git-svn-id: svn://svn.icculus.org/netradiant/trunk@338 61c419a2-8eb2-4b30-bcec-8cead039b335
280 lines
12 KiB
Plaintext
280 lines
12 KiB
Plaintext
2009-04-26 Rudolf Polzer divVerent(at)alientrap.org
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* q3map2: minimap generation for Nexuiz
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* q3map2: better progress indicators
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2009-04-23 Rudolf Polzer divVerent(at)alientrap.org
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* q3map2: misc_model spawnflag 64 turns off normal smoothing
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* q3map2: improved output of vis
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2009-04-21 Rudolf Polzer divVerent(at)alientrap.org
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* q3map2: more MAX_MAP_VISIBILITY
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2009-04-15 Rudolf Polzer divVerent(at)alientrap.org
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* radiant: new toolbar bitmaps by sev
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2009-04-13 Rudolf Polzer divVerent(at)alientrap.org
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* all: fix some MSVC compile errors
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2009-04-10 Rudolf Polzer divVerent(at)alientrap.org
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* all: add WarsowPack
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* q3map2: add alias _shadeangle to _smoothnormals
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* q3map2: fix crash in reading RBSP files
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2009-04-09 Rudolf Polzer divVerent(at)alientrap.org
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* radiant: fix font size handling
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2009-04-08 Rudolf Polzer divVerent(at)alientrap.org
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* radiant: force disable composition on Vista (should fix "white 3D window" issues)
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2009-04-05 Rudolf Polzer divVerent(at)alientrap.org
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* radiant: fix ViewSide command (no longer does the same as ViewTop)
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* q3map2: generate origin brushes when decompiling
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* q3map2: allow more portals per leaf, to help with -bsp -deep
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2009-04-04 Rudolf Polzer divVerent(at)alientrap.org
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* q3map2: -bsp -deep also including detail brushes into the BSP tree at lowest priority, should give higher fps while increasing compile time and BSP size
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* q3map2: fix crash when decompiling to .map
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2009-04-03 Rudolf Polzer divVerent(at)alientrap.org
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* q3map2: -vis -mergeportals speeding up vis a lot, while not making vis much worse
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2009-04-02 Rudolf Polzer divVerent(at)alientrap.org
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* radiant: portable radiant: when a subdir "settings" exists where radiant.exe resides, config is stored there so you can take it with you on a USB stick
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2009-04-01 Rudolf Polzer divVerent(at)alientrap.org
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* all: compile fix on Win64
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2009-03-31 Rudolf Polzer divVerent(at)alientrap.org
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* q3map2: merged feature -bsp -altsplit (27), alternate way to weight BSP splits, should give higher fps in original Q3 engine (needs testing)
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* q3map2: also compare shaders when comparing surfaces for sorting (27)
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* q3map2: misc_model spawnflag 32 copies vertex alpha from color, for terrain blending on models (27)
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2009-03-29 Rudolf Polzer divVerent(at)alientrap.org
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* q3map2: _ls key shorthand for _lighmapscale (VorteX)
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* q3map2: -samplescale switch (VorteX)
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* q3map2: in dq and prophecy games, func_wall casts shadows by default (VorteX)
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* q3map2: some more prints (VorteX)
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* q3map2: q3map_floodlight <red> <green> <blue> <distance> <brightness> <power> shader keyword (VorteX)
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* q3map2: more MAX_TW_VERTS (VorteX)
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* q3map2: _patchMeta 1 entity keyword (VorteX)
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* q3map2: q3map_deprecateShader <newershader> shader keyword (VorteX)
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* q3map2: tangentspace deluxemaps (-deluxemode 1) (VorteX)
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* q3map2: _smoothnormals entity key to easier set shadeangle (VorteX)
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* q3map2: -keeplights switch in -light (VorteX)
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* q3map2: spawnflag 32 on light: unnormalized color (VorteX)
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* q3map2: spawnflag 64 on light: distance falloff (VorteX)
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* q3map2: option -gridscale, -gridambientscale (VorteX)
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2009-03-27 Rudolf Polzer divVerent(at)alientrap.org
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* radiant: fix a crash on "regroup entities"
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2009-03-25 Rudolf Polzer divVerent(at)alientrap.org
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* radiant: editable keyboard shortcuts
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2009-03-23 Rudolf Polzer divVerent(at)alientrap.org
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* q3map2: avoid a crash if a surface is huge
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2009-03-20 Rudolf Polzer divVerent(at)alientrap.org
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* q3map2: command line option -celshader
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* q3map2: let Q_mkdir create all parent directories too
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* q3map2: fix some crashes
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2009-03-16 Rudolf Polzer divVerent(at)alientrap.org
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* q3map2: command line option -fs_homebase
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2009-03-13 Rudolf Polzer divVerent(at)alientrap.org
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* all: support objs without material groups
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2009-03-11 Rudolf Polzer divVerent(at)alientrap.org
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* radiant: detect being installed inside Q2World
