1845 lines
52 KiB
C
1845 lines
52 KiB
C
/* -------------------------------------------------------------------------------
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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-------------------------------------------------------------------------------
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This code has been altered significantly from its original form, to support
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several games based on the Quake III Arena engine, in the form of "Q3Map2."
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------------------------------------------------------------------------------- */
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#include "q3map2.h"
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#include "autopk3.h"
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void FixDOSName( char *src ){
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if ( src == NULL ) {
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return;
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}
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while ( *src )
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{
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if ( *src == '\\' ) {
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*src = '/';
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}
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src++;
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}
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}
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/*
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Check if newcoming texture is unique and not excluded
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*/
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void tex2list( char* texlist, int *texnum, char* EXtex, int *EXtexnum ){
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int i;
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if ( token[0] == '\0') return;
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StripExtension( token );
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FixDOSName( token );
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for ( i = 0; i < *texnum; i++ ){
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if ( !Q_stricmp( texlist + i*65, token ) ) return;
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}
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for ( i = 0; i < *EXtexnum; i++ ){
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if ( !Q_stricmp( EXtex + i*65, token ) ) return;
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}
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strcpy ( texlist + (*texnum)*65, token );
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(*texnum)++;
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return;
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}
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/* 4 repack */
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void tex2list2( char* texlist, int *texnum, char* EXtex, int *EXtexnum, char* rEXtex, int *rEXtexnum ){
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int i;
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if ( token[0] == '\0') return;
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//StripExtension( token );
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char* dot = strrchr( token, '.' );
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if ( dot != NULL){
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if ( Q_stricmp( dot, ".tga" ) && Q_stricmp( dot, ".jpg" ) && Q_stricmp( dot, ".png" ) ){
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Sys_FPrintf( SYS_WRN, "WARNING4: %s : weird or missing extension in shader\n", token );
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}
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else{
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*dot = '\0';
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}
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}
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FixDOSName( token );
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strcpy ( texlist + (*texnum)*65, token );
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strcat( token, ".tga" );
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/* exclude */
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for ( i = 0; i < *texnum; i++ ){
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if ( !Q_stricmp( texlist + i*65, texlist + (*texnum)*65 ) ) return;
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}
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for ( i = 0; i < *EXtexnum; i++ ){
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if ( !Q_stricmp( EXtex + i*65, texlist + (*texnum)*65 ) ) return;
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}
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for ( i = 0; i < *rEXtexnum; i++ ){
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if ( !Q_stricmp( rEXtex + i*65, texlist + (*texnum)*65 ) ) return;
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}
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(*texnum)++;
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return;
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}
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/*
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Check if newcoming res is unique
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*/
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void res2list( char* data, int *num ){
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int i;
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if ( strlen( data + (*num)*65 ) > 64 ){
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Sys_FPrintf( SYS_WRN, "WARNING6: %s : path too long.\n", data + (*num)*65 );
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}
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while ( *( data + (*num)*65 ) == '\\' || *( data + (*num)*65 ) == '/' ){
