netradiant-custom/tools/quake3/q3map2/bspfile_rbsp.cpp

303 lines
8.8 KiB
C++

/* -------------------------------------------------------------------------------
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
----------------------------------------------------------------------------------
This code has been altered significantly from its original form, to support
several games based on the Quake III Arena engine, in the form of "Q3Map2."
------------------------------------------------------------------------------- */
/* dependencies */
#include "q3map2.h"
#include "bspfile_abstract.h"
/* -------------------------------------------------------------------------------
this file handles translating the bsp file format used by quake 3, rtcw, and ef
into the abstracted bsp file used by q3map2.
------------------------------------------------------------------------------- */
/* constants */
#define LUMP_ENTITIES 0
#define LUMP_SHADERS 1
#define LUMP_PLANES 2
#define LUMP_NODES 3
#define LUMP_LEAFS 4
#define LUMP_LEAFSURFACES 5
#define LUMP_LEAFBRUSHES 6
#define LUMP_MODELS 7
#define LUMP_BRUSHES 8
#define LUMP_BRUSHSIDES 9
#define LUMP_DRAWVERTS 10
#define LUMP_DRAWINDEXES 11
#define LUMP_FOGS 12
#define LUMP_SURFACES 13
#define LUMP_LIGHTMAPS 14
#define LUMP_LIGHTGRID 15
#define LUMP_VISIBILITY 16
#define LUMP_LIGHTARRAY 17
#define HEADER_LUMPS 18
/* types */
struct rbspHeader_t
{
char ident[ 4 ];
int version;
bspLump_t lumps[ HEADER_LUMPS ];
};
/* light grid */
#define MAX_MAP_GRID 0xffff
#define MAX_MAP_GRIDARRAY 0x100000
#define LG_EPSILON 4
static void CopyLightGridLumps( rbspHeader_t *header ){
std::vector<bspGridPoint_t> gridPoints;
std::vector<unsigned short> gridArray;
CopyLump( (bspHeader_t*) header, LUMP_LIGHTGRID, gridPoints );
CopyLump( (bspHeader_t*) header, LUMP_LIGHTARRAY, gridArray );
bspGridPoints.clear();
bspGridPoints.reserve( gridArray.size() );
for( const auto id : gridArray )
bspGridPoints.push_back( gridPoints[ id ] );
}
static void AddLightGridLumps( FILE *file, rbspHeader_t *header ){
/* allocate temporary buffers */
const size_t maxGridPoints = std::min( bspGridPoints.size(), size_t( MAX_MAP_GRID ) );
std::vector<bspGridPoint_t> gridPoints;
std::vector<unsigned short> gridArray( bspGridPoints.size() );
/* for each bsp grid point, find an approximate twin */
Sys_Printf( "Storing lightgrid: %zu points\n", bspGridPoints.size() );
for ( size_t i = 0; i < gridArray.size(); ++i )
{
/* get points */
const bspGridPoint_t& in = bspGridPoints[ i ];
/* walk existing list */
size_t j;
for ( j = 0; j < gridPoints.size(); ++j )
{
/* get point */
const bspGridPoint_t& out = gridPoints[ j ];
/* compare styles */
if ( memcmp( in.styles, out.styles, MAX_LIGHTMAPS ) ) {
continue;
}
/* compare direction */
if ( const int d = abs( in.latLong[ 0 ] - out.latLong[ 0 ] );
d < ( 255 - LG_EPSILON ) && d > LG_EPSILON ) {
continue;
}
if ( const int d = abs( in.latLong[ 1 ] - out.latLong[ 1 ] );
d < 255 - LG_EPSILON && d > LG_EPSILON ) {
continue;
}
/* compare light */
bool bad = false;
for ( int k = 0; ( k < MAX_LIGHTMAPS && !bad ); k++ )
{
for ( int c = 0; c < 3; c++ )
{
if ( abs( (int) in.ambient[ k ][ c ] - (int) out.ambient[ k ][ c ] ) > LG_EPSILON ||
abs( (int) in.directed[ k ][ c ] - (int) out.directed[ k ][ c ] ) > LG_EPSILON ) {
bad = true;
break;
}
}
}
/* failure */
if ( bad ) {
continue;
}
/* this sample is ok */
break;
}
/* set sample index */
gridArray[ i ] = (unsigned short) j;
/* if no sample found, add a new one */
if ( j >= gridPoints.size() && gridPoints.size() < maxGridPoints ) {
gridPoints.push_back( in );
}
}
/* swap array */
for ( auto&& a : gridArray )
a = LittleShort( a );
/* write lumps */
AddLump( file, header->lumps[LUMP_LIGHTGRID], gridPoints );
AddLump( file, header->lumps[LUMP_LIGHTARRAY], gridArray );
}
/*
LoadRBSPFile()
loads a raven bsp file into memory
*/
