don't crash on bsp w/o vis don't crash with origin in the void (includes inside of structural brush)(do reset) grab point to analyse from camera position with nothing selected; grab from any objects selection too fix rendering issues read surfaces written by q3map2 correctly + faster rendering code print number of loaded drawsurfaces to console for evaluation of optimization done fix a couple of of leaks and crashes after new/delete |
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| .. | ||
| bkgrnd2d | ||
| bobtoolz | ||
| brushexport | ||
| camera | ||
| gtkgensurf | ||
| hydratoolz | ||
| meshtex | ||
| prtview | ||
| shaderplug | ||
| sunplug | ||
| ufoaiplug | ||