netradiant-custom/radiant/patchmanip.h
Garux b017c473e8 Radiant:
menus...
	* help+: Blendmodes cheatsheet
misc...
	* fix treemodel Clang compilation
	* fix: 1x1 textures crash and appearence
	* fix of: create func static in non doom3 gametype = group entity w/o objects
	* merged tex bro textures borders; stipple indicates shaders
	* realigned tex bro text, so one doesn't collide with textures borders
	* fix of texture focusing in tex bro
	* grayscale RLE TGA support
	* unsupported Doom 3 entity keys: popup->log warning
	* patch inspector: +flip texture buttons
	* disabled texture lock by default (confuses novices, suddenly)
	* added MeshTex plugin src to project, compiled, fixed (works now-)
2017-08-01 14:23:38 +03:00

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2.1 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined ( INCLUDED_PATCHMANIP_H )
#define INCLUDED_PATCHMANIP_H
#include "string/stringfwd.h"
void Patch_registerCommands();
typedef struct _GtkToolbar GtkToolbar;
typedef struct _GtkMenu GtkMenu;
void Patch_constructToolbar( GtkToolbar* toolbar );
void Patch_constructMenu( GtkMenu* menu );
namespace scene
{
class Graph;
}
void Scene_PatchSetShader_Selected( scene::Graph& graph, const char* name );
void Scene_PatchGetShader_Selected( scene::Graph& graph, CopiedString& name );
void Scene_PatchSelectByShader( scene::Graph& graph, const char* name );
void Scene_PatchFindReplaceShader( scene::Graph& graph, const char* find, const char* replace );
void Scene_PatchFindReplaceShader_Selected( scene::Graph& graph, const char* find, const char* replace );
void Scene_PatchCapTexture_Selected( scene::Graph& graph );
void Scene_PatchNaturalTexture_Selected( scene::Graph& graph );
void Scene_PatchTileTexture_Selected( scene::Graph& graph, float s, float t );
void PatchFilters_construct();
void PatchPreferences_construct();
void Patch_registerPreferencesPage();
void Patch_NaturalTexture();
void Patch_CapTexture();
void Patch_ResetTexture();
void Patch_FitTexture();
void Patch_FlipTextureX();
void Patch_FlipTextureY();
class PatchCreator;
extern PatchCreator* g_patchCreator;
#endif