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2009-03-08 Rudolf Polzer divVerent(at)alientrap.org
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* radiant: indicate the direction of the clip plane in the 2D view
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2009-03-11 Rudolf Polzer divVerent(at)alientrap.org
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* radiant: detect being installed inside Nexuiz
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2009-03-09 Rudolf Polzer divVerent(at)alientrap.org
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* radiant: OS X compile fixes
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2009-03-04 Rudolf Polzer divVerent(at)alientrap.org
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* radiant: -global-Key Value and -gamename.game-Key Value options to set
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config settings from the command line
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2009-02-25 Rudolf Polzer divVerent(at)alientrap.org
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* q3map2: fix two bugs in tjunction fixing
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* q3map2: -lightmapdir option
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* q3map2: eliminate MAX_MAP_PLANES limit
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2009-02-23 Rudolf Polzer divVerent(at)alientrap.org
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* q3map2: -scale -tex ("no texture lock while scaling")
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2009-02-15 Rudolf Polzer divVerent(at)alientrap.org
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* q3map2: non-uniform -scale x y z
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2009-02-10 Rudolf Polzer divVerent(at)alientrap.org
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* q3map2: remove LOTS of limits
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2009-02-08 Rudolf Polzer divVerent(at)alientrap.org
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* q3map2: put the command line parameters into a worldspawn key
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_q3map2_cmdline; currently not yet supported for -onlyents
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2009-02-07 Rudolf Polzer divVerent(at)alientrap.org
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* radiant: use gtk default font instead of defined ones for linux/windows
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which could happen to be not installed (merged from uforadiant)
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2009-02-06 Rudolf Polzer divVerent(at)alientrap.org
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* radiant: OS X icon by airscout
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2009-01-15 Rudolf Polzer divVerent(at)alientrap.org
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* all: more fixes for OS X
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2009-01-14 Rudolf Polzer divVerent(at)alientrap.org
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* radiant: use %f format for angles, prevents weird looking angles
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2009-01-09 Rudolf Polzer divVerent(at)alientrap.org
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* all: lots of fixes for compiling on OS X
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2009-01-07 Rudolf Polzer divVerent(at)alientrap.org
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* radiant: handle ALL key binds properly using GDK methods
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2009-01-03 Rudolf Polzer divVerent(at)alientrap.org
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* radiant: fix the translation of entities used by mirroring or scaling
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2009-01-02 Rudolf Polzer divVerent(at)alientrap.org
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* radiant: command "regroup entities", allows moving brushes in/out of
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entities
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2009-01-01 Rudolf Polzer divVerent(at)alientrap.org
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* radiant: "clone selection" no longer changes targetnames by default.
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Hold shift while pressing space to do change them as before.
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* all: handle "origin" keys for brush entities (more consistency, should
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break no maps)
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2008-12-10 Rudolf Polzer divVerent(at)alientrap.org
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* radiant: properly handle the [ and ] keys on german layout
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* q3map2: fix dotProduct2scale to match the documentation
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2008-11-28 Rudolf Polzer divVerent(at)alientrap.org
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* q3map2: -dirty: don't treat skybox surfaces as solid for dirtmapping;
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prevents Quake 2-ish "dark near skybox" effect.
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2008-11-21 Rudolf Polzer divVerent(at)alientrap.org
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* radiant: applied win32 font and build fix by ingar
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2008-11-20 Rudolf Polzer divVerent(at)alientrap.org
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* q3map2: extend some more limits but just by a bit this time to not
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let memory usage rise too high
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* radiant: fix finding the .mtl file for .obj models
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2008-11-18 Rudolf Polzer divVerent(at)alientrap.org
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* q3map2: get rid of the MAX_MAP_DRAW_VERTS limit (the array already was
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dynamic anyway); allows creating BSPs of over 400 MB in size ;)
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2008-11-10 Rudolf Polzer divVerent(at)alientrap.org
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* radiant: draw targeting arrows also for target2, etc. keys even in Q3
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map mode; this is good for Nexuiz which now supports target, target2,
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target3 and target4.
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2008-11-07 Rudolf Polzer divVerent(at)alientrap.org
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* radiant: fix buffer overruns because of using the realpath function
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with an insufficient buffer; there might be more of these in the code
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base
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2008-10-27 Rudolf Polzer divVerent(at)alientrap.org
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* q3map2: -convert -format ase -shadersasbitmap convert mode that writes
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the shader names in the *BITMAP field in the .ase. That way, the .ase
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files work without changing as mapobjects.
