netradiant-custom/tools/quake3/q3map2/main.c
2019-12-20 08:02:06 +03:00

2206 lines
59 KiB
C

/* -------------------------------------------------------------------------------
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-------------------------------------------------------------------------------
This code has been altered significantly from its original form, to support
several games based on the Quake III Arena engine, in the form of "Q3Map2."
------------------------------------------------------------------------------- */
/* marker */
#define MAIN_C
/* dependencies */
#include "q3map2.h"
/*
Random()
returns a pseudorandom number between 0 and 1
*/
vec_t Random( void ){
return (vec_t) rand() / RAND_MAX;
}
char *Q_strncpyz( char *dst, const char *src, size_t len ) {
if ( len == 0 ) {
abort();
}
strncpy( dst, src, len );
dst[ len - 1 ] = '\0';
return dst;
}
char *Q_strcat( char *dst, size_t dlen, const char *src ) {
size_t n = strlen( dst );
if ( n > dlen ) {
abort(); /* buffer overflow */
}
return Q_strncpyz( dst + n, src, dlen - n );
}
char *Q_strncat( char *dst, size_t dlen, const char *src, size_t slen ) {
size_t n = strlen( dst );
if ( n > dlen ) {
abort(); /* buffer overflow */
}
return Q_strncpyz( dst + n, src, MIN( slen, dlen - n ) );
}
/*
ExitQ3Map()
cleanup routine
*/
static void ExitQ3Map( void ){
/* flush xml send buffer, shut down connection */
Broadcast_Shutdown();
BSPFilesCleanup();
if ( mapDrawSurfs != NULL ) {
free( mapDrawSurfs );
}
}
/*
MD4BlockChecksum()
calculates an md4 checksum for a block of data
*/
static int MD4BlockChecksum( void *buffer, int length ){
return Com_BlockChecksum( buffer, length );
}
/*
FixAAS()
resets an aas checksum to match the given BSP
*/
int FixAAS( int argc, char **argv ){
int length, checksum;
void *buffer;
FILE *file;
char aas[ 1024 ], **ext;
char *exts[] =
{
".aas",
"_b0.aas",
"_b1.aas",
NULL
};
/* arg checking */
if ( argc < 2 ) {
Sys_Printf( "Usage: q3map -fixaas [-v] <mapname>\n" );
return 0;
}
/* do some path mangling */
strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
StripExtension( source );
DefaultExtension( source, ".bsp" );
/* note it */
Sys_Printf( "--- FixAAS ---\n" );
/* load the bsp */
Sys_Printf( "Loading %s\n", source );
length = LoadFile( source, &buffer );
/* create bsp checksum */
Sys_Printf( "Creating checksum...\n" );
checksum = LittleLong( MD4BlockChecksum( buffer, length ) );
/* write checksum to aas */
ext = exts;
while ( *ext )
{
/* mangle name */
strcpy( aas, source );
StripExtension( aas );
strcat( aas, *ext );
Sys_Printf( "Trying %s\n", aas );
ext++;
/* fix it */
file = fopen( aas, "r+b" );
if ( !file ) {
continue;
}
if ( fwrite( &checksum, 4, 1, file ) != 1 ) {
Error( "Error writing checksum to %s", aas );
}
fclose( file );
}
/* return to sender */
return 0;
}
void FixDOSName( char *src ){
if ( src == NULL ) {
return;
}
while ( *src )
{
if ( *src == '\\' ) {
*src = '/';
}
src++;
}
}
/*
Check if newcoming texture is unique and not excluded
*/
void tex2list( char* texlist, int *texnum, char* EXtex, int *EXtexnum ){
int i;
if ( token[0] == '\0') return;
StripExtension( token );
FixDOSName( token );
for ( i = 0; i < *texnum; i++ ){
if ( !Q_stricmp( texlist + i*65, token ) ) return;
}
for ( i = 0; i < *EXtexnum; i++ ){
if ( !Q_stricmp( EXtex + i*65, token ) ) return;
}
strcpy ( texlist + (*texnum)*65, token );
(*texnum)++;
return;
}
/* 4 repack */
void tex2list2( char* texlist, int *texnum, char* EXtex, int *EXtexnum, char* rEXtex, int *rEXtexnum ){
int i;
if ( token[0] == '\0') return;
//StripExtension( token );
char* dot = strrchr( token, '.' );
if ( dot != NULL){
if ( Q_stricmp( dot, ".tga" ) && Q_stricmp( dot, ".jpg" ) && Q_stricmp( dot, ".png" ) ){
Sys_FPrintf( SYS_WRN, "WARNING4: %s : weird or missing extension in shader\n", token );
}
else{
*dot = '\0';
}
}
FixDOSName( token );
strcpy ( texlist + (*texnum)*65, token );
strcat( token, ".tga" );
/* exclude */
for ( i = 0; i < *texnum; i++ ){
if ( !Q_stricmp( texlist + i*65, texlist + (*texnum)*65 ) ) return;
}
for ( i = 0; i < *EXtexnum; i++ ){
if ( !Q_stricmp( EXtex + i*65, texlist + (*texnum)*65 ) ) return;
}
for ( i = 0; i < *rEXtexnum; i++ ){
if ( !Q_stricmp( rEXtex + i*65, texlist + (*texnum)*65 ) ) return;
}
(*texnum)++;
return;
}
/*
Check if newcoming res is unique
*/
void res2list( char* data, int *num ){
int i;
if ( strlen( data + (*num)*65 ) > 64 ){
Sys_FPrintf( SYS_WRN, "WARNING6: %s : path too long.\n", data + (*num)*65 );
}
while ( *( data + (*num)*65 ) == '\\' || *( data + (*num)*65 ) == '/' ){
char* cut = data + (*num)*65 + 1;
strcpy( data + (*num)*65, cut );
}
if ( *( data + (*num)*65 ) == '\0') return;
for ( i = 0; i < *num; i++ ){
if ( !Q_stricmp( data + i*65, data + (*num)*65 ) ) return;
}
(*num)++;
return;
}
void parseEXblock ( char* data, int *num, const char *exName ){
if ( !GetToken( qtrue ) || strcmp( token, "{" ) ) {
Error( "ReadExclusionsFile: %s, line %d: { not found", exName, scriptline );
}
while ( 1 )
{
if ( !GetToken( qtrue ) ) {
break;
}
if ( !strcmp( token, "}" ) ) {
break;
}
if ( token[0] == '{' ) {
Error( "ReadExclusionsFile: %s, line %d: brace, opening twice in a row.", exName, scriptline );
}
/* add to list */
strcpy( data + (*num)*65, token );
(*num)++;
}
return;
}
char q3map2path[1024];
/*
pk3BSPMain()
map autopackager, works for Q3 type of shaders and ents
*/
int pk3BSPMain( int argc, char **argv ){
int i, j, len;
qboolean dbg = qfalse, png = qfalse, packFAIL = qfalse;
/* process arguments */
for ( i = 1; i < ( argc - 1 ); i++ ){
if ( !strcmp( argv[ i ], "-dbg" ) ) {
dbg = qtrue;
}
else if ( !strcmp( argv[ i ], "-png" ) ) {
png = qtrue;
}
}
/* do some path mangling */
strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
StripExtension( source );
DefaultExtension( source, ".bsp" );
/* load the bsp */
Sys_Printf( "Loading %s\n", source );
LoadBSPFile( source );
ParseEntities();
char packname[ 1024 ], packFailName[ 1024 ], base[ 1024 ], nameOFmap[ 1024 ], temp[ 1024 ];
/* copy map name */
strcpy( base, source );
StripExtension( base );
/* extract map name */
len = strlen( base ) - 1;
while ( len > 0 && base[ len ] != '/' && base[ len ] != '\\' )
len--;
strcpy( nameOFmap, &base[ len + 1 ] );
qboolean drawsurfSHs[1024] = { qfalse };
for ( i = 0; i < numBSPDrawSurfaces; i++ ){
/* can't exclude nodraw patches here (they want shaders :0!) */
//if ( !( bspDrawSurfaces[i].surfaceType == 2 && bspDrawSurfaces[i].numIndexes == 0 ) ) drawsurfSHs[bspDrawSurfaces[i].shaderNum] = qtrue;
