* view->show: toggle crosshair, size, grid are check menu items * view->show: +Show Light Radiuses toggle * view->show->show stats makes effect immediately * view->show fix: check menu items are sensitive to changing options via shortcuts misc... * option to disable main toolbar * removed bobtoolz caulk selection button; filterbar one does the job better * filterbar: + region set selected button; rightclick = region off * filterbar: + hide selected button; rightclick = show hidden * SelectionSystem option: prefer point entities in 2D views (def = yes) * filterbar: indicate region, hide states by buttons states * fix: region compiles (run build with region enabled = compile regioned part only) * solid selection boxes by default (m_bNoStipple) * always use stipple for stuff behind stuff in 3d (was dependent on m_bNoStipple) * del unused ChooseSmallGridMajorColor ChooseSmallGridMinorColor preferences pipeline * fix: Active View Name and Outline... Clipper... colors saving * fix: ChooseCameraSelectedBrushColor changes the color (requires restart) * fix: ChooseSelectedBrushColor preference saving (requires restart) * fix rubberband selector appearence in 2D with 'show window outline' option enabled * multiple projections layouts: activate a projection on zoom * multiple projections layouts: added wnds updates to correctly indicate active projection (via wnd outline and projection name) * draw projection name is independent from show coordinates option * multiple projections layouts: greyscale axes in inactive views * 'show coordinates' is disabled by default * quick (hacky) method to render things, indicating viewport being active or not (axes, view name, wnd outline)
4146 lines
124 KiB
C++
4146 lines
124 KiB
C++
/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "selection.h"
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#include "debugging/debugging.h"
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#include <map>
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#include <list>
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#include <set>
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#include "windowobserver.h"
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#include "iundo.h"
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#include "ientity.h"
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#include "cullable.h"
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#include "renderable.h"
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#include "selectable.h"
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#include "editable.h"
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#include "math/frustum.h"
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#include "signal/signal.h"
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#include "generic/object.h"
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#include "selectionlib.h"
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#include "render.h"
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#include "view.h"
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#include "renderer.h"
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#include "stream/stringstream.h"
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#include "eclasslib.h"
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#include "generic/bitfield.h"
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#include "generic/static.h"
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#include "pivot.h"
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#include "stringio.h"
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#include "container/container.h"
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#include "grid.h"
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TextOutputStream& ostream_write( TextOutputStream& t, const Vector4& v ){
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return t << "[ " << v.x() << " " << v.y() << " " << v.z() << " " << v.w() << " ]";
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}
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TextOutputStream& ostream_write( TextOutputStream& t, const Matrix4& m ){
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return t << "[ " << m.x() << " " << m.y() << " " << m.z() << " " << m.t() << " ]";
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}
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struct Pivot2World
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{
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Matrix4 m_worldSpace;
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Matrix4 m_viewpointSpace;
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Matrix4 m_viewplaneSpace;
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Vector3 m_axis_screen;
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void update( const Matrix4& pivot2world, const Matrix4& modelview, const Matrix4& projection, const Matrix4& viewport ){
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Pivot2World_worldSpace( m_worldSpace, pivot2world, modelview, projection, viewport );
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Pivot2World_viewpointSpace( m_viewpointSpace, m_axis_screen, pivot2world, modelview, projection, viewport );
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Pivot2World_viewplaneSpace( m_viewplaneSpace, pivot2world, modelview, projection, viewport );
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}
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};
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void point_for_device_point( Vector3& point, const Matrix4& device2object, const float x, const float y, const float z ){
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// transform from normalised device coords to object coords
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point = vector4_projected( matrix4_transformed_vector4( device2object, Vector4( x, y, z, 1 ) ) );
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}
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void ray_for_device_point( Ray& ray, const Matrix4& device2object, const float x, const float y ){
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// point at x, y, zNear
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point_for_device_point( ray.origin, device2object, x, y, -1 );
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// point at x, y, zFar
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point_for_device_point( ray.direction, device2object, x, y, 1 );
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// construct ray
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vector3_subtract( ray.direction, ray.origin );
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vector3_normalise( ray.direction );
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}
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bool sphere_intersect_ray( const Vector3& origin, float radius, const Ray& ray, Vector3& intersection ){
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intersection = vector3_subtracted( origin, ray.origin );
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const double a = vector3_dot( intersection, ray.direction );
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const double d = radius * radius - ( vector3_dot( intersection, intersection ) - a * a );
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if ( d > 0 ) {
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intersection = vector3_added( ray.origin, vector3_scaled( ray.direction, a - sqrt( d ) ) );
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return true;
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}
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else
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{
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intersection = vector3_added( ray.origin, vector3_scaled( ray.direction, a ) );
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return false;
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}
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}
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void ray_intersect_ray( const Ray& ray, const Ray& other, Vector3& intersection ){
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intersection = vector3_subtracted( ray.origin, other.origin );
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//float a = 1;//vector3_dot(ray.direction, ray.direction); // always >= 0
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double dot = vector3_dot( ray.direction, other.direction );
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//float c = 1;//vector3_dot(other.direction, other.direction); // always >= 0
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double d = vector3_dot( ray.direction, intersection );
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double e = vector3_dot( other.direction, intersection );
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double D = 1 - dot * dot; //a*c - dot*dot; // always >= 0
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if ( D < 0.000001 ) {
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// the lines are almost parallel
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intersection = vector3_added( other.origin, vector3_scaled( other.direction, e ) );
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}
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else
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{
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intersection = vector3_added( other.origin, vector3_scaled( other.direction, ( e - dot * d ) / D ) );
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}
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}
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const Vector3 g_origin( 0, 0, 0 );
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const float g_radius = 64;
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void point_on_sphere( Vector3& point, const Matrix4& device2object, const float x, const float y ){
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Ray ray;
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ray_for_device_point( ray, device2object, x, y );
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sphere_intersect_ray( g_origin, g_radius, ray, point );
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}
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void point_on_axis( Vector3& point, const Vector3& axis, const Matrix4& device2object, const float x, const float y ){
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Ray ray;
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ray_for_device_point( ray, device2object, x, y );
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ray_intersect_ray( ray, Ray( Vector3( 0, 0, 0 ), axis ), point );
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}
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void point_on_plane( Vector3& point, const Matrix4& device2object, const float x, const float y ){
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Matrix4 object2device( matrix4_full_inverse( device2object ) );
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point = vector4_projected( matrix4_transformed_vector4( device2object, Vector4( x, y, object2device[14] / object2device[15], 1 ) ) );
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}
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//! a and b are unit vectors .. returns angle in radians
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inline float angle_between( const Vector3& a, const Vector3& b ){
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return static_cast<float>( 2.0 * atan2(
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vector3_length( vector3_subtracted( a, b ) ),
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vector3_length( vector3_added( a, b ) )
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) );
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}
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#if defined( _DEBUG )
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class test_quat
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{
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public:
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test_quat( const Vector3& from, const Vector3& to ){
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Vector4 quaternion( quaternion_for_unit_vectors( from, to ) );
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Matrix4 matrix( matrix4_rotation_for_quaternion( quaternion_multiplied_by_quaternion( quaternion, c_quaternion_identity ) ) );
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}
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private:
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};
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static test_quat bleh( g_vector3_axis_x, g_vector3_axis_y );
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#endif
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//! axis is a unit vector
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inline void constrain_to_axis( Vector3& vec, const Vector3& axis ){
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vec = vector3_normalised( vector3_added( vec, vector3_scaled( axis, -vector3_dot( vec, axis ) ) ) );
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}
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//! a and b are unit vectors .. a and b must be orthogonal to axis .. returns angle in radians
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float angle_for_axis( const Vector3& a, const Vector3& b, const Vector3& axis ){
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if ( vector3_dot( axis, vector3_cross( a, b ) ) > 0.0 ) {
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return angle_between( a, b );
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}
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else{
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return -angle_between( a, b );
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}
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}
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float distance_for_axis( const Vector3& a, const Vector3& b, const Vector3& axis ){
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return static_cast<float>( vector3_dot( b, axis ) - vector3_dot( a, axis ) );
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}
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class Manipulatable
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{
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public:
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virtual void Construct( const Matrix4& device2manip, const float x, const float y ) = 0;
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virtual void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y ) = 0;
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};
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void transform_local2object( Matrix4& object, const Matrix4& local, const Matrix4& local2object ){
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object = matrix4_multiplied_by_matrix4(
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matrix4_multiplied_by_matrix4( local2object, local ),
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matrix4_full_inverse( local2object )
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);
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}
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class Rotatable
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{
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public:
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virtual void rotate( const Quaternion& rotation ) = 0;
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};
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class RotateFree : public Manipulatable
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{
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Vector3 m_start;
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Rotatable& m_rotatable;
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public:
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RotateFree( Rotatable& rotatable )
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: m_rotatable( rotatable ){
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}
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void Construct( const Matrix4& device2manip, const float x, const float y ){
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point_on_sphere( m_start, device2manip, x, y );
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vector3_normalise( m_start );
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}
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void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y ){
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Vector3 current;
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point_on_sphere( current, device2manip, x, y );
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vector3_normalise( current );
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m_rotatable.rotate( quaternion_for_unit_vectors( m_start, current ) );
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}
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};
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class RotateAxis : public Manipulatable
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{
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Vector3 m_axis;
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Vector3 m_start;
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Rotatable& m_rotatable;
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public:
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RotateAxis( Rotatable& rotatable )
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: m_rotatable( rotatable ){
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}
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void Construct( const Matrix4& device2manip, const float x, const float y ){
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point_on_sphere( m_start, device2manip, x, y );
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constrain_to_axis( m_start, m_axis );
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}
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/// \brief Converts current position to a normalised vector orthogonal to axis.
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void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y ){
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Vector3 current;
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point_on_sphere( current, device2manip, x, y );
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constrain_to_axis( current, m_axis );
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m_rotatable.rotate( quaternion_for_axisangle( m_axis, angle_for_axis( m_start, current, m_axis ) ) );
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}
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void SetAxis( const Vector3& axis ){
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m_axis = axis;
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}
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};
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void translation_local2object( Vector3& object, const Vector3& local, const Matrix4& local2object ){
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object = matrix4_get_translation_vec3(
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matrix4_multiplied_by_matrix4(
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matrix4_translated_by_vec3( local2object, local ),
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matrix4_full_inverse( local2object )
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)
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);
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}
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class Translatable
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{
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public:
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virtual void translate( const Vector3& translation ) = 0;
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};
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class TranslateAxis : public Manipulatable
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{
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Vector3 m_start;
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Vector3 m_axis;
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Translatable& m_translatable;
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public:
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TranslateAxis( Translatable& translatable )
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: m_translatable( translatable ){
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}
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void Construct( const Matrix4& device2manip, const float x, const float y ){
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point_on_axis( m_start, m_axis, device2manip, x, y );
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}
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void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y ){
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Vector3 current;
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point_on_axis( current, m_axis, device2manip, x, y );
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current = vector3_scaled( m_axis, distance_for_axis( m_start, current, m_axis ) );
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translation_local2object( current, current, manip2object );
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vector3_snap( current, GetSnapGridSize() );
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m_translatable.translate( current );
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}
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void SetAxis( const Vector3& axis ){
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m_axis = axis;
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}
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};
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class TranslateFree : public Manipulatable
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{
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private:
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Vector3 m_start;
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Translatable& m_translatable;
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public:
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TranslateFree( Translatable& translatable )
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: m_translatable( translatable ){
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}
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void Construct( const Matrix4& device2manip, const float x, const float y ){
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point_on_plane( m_start, device2manip, x, y );
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}
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void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y ){
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Vector3 current;
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point_on_plane( current, device2manip, x, y );
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current = vector3_subtracted( current, m_start );
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translation_local2object( current, current, manip2object );
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vector3_snap( current, GetSnapGridSize() );
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m_translatable.translate( current );
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}
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};
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void GetSelectionAABB( AABB& bounds );
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const Matrix4& ssGetPivot2World();
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class Scalable
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{
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public:
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virtual void scale( const Vector3& scaling ) = 0;
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};
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class ScaleAxis : public Manipulatable
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{
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private:
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Vector3 m_start;
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Vector3 m_axis;
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Scalable& m_scalable;
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AABB m_aabb;
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Vector3 m_transform_origin;
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Vector3 m_choosen_extent;
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public:
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ScaleAxis( Scalable& scalable )
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: m_scalable( scalable ){
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}
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void Construct( const Matrix4& device2manip, const float x, const float y ){
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point_on_axis( m_start, m_axis, device2manip, x, y );
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GetSelectionAABB( m_aabb );
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m_transform_origin = vector4_to_vector3( ssGetPivot2World().t() );
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m_choosen_extent = Vector3( std::max( m_aabb.origin[0] + m_aabb.extents[0] - m_transform_origin[0], - m_aabb.origin[0] + m_aabb.extents[0] + m_transform_origin[0] ),
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std::max( m_aabb.origin[1] + m_aabb.extents[1] - m_transform_origin[1], - m_aabb.origin[1] + m_aabb.extents[1] + m_transform_origin[1] ),
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std::max( m_aabb.origin[2] + m_aabb.extents[2] - m_transform_origin[2], - m_aabb.origin[2] + m_aabb.extents[2] + m_transform_origin[2] )
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);
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}
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void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y ){
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//globalOutputStream() << "manip2object: " << manip2object << " device2manip: " << device2manip << " x: " << x << " y:" << y <<"\n";
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Vector3 current;
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point_on_axis( current, m_axis, device2manip, x, y );
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Vector3 delta = vector3_subtracted( current, m_start );
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translation_local2object( delta, delta, manip2object );
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vector3_snap( delta, GetSnapGridSize() );
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Vector3 start( vector3_snapped( m_start, GetSnapGridSize() ) );
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//globalOutputStream() << "start: " << start << " delta: " << delta <<"\n";
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Vector3 scale(
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start[0] == 0 ? 1 : 1 + delta[0] / start[0],
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start[1] == 0 ? 1 : 1 + delta[1] / start[1],
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start[2] == 0 ? 1 : 1 + delta[2] / start[2]
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);
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for( std::size_t i = 0; i < 3; i++ ){
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if( m_choosen_extent[i] > 0.0625 ){ //epsilon to prevent too high scale for set of models, having really small extent, formed by origins
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scale[i] = ( m_choosen_extent[i] + delta[i] ) / m_choosen_extent[i];
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}
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}
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m_scalable.scale( scale );
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}
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void SetAxis( const Vector3& axis ){
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m_axis = axis;
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}
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};
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class ScaleFree : public Manipulatable
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{
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private:
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Vector3 m_start;
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Scalable& m_scalable;
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AABB m_aabb;
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Vector3 m_transform_origin;
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Vector3 m_choosen_extent;
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public:
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ScaleFree( Scalable& scalable )
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: m_scalable( scalable ){
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}
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void Construct( const Matrix4& device2manip, const float x, const float y ){
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point_on_plane( m_start, device2manip, x, y );
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GetSelectionAABB( m_aabb );
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m_transform_origin = vector4_to_vector3( ssGetPivot2World().t() );
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m_choosen_extent = Vector3( std::max( m_aabb.origin[0] + m_aabb.extents[0] - m_transform_origin[0], - m_aabb.origin[0] + m_aabb.extents[0] + m_transform_origin[0] ),
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std::max( m_aabb.origin[1] + m_aabb.extents[1] - m_transform_origin[1], - m_aabb.origin[1] + m_aabb.extents[1] + m_transform_origin[1] ),
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std::max( m_aabb.origin[2] + m_aabb.extents[2] - m_transform_origin[2], - m_aabb.origin[2] + m_aabb.extents[2] + m_transform_origin[2] )
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);
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}
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void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y ){
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Vector3 current;
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point_on_plane( current, device2manip, x, y );
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Vector3 delta = vector3_subtracted( current, m_start );
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translation_local2object( delta, delta, manip2object );
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vector3_snap( delta, GetSnapGridSize() );
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Vector3 start( vector3_snapped( m_start, GetSnapGridSize() ) );
|
|
Vector3 scale(
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start[0] == 0 ? 1 : 1 + delta[0] / start[0],
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start[1] == 0 ? 1 : 1 + delta[1] / start[1],
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start[2] == 0 ? 1 : 1 + delta[2] / start[2]
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);
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for( std::size_t i = 0; i < 3; i++ ){
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if( m_choosen_extent[i] > 0.0625 ){
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scale[i] = ( m_choosen_extent[i] + delta[i] ) / m_choosen_extent[i];
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}
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|
}
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m_scalable.scale( scale );
|
|
}
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class RenderableClippedPrimitive : public OpenGLRenderable
|
|
{
|
|
struct primitive_t
|
|
{
|
|
PointVertex m_points[9];
|
|
std::size_t m_count;
|
|
};
|
|
Matrix4 m_inverse;
|
|
std::vector<primitive_t> m_primitives;
|
|
public:
|
|
Matrix4 m_world;
|
|
|
|
void render( RenderStateFlags state ) const {
|
|
for ( std::size_t i = 0; i < m_primitives.size(); ++i )
|
|
{
|
|
glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_primitives[i].m_points[0].colour );
|
|
glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_primitives[i].m_points[0].vertex );
|
|
switch ( m_primitives[i].m_count )
|
|
{
|
|
case 1: break;
|
|
case 2: glDrawArrays( GL_LINES, 0, GLsizei( m_primitives[i].m_count ) ); break;
|
|
default: glDrawArrays( GL_POLYGON, 0, GLsizei( m_primitives[i].m_count ) ); break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void construct( const Matrix4& world2device ){
|
|
m_inverse = matrix4_full_inverse( world2device );
|
|
m_world = g_matrix4_identity;
|
|
}
|
|
|
|
void insert( const Vector4 clipped[9], std::size_t count ){
|
|
add_one();
|
|
|
|
m_primitives.back().m_count = count;
|
|
for ( std::size_t i = 0; i < count; ++i )
|
|
{
|
|
Vector3 world_point( vector4_projected( matrix4_transformed_vector4( m_inverse, clipped[i] ) ) );
|
|
m_primitives.back().m_points[i].vertex = vertex3f_for_vector3( world_point );
|
|
}
|
|
}
|
|
|
|
void destroy(){
|
|
m_primitives.clear();
|
|
}
|
|
private:
|
|
void add_one(){
|
|
m_primitives.push_back( primitive_t() );
|
|
|
|
const Colour4b colour_clipped( 255, 127, 0, 255 );
|
|
|
|
for ( std::size_t i = 0; i < 9; ++i )
|
|
m_primitives.back().m_points[i].colour = colour_clipped;
|
|
}
|
|
};
|
|
|
|
#if defined( _DEBUG )
|
|
#define DEBUG_SELECTION
|
|
#endif
|
|
|
|
#if defined( DEBUG_SELECTION )
|
|
Shader* g_state_clipped;
|
|
RenderableClippedPrimitive g_render_clipped;
|
|
#endif
|
|
|
|
|
|
#if 0
|
|
// dist_Point_to_Line(): get the distance of a point to a line.
|
|
// Input: a Point P and a Line L (in any dimension)
|
|
// Return: the shortest distance from P to L
|
|
float
|
|
dist_Point_to_Line( Point P, Line L ){
|
|
Vector v = L.P1 - L.P0;
|
|
Vector w = P - L.P0;
|
|
|
|
double c1 = dot( w,v );
|
|
double c2 = dot( v,v );
|
|
double b = c1 / c2;
|
|
|
|
Point Pb = L.P0 + b * v;
|
|
return d( P, Pb );
|
|
}
|
|
#endif
|
|
|
|
class Segment3D
|
|
{
|
|
typedef Vector3 point_type;
|
|
public:
|
|
Segment3D( const point_type& _p0, const point_type& _p1 )
|
|
: p0( _p0 ), p1( _p1 ){
|
|
}
|
|
|
|
point_type p0, p1;
|
|
};
|
|
|
|
typedef Vector3 Point3D;
|
|
|
|
inline double vector3_distance_squared( const Point3D& a, const Point3D& b ){
|
|
return vector3_length_squared( b - a );
|
|
}
|
|
|
|
// get the distance of a point to a segment.
