netradiant-custom/contrib/brushexport/export.cpp
Garux 034f06f18d * brushexport plugin: write Kd (diffuse color) and map_Kd (diffuse map) data to .mtl
* brushexport plugin fix: invert Y during YZ swap; invert V of UV coords (correct texturing)
	* brushexport plugin: default to 'Don't collapse' option
q3map2:	* obj export: save in popular 'Y = Up, -Z = Forward' format
	* picomodel::obj: load as popular 'Y = Up, -Z = Forward' format
	* picomodel::obj: fix support of back references in faces
2019-01-10 00:44:27 +03:00

385 lines
9.5 KiB
C++

#include "export.h"
#include "debugging/debugging.h"
#include "ibrush.h"
#include "iscenegraph.h"
#include "iselection.h"
#include "stream/stringstream.h"
#include "stream/textfilestream.h"
#include <map>
// this is very evil, but right now there is no better way
#include "../../radiant/brush.h"
// for limNames
#define MAX_MATERIAL_NAME 20
/*
Abstract baseclass for modelexporters
the class collects all the data which then gets
exported through the WriteToFile method.
*/
class ExportData
{
public:
ExportData( const std::set<std::string>& ignorelist, collapsemode mode, bool limNames, bool objs );
virtual ~ExportData( void );
virtual void BeginBrush( Brush& b );
virtual void AddBrushFace( Face& f );
virtual void EndBrush( void );
virtual bool WriteToFile( const std::string& path, collapsemode mode ) const = 0;
protected:
// a group of faces
class group
{
public:
std::string name;
std::list<const Face*> faces;
};
std::list<group> groups;
private:
// "textures/common/caulk" -> "caulk"
void GetShaderNameFromShaderPath( const char* path, std::string& name );
group* current;
collapsemode mode;
const std::set<std::string>& ignorelist;
};
ExportData::ExportData( const std::set<std::string>& _ignorelist, collapsemode _mode, bool _limNames, bool _objs )
: mode( _mode ),
ignorelist( _ignorelist ){
current = 0;
// in this mode, we need just one group
if ( mode == COLLAPSE_ALL ) {
groups.push_back( group() );
current = &groups.back();
current->name = "all";
}
}
ExportData::~ExportData( void ){
}
void ExportData::BeginBrush( Brush& b ){
// create a new group for each brush
if ( mode == COLLAPSE_NONE ) {
groups.push_back( group() );
current = &groups.back();
StringOutputStream str( 256 );
str << "Brush" << (const unsigned int)groups.size();
current->name = str.c_str();
}
}
void ExportData::EndBrush( void ){
// all faces of this brush were on the ignorelist, discard the emptygroup
if ( mode == COLLAPSE_NONE ) {
ASSERT_NOTNULL( current );
if ( current->faces.empty() ) {
groups.pop_back();
current = 0;
}
}
}
void ExportData::AddBrushFace( Face& f ){
std::string shadername;
GetShaderNameFromShaderPath( f.GetShader(), shadername );
// ignore faces from ignore list
if ( ignorelist.find( shadername ) != ignorelist.end() ) {
return;
}
if ( mode == COLLAPSE_BY_MATERIAL ) {
// find a group for this material
current = 0;
const std::list<group>::iterator end( groups.end() );
for ( std::list<group>::iterator it( groups.begin() ); it != end; ++it )
{
if ( it->name == shadername ) {
current = &( *it );
}
}
// no group found, create one
if ( !current ) {
groups.push_back( group() );
current = &groups.back();
current->name = shadername;
}
}
ASSERT_NOTNULL( current );
// add face to current group
current->faces.push_back( &f );
#ifdef _DEBUG
globalOutputStream() << "Added Face to group " << current->name.c_str() << "\n";
#endif
}
void ExportData::GetShaderNameFromShaderPath( const char* path, std::string& name ){
std::string tmp( path );
size_t last_slash = tmp.find_last_of( "/" );
if ( last_slash != std::string::npos && last_slash == ( tmp.length() - 1 ) ) {
name = path;
}
else{
name = tmp.substr( last_slash + 1, tmp.length() - last_slash );
}
#ifdef _DEBUG
globalOutputStream() << "Last: " << (const unsigned int) last_slash << " " << "length: " << (const unsigned int)tmp.length() << "Name: " << name.c_str() << "\n";
#endif
}
/*
Exporter writing facedata as wavefront object
*/
class ExportDataAsWavefront : public ExportData
{
private:
bool expmat;
bool limNames;
bool objs;
public:
ExportDataAsWavefront( const std::set<std::string>& _ignorelist, collapsemode _mode, bool _expmat, bool _limNames, bool _objs )
: ExportData( _ignorelist, _mode, _limNames, _objs ){
expmat = _expmat;
limNames = _limNames;
objs = _objs;
}
bool WriteToFile( const std::string& path, collapsemode mode ) const;
};
bool ExportDataAsWavefront::WriteToFile( const std::string& path, collapsemode mode ) const {
std::string objFile = path;
if ( path.compare( path.length() - 4, 4, ".obj" ) != 0 ) {
objFile += ".obj";
}
std::string mtlFile = objFile.substr( 0, objFile.length() - 4 ) + ".mtl";
typedef std::pair<std::string, Colour3> Material;
auto materials_comparator = []( const Material& ma1, const Material& ma2 ) {
return ma1.first < ma2.first;
};
auto materials = std::set<Material, decltype( materials_comparator )>( materials_comparator );
