netradiant-custom/tools/quake3/q3map2
rpolzer ef9e16cdb9 fix deluxemap when lit from the wrong side as good as possible (by ignoring the deluxemap contribution). now the invariant "deluxemap vector points away from the surface" should hold.
cull none + deluxemapping still is broken by design, but less broken now.


git-svn-id: svn://svn.icculus.org/netradiant/trunk@111 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-30 13:29:31 +00:00
..
.patchsets add the branch-manager for q3map2 too 2008-09-14 15:48:21 +00:00
branch-manager add the branch-manager for q3map2 too 2008-09-14 15:48:21 +00:00
brush_primit.c initial 2008-09-13 18:28:57 +00:00
brush.c initial 2008-09-13 18:28:57 +00:00
bsp.c complain more loudly about wrong compile flags 2008-09-24 07:04:05 +00:00
bspfile_abstract.c initial 2008-09-13 18:28:57 +00:00
bspfile_ibsp.c initial 2008-09-13 18:28:57 +00:00
bspfile_rbsp.c initial 2008-09-13 18:28:57 +00:00
changelog.q3map1 initial 2008-09-13 18:28:57 +00:00
changelog.q3map2.txt initial 2008-09-13 18:28:57 +00:00
convert_ase.c initial 2008-09-13 18:28:57 +00:00
convert_map.c initial 2008-09-13 18:28:57 +00:00
decals.c initial 2008-09-13 18:28:57 +00:00
facebsp.c initial 2008-09-13 18:28:57 +00:00
fog.c initial 2008-09-13 18:28:57 +00:00
game_ef.h initial 2008-09-13 18:28:57 +00:00
game_etut.h initial 2008-09-13 18:28:57 +00:00
game_ja.h initial 2008-09-13 18:28:57 +00:00
game_jk2.h initial 2008-09-13 18:28:57 +00:00
game_nexuiz.h initial 2008-09-13 18:28:57 +00:00
game_qfusion.h initial 2008-09-13 18:28:57 +00:00
game_quake3.h initial 2008-09-13 18:28:57 +00:00
game_quakelive.h initial 2008-09-13 18:28:57 +00:00
game_sof2.h initial 2008-09-13 18:28:57 +00:00
game_t.h initial 2008-09-13 18:28:57 +00:00
game_tenebrae.h initial 2008-09-13 18:28:57 +00:00
game_tremulous.h initial 2008-09-13 18:28:57 +00:00
game_wolf.h initial 2008-09-13 18:28:57 +00:00
game_wolfet.h initial 2008-09-13 18:28:57 +00:00
image.c initial 2008-09-13 18:28:57 +00:00
leakfile.c initial 2008-09-13 18:28:57 +00:00
light_bounce.c initial 2008-09-13 18:28:57 +00:00
light_shadows.c initial 2008-09-13 18:28:57 +00:00
light_trace.c limits raising patch from mikeeusa 2008-09-21 19:10:39 +00:00
light_ydnar.c fix deluxemap when lit from the wrong side as good as possible (by ignoring the deluxemap contribution). now the invariant "deluxemap vector points away from the surface" should hold. 2008-09-30 13:29:31 +00:00
light.c remove not-normalized deluxemap support again - it did not look any better, still had enough of the usual deluxe drawbacks 2008-09-30 12:20:22 +00:00
lightmaps_ydnar.c remove not-normalized deluxemap support again - it did not look any better, still had enough of the usual deluxe drawbacks 2008-09-30 12:20:22 +00:00
lightmaps.c initial 2008-09-13 18:28:57 +00:00
listen.pl initial 2008-09-13 18:28:57 +00:00
main.c s/GtkRadiant/NetRadiant/ 2008-09-17 13:32:43 +00:00
map.c initial 2008-09-13 18:28:57 +00:00
mesh.c initial 2008-09-13 18:28:57 +00:00
model.c initial 2008-09-13 18:28:57 +00:00
patch.c initial 2008-09-13 18:28:57 +00:00
path_init.c initial 2008-09-13 18:28:57 +00:00
portals.c initial 2008-09-13 18:28:57 +00:00
prtfile.c initial 2008-09-13 18:28:57 +00:00
q3map2.h remove not-normalized deluxemap support again - it did not look any better, still had enough of the usual deluxe drawbacks 2008-09-30 12:20:22 +00:00
q3map2.ico initial 2008-09-13 18:28:57 +00:00
q3map2.rc initial 2008-09-13 18:28:57 +00:00
shaders.c fix dotproduct2 2008-09-23 14:56:52 +00:00
surface_extra.c initial 2008-09-13 18:28:57 +00:00
surface_foliage.c initial 2008-09-13 18:28:57 +00:00
surface_fur.c initial 2008-09-13 18:28:57 +00:00
surface_meta.c limits raising patch from mikeeusa 2008-09-21 19:10:39 +00:00
surface.c -minsamplesize 2008-09-22 11:07:44 +00:00
tjunction.c limits raising patch from mikeeusa 2008-09-21 19:10:39 +00:00
tree.c initial 2008-09-13 18:28:57 +00:00
vis.c complain more loudly about wrong compile flags 2008-09-24 07:04:05 +00:00
visflow.c initial 2008-09-13 18:28:57 +00:00
writebsp.c initial 2008-09-13 18:28:57 +00:00