139 lines
5.1 KiB
C++
139 lines
5.1 KiB
C++
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined( INCLUDED_BRUSH_PRIMIT_H )
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#define INCLUDED_BRUSH_PRIMIT_H
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#include "math/vector.h"
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#include "itexdef.h"
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#include "debugging/debugging.h"
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// Timo
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// new brush primitive texdef
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struct brushprimit_texdef_t
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{
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brushprimit_texdef_t(){
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coords[0][0] = 2.0f;
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coords[0][1] = 0.f;
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coords[0][2] = 0.f;
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coords[1][0] = 0.f;
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coords[1][1] = 2.0f;
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coords[1][2] = 0.f;
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}
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void removeScale( std::size_t width, std::size_t height ){
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#if 1
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coords[0][0] *= width;
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coords[0][1] *= width;
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coords[0][2] *= width;
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coords[1][0] *= height;
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coords[1][1] *= height;
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coords[1][2] *= height;
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#endif
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}
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void addScale( std::size_t width, std::size_t height ){
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#if 1
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ASSERT_MESSAGE( width > 0, "shader-width is 0" );
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ASSERT_MESSAGE( height > 0, "shader-height is 0" );
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coords[0][0] /= width;
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coords[0][1] /= width;
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coords[0][2] /= width;
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coords[1][0] /= height;
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coords[1][1] /= height;
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coords[1][2] /= height;
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#endif
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}
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float coords[2][3];
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};
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class TextureProjection
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{
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public:
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texdef_t m_texdef;
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brushprimit_texdef_t m_brushprimit_texdef;
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Vector3 m_basis_s;
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Vector3 m_basis_t;
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TextureProjection(){
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}
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TextureProjection(
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const texdef_t& texdef,
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const brushprimit_texdef_t& brushprimit_texdef,
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const Vector3& basis_s,
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const Vector3& basis_t
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) :
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m_texdef( texdef ),
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m_brushprimit_texdef( brushprimit_texdef ),
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m_basis_s( basis_s ),
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m_basis_t( basis_t ){
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}
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};
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float Texdef_getDefaultTextureScale();
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class texdef_t;
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struct Winding;
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class Matrix4;
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class Plane3;
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void Normal_GetTransform( const Vector3& normal, Matrix4& transform );
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void TexDef_Construct_Default( TextureProjection& projection );
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void Texdef_Assign( TextureProjection& projection, const TextureProjection& other, bool setBasis = true );
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void Texdef_Assign( TextureProjection& projection, const float* hShift, const float* vShift, const float* hScale, const float* vScale, const float* rotation );
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void Texdef_Shift( TextureProjection& projection, float s, float t );
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void Texdef_Scale( TextureProjection& projection, float s, float t );
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void Texdef_Rotate( TextureProjection& projection, float angle );
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void Texdef_ProjectTexture( TextureProjection& projection, std::size_t width, std::size_t height, const Plane3& plane, const texdef_t& texdef, const Vector3* direction );
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void Texdef_ProjectTexture( TextureProjection& projection, std::size_t width, std::size_t height, const Plane3& plane, TextureProjection other_proj, const Vector3& other_normal );
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void Texdef_FitTexture( TextureProjection& projection, std::size_t width, std::size_t height, const Vector3& normal, const Winding& w, float s_repeat, float t_repeat, bool only_dimension );
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void Texdef_Construct_local2tex( const TextureProjection& projection, std::size_t width, std::size_t height, const Vector3& normal, Matrix4& local2tex );
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void Texdef_Construct_local2tex4projection( const texdef_t& texdef, std::size_t width, std::size_t height, const Vector3& normal, const Vector3* direction, Matrix4& local2tex );
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void Texdef_EmitTextureCoordinates( const TextureProjection& projection, std::size_t width, std::size_t height, Winding& w, const Vector3& normal, const Matrix4& localToWorld );
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void ShiftScaleRotate_fromFace( texdef_t& shiftScaleRotate, const TextureProjection& projection );
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void ShiftScaleRotate_toFace( const texdef_t& shiftScaleRotate, TextureProjection& projection );
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void Texdef_transformLocked( TextureProjection& projection, std::size_t width, std::size_t height, const Plane3& plane, const Matrix4& transform, const Vector3 centroid = Vector3( 0, 0, 0 ) );
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void Texdef_normalise( TextureProjection& projection, float width, float height );
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enum TexdefTypeId
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{
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TEXDEFTYPEID_QUAKE,
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TEXDEFTYPEID_BRUSHPRIMITIVES,
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TEXDEFTYPEID_VALVE,
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};
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struct bp_globals_t
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{
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TexdefTypeId m_texdefTypeId;
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};
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extern bp_globals_t g_bp_globals;
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extern float g_texdef_default_scale;
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void Texdef_Convert( TexdefTypeId in, TexdefTypeId out, const Plane3& plane, TextureProjection& projection, std::size_t width, std::size_t height );
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void Texdef_from_ST( TextureProjection& projection, const DoubleVector3 points[3], const DoubleVector3 st[3], std::size_t width, std::size_t height );
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//void ComputeAxisBase( const Vector3& normal, Vector3& texS, Vector3& texT );
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template <typename Element>
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void ComputeAxisBase( const BasicVector3<Element>& normal, BasicVector3<Element>& texS, BasicVector3<Element>& texT );
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#endif
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