void LoadRBSPFile( const char *filename ){
rbspHeader_t *header;
/* load the file header */
LoadFile( filename, (void**) &header );
/* swap the header (except the first 4 bytes) */
SwapBlock( (int*) ( (byte*) header + sizeof( int ) ), sizeof( *header ) - sizeof( int ) );
/* make sure it matches the format we're trying to load */
if ( !force && *( (int*) header->ident ) != *( (const int*) g_game->bspIdent ) ) {
Error( "%s is not a %s file", filename, g_game->bspIdent );
}
if ( !force && header->version != g_game->bspVersion ) {
Error( "%s is version %d, not %d", filename, header->version, g_game->bspVersion );
}
/* load/convert lumps */
CopyLump( (bspHeader_t*) header, LUMP_SHADERS, bspShaders );
CopyLump( (bspHeader_t*) header, LUMP_MODELS, bspModels );
CopyLump( (bspHeader_t*) header, LUMP_PLANES, bspPlanes );
CopyLump( (bspHeader_t*) header, LUMP_LEAFS, bspLeafs );
CopyLump( (bspHeader_t*) header, LUMP_NODES, bspNodes );
CopyLump( (bspHeader_t*) header, LUMP_LEAFSURFACES, bspLeafSurfaces );
CopyLump( (bspHeader_t*) header, LUMP_LEAFBRUSHES, bspLeafBrushes );
CopyLump( (bspHeader_t*) header, LUMP_BRUSHES, bspBrushes );
CopyLump( (bspHeader_t*) header, LUMP_BRUSHSIDES, bspBrushSides );
CopyLump( (bspHeader_t*) header, LUMP_DRAWVERTS, bspDrawVerts );
CopyLump( (bspHeader_t*) header, LUMP_SURFACES, bspDrawSurfaces );
numBSPFogs = CopyLump( (bspHeader_t*) header, LUMP_FOGS, bspFogs, sizeof( bspFogs[ 0 ] ) );
CopyLump( (bspHeader_t*) header, LUMP_DRAWINDEXES, bspDrawIndexes );
CopyLump( (bspHeader_t*) header, LUMP_VISIBILITY, bspVisBytes );
CopyLump( (bspHeader_t*) header, LUMP_LIGHTMAPS, bspLightBytes );
CopyLump( (bspHeader_t*) header, LUMP_ENTITIES, bspEntData );
CopyLightGridLumps( header );
/* free the file buffer */
free( header );
}
/*
WriteRBSPFile()
writes a raven bsp file
*/
void WriteRBSPFile( const char *filename ){
rbspHeader_t outheader, *header;
FILE *file;
time_t t;
char marker[ 1024 ];
int size;
/* set header */
header = &outheader;
memset( header, 0, sizeof( *header ) );
//% Swapfile();
/* set up header */
*( (int*) (bspHeader_t*) header->ident ) = *( (const int*) g_game->bspIdent );
header->version = LittleLong( g_game->bspVersion );
/* write initial header */
file = SafeOpenWrite( filename );
SafeWrite( file, (bspHeader_t*) header, sizeof( *header ) ); /* overwritten later */
/* add marker lump */
time( &t );
/* asctime adds an implicit trailing \n */
sprintf( marker, "I LOVE MY Q3MAP2 %s on %s", Q3MAP_VERSION, asctime( localtime( &t ) ) );
AddLump( file, (bspHeader_t*) header, 0, marker, strlen( marker ) + 1 );
/* add lumps */
AddLump( file, header->lumps[LUMP_SHADERS], bspShaders );
AddLump( file, header->lumps[LUMP_PLANES], bspPlanes );
AddLump( file, header->lumps[LUMP_LEAFS], bspLeafs );
AddLump( file, header->lumps[LUMP_NODES], bspNodes );
AddLump( file, header->lumps[LUMP_BRUSHES], bspBrushes );
AddLump( file, header->lumps[LUMP_BRUSHSIDES], bspBrushSides );
AddLump( file, header->lumps[LUMP_LEAFSURFACES], bspLeafSurfaces );
AddLump( file, header->lumps[LUMP_LEAFBRUSHES], bspLeafBrushes );
AddLump( file, header->lumps[LUMP_MODELS], bspModels );
AddLump( file, header->lumps[LUMP_DRAWVERTS], bspDrawVerts );
AddLump( file, header->lumps[LUMP_SURFACES], bspDrawSurfaces );
AddLump( file, header->lumps[LUMP_VISIBILITY], bspVisBytes );
AddLump( file, header->lumps[LUMP_LIGHTMAPS], bspLightBytes );
AddLightGridLumps( file, header );
AddLump( file, header->lumps[LUMP_ENTITIES], bspEntData );
AddLump( file, (bspHeader_t*) header, LUMP_FOGS, bspFogs, numBSPFogs * sizeof( bspFog_t ) );
AddLump( file, header->lumps[LUMP_DRAWINDEXES], bspDrawIndexes );
/* emit bsp size */
size = ftell( file );
Sys_Printf( "Wrote %.1f MB (%d bytes)\n", (float) size / ( 1024 * 1024 ), size );
/* write the completed header */
fseek( file, 0, SEEK_SET );
SafeWrite( file, header, sizeof( *header ) );
/* close the file */
fclose( file );
}