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2008-10-12 Rudolf Polzer divVerent(at)alientrap.org
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* q3map2: fix the deluxemap contribution from ambient lighting. minLight
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is still broken with deluxemapping. If you must use minLight, combine it
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with 1/2 or 1/4 of its amount in ambient.
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2008-09-30 Rudolf Polzer divVerent(at)alientrap.org
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* q3map2: fix deluxemap when lit from the wrong side as good as possible
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by ignoring the deluxemap contribution. Now the invariant "deluxemap
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vector points away from the surface" should hold. Avoids sudden black
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spots when deluxemapping.
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2008-09-26 Rudolf Polzer divVerent(at)alientrap.org
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* q3map2: turn the Urban Terror vis nudge and triangle check into options
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-extravisnudge and -trianglecheck, as they break some Nexuiz maps.
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Evaluate the usefulness of these options later.
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* q3map2: make sure the intermediate .bsp when bouncing always is loadable
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into the game (by unparsing the entities, so if gridsize got modified,
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that change gets written too)
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2008-09-23 Rudolf Polzer divVerent(at)alientrap.org
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* q3map2: print a warning if the specified samplesize cannot be used with
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the current lightmap size
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2008-09-22 Rudolf Polzer divVerent(at)alientrap.org
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* q3map2: add dotProduct2scale alphamod
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* q3map2: add -minsamplesize command line option to override lightmapscale
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specified in map files
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2008-09-19 Rudolf Polzer divVerent(at)alientrap.org
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* radiant: add a "Strafe Mode" option
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* radiant: ctrl-tab now focuses all XYZ views in the three-part view (as
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that is what the user is likely to want there)
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* radiant: make rotate/scale dialogs non-modal
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2008-09-18 Rudolf Polzer divVerent(at)alientrap.org
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* radiant: handle missing anisotropy extension; fixes display bug on
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Windows XP software renderer
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* radiant: make logging kick in earlier
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* radiant: add svn release to the version number
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2008-09-15 Rudolf Polzer divVerent(at)alientrap.org
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* all: added a Makefile to build GtkRadiant; this replaces scons and
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python install.py
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* all: got rid of libmhash dependency, using mdfour.c from DarkPlaces
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instead
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* q2data: remove RSA security copyrighted md4.c, using mdfour.c from DP
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instead as a drop-in replacement
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* all: get rid of version.h and aboutmsg.h, instead set the version in the
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Makefile
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* all: support cross compiling using mingw32
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2008-09-13 Rudolf Polzer divVerent(at)alientrap.org
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* q3map2: update to ZeroRadiant's q3map2
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* q3map2: added lightmap exposure feature: -exposure 4.2 (Urban Terror)
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* q3map2: check whether a lightmap sample is actually in the triangle
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(Urban Terror)
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* q3map2: nudge light sample origin by 1qu away from planes (Urban Terror)
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* q3map2: floodlight: usage is "_floodlight" "red green blue distance
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intensity", default "240 240 255 1024 128"; works somewhat similar to
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dirtmapping (Urban Terror); uses a switch -lowquality
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* q3map2: added -debugnormals feature (Urban Terror)
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* q3map2: fix -convert -format map decompiling (note: outputs map in
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"Alternate Texture Projection" format); no longer messes up texcoords
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* q3map2: added -game nexuiz to use good default paths for Nexuiz
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* q3map2: added -game quakelive to enable in-game adverts
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* q3map2: fix incorrect plane snapping often causing holes in terrain
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* q3map2: spawnflags on misc_model: 8 extrudes with original normals, 16
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extrudes with up/down normals (terrain), default: extrudes with axial
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normals (like before)
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* q3map2: fix obvious (and reported, and patch sent in) bug when importing
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models when the normals were pointing in a 45 degrees direction
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* q3map2: when importing models, allow "surfaceparms structural". This
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also turns off any plane snapping, as it is intended for caulk brushes
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inside a model
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* q3map2: added parameters -ne to set normal epsilon, and -de to set
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distance epsilon (to customize plane snapping)
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* q3map2: fix q3map_lightRGB (Urban Terror)
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* q3map2: add a build script to cross compile q3map2 to Win32
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* radiant: when displaying normals on a model, scale them to 8 unit size
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on the output (so "modelscale" can be used without LOTS of lines on the
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screen)
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* radiant: also support "killtarget" as target key for drawing the
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targeting lines
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* radiant: "expand selection to whole entities" now also selects the
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entity ITSELF; result: Ctrl-Alt-E Space makes a NEW entity now, instead of
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just duplicating the brush (old behaviour caused bugs in maps with copied
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func_ladders)
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* picomodel: support .obj format as exported by Blender, with a .mtl file
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defining the shader names for each material; to export using Blender,
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enable "Materials" and "Material Groups" in the .obj export dialog
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* all: bump version to 1.5.0-div0
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