drawsurfSHs[ bspDrawSurfaces[i].shaderNum ] = qtrue;
//Sys_Printf( "%s\n", bspShaders[bspDrawSurfaces[i].shaderNum].shader );
}
int pk3ShadersN = 0;
char* pk3Shaders = (char *)calloc( 1024*65, sizeof( char ) );
int pk3SoundsN = 0;
char* pk3Sounds = (char *)calloc( 1024*65, sizeof( char ) );
int pk3ShaderfilesN = 0;
char* pk3Shaderfiles = (char *)calloc( 1024*65, sizeof( char ) );
int pk3TexturesN = 0;
char* pk3Textures = (char *)calloc( 1024*65, sizeof( char ) );
int pk3VideosN = 0;
char* pk3Videos = (char *)calloc( 1024*65, sizeof( char ) );
for ( i = 0; i < numBSPShaders; i++ ){
if ( drawsurfSHs[i] ){
strcpy( pk3Shaders + pk3ShadersN*65, bspShaders[i].shader );
res2list( pk3Shaders, &pk3ShadersN );
//pk3ShadersN++;
//Sys_Printf( "%s\n", bspShaders[i].shader );
}
}
/* Ent keys */
epair_t *ep;
for ( ep = entities[0].epairs; ep != NULL; ep = ep->next )
{
if ( !Q_strncasecmp( ep->key, "vertexremapshader", 17 ) ) {
sscanf( ep->value, "%*[^;] %*[;] %s", pk3Shaders + pk3ShadersN*65 );
res2list( pk3Shaders, &pk3ShadersN );
}
}
strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[0], "music" ) );
if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' ){
FixDOSName( pk3Sounds + pk3SoundsN*65 );
DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
res2list( pk3Sounds, &pk3SoundsN );
}
for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
{
strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[i], "noise" ) );
if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' && *( pk3Sounds + pk3SoundsN*65 ) != '*' ){
FixDOSName( pk3Sounds + pk3SoundsN*65 );
DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
res2list( pk3Sounds, &pk3SoundsN );
}
if ( !Q_stricmp( ValueForKey( &entities[i], "classname" ), "func_plat" ) ){
strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_strt.wav");
res2list( pk3Sounds, &pk3SoundsN );
strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_end.wav");
res2list( pk3Sounds, &pk3SoundsN );
}
if ( !Q_stricmp( ValueForKey( &entities[i], "classname" ), "target_push" ) ){
if ( !(IntForKey( &entities[i], "spawnflags") & 1) ){
strcpy( pk3Sounds + pk3SoundsN*65, "sound/misc/windfly.wav");
res2list( pk3Sounds, &pk3SoundsN );
}
}
strcpy( pk3Shaders + pk3ShadersN*65, ValueForKey( &entities[i], "targetShaderNewName" ) );
res2list( pk3Shaders, &pk3ShadersN );
}
//levelshot
sprintf( pk3Shaders + pk3ShadersN*65, "levelshots/%s", nameOFmap );
res2list( pk3Shaders, &pk3ShadersN );
if( dbg ){
Sys_Printf( "\n\tDrawsurface+ent calls....%i\n", pk3ShadersN );
for ( i = 0; i < pk3ShadersN; i++ ){
Sys_Printf( "%s\n", pk3Shaders + i*65 );
}
Sys_Printf( "\n\tSounds....%i\n", pk3SoundsN );
for ( i = 0; i < pk3SoundsN; i++ ){
Sys_Printf( "%s\n", pk3Sounds + i*65 );
}
}
vfsListShaderFiles( pk3Shaderfiles, &pk3ShaderfilesN );
if( dbg ){
Sys_Printf( "\n\tSchroider fileses.....%i\n", pk3ShaderfilesN );
for ( i = 0; i < pk3ShaderfilesN; i++ ){
Sys_Printf( "%s\n", pk3Shaderfiles + i*65 );
}
}
/* load exclusions file */
int ExTexturesN = 0;
char* ExTextures = (char *)calloc( 4096*65, sizeof( char ) );
int ExShadersN = 0;
char* ExShaders = (char *)calloc( 4096*65, sizeof( char ) );
int ExSoundsN = 0;
char* ExSounds = (char *)calloc( 4096*65, sizeof( char ) );
int ExShaderfilesN = 0;
char* ExShaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
int ExVideosN = 0;
char* ExVideos = (char *)calloc( 4096*65, sizeof( char ) );
int ExPureTexturesN = 0;
char* ExPureTextures = (char *)calloc( 4096*65, sizeof( char ) );
char* ExReasonShader[4096] = { NULL };
char* ExReasonShaderFile[4096] = { NULL };
char exName[ 1024 ];
byte *buffer;
int size;
strcpy( exName, q3map2path );
char *cut = strrchr( exName, '\\' );
char *cut2 = strrchr( exName, '/' );
if ( cut == NULL && cut2 == NULL ){
Sys_Warning( "Unable to load exclusions file.\n" );
goto skipEXfile;
}
if ( cut2 > cut ) cut = cut2;
cut[1] = '\0';
strcat( exName, game->arg );
strcat( exName, ".exclude" );
Sys_Printf( "Loading %s\n", exName );
size = TryLoadFile( exName, (void**) &buffer );
if ( size <= 0 ) {
Sys_Warning( "Unable to find exclusions file %s.\n", exName );
goto skipEXfile;
}
/* parse the file */
ParseFromMemory( (char *) buffer, size );
/* tokenize it */
while ( 1 )
{
/* test for end of file */
if ( !GetToken( qtrue ) ) {
break;
}
/* blocks */
if ( !Q_stricmp( token, "textures" ) ){
parseEXblock ( ExTextures, &ExTexturesN, exName );
}
else if ( !Q_stricmp( token, "shaders" ) ){
parseEXblock ( ExShaders, &ExShadersN, exName );
}
else if ( !Q_stricmp( token, "shaderfiles" ) ){
parseEXblock ( ExShaderfiles, &ExShaderfilesN, exName );
}
else if ( !Q_stricmp( token, "sounds" ) ){
parseEXblock ( ExSounds, &ExSoundsN, exName );
}
else if ( !Q_stricmp( token, "videos" ) ){
parseEXblock ( ExVideos, &ExVideosN, exName );
}
else{
Error( "ReadExclusionsFile: %s, line %d: unknown block name!\nValid ones are: textures, shaders, shaderfiles, sounds, videos.", exName, scriptline );
}
}
/* free the buffer */
free( buffer );
for ( i = 0; i < ExTexturesN; i++ ){
for ( j = 0; j < ExShadersN; j++ ){
if ( !Q_stricmp( ExTextures + i*65, ExShaders + j*65 ) ){
break;
}
}
if ( j == ExShadersN ){
strcpy ( ExPureTextures + ExPureTexturesN*65, ExTextures + i*65 );
ExPureTexturesN++;
}
}
skipEXfile:
if( dbg ){
Sys_Printf( "\n\tExTextures....%i\n", ExTexturesN );
for ( i = 0; i < ExTexturesN; i++ ) Sys_Printf( "%s\n", ExTextures + i*65 );
Sys_Printf( "\n\tExPureTextures....%i\n", ExPureTexturesN );
for ( i = 0; i < ExPureTexturesN; i++ ) Sys_Printf( "%s\n", ExPureTextures + i*65 );
Sys_Printf( "\n\tExShaders....%i\n", ExShadersN );
for ( i = 0; i < ExShadersN; i++ ) Sys_Printf( "%s\n", ExShaders + i*65 );
Sys_Printf( "\n\tExShaderfiles....%i\n", ExShaderfilesN );
for ( i = 0; i < ExShaderfilesN; i++ ) Sys_Printf( "%s\n", ExShaderfiles + i*65 );
Sys_Printf( "\n\tExSounds....%i\n", ExSoundsN );
for ( i = 0; i < ExSoundsN; i++ ) Sys_Printf( "%s\n", ExSounds + i*65 );
Sys_Printf( "\n\tExVideos....%i\n", ExVideosN );
for ( i = 0; i < ExVideosN; i++ ) Sys_Printf( "%s\n", ExVideos + i*65 );
}
/* can exclude pure textures right now, shouldn't create shaders for them anyway */
for ( i = 0; i < pk3ShadersN ; i++ ){
for ( j = 0; j < ExPureTexturesN ; j++ ){
if ( !Q_stricmp( pk3Shaders + i*65, ExPureTextures + j*65 ) ){
*( pk3Shaders + i*65 ) = '\0';
break;
}
}
}
//Parse Shader Files
/* hack */
endofscript = qtrue;
for ( i = 0; i < pk3ShaderfilesN; i++ ){
qboolean wantShader = qfalse, wantShaderFile = qfalse, ShaderFileExcluded = qfalse;
int shader;
char* reasonShader = NULL;
char* reasonShaderFile = NULL;