TextFileOutputStream out( objFile.c_str() );
if ( out.failed() ) {
globalErrorStream() << "Unable to open file\n";
return false;
}
out << "# Wavefront Objectfile exported with radiants brushexport plugin 3.0 by Thomas 'namespace' Nitschke, spam@codecreator.net\n\n";
if ( expmat ) {
size_t last = mtlFile.find_last_of( "//" );
std::string mtllib = mtlFile.substr( last + 1, mtlFile.size() - last ).c_str();
out << "mtllib " << mtllib.c_str() << "\n";
}
unsigned int vertex_count = 0;
const std::list<ExportData::group>::const_iterator gend( groups.end() );
for ( std::list<ExportData::group>::const_iterator git( groups.begin() ); git != gend; ++git )
{
typedef std::multimap<std::string, std::string> bm;
bm brushMaterials;
typedef std::pair<std::string, std::string> String_Pair;
const std::list<const Face*>::const_iterator end( git->faces.end() );
// submesh starts here
if ( objs ) {
out << "\no ";
}
else {
out << "\ng ";
}
out << git->name.c_str() << "\n";
// material
if ( expmat && mode == COLLAPSE_ALL ) {
out << "usemtl material" << "\n\n";
materials.insert( std::make_pair( std::string( "material" ), Colour3( 0.5, 0.5, 0.5 ) ) );
}
for ( std::list<const Face*>::const_iterator it( git->faces.begin() ); it != end; ++it )
{
const Winding& w( ( *it )->getWinding() );
// vertices
size_t i = w.numpoints;
do{
--i;
out << "v " << FloatFormat( w[i].vertex.x(), 1, 6 ) << " " << FloatFormat( w[i].vertex.z(), 1, 6 ) << " " << FloatFormat( -w[i].vertex.y(), 1, 6 ) << "\n";
}
while( i != 0 );
}
out << "\n";
for ( std::list<const Face*>::const_iterator it( git->faces.begin() ); it != end; ++it )
{
const Winding& w( ( *it )->getWinding() );
// texcoords
size_t i = w.numpoints;
do{
--i;
out << "vt " << FloatFormat( w[i].texcoord.x(), 1, 6 ) << " " << FloatFormat( -w[i].texcoord.y(), 1, 6 ) << "\n";
}
while( i != 0 );
}
for ( std::list<const Face*>::const_iterator it( git->faces.begin() ); it != end; ++it )
{
const Winding& w( ( *it )->getWinding() );
// faces
StringOutputStream faceLine( 256 );
faceLine << "\nf";
size_t i = w.numpoints;
do{
--i;
++vertex_count;
faceLine << " " << vertex_count << "/" << vertex_count;
}
while( i != 0 );
if ( mode != COLLAPSE_ALL ) {
materials.insert( std::make_pair( std::string( ( *it )->getShader().getShader() ), ( *it )->getShader().state()->getTexture().color ) );
brushMaterials.insert( String_Pair( ( *it )->getShader().getShader(), faceLine.c_str() ) );
}
else {
out << faceLine.c_str();
}
}
if ( mode != COLLAPSE_ALL ) {
std::string lastMat;
std::string mat;
std::string faces;
for ( bm::iterator iter = brushMaterials.begin(); iter != brushMaterials.end(); iter++ )
{
mat = ( *iter ).first.c_str();
faces = ( *iter ).second.c_str();
if ( mat != lastMat ) {
if ( limNames && mat.size() > MAX_MATERIAL_NAME ) {
out << "\nusemtl " << mat.substr( mat.size() - MAX_MATERIAL_NAME, mat.size() ).c_str();
}
else {
out << "\nusemtl " << mat.c_str();
}
}
out << faces.c_str();
lastMat = mat;
}
}
out << "\n";
}
if ( expmat ) {
TextFileOutputStream outMtl( mtlFile.c_str() );
if ( outMtl.failed() ) {
globalErrorStream() << "Unable to open material file\n";
return false;
}
outMtl << "# Wavefront material file exported with NetRadiants brushexport plugin.\n";
outMtl << "# Material Count: " << (const Unsigned)materials.size() << "\n\n";
for ( std::set<std::pair<std::string, Colour3>>::const_iterator it( materials.begin() ); it != materials.end(); ++it )
{
const std::string& str = it->first;
const Colour3& clr = it->second;
if ( limNames && str.size() > MAX_MATERIAL_NAME ) {
outMtl << "newmtl " << str.substr( str.size() - MAX_MATERIAL_NAME, str.size() ).c_str() << "\n";
}
else {
outMtl << "newmtl " << str.c_str() << "\n";
}
outMtl << "Kd " << clr.x() << " " << clr.y() << " " << clr.z() << "\n";
outMtl << "map_Kd " << str.c_str() << "\n";
}
}
return true;
}
class ForEachFace : public BrushVisitor
{
public:
ForEachFace( ExportData& _exporter )
: exporter( _exporter )
{}
void visit( Face& face ) const {
if( face.contributes() )
exporter.AddBrushFace( face );
}
private:
ExportData& exporter;
};
class ForEachSelected : public SelectionSystem::Visitor
{
public:
ForEachSelected( ExportData& _exporter )
: exporter( _exporter )
{}
void visit( scene::Instance& instance ) const {
BrushInstance* bptr = InstanceTypeCast<BrushInstance>::cast( instance );
if ( bptr ) {
Brush& brush( bptr->getBrush() );
exporter.BeginBrush( brush );
ForEachFace face_vis( exporter );
brush.forEachFace( face_vis );
exporter.EndBrush();
}
}
private:
ExportData& exporter;
};
bool ExportSelection( const std::set<std::string>& ignorelist, collapsemode m, bool exmat, const std::string& path, bool limNames, bool objs ){
ExportDataAsWavefront exporter( ignorelist, m, exmat, limNames, objs );
ForEachSelected vis( exporter );
GlobalSelectionSystem().foreachSelected( vis );
return exporter.WriteToFile( path, m );
}