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char* cut = data + (*num)*65 + 1;
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strcpy( data + (*num)*65, cut );
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}
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if ( *( data + (*num)*65 ) == '\0') return;
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for ( i = 0; i < *num; i++ ){
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if ( !Q_stricmp( data + i*65, data + (*num)*65 ) ) return;
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}
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(*num)++;
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return;
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}
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void parseEXblock ( char* data, int *num, const char *exName ){
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if ( !GetToken( qtrue ) || strcmp( token, "{" ) ) {
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Error( "ReadExclusionsFile: %s, line %d: { not found", exName, scriptline );
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}
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while ( 1 )
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{
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if ( !GetToken( qtrue ) ) {
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break;
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}
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if ( !strcmp( token, "}" ) ) {
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break;
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}
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if ( token[0] == '{' ) {
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Error( "ReadExclusionsFile: %s, line %d: brace, opening twice in a row.", exName, scriptline );
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}
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/* add to list */
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strcpy( data + (*num)*65, token );
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(*num)++;
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}
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return;
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}
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char g_q3map2path[1024];
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/*
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pk3BSPMain()
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map autopackager, works for Q3 type of shaders and ents
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*/
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int pk3BSPMain( int argc, char **argv ){
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int i, j, len;
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qboolean dbg = qfalse, png = qfalse, packFAIL = qfalse;
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/* process arguments */
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for ( i = 1; i < ( argc - 1 ); i++ ){
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if ( !strcmp( argv[ i ], "-dbg" ) ) {
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dbg = qtrue;
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}
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else if ( !strcmp( argv[ i ], "-png" ) ) {
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png = qtrue;
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}
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}
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/* do some path mangling */
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strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
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StripExtension( source );
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DefaultExtension( source, ".bsp" );
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/* load the bsp */
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Sys_Printf( "Loading %s\n", source );
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LoadBSPFile( source );
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ParseEntities();
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char packname[ 1024 ], packFailName[ 1024 ], base[ 1024 ], nameOFmap[ 1024 ], temp[ 1024 ];
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/* copy map name */
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strcpy( base, source );
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StripExtension( base );
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/* extract map name */
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len = strlen( base ) - 1;
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while ( len > 0 && base[ len ] != '/' && base[ len ] != '\\' )
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len--;
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strcpy( nameOFmap, &base[ len + 1 ] );
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qboolean drawsurfSHs[1024] = { qfalse };
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for ( i = 0; i < numBSPDrawSurfaces; i++ ){
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/* can't exclude nodraw patches here (they want shaders :0!) */
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//if ( !( bspDrawSurfaces[i].surfaceType == 2 && bspDrawSurfaces[i].numIndexes == 0 ) ) drawsurfSHs[bspDrawSurfaces[i].shaderNum] = qtrue;
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drawsurfSHs[ bspDrawSurfaces[i].shaderNum ] = qtrue;
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//Sys_Printf( "%s\n", bspShaders[bspDrawSurfaces[i].shaderNum].shader );
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}
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int pk3ShadersN = 0;
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char* pk3Shaders = (char *)calloc( 1024*65, sizeof( char ) );
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int pk3SoundsN = 0;
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char* pk3Sounds = (char *)calloc( 1024*65, sizeof( char ) );