/* load the shader */
sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 );
SilentLoadScriptFile( temp, 0 );
if( dbg ) Sys_Printf( "\n\tentering %s\n", pk3Shaderfiles + i*65 );
/* do wanna le shader file? */
for ( j = 0; j < ExShaderfilesN; j++ ){
if ( !Q_stricmp( ExShaderfiles + j*65, pk3Shaderfiles + i*65 ) ){
ShaderFileExcluded = qtrue;
reasonShaderFile = ExShaderfiles + j*65;
break;
}
}
/* tokenize it */
/* check if shader file has to be excluded */
while ( !ShaderFileExcluded )
{
/* test for end of file */
if ( !GetToken( qtrue ) ) {
break;
}
/* does it contain restricted shaders/textures? */
for ( j = 0; j < ExShadersN; j++ ){
if ( !Q_stricmp( ExShaders + j*65, token ) ){
ShaderFileExcluded = qtrue;
reasonShader = ExShaders + j*65;
break;
}
}
if ( ShaderFileExcluded )
break;
for ( j = 0; j < ExPureTexturesN; j++ ){
if ( !Q_stricmp( ExPureTextures + j*65, token ) ){
ShaderFileExcluded = qtrue;
reasonShader = ExPureTextures + j*65;
break;
}
}
if ( ShaderFileExcluded )
break;
/* handle { } section */
if ( !GetToken( qtrue ) ) {
break;
}
if ( strcmp( token, "{" ) ) {
Error( "ParseShaderFile: %s, line %d: { not found!\nFound instead: %s\nFile location be: %s",
temp, scriptline, token, g_strLoadedFileLocation );
}
while ( 1 )
{
/* get the next token */
if ( !GetToken( qtrue ) ) {
break;
}
if ( !strcmp( token, "}" ) ) {
break;
}
/* parse stage directives */
if ( !strcmp( token, "{" ) ) {
while ( 1 )
{
if ( !GetToken( qtrue ) ) {
break;
}
if ( !strcmp( token, "}" ) ) {
break;
}
}
}
}
}
/* tokenize it again */
SilentLoadScriptFile( temp, 0 );
while ( 1 )
{
/* test for end of file */
if ( !GetToken( qtrue ) ) {
break;
}
//dump shader names
if( dbg ) Sys_Printf( "%s\n", token );
/* do wanna le shader? */
wantShader = qfalse;
for ( j = 0; j < pk3ShadersN; j++ ){
if ( !Q_stricmp( pk3Shaders + j*65, token) ){
shader = j;
wantShader = qtrue;
break;
}
}
/* handle { } section */
if ( !GetToken( qtrue ) ) {
break;
}
if ( strcmp( token, "{" ) ) {
Error( "ParseShaderFile: %s, line %d: { not found!\nFound instead: %s\nFile location be: %s",
temp, scriptline, token, g_strLoadedFileLocation );
}
qboolean hasmap = qfalse;
while ( 1 )
{
/* get the next token */
if ( !GetToken( qtrue ) ) {
break;
}
if ( !strcmp( token, "}" ) ) {
break;
}
/* -----------------------------------------------------------------
shader stages (passes)
----------------------------------------------------------------- */
/* parse stage directives */
if ( !strcmp( token, "{" ) ) {
while ( 1 )
{
if ( !GetToken( qtrue ) ) {
break;
}
if ( !strcmp( token, "}" ) ) {
break;
}
if ( !strcmp( token, "{" ) ) {
Sys_FPrintf( SYS_WRN, "WARNING9: %s : line %d : opening brace inside shader stage\n", temp, scriptline );
}
if ( !Q_stricmp( token, "mapComp" ) || !Q_stricmp( token, "mapNoComp" ) || !Q_stricmp( token, "animmapcomp" ) || !Q_stricmp( token, "animmapnocomp" ) ){
Sys_FPrintf( SYS_WRN, "WARNING7: %s : line %d : unsupported '%s' map directive\n", temp, scriptline, token );
}
/* skip the shader */
if ( !wantShader ) continue;
/* digest any images */
if ( !Q_stricmp( token, "map" ) ||
!Q_stricmp( token, "clampMap" ) ) {
hasmap = qtrue;
/* get an image */
GetToken( qfalse );
if ( token[ 0 ] != '*' && token[ 0 ] != '$' ) {
tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
}
}
else if ( !Q_stricmp( token, "animMap" ) ||
!Q_stricmp( token, "clampAnimMap" ) ) {
hasmap = qtrue;
GetToken( qfalse );// skip num
while ( TokenAvailable() ){
GetToken( qfalse );
tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
}
}
else if ( !Q_stricmp( token, "videoMap" ) ){
hasmap = qtrue;
GetToken( qfalse );
FixDOSName( token );
if ( strchr( token, '/' ) == NULL && strchr( token, '\\' ) == NULL ){
sprintf( temp, "video/%s", token );
strcpy( token, temp );
}
FixDOSName( token );
for ( j = 0; j < pk3VideosN; j++ ){
if ( !Q_stricmp( pk3Videos + j*65, token ) ){
goto away;
}
}
for ( j = 0; j < ExVideosN; j++ ){
if ( !Q_stricmp( ExVideos + j*65, token ) ){
goto away;
}
}
strcpy ( pk3Videos + pk3VideosN*65, token );
pk3VideosN++;
away:
j = 0;
}
}
}
else if ( !Q_strncasecmp( token, "implicit", 8 ) ){
Sys_FPrintf( SYS_WRN, "WARNING5: %s : line %d : unsupported %s shader\n", temp, scriptline, token );
}
/* skip the shader */
else if ( !wantShader ) continue;
/* -----------------------------------------------------------------
surfaceparm * directives
----------------------------------------------------------------- */
/* match surfaceparm */
else if ( !Q_stricmp( token, "surfaceparm" ) ) {
GetToken( qfalse );
if ( !Q_stricmp( token, "nodraw" ) ) {
wantShader = qfalse;
*( pk3Shaders + shader*65 ) = '\0';
}
}
/* skyparms <outer image> <cloud height> <inner image> */
else if ( !Q_stricmp( token, "skyParms" ) ) {
hasmap = qtrue;
/* get image base */
GetToken( qfalse );
/* ignore bogus paths */
if ( Q_stricmp( token, "-" ) && Q_stricmp( token, "full" ) ) {
strcpy ( temp, token );
sprintf( token, "%s_up", temp );
tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
sprintf( token, "%s_dn", temp );
tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
sprintf( token, "%s_lf", temp );
tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
sprintf( token, "%s_rt", temp );
tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
sprintf( token, "%s_bk", temp );
tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
sprintf( token, "%s_ft", temp );
tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
}
/* skip rest of line */
GetToken( qfalse );
GetToken( qfalse );
}
else if ( !Q_stricmp( token, "fogparms" ) ){
hasmap = qtrue;
}
}
//exclude shader
if ( wantShader ){
for ( j = 0; j < ExShadersN; j++ ){
if ( !Q_stricmp( ExShaders + j*65, pk3Shaders + shader*65 ) ){
wantShader = qfalse;
*( pk3Shaders + shader*65 ) = '\0';
break;
}
}
if ( !hasmap ){
wantShader = qfalse;
}
if ( wantShader ){
if ( ShaderFileExcluded ){
if ( reasonShaderFile != NULL ){
ExReasonShaderFile[ shader ] = reasonShaderFile;
}
else{
ExReasonShaderFile[ shader ] = ( char* ) calloc( 65, sizeof( char ) );
strcpy( ExReasonShaderFile[ shader ], pk3Shaderfiles + i*65 );
}
ExReasonShader[ shader ] = reasonShader;
}
else{
wantShaderFile = qtrue;
*( pk3Shaders + shader*65 ) = '\0';
}
}
}
}
if ( !wantShaderFile ){
*( pk3Shaderfiles + i*65 ) = '\0';
}
}
/* exclude stuff */
//wanted shaders from excluded .shaders
Sys_Printf( "\n" );
for ( i = 0; i < pk3ShadersN; i++ ){
if ( *( pk3Shaders + i*65 ) != '\0' && ( ExReasonShader[i] != NULL || ExReasonShaderFile[i] != NULL ) ){
