menus... * help+: Blendmodes cheatsheet misc... * fix treemodel Clang compilation * fix: 1x1 textures crash and appearence * fix of: create func static in non doom3 gametype = group entity w/o objects * merged tex bro textures borders; stipple indicates shaders * realigned tex bro text, so one doesn't collide with textures borders * fix of texture focusing in tex bro * grayscale RLE TGA support * unsupported Doom 3 entity keys: popup->log warning * patch inspector: +flip texture buttons * disabled texture lock by default (confuses novices, suddenly) * added MeshTex plugin src to project, compiled, fixed (works now-)
100 lines
3.0 KiB
C++
100 lines
3.0 KiB
C++
/**
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* @file PluginUI.cpp
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* Implements the PluginUI class.
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* @ingroup meshtex-ui
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*/
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/*
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* Copyright 2012 Joel Baxter
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*
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* This file is part of MeshTex.
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*
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* MeshTex is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* MeshTex is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with MeshTex. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PluginUI.h"
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#include "SetScaleDialog.h"
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#include "GetInfoDialog.h"
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#include "GeneralFunctionDialog.h"
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#include "MainMenu.h"
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/**
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* Default constructor. Instantiate and register the UI elements (main menu
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* and dialogs)
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*/
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PluginUI::PluginUI()
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{
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PluginUI::singleton = this;
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// Instantiate and register the Set S/T Scale dialog. We need a non-generic
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// handle on this one too, because it will be used as input to the Get Info
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// dialog constructor below.
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SmartPointer<SetScaleDialog> setScaleDialog(
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new SetScaleDialog("SetScale"));
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SmartPointer<GenericDialog> setScaleDialogGeneric(setScaleDialog);
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RegisterDialog(setScaleDialogGeneric);
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// Instantiate and register the Get Info dialog. Constructor needs a handle
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// on the Set S/T Scale dialog (since it may need to send texture info to
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// it).
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SmartPointer<GenericDialog> getInfoDialogGeneric(
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new GetInfoDialog("GetInfo", setScaleDialog));
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RegisterDialog(getInfoDialogGeneric);
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// Instantiate and register the General Function dialog.
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SmartPointer<GenericDialog> genFuncDialogGeneric(
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new GeneralFunctionDialog("GeneralFunction"));
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RegisterDialog(genFuncDialogGeneric);
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// Instantiate and register the main menu. Constructor needs generic
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// handles on all dialogs (since it may need to raise them).
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SmartPointer<GenericMainMenu> mainMenuGeneric(
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new ::MainMenu(setScaleDialogGeneric,
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getInfoDialogGeneric,
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genFuncDialogGeneric));
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RegisterMainMenu(mainMenuGeneric);
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}
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/**
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* Destructor.
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*/
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PluginUI::~PluginUI()
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{
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}
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PluginUI* PluginUI::singleton = 0;
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/**
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* Get the singleton instance of the UI manager. Note that callers should
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* almost certainly invoke the UIInstance global function instead of using
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* this method.
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*
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* @return Handle to the UI manager instance.
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*/
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PluginUI&
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PluginUI::Instance()
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{
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//static PluginUI singleton;
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//return singleton;
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if(!singleton)
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singleton = new PluginUI();
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return *singleton;
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}
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/**
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* Get the singleton instance of the UI manager.
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*
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* @return Reference to a singleton that implements GenericPluginUI.
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*/
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GenericPluginUI& UIInstance()
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{
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return PluginUI::Instance();
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}
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