misc... * made shaderplug msg to look not like error (but barely noticeable) * removed Texdef_FitTexture copypasted code * ctrl+shift+mouse strafe mode: moving mouse forward moves camera forward, back - back * add map to recent ones on SaveMap (instead of doing that in 'open by cmd line': spoils the list) * fix: spin buttons alignment in patch inspector * fix: patch inspector window pos save/restore during run time * removed console, texbro buttons in regular layout * ent inspector: saving window splits pos in non regular layouts * ent inspector: saving lower split pos aswell * ent inspector: fix of: minimizing part behind middle to 0 * saving find/replace wnd pos; bringing ontop, if is (present + called) * moved 'find unique name for' output to _DEBUG * fix of 'GLib-CRITICAL **: Source ID was not found when attempting to remove it' in buid monitor timer * fix: build menu customizing: command field is reachable right after creating new entry
83 lines
3.9 KiB
C++
83 lines
3.9 KiB
C++
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined ( INCLUDED_BRUSHWRAPPER_H )
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#define INCLUDED_BRUSHWRAPPER_H
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#include <cstddef>
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#include "string/stringfwd.h"
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#include "generic/callbackfwd.h"
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enum EBrushPrefab
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{
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eBrushCuboid,
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eBrushPrism,
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eBrushCone,
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eBrushSphere,
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eBrushRock,
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};
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class TextureProjection;
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class ContentsFlagsValue;
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namespace scene
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{
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class Graph;
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}
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void Scene_BrushConstructPrefab( scene::Graph& graph, EBrushPrefab type, std::size_t sides, const char* shader );
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class AABB;
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void Scene_BrushResize_Selected( scene::Graph& graph, const AABB& bounds, const char* shader );
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void Scene_BrushSetTexdef_Selected( scene::Graph& graph, const TextureProjection& projection );
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void Scene_BrushSetTexdef_Component_Selected( scene::Graph& graph, const TextureProjection& projection );
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void Scene_BrushGetTexdef_Selected( scene::Graph& graph, TextureProjection& projection );
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void Scene_BrushGetTexdef_Component_Selected( scene::Graph& graph, TextureProjection& projection );
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void Scene_BrushGetShaderSize_Component_Selected( scene::Graph& graph, size_t& width, size_t& height );
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void Scene_BrushSetFlags_Selected( scene::Graph& graph, const ContentsFlagsValue& flags );
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void Scene_BrushSetFlags_Component_Selected( scene::Graph& graph, const ContentsFlagsValue& flags );
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void Scene_BrushGetFlags_Selected( scene::Graph& graph, ContentsFlagsValue& flags );
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void Scene_BrushGetFlags_Component_Selected( scene::Graph& graph, ContentsFlagsValue& flags );
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void Scene_BrushShiftTexdef_Selected( scene::Graph& graph, float s, float t );
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void Scene_BrushShiftTexdef_Component_Selected( scene::Graph& graph, float s, float t );
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void Scene_BrushScaleTexdef_Selected( scene::Graph& graph, float s, float t );
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void Scene_BrushScaleTexdef_Component_Selected( scene::Graph& graph, float s, float t );
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void Scene_BrushRotateTexdef_Selected( scene::Graph& graph, float angle );
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void Scene_BrushRotateTexdef_Component_Selected( scene::Graph& graph, float angle );
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void Scene_BrushSetShader_Selected( scene::Graph& graph, const char* name );
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void Scene_BrushSetShader_Component_Selected( scene::Graph& graph, const char* name );
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void Scene_BrushGetShader_Selected( scene::Graph& graph, CopiedString& shader );
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void Scene_BrushGetShader_Component_Selected( scene::Graph& graph, CopiedString& shader );
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void Scene_BrushFindReplaceShader( scene::Graph& graph, const char* find, const char* replace );
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void Scene_BrushFindReplaceShader_Selected( scene::Graph& graph, const char* find, const char* replace );
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void Scene_BrushFindReplaceShader_Component_Selected( scene::Graph& graph, const char* find, const char* replace );
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void Scene_BrushSelectByShader( scene::Graph& graph, const char* name );
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void Scene_BrushSelectByShader_Component( scene::Graph& graph, const char* name );
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void Scene_BrushFitTexture_Selected( scene::Graph& graph, float s_repeat, float t_repeat );
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void Scene_BrushFitTexture_Component_Selected( scene::Graph& graph, float s_repeat, float t_repeat );
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typedef struct _GtkMenu GtkMenu;
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void Brush_constructMenu( GtkMenu* menu );
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extern Callback g_texture_lock_status_changed;
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void BrushFilters_construct();
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void Brush_registerCommands();
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#endif
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