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Shaders + i*65 );
packFAIL = qtrue;
if ( ExReasonShader[i] != NULL ){
Sys_Printf( " reason: is located in %s,\n containing restricted shader %s\n", ExReasonShaderFile[i], ExReasonShader[i] );
}
else{
Sys_Printf( " reason: is located in restricted %s\n", ExReasonShaderFile[i] );
}
*( pk3Shaders + i*65 ) = '\0';
}
}
//pure textures (shader ones are done)
for ( i = 0; i < pk3ShadersN; i++ ){
if ( *( pk3Shaders + i*65 ) != '\0' ){
FixDOSName( pk3Shaders + i*65 );
for ( j = 0; j < pk3TexturesN; j++ ){
if ( !Q_stricmp( pk3Shaders + i*65, pk3Textures + j*65 ) ){
*( pk3Shaders + i*65 ) = '\0';
break;
}
}
if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
for ( j = 0; j < ExTexturesN; j++ ){
if ( !Q_stricmp( pk3Shaders + i*65, ExTextures + j*65 ) ){
*( pk3Shaders + i*65 ) = '\0';
break;
}
}
}
}
//snds
for ( i = 0; i < pk3SoundsN; i++ ){
for ( j = 0; j < ExSoundsN; j++ ){
if ( !Q_stricmp( pk3Sounds + i*65, ExSounds + j*65 ) ){
*( pk3Sounds + i*65 ) = '\0';
break;
}
}
}
/* make a pack */
sprintf( packname, "%s/%s_autopacked.pk3", EnginePath, nameOFmap );
remove( packname );
sprintf( packFailName, "%s/%s_FAILEDpack.pk3", EnginePath, nameOFmap );
remove( packFailName );
Sys_Printf( "\n--- ZipZip ---\n" );
Sys_Printf( "\n\tShader referenced textures....\n" );
for ( i = 0; i < pk3TexturesN; i++ ){
if ( png ){
sprintf( temp, "%s.png", pk3Textures + i*65 );
if ( vfsPackFile( temp, packname, 10 ) ){
Sys_Printf( "++%s\n", temp );
continue;
}
}
sprintf( temp, "%s.tga", pk3Textures + i*65 );
if ( vfsPackFile( temp, packname, 10 ) ){
Sys_Printf( "++%s\n", temp );
continue;
}
sprintf( temp, "%s.jpg", pk3Textures + i*65 );
if ( vfsPackFile( temp, packname, 10 ) ){
Sys_Printf( "++%s\n", temp );
continue;
}
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Textures + i*65 );
packFAIL = qtrue;
}
Sys_Printf( "\n\tPure textures....\n" );
for ( i = 0; i < pk3ShadersN; i++ ){
if ( *( pk3Shaders + i*65 ) != '\0' ){
if ( png ){
sprintf( temp, "%s.png", pk3Shaders + i*65 );
if ( vfsPackFile( temp, packname, 10 ) ){
Sys_Printf( "++%s\n", temp );
continue;
}
}
sprintf( temp, "%s.tga", pk3Shaders + i*65 );
if ( vfsPackFile( temp, packname, 10 ) ){
Sys_Printf( "++%s\n", temp );
continue;
}
sprintf( temp, "%s.jpg", pk3Shaders + i*65 );
if ( vfsPackFile( temp, packname, 10 ) ){
Sys_Printf( "++%s\n", temp );
continue;
}
if ( i == pk3ShadersN - 1 ){ //levelshot typically
Sys_Printf( " ~fail %s\n", pk3Shaders + i*65 );
}
else{
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Shaders + i*65 );
packFAIL = qtrue;
}
}
}
Sys_Printf( "\n\tShaizers....\n" );
for ( i = 0; i < pk3ShaderfilesN; i++ ){
if ( *( pk3Shaderfiles + i*65 ) != '\0' ){
sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 );
if ( vfsPackFile( temp, packname, 10 ) ){
Sys_Printf( "++%s\n", temp );
continue;
}
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Shaders + i*65 );
packFAIL = qtrue;
}
}
Sys_Printf( "\n\tSounds....\n" );
for ( i = 0; i < pk3SoundsN; i++ ){
if ( *( pk3Sounds + i*65 ) != '\0' ){
if ( vfsPackFile( pk3Sounds + i*65, packname, 10 ) ){
Sys_Printf( "++%s\n", pk3Sounds + i*65 );
continue;
}
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Sounds + i*65 );
packFAIL = qtrue;
}
}
Sys_Printf( "\n\tVideos....\n" );
for ( i = 0; i < pk3VideosN; i++ ){
if ( vfsPackFile( pk3Videos + i*65, packname, 10 ) ){
Sys_Printf( "++%s\n", pk3Videos + i*65 );
continue;
}
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Videos + i*65 );
packFAIL = qtrue;
}
Sys_Printf( "\n\t.bsp and stuff\n" );
sprintf( temp, "maps/%s.bsp", nameOFmap );
//if ( vfsPackFile( temp, packname, 10 ) ){
if ( vfsPackFile_Absolute_Path( source, temp, packname, 10 ) ){
Sys_Printf( "++%s\n", temp );
}
else{
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", temp );
packFAIL = qtrue;
}
sprintf( temp, "maps/%s.aas", nameOFmap );
if ( vfsPackFile( temp, packname, 10 ) ){
Sys_Printf( "++%s\n", temp );
}
else{
Sys_Printf( " ~fail %s\n", temp );
}
sprintf( temp, "scripts/%s.arena", nameOFmap );
if ( vfsPackFile( temp, packname, 10 ) ){
Sys_Printf( "++%s\n", temp );
}
else{
Sys_Printf( " ~fail %s\n", temp );
}
sprintf( temp, "scripts/%s.defi", nameOFmap );
if ( vfsPackFile( temp, packname, 10 ) ){
Sys_Printf( "++%s\n", temp );
}
else{
Sys_Printf( " ~fail %s\n", temp );
}
if ( !packFAIL ){
Sys_Printf( "\nSaved to %s\n", packname );
}
else{
rename( packname, packFailName );
Sys_Printf( "\nSaved to %s\n", packFailName );
}
/* return to sender */
return 0;
}
/*
repackBSPMain()
repack multiple maps, strip out only required shaders
works for Q3 type of shaders and ents
*/
int repackBSPMain( int argc, char **argv ){
int i, j, len, compLevel = 0;
qboolean dbg = qfalse, png = qfalse;
/* process arguments */
for ( i = 1; i < ( argc - 1 ); i++ ){
if ( !strcmp( argv[ i ], "-dbg" ) ) {
dbg = qtrue;
}
else if ( !strcmp( argv[ i ], "-png" ) ) {
png = qtrue;
}
else if ( !strcmp( argv[ i ], "-complevel" ) ) {
compLevel = atoi( argv[ i + 1 ] );
i++;
if ( compLevel < -1 ) compLevel = -1;
if ( compLevel > 10 ) compLevel = 10;
Sys_Printf( "Compression level set to %i\n", compLevel );
}
}
/* load exclusions file */
int ExTexturesN = 0;
char* ExTextures = (char *)calloc( 4096*65, sizeof( char ) );
int ExShadersN = 0;
char* ExShaders = (char *)calloc( 4096*65, sizeof( char ) );
int ExSoundsN = 0;
char* ExSounds = (char *)calloc( 4096*65, sizeof( char ) );
int ExShaderfilesN = 0;
char* ExShaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
int ExVideosN = 0;
char* ExVideos = (char *)calloc( 4096*65, sizeof( char ) );
int ExPureTexturesN = 0;
char* ExPureTextures = (char *)calloc( 4096*65, sizeof( char ) );
char exName[ 1024 ];
byte *buffer;
int size;
strcpy( exName, q3map2path );
char *cut = strrchr( exName, '\\' );
char *cut2 = strrchr( exName, '/' );
if ( cut == NULL && cut2 == NULL ){
Sys_Warning( "Unable to load exclusions file.\n" );
goto skipEXfile;
}
if ( cut2 > cut ) cut = cut2;
cut[1] = '\0';
strcat( exName, game->arg );
strcat( exName, ".exclude" );
Sys_Printf( "Loading %s\n", exName );
size = TryLoadFile( exName, (void**) &buffer );
if ( size <= 0 ) {
Sys_Warning( "Unable to find exclusions file %s.\n", exName );
goto skipEXfile;
}
/* parse the file */
ParseFromMemory( (char *) buffer, size );
/* tokenize it */
while ( 1 )
{
/* test for end of file */
if ( !GetToken( qtrue ) ) {
break;
}
/* blocks */
if ( !Q_stricmp( token, "textures" ) ){
parseEXblock ( ExTextures, &ExTexturesN, exName );
}
else if ( !Q_stricmp( token, "shaders" ) ){
