horizon_min horizon_max: two spherical angles, defining portion of sphere to emit light from. Default is 0 90, which is upper hemisphere. -90 90 will be whole sphere. sample_color: Default = 1: sample color of each individual light from skybox images, if they are present. 0: use shader color, set by q3map_lightRGB/q3map_lightImage/_up skybox image/qer_editorImage. * q3map_skylight may be used multiple times in a single shader
62 lines
2.3 KiB
C++
62 lines
2.3 KiB
C++
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#pragma once
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#include "cmdlib.h"
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#define MAXTOKEN 1024
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extern char token[MAXTOKEN];
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extern int scriptline;
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/// \param[in] index -1: \p filename is absolute path
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/// \param[in] index >= 0: \p filename is relative path in VSF, Nth occurrence of file
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/// \return true on success
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bool LoadScriptFile( const char *filename, int index = 0, bool verbose = true );
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void ParseFromMemory( char *buffer, size_t size );
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/// \param[in] crossline true: write next token to \c token or return false on EOF
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/// \param[in] crossline false: find next token on the current line or emit \c Error
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bool GetToken( bool crossline );
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/// \brief Signals that the current token was not used, and should be reported for the next \c GetToken().
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/// Only may be used once between the \c GetToken() calls.
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void UnGetToken();
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/// \brief
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/// \return true, if there is another token on the line.
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/// Warning: 2nd of two sequential calls can cross the line.
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bool TokenAvailable();
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/// \brief Parses next token and emits \c Error, if it's not equal to \p match.
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/// Allowed to cross a line.
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void MatchToken( const char *match );
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template<typename T>
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void Parse1DMatrix( int x, T *m );
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void Parse2DMatrix( int y, int x, float *m );
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void Parse3DMatrix( int z, int y, int x, float *m );
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void Write1DMatrix( FILE *f, int x, float *m );
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void Write2DMatrix( FILE *f, int y, int x, float *m );
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void Write3DMatrix( FILE *f, int z, int y, int x, float *m );
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