* view->show: toggle crosshair, size, grid are check menu items * view->show: +Show Light Radiuses toggle * view->show->show stats makes effect immediately * view->show fix: check menu items are sensitive to changing options via shortcuts misc... * option to disable main toolbar * removed bobtoolz caulk selection button; filterbar one does the job better * filterbar: + region set selected button; rightclick = region off * filterbar: + hide selected button; rightclick = show hidden * SelectionSystem option: prefer point entities in 2D views (def = yes) * filterbar: indicate region, hide states by buttons states * fix: region compiles (run build with region enabled = compile regioned part only) * solid selection boxes by default (m_bNoStipple) * always use stipple for stuff behind stuff in 3d (was dependent on m_bNoStipple) * del unused ChooseSmallGridMajorColor ChooseSmallGridMinorColor preferences pipeline * fix: Active View Name and Outline... Clipper... colors saving * fix: ChooseCameraSelectedBrushColor changes the color (requires restart) * fix: ChooseSelectedBrushColor preference saving (requires restart) * fix rubberband selector appearence in 2D with 'show window outline' option enabled * multiple projections layouts: activate a projection on zoom * multiple projections layouts: added wnds updates to correctly indicate active projection (via wnd outline and projection name) * draw projection name is independent from show coordinates option * multiple projections layouts: greyscale axes in inactive views * 'show coordinates' is disabled by default * quick (hacky) method to render things, indicating viewport being active or not (axes, view name, wnd outline)
630 lines
19 KiB
C++
630 lines
19 KiB
C++
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "entity.h"
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#include "ientity.h"
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#include "iselection.h"
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#include "imodel.h"
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#include "ifilesystem.h"
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#include "iundo.h"
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#include "editable.h"
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#include "eclasslib.h"
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#include "scenelib.h"
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#include "os/path.h"
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#include "os/file.h"
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#include "stream/stringstream.h"
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#include "stringio.h"
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#include "gtkutil/filechooser.h"
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#include "gtkmisc.h"
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#include "select.h"
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#include "map.h"
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#include "preferences.h"
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#include "gtkdlgs.h"
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#include "mainframe.h"
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#include "qe3.h"
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#include "commands.h"
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#include "brushmanip.h"
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#include "patchmanip.h"
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struct entity_globals_t
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{
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Vector3 color_entity;
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entity_globals_t() :
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color_entity( 0.0f, 0.0f, 0.0f ){
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}
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};
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entity_globals_t g_entity_globals;
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class EntitySetKeyValueSelected : public scene::Graph::Walker
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{
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const char* m_key;
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const char* m_value;
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public:
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EntitySetKeyValueSelected( const char* key, const char* value )
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: m_key( key ), m_value( value ){
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}
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bool pre( const scene::Path& path, scene::Instance& instance ) const {
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return true;
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}
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void post( const scene::Path& path, scene::Instance& instance ) const {
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Entity* entity = Node_getEntity( path.top() );
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if ( entity != 0
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&& ( instance.childSelected() || Instance_getSelectable( instance )->isSelected() ) ) {
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entity->setKeyValue( m_key, m_value );
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}
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}
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};
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class EntitySetClassnameSelected : public scene::Graph::Walker
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{
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const char* m_classname;
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public:
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EntitySetClassnameSelected( const char* classname )
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: m_classname( classname ){
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}
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bool pre( const scene::Path& path, scene::Instance& instance ) const {
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return true;
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}
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void post( const scene::Path& path, scene::Instance& instance ) const {
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Entity* entity = Node_getEntity( path.top() );
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if ( entity != 0
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&& ( instance.childSelected() || Instance_getSelectable( instance )->isSelected() ) ) {
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NodeSmartReference node( GlobalEntityCreator().createEntity( GlobalEntityClassManager().findOrInsert( m_classname, node_is_group( path.top() ) ) ) );
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EntityCopyingVisitor visitor( *Node_getEntity( node ) );
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entity->forEachKeyValue( visitor );
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NodeSmartReference child( path.top().get() );
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NodeSmartReference parent( path.parent().get() );
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Node_getTraversable( parent )->erase( child );
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if ( Node_getTraversable( child ) != 0
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&& Node_getTraversable( node ) != 0
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&& node_is_group( node ) ) {
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parentBrushes( child, node );
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}
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Node_getTraversable( parent )->insert( node );
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}
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}
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};
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void Scene_EntitySetKeyValue_Selected( const char* key, const char* value ){
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GlobalSceneGraph().traverse( EntitySetKeyValueSelected( key, value ) );