parseEXblock ( ExShaders, &ExShadersN, exName );
}
else if ( !Q_stricmp( token, "shaderfiles" ) ){
parseEXblock ( ExShaderfiles, &ExShaderfilesN, exName );
}
else if ( !Q_stricmp( token, "sounds" ) ){
parseEXblock ( ExSounds, &ExSoundsN, exName );
}
else if ( !Q_stricmp( token, "videos" ) ){
parseEXblock ( ExVideos, &ExVideosN, exName );
}
else{
Error( "ReadExclusionsFile: %s, line %d: unknown block name!\nValid ones are: textures, shaders, shaderfiles, sounds, videos.", exName, scriptline );
}
}
/* free the buffer */
free( buffer );
for ( i = 0; i < ExTexturesN; i++ ){
for ( j = 0; j < ExShadersN; j++ ){
if ( !Q_stricmp( ExTextures + i*65, ExShaders + j*65 ) ){
break;
}
}
if ( j == ExShadersN ){
strcpy ( ExPureTextures + ExPureTexturesN*65, ExTextures + i*65 );
ExPureTexturesN++;
}
}
skipEXfile:
if( dbg ){
Sys_Printf( "\n\tExTextures....%i\n", ExTexturesN );
for ( i = 0; i < ExTexturesN; i++ ) Sys_Printf( "%s\n", ExTextures + i*65 );
Sys_Printf( "\n\tExPureTextures....%i\n", ExPureTexturesN );
for ( i = 0; i < ExPureTexturesN; i++ ) Sys_Printf( "%s\n", ExPureTextures + i*65 );
Sys_Printf( "\n\tExShaders....%i\n", ExShadersN );
for ( i = 0; i < ExShadersN; i++ ) Sys_Printf( "%s\n", ExShaders + i*65 );
Sys_Printf( "\n\tExShaderfiles....%i\n", ExShaderfilesN );
for ( i = 0; i < ExShaderfilesN; i++ ) Sys_Printf( "%s\n", ExShaderfiles + i*65 );
Sys_Printf( "\n\tExSounds....%i\n", ExSoundsN );
for ( i = 0; i < ExSoundsN; i++ ) Sys_Printf( "%s\n", ExSounds + i*65 );
Sys_Printf( "\n\tExVideos....%i\n", ExVideosN );
for ( i = 0; i < ExVideosN; i++ ) Sys_Printf( "%s\n", ExVideos + i*65 );
}
/* load repack.exclude */
int rExTexturesN = 0;
char* rExTextures = (char *)calloc( 65536*65, sizeof( char ) );
int rExShadersN = 0;
char* rExShaders = (char *)calloc( 32768*65, sizeof( char ) );
int rExSoundsN = 0;
char* rExSounds = (char *)calloc( 8192*65, sizeof( char ) );
int rExShaderfilesN = 0;
char* rExShaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
int rExVideosN = 0;
char* rExVideos = (char *)calloc( 4096*65, sizeof( char ) );
strcpy( exName, q3map2path );
cut = strrchr( exName, '\\' );
cut2 = strrchr( exName, '/' );
if ( cut == NULL && cut2 == NULL ){
Sys_Warning( "Unable to load repack exclusions file.\n" );
goto skipEXrefile;
}
if ( cut2 > cut ) cut = cut2;
cut[1] = '\0';
strcat( exName, "repack.exclude" );
Sys_Printf( "Loading %s\n", exName );
size = TryLoadFile( exName, (void**) &buffer );
if ( size <= 0 ) {
Sys_Warning( "Unable to find repack exclusions file %s.\n", exName );
goto skipEXrefile;
}
/* parse the file */
ParseFromMemory( (char *) buffer, size );
/* tokenize it */
while ( 1 )
{
/* test for end of file */
if ( !GetToken( qtrue ) ) {
break;
}
/* blocks */
if ( !Q_stricmp( token, "textures" ) ){
parseEXblock ( rExTextures, &rExTexturesN, exName );
}
else if ( !Q_stricmp( token, "shaders" ) ){
parseEXblock ( rExShaders, &rExShadersN, exName );
}
else if ( !Q_stricmp( token, "shaderfiles" ) ){
parseEXblock ( rExShaderfiles, &rExShaderfilesN, exName );
}
else if ( !Q_stricmp( token, "sounds" ) ){
parseEXblock ( rExSounds, &rExSoundsN, exName );
}
else if ( !Q_stricmp( token, "videos" ) ){
parseEXblock ( rExVideos, &rExVideosN, exName );
}
else{
Error( "ReadExclusionsFile: %s, line %d: unknown block name!\nValid ones are: textures, shaders, shaderfiles, sounds, videos.", exName, scriptline );
}
}
/* free the buffer */
free( buffer );
skipEXrefile:
if( dbg ){
Sys_Printf( "\n\trExTextures....%i\n", rExTexturesN );
for ( i = 0; i < rExTexturesN; i++ ) Sys_Printf( "%s\n", rExTextures + i*65 );
Sys_Printf( "\n\trExShaders....%i\n", rExShadersN );
for ( i = 0; i < rExShadersN; i++ ) Sys_Printf( "%s\n", rExShaders + i*65 );
Sys_Printf( "\n\trExShaderfiles....%i\n", rExShaderfilesN );
for ( i = 0; i < rExShaderfilesN; i++ ) Sys_Printf( "%s\n", rExShaderfiles + i*65 );
Sys_Printf( "\n\trExSounds....%i\n", rExSoundsN );
for ( i = 0; i < rExSoundsN; i++ ) Sys_Printf( "%s\n", rExSounds + i*65 );
Sys_Printf( "\n\trExVideos....%i\n", rExVideosN );
for ( i = 0; i < rExVideosN; i++ ) Sys_Printf( "%s\n", rExVideos + i*65 );
}
int bspListN = 0;
char* bspList = (char *)calloc( 8192*1024, sizeof( char ) );
/* do some path mangling */
strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
if ( !Q_stricmp( strrchr( source, '.' ), ".bsp" ) ){
strcpy( bspList, source );
bspListN++;
}
else{
/* load bsps paths list */
Sys_Printf( "Loading %s\n", source );
size = TryLoadFile( source, (void**) &buffer );
if ( size <= 0 ) {
Sys_Warning( "Unable to open bsps paths list file %s.\n", source );
}
/* parse the file */
ParseFromMemory( (char *) buffer, size );
/* tokenize it */
while ( 1 )
{
/* test for end of file */
if ( !GetToken( qtrue ) ) {
break;
}
strcpy( bspList + bspListN * 1024 , token );
bspListN++;
}
/* free the buffer */
free( buffer );
}
char packname[ 1024 ], nameOFrepack[ 1024 ], nameOFmap[ 1024 ], temp[ 1024 ];
/* copy input file name */
strcpy( temp, source );
StripExtension( temp );
/* extract input file name */
len = strlen( temp ) - 1;
while ( len > 0 && temp[ len ] != '/' && temp[ len ] != '\\' )
len--;
strcpy( nameOFrepack, &temp[ len + 1 ] );
/* load bsps */
int pk3ShadersN = 0;
char* pk3Shaders = (char *)calloc( 65536*65, sizeof( char ) );
int pk3SoundsN = 0;
char* pk3Sounds = (char *)calloc( 4096*65, sizeof( char ) );
int pk3ShaderfilesN = 0;
char* pk3Shaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
int pk3TexturesN = 0;
char* pk3Textures = (char *)calloc( 65536*65, sizeof( char ) );
int pk3VideosN = 0;
char* pk3Videos = (char *)calloc( 1024*65, sizeof( char ) );
for( j = 0; j < bspListN; j++ ){
int pk3SoundsNold = pk3SoundsN;
int pk3ShadersNold = pk3ShadersN;
strcpy( source, bspList + j*1024 );
StripExtension( source );
DefaultExtension( source, ".bsp" );
/* load the bsp */
Sys_Printf( "\nLoading %s\n", source );
PartialLoadBSPFile( source );
ParseEntities();
/* copy map name */
strcpy( temp, source );
StripExtension( temp );
/* extract map name */
len = strlen( temp ) - 1;
while ( len > 0 && temp[ len ] != '/' && temp[ len ] != '\\' )
len--;
strcpy( nameOFmap, &temp[ len + 1 ] );
qboolean drawsurfSHs[1024] = { qfalse };
for ( i = 0; i < numBSPDrawSurfaces; i++ ){
drawsurfSHs[ bspDrawSurfaces[i].shaderNum ] = qtrue;
}
for ( i = 0; i < numBSPShaders; i++ ){
if ( drawsurfSHs[i] ){
strcpy( pk3Shaders + pk3ShadersN*65, bspShaders[i].shader );
res2list( pk3Shaders, &pk3ShadersN );
}
}
/* Ent keys */
epair_t *ep;
for ( ep = entities[0].epairs; ep != NULL; ep = ep->next )
{
if ( !Q_strncasecmp( ep->key, "vertexremapshader", 17 ) ) {
