );
return modelNode->node();
}
scene::Node& loadMD5Model( ArchiveFile& file ){
BinaryToTextInputStream<InputStream> inputStream( file.getInputStream() );
return MD5Model_new( inputStream );
}