netradiant-custom/contrib/meshtex/GenericDialog.cpp
2021-05-24 20:23:09 +03:00

269 lines
7.4 KiB
C++

/**
* @file GenericDialog.cpp
* Implements the GenericDialog class.
* @ingroup generic-ui
*/
/*
* Copyright 2012 Joel Baxter
*
* This file is part of MeshTex.
*
* MeshTex is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* MeshTex is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with MeshTex. If not, see <http://www.gnu.org/licenses/>.
*/
#include <gtk/gtk.h>
#include "GenericDialog.h"
#include "GenericPluginUI.h"
/**
* Constructor. Create the GTK+ widget for the dialog window (not visible
* yet). Initialize callback IDs to zero (invalid). Note that as this is a
* protected method, GenericDialog objects cannot be created directly; only
* subclasses of GenericDialog can be created.
*
* @param key Unique key to identify this dialog widget.
*/
GenericDialog::GenericDialog(const std::string& key) :
_dialog(gtk_window_new(GTK_WINDOW_TOPLEVEL)),
_window(NULL),
_key(key),
_okCallbackID(0),
_applyCallbackID(0),
_cancelCallbackID(0)
{
// XXX Should we go ahead invoke CreateWindowCloseCallback here (and make it
// private) rather than leaving that to the subclass constructors? Depends on
// whether it's plausible that a dialog would ever NOT want the usual
// handling for the close event.
}
/**
* Virtual destructor. Destroy the GTK+ dialog widget (and therefore its
* contained widgets) if necessary.
*/
GenericDialog::~GenericDialog()
{
if (_dialog != NULL)
{
gtk_widget_destroy(_dialog);
}
}
/**
* Get the unique key that identifies this dialog widget.
*
* @return The key.
*/
const std::string&
GenericDialog::GetKey() const
{
return _key;
}
/**
* Mark this window widget as a modal dialog for a parent window.
*
* @param window The parent window.
*/
void
GenericDialog::SetWindow(GtkWidget *window)
{
// Remember the parent window.
_window = window;
// Mark this widget as a modal dialog for it.
if (_dialog != NULL)
{
gtk_window_set_transient_for(GTK_WINDOW(_dialog), GTK_WINDOW(_window));
}
}
/**
* Raise this dialog window to the top of the window stack.
*/
void
GenericDialog::Raise()
{
// Don't bother if not visible.
if (gtk_widget_get_visible(_dialog))
{
gdk_window_raise(gtk_widget_get_window( _dialog ));
}
}
/**
* Make this dialog window visible and foreground.
*
* @param triggerCommand The command token that summoned the dialog.
*/
void
GenericDialog::Show(const std::string& triggerCommand)
{
// Remember the command token that summoned the dialog; subclasses can make
// use of this information.
_triggerCommand = triggerCommand;
// Show the window if it is currently hidden.
if (!gtk_widget_get_visible(_dialog))
{
gtk_widget_show(_dialog);
}
// Raise the window to the top of the stack.
Raise();
}
/**
* Hide this dialog window.
*/
void
GenericDialog::Hide()
{
// Bail out if the window is already invisible.
if (!gtk_widget_get_visible(_dialog))
{
return;
}
// Hide the window.
gtk_widget_hide(_dialog);
// If there's a parent window, raise it to the top of the stack.
if (_window == NULL)
{
return;
}
gdk_window_raise(gtk_widget_get_window(_window));
}
/**
* Default handler for Apply logic. This method should be overridden by
* subclass implementations that need to execute some logic when OK or Apply
* is clicked. The return value should be the success of that logic. A
* successful OK will cause the window to be hidden.
*
* @return true if the apply logic executed; always the case in this skeleton
* implementation.
*/
bool
GenericDialog::Apply()
{
// Default logic does nothing.
return true;
}
/**
* Callback for window-close event.
*
* @param widget This dialog window widget.
* @param event The event that instigated the callback.
* @param callbackID Unique numerical ID for the callback.
*
* @return TRUE as defined by glib.
*/
gint
GenericDialog::CloseEventCallback(GtkWidget *widget,
GdkEvent* event,
gpointer callbackID)
{
// All we need to do is hide the window.
Hide();
return TRUE;
}
/**
* Callback for clicking on OK/Apply/Cancel button.
*
* @param widget This dialog window widget.
* @param callbackID Unique numerical ID for the callback.
*/
void
GenericDialog::FinalizeCallback(GtkWidget *widget,
gpointer callbackID)
{
// Assume success until we have to do something.
bool success = true;
// If this is not a Cancel callback, run the Apply logic.
if (callbackID != _cancelCallbackID)
{
success = Apply();
}
// Hide the window if this is a cancel or a successful OK callback.
if (success && callbackID != _applyCallbackID)
{
Hide();
}
}
/**
* Register the callback for the close-window event.
*/
void
GenericDialog::CreateWindowCloseCallback()
{
// The close-window event will trigger the CloseEventCallback method.
const GenericPluginUI::DialogEventCallbackMethod
<GenericDialog, &GenericDialog::CloseEventCallback> closeCallback(*this);
UIInstance().RegisterDialogEventCallback(_dialog, "delete_event", closeCallback);
}
/**
* Register the callback for the OK button.
*
* @param button The OK button widget.
*/
void
GenericDialog::CreateOkButtonCallback(GtkWidget *button)
{
// Clicking the OK button will trigger the FinalizeCallback method. Since
// FinalizeCallback can be used for multiple buttons, we'll save the specific
// callback ID associated with the OK button.
const GenericPluginUI::DialogSignalCallbackMethod
<GenericDialog, &GenericDialog::FinalizeCallback> finalizeCallback(*this);
_okCallbackID =
UIInstance().RegisterDialogSignalCallback(button, "clicked", finalizeCallback);
}
/**
* Register the callback for the Apply button.
*
* @param button The Apply button widget.
*/
void
GenericDialog::CreateApplyButtonCallback(GtkWidget *button)
{
// Clicking the Apply button will trigger the FinalizeCallback method. Since
// FinalizeCallback can be used for multiple buttons, we'll save the specific
// callback ID associated with the Apply button.
const GenericPluginUI::DialogSignalCallbackMethod
<GenericDialog, &GenericDialog::FinalizeCallback> finalizeCallback(*this);
_applyCallbackID =
UIInstance().RegisterDialogSignalCallback(button, "clicked", finalizeCallback);
}
/**
* Register the callback for the Cancel button.
*
* @param button The Cancel button widget.
*/
void
GenericDialog::CreateCancelButtonCallback(GtkWidget *button)
{
// Clicking the Cancel button will trigger the FinalizeCallback method. Since
// FinalizeCallback can be used for multiple buttons, we'll save the specific
// callback ID associated with the Cancel button.
const GenericPluginUI::DialogSignalCallbackMethod
<GenericDialog, &GenericDialog::FinalizeCallback> finalizeCallback(*this);
_cancelCallbackID =
UIInstance().RegisterDialogSignalCallback(button, "clicked", finalizeCallback);
}