netradiant-custom/tools/quake3/common/polylib.h
2021-02-25 19:41:43 +03:00

88 lines
3.0 KiB
C

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#pragma once
#include "qmath.h"
struct winding_t
{
int numpoints;
Vector3 p[];
};
#define MAX_POINTS_ON_WINDING 512
// you can define on_epsilon in the makefile as tighter
#ifndef ON_EPSILON
#define ON_EPSILON 0.1
#endif
enum EPlaneSide
{
eSideFront = 0, //! in front of plane ---->| *
eSideBack = 1, //! behind the plane -*-->|
eSideOn = 2,
eSideCross = 3,
};
winding_t *AllocWinding( int points );
float WindingArea( const winding_t *w );
Vector3 WindingCenter( const winding_t *w );
void ClipWindingEpsilon( winding_t *in, const Plane3f& plane,
float epsilon, winding_t **front, winding_t **back );
void ClipWindingEpsilonStrict( winding_t *in, const Plane3f& plane,
float epsilon, winding_t **front, winding_t **back );
winding_t *ChopWinding( winding_t *in, const Plane3f& plane );
winding_t *CopyWinding( const winding_t *w );
winding_t *ReverseWinding( const winding_t *w );
winding_t *BaseWindingForPlane( const Plane3f& plane );
void CheckWinding( winding_t *w );
Plane3f WindingPlane( const winding_t *w );
void RemoveColinearPoints( winding_t *w );
EPlaneSide WindingOnPlaneSide( const winding_t *w, const Plane3f& plane );
void FreeWinding( winding_t *w );
MinMax WindingBounds( const winding_t *w );
void AddWindingToConvexHull( winding_t *w, winding_t **hull, const Vector3& normal );
void ChopWindingInPlace( winding_t **w, const Plane3f& plane, float epsilon );
// frees the original if clipped
void pw( winding_t *w );
///////////////////////////////////////////////////////////////////////////////////////
// Below is double-precision stuff. This was initially needed by the base winding code
// in q3map2 brush processing.
///////////////////////////////////////////////////////////////////////////////////////
struct winding_accu_t
{
int numpoints;
DoubleVector3 p[];
};
winding_accu_t *BaseWindingForPlaneAccu( const Plane3f& plane );
void ChopWindingInPlaceAccu( winding_accu_t **w, const Plane3f& plane, float epsilon );
winding_t *CopyWindingAccuToRegular( const winding_accu_t *w );
void FreeWindingAccu( winding_accu_t *w );