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}
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void Scene_EntitySetClassname_Selected( const char* classname ){
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GlobalSceneGraph().traverse( EntitySetClassnameSelected( classname ) );
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}
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void Entity_ungroupSelected(){
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if ( GlobalSelectionSystem().countSelected() < 1 ) {
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return;
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}
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UndoableCommand undo( "ungroupSelectedEntities" );
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scene::Path world_path( makeReference( GlobalSceneGraph().root() ) );
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world_path.push( makeReference( Map_FindOrInsertWorldspawn( g_map ) ) );
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scene::Instance &instance = GlobalSelectionSystem().ultimateSelected();
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scene::Path path = instance.path();
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if ( !Node_isEntity( path.top() ) ) {
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path.pop();
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}
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if ( Node_getEntity( path.top() ) != 0
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&& node_is_group( path.top() ) ) {
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if ( world_path.top().get_pointer() != path.top().get_pointer() ) {
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parentBrushes( path.top(), world_path.top() );
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Path_deleteTop( path );
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}
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}
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}
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class EntityFindSelected : public scene::Graph::Walker
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{
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public:
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mutable const scene::Path *groupPath;
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mutable scene::Instance *groupInstance;
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EntityFindSelected() : groupPath( 0 ), groupInstance( 0 ){
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}
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bool pre( const scene::Path& path, scene::Instance& instance ) const {
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return true;
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}
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void post( const scene::Path& path, scene::Instance& instance ) const {
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Entity* entity = Node_getEntity( path.top() );
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if ( entity != 0
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&& Instance_getSelectable( instance )->isSelected()
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&& node_is_group( path.top() )
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&& !groupPath ) {
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groupPath = &path;
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groupInstance = &instance;
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}
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}
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};
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class EntityGroupSelected : public scene::Graph::Walker
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{
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NodeSmartReference group, worldspawn;
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//typedef std::pair<NodeSmartReference, NodeSmartReference> DeletionPair;
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//Stack<DeletionPair> deleteme;
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public:
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EntityGroupSelected( const scene::Path &p ) : group( p.top().get() ), worldspawn( Map_FindOrInsertWorldspawn( g_map ) ){
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}
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bool pre( const scene::Path& path, scene::Instance& instance ) const {
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return true;
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}
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void post( const scene::Path& path, scene::Instance& instance ) const {
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Selectable *selectable = Instance_getSelectable( instance );
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if ( selectable && selectable->isSelected() ) {
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Entity* entity = Node_getEntity( path.top() );
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if ( entity == 0 && Node_isPrimitive( path.top() ) ) {
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NodeSmartReference child( path.top().get() );
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NodeSmartReference parent( path.parent().get() );
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if ( path.size() >= 3 && parent != worldspawn ) {
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NodeSmartReference parentparent( path[path.size() - 3].get() );
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Node_getTraversable( parent )->erase( child );
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Node_getTraversable( group )->insert( child );
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if ( Node_getTraversable( parent )->empty() ) {
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//deleteme.push(DeletionPair(parentparent, parent));
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Node_getTraversable( parentparent )->erase( parent );
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}
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}
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else
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{
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Node_getTraversable( parent )->erase( child );
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Node_getTraversable( group )->insert( child );
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}
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}
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}
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}
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};
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void Entity_groupSelected(){
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if ( GlobalSelectionSystem().countSelected() < 1 ) {
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return;
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}
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UndoableCommand undo( "groupSelectedEntities" );
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scene::Path world_path( makeReference( GlobalSceneGraph().root() ) );
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world_path.push( makeReference( Map_FindOrInsertWorldspawn( g_map ) ) );
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EntityFindSelected fse;
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GlobalSceneGraph().traverse( fse );
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if ( fse.groupPath ) {
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GlobalSceneGraph().traverse( EntityGroupSelected( *fse.groupPath ) );
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}
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else
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{
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GlobalSceneGraph().traverse( EntityGroupSelected( world_path ) );
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}
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}
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void Entity_connectSelected(){