|
|
Point3D segment_closest_point_to_point( const Segment3D& segment, const Point3D& point ){
|
|
Vector3 v = segment.p1 - segment.p0;
|
|
Vector3 w = point - segment.p0;
|
|
|
|
double c1 = vector3_dot( w,v );
|
|
if ( c1 <= 0 ) {
|
|
return segment.p0;
|
|
}
|
|
|
|
double c2 = vector3_dot( v,v );
|
|
if ( c2 <= c1 ) {
|
|
return segment.p1;
|
|
}
|
|
|
|
return Point3D( segment.p0 + v * ( c1 / c2 ) );
|
|
}
|
|
|
|
double segment_dist_to_point_3d( const Segment3D& segment, const Point3D& point ){
|
|
return vector3_distance_squared( point, segment_closest_point_to_point( segment, point ) );
|
|
}
|
|
|
|
typedef Vector3 point_t;
|
|
typedef const Vector3* point_iterator_t;
|
|
|
|
// crossing number test for a point in a polygon
|
|
// This code is patterned after [Franklin, 2000]
|
|
bool point_test_polygon_2d( const point_t& P, point_iterator_t start, point_iterator_t finish ){
|
|
std::size_t crossings = 0;
|
|
|
|
// loop through all edges of the polygon
|
|
for ( point_iterator_t prev = finish - 1, cur = start; cur != finish; prev = cur, ++cur )
|
|
{ // edge from (*prev) to (*cur)
|
|
if ( ( ( ( *prev )[1] <= P[1] ) && ( ( *cur )[1] > P[1] ) ) // an upward crossing
|
|
|| ( ( ( *prev )[1] > P[1] ) && ( ( *cur )[1] <= P[1] ) ) ) { // a downward crossing
|
|
// compute the actual edge-ray intersect x-coordinate
|
|
float vt = (float)( P[1] - ( *prev )[1] ) / ( ( *cur )[1] - ( *prev )[1] );
|
|
if ( P[0] < ( *prev )[0] + vt * ( ( *cur )[0] - ( *prev )[0] ) ) { // P[0] < intersect
|
|
++crossings; // a valid crossing of y=P[1] right of P[0]
|
|
}
|
|
}
|
|
}
|
|
return ( crossings & 0x1 ) != 0; // 0 if even (out), and 1 if odd (in)
|
|
}
|
|
|
|
inline double triangle_signed_area_XY( const Vector3& p0, const Vector3& p1, const Vector3& p2 ){
|
|
return ( ( p1[0] - p0[0] ) * ( p2[1] - p0[1] ) ) - ( ( p2[0] - p0[0] ) * ( p1[1] - p0[1] ) );
|
|
}
|
|
|
|
enum clipcull_t
|
|
{
|
|
eClipCullNone,
|
|
eClipCullCW,
|
|
eClipCullCCW,
|
|
};
|
|
|
|
|
|
inline SelectionIntersection select_point_from_clipped( Vector4& clipped ){
|
|
return SelectionIntersection( clipped[2] / clipped[3], static_cast<float>( vector3_length_squared( Vector3( clipped[0] / clipped[3], clipped[1] / clipped[3], 0 ) ) ) );
|
|
}
|
|
|
|
void BestPoint( std::size_t count, Vector4 clipped[9], SelectionIntersection& best, clipcull_t cull ){
|
|
Vector3 normalised[9];
|
|
|
|
{
|
|
for ( std::size_t i = 0; i < count; ++i )
|
|
{
|
|
normalised[i][0] = clipped[i][0] / clipped[i][3];
|
|
normalised[i][1] = clipped[i][1] / clipped[i][3];
|
|
normalised[i][2] = clipped[i][2] / clipped[i][3];
|
|
}
|
|
}
|
|
|
|
if ( cull != eClipCullNone && count > 2 ) {
|
|
double signed_area = triangle_signed_area_XY( normalised[0], normalised[1], normalised[2] );
|
|
|
|
if ( ( cull == eClipCullCW && signed_area > 0 )
|
|
|| ( cull == eClipCullCCW && signed_area < 0 ) ) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ( count == 2 ) {
|
|
Segment3D segment( normalised[0], normalised[1] );
|
|
Point3D point = segment_closest_point_to_point( segment, Vector3( 0, 0, 0 ) );
|
|
assign_if_closer( best, SelectionIntersection( point.z(), 0 ) );
|
|
}
|
|
else if ( count > 2 && !point_test_polygon_2d( Vector3( 0, 0, 0 ), normalised, normalised + count ) ) {
|
|
point_iterator_t end = normalised + count;
|
|
for ( point_iterator_t previous = end - 1, current = normalised; current != end; previous = current, ++current )
|
|
{
|
|
Segment3D segment( *previous, *current );
|
|
Point3D point = segment_closest_point_to_point( segment, Vector3( 0, 0, 0 ) );
|
|
float depth = point.z();
|
|
point.z() = 0;
|
|
float distance = static_cast<float>( vector3_length_squared( point ) );
|
|
|
|
assign_if_closer( best, SelectionIntersection( depth, distance ) );
|
|
}
|
|
}
|
|
else if ( count > 2 ) {
|
|
assign_if_closer(
|
|
best,
|
|
SelectionIntersection(
|
|
static_cast<float>( ray_distance_to_plane(
|
|
Ray( Vector3( 0, 0, 0 ), Vector3( 0, 0, 1 ) ),
|
|
plane3_for_points( normalised[0], normalised[1], normalised[2] )
|
|
) ),
|
|
0
|
|
)
|
|
);
|
|
}
|
|
|
|
#if defined( DEBUG_SELECTION )
|
|
if ( count >= 2 ) {
|
|
g_render_clipped.insert( clipped, count );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void LineStrip_BestPoint( const Matrix4& local2view, const PointVertex* vertices, const std::size_t size, SelectionIntersection& best ){
|
|
Vector4 clipped[2];
|
|
for ( std::size_t i = 0; ( i + 1 ) < size; ++i )
|
|
{
|
|
const std::size_t count = matrix4_clip_line( local2view, vertex3f_to_vector3( vertices[i].vertex ), vertex3f_to_vector3( vertices[i + 1].vertex ), clipped );
|
|
BestPoint( count, clipped, best, eClipCullNone );
|
|
}
|
|
}
|
|
|
|
void LineLoop_BestPoint( const Matrix4& local2view, const PointVertex* vertices, const std::size_t size, SelectionIntersection& best ){
|
|
Vector4 clipped[2];
|
|
for ( std::size_t i = 0; i < size; ++i )
|
|
{
|
|
const std::size_t count = matrix4_clip_line( local2view, vertex3f_to_vector3( vertices[i].vertex ), vertex3f_to_vector3( vertices[( i + 1 ) % size].vertex ), clipped );
|
|
BestPoint( count, clipped, best, eClipCullNone );
|
|
}
|
|
}
|
|
|
|
void Line_BestPoint( const Matrix4& local2view, const PointVertex vertices[2], SelectionIntersection& best ){
|
|
Vector4 clipped[2];
|
|
const std::size_t count = matrix4_clip_line( local2view, vertex3f_to_vector3( vertices[0].vertex ), vertex3f_to_vector3( vertices[1].vertex ), clipped );
|
|
BestPoint( count, clipped, best, eClipCullNone );
|
|
}
|
|
|
|
void Circle_BestPoint( const Matrix4& local2view, clipcull_t cull, const PointVertex* vertices, const std::size_t size, SelectionIntersection& best ){
|
|
Vector4 clipped[9];
|
|
for ( std::size_t i = 0; i < size; ++i )
|
|
{
|
|
const std::size_t count = matrix4_clip_triangle( local2view, g_vector3_identity, vertex3f_to_vector3( vertices[i].vertex ), vertex3f_to_vector3( vertices[( i + 1 ) % size].vertex ), clipped );
|
|
BestPoint( count, clipped, best, cull );
|
|
}
|
|
}
|
|
|
|
void Quad_BestPoint( const Matrix4& local2view, clipcull_t cull, const PointVertex* vertices, SelectionIntersection& best ){
|
|
Vector4 clipped[9];
|
|
{
|
|
const std::size_t count = matrix4_clip_triangle( local2view, vertex3f_to_vector3( vertices[0].vertex ), vertex3f_to_vector3( vertices[1].vertex ), vertex3f_to_vector3( vertices[3].vertex ), clipped );
|
|
BestPoint( count, clipped, best, cull );
|
|
}
|
|
{
|
|
const std::size_t count = matrix4_clip_triangle( local2view, vertex3f_to_vector3( vertices[1].vertex ), vertex3f_to_vector3( vertices[2].vertex ), vertex3f_to_vector3( vertices[3].vertex ), clipped );
|
|
BestPoint( count, clipped, best, cull );
|
|
}
|
|
}
|
|
|
|
struct FlatShadedVertex
|
|
{
|
|
Vertex3f vertex;
|
|
Colour4b colour;
|
|
Normal3f normal;
|
|
|
|
FlatShadedVertex(){
|
|
}
|
|
};
|
|
|
|
|
|
typedef FlatShadedVertex* FlatShadedVertexIterator;
|
|
void Triangles_BestPoint( const Matrix4& local2view, clipcull_t cull, FlatShadedVertexIterator first, FlatShadedVertexIterator last, SelectionIntersection& best ){
|
|
for ( FlatShadedVertexIterator x( first ), y( first + 1 ), z( first + 2 ); x != last; x += 3, y += 3, z += 3 )
|
|
{
|
|
Vector4 clipped[9];
|
|
BestPoint(
|
|
matrix4_clip_triangle(
|
|
local2view,
|
|
reinterpret_cast<const Vector3&>( ( *x ).vertex ),
|
|
reinterpret_cast<const Vector3&>( ( *y ).vertex ),
|
|
reinterpret_cast<const Vector3&>( ( *z ).vertex ),
|
|
clipped
|
|
),
|
|
clipped,
|
|
best,
|
|
cull
|
|
);
|
|
}
|
|
}
|
|
|
|
|
|
typedef std::multimap<SelectionIntersection, Selectable*> SelectableSortedSet;
|
|
|
|
class SelectionPool : public Selector
|
|
{
|
|
SelectableSortedSet m_pool;
|
|
SelectionIntersection m_intersection;
|
|
Selectable* m_selectable;
|
|
|
|
public:
|
|
void pushSelectable( Selectable& selectable ){
|
|
m_intersection = SelectionIntersection();
|
|
m_selectable = &selectable;
|
|
}
|
|
void popSelectable(){
|
|
addSelectable( m_intersection, m_selectable );
|
|
m_intersection = SelectionIntersection();
|
|
}
|
|
void addIntersection( const SelectionIntersection& intersection ){
|
|
assign_if_closer( m_intersection, intersection );
|
|
}
|
|
void addSelectable( const SelectionIntersection& intersection, Selectable* selectable ){
|
|
if ( intersection.valid() ) {
|
|
m_pool.insert( SelectableSortedSet::value_type( intersection, selectable ) );
|
|
}
|
|
}
|
|
|
|
typedef SelectableSortedSet::iterator iterator;
|
|
|
|
iterator begin(){
|
|
return m_pool.begin();
|
|
}
|
|
iterator end(){
|
|
return m_pool.end();
|
|
}
|
|
|
|
bool failed(){
|
|
return m_pool.empty();
|
|
}
|
|
};
|
|
|
|
|
|
const Colour4b g_colour_sphere( 0, 0, 0, 255 );
|
|
const Colour4b g_colour_screen( 0, 255, 255, 255 );
|
|
const Colour4b g_colour_selected( 255, 255, 0, 255 );
|
|
|
|
inline const Colour4b& colourSelected( const Colour4b& colour, bool selected ){
|
|
return ( selected ) ? g_colour_selected : colour;
|
|
}
|
|
|
|
template<typename remap_policy>
|
|
inline void draw_semicircle( const std::size_t segments, const float radius, PointVertex* vertices, remap_policy remap ){
|
|
const double increment = c_pi / double(segments << 2);
|
|
|
|
std::size_t count = 0;
|
|
float x = radius;
|
|
float y = 0;
|
|
remap_policy::set( vertices[segments << 2].vertex, -radius, 0, 0 );
|
|
while ( count < segments )
|
|
{
|
|
PointVertex* i = vertices + count;
|
|
PointVertex* j = vertices + ( ( segments << 1 ) - ( count + 1 ) );
|
|
|
|
PointVertex* k = i + ( segments << 1 );
|
|
PointVertex* l = j + ( segments << 1 );
|
|
|
|
#if 0
|
|
PointVertex* m = i + ( segments << 2 );
|
|
PointVertex* n = j + ( segments << 2 );
|
|
PointVertex* o = k + ( segments << 2 );
|
|
PointVertex* p = l + ( segments << 2 );
|
|
#endif
|
|
|
|
remap_policy::set( i->vertex, x,-y, 0 );
|
|
remap_policy::set( k->vertex,-y,-x, 0 );
|
|
#if 0
|
|
remap_policy::set( m->vertex,-x, y, 0 );
|
|
remap_policy::set( o->vertex, y, x, 0 );
|
|
#endif
|
|
|
|
++count;
|
|
|
|
{
|
|
const double theta = increment * count;
|
|
x = static_cast<float>( radius * cos( theta ) );
|
|
y = static_cast<float>( radius * sin( theta ) );
|
|
}
|
|
|
|
remap_policy::set( j->vertex, y,-x, 0 );
|
|
remap_policy::set( l->vertex,-x,-y, 0 );
|
|
#if 0
|
|
remap_policy::set( n->vertex,-y, x, 0 );
|
|
remap_policy::set( p->vertex, x, y, 0 );
|
|
#endif
|
|
}
|
|
}
|
|
|
|
class Manipulator
|
|
{
|
|
public:
|
|
virtual Manipulatable* GetManipulatable() = 0;
|
|
virtual void testSelect( const View& view, const Matrix4& pivot2world ){
|
|
}
|
|
virtual void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world ){
|
|
}
|
|
virtual void setSelected( bool select ) = 0;
|
|
virtual bool isSelected() const = 0;
|
|
};
|
|
|
|
|
|
inline Vector3 normalised_safe( const Vector3& self ){
|
|
if ( vector3_equal( self, g_vector3_identity ) ) {
|
|
return g_vector3_identity;
|
|
}
|
|
return vector3_normalised( self );
|
|
}
|
|
|
|
|
|
class RotateManipulator : public Manipulator
|
|
{
|
|
struct RenderableCircle : public OpenGLRenderable
|
|
{
|
|
Array<PointVertex> m_vertices;
|
|
|
|
RenderableCircle( std::size_t size ) : m_vertices( size ){
|
|
}
|
|
void render( RenderStateFlags state ) const {
|
|
glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_vertices.data()->colour );
|
|
glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_vertices.data()->vertex );
|
|
glDrawArrays( GL_LINE_LOOP, 0, GLsizei( m_vertices.size() ) );
|
|
}
|
|
void setColour( const Colour4b& colour ){
|
|
for ( Array<PointVertex>::iterator i = m_vertices.begin(); i != m_vertices.end(); ++i )
|
|
{
|
|
( *i ).colour = colour;
|
|
}
|
|
}
|
|
};
|
|
|
|
struct RenderableSemiCircle : public OpenGLRenderable
|
|
{
|
|
Array<PointVertex> m_vertices;
|
|
|
|
RenderableSemiCircle( std::size_t size ) : m_vertices( size ){
|
|
}
|
|
void render( RenderStateFlags state ) const {
|
|
glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_vertices.data()->colour );
|
|
glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_vertices.data()->vertex );
|
|
glDrawArrays( GL_LINE_STRIP, 0, GLsizei( m_vertices.size() ) );
|
|
}
|
|
void setColour( const Colour4b& colour ){
|
|
for ( Array<PointVertex>::iterator i = m_vertices.begin(); i != m_vertices.end(); ++i )
|
|
{
|
|
( *i ).colour = colour;
|
|
}
|
|
}
|
|
};
|
|
|
|
RotateFree m_free;
|
|
RotateAxis m_axis;
|
|
Vector3 m_axis_screen;
|
|
RenderableSemiCircle m_circle_x;
|
|
RenderableSemiCircle m_circle_y;
|
|
RenderableSemiCircle m_circle_z;
|
|
RenderableCircle m_circle_screen;
|
|
RenderableCircle m_circle_sphere;
|
|
SelectableBool m_selectable_x;
|
|
SelectableBool m_selectable_y;
|
|
SelectableBool m_selectable_z;
|
|
SelectableBool m_selectable_screen;
|
|
SelectableBool m_selectable_sphere;
|
|
Pivot2World m_pivot;
|
|
Matrix4 m_local2world_x;
|
|
Matrix4 m_local2world_y;
|
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Matrix4 m_local2world_z;
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bool m_circle_x_visible;
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bool m_circle_y_visible;
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bool m_circle_z_visible;
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public:
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static Shader* m_state_outer;
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RotateManipulator( Rotatable& rotatable, std::size_t segments, float radius ) :
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m_free( rotatable ),
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m_axis( rotatable ),
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m_circle_x( ( segments << 2 ) + 1 ),
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m_circle_y( ( segments << 2 ) + 1 ),
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m_circle_z( ( segments << 2 ) + 1 ),
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m_circle_screen( segments << 3 ),
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m_circle_sphere( segments << 3 ){
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draw_semicircle( segments, radius, m_circle_x.m_vertices.data(), RemapYZX() );
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draw_semicircle( segments, radius, m_circle_y.m_vertices.data(), RemapZXY() );
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draw_semicircle( segments, radius, m_circle_z.m_vertices.data(), RemapXYZ() );
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draw_circle( segments, radius * 1.15f, m_circle_screen.m_vertices.data(), RemapXYZ() );
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draw_circle( segments, radius, m_circle_sphere.m_vertices.data(), RemapXYZ() );
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}
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void UpdateColours(){
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m_circle_x.setColour( colourSelected( g_colour_x, m_selectable_x.isSelected() ) );
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m_circle_y.setColour( colourSelected( g_colour_y, m_selectable_y.isSelected() ) );
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m_circle_z.setColour( colourSelected( g_colour_z, m_selectable_z.isSelected() ) );
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m_circle_screen.setColour( colourSelected( g_colour_screen, m_selectable_screen.isSelected() ) );
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m_circle_sphere.setColour( colourSelected( g_colour_sphere, false ) );
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}
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void updateCircleTransforms(){
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Vector3 localViewpoint( matrix4_transformed_direction( matrix4_transposed( m_pivot.m_worldSpace ), vector4_to_vector3( m_pivot.m_viewpointSpace.z() ) ) );
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m_circle_x_visible = !vector3_equal_epsilon( g_vector3_axis_x, localViewpoint, 1e-6f );
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if ( m_circle_x_visible ) {
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m_local2world_x = g_matrix4_identity;
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vector4_to_vector3( m_local2world_x.y() ) = normalised_safe(
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vector3_cross( g_vector3_axis_x, localViewpoint )
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);
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vector4_to_vector3( m_local2world_x.z() ) = normalised_safe(
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vector3_cross( vector4_to_vector3( m_local2world_x.x() ), vector4_to_vector3( m_local2world_x.y() ) )
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);
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matrix4_premultiply_by_matrix4( m_local2world_x, m_pivot.m_worldSpace );
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}
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m_circle_y_visible = !vector3_equal_epsilon( g_vector3_axis_y, localViewpoint, 1e-6f );
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if ( m_circle_y_visible ) {
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m_local2world_y = g_matrix4_identity;
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vector4_to_vector3( m_local2world_y.z() ) = normalised_safe(
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vector3_cross( g_vector3_axis_y, localViewpoint )
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);
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vector4_to_vector3( m_local2world_y.x() ) = normalised_safe(
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vector3_cross( vector4_to_vector3( m_local2world_y.y() ), vector4_to_vector3( m_local2world_y.z() ) )
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);
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matrix4_premultiply_by_matrix4( m_local2world_y, m_pivot.m_worldSpace );
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}
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m_circle_z_visible = !vector3_equal_epsilon( g_vector3_axis_z, localViewpoint, 1e-6f );
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if ( m_circle_z_visible ) {
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m_local2world_z = g_matrix4_identity;
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vector4_to_vector3( m_local2world_z.x() ) = normalised_safe(
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vector3_cross( g_vector3_axis_z, localViewpoint )
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);
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vector4_to_vector3( m_local2world_z.y() ) = normalised_safe(
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vector3_cross( vector4_to_vector3( m_local2world_z.z() ), vector4_to_vector3( m_local2world_z.x() ) )
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);
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matrix4_premultiply_by_matrix4( m_local2world_z, m_pivot.m_worldSpace );
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}
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}
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void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world ){
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m_pivot.update( pivot2world, volume.GetModelview(), volume.GetProjection(), volume.GetViewport() );
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updateCircleTransforms();
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// temp hack
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UpdateColours();
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renderer.SetState( m_state_outer, Renderer::eWireframeOnly );
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renderer.SetState( m_state_outer, Renderer::eFullMaterials );
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renderer.addRenderable( m_circle_screen, m_pivot.m_viewpointSpace );
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renderer.addRenderable( m_circle_sphere, m_pivot.m_viewpointSpace );
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if ( m_circle_x_visible ) {
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renderer.addRenderable( m_circle_x, m_local2world_x );
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}
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if ( m_circle_y_visible ) {
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renderer.addRenderable( m_circle_y, m_local2world_y );
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}
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if ( m_circle_z_visible ) {
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renderer.addRenderable( m_circle_z, m_local2world_z );
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}
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}
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void testSelect( const View& view, const Matrix4& pivot2world ){