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int pk3ShaderfilesN = 0;
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char* pk3Shaderfiles = (char *)calloc( 1024*65, sizeof( char ) );
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int pk3TexturesN = 0;
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char* pk3Textures = (char *)calloc( 1024*65, sizeof( char ) );
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int pk3VideosN = 0;
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char* pk3Videos = (char *)calloc( 1024*65, sizeof( char ) );
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for ( i = 0; i < numBSPShaders; i++ ){
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if ( drawsurfSHs[i] ){
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strcpy( pk3Shaders + pk3ShadersN*65, bspShaders[i].shader );
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res2list( pk3Shaders, &pk3ShadersN );
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//pk3ShadersN++;
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//Sys_Printf( "%s\n", bspShaders[i].shader );
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}
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}
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/* Ent keys */
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epair_t *ep;
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for ( ep = entities[0].epairs; ep != NULL; ep = ep->next )
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{
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if ( !Q_strncasecmp( ep->key, "vertexremapshader", 17 ) ) {
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sscanf( ep->value, "%*[^;] %*[;] %s", pk3Shaders + pk3ShadersN*65 );
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res2list( pk3Shaders, &pk3ShadersN );
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}
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}
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strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[0], "music" ) );
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if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' ){
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FixDOSName( pk3Sounds + pk3SoundsN*65 );
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DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
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res2list( pk3Sounds, &pk3SoundsN );
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}
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for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
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{
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strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[i], "noise" ) );
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if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' && *( pk3Sounds + pk3SoundsN*65 ) != '*' ){
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FixDOSName( pk3Sounds + pk3SoundsN*65 );
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DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
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res2list( pk3Sounds, &pk3SoundsN );
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}
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if ( !Q_stricmp( ValueForKey( &entities[i], "classname" ), "func_plat" ) ){
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strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_strt.wav");
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res2list( pk3Sounds, &pk3SoundsN );
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strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_end.wav");
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res2list( pk3Sounds, &pk3SoundsN );
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}
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if ( !Q_stricmp( ValueForKey( &entities[i], "classname" ), "target_push" ) ){
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if ( !(IntForKey( &entities[i], "spawnflags") & 1) ){
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strcpy( pk3Sounds + pk3SoundsN*65, "sound/misc/windfly.wav");
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res2list( pk3Sounds, &pk3SoundsN );
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}
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}
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strcpy( pk3Shaders + pk3ShadersN*65, ValueForKey( &entities[i], "targetShaderNewName" ) );
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res2list( pk3Shaders, &pk3ShadersN );
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}
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//levelshot
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sprintf( pk3Shaders + pk3ShadersN*65, "levelshots/%s", nameOFmap );
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res2list( pk3Shaders, &pk3ShadersN );
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if( dbg ){
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Sys_Printf( "\n\tDrawsurface+ent calls....%i\n", pk3ShadersN );
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for ( i = 0; i < pk3ShadersN; i++ ){
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Sys_Printf( "%s\n", pk3Shaders + i*65 );
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}
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Sys_Printf( "\n\tSounds....%i\n", pk3SoundsN );
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for ( i = 0; i < pk3SoundsN; i++ ){
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Sys_Printf( "%s\n", pk3Sounds + i*65 );
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}
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}
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vfsListShaderFiles( pk3Shaderfiles, &pk3ShaderfilesN );
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if( dbg ){
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Sys_Printf( "\n\tSchroider fileses.....%i\n", pk3ShaderfilesN );
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for ( i = 0; i < pk3ShaderfilesN; i++ ){