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if ( GlobalSelectionSystem().countSelected() == 2 ) {
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GlobalEntityCreator().connectEntities(
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GlobalSelectionSystem().penultimateSelected().path(),
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GlobalSelectionSystem().ultimateSelected().path(),
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0
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);
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}
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else
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{
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globalErrorStream() << "entityConnectSelected: exactly two instances must be selected\n";
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}
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}
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void Entity_killconnectSelected(){
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if ( GlobalSelectionSystem().countSelected() == 2 ) {
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GlobalEntityCreator().connectEntities(
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GlobalSelectionSystem().penultimateSelected().path(),
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GlobalSelectionSystem().ultimateSelected().path(),
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1
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);
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}
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else
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{
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globalErrorStream() << "entityKillConnectSelected: exactly two instances must be selected\n";
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}
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}
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AABB Doom3Light_getBounds( const AABB& workzone ){
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AABB aabb( workzone );
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Vector3 defaultRadius( 300, 300, 300 );
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if ( !string_parse_vector3( EntityClass_valueForKey( *GlobalEntityClassManager().findOrInsert( "light", false ), "light_radius" ), defaultRadius ) ) {
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globalErrorStream() << "Doom3Light_getBounds: failed to parse default light radius\n";
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}
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if ( aabb.extents[0] == 0 ) {
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aabb.extents[0] = defaultRadius[0];
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}
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if ( aabb.extents[1] == 0 ) {
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aabb.extents[1] = defaultRadius[1];
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}
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if ( aabb.extents[2] == 0 ) {
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aabb.extents[2] = defaultRadius[2];
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}
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if ( aabb_valid( aabb ) ) {
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return aabb;
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}
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return AABB( Vector3( 0, 0, 0 ), Vector3( 64, 64, 64 ) );
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}
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int g_iLastLightIntensity;
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void Entity_createFromSelection( const char* name, const Vector3& origin ){
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#if 0
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if ( string_equal_nocase( name, "worldspawn" ) ) {
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gtk_MessageBox( GTK_WIDGET( MainFrame_getWindow() ), "Can't create an entity with worldspawn.", "info" );
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return;
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}
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#endif
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EntityClass* entityClass = GlobalEntityClassManager().findOrInsert( name, true );
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bool isModel = ( string_compare_nocase_n( name, "misc_", 5 ) == 0 && string_equal_nocase( name + string_length( name ) - 5, "model" ) ) // misc_*model (also misc_model)
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|| string_equal_nocase( name, "model_static" )
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|| ( GlobalSelectionSystem().countSelected() == 0 && string_equal_nocase( name, "func_static" ) && g_pGameDescription->mGameType == "doom3" );
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bool brushesSelected = Scene_countSelectedBrushes( GlobalSceneGraph() ) != 0;
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if ( !( entityClass->fixedsize || isModel ) && !brushesSelected ) {
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globalErrorStream() << "failed to create a group entity - no brushes are selected\n";
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return;
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}
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AABB workzone( aabb_for_minmax( Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max ) );
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NodeSmartReference node( GlobalEntityCreator().createEntity( entityClass ) );
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Node_getTraversable( GlobalSceneGraph().root() )->insert( node );
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scene::Path entitypath( makeReference( GlobalSceneGraph().root() ) );
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entitypath.push( makeReference( node.get() ) );
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scene::Instance& instance = findInstance( entitypath );
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if ( entityClass->fixedsize || ( isModel && !brushesSelected ) ) {
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Select_Delete();
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Transformable* transform = Instance_getTransformable( instance );
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if ( transform != 0 ) {
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transform->setType( TRANSFORM_PRIMITIVE );
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transform->setTranslation( origin );
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transform->freezeTransform();
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}
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GlobalSelectionSystem().setSelectedAll( false );
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Instance_setSelected( instance, true );
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}
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else
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{
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if ( g_pGameDescription->mGameType == "doom3" ) {
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Node_getEntity( node )->setKeyValue( "model", Node_getEntity( node )->getKeyValue( "name" ) );
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}
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Scene_parentSelectedBrushesToEntity( GlobalSceneGraph(), node );
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Scene_forEachChildSelectable( SelectableSetSelected( true ), instance.path() );
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}
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// tweaking: when right clic dropping a light entity, ask for light value in a custom dialog box
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// see SF bug 105383
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if ( g_pGameDescription->mGameType == "hl" ) {
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// FIXME - Hydra: really we need a combined light AND color dialog for halflife.
