netradiant-custom/libs/math
Garux aa99f4d254 * UV Tool (edit texture alignment of selected face) modifiers:
pivot control point and lines: ctrl = snap hard to face vertices and grid
		grid density controls: shift = change density of both axes synchronously, ctrl = power of two grid
		scale lines: shift = scale axes synchronously, ctrl = snap hard to vertices
		alt + m1 on grid = skew texture (is possible alright in BP and Valve220 map formats, not in AP); ctrl = snap hard to edges
		texture move: shift = only move along the axis with the biggest move, ctrl = snap grid lines hard to vertices and pivot
		rotate: shift = rotate with step of 15 degrees, ctrl = snap hard to edges
2019-05-19 10:30:44 +03:00
..
aabb.cpp my own uncrustify run 2012-03-27 12:03:21 +02:00
aabb.h Q3map2: 2017-08-02 09:25:58 +03:00
curve.cpp my own uncrustify run 2012-03-27 12:03:21 +02:00
curve.h my own uncrustify run 2012-03-27 12:03:21 +02:00
expression.cpp my own uncrustify run 2012-03-27 12:03:21 +02:00
expression.h my own uncrustify run 2012-03-27 12:03:21 +02:00
frustum.cpp my own uncrustify run 2012-03-27 12:03:21 +02:00
frustum.h * fix alt + m1 indirect faces picking, when object is partially or fully out of camera view 2019-04-28 20:54:29 +03:00
line.cpp my own uncrustify run 2012-03-27 12:03:21 +02:00
line.h * fix alt + m1 indirect faces picking, when object is partially or fully out of camera view 2019-04-28 20:54:29 +03:00
matrix.cpp my own uncrustify run 2012-03-27 12:03:21 +02:00
matrix.h matrix4_for_normal_transform, matrix4_transformed_normal, plane3_transformed_affine_full functions 2018-05-16 14:16:43 +03:00
pi.cpp my own uncrustify run 2012-03-27 12:03:21 +02:00
pi.h my own uncrustify run 2012-03-27 12:03:21 +02:00
plane.cpp my own uncrustify run 2012-03-27 12:03:21 +02:00
plane.h * UV Tool (edit texture alignment of selected face) modifiers: 2019-05-19 10:30:44 +03:00
quaternion.cpp my own uncrustify run 2012-03-27 12:03:21 +02:00
quaternion.h fix quaternion_for_unit_vectors, quaternion_normalised 2018-05-16 02:59:18 +03:00
vector.cpp my own uncrustify run 2012-03-27 12:03:21 +02:00
vector.h add vector3_max_abs_component_index, vector3_min_abs_component_index functions 2018-05-14 22:35:31 +03:00