netradiant-custom/radiant/environment.cpp
2024-02-02 01:04:42 +06:00

309 lines
7.7 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "environment.h"
#include "stream/textstream.h"
#include "string/string.h"
#include "stream/stringstream.h"
#include "debugging/debugging.h"
#include "os/path.h"
#include "os/file.h"
#include "commandlib.h"
int g_argc;
const char** g_argv;
void args_init( int argc, char* argv[] ){
int i, j, k;
for ( i = 1; i < argc; i++ )
{
for ( k = i; k < argc; k++ )
if ( argv[k] != 0 ) {
break;
}
if ( k > i ) {
k -= i;
for ( j = i + k; j < argc; j++ )
argv[j - k] = argv[j];
argc -= k;
}
}
g_argc = argc;
g_argv = const_cast<const char **>( argv );
}
const char *gamedetect_argv_buffer[1024];
void gamedetect_found_game( const char *game, char *path ){
int argc;
static char buf[128];
if ( g_argv == gamedetect_argv_buffer ) {
return;
}
globalOutputStream() << "Detected game " << game << " in " << path << '\n';
sprintf( buf, "-%s-EnginePath", game );
argc = 0;
gamedetect_argv_buffer[argc++] = "-global-gamefile";
gamedetect_argv_buffer[argc++] = game;
gamedetect_argv_buffer[argc++] = buf;
gamedetect_argv_buffer[argc++] = path;
if ( (size_t) ( argc + g_argc ) >= sizeof( gamedetect_argv_buffer ) / sizeof( *gamedetect_argv_buffer ) - 1 ) {
g_argc = sizeof( gamedetect_argv_buffer ) / sizeof( *gamedetect_argv_buffer ) - g_argc - 1;
}
memcpy( gamedetect_argv_buffer + 4, g_argv, sizeof( *gamedetect_argv_buffer ) * g_argc );
g_argc += argc;
g_argv = gamedetect_argv_buffer;
}
bool gamedetect_check_game( const char *gamefile, const char *checkfile1, const char *checkfile2, char *buf /* must have 64 bytes free after bufpos */, int bufpos ){
buf[bufpos] = '/';
strcpy( buf + bufpos + 1, checkfile1 );
globalOutputStream() << "Checking for a game file in " << buf << '\n';
if ( !file_exists( buf ) ) {
return false;
}
if ( checkfile2 ) {
strcpy( buf + bufpos + 1, checkfile2 );
globalOutputStream() << "Checking for a game file in " << buf << '\n';
if ( !file_exists( buf ) ) {
return false;
}
}
buf[bufpos + 1] = 0;
gamedetect_found_game( gamefile, buf );
return true;
}
void gamedetect(){
// if we're inside a Nexuiz install
// default to nexuiz.game (unless the user used an option to inhibit this)
bool gamedetect = false;
int i;
for ( i = 1; i < g_argc; ++i ){
if ( !strcmp( g_argv[i], "-gamedetect" ) ) {
gamedetect = true;
//nogamedetect = !strcmp( g_argv[i + 1], "false" );
break;
}
}
if ( gamedetect ) {
static char buf[1024 + 64];
strncpy( buf, environment_get_app_path(), sizeof( buf ) );
buf[sizeof( buf ) - 1 - 64] = 0;
if ( !strlen( buf ) ) {
return;
}
char *p = buf + strlen( buf ) - 1; // point directly on the slash of get_app_path
while ( p != buf )
{
// TODO add more games to this
if ( gamedetect_check_game( "q3.game", "baseq3/pak0.pk3", NULL, buf, p - buf ) ) {
return;
}
if ( gamedetect_check_game( "q1.game", "id1/pak0.pak", NULL, buf, p - buf ) ) {
return;
}
// try to detect Nexuiz installs
#if defined( WIN32 )
if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "nexuiz.exe", buf, p - buf ) )
#elif defined( __APPLE__ )
if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "Nexuiz.app/Contents/Info.plist", buf, p - buf ) )
#else
if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "nexuiz-linux-glx.sh", buf, p - buf ) )
#endif
{
return;
}
// try to detect Q2World installs