sscanf( ep->value, "%*[^;] %*[;] %s", pk3Shaders + pk3ShadersN*65 );
res2list( pk3Shaders, &pk3ShadersN );
}
}
strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[0], "music" ) );
if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' ){
FixDOSName( pk3Sounds + pk3SoundsN*65 );
DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
res2list( pk3Sounds, &pk3SoundsN );
}
for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
{
strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[i], "noise" ) );
if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' && *( pk3Sounds + pk3SoundsN*65 ) != '*' ){
FixDOSName( pk3Sounds + pk3SoundsN*65 );
DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
res2list( pk3Sounds, &pk3SoundsN );
}
if ( !Q_stricmp( ValueForKey( &entities[i], "classname" ), "func_plat" ) ){
strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_strt.wav");
res2list( pk3Sounds, &pk3SoundsN );
strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_end.wav");
res2list( pk3Sounds, &pk3SoundsN );
}
if ( !Q_stricmp( ValueForKey( &entities[i], "classname" ), "target_push" ) ){
if ( !(IntForKey( &entities[i], "spawnflags") & 1) ){
strcpy( pk3Sounds + pk3SoundsN*65, "sound/misc/windfly.wav");
res2list( pk3Sounds, &pk3SoundsN );
}
}
strcpy( pk3Shaders + pk3ShadersN*65, ValueForKey( &entities[i], "targetShaderNewName" ) );
res2list( pk3Shaders, &pk3ShadersN );
}
//levelshot
sprintf( pk3Shaders + pk3ShadersN*65, "levelshots/%s", nameOFmap );
res2list( pk3Shaders, &pk3ShadersN );
Sys_Printf( "\n\t+Drawsurface+ent calls....%i\n", pk3ShadersN - pk3ShadersNold );
for ( i = pk3ShadersNold; i < pk3ShadersN; i++ ){
Sys_Printf( "%s\n", pk3Shaders + i*65 );
}
Sys_Printf( "\n\t+Sounds....%i\n", pk3SoundsN - pk3SoundsNold );
for ( i = pk3SoundsNold; i < pk3SoundsN; i++ ){
Sys_Printf( "%s\n", pk3Sounds + i*65 );
}
/* free bsp data */
/*
if ( bspDrawVerts != 0 ) {
free( bspDrawVerts );
bspDrawVerts = NULL;
//numBSPDrawVerts = 0;
Sys_Printf( "freed BSPDrawVerts\n" );
}
*/ if ( bspDrawSurfaces != 0 ) {
free( bspDrawSurfaces );
bspDrawSurfaces = NULL;
//numBSPDrawSurfaces = 0;
//Sys_Printf( "freed bspDrawSurfaces\n" );
}
/* if ( bspLightBytes != 0 ) {
free( bspLightBytes );
bspLightBytes = NULL;
//numBSPLightBytes = 0;
Sys_Printf( "freed BSPLightBytes\n" );
}
if ( bspGridPoints != 0 ) {
free( bspGridPoints );
bspGridPoints = NULL;
//numBSPGridPoints = 0;
Sys_Printf( "freed BSPGridPoints\n" );
}
if ( bspPlanes != 0 ) {
free( bspPlanes );
bspPlanes = NULL;
Sys_Printf( "freed bspPlanes\n" );
//numBSPPlanes = 0;
//allocatedBSPPlanes = 0;
}
if ( bspBrushes != 0 ) {
free( bspBrushes );
bspBrushes = NULL;
Sys_Printf( "freed bspBrushes\n" );
//numBSPBrushes = 0;
//allocatedBSPBrushes = 0;
}
*/ if ( entities != 0 ) {
epair_t *ep2free;
for ( i = 0; i < numBSPEntities && i < numEntities; i++ ){
ep = entities[i].epairs;
while( ep != NULL){
ep2free = ep;
ep = ep->next;
free( ep2free );
}
}
free( entities );
entities = NULL;
//Sys_Printf( "freed entities\n" );
numEntities = 0;
numBSPEntities = 0;
allocatedEntities = 0;
}
/* if ( bspModels != 0 ) {
free( bspModels );
bspModels = NULL;
Sys_Printf( "freed bspModels\n" );
//numBSPModels = 0;
//allocatedBSPModels = 0;
}
*/ if ( bspShaders != 0 ) {
free( bspShaders );
bspShaders = NULL;
//Sys_Printf( "freed bspShaders\n" );
//numBSPShaders = 0;
//allocatedBSPShaders = 0;
}
if ( bspEntData != 0 ) {
free( bspEntData );
bspEntData = NULL;
//Sys_Printf( "freed bspEntData\n" );
//bspEntDataSize = 0;
//allocatedBSPEntData = 0;
}
/* if ( bspNodes != 0 ) {
free( bspNodes );
bspNodes = NULL;
Sys_Printf( "freed bspNodes\n" );
//numBSPNodes = 0;
//allocatedBSPNodes = 0;
}
if ( bspDrawIndexes != 0 ) {
free( bspDrawIndexes );
bspDrawIndexes = NULL;
Sys_Printf( "freed bspDrawIndexes\n" );
//numBSPDrawIndexes = 0;
//allocatedBSPDrawIndexes = 0;
}
if ( bspLeafSurfaces != 0 ) {
free( bspLeafSurfaces );
bspLeafSurfaces = NULL;
Sys_Printf( "freed bspLeafSurfaces\n" );
//numBSPLeafSurfaces = 0;
//allocatedBSPLeafSurfaces = 0;
}
if ( bspLeafBrushes != 0 ) {
free( bspLeafBrushes );
bspLeafBrushes = NULL;
Sys_Printf( "freed bspLeafBrushes\n" );
//numBSPLeafBrushes = 0;
//allocatedBSPLeafBrushes = 0;
}
if ( bspBrushSides != 0 ) {
free( bspBrushSides );
bspBrushSides = NULL;
Sys_Printf( "freed bspBrushSides\n" );
numBSPBrushSides = 0;
allocatedBSPBrushSides = 0;
}
if ( numBSPFogs != 0 ) {
Sys_Printf( "freed numBSPFogs\n" );
numBSPFogs = 0;
}
if ( numBSPAds != 0 ) {
Sys_Printf( "freed numBSPAds\n" );
numBSPAds = 0;
}
if ( numBSPLeafs != 0 ) {
Sys_Printf( "freed numBSPLeafs\n" );
numBSPLeafs = 0;
}
if ( numBSPVisBytes != 0 ) {
Sys_Printf( "freed numBSPVisBytes\n" );
numBSPVisBytes = 0;
}
*/ }
vfsListShaderFiles( pk3Shaderfiles, &pk3ShaderfilesN );
if( dbg ){
Sys_Printf( "\n\tSchroider fileses.....%i\n", pk3ShaderfilesN );
for ( i = 0; i < pk3ShaderfilesN; i++ ){
Sys_Printf( "%s\n", pk3Shaderfiles + i*65 );
}
}
/* can exclude pure *base* textures right now, shouldn't create shaders for them anyway */
for ( i = 0; i < pk3ShadersN ; i++ ){
for ( j = 0; j < ExPureTexturesN ; j++ ){
if ( !Q_stricmp( pk3Shaders + i*65, ExPureTextures + j*65 ) ){
*( pk3Shaders + i*65 ) = '\0';
break;
}
}
}
/* can exclude repack.exclude shaders, assuming they got all their images */
for ( i = 0; i < pk3ShadersN ; i++ ){
for ( j = 0; j < rExShadersN ; j++ ){
if ( !Q_stricmp( pk3Shaders + i*65, rExShaders + j*65 ) ){
*( pk3Shaders + i*65 ) = '\0';
break;
}
}
}
//Parse Shader Files
Sys_Printf( "\t\nParsing shaders....\n\n" );
char shaderText[ 8192 ];
char* allShaders = (char *)calloc( 16777216, sizeof( char ) );
/* hack */
endofscript = qtrue;
for ( i = 0; i < pk3ShaderfilesN; i++ ){
qboolean wantShader = qfalse;
int shader;
/* load the shader */
sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 );
if ( dbg ) Sys_Printf( "\n\tentering %s\n", pk3Shaderfiles + i*65 );
SilentLoadScriptFile( temp, 0 );
/* tokenize it */
while ( 1 )
{
int line = scriptline;
/* test for end of file */
if ( !GetToken( qtrue ) ) {
break;
}
//dump shader names
if( dbg ) Sys_Printf( "%s\n", token );
strcpy( shaderText, token );
if ( strchr( token, '\\') != NULL ){
Sys_FPrintf( SYS_WRN, "WARNING1: %s : %s : shader name with backslash\n", pk3Shaderfiles + i*65, token );
}
/* do wanna le shader? */
wantShader = qfalse;
for ( j = 0; j < pk3ShadersN; j++ ){
if ( !Q_stricmp( pk3Shaders + j*65, token) ){
shader = j;
wantShader = qtrue;
break;
}
}
if ( wantShader ){
for ( j = 0; j < rExTexturesN ; j++ ){
