netradiant-custom/radiant/qe3.cpp
2020-05-21 16:27:17 +03:00

373 lines
10 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
The following source code is licensed by Id Software and subject to the terms of
its LIMITED USE SOFTWARE LICENSE AGREEMENT, a copy of which is included with
GtkRadiant. If you did not receive a LIMITED USE SOFTWARE LICENSE AGREEMENT,
please contact Id Software immediately at info@idsoftware.com.
*/
//
// Linux stuff
//
// Leonardo Zide (leo@lokigames.com)
//
#include "qe3.h"
#include "debugging/debugging.h"
#include "ifilesystem.h"
//#include "imap.h"
#include <map>
#include <gtk/gtk.h>
#include "stream/textfilestream.h"
#include "cmdlib.h"
#include "stream/stringstream.h"
#include "os/path.h"
#include "scenelib.h"
#include "gtkutil/messagebox.h"
#include "error.h"
#include "map.h"
#include "build.h"
#include "points.h"
#include "camwindow.h"
#include "mainframe.h"
#include "preferences.h"
#include "watchbsp.h"
#include "autosave.h"
#include "convert.h"
QEGlobals_t g_qeglobals;
#if defined( WIN32 )
#define PATH_MAX 260
#endif
#define RADIANT_MONITOR_ADDRESS "127.0.0.1:39000"
void QE_InitVFS(){
// VFS initialization -----------------------
// we will call GlobalFileSystem().initDirectory, giving the directories to look in (for files in pk3's and for standalone files)
// we need to call in order, the mod ones first, then the base ones .. they will be searched in this order
// *nix systems have a dual filesystem in ~/.q3a, which is searched first .. so we need to add that too
const char* gamename = gamename_get();
const char* basegame = basegame_get();
const char* userRoot = g_qeglobals.m_userEnginePath.c_str();
const char* globalRoot = EnginePath_get();
const char* extrapath = ExtraResourcePath_get();
if( !string_empty( extrapath ) )
GlobalFileSystem().initDirectory( extrapath );
// if we have a mod dir
if ( !string_equal( gamename, basegame ) ) {
// ~/.<gameprefix>/<fs_game>
if ( userRoot && !string_equal( globalRoot, userRoot ) ) {
StringOutputStream userGamePath( 256 );
userGamePath << userRoot << gamename << '/';
GlobalFileSystem().initDirectory( userGamePath.c_str() );
}
// <fs_basepath>/<fs_game>
{
StringOutputStream globalGamePath( 256 );
globalGamePath << globalRoot << gamename << '/';
GlobalFileSystem().initDirectory( globalGamePath.c_str() );
}
}
// ~/.<gameprefix>/<fs_main>
if ( userRoot && !string_equal( globalRoot, userRoot ) ) {
StringOutputStream userBasePath( 256 );
userBasePath << userRoot << basegame << '/';
GlobalFileSystem().initDirectory( userBasePath.c_str() );
}
// <fs_basepath>/<fs_main>
{
StringOutputStream globalBasePath( 256 );
globalBasePath << globalRoot << basegame << '/';
GlobalFileSystem().initDirectory( globalBasePath.c_str() );
}
}
SimpleCounter g_brushCount;
SimpleCounter g_patchCount;
SimpleCounter g_entityCount;
void QE_brushCountChange(){
std::size_t counts[3] = { g_brushCount.get(), g_patchCount.get(), g_entityCount.get() };
if( GlobalSelectionSystem().countSelected() != 0 )
GlobalSelectionSystem().countSelectedStuff( counts[0], counts[1], counts[2] );
for ( int i = 0; i < 3; ++i ){
char buffer[32];
buffer[0] = '\0';
if( counts[i] != 0 )
sprintf( buffer, "%zu", counts[i] );
g_pParentWnd->SetStatusText( c_status_brushcount + i, buffer );
}
}
IdleDraw g_idle_scene_counts_update = IdleDraw( FreeCaller<QE_brushCountChange>() );
void QE_brushCountChanged(){
g_idle_scene_counts_update.queueDraw();
}
bool ConfirmModified( const char* title ){
if ( !Map_Modified( g_map ) ) {
return true;
}
EMessageBoxReturn result = gtk_MessageBox( GTK_WIDGET( MainFrame_getWindow() ), "The current map has changed since it was last saved.\nDo you want to save the current map before continuing?", title, eMB_YESNOCANCEL, eMB_ICONQUESTION );
if ( result == eIDCANCEL ) {
return false;
}
if ( result == eIDYES ) {
if ( Map_Unnamed( g_map ) ) {
return Map_SaveAs();
}
else
{
return Map_Save();
}
}
return true;
}
void bsp_init(){
build_set_variable( "RadiantPath", AppPath_get() );
build_set_variable( "ExecutableType", RADIANT_EXECUTABLE );
build_set_variable( "EnginePath", EnginePath_get() );
build_set_variable( "UserEnginePath", g_qeglobals.m_userEnginePath.c_str() );
build_set_variable( "MonitorAddress", ( g_WatchBSP_Enabled ) ? RADIANT_MONITOR_ADDRESS : "" );
build_set_variable( "GameName", gamename_get() );
const char* mapname = Map_Name( g_map );
{
StringOutputStream name( 256 );
name << StringRange( mapname, path_get_filename_base_end( mapname ) ) << ".bsp";
build_set_variable( "BspFile", name.c_str() );
}
if( g_region_active ){
StringOutputStream name( 256 );