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if ( string_equal_nocase( name, "light" )
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|| string_equal_nocase( name, "light_environment" )
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|| string_equal_nocase( name, "light_spot" ) ) {
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int intensity = g_iLastLightIntensity;
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if ( DoLightIntensityDlg( &intensity ) == eIDOK ) {
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g_iLastLightIntensity = intensity;
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char buf[30];
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sprintf( buf, "255 255 255 %d", intensity );
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Node_getEntity( node )->setKeyValue( "_light", buf );
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}
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}
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}
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else if ( string_equal_nocase( name, "light" ) ) {
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if ( g_pGameDescription->mGameType != "doom3" ) {
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int intensity = g_iLastLightIntensity;
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if ( DoLightIntensityDlg( &intensity ) == eIDOK ) {
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g_iLastLightIntensity = intensity;
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char buf[10];
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sprintf( buf, "%d", intensity );
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Node_getEntity( node )->setKeyValue( "light", buf );
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}
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}
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else if ( brushesSelected ) { // use workzone to set light position/size for doom3 lights, if there are brushes selected
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AABB bounds( Doom3Light_getBounds( workzone ) );
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StringOutputStream key( 64 );
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key << bounds.origin[0] << " " << bounds.origin[1] << " " << bounds.origin[2];
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Node_getEntity( node )->setKeyValue( "origin", key.c_str() );
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key.clear();
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key << bounds.extents[0] << " " << bounds.extents[1] << " " << bounds.extents[2];
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Node_getEntity( node )->setKeyValue( "light_radius", key.c_str() );
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}
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}
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if ( isModel ) {
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const char* model = misc_model_dialog( GTK_WIDGET( MainFrame_getWindow() ) );
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if ( model != 0 ) {
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Node_getEntity( node )->setKeyValue( "model", model );
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}
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}
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if ( string_compare_nocase_n( name, "trigger_", 8 ) == 0 && brushesSelected ){
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const char* shader = g_pGameDescription->getKeyValue( "shader_trigger" );
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if ( shader && *shader ){
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Scene_PatchSetShader_Selected( GlobalSceneGraph(), shader );
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Scene_BrushSetShader_Selected( GlobalSceneGraph(), shader );
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}
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else{
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Scene_PatchSetShader_Selected( GlobalSceneGraph(), "textures/common/trigger" );
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Scene_BrushSetShader_Selected( GlobalSceneGraph(), "textures/common/trigger" );
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}
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}
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}
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#if 0
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bool DoNormalisedColor( Vector3& color ){
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if ( !color_dialog( GTK_WIDGET( MainFrame_getWindow() ), color ) ) {
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return false;
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}
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/*
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** scale colors so that at least one component is at 1.0F
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*/