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m_pivot.update( pivot2world, view.GetModelview(), view.GetProjection(), view.GetViewport() );
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updateCircleTransforms();
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|
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SelectionPool selector;
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{
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{
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Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_local2world_x ) );
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#if defined( DEBUG_SELECTION )
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g_render_clipped.construct( view.GetViewMatrix() );
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#endif
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|
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SelectionIntersection best;
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LineStrip_BestPoint( local2view, m_circle_x.m_vertices.data(), m_circle_x.m_vertices.size(), best );
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selector.addSelectable( best, &m_selectable_x );
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}
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{
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Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_local2world_y ) );
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#if defined( DEBUG_SELECTION )
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g_render_clipped.construct( view.GetViewMatrix() );
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#endif
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SelectionIntersection best;
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LineStrip_BestPoint( local2view, m_circle_y.m_vertices.data(), m_circle_y.m_vertices.size(), best );
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selector.addSelectable( best, &m_selectable_y );
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}
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{
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Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_local2world_z ) );
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|
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#if defined( DEBUG_SELECTION )
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g_render_clipped.construct( view.GetViewMatrix() );
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#endif
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SelectionIntersection best;
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LineStrip_BestPoint( local2view, m_circle_z.m_vertices.data(), m_circle_z.m_vertices.size(), best );
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selector.addSelectable( best, &m_selectable_z );
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}
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}
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|
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{
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Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_pivot.m_viewpointSpace ) );
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|
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|
{
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SelectionIntersection best;
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LineLoop_BestPoint( local2view, m_circle_screen.m_vertices.data(), m_circle_screen.m_vertices.size(), best );
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selector.addSelectable( best, &m_selectable_screen );
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}
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{
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SelectionIntersection best;
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Circle_BestPoint( local2view, eClipCullCW, m_circle_sphere.m_vertices.data(), m_circle_sphere.m_vertices.size(), best );
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selector.addSelectable( best, &m_selectable_sphere );
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}
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}
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m_axis_screen = m_pivot.m_axis_screen;
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if ( !selector.failed() ) {
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( *selector.begin() ).second->setSelected( true );
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}
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}
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Manipulatable* GetManipulatable(){
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if ( m_selectable_x.isSelected() ) {
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m_axis.SetAxis( g_vector3_axis_x );
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return &m_axis;
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}
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else if ( m_selectable_y.isSelected() ) {
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m_axis.SetAxis( g_vector3_axis_y );
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return &m_axis;
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}
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else if ( m_selectable_z.isSelected() ) {
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m_axis.SetAxis( g_vector3_axis_z );
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return &m_axis;
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}
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else if ( m_selectable_screen.isSelected() ) {
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m_axis.SetAxis( m_axis_screen );
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return &m_axis;
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}
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else{
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return &m_free;
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}
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|
}
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|
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void setSelected( bool select ){
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m_selectable_x.setSelected( select );
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m_selectable_y.setSelected( select );
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m_selectable_z.setSelected( select );
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m_selectable_screen.setSelected( select );
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}
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bool isSelected() const {
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return m_selectable_x.isSelected()
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| m_selectable_y.isSelected()
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| m_selectable_z.isSelected()
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|
| m_selectable_screen.isSelected()
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| m_selectable_sphere.isSelected();
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}
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|
};
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|
|
|
Shader* RotateManipulator::m_state_outer;
|
|
|
|
|
|
const float arrowhead_length = 16;
|
|
const float arrowhead_radius = 4;
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|
|
|
inline void draw_arrowline( const float length, PointVertex* line, const std::size_t axis ){
|
|
( *line++ ).vertex = vertex3f_identity;
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|
( *line ).vertex = vertex3f_identity;
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|
vertex3f_to_array( ( *line ).vertex )[axis] = length - arrowhead_length;
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|
}
|
|
|
|
template<typename VertexRemap, typename NormalRemap>
|
|
inline void draw_arrowhead( const std::size_t segments, const float length, FlatShadedVertex* vertices, VertexRemap, NormalRemap ){
|
|
std::size_t head_tris = ( segments << 3 );
|
|
const double head_segment = c_2pi / head_tris;
|
|
for ( std::size_t i = 0; i < head_tris; ++i )
|
|
{
|
|
{
|
|
FlatShadedVertex& point = vertices[i * 6 + 0];
|
|
VertexRemap::x( point.vertex ) = length - arrowhead_length;
|
|
VertexRemap::y( point.vertex ) = arrowhead_radius * static_cast<float>( cos( i * head_segment ) );
|
|
VertexRemap::z( point.vertex ) = arrowhead_radius * static_cast<float>( sin( i * head_segment ) );
|
|
NormalRemap::x( point.normal ) = arrowhead_radius / arrowhead_length;
|
|
NormalRemap::y( point.normal ) = static_cast<float>( cos( i * head_segment ) );
|
|
NormalRemap::z( point.normal ) = static_cast<float>( sin( i * head_segment ) );
|
|
}
|
|
{
|
|
FlatShadedVertex& point = vertices[i * 6 + 1];
|
|
VertexRemap::x( point.vertex ) = length;
|
|
VertexRemap::y( point.vertex ) = 0;
|
|
VertexRemap::z( point.vertex ) = 0;
|
|
NormalRemap::x( point.normal ) = arrowhead_radius / arrowhead_length;
|
|
NormalRemap::y( point.normal ) = static_cast<float>( cos( ( i + 0.5 ) * head_segment ) );
|
|
NormalRemap::z( point.normal ) = static_cast<float>( sin( ( i + 0.5 ) * head_segment ) );
|
|
}
|
|
{
|
|
FlatShadedVertex& point = vertices[i * 6 + 2];
|
|
VertexRemap::x( point.vertex ) = length - arrowhead_length;
|
|
VertexRemap::y( point.vertex ) = arrowhead_radius * static_cast<float>( cos( ( i + 1 ) * head_segment ) );
|
|
VertexRemap::z( point.vertex ) = arrowhead_radius * static_cast<float>( sin( ( i + 1 ) * head_segment ) );
|
|
NormalRemap::x( point.normal ) = arrowhead_radius / arrowhead_length;
|
|
NormalRemap::y( point.normal ) = static_cast<float>( cos( ( i + 1 ) * head_segment ) );
|
|
NormalRemap::z( point.normal ) = static_cast<float>( sin( ( i + 1 ) * head_segment ) );
|
|
}
|
|
|
|
{
|
|
FlatShadedVertex& point = vertices[i * 6 + 3];
|
|
VertexRemap::x( point.vertex ) = length - arrowhead_length;
|
|
VertexRemap::y( point.vertex ) = 0;
|
|
VertexRemap::z( point.vertex ) = 0;
|
|
NormalRemap::x( point.normal ) = -1;
|
|
NormalRemap::y( point.normal ) = 0;
|
|
NormalRemap::z( point.normal ) = 0;
|
|
}
|
|
{
|
|
FlatShadedVertex& point = vertices[i * 6 + 4];
|
|
VertexRemap::x( point.vertex ) = length - arrowhead_length;
|
|
VertexRemap::y( point.vertex ) = arrowhead_radius * static_cast<float>( cos( i * head_segment ) );
|
|
VertexRemap::z( point.vertex ) = arrowhead_radius * static_cast<float>( sin( i * head_segment ) );
|
|
NormalRemap::x( point.normal ) = -1;
|
|
NormalRemap::y( point.normal ) = 0;
|
|
NormalRemap::z( point.normal ) = 0;
|
|
}
|
|
{
|
|
FlatShadedVertex& point = vertices[i * 6 + 5];
|
|
VertexRemap::x( point.vertex ) = length - arrowhead_length;
|
|
VertexRemap::y( point.vertex ) = arrowhead_radius * static_cast<float>( cos( ( i + 1 ) * head_segment ) );
|
|
VertexRemap::z( point.vertex ) = arrowhead_radius * static_cast<float>( sin( ( i + 1 ) * head_segment ) );
|
|
NormalRemap::x( point.normal ) = -1;
|
|
NormalRemap::y( point.normal ) = 0;
|
|
NormalRemap::z( point.normal ) = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
template<typename Triple>
|
|
class TripleRemapXYZ
|
|
{
|
|
public:
|
|
static float& x( Triple& triple ){
|
|
return triple.x();
|
|
}
|
|
static float& y( Triple& triple ){
|
|
return triple.y();
|
|
}
|
|
static float& z( Triple& triple ){
|
|
return triple.z();
|
|
}
|
|
};
|
|
|
|
template<typename Triple>
|
|
class TripleRemapYZX
|
|
{
|
|
public:
|
|
static float& x( Triple& triple ){
|
|
return triple.y();
|
|
}
|
|
static float& y( Triple& triple ){
|
|
return triple.z();
|
|
}
|
|
static float& z( Triple& triple ){
|
|
return triple.x();
|
|
}
|
|
};
|
|
|
|
template<typename Triple>
|
|
class TripleRemapZXY
|
|
{
|
|
public:
|
|
static float& x( Triple& triple ){
|
|
return triple.z();
|
|
}
|
|
static float& y( Triple& triple ){
|
|
return triple.x();
|
|
}
|
|
static float& z( Triple& triple ){
|
|
return triple.y();
|
|
}
|
|
};
|
|
|
|
void vector3_print( const Vector3& v ){
|
|
globalOutputStream() << "( " << v.x() << " " << v.y() << " " << v.z() << " )";
|
|
}
|
|
|
|
class TranslateManipulator : public Manipulator
|
|
{
|
|
struct RenderableArrowLine : public OpenGLRenderable
|
|
{
|
|
PointVertex m_line[2];
|
|
|
|
RenderableArrowLine(){
|
|
}
|
|
void render( RenderStateFlags state ) const {
|
|
glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_line[0].colour );
|
|
glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_line[0].vertex );
|
|
glDrawArrays( GL_LINES, 0, 2 );
|
|
}
|
|
void setColour( const Colour4b& colour ){
|
|
m_line[0].colour = colour;
|
|
m_line[1].colour = colour;
|
|
}
|
|
};
|
|
struct RenderableArrowHead : public OpenGLRenderable
|
|
{
|
|
Array<FlatShadedVertex> m_vertices;
|
|
|
|
RenderableArrowHead( std::size_t size )
|
|
: m_vertices( size ){
|
|
}
|
|
void render( RenderStateFlags state ) const {
|
|
glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( FlatShadedVertex ), &m_vertices.data()->colour );
|
|
glVertexPointer( 3, GL_FLOAT, sizeof( FlatShadedVertex ), &m_vertices.data()->vertex );
|
|
glNormalPointer( GL_FLOAT, sizeof( FlatShadedVertex ), &m_vertices.data()->normal );
|
|
glDrawArrays( GL_TRIANGLES, 0, GLsizei( m_vertices.size() ) );
|
|
}
|
|
void setColour( const Colour4b& colour ){
|
|
for ( Array<FlatShadedVertex>::iterator i = m_vertices.begin(); i != m_vertices.end(); ++i )
|
|
{
|
|
( *i ).colour = colour;
|
|
}
|
|
}
|
|
};
|
|
struct RenderableQuad : public OpenGLRenderable
|
|
{
|
|
PointVertex m_quad[4];
|
|
void render( RenderStateFlags state ) const {
|
|
glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_quad[0].colour );
|
|
glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_quad[0].vertex );
|
|
glDrawArrays( GL_LINE_LOOP, 0, 4 );
|
|
}
|
|
void setColour( const Colour4b& colour ){
|
|
m_quad[0].colour = colour;
|
|
m_quad[1].colour = colour;
|
|
m_quad[2].colour = colour;
|
|
m_quad[3].colour = colour;
|
|
}
|
|
};
|
|
|
|
TranslateFree m_free;
|
|
TranslateAxis m_axis;
|
|
RenderableArrowLine m_arrow_x;
|
|
RenderableArrowLine m_arrow_y;
|
|
RenderableArrowLine m_arrow_z;
|
|
RenderableArrowHead m_arrow_head_x;
|
|
RenderableArrowHead m_arrow_head_y;
|
|
RenderableArrowHead m_arrow_head_z;
|
|
RenderableQuad m_quad_screen;
|
|
SelectableBool m_selectable_x;
|
|
SelectableBool m_selectable_y;
|
|
SelectableBool m_selectable_z;
|
|
SelectableBool m_selectable_screen;
|
|
Pivot2World m_pivot;
|
|
public:
|
|
static Shader* m_state_wire;
|
|
static Shader* m_state_fill;
|
|
|
|
TranslateManipulator( Translatable& translatable, std::size_t segments, float length ) :
|
|
m_free( translatable ),
|
|
m_axis( translatable ),
|
|
m_arrow_head_x( 3 * 2 * ( segments << 3 ) ),
|
|
m_arrow_head_y( 3 * 2 * ( segments << 3 ) ),
|
|
m_arrow_head_z( 3 * 2 * ( segments << 3 ) ){
|
|
draw_arrowline( length, m_arrow_x.m_line, 0 );
|
|
draw_arrowhead( segments, length, m_arrow_head_x.m_vertices.data(), TripleRemapXYZ<Vertex3f>(), TripleRemapXYZ<Normal3f>() );
|
|
draw_arrowline( length, m_arrow_y.m_line, 1 );
|
|
draw_arrowhead( segments, length, m_arrow_head_y.m_vertices.data(), TripleRemapYZX<Vertex3f>(), TripleRemapYZX<Normal3f>() );
|
|
draw_arrowline( length, m_arrow_z.m_line, 2 );
|
|
draw_arrowhead( segments, length, m_arrow_head_z.m_vertices.data(), TripleRemapZXY<Vertex3f>(), TripleRemapZXY<Normal3f>() );
|
|
|
|
draw_quad( 16, m_quad_screen.m_quad );
|
|
}
|
|
|
|
void UpdateColours(){
|
|
m_arrow_x.setColour( colourSelected( g_colour_x, m_selectable_x.isSelected() ) );
|
|
m_arrow_head_x.setColour( colourSelected( g_colour_x, m_selectable_x.isSelected() ) );
|
|
m_arrow_y.setColour( colourSelected( g_colour_y, m_selectable_y.isSelected() ) );
|
|
m_arrow_head_y.setColour( colourSelected( g_colour_y, m_selectable_y.isSelected() ) );
|
|
m_arrow_z.setColour( colourSelected( g_colour_z, m_selectable_z.isSelected() ) );
|
|
m_arrow_head_z.setColour( colourSelected( g_colour_z, m_selectable_z.isSelected() ) );
|
|
m_quad_screen.setColour( colourSelected( g_colour_screen, m_selectable_screen.isSelected() ) );
|
|
}
|
|
|
|
bool manipulator_show_axis( const Pivot2World& pivot, const Vector3& axis ){
|
|
return fabs( vector3_dot( pivot.m_axis_screen, axis ) ) < 0.95;
|
|
}
|
|
|
|
void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world ){
|
|
m_pivot.update( pivot2world, volume.GetModelview(), volume.GetProjection(), volume.GetViewport() );
|
|
|
|
// temp hack
|
|
UpdateColours();
|
|
|
|
Vector3 x = vector3_normalised( vector4_to_vector3( m_pivot.m_worldSpace.x() ) );
|
|
bool show_x = manipulator_show_axis( m_pivot, x );
|
|
|
|
Vector3 y = vector3_normalised( vector4_to_vector3( m_pivot.m_worldSpace.y() ) );
|
|
bool show_y = manipulator_show_axis( m_pivot, y );
|
|
|
|
Vector3 z = vector3_normalised( vector4_to_vector3( m_pivot.m_worldSpace.z() ) );
|
|
bool show_z = manipulator_show_axis( m_pivot, z );
|
|
|
|
renderer.SetState( m_state_wire, Renderer::eWireframeOnly );
|
|
renderer.SetState( m_state_wire, Renderer::eFullMaterials );
|
|
|
|
if ( show_x ) {
|
|
renderer.addRenderable( m_arrow_x, m_pivot.m_worldSpace );
|
|
}
|
|
if ( show_y ) {
|
|
renderer.addRenderable( m_arrow_y, m_pivot.m_worldSpace );
|
|
}
|
|
if ( show_z ) {
|
|
renderer.addRenderable( m_arrow_z, m_pivot.m_worldSpace );
|
|
}
|
|
|
|
renderer.addRenderable( m_quad_screen, m_pivot.m_viewplaneSpace );
|
|
|
|
renderer.SetState( m_state_fill, Renderer::eWireframeOnly );
|
|
renderer.SetState( m_state_fill, Renderer::eFullMaterials );
|
|
|
|
if ( show_x ) {
|
|
renderer.addRenderable( m_arrow_head_x, m_pivot.m_worldSpace );
|
|
}
|
|
if ( show_y ) {
|
|
renderer.addRenderable( m_arrow_head_y, m_pivot.m_worldSpace );
|
|
}
|
|
if ( show_z ) {
|
|
renderer.addRenderable( m_arrow_head_z, m_pivot.m_worldSpace );
|
|
}
|
|
}
|
|
void testSelect( const View& view, const Matrix4& pivot2world ){
|
|
m_pivot.update( pivot2world, view.GetModelview(), view.GetProjection(), view.GetViewport() );
|
|
|
|
SelectionPool selector;
|
|
|
|
Vector3 x = vector3_normalised( vector4_to_vector3( m_pivot.m_worldSpace.x() ) );
|
|
bool show_x = manipulator_show_axis( m_pivot, x );
|
|
|
|
Vector3 y = vector3_normalised( vector4_to_vector3( m_pivot.m_worldSpace.y() ) );
|
|
bool show_y = manipulator_show_axis( m_pivot, y );
|
|
|
|
Vector3 z = vector3_normalised( vector4_to_vector3( m_pivot.m_worldSpace.z() ) );
|
|
bool show_z = manipulator_show_axis( m_pivot, z );
|
|
|
|
{
|
|
Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_pivot.m_viewpointSpace ) );
|
|
|
|
{
|
|
SelectionIntersection best;
|
|
Quad_BestPoint( local2view, eClipCullCW, m_quad_screen.m_quad, best );
|
|
if ( best.valid() ) {
|
|
best = SelectionIntersection( 0, 0 );
|
|
selector.addSelectable( best, &m_selectable_screen );
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_pivot.m_worldSpace ) );
|
|
|
|
#if defined( DEBUG_SELECTION )
|
|
g_render_clipped.construct( view.GetViewMatrix() );
|
|
#endif
|
|
|
|
if ( show_x ) {
|
|
SelectionIntersection best;
|
|
Line_BestPoint( local2view, m_arrow_x.m_line, best );
|
|
Triangles_BestPoint( local2view, eClipCullCW, m_arrow_head_x.m_vertices.begin(), m_arrow_head_x.m_vertices.end(), best );
|
|
selector.addSelectable( best, &m_selectable_x );
|
|
}
|
|
|
|
if ( show_y ) {
|
|
SelectionIntersection best;
|
|
Line_BestPoint( local2view, m_arrow_y.m_line, best );
|
|
Triangles_BestPoint( local2view, eClipCullCW, m_arrow_head_y.m_vertices.begin(), m_arrow_head_y.m_vertices.end(), best );
|
|
selector.addSelectable( best, &m_selectable_y );
|
|
}
|
|
|
|
if ( show_z ) {
|
|
SelectionIntersection best;
|
|
Line_BestPoint( local2view, m_arrow_z.m_line, best );
|
|
Triangles_BestPoint( local2view, eClipCullCW, m_arrow_head_z.m_vertices.begin(), m_arrow_head_z.m_vertices.end(), best );
|
|
selector.addSelectable( best, &m_selectable_z );
|
|
}
|
|
}
|
|
|
|
if ( !selector.failed() ) {
|
|
( *selector.begin() ).second->setSelected( true );
|
|
}
|
|
}
|
|
|
|
Manipulatable* GetManipulatable(){
|
|
if ( m_selectable_x.isSelected() ) {
|
|
m_axis.SetAxis( g_vector3_axis_x );
|
|
return &m_axis;
|
|
}
|
|
else if ( m_selectable_y.isSelected() ) {
|
|
m_axis.SetAxis( g_vector3_axis_y );
|
|
return &m_axis;
|
|
}
|
|
else if ( m_selectable_z.isSelected() ) {
|
|
m_axis.SetAxis( g_vector3_axis_z );
|
|
return &m_axis;
|
|
}
|
|
else
|
|
{
|
|
return &m_free;
|
|
}
|
|
}
|
|
|
|
void setSelected( bool select ){
|
|
m_selectable_x.setSelected( select );
|
|
m_selectable_y.setSelected( select );
|
|
m_selectable_z.setSelected( select );
|
|
m_selectable_screen.setSelected( select );
|
|
}
|
|
bool isSelected() const {
|
|
return m_selectable_x.isSelected()
|
|
| m_selectable_y.isSelected()