if ( gamedetect_check_game( "q2w.game", "default/quake2world.version", NULL, buf, p - buf ) ) {
return;
}
// try to detect Warsow installs
if ( gamedetect_check_game( "warsow.game", "basewsw/dedicated_autoexec.cfg", NULL, buf, p - buf ) ) {
return;
}
// we found nothing
// go backwards
--p;
while ( p != buf && *p != '/' && *p != '\\' )
--p;
}
}
}
namespace
{
// directories
CopiedString home_path;
CopiedString app_path;
// executable file path
CopiedString app_filepath;
}
const char* environment_get_home_path(){
return home_path.c_str();
}
const char* environment_get_app_path(){
return app_path.c_str();
}
const char* environment_get_app_filepath(){
return app_filepath.c_str();
}
bool portable_app_setup(){
const auto confdir = StringStream( app_path, "settings/" );
if ( file_exists( confdir ) ) {
home_path = confdir;
return true;
}
return false;
}
CopiedString g_openMapByCmd;
void cmdMap(){
for ( int i = 1; i < g_argc; ++i )
if( path_extension_is( g_argv[i], "map" ) ){
g_openMapByCmd = StringStream( PathCleaned( g_argv[i] ) );
return;
}
}
#if defined( POSIX )
#include <cstdlib>
#include <pwd.h>
#include <unistd.h>
#include <glib.h>
const char* LINK_NAME =
#if defined ( __linux__ )
"/proc/self/exe"
#else // FreeBSD and OSX
"/proc/curproc/file"
#endif
;
/// brief Returns the filename of the executable belonging to the current process, or empty string, if not found.
const char* getexename( char *buf ){
/* Now read the symbolic link */
const int ret = readlink( LINK_NAME, buf, PATH_MAX );
if ( ret == -1 ) {
globalWarningStream() << "getexename: falling back to argv[0]: " << makeQuoted( g_argv[0] );
if( realpath( g_argv[0], buf ) == 0 )
*buf = '\0'; /* In case of an error, leave the handling up to the caller */
}
else{
/* Ensure proper NUL termination */
buf[ret] = 0;
}
return buf;
}
void environment_init( int argc, char* argv[] ){
// Give away unnecessary root privileges.
// Important: must be done before calling gtk_init().
char *loginname;
struct passwd *pw;
seteuid( getuid() );
if ( geteuid() == 0 && ( loginname = getlogin() ) != 0 &&
( pw = getpwnam( loginname ) ) != 0 ) {
setuid( pw->pw_uid );
}
args_init( argc, argv );
{
char real[PATH_MAX];
app_filepath = getexename( real );
ASSERT_MESSAGE( !app_filepath.empty(), "failed to deduce app path" );
// NOTE: we build app path with a trailing '/'
// it's a general convention in Radiant to have the slash at the end of directories
app_path = PathFilenameless( real );
}
if ( !portable_app_setup() ) {
home_path = StringStream( DirectoryCleaned( g_get_home_dir() ), ".netradiant/" );
Q_mkdir( home_path.c_str() );
}
gamedetect();
cmdMap();
}
#elif defined( WIN32 )
#include <windows.h>
void environment_init( int argc, char* argv[] ){
args_init( argc, argv );
{
// get path to the editor
char filename[MAX_PATH + 1];
GetModuleFileName( 0, filename, MAX_PATH );
app_filepath = StringStream( PathCleaned( filename ) );
app_path = PathFilenameless( app_filepath.c_str() );
}
if ( !portable_app_setup() ) {
char *appdata = getenv( "APPDATA" );
StringOutputStream home( 256 );
if ( !appdata || string_empty( appdata ) ) {
ERROR_MESSAGE( "Application Data folder not available.\n"
"Radiant will use C:\\ for user preferences.\n" );
home << "C:";
}
else
{
home << PathCleaned( appdata );
}
home << "/NetRadiantSettings/";
Q_mkdir( home );
home_path = home;
}
gamedetect();
cmdMap();
}
#else
#error "unsupported platform"
#endif