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Sys_Printf( "%s\n", pk3Shaderfiles + i*65 );
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}
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}
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/* load exclusions file */
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int ExTexturesN = 0;
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char* ExTextures = (char *)calloc( 4096*65, sizeof( char ) );
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int ExShadersN = 0;
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char* ExShaders = (char *)calloc( 4096*65, sizeof( char ) );
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int ExSoundsN = 0;
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char* ExSounds = (char *)calloc( 4096*65, sizeof( char ) );
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int ExShaderfilesN = 0;
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char* ExShaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
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int ExVideosN = 0;
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char* ExVideos = (char *)calloc( 4096*65, sizeof( char ) );
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int ExPureTexturesN = 0;
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char* ExPureTextures = (char *)calloc( 4096*65, sizeof( char ) );
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char* ExReasonShader[4096] = { NULL };
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char* ExReasonShaderFile[4096] = { NULL };
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char exName[ 1024 ];
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byte *buffer;
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int size;
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strcpy( exName, g_q3map2path );
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char *cut = strrchr( exName, '\\' );
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char *cut2 = strrchr( exName, '/' );
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if ( cut == NULL && cut2 == NULL ){
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Sys_Warning( "Unable to load exclusions file.\n" );
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goto skipEXfile;
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}
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if ( cut2 > cut ) cut = cut2;
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cut[1] = '\0';
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strcat( exName, game->arg );
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strcat( exName, ".exclude" );
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Sys_Printf( "Loading %s\n", exName );
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size = TryLoadFile( exName, (void**) &buffer );
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if ( size <= 0 ) {
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Sys_Warning( "Unable to find exclusions file %s.\n", exName );
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goto skipEXfile;
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}
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/* parse the file */
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ParseFromMemory( (char *) buffer, size );
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/* tokenize it */
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while ( 1 )
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{
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/* test for end of file */
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if ( !GetToken( qtrue ) ) {
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break;
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}
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/* blocks */
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if ( !Q_stricmp( token, "textures" ) ){
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parseEXblock ( ExTextures, &ExTexturesN, exName );
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}
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else if ( !Q_stricmp( token, "shaders" ) ){
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parseEXblock ( ExShaders, &ExShadersN, exName );
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}
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else if ( !Q_stricmp( token, "shaderfiles" ) ){
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parseEXblock ( ExShaderfiles, &ExShaderfilesN, exName );
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}
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else if ( !Q_stricmp( token, "sounds" ) ){
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parseEXblock ( ExSounds, &ExSoundsN, exName );
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}
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else if ( !Q_stricmp( token, "videos" ) ){
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parseEXblock ( ExVideos, &ExVideosN, exName );
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}
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else{
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Error( "ReadExclusionsFile: %s, line %d: unknown block name!\nValid ones are: textures, shaders, shaderfiles, sounds, videos.", exName, scriptline );
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}
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}
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/* free the buffer */
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free( buffer );
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for ( i = 0; i < ExTexturesN; i++ ){
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for ( j = 0; j < ExShadersN; j++ ){
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if ( !Q_stricmp( ExTextures + i*65, ExShaders + j*65 ) ){
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break;
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}
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}
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if ( j == ExShadersN ){