|
|
| m_selectable_z.isSelected()
|
|
| m_selectable_screen.isSelected();
|
|
}
|
|
};
|
|
|
|
Shader* TranslateManipulator::m_state_wire;
|
|
Shader* TranslateManipulator::m_state_fill;
|
|
|
|
class ScaleManipulator : public Manipulator
|
|
{
|
|
struct RenderableArrow : public OpenGLRenderable
|
|
{
|
|
PointVertex m_line[2];
|
|
|
|
void render( RenderStateFlags state ) const {
|
|
glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_line[0].colour );
|
|
glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_line[0].vertex );
|
|
glDrawArrays( GL_LINES, 0, 2 );
|
|
}
|
|
void setColour( const Colour4b& colour ){
|
|
m_line[0].colour = colour;
|
|
m_line[1].colour = colour;
|
|
}
|
|
};
|
|
struct RenderableQuad : public OpenGLRenderable
|
|
{
|
|
PointVertex m_quad[4];
|
|
void render( RenderStateFlags state ) const {
|
|
glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_quad[0].colour );
|
|
glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_quad[0].vertex );
|
|
glDrawArrays( GL_QUADS, 0, 4 );
|
|
}
|
|
void setColour( const Colour4b& colour ){
|
|
m_quad[0].colour = colour;
|
|
m_quad[1].colour = colour;
|
|
m_quad[2].colour = colour;
|
|
m_quad[3].colour = colour;
|
|
}
|
|
};
|
|
|
|
ScaleFree m_free;
|
|
ScaleAxis m_axis;
|
|
RenderableArrow m_arrow_x;
|
|
RenderableArrow m_arrow_y;
|
|
RenderableArrow m_arrow_z;
|
|
RenderableQuad m_quad_screen;
|
|
SelectableBool m_selectable_x;
|
|
SelectableBool m_selectable_y;
|
|
SelectableBool m_selectable_z;
|
|
SelectableBool m_selectable_screen;
|
|
Pivot2World m_pivot;
|
|
public:
|
|
ScaleManipulator( Scalable& scalable, std::size_t segments, float length ) :
|
|
m_free( scalable ),
|
|
m_axis( scalable ){
|
|
draw_arrowline( length, m_arrow_x.m_line, 0 );
|
|
draw_arrowline( length, m_arrow_y.m_line, 1 );
|
|
draw_arrowline( length, m_arrow_z.m_line, 2 );
|
|
|
|
draw_quad( 16, m_quad_screen.m_quad );
|
|
}
|
|
|
|
Pivot2World& getPivot(){
|
|
return m_pivot;
|
|
}
|
|
|
|
void UpdateColours(){
|
|
m_arrow_x.setColour( colourSelected( g_colour_x, m_selectable_x.isSelected() ) );
|
|
m_arrow_y.setColour( colourSelected( g_colour_y, m_selectable_y.isSelected() ) );
|
|
m_arrow_z.setColour( colourSelected( g_colour_z, m_selectable_z.isSelected() ) );
|
|
m_quad_screen.setColour( colourSelected( g_colour_screen, m_selectable_screen.isSelected() ) );
|
|
}
|
|
|
|
void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world ){
|
|
m_pivot.update( pivot2world, volume.GetModelview(), volume.GetProjection(), volume.GetViewport() );
|
|
|
|
// temp hack
|
|
UpdateColours();
|
|
|
|
renderer.addRenderable( m_arrow_x, m_pivot.m_worldSpace );
|
|
renderer.addRenderable( m_arrow_y, m_pivot.m_worldSpace );
|
|
renderer.addRenderable( m_arrow_z, m_pivot.m_worldSpace );
|
|
|
|
renderer.addRenderable( m_quad_screen, m_pivot.m_viewpointSpace );
|
|
}
|
|
void testSelect( const View& view, const Matrix4& pivot2world ){
|
|
m_pivot.update( pivot2world, view.GetModelview(), view.GetProjection(), view.GetViewport() );
|
|
|
|
SelectionPool selector;
|
|
|
|
{
|
|
Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_pivot.m_worldSpace ) );
|
|
|
|
#if defined( DEBUG_SELECTION )
|
|
g_render_clipped.construct( view.GetViewMatrix() );
|
|
#endif
|
|
|
|
{
|
|
SelectionIntersection best;
|
|
Line_BestPoint( local2view, m_arrow_x.m_line, best );
|
|
selector.addSelectable( best, &m_selectable_x );
|
|
}
|
|
|
|
{
|
|
SelectionIntersection best;
|
|
Line_BestPoint( local2view, m_arrow_y.m_line, best );
|
|
selector.addSelectable( best, &m_selectable_y );
|
|
}
|
|
|
|
{
|
|
SelectionIntersection best;
|
|
Line_BestPoint( local2view, m_arrow_z.m_line, best );
|
|
selector.addSelectable( best, &m_selectable_z );
|
|
}
|
|
}
|
|
|
|
{
|
|
Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_pivot.m_viewpointSpace ) );
|
|
|
|
{
|
|
SelectionIntersection best;
|
|
Quad_BestPoint( local2view, eClipCullCW, m_quad_screen.m_quad, best );
|
|
selector.addSelectable( best, &m_selectable_screen );
|
|
}
|
|
}
|
|
|
|
if ( !selector.failed() ) {
|
|
( *selector.begin() ).second->setSelected( true );
|
|
}
|
|
}
|
|
|
|
Manipulatable* GetManipulatable(){
|
|
if ( m_selectable_x.isSelected() ) {
|
|
m_axis.SetAxis( g_vector3_axis_x );
|
|
return &m_axis;
|
|
}
|
|
else if ( m_selectable_y.isSelected() ) {
|
|
m_axis.SetAxis( g_vector3_axis_y );
|
|
return &m_axis;
|
|
}
|
|
else if ( m_selectable_z.isSelected() ) {
|
|
m_axis.SetAxis( g_vector3_axis_z );
|
|
return &m_axis;
|
|
}
|
|
else{
|
|
return &m_free;
|
|
}
|
|
}
|
|
|
|
void setSelected( bool select ){
|
|
m_selectable_x.setSelected( select );
|
|
m_selectable_y.setSelected( select );
|
|
m_selectable_z.setSelected( select );
|
|
m_selectable_screen.setSelected( select );
|
|
}
|
|
bool isSelected() const {
|
|
return m_selectable_x.isSelected()
|
|
| m_selectable_y.isSelected()
|
|
| m_selectable_z.isSelected()
|
|
| m_selectable_screen.isSelected();
|
|
}
|
|
};
|
|
|
|
|
|
inline PlaneSelectable* Instance_getPlaneSelectable( scene::Instance& instance ){
|
|
return InstanceTypeCast<PlaneSelectable>::cast( instance );
|
|
}
|
|
|
|
class PlaneSelectableSelectPlanes : public scene::Graph::Walker
|
|
{
|
|
Selector& m_selector;
|
|
SelectionTest& m_test;
|
|
PlaneCallback m_selectedPlaneCallback;
|
|
public:
|
|
PlaneSelectableSelectPlanes( Selector& selector, SelectionTest& test, const PlaneCallback& selectedPlaneCallback )
|
|
: m_selector( selector ), m_test( test ), m_selectedPlaneCallback( selectedPlaneCallback ){
|
|
}
|
|
bool pre( const scene::Path& path, scene::Instance& instance ) const {
|
|
if ( path.top().get().visible() ) {
|
|
Selectable* selectable = Instance_getSelectable( instance );
|
|
if ( selectable != 0 && selectable->isSelected() ) {
|
|
PlaneSelectable* planeSelectable = Instance_getPlaneSelectable( instance );
|
|
if ( planeSelectable != 0 ) {
|
|
planeSelectable->selectPlanes( m_selector, m_test, m_selectedPlaneCallback );
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
class PlaneSelectableSelectReversedPlanes : public scene::Graph::Walker
|
|
{
|
|
Selector& m_selector;
|
|
const SelectedPlanes& m_selectedPlanes;
|
|
public:
|
|
PlaneSelectableSelectReversedPlanes( Selector& selector, const SelectedPlanes& selectedPlanes )
|
|
: m_selector( selector ), m_selectedPlanes( selectedPlanes ){
|
|
}
|
|
bool pre( const scene::Path& path, scene::Instance& instance ) const {
|
|
if ( path.top().get().visible() ) {
|
|
Selectable* selectable = Instance_getSelectable( instance );
|
|
if ( selectable != 0 && selectable->isSelected() ) {
|
|
PlaneSelectable* planeSelectable = Instance_getPlaneSelectable( instance );
|
|
if ( planeSelectable != 0 ) {
|
|
planeSelectable->selectReversedPlanes( m_selector, m_selectedPlanes );
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
void Scene_forEachPlaneSelectable_selectPlanes( scene::Graph& graph, Selector& selector, SelectionTest& test, const PlaneCallback& selectedPlaneCallback ){
|
|
graph.traverse( PlaneSelectableSelectPlanes( selector, test, selectedPlaneCallback ) );
|
|
}
|
|
|
|
void Scene_forEachPlaneSelectable_selectReversedPlanes( scene::Graph& graph, Selector& selector, const SelectedPlanes& selectedPlanes ){
|
|
graph.traverse( PlaneSelectableSelectReversedPlanes( selector, selectedPlanes ) );
|
|
}
|
|
|
|
|
|
class PlaneLess
|
|
{
|
|
public:
|
|
bool operator()( const Plane3& plane, const Plane3& other ) const {
|
|
if ( plane.a < other.a ) {
|
|
return true;
|
|
}
|
|
if ( other.a < plane.a ) {
|
|
return false;
|
|
}
|
|
|
|
if ( plane.b < other.b ) {
|
|
return true;
|
|
}
|
|
if ( other.b < plane.b ) {
|
|
return false;
|
|
}
|
|
|
|
if ( plane.c < other.c ) {
|
|
return true;
|
|
}
|
|
if ( other.c < plane.c ) {
|
|
return false;
|
|
}
|
|
|
|
if ( plane.d < other.d ) {
|
|
return true;
|
|
}
|
|
if ( other.d < plane.d ) {
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
};
|
|
|
|
typedef std::set<Plane3, PlaneLess> PlaneSet;
|
|
|
|
inline void PlaneSet_insert( PlaneSet& self, const Plane3& plane ){
|
|
self.insert( plane );
|
|
}
|
|
|
|
inline bool PlaneSet_contains( const PlaneSet& self, const Plane3& plane ){
|
|
return self.find( plane ) != self.end();
|
|
}
|
|
|
|
|
|
class SelectedPlaneSet : public SelectedPlanes
|
|
{
|
|
PlaneSet m_selectedPlanes;
|
|
public:
|
|
bool empty() const {
|
|
return m_selectedPlanes.empty();
|
|
}
|
|
|
|
void insert( const Plane3& plane ){
|
|
PlaneSet_insert( m_selectedPlanes, plane );
|
|
}
|
|
bool contains( const Plane3& plane ) const {
|
|
return PlaneSet_contains( m_selectedPlanes, plane );
|
|
}
|
|
typedef MemberCaller1<SelectedPlaneSet, const Plane3&, &SelectedPlaneSet::insert> InsertCaller;
|
|
};
|
|
|
|
|
|
bool Scene_forEachPlaneSelectable_selectPlanes( scene::Graph& graph, Selector& selector, SelectionTest& test ){
|
|
SelectedPlaneSet selectedPlanes;
|
|
|
|
Scene_forEachPlaneSelectable_selectPlanes( graph, selector, test, SelectedPlaneSet::InsertCaller( selectedPlanes ) );
|
|
Scene_forEachPlaneSelectable_selectReversedPlanes( graph, selector, selectedPlanes );
|
|
|
|
return !selectedPlanes.empty();
|
|
}
|
|
|
|
void Scene_Translate_Component_Selected( scene::Graph& graph, const Vector3& translation );
|
|
void Scene_Translate_Selected( scene::Graph& graph, const Vector3& translation );
|
|
void Scene_TestSelect_Primitive( Selector& selector, SelectionTest& test, const VolumeTest& volume );
|
|
void Scene_TestSelect_Component( Selector& selector, SelectionTest& test, const VolumeTest& volume, SelectionSystem::EComponentMode componentMode );
|
|
void Scene_TestSelect_Component_Selected( Selector& selector, SelectionTest& test, const VolumeTest& volume, SelectionSystem::EComponentMode componentMode );
|
|
void Scene_SelectAll_Component( bool select, SelectionSystem::EComponentMode componentMode );
|
|
|
|
class ResizeTranslatable : public Translatable
|
|
{
|
|
void translate( const Vector3& translation ){
|
|
Scene_Translate_Component_Selected( GlobalSceneGraph(), translation );
|
|
}
|
|
};
|
|
|
|
class DragTranslatable : public Translatable
|
|
{
|
|
void translate( const Vector3& translation ){
|
|
if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent ) {
|
|
Scene_Translate_Component_Selected( GlobalSceneGraph(), translation );
|
|
}
|
|
else
|
|
{
|
|
Scene_Translate_Selected( GlobalSceneGraph(), translation );
|
|
}
|
|
}
|
|
};
|
|
|
|
class SelectionVolume : public SelectionTest
|
|
{
|
|
Matrix4 m_local2view;
|
|
const View& m_view;
|
|
clipcull_t m_cull;
|
|
Vector3 m_near;
|
|
Vector3 m_far;
|
|
public:
|
|
SelectionVolume( const View& view )
|
|
: m_view( view ){
|
|
}
|
|
|
|
const VolumeTest& getVolume() const {
|
|
return m_view;
|
|
}
|
|
|
|
const Vector3& getNear() const {
|
|
return m_near;
|
|
}
|
|
const Vector3& getFar() const {
|
|
return m_far;
|
|
}
|
|
|
|
void BeginMesh( const Matrix4& localToWorld, bool twoSided ){
|
|
m_local2view = matrix4_multiplied_by_matrix4( m_view.GetViewMatrix(), localToWorld );
|
|
|
|
// Cull back-facing polygons based on winding being clockwise or counter-clockwise.
|
|
// Don't cull if the view is wireframe and the polygons are two-sided.
|
|
m_cull = twoSided && !m_view.fill() ? eClipCullNone : ( matrix4_handedness( localToWorld ) == MATRIX4_RIGHTHANDED ) ? eClipCullCW : eClipCullCCW;
|
|
|
|
{
|
|
Matrix4 screen2world( matrix4_full_inverse( m_local2view ) );
|
|
|
|
m_near = vector4_projected(
|
|
matrix4_transformed_vector4(
|
|
screen2world,
|
|
Vector4( 0, 0, -1, 1 )
|
|
)
|
|
);
|
|
|
|
m_far = vector4_projected(
|
|
matrix4_transformed_vector4(
|
|
screen2world,
|
|
Vector4( 0, 0, 1, 1 )
|
|
)
|
|
);
|
|
}
|
|
|
|
#if defined( DEBUG_SELECTION )
|
|
g_render_clipped.construct( m_view.GetViewMatrix() );
|
|
#endif
|
|
}
|
|
void TestPoint( const Vector3& point, SelectionIntersection& best ){
|
|
Vector4 clipped;
|
|
if ( matrix4_clip_point( m_local2view, point, clipped ) == c_CLIP_PASS ) {
|
|
best = select_point_from_clipped( clipped );
|
|
}
|
|
}
|
|
void TestPolygon( const VertexPointer& vertices, std::size_t count, SelectionIntersection& best ){
|
|
Vector4 clipped[9];
|
|
for ( std::size_t i = 0; i + 2 < count; ++i )
|
|
{
|
|
BestPoint(
|
|
matrix4_clip_triangle(
|
|
m_local2view,
|
|
reinterpret_cast<const Vector3&>( vertices[0] ),
|
|
reinterpret_cast<const Vector3&>( vertices[i + 1] ),
|
|
reinterpret_cast<const Vector3&>( vertices[i + 2] ),
|
|
clipped
|
|
),
|
|
clipped,
|
|
best,
|
|
m_cull
|
|
);
|
|
}
|
|
}
|
|
void TestLineLoop( const VertexPointer& vertices, std::size_t count, SelectionIntersection& best ){
|
|
if ( count == 0 ) {
|
|
return;
|
|
}
|
|
Vector4 clipped[9];
|
|
for ( VertexPointer::iterator i = vertices.begin(), end = i + count, prev = i + ( count - 1 ); i != end; prev = i, ++i )
|
|
{
|
|
BestPoint(
|
|
matrix4_clip_line(
|
|
m_local2view,
|
|
reinterpret_cast<const Vector3&>( ( *prev ) ),
|
|
reinterpret_cast<const Vector3&>( ( *i ) ),
|
|
clipped
|
|
),
|
|
clipped,
|
|
best,
|
|
m_cull
|
|
);
|
|
}
|
|
}
|
|
void TestLineStrip( const VertexPointer& vertices, std::size_t count, SelectionIntersection& best ){
|
|
if ( count == 0 ) {
|
|
return;
|
|
}
|
|
Vector4 clipped[9];
|
|
for ( VertexPointer::iterator i = vertices.begin(), end = i + count, next = i + 1; next != end; i = next, ++next )
|
|
{
|
|
BestPoint(
|
|
matrix4_clip_line(
|
|
m_local2view,
|
|
reinterpret_cast<const Vector3&>( ( *i ) ),
|
|
reinterpret_cast<const Vector3&>( ( *next ) ),
|
|
clipped
|
|
),
|
|
clipped,
|
|
best,
|
|
m_cull
|
|
);
|
|
}
|
|
}
|
|
void TestLines( const VertexPointer& vertices, std::size_t count, SelectionIntersection& best ){
|
|
if ( count == 0 ) {
|
|
return;
|
|
}
|
|
Vector4 clipped[9];
|
|
for ( VertexPointer::iterator i = vertices.begin(), end = i + count; i != end; i += 2 )
|
|
{
|
|
BestPoint(
|
|
matrix4_clip_line(
|
|
m_local2view,
|
|
reinterpret_cast<const Vector3&>( ( *i ) ),
|
|
reinterpret_cast<const Vector3&>( ( *( i + 1 ) ) ),
|
|
clipped
|
|
),
|
|
clipped,
|
|
best,
|
|
m_cull
|
|
);
|
|
}
|
|
}
|
|
void TestTriangles( const VertexPointer& vertices, const IndexPointer& indices, SelectionIntersection& best ){
|
|
Vector4 clipped[9];
|
|
for ( IndexPointer::iterator i( indices.begin() ); i != indices.end(); i += 3 )
|
|
{
|
|
BestPoint(
|
|
matrix4_clip_triangle(
|
|
m_local2view,
|
|
reinterpret_cast<const Vector3&>( vertices[*i] ),
|
|
reinterpret_cast<const Vector3&>( vertices[*( i + 1 )] ),
|
|
reinterpret_cast<const Vector3&>( vertices[*( i + 2 )] ),
|
|
clipped
|
|
),
|
|
clipped,
|
|
best,
|
|
m_cull
|
|
);
|
|
}
|
|
}
|
|
void TestQuads( const VertexPointer& vertices, const IndexPointer& indices, SelectionIntersection& best ){
|
|
Vector4 clipped[9];
|
|
for ( IndexPointer::iterator i( indices.begin() ); i != indices.end(); i += 4 )
|
|
{
|
|
BestPoint(
|
|
matrix4_clip_triangle(
|
|
m_local2view,
|
|
reinterpret_cast<const Vector3&>( vertices[*i] ),
|
|
reinterpret_cast<const Vector3&>( vertices[*( i + 1 )] ),
|
|
reinterpret_cast<const Vector3&>( vertices[*( i + 3 )] ),
|
|
clipped
|
|
),
|
|
clipped,
|
|
best,
|
|
m_cull
|
|
);
|
|
BestPoint(
|
|
matrix4_clip_triangle(
|
|
m_local2view,
|
|
reinterpret_cast<const Vector3&>( vertices[*( i + 1 )] ),
|
|
reinterpret_cast<const Vector3&>( vertices[*( i + 2 )] ),
|
|
reinterpret_cast<const Vector3&>( vertices[*( i + 3 )] ),
|
|
clipped
|
|
),
|
|
clipped,
|
|
best,
|
|
m_cull
|
|
);
|
|
}
|
|
}
|
|
void TestQuadStrip( const VertexPointer& vertices, const IndexPointer& indices, SelectionIntersection& best ){
|
|
Vector4 clipped[9];
|
|
for ( IndexPointer::iterator i( indices.begin() ); i + 2 != indices.end(); i += 2 )
|
|
{
|
|
BestPoint(
|
|
matrix4_clip_triangle(
|
|
m_local2view,
|
|
reinterpret_cast<const Vector3&>( vertices[*i] ),
|
|
reinterpret_cast<const Vector3&>( vertices[*( i + 1 )] ),
|
|
reinterpret_cast<const Vector3&>( vertices[*( i + 2 )] ),
|
|
clipped
|
|
),
|
|
clipped,
|
|
best,
|
|
m_cull
|
|
);
|
|
BestPoint(
|
|
matrix4_clip_triangle(
|
|
m_local2view,
|
|
reinterpret_cast<const Vector3&>( vertices[*( i + 2 )] ),
|
|
reinterpret_cast<const Vector3&>( vertices[*( i + 1 )] ),
|
|
reinterpret_cast<const Vector3&>( vertices[*( i + 3 )] ),
|
|
clipped
|
|
),
|
|
clipped,
|
|
best,
|
|
m_cull
|
|
);
|
|
}
|
|
}
|
|
};
|
|
|
|
class SelectionCounter
|
|
{
|
|
public:
|
|
typedef const Selectable& first_argument_type;
|
|
|
|
SelectionCounter( const SelectionChangeCallback& onchanged )
|
|
: m_count( 0 ), m_onchanged( onchanged ){
|
|
}
|
|
void operator()( const Selectable& selectable ){
|
|
if ( selectable.isSelected() ) {
|
|
++m_count;
|
|
}
|
|
else
|
|
{
|
|
ASSERT_MESSAGE( m_count != 0, "selection counter underflow" );
|
|
--m_count;
|
|
}
|
|
|
|
m_onchanged( selectable );
|
|
}
|
|
bool empty() const {
|
|
return m_count == 0;
|
|
}
|
|
std::size_t size() const {
|
|
return m_count;
|
|
}
|
|
private:
|
|
std::size_t m_count;
|
|
SelectionChangeCallback m_onchanged;
|
|
};
|
|
|
|
inline void ConstructSelectionTest( View& view, const rect_t selection_box ){
|
|
view.EnableScissor( selection_box.min[0], selection_box.max[0], selection_box.min[1], selection_box.max[1] );
|
|
}
|
|
|
|
inline const rect_t SelectionBoxForPoint( const float device_point[2], const float device_epsilon[2] ){
|
|
rect_t selection_box;
|
|
selection_box.min[0] = device_point[0] - device_epsilon[0];
|
|
selection_box.min[1] = device_point[1] - device_epsilon[1];
|
|
selection_box.max[0] = device_point[0] + device_epsilon[0];
|
|
selection_box.max[1] = device_point[1] + device_epsilon[1];
|
|
return selection_box;
|
|
}
|
|
|
|
inline const rect_t SelectionBoxForArea( const float device_point[2], const float device_delta[2] ){
|
|
rect_t selection_box;
|
|
selection_box.min[0] = ( device_delta[0] < 0 ) ? ( device_point[0] + device_delta[0] ) : ( device_point[0] );
|
|
selection_box.min[1] = ( device_delta[1] < 0 ) ? ( device_point[1] + device_delta[1] ) : ( device_point[1] );
|
|
selection_box.max[0] = ( device_delta[0] > 0 ) ? ( device_point[0] + device_delta[0] ) : ( device_point[0] );
|
|
selection_box.max[1] = ( device_delta[1] > 0 ) ? ( device_point[1] + device_delta[1] ) : ( device_point[1] );
|
|
return selection_box;
|
|
}
|
|
|
|
Quaternion construct_local_rotation( const Quaternion& world, const Quaternion& localToWorld ){
|
|
return quaternion_normalised( quaternion_multiplied_by_quaternion(
|
|
quaternion_normalised( quaternion_multiplied_by_quaternion(
|
|
quaternion_inverse( localToWorld ),
|
|
world
|
|
) ),
|
|
localToWorld
|
|
) );
|
|
}
|
|
|
|
inline void matrix4_assign_rotation( Matrix4& matrix, const Matrix4& other ){
|
|
matrix[0] = other[0];
|
|
matrix[1] = other[1];
|
|
matrix[2] = other[2];
|
|
matrix[4] = other[4];
|
|
matrix[5] = other[5];
|
|
matrix[6] = other[6];
|
|
matrix[8] = other[8];
|
|
matrix[9] = other[9];
|
|
matrix[10] = other[10];
|
|
}
|
|
|
|
void matrix4_assign_rotation_for_pivot( Matrix4& matrix, scene::Instance& instance ){
|
|
Editable* editable = Node_getEditable( instance.path().top() );
|
|
if ( editable != 0 ) {
|
|
matrix4_assign_rotation( matrix, matrix4_multiplied_by_matrix4( instance.localToWorld(), editable->getLocalPivot() ) );
|
|
}
|
|
else
|
|
{
|
|
matrix4_assign_rotation( matrix, instance.localToWorld() );
|
|
}
|
|
}
|
|
|
|
inline bool Instance_isSelectedComponents( scene::Instance& instance ){
|
|
ComponentSelectionTestable* componentSelectionTestable = Instance_getComponentSelectionTestable( instance );
|
|
return componentSelectionTestable != 0
|
|
&& componentSelectionTestable->isSelectedComponents();
|
|
}
|
|
|
|
class TranslateSelected : public SelectionSystem::Visitor
|
|
{
|
|
const Vector3& m_translate;
|
|
public:
|
|
TranslateSelected( const Vector3& translate )
|
|
: m_translate( translate ){
|
|
}
|
|
void visit( scene::Instance& instance ) const {
|
|
Transformable* transform = Instance_getTransformable( instance );
|
|
if ( transform != 0 ) {
|
|
transform->setType( TRANSFORM_PRIMITIVE );
|
|
transform->setTranslation( m_translate );
|
|
}
|
|
}
|
|
};
|
|
|
|
void Scene_Translate_Selected( scene::Graph& graph, const Vector3& translation ){
|
|
if ( GlobalSelectionSystem().countSelected() != 0 ) {
|
|
GlobalSelectionSystem().foreachSelected( TranslateSelected( translation ) );
|
|
}
|
|
}
|
|
|
|
Vector3 get_local_pivot( const Vector3& world_pivot, const Matrix4& localToWorld ){
|
|
return Vector3(
|
|
matrix4_transformed_point(
|
|
matrix4_full_inverse( localToWorld ),
|
|
world_pivot
|
|
)
|
|
);
|
|
}
|
|
|
|
void translation_for_pivoted_matrix_transform( Vector3& parent_translation, const Matrix4& local_transform, const Vector3& world_pivot, const Matrix4& localToWorld, const Matrix4& localToParent ){
|
|
// we need a translation inside the parent system to move the origin of this object to the right place
|
|
|
|
// mathematically, it must fulfill:
|
|
//
|
|
// local_translation local_transform local_pivot = local_pivot
|
|
// local_translation = local_pivot - local_transform local_pivot
|
|
//
|
|
// or maybe?