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float largest = 0.0F;
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if ( color[0] > largest ) {
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largest = color[0];
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}
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if ( color[1] > largest ) {
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largest = color[1];
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}
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if ( color[2] > largest ) {
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largest = color[2];
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}
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if ( largest == 0.0F ) {
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color[0] = 1.0F;
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color[1] = 1.0F;
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color[2] = 1.0F;
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}
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else
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{
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float scaler = 1.0F / largest;
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color[0] *= scaler;
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color[1] *= scaler;
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color[2] *= scaler;
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}
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return true;
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}
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#endif
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void NormalizeColor( Vector3& color ){
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// scale colors so that at least one component is at 1.0F
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float largest = 0.0F;
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if ( color[0] > largest ) {
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largest = color[0];
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}
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if ( color[1] > largest ) {
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largest = color[1];
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}
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if ( color[2] > largest ) {
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largest = color[2];
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}
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if ( largest == 0.0F ) {
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color[0] = 1.0F;
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color[1] = 1.0F;
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color[2] = 1.0F;
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}
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else
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{
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float scaler = 1.0F / largest;
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color[0] *= scaler;
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color[1] *= scaler;
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color[2] *= scaler;
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}
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}
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void Entity_normalizeColor(){
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if ( GlobalSelectionSystem().countSelected() != 0 ) {
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const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
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Entity* entity = Node_getEntity( path.top() );
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if ( entity != 0 ) {
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const char* strColor = entity->getKeyValue( "_color" );
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if ( !string_empty( strColor ) ) {
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Vector3 rgb;
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if ( string_parse_vector3( strColor, rgb ) ) {
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g_entity_globals.color_entity = rgb;
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NormalizeColor( g_entity_globals.color_entity );
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char buffer[128];
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sprintf( buffer, "%g %g %g", g_entity_globals.color_entity[0],
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g_entity_globals.color_entity[1],
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g_entity_globals.color_entity[2] );
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Scene_EntitySetKeyValue_Selected( "_color", buffer );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Entity_setColour(){
|
|
if ( GlobalSelectionSystem().countSelected() != 0 ) {
|
|
bool normalize = false;
|
|
const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