if ( !Q_stricmp( pk3Shaders + shader*65, rExTextures + j*65 ) ){
Sys_FPrintf( SYS_WRN, "WARNING3: %s : about to include shader for excluded texture\n", pk3Shaders + shader*65 );
break;
}
}
}
/* handle { } section */
if ( !GetToken( qtrue ) ) {
break;
}
if ( strcmp( token, "{" ) ) {
Error( "ParseShaderFile: %s, line %d: { not found!\nFound instead: %s\nFile location be: %s",
temp, scriptline, token, g_strLoadedFileLocation );
}
strcat( shaderText, "\n{" );
qboolean hasmap = qfalse;
while ( 1 )
{
line = scriptline;
/* get the next token */
if ( !GetToken( qtrue ) ) {
break;
}
if ( !strcmp( token, "}" ) ) {
strcat( shaderText, "\n}\n\n" );
break;
}
/* parse stage directives */
if ( !strcmp( token, "{" ) ) {
qboolean tokenready = qfalse;
strcat( shaderText, "\n\t{" );
while ( 1 )
{
/* detour of TokenAvailable() '~' */
if ( tokenready ) tokenready = qfalse;
else line = scriptline;
if ( !GetToken( qtrue ) ) {
break;
}
if ( !strcmp( token, "}" ) ) {
strcat( shaderText, "\n\t}" );
break;
}
if ( !strcmp( token, "{" ) ) {
strcat( shaderText, "\n\t{" );
Sys_FPrintf( SYS_WRN, "WARNING9: %s : line %d : opening brace inside shader stage\n", temp, scriptline );
}
/* skip the shader */
if ( !wantShader ) continue;
/* digest any images */
if ( !Q_stricmp( token, "map" ) ||
!Q_stricmp( token, "clampMap" ) ) {
strcat( shaderText, "\n\t\t" );
strcat( shaderText, token );
hasmap = qtrue;
/* get an image */
GetToken( qfalse );
if ( token[ 0 ] != '*' && token[ 0 ] != '$' ) {
tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
}
strcat( shaderText, " " );
strcat( shaderText, token );
}
else if ( !Q_stricmp( token, "animMap" ) ||
!Q_stricmp( token, "clampAnimMap" ) ) {
strcat( shaderText, "\n\t\t" );
strcat( shaderText, token );
hasmap = qtrue;
GetToken( qfalse );// skip num
strcat( shaderText, " " );
strcat( shaderText, token );
while ( TokenAvailable() ){
GetToken( qfalse );
tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
strcat( shaderText, " " );
strcat( shaderText, token );
}
tokenready = qtrue;
}
else if ( !Q_stricmp( token, "videoMap" ) ){
strcat( shaderText, "\n\t\t" );
strcat( shaderText, token );
hasmap = qtrue;
GetToken( qfalse );
strcat( shaderText, " " );
strcat( shaderText, token );
FixDOSName( token );
if ( strchr( token, '/' ) == NULL && strchr( token, '\\' ) == NULL ){
sprintf( temp, "video/%s", token );
strcpy( token, temp );
}
FixDOSName( token );
for ( j = 0; j < pk3VideosN; j++ ){
if ( !Q_stricmp( pk3Videos + j*65, token ) ){
goto away;
}
}
for ( j = 0; j < ExVideosN; j++ ){
if ( !Q_stricmp( ExVideos + j*65, token ) ){
goto away;
}
}
for ( j = 0; j < rExVideosN; j++ ){
if ( !Q_stricmp( rExVideos + j*65, token ) ){
goto away;
}
}
strcpy ( pk3Videos + pk3VideosN*65, token );
pk3VideosN++;
away:
j = 0;
}
else if ( !Q_stricmp( token, "mapComp" ) || !Q_stricmp( token, "mapNoComp" ) || !Q_stricmp( token, "animmapcomp" ) || !Q_stricmp( token, "animmapnocomp" ) ){
Sys_FPrintf( SYS_WRN, "WARNING7: %s : %s shader\n", pk3Shaders + shader*65, token );
hasmap = qtrue;
if ( line == scriptline ){
strcat( shaderText, " " );
strcat( shaderText, token );
}
else{
strcat( shaderText, "\n\t\t" );
strcat( shaderText, token );
}
}
else if ( line == scriptline ){
strcat( shaderText, " " );
strcat( shaderText, token );
}
else{
strcat( shaderText, "\n\t\t" );
strcat( shaderText, token );
}
}
}
/* skip the shader */
else if ( !wantShader ) continue;
/* -----------------------------------------------------------------
surfaceparm * directives
----------------------------------------------------------------- */
/* match surfaceparm */
else if ( !Q_stricmp( token, "surfaceparm" ) ) {
strcat( shaderText, "\n\tsurfaceparm " );
GetToken( qfalse );
strcat( shaderText, token );
if ( !Q_stricmp( token, "nodraw" ) ) {
wantShader = qfalse;
*( pk3Shaders + shader*65 ) = '\0';
}
}
/* skyparms <outer image> <cloud height> <inner image> */
else if ( !Q_stricmp( token, "skyParms" ) ) {
strcat( shaderText, "\n\tskyParms " );
hasmap = qtrue;
/* get image base */
GetToken( qfalse );
strcat( shaderText, token );
/* ignore bogus paths */
if ( Q_stricmp( token, "-" ) && Q_stricmp( token, "full" ) ) {
strcpy ( temp, token );
sprintf( token, "%s_up", temp );
tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
sprintf( token, "%s_dn", temp );
tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
sprintf( token, "%s_lf", temp );
tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
sprintf( token, "%s_rt", temp );
tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
sprintf( token, "%s_bk", temp );
tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
sprintf( token, "%s_ft", temp );
tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
}
/* skip rest of line */
GetToken( qfalse );
strcat( shaderText, " " );
strcat( shaderText, token );
GetToken( qfalse );
strcat( shaderText, " " );
strcat( shaderText, token );
}
else if ( !Q_strncasecmp( token, "implicit", 8 ) ){
Sys_FPrintf( SYS_WRN, "WARNING5: %s : %s shader\n", pk3Shaders + shader*65, token );
hasmap = qtrue;
if ( line == scriptline ){
strcat( shaderText, " " );
strcat( shaderText, token );
}
else{
strcat( shaderText, "\n\t" );
strcat( shaderText, token );
}
}
else if ( !Q_stricmp( token, "fogparms" ) ){
hasmap = qtrue;
if ( line == scriptline ){
strcat( shaderText, " " );
strcat( shaderText, token );
}
else{
strcat( shaderText, "\n\t" );
strcat( shaderText, token );
}
}
else if ( line == scriptline ){
strcat( shaderText, " " );
strcat( shaderText, token );
}
else{
strcat( shaderText, "\n\t" );
strcat( shaderText, token );
}
}
//exclude shader
if ( wantShader ){
for ( j = 0; j < ExShadersN; j++ ){
if ( !Q_stricmp( ExShaders + j*65, pk3Shaders + shader*65 ) ){
wantShader = qfalse;
*( pk3Shaders + shader*65 ) = '\0';
break;
}
}
if ( wantShader && !hasmap ){
Sys_FPrintf( SYS_WRN, "WARNING8: %s : shader has no known maps\n", pk3Shaders + shader*65 );
wantShader = qfalse;
*( pk3Shaders + shader*65 ) = '\0';
}
if ( wantShader ){
strcat( allShaders, shaderText );
*( pk3Shaders + shader*65 ) = '\0';
}
}
}
}
/* TODO: RTCW's mapComp, mapNoComp, animmapcomp, animmapnocomp; nocompress?; ET's implicitmap, implicitblend, implicitmask */
/* exclude stuff */
//pure textures (shader ones are done)
for ( i = 0; i < pk3ShadersN; i++ ){
if ( *( pk3Shaders + i*65 ) != '\0' ){
if ( strchr( pk3Shaders + i*65, '\\') != NULL ){
Sys_FPrintf( SYS_WRN, "WARNING2: %s : bsp shader path with backslash\n", pk3Shaders + i*65 );
FixDOSName( pk3Shaders + i*65 );
//what if theres properly slashed one in the list?