|
|
// local_transform local_translation local_pivot = local_pivot
|
|
// local_translation local_pivot = local_transform^-1 local_pivot
|
|
// local_translation + local_pivot = local_transform^-1 local_pivot
|
|
// local_translation = local_transform^-1 local_pivot - local_pivot
|
|
|
|
Vector3 local_pivot( get_local_pivot( world_pivot, localToWorld ) );
|
|
|
|
Vector3 local_translation(
|
|
vector3_subtracted(
|
|
local_pivot,
|
|
matrix4_transformed_point(
|
|
local_transform,
|
|
local_pivot
|
|
)
|
|
/*
|
|
matrix4_transformed_point(
|
|
matrix4_full_inverse(local_transform),
|
|
local_pivot
|
|
),
|
|
local_pivot
|
|
*/
|
|
)
|
|
);
|
|
|
|
translation_local2object( parent_translation, local_translation, localToParent );
|
|
|
|
/*
|
|
// verify it!
|
|
globalOutputStream() << "World pivot is at " << world_pivot << "\n";
|
|
globalOutputStream() << "Local pivot is at " << local_pivot << "\n";
|
|
globalOutputStream() << "Transformation " << local_transform << " moves it to: " << matrix4_transformed_point(local_transform, local_pivot) << "\n";
|
|
globalOutputStream() << "Must move by " << local_translation << " in the local system" << "\n";
|
|
globalOutputStream() << "Must move by " << parent_translation << " in the parent system" << "\n";
|
|
*/
|
|
}
|
|
|
|
void translation_for_pivoted_rotation( Vector3& parent_translation, const Quaternion& local_rotation, const Vector3& world_pivot, const Matrix4& localToWorld, const Matrix4& localToParent ){
|
|
translation_for_pivoted_matrix_transform( parent_translation, matrix4_rotation_for_quaternion_quantised( local_rotation ), world_pivot, localToWorld, localToParent );
|
|
}
|
|
|
|
void translation_for_pivoted_scale( Vector3& parent_translation, const Vector3& world_scale, const Vector3& world_pivot, const Matrix4& localToWorld, const Matrix4& localToParent ){
|
|
Matrix4 local_transform(
|
|
matrix4_multiplied_by_matrix4(
|
|
matrix4_full_inverse( localToWorld ),
|
|
matrix4_multiplied_by_matrix4(
|
|
matrix4_scale_for_vec3( world_scale ),
|
|
localToWorld
|
|
)
|
|
)
|
|
);
|
|
local_transform.tx() = local_transform.ty() = local_transform.tz() = 0; // cancel translation parts
|
|
translation_for_pivoted_matrix_transform( parent_translation, local_transform, world_pivot, localToWorld, localToParent );
|
|
}
|
|
|
|
class rotate_selected : public SelectionSystem::Visitor
|
|
{
|
|
const Quaternion& m_rotate;
|
|
const Vector3& m_world_pivot;
|
|
public:
|
|
rotate_selected( const Quaternion& rotation, const Vector3& world_pivot )
|
|
: m_rotate( rotation ), m_world_pivot( world_pivot ){
|
|
}
|
|
void visit( scene::Instance& instance ) const {
|
|
TransformNode* transformNode = Node_getTransformNode( instance.path().top() );
|
|
if ( transformNode != 0 ) {
|
|
Transformable* transform = Instance_getTransformable( instance );
|
|
if ( transform != 0 ) {
|
|
transform->setType( TRANSFORM_PRIMITIVE );
|
|
transform->setScale( c_scale_identity );
|
|
transform->setTranslation( c_translation_identity );
|
|
|
|
transform->setType( TRANSFORM_PRIMITIVE );
|
|
transform->setRotation( m_rotate );
|
|
|
|
{
|
|
Editable* editable = Node_getEditable( instance.path().top() );
|
|
const Matrix4& localPivot = editable != 0 ? editable->getLocalPivot() : g_matrix4_identity;
|
|
|
|
Vector3 parent_translation;
|
|
translation_for_pivoted_rotation(
|
|
parent_translation,
|
|
m_rotate,
|
|
m_world_pivot,
|
|
matrix4_multiplied_by_matrix4( instance.localToWorld(), localPivot ),
|
|
matrix4_multiplied_by_matrix4( transformNode->localToParent(), localPivot )
|
|
);
|
|
|
|
transform->setTranslation( parent_translation );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
void Scene_Rotate_Selected( scene::Graph& graph, const Quaternion& rotation, const Vector3& world_pivot ){
|
|
if ( GlobalSelectionSystem().countSelected() != 0 ) {
|
|
GlobalSelectionSystem().foreachSelected( rotate_selected( rotation, world_pivot ) );
|
|
}
|
|
}
|
|
|
|
class scale_selected : public SelectionSystem::Visitor
|
|
{
|
|
const Vector3& m_scale;
|
|
const Vector3& m_world_pivot;
|
|
public:
|
|
scale_selected( const Vector3& scaling, const Vector3& world_pivot )
|
|
: m_scale( scaling ), m_world_pivot( world_pivot ){
|
|
}
|
|
void visit( scene::Instance& instance ) const {
|
|
TransformNode* transformNode = Node_getTransformNode( instance.path().top() );
|
|
if ( transformNode != 0 ) {
|
|
Transformable* transform = Instance_getTransformable( instance );
|
|
if ( transform != 0 ) {
|
|
transform->setType( TRANSFORM_PRIMITIVE );
|
|
transform->setScale( c_scale_identity );
|
|
transform->setTranslation( c_translation_identity );
|
|
|
|
transform->setType( TRANSFORM_PRIMITIVE );
|
|
transform->setScale( m_scale );
|
|
{
|
|
Editable* editable = Node_getEditable( instance.path().top() );
|
|
const Matrix4& localPivot = editable != 0 ? editable->getLocalPivot() : g_matrix4_identity;
|
|
|
|
Vector3 parent_translation;
|
|
translation_for_pivoted_scale(
|
|
parent_translation,
|
|
m_scale,
|
|
m_world_pivot,
|
|
matrix4_multiplied_by_matrix4( instance.localToWorld(), localPivot ),
|
|
matrix4_multiplied_by_matrix4( transformNode->localToParent(), localPivot )
|
|
);
|
|
|
|
transform->setTranslation( parent_translation );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
void Scene_Scale_Selected( scene::Graph& graph, const Vector3& scaling, const Vector3& world_pivot ){
|
|
if ( GlobalSelectionSystem().countSelected() != 0 ) {
|
|
GlobalSelectionSystem().foreachSelected( scale_selected( scaling, world_pivot ) );
|
|
}
|
|
}
|
|
|
|
|
|
class translate_component_selected : public SelectionSystem::Visitor
|
|
{
|
|
const Vector3& m_translate;
|
|
public:
|
|
translate_component_selected( const Vector3& translate )
|
|
: m_translate( translate ){
|
|
}
|
|
void visit( scene::Instance& instance ) const {
|
|
Transformable* transform = Instance_getTransformable( instance );
|
|
if ( transform != 0 ) {
|
|
transform->setType( TRANSFORM_COMPONENT );
|
|
transform->setTranslation( m_translate );
|
|
}
|
|
}
|
|
};
|
|
|
|
void Scene_Translate_Component_Selected( scene::Graph& graph, const Vector3& translation ){
|
|
if ( GlobalSelectionSystem().countSelected() != 0 ) {
|
|
GlobalSelectionSystem().foreachSelectedComponent( translate_component_selected( translation ) );
|
|
}
|
|
}
|
|
|
|
class rotate_component_selected : public SelectionSystem::Visitor
|
|
{
|
|
const Quaternion& m_rotate;
|
|
const Vector3& m_world_pivot;
|
|
public:
|
|
rotate_component_selected( const Quaternion& rotation, const Vector3& world_pivot )
|
|
: m_rotate( rotation ), m_world_pivot( world_pivot ){
|
|
}
|
|
void visit( scene::Instance& instance ) const {
|
|
Transformable* transform = Instance_getTransformable( instance );
|
|
if ( transform != 0 ) {
|
|
Vector3 parent_translation;
|
|
translation_for_pivoted_rotation( parent_translation, m_rotate, m_world_pivot, instance.localToWorld(), Node_getTransformNode( instance.path().top() )->localToParent() );
|
|
|
|
transform->setType( TRANSFORM_COMPONENT );
|
|
transform->setRotation( m_rotate );
|
|
transform->setTranslation( parent_translation );
|
|
}
|
|
}
|
|
};
|
|
|
|
void Scene_Rotate_Component_Selected( scene::Graph& graph, const Quaternion& rotation, const Vector3& world_pivot ){
|
|
if ( GlobalSelectionSystem().countSelectedComponents() != 0 ) {
|
|
GlobalSelectionSystem().foreachSelectedComponent( rotate_component_selected( rotation, world_pivot ) );
|
|
}
|
|
}
|
|
|
|
class scale_component_selected : public SelectionSystem::Visitor
|
|
{
|
|
const Vector3& m_scale;
|
|
const Vector3& m_world_pivot;
|
|
public:
|
|
scale_component_selected( const Vector3& scaling, const Vector3& world_pivot )
|
|
: m_scale( scaling ), m_world_pivot( world_pivot ){
|
|
}
|
|
void visit( scene::Instance& instance ) const {
|
|
Transformable* transform = Instance_getTransformable( instance );
|
|
if ( transform != 0 ) {
|
|
Vector3 parent_translation;
|
|
translation_for_pivoted_scale( parent_translation, m_scale, m_world_pivot, instance.localToWorld(), Node_getTransformNode( instance.path().top() )->localToParent() );
|
|
|
|
transform->setType( TRANSFORM_COMPONENT );
|
|
transform->setScale( m_scale );
|
|
transform->setTranslation( parent_translation );
|
|
}
|
|
}
|
|
};
|
|
|
|
void Scene_Scale_Component_Selected( scene::Graph& graph, const Vector3& scaling, const Vector3& world_pivot ){
|
|
if ( GlobalSelectionSystem().countSelectedComponents() != 0 ) {
|
|
GlobalSelectionSystem().foreachSelectedComponent( scale_component_selected( scaling, world_pivot ) );
|
|
}
|
|
}
|
|
|
|
|
|
class BooleanSelector : public Selector
|
|
{
|
|
bool m_selected;
|
|
SelectionIntersection m_intersection;
|
|
Selectable* m_selectable;
|
|
public:
|
|
BooleanSelector() : m_selected( false ){
|
|
}
|
|
|
|
void pushSelectable( Selectable& selectable ){
|
|
m_intersection = SelectionIntersection();
|
|
m_selectable = &selectable;
|
|
}
|
|
void popSelectable(){
|
|
if ( m_intersection.valid() ) {
|
|
m_selected = true;
|
|
}
|
|
m_intersection = SelectionIntersection();
|
|
}
|
|
void addIntersection( const SelectionIntersection& intersection ){
|
|
if ( m_selectable->isSelected() ) {
|
|
assign_if_closer( m_intersection, intersection );
|
|
}
|
|
}
|
|
|
|
bool isSelected(){
|
|
return m_selected;
|
|
}
|
|
};
|
|
|
|
class BestSelector : public Selector
|
|
{
|
|
SelectionIntersection m_intersection;
|
|
Selectable* m_selectable;
|
|
SelectionIntersection m_bestIntersection;
|
|
std::list<Selectable*> m_bestSelectable;
|
|
public:
|
|
BestSelector() : m_bestIntersection( SelectionIntersection() ), m_bestSelectable( 0 ){
|
|
}
|
|
|
|
void pushSelectable( Selectable& selectable ){
|
|
m_intersection = SelectionIntersection();
|
|
m_selectable = &selectable;
|
|
}
|
|
void popSelectable(){
|
|
if ( m_intersection.equalEpsilon( m_bestIntersection, 0.25f, 0.001f ) ) {
|
|
m_bestSelectable.push_back( m_selectable );
|
|
m_bestIntersection = m_intersection;
|
|
}
|
|
else if ( m_intersection < m_bestIntersection ) {
|
|
m_bestSelectable.clear();
|
|
m_bestSelectable.push_back( m_selectable );
|
|
m_bestIntersection = m_intersection;
|
|
}
|
|
m_intersection = SelectionIntersection();
|
|
}
|
|
void addIntersection( const SelectionIntersection& intersection ){
|
|
assign_if_closer( m_intersection, intersection );
|
|
}
|
|
|
|
std::list<Selectable*>& best(){
|
|
return m_bestSelectable;
|
|
}
|
|
};
|
|
|
|
class DragManipulator : public Manipulator
|
|
{
|
|
TranslateFree m_freeResize;
|
|
TranslateFree m_freeDrag;
|
|
ResizeTranslatable m_resize;
|
|
DragTranslatable m_drag;
|
|
SelectableBool m_dragSelectable;
|
|
public:
|
|
|
|
bool m_selected;
|
|
|
|
DragManipulator() : m_freeResize( m_resize ), m_freeDrag( m_drag ), m_selected( false ){
|
|
}
|
|
|
|
Manipulatable* GetManipulatable(){
|
|
return m_dragSelectable.isSelected() ? &m_freeDrag : &m_freeResize;
|
|
}
|
|
|
|
void testSelect( const View& view, const Matrix4& pivot2world ){
|
|
SelectionPool selector;
|
|
|
|
SelectionVolume test( view );
|
|
|
|
if ( GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive ) {
|
|
BooleanSelector booleanSelector;
|
|
|
|
Scene_TestSelect_Primitive( booleanSelector, test, view );
|
|
|
|
if ( booleanSelector.isSelected() ) {
|
|
selector.addSelectable( SelectionIntersection( 0, 0 ), &m_dragSelectable );
|
|
m_selected = false;
|
|
}
|
|
else
|
|
{
|
|
m_selected = Scene_forEachPlaneSelectable_selectPlanes( GlobalSceneGraph(), selector, test );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
BestSelector bestSelector;
|
|
Scene_TestSelect_Component_Selected( bestSelector, test, view, GlobalSelectionSystem().ComponentMode() );
|
|
for ( std::list<Selectable*>::iterator i = bestSelector.best().begin(); i != bestSelector.best().end(); ++i )
|
|
{
|
|
if ( !( *i )->isSelected() ) {
|
|
GlobalSelectionSystem().setSelectedAllComponents( false );
|
|
}
|
|
m_selected = false;
|
|
selector.addSelectable( SelectionIntersection( 0, 0 ), ( *i ) );
|
|
m_dragSelectable.setSelected( true );
|
|
}
|
|
}
|
|
|
|
for ( SelectionPool::iterator i = selector.begin(); i != selector.end(); ++i )
|
|
{
|
|
( *i ).second->setSelected( true );
|
|
}
|
|
}
|
|
|
|
void setSelected( bool select ){
|
|
m_selected = select;
|
|
m_dragSelectable.setSelected( select );
|
|
}
|
|
bool isSelected() const {
|
|
return m_selected || m_dragSelectable.isSelected();
|
|
}
|
|
};
|
|
|
|
class ClipManipulator : public Manipulator
|
|
{
|
|
public:
|
|
|
|
Manipulatable* GetManipulatable(){
|
|
ERROR_MESSAGE( "clipper is not manipulatable" );
|
|
return 0;
|
|
}
|
|
|
|
void setSelected( bool select ){
|
|
}
|
|
bool isSelected() const {
|
|
return false;
|
|
}
|
|
};
|
|
|
|
class select_all : public scene::Graph::Walker
|
|
{
|
|
bool m_select;
|
|
public:
|
|
select_all( bool select )
|
|
: m_select( select ){
|
|
}
|
|
bool pre( const scene::Path& path, scene::Instance& instance ) const {
|
|
Selectable* selectable = Instance_getSelectable( instance );
|
|
if ( selectable != 0 ) {
|
|
selectable->setSelected( m_select );
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
class select_all_component : public scene::Graph::Walker
|
|
{
|
|
bool m_select;
|
|
SelectionSystem::EComponentMode m_mode;
|
|
public:
|
|
select_all_component( bool select, SelectionSystem::EComponentMode mode )
|
|
: m_select( select ), m_mode( mode ){
|
|
}
|
|
bool pre( const scene::Path& path, scene::Instance& instance ) const {
|
|
ComponentSelectionTestable* componentSelectionTestable = Instance_getComponentSelectionTestable( instance );
|
|
if ( componentSelectionTestable ) {
|
|
componentSelectionTestable->setSelectedComponents( m_select, m_mode );
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
void Scene_SelectAll_Component( bool select, SelectionSystem::EComponentMode componentMode ){
|
|
GlobalSceneGraph().traverse( select_all_component( select, componentMode ) );
|
|
}
|
|
|
|
|
|
// RadiantSelectionSystem
|
|
class RadiantSelectionSystem :
|
|
public SelectionSystem,
|
|
public Translatable,
|
|
public Rotatable,
|
|
public Scalable,
|
|
public Renderable
|
|
{
|
|
mutable Matrix4 m_pivot2world;
|
|
Matrix4 m_pivot2world_start;
|
|
Matrix4 m_manip2pivot_start;
|
|
Translation m_translation;
|
|
Rotation m_rotation;
|
|
Scale m_scale;
|
|
public:
|
|
static Shader* m_state;
|
|
bool m_bPreferPointEntsIn2D;
|
|
private:
|
|
EManipulatorMode m_manipulator_mode;
|
|
Manipulator* m_manipulator;
|
|
|
|
// state
|
|
bool m_undo_begun;
|
|
EMode m_mode;
|
|
EComponentMode m_componentmode;
|
|
|
|
SelectionCounter m_count_primitive;
|
|
SelectionCounter m_count_component;
|
|
|
|
TranslateManipulator m_translate_manipulator;
|
|
RotateManipulator m_rotate_manipulator;
|
|
ScaleManipulator m_scale_manipulator;
|
|
DragManipulator m_drag_manipulator;
|
|
ClipManipulator m_clip_manipulator;
|
|
|
|
typedef SelectionList<scene::Instance> selection_t;
|
|
selection_t m_selection;
|
|
selection_t m_component_selection;
|
|
|
|
Signal1<const Selectable&> m_selectionChanged_callbacks;
|
|
|
|
void ConstructPivot() const;
|
|
void setCustomPivotOrigin( Vector3& point ) const;
|
|
public:
|
|
void getSelectionAABB( AABB& bounds ) const;
|
|
private:
|
|
mutable bool m_pivotChanged;
|
|
bool m_pivot_moving;
|
|
mutable bool m_pivotIsCustom;
|
|
|
|
void Scene_TestSelect( Selector& selector, SelectionTest& test, const View& view, SelectionSystem::EMode mode, SelectionSystem::EComponentMode componentMode );
|
|
|
|
bool nothingSelected() const {
|
|
return ( Mode() == eComponent && m_count_component.empty() )
|
|
|| ( Mode() == ePrimitive && m_count_primitive.empty() );
|
|
}
|
|
|
|
|
|
public:
|
|
enum EModifier
|
|
{
|
|
eManipulator,
|
|
eToggle,
|
|
eReplace,
|
|
eCycle,
|
|
eSelect,
|
|
eDeselect,
|
|
};
|
|
|
|
RadiantSelectionSystem() :
|
|
m_bPreferPointEntsIn2D( true ),
|
|
m_undo_begun( false ),
|
|
m_mode( ePrimitive ),
|
|
m_componentmode( eDefault ),
|
|
m_count_primitive( SelectionChangedCaller( *this ) ),
|
|
m_count_component( SelectionChangedCaller( *this ) ),
|
|
m_translate_manipulator( *this, 2, 64 ),
|
|
m_rotate_manipulator( *this, 8, 64 ),
|
|
m_scale_manipulator( *this, 0, 64 ),
|
|
m_pivotChanged( false ),
|
|
m_pivot_moving( false ),
|
|
m_pivotIsCustom( false ){
|
|
SetManipulatorMode( eTranslate );
|
|
pivotChanged();
|
|
addSelectionChangeCallback( PivotChangedSelectionCaller( *this ) );
|
|
AddGridChangeCallback( PivotChangedCaller( *this ) );
|
|
}
|
|
void pivotChanged() const {
|
|
m_pivotChanged = true;
|
|
SceneChangeNotify();
|
|
}
|
|
typedef ConstMemberCaller<RadiantSelectionSystem, &RadiantSelectionSystem::pivotChanged> PivotChangedCaller;
|
|
void pivotChangedSelection( const Selectable& selectable ){
|
|
pivotChanged();
|
|
}
|
|
typedef MemberCaller1<RadiantSelectionSystem, const Selectable&, &RadiantSelectionSystem::pivotChangedSelection> PivotChangedSelectionCaller;