|
|
Entity* entity = Node_getEntity( path.top() );
|
|
|
|
if ( entity != 0 ) {
|
|
const char* strColor = entity->getKeyValue( "_color" );
|
|
if ( !string_empty( strColor ) ) {
|
|
Vector3 rgb;
|
|
if ( string_parse_vector3( strColor, rgb ) ) {
|
|
g_entity_globals.color_entity = rgb;
|
|
}
|
|
}
|
|
|
|
if ( g_pGameDescription->mGameType == "doom3" ) {
|
|
normalize = false;
|
|
}
|
|
|
|
if ( color_dialog( GTK_WIDGET( MainFrame_getWindow() ), g_entity_globals.color_entity ) ) {
|
|
if ( normalize ) {
|
|
NormalizeColor( g_entity_globals.color_entity );
|
|
}
|
|
|
|
char buffer[128];
|
|
sprintf( buffer, "%g %g %g", g_entity_globals.color_entity[0],
|
|
g_entity_globals.color_entity[1],
|
|
g_entity_globals.color_entity[2] );
|
|
|
|
Scene_EntitySetKeyValue_Selected( "_color", buffer );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
const char* misc_model_dialog( GtkWidget* parent ){
|
|
StringOutputStream buffer( 1024 );
|
|
|
|
buffer << g_qeglobals.m_userGamePath.c_str() << "models/";
|
|
|
|
if ( !file_readable( buffer.c_str() ) ) {
|
|
// just go to fsmain
|
|
buffer.clear();
|
|
buffer << g_qeglobals.m_userGamePath.c_str() << "/";
|
|
}
|
|
|
|
const char *filename = file_dialog( parent, TRUE, "Choose Model", buffer.c_str(), ModelLoader::Name() );
|
|
if ( filename != 0 ) {
|
|
// use VFS to get the correct relative path
|
|
const char* relative = path_make_relative( filename, GlobalFileSystem().findRoot( filename ) );
|
|
if ( relative == filename ) {
|
|
globalOutputStream() << "WARNING: could not extract the relative path, using full path instead\n";
|
|
}
|
|
return relative;
|
|
}
|
|
return 0;
|
|
}
|
|
/*
|
|
void LightRadiiImport( EntityCreator& self, bool value ){
|
|
self.setLightRadii( value );
|
|
}
|
|
typedef ReferenceCaller1<EntityCreator, bool, LightRadiiImport> LightRadiiImportCaller;
|
|
|
|
void LightRadiiExport( EntityCreator& self, const BoolImportCallback& importer ){
|
|
importer( self.getLightRadii() );
|
|
}
|
|
typedef ReferenceCaller1<EntityCreator, const BoolImportCallback&, LightRadiiExport> LightRadiiExportCaller;
|
|
|
|
void Entity_constructPreferences( PreferencesPage& page ){
|
|
page.appendCheckBox(
|
|
"Show", "Light Radii",
|
|
LightRadiiImportCaller( GlobalEntityCreator() ),
|
|
LightRadiiExportCaller( GlobalEntityCreator() )
|
|
);
|
|
}
|
|
void Entity_constructPage( PreferenceGroup& group ){
|
|
PreferencesPage page( group.createPage( "Entities", "Entity Display Preferences" ) );
|
|
Entity_constructPreferences( page );
|
|
}
|
|
void Entity_registerPreferencesPage(){
|
|
PreferencesDialog_addDisplayPage( FreeCaller1<PreferenceGroup&, Entity_constructPage>() );
|
|
}
|
|
*/
|
|
|
|
void ShowLightRadiiExport( const BoolImportCallback& importer ){
|
|
importer( GlobalEntityCreator().getLightRadii() );
|
|
}
|
|
typedef FreeCaller1<const BoolImportCallback&, ShowLightRadiiExport> ShowLightRadiiExportCaller;
|
|
ShowLightRadiiExportCaller g_show_lightradii_caller;
|
|
ToggleItem g_show_lightradii_item( g_show_lightradii_caller );
|
|
void ToggleShowLightRadii(){
|
|
GlobalEntityCreator().setLightRadii( !GlobalEntityCreator().getLightRadii() );
|
|
g_show_lightradii_item.update();
|
|
UpdateAllWindows();
|
|
}
|
|
|
|
void Entity_constructMenu( GtkMenu* menu ){
|
|
create_menu_item_with_mnemonic( menu, "_Regroup", "GroupSelection" );
|
|
create_menu_item_with_mnemonic( menu, "_Ungroup", "UngroupSelection" );
|
|
create_menu_item_with_mnemonic( menu, "_Connect", "ConnectSelection" );
|
|
if ( g_pGameDescription->mGameType == "nexuiz" ) {
|
|
create_menu_item_with_mnemonic( menu, "_KillConnect", "KillConnectSelection" );
|
|
}
|
|
create_menu_item_with_mnemonic( menu, "_Select Color...", "EntityColor" );
|
|
create_menu_item_with_mnemonic( menu, "_Normalize Color", "NormalizeColor" );
|
|
}
|
|
|
|
|
|
|
|
#include "preferencesystem.h"
|
|
#include "stringio.h"
|
|
|
|
void Entity_Construct(){
|
|
GlobalCommands_insert( "EntityColor", FreeCaller<Entity_setColour>(), Accelerator( 'K' ) );
|
|
GlobalCommands_insert( "NormalizeColor", FreeCaller<Entity_normalizeColor>() );
|
|
GlobalCommands_insert( "ConnectSelection", FreeCaller<Entity_connectSelected>(), Accelerator( 'K', (GdkModifierType)GDK_CONTROL_MASK ) );
|
|
GlobalCommands_insert( "KillConnectSelection", FreeCaller<Entity_killconnectSelected>(), Accelerator( 'K', (GdkModifierType)( GDK_SHIFT_MASK ) ) );
|
|
GlobalCommands_insert( "GroupSelection", FreeCaller<Entity_groupSelected>() );
|
|
GlobalCommands_insert( "UngroupSelection", FreeCaller<Entity_ungroupSelected>() );
|
|
|
|
GlobalToggles_insert( "ShowLightRadiuses", FreeCaller<ToggleShowLightRadii>(), ToggleItem::AddCallbackCaller( g_show_lightradii_item ) );
|
|
|
|
GlobalPreferenceSystem().registerPreference( "SI_Colors5", Vector3ImportStringCaller( g_entity_globals.color_entity ), Vector3ExportStringCaller( g_entity_globals.color_entity ) );
|
|
GlobalPreferenceSystem().registerPreference( "LastLightIntensity", IntImportStringCaller( g_iLastLightIntensity ), IntExportStringCaller( g_iLastLightIntensity ) );
|
|
|
|
// Entity_registerPreferencesPage();
|
|
}
|
|
|
|
void Entity_Destroy(){
|
|
}
|