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strcpy ( ExPureTextures + ExPureTexturesN*65, ExTextures + i*65 );
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ExPureTexturesN++;
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}
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}
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skipEXfile:
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if( dbg ){
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Sys_Printf( "\n\tExTextures....%i\n", ExTexturesN );
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for ( i = 0; i < ExTexturesN; i++ ) Sys_Printf( "%s\n", ExTextures + i*65 );
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Sys_Printf( "\n\tExPureTextures....%i\n", ExPureTexturesN );
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for ( i = 0; i < ExPureTexturesN; i++ ) Sys_Printf( "%s\n", ExPureTextures + i*65 );
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Sys_Printf( "\n\tExShaders....%i\n", ExShadersN );
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for ( i = 0; i < ExShadersN; i++ ) Sys_Printf( "%s\n", ExShaders + i*65 );
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Sys_Printf( "\n\tExShaderfiles....%i\n", ExShaderfilesN );
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for ( i = 0; i < ExShaderfilesN; i++ ) Sys_Printf( "%s\n", ExShaderfiles + i*65 );
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Sys_Printf( "\n\tExSounds....%i\n", ExSoundsN );
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for ( i = 0; i < ExSoundsN; i++ ) Sys_Printf( "%s\n", ExSounds + i*65 );
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Sys_Printf( "\n\tExVideos....%i\n", ExVideosN );
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for ( i = 0; i < ExVideosN; i++ ) Sys_Printf( "%s\n", ExVideos + i*65 );
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}
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/* can exclude pure textures right now, shouldn't create shaders for them anyway */
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for ( i = 0; i < pk3ShadersN ; i++ ){
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for ( j = 0; j < ExPureTexturesN ; j++ ){
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if ( !Q_stricmp( pk3Shaders + i*65, ExPureTextures + j*65 ) ){
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*( pk3Shaders + i*65 ) = '\0';
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break;
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}
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}
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}
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//Parse Shader Files
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/* hack */
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endofscript = qtrue;
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for ( i = 0; i < pk3ShaderfilesN; i++ ){
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qboolean wantShader = qfalse, wantShaderFile = qfalse, ShaderFileExcluded = qfalse;
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int shader;
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char* reasonShader = NULL;
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char* reasonShaderFile = NULL;
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/* load the shader */
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sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 );
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SilentLoadScriptFile( temp, 0 );
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if( dbg ) Sys_Printf( "\n\tentering %s\n", pk3Shaderfiles + i*65 );
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/* do wanna le shader file? */
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for ( j = 0; j < ExShaderfilesN; j++ ){
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if ( !Q_stricmp( ExShaderfiles + j*65, pk3Shaderfiles + i*65 ) ){
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ShaderFileExcluded = qtrue;
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reasonShaderFile = ExShaderfiles + j*65;
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break;
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}
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}
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/* tokenize it */
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/* check if shader file has to be excluded */
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while ( !ShaderFileExcluded )
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{
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/* test for end of file */
|
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if ( !GetToken( qtrue ) ) {
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break;
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}
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/* does it contain restricted shaders/textures? */
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for ( j = 0; j < ExShadersN; j++ ){
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if ( !Q_stricmp( ExShaders + j*65, token ) ){
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ShaderFileExcluded = qtrue;
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reasonShader = ExShaders + j*65;
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break;
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}
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}
|
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if ( ShaderFileExcluded )
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break;
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for ( j = 0; j < ExPureTexturesN; j++ ){
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if ( !Q_stricmp( ExPureTextures + j*65, token ) ){
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ShaderFileExcluded = qtrue;
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reasonShader = ExPureTextures + j*65;
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break;
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}