|
|
|
|
void SetMode( EMode mode ){
|
|
if ( m_mode != mode ) {
|
|
m_mode = mode;
|
|
pivotChanged();
|
|
}
|
|
}
|
|
EMode Mode() const {
|
|
return m_mode;
|
|
}
|
|
void SetComponentMode( EComponentMode mode ){
|
|
m_componentmode = mode;
|
|
}
|
|
EComponentMode ComponentMode() const {
|
|
return m_componentmode;
|
|
}
|
|
void SetManipulatorMode( EManipulatorMode mode ){
|
|
m_pivotIsCustom = false;
|
|
m_manipulator_mode = mode;
|
|
switch ( m_manipulator_mode )
|
|
{
|
|
case eTranslate: m_manipulator = &m_translate_manipulator; break;
|
|
case eRotate: m_manipulator = &m_rotate_manipulator; break;
|
|
case eScale: m_manipulator = &m_scale_manipulator; break;
|
|
case eDrag: m_manipulator = &m_drag_manipulator; break;
|
|
case eClip: m_manipulator = &m_clip_manipulator; break;
|
|
}
|
|
pivotChanged();
|
|
}
|
|
EManipulatorMode ManipulatorMode() const {
|
|
return m_manipulator_mode;
|
|
}
|
|
|
|
SelectionChangeCallback getObserver( EMode mode ){
|
|
if ( mode == ePrimitive ) {
|
|
return makeCallback1( m_count_primitive );
|
|
}
|
|
else
|
|
{
|
|
return makeCallback1( m_count_component );
|
|
}
|
|
}
|
|
std::size_t countSelected() const {
|
|
return m_count_primitive.size();
|
|
}
|
|
std::size_t countSelectedComponents() const {
|
|
return m_count_component.size();
|
|
}
|
|
void onSelectedChanged( scene::Instance& instance, const Selectable& selectable ){
|
|
if ( selectable.isSelected() ) {
|
|
m_selection.append( instance );
|
|
}
|
|
else
|
|
{
|
|
m_selection.erase( instance );
|
|
}
|
|
|
|
ASSERT_MESSAGE( m_selection.size() == m_count_primitive.size(), "selection-tracking error" );
|
|
}
|
|
void onComponentSelection( scene::Instance& instance, const Selectable& selectable ){
|
|
if ( selectable.isSelected() ) {
|
|
m_component_selection.append( instance );
|
|
}
|
|
else
|
|
{
|
|
m_component_selection.erase( instance );
|
|
}
|
|
|
|
ASSERT_MESSAGE( m_component_selection.size() == m_count_component.size(), "selection-tracking error" );
|
|
}
|
|
scene::Instance& ultimateSelected() const {
|
|
ASSERT_MESSAGE( m_selection.size() > 0, "no instance selected" );
|
|
return m_selection.back();
|
|
}
|
|
scene::Instance& penultimateSelected() const {
|
|
ASSERT_MESSAGE( m_selection.size() > 1, "only one instance selected" );
|
|
return *( *( --( --m_selection.end() ) ) );
|
|
}
|
|
void setSelectedAll( bool selected ){
|
|
GlobalSceneGraph().traverse( select_all( selected ) );
|
|
|
|
m_manipulator->setSelected( selected );
|
|
}
|
|
void setSelectedAllComponents( bool selected ){
|
|
Scene_SelectAll_Component( selected, SelectionSystem::eVertex );
|
|
Scene_SelectAll_Component( selected, SelectionSystem::eEdge );
|
|
Scene_SelectAll_Component( selected, SelectionSystem::eFace );
|
|
|
|
m_manipulator->setSelected( selected );
|
|
}
|
|
|
|
void foreachSelected( const Visitor& visitor ) const {
|
|
selection_t::const_iterator i = m_selection.begin();
|
|
while ( i != m_selection.end() )
|
|
{
|
|
visitor.visit( *( *( i++ ) ) );
|
|
}
|
|
}
|
|
void foreachSelectedComponent( const Visitor& visitor ) const {
|
|
selection_t::const_iterator i = m_component_selection.begin();
|
|
while ( i != m_component_selection.end() )
|
|
{
|
|
visitor.visit( *( *( i++ ) ) );
|
|
}
|
|
}
|
|
|
|
void addSelectionChangeCallback( const SelectionChangeHandler& handler ){
|
|
m_selectionChanged_callbacks.connectLast( handler );
|
|
}
|
|
void selectionChanged( const Selectable& selectable ){
|
|
m_selectionChanged_callbacks( selectable );
|
|
}
|
|
typedef MemberCaller1<RadiantSelectionSystem, const Selectable&, &RadiantSelectionSystem::selectionChanged> SelectionChangedCaller;
|
|
|
|
|
|
void startMove(){
|
|
m_pivot2world_start = GetPivot2World();
|
|
}
|
|
|
|
bool SelectManipulator( const View& view, const float device_point[2], const float device_epsilon[2] ){
|
|
if ( !nothingSelected() || ( ManipulatorMode() == eDrag && Mode() == eComponent ) ) {
|
|
#if defined ( DEBUG_SELECTION )
|
|
g_render_clipped.destroy();
|
|
#endif
|
|
|
|
m_manipulator->setSelected( false );
|
|
|
|
if ( !nothingSelected() || ( ManipulatorMode() == eDrag && Mode() == eComponent ) ) {
|
|
View scissored( view );
|
|
ConstructSelectionTest( scissored, SelectionBoxForPoint( device_point, device_epsilon ) );
|
|
m_manipulator->testSelect( scissored, GetPivot2World() );
|
|
}
|
|
|
|
startMove();
|
|
|
|
m_pivot_moving = m_manipulator->isSelected();
|
|
|
|
if ( m_pivot_moving ) {
|
|
Pivot2World pivot;
|
|
pivot.update( GetPivot2World(), view.GetModelview(), view.GetProjection(), view.GetViewport() );
|
|
|
|
m_manip2pivot_start = matrix4_multiplied_by_matrix4( matrix4_full_inverse( m_pivot2world_start ), pivot.m_worldSpace );
|
|
|
|
Matrix4 device2manip;
|
|
ConstructDevice2Manip( device2manip, m_pivot2world_start, view.GetModelview(), view.GetProjection(), view.GetViewport() );
|
|
m_manipulator->GetManipulatable()->Construct( device2manip, device_point[0], device_point[1] );
|
|
|
|
m_undo_begun = false;
|
|
}
|
|
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
return m_pivot_moving;
|
|
}
|
|
|
|
void deselectAll(){
|
|
if ( Mode() == eComponent ) {
|
|
setSelectedAllComponents( false );
|
|
}
|
|
else
|
|
{
|
|
setSelectedAll( false );
|
|
}
|
|
}
|
|
|
|
void deselectComponentsOrAll( bool components ){
|
|
if ( components ) {
|
|
setSelectedAllComponents( false );
|
|
}
|
|
else
|
|
{
|
|
deselectAll();
|
|
}
|
|
}
|
|
|
|
void SelectPoint( const View& view, const float device_point[2], const float device_epsilon[2], RadiantSelectionSystem::EModifier modifier, bool face ){
|
|
//globalOutputStream() << device_point[0] << " " << device_point[1] << "\n";
|
|
ASSERT_MESSAGE( fabs( device_point[0] ) <= 1.0f && fabs( device_point[1] ) <= 1.0f, "point-selection error" );
|
|
|
|
if ( modifier == eReplace ) {
|
|
deselectComponentsOrAll( face );
|
|
}
|
|
/*
|
|
//nothingSelected() doesn't consider faces, selected in non-component mode, m
|
|
if ( modifier == eCycle && nothingSelected() ){
|
|
modifier = eReplace;
|
|
}
|
|
*/
|
|
#if defined ( DEBUG_SELECTION )
|
|
g_render_clipped.destroy();
|
|
#endif
|
|
|
|
{
|
|
View scissored( view );
|
|
ConstructSelectionTest( scissored, SelectionBoxForPoint( device_point, device_epsilon ) );
|
|
|
|
SelectionVolume volume( scissored );
|
|
SelectionPool selector;
|
|
SelectionPool selector_point_ents;
|
|
const bool prefer_point_ents = m_bPreferPointEntsIn2D && Mode() == ePrimitive && !view.fill() && !face
|
|
&& ( modifier == RadiantSelectionSystem::eReplace || modifier == RadiantSelectionSystem::eSelect || modifier == RadiantSelectionSystem::eDeselect );
|
|
|
|
if( prefer_point_ents ){
|
|
Scene_TestSelect( selector_point_ents, volume, scissored, eEntity, ComponentMode() );
|
|
}
|
|
if( prefer_point_ents && !selector_point_ents.failed() ){
|
|
switch ( modifier )
|
|
{
|
|
// if cycle mode not enabled, enable it
|
|
case RadiantSelectionSystem::eReplace:
|
|
{
|
|
// select closest
|
|
( *selector_point_ents.begin() ).second->setSelected( true );
|
|
}
|
|
break;
|
|
case RadiantSelectionSystem::eSelect:
|
|
{
|
|
SelectionPool::iterator best = selector_point_ents.begin();
|
|
if( !( *best ).second->isSelected() ){
|
|
( *best ).second->setSelected( true );
|
|
}
|
|
SelectionPool::iterator i = best;
|
|
++i;
|
|
while ( i != selector_point_ents.end() )
|
|
{
|
|
if( ( *i ).first.equalEpsilon( ( *best ).first, 0.25f, 0.000001f ) ){
|
|
if( !( *i ).second->isSelected() ){
|
|
( *i ).second->setSelected( true );
|
|
}
|
|
}
|
|
else{
|
|
break;
|
|
}
|
|
++i;
|
|
}
|
|
}
|
|
break;
|
|
case RadiantSelectionSystem::eDeselect:
|
|
{
|
|
SelectionPool::iterator best = selector_point_ents.begin();
|
|
if( ( *best ).second->isSelected() ){
|
|
( *best ).second->setSelected( false );
|
|
}
|
|
SelectionPool::iterator i = best;
|
|
++i;
|
|
while ( i != selector_point_ents.end() )
|
|
{
|
|
if( ( *i ).first.equalEpsilon( ( *best ).first, 0.25f, 0.000001f ) ){
|
|
if( ( *i ).second->isSelected() ){
|
|
( *i ).second->setSelected( false );
|
|
}
|
|
}
|
|
else{
|
|
break;
|
|
}
|
|
++i;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else{
|
|
if ( face ){
|
|
Scene_TestSelect_Component( selector, volume, scissored, eFace );
|
|
}
|
|
else{
|
|
Scene_TestSelect( selector, volume, scissored, Mode(), ComponentMode() );
|
|
}
|
|
|
|
if ( !selector.failed() ) {
|
|
switch ( modifier )
|
|
{
|
|
case RadiantSelectionSystem::eToggle:
|
|
{
|
|
SelectableSortedSet::iterator best = selector.begin();
|
|
// toggle selection of the object with least depth
|
|
if ( ( *best ).second->isSelected() ) {
|
|
( *best ).second->setSelected( false );
|
|
}
|
|
else{
|
|
( *best ).second->setSelected( true );
|
|
}
|
|
}
|
|
break;
|
|
// if cycle mode not enabled, enable it
|
|
case RadiantSelectionSystem::eReplace:
|
|
{
|
|
// select closest
|
|
( *selector.begin() ).second->setSelected( true );
|
|
}
|
|
break;
|
|
// select the next object in the list from the one already selected
|
|
case RadiantSelectionSystem::eCycle:
|
|
{
|
|
bool CycleSelectionOccured = false;
|
|
SelectionPool::iterator i = selector.begin();
|
|
while ( i != selector.end() )
|
|
{
|
|
if ( ( *i ).second->isSelected() ) {
|
|
deselectComponentsOrAll( face );
|
|
++i;
|
|
if ( i != selector.end() ) {
|
|
i->second->setSelected( true );
|
|
}
|
|
else
|
|
{
|
|
selector.begin()->second->setSelected( true );
|
|
}
|
|
CycleSelectionOccured = true;
|
|
break;
|
|
}
|
|
++i;
|
|
}
|
|
if( !CycleSelectionOccured ){
|
|
deselectComponentsOrAll( face );
|
|
( *selector.begin() ).second->setSelected( true );
|
|
}
|
|
}
|
|
break;
|
|
case RadiantSelectionSystem::eSelect:
|
|
{
|
|
SelectionPool::iterator best = selector.begin();
|
|
if( !( *best ).second->isSelected() ){
|
|
( *best ).second->setSelected( true );
|
|
}
|
|
SelectionPool::iterator i = best;
|
|
++i;
|
|
while ( i != selector.end() )
|
|
{
|
|
if( ( *i ).first.equalEpsilon( ( *best ).first, 0.25f, 0.000001f ) ){
|
|
if( !( *i ).second->isSelected() ){
|
|
( *i ).second->setSelected( true );
|
|
}
|
|
}
|
|
else{
|
|
break;
|
|
}
|
|
++i;
|
|
}
|
|
}
|
|
break;
|
|
case RadiantSelectionSystem::eDeselect:
|
|
{
|
|
SelectionPool::iterator best = selector.begin();
|
|
if( ( *best ).second->isSelected() ){
|
|
( *best ).second->setSelected( false );
|
|
}
|
|
SelectionPool::iterator i = best;
|
|
++i;
|
|
while ( i != selector.end() )
|
|
{
|
|
if( ( *i ).first.equalEpsilon( ( *best ).first, 0.25f, 0.000001f ) ){
|
|
if( ( *i ).second->isSelected() ){
|
|
( *i ).second->setSelected( false );
|
|
}
|
|
}
|
|
else{
|
|
break;
|
|
}
|
|
++i;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else if( modifier == eCycle ){
|
|
deselectComponentsOrAll( face );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool SelectPoint_InitPaint( const View& view, const float device_point[2], const float device_epsilon[2], bool face ){
|
|
ASSERT_MESSAGE( fabs( device_point[0] ) <= 1.0f && fabs( device_point[1] ) <= 1.0f, "point-selection error" );
|
|
#if defined ( DEBUG_SELECTION )
|
|
g_render_clipped.destroy();
|
|
#endif
|
|
|
|
{
|
|
View scissored( view );
|
|
ConstructSelectionTest( scissored, SelectionBoxForPoint( device_point, device_epsilon ) );
|
|
|
|
SelectionVolume volume( scissored );
|
|
SelectionPool selector;
|
|
SelectionPool selector_point_ents;
|
|
const bool prefer_point_ents = m_bPreferPointEntsIn2D && Mode() == ePrimitive && !view.fill() && !face;
|
|
|
|
if( prefer_point_ents ){
|
|
Scene_TestSelect( selector_point_ents, volume, scissored, eEntity, ComponentMode() );
|
|
}
|
|
if( prefer_point_ents && !selector_point_ents.failed() ){
|
|
SelectableSortedSet::iterator best = selector_point_ents.begin();
|
|
const bool wasSelected = ( *best ).second->isSelected();
|
|
( *best ).second->setSelected( !wasSelected );
|
|
SelectableSortedSet::iterator i = best;
|
|
++i;
|
|
while ( i != selector_point_ents.end() )
|
|
{
|
|
if( ( *i ).first.equalEpsilon( ( *best ).first, 0.25f, 0.000001f ) ){
|
|
( *i ).second->setSelected( !wasSelected );
|
|
}
|
|
else{
|
|
break;
|
|
}
|
|
++i;
|
|
}
|
|
return !wasSelected;
|
|
}
|
|
else{//do primitives, if ents failed
|
|
if ( face ){
|
|
Scene_TestSelect_Component( selector, volume, scissored, eFace );
|
|
}
|
|
else{
|
|
Scene_TestSelect( selector, volume, scissored, Mode(), ComponentMode() );
|
|
}
|
|
if ( !selector.failed() ){
|
|
SelectableSortedSet::iterator best = selector.begin();
|
|
const bool wasSelected = ( *best ).second->isSelected();
|
|
( *best ).second->setSelected( !wasSelected );
|
|
SelectableSortedSet::iterator i = best;
|
|
++i;
|
|
while ( i != selector.end() )
|
|
{
|
|
if( ( *i ).first.equalEpsilon( ( *best ).first, 0.25f, 0.000001f ) ){
|
|
( *i ).second->setSelected( !wasSelected );
|
|
}
|
|
else{
|
|
break;
|
|
}
|
|
++i;
|
|
}
|
|
return !wasSelected;
|
|
}
|
|
else{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SelectArea( const View& view, const float device_point[2], const float device_delta[2], RadiantSelectionSystem::EModifier modifier, bool face ){
|
|
if ( modifier == eReplace ) {
|
|
deselectComponentsOrAll( face );
|
|
}
|
|
|
|
#if defined ( DEBUG_SELECTION )
|
|
g_render_clipped.destroy();
|
|
#endif
|
|
|
|
{
|
|
View scissored( view );
|
|
ConstructSelectionTest( scissored, SelectionBoxForArea( device_point, device_delta ) );
|
|
|
|
SelectionVolume volume( scissored );
|
|
SelectionPool pool;
|
|
if ( face ) {
|
|
Scene_TestSelect_Component( pool, volume, scissored, eFace );
|
|
}
|
|
else
|
|
{
|
|
Scene_TestSelect( pool, volume, scissored, Mode(), ComponentMode() );
|
|
}
|
|
|
|
for ( SelectionPool::iterator i = pool.begin(); i != pool.end(); ++i )
|
|
{
|
|
( *i ).second->setSelected( !( modifier == RadiantSelectionSystem::eToggle && ( *i ).second->isSelected() ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void translate( const Vector3& translation ){
|
|
if ( !nothingSelected() ) {
|
|
//ASSERT_MESSAGE(!m_pivotChanged, "pivot is invalid");
|
|
|
|
m_translation = translation;
|
|
|
|
m_pivot2world = m_pivot2world_start;
|
|
matrix4_translate_by_vec3( m_pivot2world, translation );
|
|
|
|
if ( Mode() == eComponent ) {
|
|
Scene_Translate_Component_Selected( GlobalSceneGraph(), m_translation );
|
|
}
|
|
else
|
|
{
|
|
Scene_Translate_Selected( GlobalSceneGraph(), m_translation );
|
|
}
|
|
|
|
SceneChangeNotify();
|
|
}
|
|
}
|
|
void outputTranslation( TextOutputStream& ostream ){
|
|
ostream << " -xyz " << m_translation.x() << " " << m_translation.y() << " " << m_translation.z();
|
|
}
|
|
void rotate( const Quaternion& rotation ){
|
|
if ( !nothingSelected() ) {
|
|
//ASSERT_MESSAGE(!m_pivotChanged, "pivot is invalid");
|
|
|
|
m_rotation = rotation;
|
|
|
|
if ( Mode() == eComponent ) {
|
|
Scene_Rotate_Component_Selected( GlobalSceneGraph(), m_rotation, vector4_to_vector3( m_pivot2world.t() ) );
|
|
|
|
matrix4_assign_rotation_for_pivot( m_pivot2world, m_component_selection.back() );
|
|
}
|
|
else
|
|
{
|
|
Scene_Rotate_Selected( GlobalSceneGraph(), m_rotation, vector4_to_vector3( m_pivot2world.t() ) );
|
|
|
|
matrix4_assign_rotation_for_pivot( m_pivot2world, m_selection.back() );
|
|
}
|
|
|
|
SceneChangeNotify();
|
|
}
|
|
}
|
|
void outputRotation( TextOutputStream& ostream ){
|
|
ostream << " -eulerXYZ " << m_rotation.x() << " " << m_rotation.y() << " " << m_rotation.z();
|
|
}
|
|
void scale( const Vector3& scaling ){
|
|
if ( !nothingSelected() ) {
|
|
m_scale = scaling;
|
|
|
|
if ( Mode() == eComponent ) {
|
|
Scene_Scale_Component_Selected( GlobalSceneGraph(), m_scale, vector4_to_vector3( m_pivot2world.t() ) );
|
|
}
|
|
else
|
|
{
|
|
Scene_Scale_Selected( GlobalSceneGraph(), m_scale, vector4_to_vector3( m_pivot2world.t() ) );
|
|
}
|
|
|
|
SceneChangeNotify();
|
|
}
|
|
}
|
|
void outputScale( TextOutputStream& ostream ){
|
|
ostream << " -scale " << m_scale.x() << " " << m_scale.y() << " " << m_scale.z();
|
|
}
|
|
|
|
void rotateSelected( const Quaternion& rotation ){
|
|
startMove();
|
|
rotate( rotation );
|
|
freezeTransforms();
|
|
}
|
|
void translateSelected( const Vector3& translation ){
|
|
startMove();
|
|
translate( translation );
|
|
freezeTransforms();
|
|
}
|
|
void scaleSelected( const Vector3& scaling ){
|
|
startMove();
|
|
scale( scaling );
|
|
freezeTransforms();
|
|
}
|
|
|
|
void MoveSelected( const View& view, const float device_point[2] ){
|
|
if ( m_manipulator->isSelected() ) {
|
|
if ( !m_undo_begun ) {
|
|
m_undo_begun = true;
|
|
GlobalUndoSystem().start();
|
|
}
|
|
|
|
Matrix4 device2manip;
|
|
ConstructDevice2Manip( device2manip, m_pivot2world_start, view.GetModelview(), view.GetProjection(), view.GetViewport() );
|
|
m_manipulator->GetManipulatable()->Transform( m_manip2pivot_start, device2manip, device_point[0], device_point[1] );
|
|
}
|
|
}
|
|
|
|
/// \todo Support view-dependent nudge.