name << StringRange( mapname, path_get_filename_base_end( mapname ) ) << ".reg";
build_set_variable( "MapFile", name.c_str() );
}
else{
build_set_variable( "MapFile", mapname );
}
{
StringOutputStream name( 256 );
name << StringRange( path_get_filename_start( mapname ), path_get_filename_base_end( mapname ) );
build_set_variable( "MapName", name.c_str() );
}
}
void bsp_shutdown(){
build_clear_variables();
}
class ArrayCommandListener : public CommandListener
{
GPtrArray* m_array;
public:
ArrayCommandListener(){
m_array = g_ptr_array_new();
}
~ArrayCommandListener(){
g_ptr_array_free( m_array, TRUE );
}
void execute( const char* command ){
g_ptr_array_add( m_array, g_strdup( command ) );
}
GPtrArray* array() const {
return m_array;
}
};
class BatchCommandListener : public CommandListener
{
TextOutputStream& m_file;
std::size_t m_commandCount;
const char* m_outputRedirect;
public:
BatchCommandListener( TextOutputStream& file, const char* outputRedirect ) : m_file( file ), m_commandCount( 0 ), m_outputRedirect( outputRedirect ){
}
void execute( const char* command ){
m_file << command;
if( m_outputRedirect ){
m_file << ( m_commandCount == 0? " > " : " >> " );
m_file << "\"" << m_outputRedirect << "\"";
}
m_file << "\n";
++m_commandCount;
}
};
bool Region_cameraValid(){
Vector3 vOrig( vector3_snapped( Camera_getOrigin( *g_pParentWnd->GetCamWnd() ) ) );
for ( int i = 0 ; i < 3 ; i++ )
{
if ( vOrig[i] > g_region_maxs[i] || vOrig[i] < g_region_mins[i] ) {
return false;
}
}
return true;
}
void RunBSP( const char* name ){
// http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=503
// make sure we don't attempt to region compile a map with the camera outside the region
if ( g_region_active && !Region_cameraValid() ) {
globalErrorStream() << "The camera must be in the region to start a region compile.\n";
return;
}
if( !g_region_active )
SaveMap();
if ( Map_Unnamed( g_map ) ) {
globalErrorStream() << "build cancelled: the map is unnamed\n";
return;
}
if ( !g_region_active && g_SnapShots_Enabled && Map_Modified( g_map ) )
Map_Snapshot();
if ( g_region_active ) {
const char* mapname = Map_Name( g_map );
StringOutputStream name( 256 );
name << StringRange( mapname, path_get_filename_base_end( mapname ) ) << ".reg";
Map_SaveRegion( name.c_str() );
}
Pointfile_Delete();
bsp_init();
ArrayCommandListener listener;
build_run( name, listener );
bool monitor = false;
for ( guint i = 0; i < listener.array()->len; ++i )
if( strstr( (char*)g_ptr_array_index( listener.array(), i ), RADIANT_MONITOR_ADDRESS ) )
monitor = true;
if ( g_WatchBSP_Enabled && monitor ) {
// grab the file name for engine running
const char* fullname = Map_Name( g_map );
StringOutputStream bspname( 64 );
bspname << StringRange( path_get_filename_start( fullname ), path_get_filename_base_end( fullname ) );
BuildMonitor_Run( listener.array(), bspname.c_str() );
}
else
{
char junkpath[PATH_MAX];
strcpy( junkpath, SettingsPath_get() );
strcat( junkpath, "junk.txt" );
char batpath[PATH_MAX];
#if defined( POSIX )
strcpy( batpath, SettingsPath_get() );
strcat( batpath, "qe3bsp.sh" );
#elif defined( WIN32 )
strcpy( batpath, SettingsPath_get() );
strcat( batpath, "qe3bsp.bat" );
#else
#error "unsupported platform"
#endif
bool written = false;
{
TextFileOutputStream batchFile( batpath );
if ( !batchFile.failed() ) {
#if defined ( POSIX )
batchFile << "#!/bin/sh \n\n";
#endif
BatchCommandListener listener( batchFile, g_WatchBSP0_DumpLog? junkpath : 0 );
build_run( name, listener );
written = true;
}
}
if ( written ) {
#if defined ( POSIX )
chmod( batpath, 0744 );
#endif
globalOutputStream() << "Writing the compile script to '" << batpath << "'\n";
if( g_WatchBSP0_DumpLog )
globalOutputStream() << "The build output will be saved in '" << junkpath << "'\n";
Q_Exec( batpath, NULL, NULL, true, false );
}
}
bsp_shutdown();
}
// =============================================================================
// Sys_ functions
void Sys_SetTitle( const char *text, bool modified ){
StringOutputStream title;
title << text;
if ( modified ) {
title << " *";
}
gtk_window_set_title( MainFrame_getWindow(), title.c_str() );
}
bool g_bWaitCursor = false;
void Sys_BeginWait( void ){
ScreenUpdates_Disable( "Processing...", "Please Wait" );
GdkCursor *cursor = gdk_cursor_new( GDK_WATCH );
gdk_window_set_cursor( gtk_widget_get_window( GTK_WIDGET( MainFrame_getWindow() ) ), cursor );
gdk_cursor_unref( cursor );
g_bWaitCursor = true;
}
void Sys_EndWait( void ){
ScreenUpdates_Enable();
gdk_window_set_cursor( gtk_widget_get_window( GTK_WIDGET( MainFrame_getWindow() ) ), 0 );
g_bWaitCursor = false;
}
void Sys_Beep( void ){
gdk_beep();
}