for ( j = 0; j < pk3ShadersN; j++ ){
if ( !Q_stricmp( pk3Shaders + i*65, pk3Shaders + j*65 ) && (i != j) ){
*( pk3Shaders + i*65 ) = '\0';
break;
}
}
}
if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
for ( j = 0; j < pk3TexturesN; j++ ){
if ( !Q_stricmp( pk3Shaders + i*65, pk3Textures + j*65 ) ){
*( pk3Shaders + i*65 ) = '\0';
break;
}
}
if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
for ( j = 0; j < ExTexturesN; j++ ){
if ( !Q_stricmp( pk3Shaders + i*65, ExTextures + j*65 ) ){
*( pk3Shaders + i*65 ) = '\0';
break;
}
}
if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
for ( j = 0; j < rExTexturesN; j++ ){
if ( !Q_stricmp( pk3Shaders + i*65, rExTextures + j*65 ) ){
*( pk3Shaders + i*65 ) = '\0';
break;
}
}
}
}
//snds
for ( i = 0; i < pk3SoundsN; i++ ){
for ( j = 0; j < ExSoundsN; j++ ){
if ( !Q_stricmp( pk3Sounds + i*65, ExSounds + j*65 ) ){
*( pk3Sounds + i*65 ) = '\0';
break;
}
}
if ( *( pk3Sounds + i*65 ) == '\0' ) continue;
for ( j = 0; j < rExSoundsN; j++ ){
if ( !Q_stricmp( pk3Sounds + i*65, rExSounds + j*65 ) ){
*( pk3Sounds + i*65 ) = '\0';
break;
}
}
}
/* write shader */
sprintf( temp, "%s/%s_strippedBYrepacker.shader", EnginePath, nameOFrepack );
FILE *f;
f = fopen( temp, "wb" );
fwrite( allShaders, sizeof( char ), strlen( allShaders ), f );
fclose( f );
Sys_Printf( "Shaders saved to %s\n", temp );
/* make a pack */
sprintf( packname, "%s/%s_repacked.pk3", EnginePath, nameOFrepack );
remove( packname );
Sys_Printf( "\n--- ZipZip ---\n" );
Sys_Printf( "\n\tShader referenced textures....\n" );
for ( i = 0; i < pk3TexturesN; i++ ){
if ( png ){
sprintf( temp, "%s.png", pk3Textures + i*65 );
if ( vfsPackFile( temp, packname, compLevel ) ){
Sys_Printf( "++%s\n", temp );
continue;
}
}
sprintf( temp, "%s.tga", pk3Textures + i*65 );
if ( vfsPackFile( temp, packname, compLevel ) ){
Sys_Printf( "++%s\n", temp );
continue;
}
sprintf( temp, "%s.jpg", pk3Textures + i*65 );
if ( vfsPackFile( temp, packname, compLevel ) ){
Sys_Printf( "++%s\n", temp );
continue;
}
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Textures + i*65 );
}
Sys_Printf( "\n\tPure textures....\n" );
for ( i = 0; i < pk3ShadersN; i++ ){
if ( *( pk3Shaders + i*65 ) != '\0' ){
if ( png ){
sprintf( temp, "%s.png", pk3Shaders + i*65 );
if ( vfsPackFile( temp, packname, compLevel ) ){
Sys_Printf( "++%s\n", temp );
continue;
}
}
sprintf( temp, "%s.tga", pk3Shaders + i*65 );
if ( vfsPackFile( temp, packname, compLevel ) ){
Sys_Printf( "++%s\n", temp );
continue;
}
sprintf( temp, "%s.jpg", pk3Shaders + i*65 );
if ( vfsPackFile( temp, packname, compLevel ) ){
Sys_Printf( "++%s\n", temp );
continue;
}
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Shaders + i*65 );
}
}
Sys_Printf( "\n\tSounds....\n" );
for ( i = 0; i < pk3SoundsN; i++ ){
if ( *( pk3Sounds + i*65 ) != '\0' ){
if ( vfsPackFile( pk3Sounds + i*65, packname, compLevel ) ){
Sys_Printf( "++%s\n", pk3Sounds + i*65 );
continue;
}
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Sounds + i*65 );
}
}
Sys_Printf( "\n\tVideos....\n" );
for ( i = 0; i < pk3VideosN; i++ ){
if ( vfsPackFile( pk3Videos + i*65, packname, compLevel ) ){
Sys_Printf( "++%s\n", pk3Videos + i*65 );
continue;
}
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Videos + i*65 );
}
Sys_Printf( "\nSaved to %s\n", packname );
/* return to sender */
return 0;
}
/*
main()
q3map mojo...
*/
int main( int argc, char **argv ){
int i, r;
double start, end;
#ifdef WIN32
_setmaxstdio(2048);
#endif
/* we want consistent 'randomness' */
srand( 0 );
/* start timer */
start = I_FloatTime();
/* this was changed to emit version number over the network */
printf( Q3MAP_VERSION "\n" );
/* set exit call */
atexit( ExitQ3Map );
/* read general options first */
for ( i = 1; i < argc; i++ )
{
/* -help */
if ( !strcmp( argv[ i ], "-h" ) || !strcmp( argv[ i ], "--help" )
|| !strcmp( argv[ i ], "-help" ) ) {
HelpMain( argv[i+1] );
return 0;
}
/* -connect */
if ( !strcmp( argv[ i ], "-connect" ) ) {
argv[ i ] = NULL;
i++;
Broadcast_Setup( argv[ i ] );
argv[ i ] = NULL;
}
/* verbose */
else if ( !strcmp( argv[ i ], "-v" ) ) {
if ( !verbose ) {
verbose = qtrue;
argv[ i ] = NULL;
}
}
/* force */
else if ( !strcmp( argv[ i ], "-force" ) ) {
force = qtrue;
argv[ i ] = NULL;
}
/* patch subdivisions */
else if ( !strcmp( argv[ i ], "-subdivisions" ) ) {
argv[ i ] = NULL;
i++;
patchSubdivisions = atoi( argv[ i ] );
argv[ i ] = NULL;
if ( patchSubdivisions <= 0 ) {
patchSubdivisions = 1;
}
}
/* threads */
else if ( !strcmp( argv[ i ], "-threads" ) ) {
argv[ i ] = NULL;
i++;
numthreads = atoi( argv[ i ] );
argv[ i ] = NULL;
}
else if( !strcmp( argv[ i ], "-nocmdline" ) )
{
Sys_Printf( "noCmdLine\n" );
nocmdline = qtrue;
argv[ i ] = NULL;
}
}
/* init model library */
PicoInit();
PicoSetMallocFunc( safe_malloc );
PicoSetFreeFunc( free );
PicoSetPrintFunc( PicoPrintFunc );
PicoSetLoadFileFunc( PicoLoadFileFunc );
PicoSetFreeFileFunc( free );
/* set number of threads */
ThreadSetDefault();
/* generate sinusoid jitter table */
for ( i = 0; i < MAX_JITTERS; i++ )
{
jitters[ i ] = sin( i * 139.54152147 );
//% Sys_Printf( "Jitter %4d: %f\n", i, jitters[ i ] );
}
/* we print out two versions, q3map's main version (since it evolves a bit out of GtkRadiant)
and we put the GtkRadiant version to make it easy to track with what version of Radiant it was built with */
Sys_Printf( "Q3Map - v1.0r (c) 1999 Id Software Inc.\n" );
Sys_Printf( "Q3Map (ydnar) - v" Q3MAP_VERSION "\n" );
Sys_Printf( "NetRadiant - v" RADIANT_VERSION " " __DATE__ " " __TIME__ "\n" );
Sys_Printf( "%s\n", Q3MAP_MOTD );
Sys_Printf( "%s\n", argv[0] );
strcpy( q3map2path, argv[0] );//fuer autoPack func
/* ydnar: new path initialization */
InitPaths( &argc, argv );
/* set game options */
if ( !patchSubdivisions ) {
patchSubdivisions = game->patchSubdivisions;
}
/* check if we have enough options left to attempt something */
if ( argc < 2 ) {
Error( "Usage: %s [general options] [options] mapfile\n%s -help for help", argv[ 0 ] , argv[ 0 ] );
}
/* fixaas */
if ( !strcmp( argv[ 1 ], "-fixaas" ) ) {
r = FixAAS( argc - 1, argv + 1 );
}
/* analyze */
else if ( !strcmp( argv[ 1 ], "-analyze" ) ) {
r = AnalyzeBSP( argc - 1, argv + 1 );
}
/* info */
else if ( !strcmp( argv[ 1 ], "-info" ) ) {
r = BSPInfo( argc - 2, argv + 2 );
}
/* vis */
else if ( !strcmp( argv[ 1 ], "-vis" ) ) {
r = VisMain( argc - 1, argv + 1 );
}
/* light */
else if ( !strcmp( argv[ 1 ], "-light" ) ) {
r = LightMain( argc - 1, argv + 1 );
}
/* vlight */
else if ( !strcmp( argv[ 1 ], "-vlight" ) ) {
Sys_Warning( "VLight is no longer supported, defaulting to -light -fast instead\n\n" );
argv[ 1 ] = "-fast"; /* eek a hack */
r = LightMain( argc, argv );
}
/* QBall: export entities */
else if ( !strcmp( argv[ 1 ], "-exportents" ) ) {
r = ExportEntitiesMain( argc - 1, argv + 1 );
}
/* ydnar: lightmap export */
else if ( !strcmp( argv[ 1 ], "-export" ) ) {
r = ExportLightmapsMain( argc - 1, argv + 1 );
}
/* ydnar: lightmap import */
else if ( !strcmp( argv[ 1 ], "-import" ) ) {
r = ImportLightmapsMain( argc - 1, argv + 1 );
}
/* ydnar: bsp scaling */
else if ( !strcmp( argv[ 1 ], "-scale" ) ) {
r = ScaleBSPMain( argc - 1, argv + 1 );
}
/* bsp shifting */
else if ( !strcmp( argv[ 1 ], "-shift" ) ) {
r = ShiftBSPMain( argc - 1, argv + 1 );
}
/* autopacking */
else if ( !strcmp( argv[ 1 ], "-pk3" ) ) {
r = pk3BSPMain( argc - 1, argv + 1 );
}
/* repacker */
else if ( !strcmp( argv[ 1 ], "-repack" ) ) {
r = repackBSPMain( argc - 1, argv + 1 );
}
/* ydnar: bsp conversion */
else if ( !strcmp( argv[ 1 ], "-convert" ) ) {
r = ConvertBSPMain( argc - 1, argv + 1 );
}
/* div0: minimap */
else if ( !strcmp( argv[ 1 ], "-minimap" ) ) {
r = MiniMapBSPMain( argc - 1, argv + 1 );
}
/* ydnar: otherwise create a bsp */
else{
r = BSPMain( argc, argv );
}
/* emit time */
end = I_FloatTime();
Sys_Printf( "%9.0f seconds elapsed\n", end - start );
/* return any error code */
return r;
}