|
|
void NudgeManipulator( const Vector3& nudge, const Vector3& view ){
|
|
if ( ManipulatorMode() == eTranslate || ManipulatorMode() == eDrag ) {
|
|
translateSelected( nudge );
|
|
}
|
|
}
|
|
|
|
void endMove();
|
|
void freezeTransforms();
|
|
|
|
void renderSolid( Renderer& renderer, const VolumeTest& volume ) const;
|
|
void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
|
|
renderSolid( renderer, volume );
|
|
}
|
|
|
|
const Matrix4& GetPivot2World() const {
|
|
ConstructPivot();
|
|
return m_pivot2world;
|
|
}
|
|
|
|
static void constructStatic(){
|
|
m_state = GlobalShaderCache().capture( "$POINT" );
|
|
#if defined( DEBUG_SELECTION )
|
|
g_state_clipped = GlobalShaderCache().capture( "$DEBUG_CLIPPED" );
|
|
#endif
|
|
TranslateManipulator::m_state_wire = GlobalShaderCache().capture( "$WIRE_OVERLAY" );
|
|
TranslateManipulator::m_state_fill = GlobalShaderCache().capture( "$FLATSHADE_OVERLAY" );
|
|
RotateManipulator::m_state_outer = GlobalShaderCache().capture( "$WIRE_OVERLAY" );
|
|
}
|
|
|
|
static void destroyStatic(){
|
|
#if defined( DEBUG_SELECTION )
|
|
GlobalShaderCache().release( "$DEBUG_CLIPPED" );
|
|
#endif
|
|
GlobalShaderCache().release( "$WIRE_OVERLAY" );
|
|
GlobalShaderCache().release( "$FLATSHADE_OVERLAY" );
|
|
GlobalShaderCache().release( "$WIRE_OVERLAY" );
|
|
GlobalShaderCache().release( "$POINT" );
|
|
}
|
|
};
|
|
|
|
Shader* RadiantSelectionSystem::m_state = 0;
|
|
|
|
|
|
namespace
|
|
{
|
|
RadiantSelectionSystem* g_RadiantSelectionSystem;
|
|
|
|
inline RadiantSelectionSystem& getSelectionSystem(){
|
|
return *g_RadiantSelectionSystem;
|
|
}
|
|
}
|
|
|
|
#include "map.h"
|
|
|
|
class testselect_entity_visible : public scene::Graph::Walker
|
|
{
|
|
Selector& m_selector;
|
|
SelectionTest& m_test;
|
|
public:
|
|
testselect_entity_visible( Selector& selector, SelectionTest& test )
|
|
: m_selector( selector ), m_test( test ){
|
|
}
|
|
bool pre( const scene::Path& path, scene::Instance& instance ) const {
|
|
if( path.top().get_pointer() == Map_GetWorldspawn( g_map ) ||
|
|
node_is_group( path.top().get() ) ){
|
|
return false;
|
|
}
|
|
Selectable* selectable = Instance_getSelectable( instance );
|
|
if ( selectable != 0
|
|
&& Node_isEntity( path.top() ) ) {
|
|
m_selector.pushSelectable( *selectable );
|
|
}
|
|
|
|
SelectionTestable* selectionTestable = Instance_getSelectionTestable( instance );
|
|
if ( selectionTestable ) {
|
|
selectionTestable->testSelect( m_selector, m_test );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
void post( const scene::Path& path, scene::Instance& instance ) const {
|
|
Selectable* selectable = Instance_getSelectable( instance );
|
|
if ( selectable != 0
|
|
&& Node_isEntity( path.top() ) ) {
|
|
m_selector.popSelectable();
|
|
}
|
|
}
|
|
};
|
|
|
|
class testselect_primitive_visible : public scene::Graph::Walker
|
|
{
|
|
Selector& m_selector;
|
|
SelectionTest& m_test;
|
|
public:
|
|
testselect_primitive_visible( Selector& selector, SelectionTest& test )
|
|
: m_selector( selector ), m_test( test ){
|
|
}
|
|
bool pre( const scene::Path& path, scene::Instance& instance ) const {
|
|
Selectable* selectable = Instance_getSelectable( instance );
|
|
if ( selectable != 0 ) {
|
|
m_selector.pushSelectable( *selectable );
|
|
}
|
|
|
|
SelectionTestable* selectionTestable = Instance_getSelectionTestable( instance );
|
|
if ( selectionTestable ) {
|
|
selectionTestable->testSelect( m_selector, m_test );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
void post( const scene::Path& path, scene::Instance& instance ) const {
|
|
Selectable* selectable = Instance_getSelectable( instance );
|
|
if ( selectable != 0 ) {
|
|
m_selector.popSelectable();
|
|
}
|
|
}
|
|
};
|
|
|
|
class testselect_component_visible : public scene::Graph::Walker
|
|
{
|
|
Selector& m_selector;
|
|
SelectionTest& m_test;
|
|
SelectionSystem::EComponentMode m_mode;
|
|
public:
|
|
testselect_component_visible( Selector& selector, SelectionTest& test, SelectionSystem::EComponentMode mode )
|
|
: m_selector( selector ), m_test( test ), m_mode( mode ){
|
|
}
|
|
bool pre( const scene::Path& path, scene::Instance& instance ) const {
|
|
ComponentSelectionTestable* componentSelectionTestable = Instance_getComponentSelectionTestable( instance );
|
|
if ( componentSelectionTestable ) {
|
|
componentSelectionTestable->testSelectComponents( m_selector, m_test, m_mode );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
};
|
|
|
|
|
|
class testselect_component_visible_selected : public scene::Graph::Walker
|
|
{
|
|
Selector& m_selector;
|
|
SelectionTest& m_test;
|
|
SelectionSystem::EComponentMode m_mode;
|
|
public:
|
|
testselect_component_visible_selected( Selector& selector, SelectionTest& test, SelectionSystem::EComponentMode mode )
|
|
: m_selector( selector ), m_test( test ), m_mode( mode ){
|
|
}
|
|
bool pre( const scene::Path& path, scene::Instance& instance ) const {
|
|
Selectable* selectable = Instance_getSelectable( instance );
|
|
if ( selectable != 0 && selectable->isSelected() ) {
|
|
ComponentSelectionTestable* componentSelectionTestable = Instance_getComponentSelectionTestable( instance );
|
|
if ( componentSelectionTestable ) {
|
|
componentSelectionTestable->testSelectComponents( m_selector, m_test, m_mode );
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
};
|
|
|
|
void Scene_TestSelect_Primitive( Selector& selector, SelectionTest& test, const VolumeTest& volume ){
|
|
Scene_forEachVisible( GlobalSceneGraph(), volume, testselect_primitive_visible( selector, test ) );
|
|
}
|
|
|
|
void Scene_TestSelect_Component_Selected( Selector& selector, SelectionTest& test, const VolumeTest& volume, SelectionSystem::EComponentMode componentMode ){
|
|
Scene_forEachVisible( GlobalSceneGraph(), volume, testselect_component_visible_selected( selector, test, componentMode ) );
|
|
}
|
|
|
|
void Scene_TestSelect_Component( Selector& selector, SelectionTest& test, const VolumeTest& volume, SelectionSystem::EComponentMode componentMode ){
|
|
Scene_forEachVisible( GlobalSceneGraph(), volume, testselect_component_visible( selector, test, componentMode ) );
|
|
}
|
|
|
|
void RadiantSelectionSystem::Scene_TestSelect( Selector& selector, SelectionTest& test, const View& view, SelectionSystem::EMode mode, SelectionSystem::EComponentMode componentMode ){
|
|
switch ( mode )
|
|
{
|
|
case eEntity:
|
|
{
|
|
Scene_forEachVisible( GlobalSceneGraph(), view, testselect_entity_visible( selector, test ) );
|
|
}
|
|
break;
|
|
case ePrimitive:
|
|
Scene_TestSelect_Primitive( selector, test, view );
|
|
break;
|
|
case eComponent:
|
|
Scene_TestSelect_Component_Selected( selector, test, view, componentMode );
|
|
break;
|
|
}
|
|
}
|
|
|
|
class FreezeTransforms : public scene::Graph::Walker
|
|
{
|
|
public:
|
|
bool pre( const scene::Path& path, scene::Instance& instance ) const {
|
|
TransformNode* transformNode = Node_getTransformNode( path.top() );
|
|
if ( transformNode != 0 ) {
|
|
Transformable* transform = Instance_getTransformable( instance );
|
|
if ( transform != 0 ) {
|
|
transform->freezeTransform();
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
void RadiantSelectionSystem::freezeTransforms(){
|
|
GlobalSceneGraph().traverse( FreezeTransforms() );
|
|
}
|
|
|
|
|
|
void RadiantSelectionSystem::endMove(){
|
|
freezeTransforms();
|
|
|
|
if ( Mode() == ePrimitive ) {
|
|
if ( ManipulatorMode() == eDrag ) {
|
|
Scene_SelectAll_Component( false, SelectionSystem::eFace );
|
|
}
|
|
}
|
|
|
|
m_pivot_moving = false;
|
|
pivotChanged();
|
|
|
|
SceneChangeNotify();
|
|
|
|
if ( m_undo_begun ) {
|
|
StringOutputStream command;
|
|
|
|
if ( ManipulatorMode() == eTranslate ) {
|
|
command << "translateTool";
|
|
outputTranslation( command );
|
|
}
|
|
else if ( ManipulatorMode() == eRotate ) {
|
|
command << "rotateTool";
|
|
outputRotation( command );
|
|
}
|
|
else if ( ManipulatorMode() == eScale ) {
|
|
command << "scaleTool";
|
|
outputScale( command );
|
|
}
|
|
else if ( ManipulatorMode() == eDrag ) {
|
|
command << "dragTool";
|
|
}
|
|
|
|
GlobalUndoSystem().finish( command.c_str() );
|
|
}
|
|
|
|
}
|
|
|
|
inline AABB Instance_getPivotBounds( scene::Instance& instance ){
|
|
Entity* entity = Node_getEntity( instance.path().top() );
|
|
if ( entity != 0
|
|
&& ( entity->getEntityClass().fixedsize
|
|
|| !node_is_group( instance.path().top() ) ) ) {
|
|
Editable* editable = Node_getEditable( instance.path().top() );
|
|
if ( editable != 0 ) {
|
|
return AABB( vector4_to_vector3( matrix4_multiplied_by_matrix4( instance.localToWorld(), editable->getLocalPivot() ).t() ), Vector3( 0, 0, 0 ) );
|
|
}
|
|
else
|
|
{
|
|
return AABB( vector4_to_vector3( instance.localToWorld().t() ), Vector3( 0, 0, 0 ) );
|
|
}
|
|
}
|
|
|
|
return instance.worldAABB();
|
|
}
|
|
|
|
class bounds_selected : public scene::Graph::Walker
|
|
{
|
|
AABB& m_bounds;
|
|
public:
|
|
bounds_selected( AABB& bounds )
|
|
: m_bounds( bounds ){
|
|
m_bounds = AABB();
|
|
}
|
|
bool pre( const scene::Path& path, scene::Instance& instance ) const {
|
|
Selectable* selectable = Instance_getSelectable( instance );
|
|
if ( selectable != 0
|
|
&& selectable->isSelected() ) {
|
|
aabb_extend_by_aabb_safe( m_bounds, Instance_getPivotBounds( instance ) );
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
class bounds_selected_component : public scene::Graph::Walker
|
|
{
|
|
AABB& m_bounds;
|
|
public:
|
|
bounds_selected_component( AABB& bounds )
|
|
: m_bounds( bounds ){
|
|
m_bounds = AABB();
|
|
}
|
|
bool pre( const scene::Path& path, scene::Instance& instance ) const {
|
|
Selectable* selectable = Instance_getSelectable( instance );
|
|
if ( selectable != 0
|
|
&& selectable->isSelected() ) {
|
|
ComponentEditable* componentEditable = Instance_getComponentEditable( instance );
|
|
if ( componentEditable ) {
|
|
aabb_extend_by_aabb_safe( m_bounds, aabb_for_oriented_aabb_safe( componentEditable->getSelectedComponentsBounds(), instance.localToWorld() ) );
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
void Scene_BoundsSelected( scene::Graph& graph, AABB& bounds ){
|
|
graph.traverse( bounds_selected( bounds ) );
|
|
}
|
|
|
|
void Scene_BoundsSelectedComponent( scene::Graph& graph, AABB& bounds ){
|
|
graph.traverse( bounds_selected_component( bounds ) );
|
|
}
|
|
|
|
#if 0
|
|
inline void pivot_for_node( Matrix4& pivot, scene::Node& node, scene::Instance& instance ){
|
|
ComponentEditable* componentEditable = Instance_getComponentEditable( instance );
|
|
if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent
|
|
&& componentEditable != 0 ) {
|
|
pivot = matrix4_translation_for_vec3( componentEditable->getSelectedComponentsBounds().origin );
|
|
}
|
|
else
|
|
{
|
|
Bounded* bounded = Instance_getBounded( instance );
|
|
if ( bounded != 0 ) {
|
|
pivot = matrix4_translation_for_vec3( bounded->localAABB().origin );
|
|
}
|
|
else
|
|
{
|
|
pivot = g_matrix4_identity;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void RadiantSelectionSystem::ConstructPivot() const {
|
|
if ( !m_pivotChanged || m_pivot_moving || m_pivotIsCustom ) {
|
|
return;
|
|
}
|
|
m_pivotChanged = false;
|
|
|
|
Vector3 m_object_pivot;
|
|
|
|
if ( !nothingSelected() ) {
|
|
{
|
|
AABB bounds;
|
|
if ( Mode() == eComponent ) {
|
|
Scene_BoundsSelectedComponent( GlobalSceneGraph(), bounds );
|
|
}
|
|
else
|
|
{
|
|
Scene_BoundsSelected( GlobalSceneGraph(), bounds );
|
|
}
|
|
m_object_pivot = bounds.origin;
|
|
}
|
|
|
|
//vector3_snap( m_object_pivot, GetSnapGridSize() );
|
|
//globalOutputStream() << m_object_pivot << "\n";
|
|
m_pivot2world = matrix4_translation_for_vec3( m_object_pivot );
|
|
|
|
switch ( m_manipulator_mode )
|
|
{
|
|
case eTranslate:
|
|
break;
|
|
case eRotate:
|
|
if ( Mode() == eComponent ) {
|
|
matrix4_assign_rotation_for_pivot( m_pivot2world, m_component_selection.back() );
|
|
}
|
|
else
|
|
{
|
|
matrix4_assign_rotation_for_pivot( m_pivot2world, m_selection.back() );
|
|
}
|
|
break;
|
|
case eScale:
|
|
if ( Mode() == eComponent ) {
|
|
matrix4_assign_rotation_for_pivot( m_pivot2world, m_component_selection.back() );
|
|
}
|
|
else
|
|
{
|
|
matrix4_assign_rotation_for_pivot( m_pivot2world, m_selection.back() );
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void RadiantSelectionSystem::setCustomPivotOrigin( Vector3& point ) const {
|
|
/*if ( !m_pivotChanged || m_pivot_moving ) {
|
|
return;
|
|
}*/
|
|
//m_pivotChanged = false;
|
|
|
|
if ( !nothingSelected() && ( m_manipulator_mode == eTranslate || m_manipulator_mode == eRotate || m_manipulator_mode == eScale ) ) {
|
|
AABB bounds;
|
|
if ( Mode() == eComponent ) {
|
|
Scene_BoundsSelectedComponent( GlobalSceneGraph(), bounds );
|
|
}
|
|
else
|
|
{
|
|
Scene_BoundsSelected( GlobalSceneGraph(), bounds );
|
|
}
|
|
//globalOutputStream() << point << "\n";
|
|
const float gridsize = GetSnapGridSize();
|
|
//const float bbox_epsilon = gridsize / 4.0;
|
|
|
|
for( std::size_t i = 0; i < 3; i++ ){
|
|
if( point[i] < 900000 ){
|
|
float bestsnapDist = fabs( bounds.origin[i] - point[i] );
|
|
float bestsnapTo = bounds.origin[i];
|
|
float othersnapDist = fabs( bounds.origin[i] + bounds.extents[i] - point[i] );
|
|
if( othersnapDist < bestsnapDist ){
|
|
bestsnapDist = othersnapDist;
|
|
bestsnapTo = bounds.origin[i] + bounds.extents[i];
|
|
}
|
|
othersnapDist = fabs( bounds.origin[i] - bounds.extents[i] - point[i] );
|
|
if( othersnapDist < bestsnapDist ){
|
|
bestsnapDist = othersnapDist;
|
|
bestsnapTo = bounds.origin[i] - bounds.extents[i];
|
|
}
|
|
othersnapDist = fabs( float_snapped( point[i], gridsize ) - point[i] );
|
|
if( othersnapDist < bestsnapDist ){
|
|
bestsnapDist = othersnapDist;
|
|
bestsnapTo = float_snapped( point[i], gridsize );
|
|
}
|
|
point[i] = bestsnapTo;
|
|
|
|
/* if( float_equal_epsilon( point[i], bestsnapTo, bbox_epsilon ) ){
|
|
point[i] = bestsnapTo;
|
|
}
|
|
else{
|
|
point[i] = float_snapped( point[i], gridsize );
|
|
}
|
|
*/
|
|
m_pivot2world[i + 12] = point[i]; //m_pivot2world.tx() .ty() .tz()
|
|
}
|
|
}
|
|
|
|
switch ( m_manipulator_mode )
|
|
{
|
|
case eTranslate:
|
|
break;
|
|
case eRotate:
|
|
if ( Mode() == eComponent ) {
|
|
matrix4_assign_rotation_for_pivot( m_pivot2world, m_component_selection.back() );
|
|
}
|
|
else
|
|
{
|
|
matrix4_assign_rotation_for_pivot( m_pivot2world, m_selection.back() );
|
|
}
|
|
break;
|
|
case eScale:
|
|
if ( Mode() == eComponent ) {
|
|
matrix4_assign_rotation_for_pivot( m_pivot2world, m_component_selection.back() );
|
|
}
|
|
else
|
|
{
|
|
matrix4_assign_rotation_for_pivot( m_pivot2world, m_selection.back() );
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
m_pivotIsCustom = true;
|
|
}
|
|
|
|
void RadiantSelectionSystem::getSelectionAABB( AABB& bounds ) const {
|
|
if ( !nothingSelected() ) {
|
|
if ( Mode() == eComponent ) {
|
|
Scene_BoundsSelectedComponent( GlobalSceneGraph(), bounds );
|
|
}
|
|
else
|
|
{
|
|
Scene_BoundsSelected( GlobalSceneGraph(), bounds );
|
|
}
|
|
}
|
|
}
|
|
|
|
void GetSelectionAABB( AABB& bounds ){
|
|
getSelectionSystem().getSelectionAABB( bounds );
|
|
}
|
|
|
|
const Matrix4& ssGetPivot2World(){
|
|
return getSelectionSystem().GetPivot2World();
|
|
}
|
|
|
|
void RadiantSelectionSystem::renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
|
|
//if(view->TestPoint(m_object_pivot))
|
|
if ( !nothingSelected() ) {
|
|
renderer.Highlight( Renderer::ePrimitive, false );
|
|
renderer.Highlight( Renderer::eFace, false );
|
|
|
|
renderer.SetState( m_state, Renderer::eWireframeOnly );
|
|
