netradiant-custom/tools/quake3/q3map2
2021-01-25 01:11:26 +03:00
..
q3map2_fsr_newfiles fix lots of CRLFs 2010-04-17 21:02:26 +02:00
.patchsets add the branch-manager for q3map2 too 2008-09-14 15:48:21 +00:00
autopk3.cpp remove excess typedef struct declarations 2021-01-23 19:26:50 +03:00
autopk3.h move main.c::pk3 business->autopk3.c 2019-12-20 20:05:42 +03:00
brush_primit.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
brush.cpp fix the build 2021-01-16 15:10:59 +03:00
bsp.cpp turn entities array to std::vector<entity_t> 2021-01-23 15:39:42 +03:00
bspfile_abstract.cpp use std::list<epair_t> 2021-01-23 17:25:47 +03:00
bspfile_ibsp.cpp remove excess typedef struct declarations 2021-01-23 19:26:50 +03:00
bspfile_rbsp.cpp remove excess typedef struct declarations 2021-01-23 19:26:50 +03:00
changelog.q3map1 initial 2008-09-13 18:28:57 +00:00
changelog.q3map2.txt initial 2008-09-13 18:28:57 +00:00
convert_ase.cpp turn entities array to std::vector<entity_t> 2021-01-23 15:39:42 +03:00
convert_bsp.cpp remove excess typedef struct declarations 2021-01-23 19:26:50 +03:00
convert_map.cpp use std::list<epair_t> 2021-01-23 17:25:47 +03:00
convert_obj.cpp turn entities array to std::vector<entity_t> 2021-01-23 15:39:42 +03:00
convert_obj.h * -lightmapsastexcoord conversion: support 'external lightmaps, referenced by shader' hack 2019-12-05 22:56:42 +03:00
decals.cpp remove excess typedef struct declarations 2021-01-23 19:26:50 +03:00
exportents.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
facebsp.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
fog.cpp turn entities array to std::vector<entity_t> 2021-01-23 15:39:42 +03:00
game__null.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_darkplaces.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_dq.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_ef.h fix the build 2021-01-16 17:52:33 +03:00
game_etut.h fix the build 2021-01-16 17:52:33 +03:00
game_ja.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_jk2.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_nexuiz.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_prophecy.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_qfusion.h fix the build 2021-01-16 17:52:33 +03:00
game_quake3.h fix the build 2021-01-16 17:52:33 +03:00
game_quakelive.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_reaction.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_sof2.h fix the build 2021-01-16 17:52:33 +03:00
game_tenebrae.h fix the build 2021-01-16 17:52:33 +03:00
game_tremulous.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_unvanquished.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_wolf.h fix the build 2021-01-16 17:52:33 +03:00
game_wolfet.h fix the build 2021-01-16 17:52:33 +03:00
game_xonotic.h use standard C bool type: 2020-02-03 01:15:30 +03:00
help.cpp remove -tmpin & -tmpout switches, as at best they were prepending tmp/ to absolute path 2021-01-20 12:48:10 +03:00
image.cpp remove excess typedef struct declarations 2021-01-23 19:26:50 +03:00
leakfile.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
light_bounce.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
light_trace.cpp remove excess typedef struct declarations 2021-01-23 19:26:50 +03:00
light_ydnar.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
light.cpp remove excess typedef struct declarations 2021-01-23 19:26:50 +03:00
lightmaps_ydnar.cpp fix the build 2021-01-16 15:10:59 +03:00
lightmaps.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
listen.pl initial 2008-09-13 18:28:57 +00:00
main.cpp fix the build 2021-01-16 15:10:59 +03:00
map.cpp use std::list<epair_t> 2021-01-23 17:25:47 +03:00
mesh.cpp remove MAC_STATIC hack 2021-01-21 16:17:23 +03:00
minimap.cpp remove excess typedef struct declarations 2021-01-23 19:26:50 +03:00
model.cpp use std::list<epair_t> 2021-01-23 17:25:47 +03:00
patch.cpp use std::list<epair_t> 2021-01-23 17:25:47 +03:00
path_init.cpp fix the build 2021-01-16 15:10:59 +03:00
portals.cpp turn entities array to std::vector<entity_t> 2021-01-23 15:39:42 +03:00
prtfile.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
q3map2.h remove excess typedef struct declarations 2021-01-23 19:26:50 +03:00
q3map2.ico initial 2008-09-13 18:28:57 +00:00
q3map2.rc fix lots of CRLFs 2010-04-17 21:02:26 +02:00
shaders.cpp remove excess typedef struct declarations 2021-01-23 19:26:50 +03:00
surface_extra.cpp remove excess typedef struct declarations 2021-01-23 19:26:50 +03:00
surface_foliage.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
surface_fur.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
surface_meta.cpp remove excess typedef struct declarations 2021-01-23 19:26:50 +03:00
surface.cpp turn entities array to std::vector<entity_t> 2021-01-23 15:39:42 +03:00
tjunction.cpp remove excess typedef struct declarations 2021-01-23 19:26:50 +03:00
tree.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
vis.cpp remove -tmpin & -tmpout switches, as at best they were prepending tmp/ to absolute path 2021-01-20 12:48:10 +03:00
visflow.cpp fix the build 2021-01-16 15:10:59 +03:00
writebsp.cpp use std::list<epair_t> 2021-01-23 17:25:47 +03:00