..
q3map2_fsr_newfiles
.patchsets
autopk3.cpp
* support entries with .shader extension in shaderlist.txt
2021-08-12 11:23:59 +03:00
autopk3.h
move main.c::pk3 business->autopk3.c
2019-12-20 20:05:42 +03:00
brush.cpp
wrap winding_next logic
2021-08-11 18:18:38 +03:00
bsp.cpp
more c++ in q3map2
2021-08-10 22:41:43 +03:00
bspfile_abstract.cpp
minor tweaks
2021-08-03 20:54:21 +03:00
bspfile_ibsp.cpp
rewrite q3map2 math in c++
2021-02-25 19:41:43 +03:00
bspfile_rbsp.cpp
indent classes, align by spaces
2021-03-24 00:25:15 +03:00
changelog.q3map1
fix spelling
2021-05-24 20:23:09 +03:00
changelog.q3map2.txt
fix spelling
2021-05-24 20:23:09 +03:00
convert_ase.cpp
* improve ase export compatibility
2021-05-08 14:15:17 +03:00
convert_bsp.cpp
more c++ in q3map2
2021-08-10 22:41:43 +03:00
convert_map.cpp
more c++ in q3map2
2021-08-10 22:41:43 +03:00
convert_obj.cpp
indent classes, align by spaces
2021-03-24 00:25:15 +03:00
convert_obj.h
* -lightmapsastexcoord conversion: support 'external lightmaps, referenced by shader' hack
2019-12-05 22:56:42 +03:00
decals.cpp
more c++ in q3map2
2021-08-10 22:41:43 +03:00
exportents.cpp
SafeOpenWrite, SafeOpenRead funcs use
2021-02-09 18:05:06 +03:00
facebsp.cpp
more c++ in q3map2
2021-08-10 22:41:43 +03:00
fog.cpp
more c++ in q3map2
2021-08-10 22:41:43 +03:00
game__null.h
refactor enums
2021-01-25 01:33:56 +03:00
game_darkplaces.h
refactor enums
2021-01-25 01:33:56 +03:00
game_dq.h
refactor enums
2021-01-25 01:33:56 +03:00
game_ef.h
refactor enums
2021-01-25 01:33:56 +03:00
game_etut.h
refactor enums
2021-01-25 01:33:56 +03:00
game_ja.h
refactor enums
2021-01-25 01:33:56 +03:00
game_jk2.h
refactor enums
2021-01-25 01:33:56 +03:00
game_nexuiz.h
refactor enums
2021-01-25 01:33:56 +03:00
game_prophecy.h
refactor enums
2021-01-25 01:33:56 +03:00
game_qfusion.h
Undo changing to unsigned int for maxLMSurfaceVerts, maxSurfaceVerts and maxSurfaceIndexes. Restore qfusion.h long value
2021-06-03 22:28:29 +02:00
game_quake3.h
refactor enums
2021-01-25 01:33:56 +03:00
game_quakelive.h
refactor enums
2021-01-25 01:33:56 +03:00
game_reaction.h
refactor enums
2021-01-25 01:33:56 +03:00
game_sof2.h
refactor enums
2021-01-25 01:33:56 +03:00
game_tenebrae.h
refactor enums
2021-01-25 01:33:56 +03:00
game_tremulous.h
refactor enums
2021-01-25 01:33:56 +03:00
game_unvanquished.h
refactor enums
2021-01-25 01:33:56 +03:00
game_wolf.h
refactor enums
2021-01-25 01:33:56 +03:00
game_wolfet.h
refactor enums
2021-01-25 01:33:56 +03:00
game_xonotic.h
refactor enums
2021-01-25 01:33:56 +03:00
help.cpp
indent classes, align by spaces
2021-03-24 00:25:15 +03:00
image.cpp
Add KTX and ETC1 texture support by @Triang3l
2021-07-18 16:18:49 +03:00
leakfile.cpp
more c++ in q3map2
2021-08-10 22:41:43 +03:00
light_bounce.cpp
more c++ in q3map2
2021-08-10 22:41:43 +03:00
light_trace.cpp
* fix _castShadows > 1: cast on world, as advertised
2021-07-02 16:50:01 +03:00
light_ydnar.cpp
remove Q_EXTERN int numLights
2021-08-03 18:26:47 +03:00
light.cpp
remove Q_EXTERN int numLights
2021-08-03 18:26:47 +03:00
lightmaps_ydnar.cpp
indent classes, align by spaces
2021-03-24 00:25:15 +03:00
listen.pl
main.cpp
* replace model loaders by assimp library (40+ formats)
2021-05-07 14:47:39 +03:00
map.cpp
wrap winding_next logic
2021-08-11 18:18:38 +03:00
mesh.cpp
indent classes, align by spaces
2021-03-24 00:25:15 +03:00
minimap.cpp
indent classes, align by spaces
2021-03-24 00:25:15 +03:00
model.cpp
more c++ in q3map2
2021-08-10 22:41:43 +03:00
model.h
* replace model loaders by assimp library (40+ formats)
2021-05-07 14:47:39 +03:00
patch.cpp
indent classes, align by spaces
2021-03-24 00:25:15 +03:00
path_init.cpp
indent classes, align by spaces
2021-03-24 00:25:15 +03:00
portals.cpp
more c++ in q3map2
2021-08-10 22:41:43 +03:00
prtfile.cpp
more c++ in q3map2
2021-08-10 22:41:43 +03:00
q3map2.h
more c++ in q3map2
2021-08-10 22:41:43 +03:00
q3map2.ico
q3map2.rc
shaders.cpp
* support entries with .shader extension in shaderlist.txt
2021-08-12 11:23:59 +03:00
surface_extra.cpp
indent classes, align by spaces
2021-03-24 00:25:15 +03:00
surface_foliage.cpp
add BasicVector3 uniform constructor
2021-03-11 19:14:07 +03:00
surface_fur.cpp
manage color-to-byte conversions
2021-03-05 13:37:56 +03:00
surface_meta.cpp
indent classes, align by spaces
2021-03-24 00:25:15 +03:00
surface.cpp
wrap winding_next logic
2021-08-11 18:18:38 +03:00
tjunction.cpp
using winding_t = std::vector<Vector3>
2021-07-31 18:28:38 +03:00
tree.cpp
more c++ in q3map2
2021-08-10 22:41:43 +03:00
vis.cpp
fix new gcc build error: ‘N’ is not a constant expression, while using offsetof
2021-06-22 20:49:42 +03:00
visflow.cpp
fix new gcc build error: ‘N’ is not a constant expression, while using offsetof
2021-06-22 20:49:42 +03:00
writebsp.cpp
more c++ in q3map2
2021-08-10 22:41:43 +03:00