renderer.SetState( m_state, Renderer::eFullMaterials );
|
|
|
|
m_manipulator->render( renderer, volume, GetPivot2World() );
|
|
}
|
|
|
|
#if defined( DEBUG_SELECTION )
|
|
renderer.SetState( g_state_clipped, Renderer::eWireframeOnly );
|
|
renderer.SetState( g_state_clipped, Renderer::eFullMaterials );
|
|
renderer.addRenderable( g_render_clipped, g_render_clipped.m_world );
|
|
#endif
|
|
}
|
|
|
|
#include "preferencesystem.h"
|
|
#include "preferences.h"
|
|
|
|
void SelectionSystem_constructPreferences( PreferencesPage& page ){
|
|
page.appendCheckBox( "", "Prefer point entities in 2D", getSelectionSystem().m_bPreferPointEntsIn2D );
|
|
}
|
|
void SelectionSystem_constructPage( PreferenceGroup& group ){
|
|
PreferencesPage page( group.createPage( "Selection", "Selection System Settings" ) );
|
|
SelectionSystem_constructPreferences( page );
|
|
}
|
|
void SelectionSystem_registerPreferencesPage(){
|
|
PreferencesDialog_addSettingsPage( FreeCaller1<PreferenceGroup&, SelectionSystem_constructPage>() );
|
|
}
|
|
|
|
|
|
|
|
void SelectionSystem_OnBoundsChanged(){
|
|
getSelectionSystem().pivotChanged();
|
|
}
|
|
|
|
SignalHandlerId SelectionSystem_boundsChanged;
|
|
|
|
void SelectionSystem_Construct(){
|
|
RadiantSelectionSystem::constructStatic();
|
|
|
|
g_RadiantSelectionSystem = new RadiantSelectionSystem;
|
|
|
|
SelectionSystem_boundsChanged = GlobalSceneGraph().addBoundsChangedCallback( FreeCaller<SelectionSystem_OnBoundsChanged>() );
|
|
|
|
GlobalShaderCache().attachRenderable( getSelectionSystem() );
|
|
|
|
GlobalPreferenceSystem().registerPreference( "PreferPointEntsIn2D", BoolImportStringCaller( getSelectionSystem().m_bPreferPointEntsIn2D ), BoolExportStringCaller( getSelectionSystem().m_bPreferPointEntsIn2D ) );
|
|
SelectionSystem_registerPreferencesPage();
|
|
}
|
|
|
|
void SelectionSystem_Destroy(){
|
|
GlobalShaderCache().detachRenderable( getSelectionSystem() );
|
|
|
|
GlobalSceneGraph().removeBoundsChangedCallback( SelectionSystem_boundsChanged );
|
|
|
|
delete g_RadiantSelectionSystem;
|
|
|
|
RadiantSelectionSystem::destroyStatic();
|
|
}
|
|
|
|
|
|
|
|
|
|
inline float screen_normalised( float pos, std::size_t size ){
|
|
return ( ( 2.0f * pos ) / size ) - 1.0f;
|
|
}
|
|
|
|
typedef Vector2 DeviceVector;
|
|
|
|
inline DeviceVector window_to_normalised_device( WindowVector window, std::size_t width, std::size_t height ){
|
|
return DeviceVector( screen_normalised( window.x(), width ), screen_normalised( height - 1 - window.y(), height ) );
|
|
}
|
|
|
|
inline float device_constrained( float pos ){
|
|
return std::min( 1.0f, std::max( -1.0f, pos ) );
|
|
}
|
|
|
|
inline DeviceVector device_constrained( DeviceVector device ){
|
|
return DeviceVector( device_constrained( device.x() ), device_constrained( device.y() ) );
|
|
}
|
|
|
|
inline float window_constrained( float pos, std::size_t origin, std::size_t size ){
|
|
return std::min( static_cast<float>( origin + size ), std::max( static_cast<float>( origin ), pos ) );
|
|
}
|
|
|
|
inline WindowVector window_constrained( WindowVector window, std::size_t x, std::size_t y, std::size_t width, std::size_t height ){
|
|
return WindowVector( window_constrained( window.x(), x, width ), window_constrained( window.y(), y, height ) );
|
|
}
|
|
|
|
typedef Callback1<DeviceVector> MouseEventCallback;
|
|
|
|
Single<MouseEventCallback> g_mouseMovedCallback;
|
|
Single<MouseEventCallback> g_mouseUpCallback;
|
|
|
|
#if 1
|
|
const ButtonIdentifier c_button_select = c_buttonLeft;
|
|
const ButtonIdentifier c_button_select2 = c_buttonRight;
|
|
const ModifierFlags c_modifier_manipulator = c_modifierNone;
|
|
const ModifierFlags c_modifier_toggle = c_modifierShift;
|
|
const ModifierFlags c_modifier_replace = c_modifierShift | c_modifierAlt;
|
|
const ModifierFlags c_modifier_face = c_modifierControl;
|
|
#else
|
|
const ButtonIdentifier c_button_select = c_buttonLeft;
|
|
const ModifierFlags c_modifier_manipulator = c_modifierNone;
|
|
const ModifierFlags c_modifier_toggle = c_modifierControl;
|
|
const ModifierFlags c_modifier_replace = c_modifierNone;
|
|
const ModifierFlags c_modifier_face = c_modifierShift;
|
|
#endif
|
|
const ModifierFlags c_modifier_toggle_face = c_modifier_toggle | c_modifier_face;
|
|
const ModifierFlags c_modifier_replace_face = c_modifier_replace | c_modifier_face;
|
|
|
|
const ButtonIdentifier c_button_texture = c_buttonMiddle;
|
|
const ModifierFlags c_modifier_apply_texture1 = c_modifierControl | c_modifierShift;
|
|
const ModifierFlags c_modifier_apply_texture2 = c_modifierControl;
|
|
const ModifierFlags c_modifier_apply_texture3 = c_modifierShift;
|
|
const ModifierFlags c_modifier_copy_texture = c_modifierNone;
|
|
|
|
class Selector_
|
|
{
|
|
RadiantSelectionSystem::EModifier modifier_for_state( ModifierFlags state ){
|
|
if ( ( state == c_modifier_toggle || state == c_modifier_toggle_face || state == c_modifier_face ) ) {
|
|
if( m_mouse2 ){
|
|
return RadiantSelectionSystem::eReplace;
|
|
}
|
|
else{
|
|
return RadiantSelectionSystem::eToggle;
|
|
}
|
|
}
|
|
return RadiantSelectionSystem::eManipulator;
|
|
}
|
|
|
|
rect_t getDeviceArea() const {
|
|
DeviceVector delta( m_current - m_start );
|
|
if ( selecting() && fabs( delta.x() ) > m_epsilon.x() && fabs( delta.y() ) > m_epsilon.y() ) {
|
|
return SelectionBoxForArea( &m_start[0], &delta[0] );
|
|
}
|
|
else
|
|
{
|
|
rect_t default_area = { { 0, 0, }, { 0, 0, }, };
|
|
return default_area;
|
|
}
|
|
}
|
|
|
|
public:
|
|
DeviceVector m_start;
|
|
DeviceVector m_current;
|
|
DeviceVector m_epsilon;
|
|
ModifierFlags m_state;
|
|
bool m_mouse2;
|
|
bool m_mouseMoved;
|
|
bool m_mouseMovedWhilePressed;
|
|
bool m_paintSelect;
|
|
const View* m_view;
|
|
RectangleCallback m_window_update;
|
|
|
|
Selector_() : m_start( 0.0f, 0.0f ), m_current( 0.0f, 0.0f ), m_state( c_modifierNone ), m_mouse2( false ), m_mouseMoved( false ), m_mouseMovedWhilePressed( false ){
|
|
}
|
|
|
|
void draw_area(){
|
|
m_window_update( getDeviceArea() );
|
|
}
|
|
|
|
void testSelect( DeviceVector position ){
|
|
RadiantSelectionSystem::EModifier modifier = modifier_for_state( m_state );
|
|
if ( modifier != RadiantSelectionSystem::eManipulator ) {
|
|
DeviceVector delta( position - m_start );
|
|
if ( fabs( delta.x() ) > m_epsilon.x() && fabs( delta.y() ) > m_epsilon.y() ) {
|
|
DeviceVector delta( position - m_start );
|
|
//getSelectionSystem().SelectArea( *m_view, &m_start[0], &delta[0], modifier, ( m_state & c_modifier_face ) != c_modifierNone );
|
|
getSelectionSystem().SelectArea( *m_view, &m_start[0], &delta[0], RadiantSelectionSystem::eToggle, ( m_state & c_modifier_face ) != c_modifierNone );
|
|
}
|
|
else if( !m_mouseMovedWhilePressed ){
|
|
if ( modifier == RadiantSelectionSystem::eReplace && !m_mouseMoved ) {
|
|
modifier = RadiantSelectionSystem::eCycle;
|
|
}
|
|
getSelectionSystem().SelectPoint( *m_view, &position[0], &m_epsilon[0], modifier, ( m_state & c_modifier_face ) != c_modifierNone );
|
|
}
|
|
}
|
|
|
|
m_start = m_current = DeviceVector( 0.0f, 0.0f );
|
|
draw_area();
|
|
}
|
|
|
|
void testSelect_simpleM1( DeviceVector position ){
|
|
/*RadiantSelectionSystem::EModifier modifier = RadiantSelectionSystem::eReplace;
|
|
DeviceVector delta( position - m_start );
|
|
if ( fabs( delta.x() ) < m_epsilon.x() && fabs( delta.y() ) < m_epsilon.y() ) {
|
|
modifier = RadiantSelectionSystem::eCycle;
|
|
}
|
|
getSelectionSystem().SelectPoint( *m_view, &position[0], &m_epsilon[0], modifier, false );*/
|
|
getSelectionSystem().SelectPoint( *m_view, &position[0], &m_epsilon[0], m_mouseMoved ? RadiantSelectionSystem::eReplace : RadiantSelectionSystem::eCycle, false );
|
|
m_start = m_current = device_constrained( position );
|
|
}
|
|
|
|
|
|
bool selecting() const {
|
|
return m_state != c_modifier_manipulator && m_mouse2;
|
|
}
|
|
|
|
void setState( ModifierFlags state ){
|
|
bool was_selecting = selecting();
|
|
m_state = state;
|
|
if ( was_selecting ^ selecting() ) {
|
|
draw_area();
|
|
}
|
|
}
|
|
|
|
ModifierFlags getState() const {
|
|
return m_state;
|
|
}
|
|
|
|
void modifierEnable( ModifierFlags type ){
|
|
setState( bitfield_enable( getState(), type ) );
|
|
}
|
|
void modifierDisable( ModifierFlags type ){
|
|
setState( bitfield_disable( getState(), type ) );
|
|
}
|
|
|
|
void mouseDown( DeviceVector position ){
|
|
m_start = m_current = device_constrained( position );
|
|
if( !m_mouse2 && m_state != c_modifierNone ){
|
|
m_paintSelect = getSelectionSystem().SelectPoint_InitPaint( *m_view, &position[0], &m_epsilon[0], ( m_state & c_modifier_face ) != c_modifierNone );
|
|
}
|
|
}
|
|
|
|
void mouseMoved( DeviceVector position ){
|
|
m_current = device_constrained( position );
|
|
m_mouseMovedWhilePressed = true;
|
|
if( m_mouse2 ){
|
|
draw_area();
|
|
}
|
|
else if( m_state != c_modifier_manipulator ){
|
|
getSelectionSystem().SelectPoint( *m_view, &m_current[0], &m_epsilon[0],
|
|
m_paintSelect ? RadiantSelectionSystem::eSelect : RadiantSelectionSystem::eDeselect,
|
|
( m_state & c_modifier_face ) != c_modifierNone );
|
|
}
|
|
}
|
|
typedef MemberCaller1<Selector_, DeviceVector, &Selector_::mouseMoved> MouseMovedCaller;
|
|
|
|
void mouseUp( DeviceVector position ){
|
|
if( m_mouse2 ){
|
|
testSelect( device_constrained( position ) );
|
|
}
|
|
else{
|
|
m_start = m_current = DeviceVector( 0.0f, 0.0f );
|
|
}
|
|
|
|
g_mouseMovedCallback.clear();
|
|
g_mouseUpCallback.clear();
|
|
}
|
|
typedef MemberCaller1<Selector_, DeviceVector, &Selector_::mouseUp> MouseUpCaller;
|
|
};
|
|
|
|
|
|
class Manipulator_
|
|
{
|
|
public:
|
|
DeviceVector m_epsilon;
|
|
const View* m_view;
|
|
|
|
bool mouseDown( DeviceVector position ){
|
|
return getSelectionSystem().SelectManipulator( *m_view, &position[0], &m_epsilon[0] );
|
|
}
|
|
|
|
void mouseMoved( DeviceVector position ){
|
|
getSelectionSystem().MoveSelected( *m_view, &position[0] );
|
|
}
|
|
typedef MemberCaller1<Manipulator_, DeviceVector, &Manipulator_::mouseMoved> MouseMovedCaller;
|
|
|
|
void mouseUp( DeviceVector position ){
|
|
getSelectionSystem().endMove();
|
|
g_mouseMovedCallback.clear();
|
|
g_mouseUpCallback.clear();
|
|
}
|
|
typedef MemberCaller1<Manipulator_, DeviceVector, &Manipulator_::mouseUp> MouseUpCaller;
|
|
};
|
|
|
|
void Scene_copyClosestTexture( SelectionTest& test );
|
|
void Scene_applyClosestTexture( SelectionTest& test );
|
|
|
|
class RadiantWindowObserver : public SelectionSystemWindowObserver
|
|
{
|
|
enum
|
|
{
|
|
SELECT_EPSILON = 8,
|
|
};
|
|
|
|
int m_width;
|
|
int m_height;
|
|
|
|
bool m_mouse_down;
|
|
|
|
public:
|
|
Selector_ m_selector;
|
|
Manipulator_ m_manipulator;
|
|
|
|
RadiantWindowObserver() : m_mouse_down( false ){
|
|
}
|
|
void release(){
|
|
delete this;
|
|
}
|
|
void setView( const View& view ){
|
|
m_selector.m_view = &view;
|
|
m_manipulator.m_view = &view;
|
|
}
|
|
void setRectangleDrawCallback( const RectangleCallback& callback ){
|
|
m_selector.m_window_update = callback;
|
|
}
|
|
void onSizeChanged( int width, int height ){
|
|
m_width = width;
|
|
m_height = height;
|
|
DeviceVector epsilon( SELECT_EPSILON / static_cast<float>( m_width ), SELECT_EPSILON / static_cast<float>( m_height ) );
|
|
m_selector.m_epsilon = m_manipulator.m_epsilon = epsilon;
|
|
}
|
|
void onMouseDown( const WindowVector& position, ButtonIdentifier button, ModifierFlags modifiers ){
|
|
if ( button == c_button_select || ( button == c_button_select2 && modifiers != c_modifierNone ) ) {
|
|
m_mouse_down = true;
|
|
//m_selector.m_mouseMoved = false;
|
|
|
|
DeviceVector devicePosition( window_to_normalised_device( position, m_width, m_height ) );
|
|
if ( modifiers == c_modifier_manipulator && m_manipulator.mouseDown( devicePosition ) ) {
|
|
g_mouseMovedCallback.insert( MouseEventCallback( Manipulator_::MouseMovedCaller( m_manipulator ) ) );
|
|
g_mouseUpCallback.insert( MouseEventCallback( Manipulator_::MouseUpCaller( m_manipulator ) ) );
|
|
}
|
|
else
|
|
{
|
|
if ( button == c_button_select ) {
|
|
m_selector.m_mouse2 = false;
|
|
}
|
|
else{
|
|
m_selector.m_mouse2 = true;
|
|
}
|
|
m_selector.mouseDown( devicePosition );
|
|
g_mouseMovedCallback.insert( MouseEventCallback( Selector_::MouseMovedCaller( m_selector ) ) );
|
|
g_mouseUpCallback.insert( MouseEventCallback( Selector_::MouseUpCaller( m_selector ) ) );
|
|
}
|
|
}
|
|
else if ( button == c_button_texture ) {
|
|
DeviceVector devicePosition( device_constrained( window_to_normalised_device( position, m_width, m_height ) ) );
|
|
|
|
View scissored( *m_selector.m_view );
|
|
ConstructSelectionTest( scissored, SelectionBoxForPoint( &devicePosition[0], &m_selector.m_epsilon[0] ) );
|
|
SelectionVolume volume( scissored );
|
|
|
|
if ( modifiers == c_modifier_apply_texture1 || modifiers == c_modifier_apply_texture2 || modifiers == c_modifier_apply_texture3 ) {
|
|
Scene_applyClosestTexture( volume );
|
|
}
|
|
else if ( modifiers == c_modifier_copy_texture ) {
|
|
Scene_copyClosestTexture( volume );
|
|
}
|
|
}
|
|
}
|
|
void onMouseMotion( const WindowVector& position, ModifierFlags modifiers ){
|
|
m_selector.m_mouseMoved = true;
|
|
if ( m_mouse_down && !g_mouseMovedCallback.empty() ) {
|
|
m_selector.m_mouseMovedWhilePressed = true;
|
|
g_mouseMovedCallback.get() ( window_to_normalised_device( position, m_width, m_height ) );
|
|
}
|
|
}
|
|
void onMouseUp( const WindowVector& position, ButtonIdentifier button, ModifierFlags modifiers ){
|
|
if ( ( button == c_button_select || button == c_button_select2 ) && !g_mouseUpCallback.empty() ) {
|
|
m_mouse_down = false;
|
|
|
|
g_mouseUpCallback.get() ( window_to_normalised_device( position, m_width, m_height ) );
|
|
}
|
|
//L button w/o scene changed = tunnel selection
|
|
if( // !getSelectionSystem().m_undo_begun &&
|
|
modifiers == c_modifierNone && button == c_button_select &&
|
|
//( !m_selector.m_mouseMoved || !m_mouse_down ) &&
|
|
!m_selector.m_mouseMovedWhilePressed &&
|
|
( getSelectionSystem().Mode() != SelectionSystem::eComponent || getSelectionSystem().ManipulatorMode() != SelectionSystem::eDrag ) ){
|
|
m_selector.testSelect_simpleM1( device_constrained( window_to_normalised_device( position, m_width, m_height ) ) );
|
|
}
|
|
//getSelectionSystem().m_undo_begun = false;
|
|
m_selector.m_mouseMoved = false;
|
|
m_selector.m_mouseMovedWhilePressed = false;
|
|
}
|
|
void onModifierDown( ModifierFlags type ){
|
|
m_selector.modifierEnable( type );
|
|
}
|
|
void onModifierUp( ModifierFlags type ){
|
|
m_selector.modifierDisable( type );
|
|
}
|
|
};
|
|
|
|
|
|
|
|
SelectionSystemWindowObserver* NewWindowObserver(){
|
|
return new RadiantWindowObserver;
|
|
}
|
|
|
|
|
|
|
|
#include "modulesystem/singletonmodule.h"
|
|
#include "modulesystem/moduleregistry.h"
|
|
|
|
class SelectionDependencies :
|
|
public GlobalSceneGraphModuleRef,
|
|
public GlobalShaderCacheModuleRef,
|
|
public GlobalOpenGLModuleRef
|
|
{
|
|
};
|
|
|
|
class SelectionAPI : public TypeSystemRef
|
|
{
|
|
SelectionSystem* m_selection;
|
|
public:
|
|
typedef SelectionSystem Type;
|
|
STRING_CONSTANT( Name, "*" );
|
|
|
|
SelectionAPI(){
|
|
SelectionSystem_Construct();
|
|
|
|
m_selection = &getSelectionSystem();
|
|
}
|
|
~SelectionAPI(){
|
|
SelectionSystem_Destroy();
|
|
}
|
|
SelectionSystem* getTable(){
|
|
return m_selection;
|
|
}
|
|
};
|
|
|
|
typedef SingletonModule<SelectionAPI, SelectionDependencies> SelectionModule;
|
|
typedef Static<SelectionModule> StaticSelectionModule;
|
|
StaticRegisterModule staticRegisterSelection( StaticSelectionModule::instance() );
|