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}
|
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if ( ShaderFileExcluded )
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break;
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|
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/* handle { } section */
|
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if ( !GetToken( qtrue ) ) {
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break;
|
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}
|
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if ( strcmp( token, "{" ) ) {
|
|
Error( "ParseShaderFile: %s, line %d: { not found!\nFound instead: %s\nFile location be: %s",
|
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temp, scriptline, token, g_strLoadedFileLocation );
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}
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|
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while ( 1 )
|
|
{
|
|
/* get the next token */
|
|
if ( !GetToken( qtrue ) ) {
|
|
break;
|
|
}
|
|
if ( !strcmp( token, "}" ) ) {
|
|
break;
|
|
}
|
|
/* parse stage directives */
|
|
if ( !strcmp( token, "{" ) ) {
|
|
while ( 1 )
|
|
{
|
|
if ( !GetToken( qtrue ) ) {
|
|
break;
|
|
}
|
|
if ( !strcmp( token, "}" ) ) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* tokenize it again */
|
|
SilentLoadScriptFile( temp, 0 );
|
|
while ( 1 )
|
|
{
|
|
/* test for end of file */
|
|
if ( !GetToken( qtrue ) ) {
|
|
break;
|
|
}
|
|
//dump shader names
|
|
if( dbg ) Sys_Printf( "%s\n", token );
|
|
|
|
/* do wanna le shader? */
|
|
wantShader = qfalse;
|
|
for ( j = 0; j < pk3ShadersN; j++ ){
|
|
if ( !Q_stricmp( pk3Shaders + j*65, token) ){
|
|
shader = j;
|
|
wantShader = qtrue;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* handle { } section */
|
|
if ( !GetToken( qtrue ) ) {
|
|
break;
|
|
}
|
|
if ( strcmp( token, "{" ) ) {
|
|
Error( "ParseShaderFile: %s, line %d: { not found!\nFound instead: %s\nFile location be: %s",
|
|
temp, scriptline, token, g_strLoadedFileLocation );
|
|
}
|
|
|
|
qboolean hasmap = qfalse;
|
|
while ( 1 )
|
|
{
|
|
/* get the next token */
|
|
if ( !GetToken( qtrue ) ) {
|
|
break;
|
|
}
|
|
if ( !strcmp( token, "}" ) ) {
|
|
break;
|
|
}
|
|
|
|
|
|
/* -----------------------------------------------------------------
|
|
shader stages (passes)
|
|
----------------------------------------------------------------- */
|
|
|
|
/* parse stage directives */
|
|
if ( !strcmp( token, "{" ) ) {
|
|
while ( 1 )
|
|
{
|
|
if ( !GetToken( qtrue ) ) {
|
|
break;
|
|
}
|
|
if ( !strcmp( token, "}" ) ) {
|
|
break;
|
|
}
|
|
if ( !strcmp( token, "{" ) ) {
|
|
Sys_FPrintf( SYS_WRN, "WARNING9: %s : line %d : opening brace inside shader stage\n", temp, scriptline );
|
|
}
|
|
if ( !Q_stricmp( token, "mapComp" ) || !Q_stricmp( token, "mapNoComp" ) || !Q_stricmp( token, "animmapcomp" ) || !Q_stricmp( token, "animmapnocomp" ) ){
|
|
Sys_FPrintf( SYS_WRN, "WARNING7: %s : line %d : unsupported '%s' map directive\n", temp, scriptline, token );
|
|
}
|
|
/* skip the shader */
|
|
if ( !wantShader ) continue;
|
|
|
|
/* digest any images */
|
|
if ( !Q_stricmp( token, "map" ) ||
|
|
!Q_stricmp( token, "clampMap" ) ) {
|
|
hasmap = qtrue;
|
|
/* get an image */
|
|
GetToken( qfalse );
|
|
if ( token[ 0 ] != '*' && token[ 0 ] != '$' ) {
|
|
tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
|
|
}
|
|
}
|
|
else if ( !Q_stricmp( token, "animMap" ) ||
|
|
!Q_stricmp( token, "clampAnimMap" ) ) {
|
|
hasmap = qtrue;
|
|
GetToken( qfalse );// skip num
|
|
while ( TokenAvailable() ){
|
|
GetToken( qfalse );
|
|
tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
|
|
}
|
|
}
|
|
else if ( !Q_stricmp( token, "videoMap" ) ){
|
|
hasmap = qtrue;
|
|
GetToken( qfalse );
|
|
FixDOSName( token );
|
|
if ( strchr( token, '/' ) == NULL && strchr( token, '\\' ) == NULL ){
|
|
sprintf( temp, "video/%s", token );
|
|
strcpy( token, temp );
|
|
}
|
|
FixDOSName( token );
|
|
for ( j = 0; j < pk3VideosN; j++ ){
|
|
if ( !Q_stricmp( pk3Videos + j*65, token ) ){
|
|
goto away;
|
|
}
|
|
}
|
|
for ( j = 0; j < ExVideosN; j++ ){
|
|
if ( !Q_stricmp( ExVideos + j*65, token ) ){
|
|
goto away;
|
|
}
|
|
}
|
|
strcpy ( pk3Videos + pk3VideosN*65, token );
|
|
pk3VideosN++;
|
|
away:
|
|
j = 0;
|
|
}
|
|
}
|
|
}
|
|
else if ( !Q_strncasecmp( token, "implicit", 8 ) ){
|
|
Sys_FPrintf( SYS_WRN, "WARNING5: %s : line %d : unsupported %s shader\n", temp, scriptline, token );
|
|
}
|
|
/* skip the shader */
|
|
else if ( !wantShader ) continue;
|
|
|
|
/* -----------------------------------------------------------------
|
|
surfaceparm * directives
|
|
----------------------------------------------------------------- */
|
|
|
|
/* match surfaceparm */
|
|
else if ( !Q_stricmp( token, "surfaceparm" ) ) {
|
|
GetToken( qfalse );
|
|
if ( !Q_stricmp( token, "nodraw" ) ) {
|
|
wantShader = qfalse;
|
|
*( pk3Shaders + shader*65 ) = '\0';
|
|
}
|
|
}
|
|
|
|
/* skyparms <outer image> <cloud height> <inner image> */
|
|
else if ( !Q_stricmp( token, "skyParms" ) ) {
|
|
hasmap = qtrue;
|
|
/* get image base */
|
|
GetToken( qfalse );
|
|
|
|
/* ignore bogus paths */
|
|
if ( Q_stricmp( token, "-" ) && Q_stricmp( token, "full" ) ) {
|
|
strcpy ( temp, token );
|
|
sprintf( token, "%s_up", temp );
|
|
tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
|
|
sprintf( token, "%s_dn", temp );
|
|
tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
|
|
sprintf( token, "%s_lf", temp );
|
|
tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
|
|
sprintf( token, "%s_rt", temp );
|
|
tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
|
|
sprintf( token, "%s_bk", temp );
|
|
tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
|
|
sprintf( token, "%s_ft", temp );
|
|
tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
|
|
}
|
|
/* skip rest of line */
|
|
GetToken( qfalse );
|
|
GetToken( qfalse );
|
|
}
|
|
else if ( !Q_stricmp( token, "fogparms" ) ){
|
|
hasmap = qtrue;
|
|
}
|
|
}
|
|
|
|
//exclude shader
|
|
if ( wantShader ){
|
|
for ( j = 0; j < ExShadersN; j++ ){
|
|
if ( !Q_stricmp( ExShaders + j*65, pk3Shaders + shader*65 ) ){
|
|
wantShader = qfalse;
|
|
*( pk3Shaders + shader*65 ) = '\0';
|
|
break;
|
|
}
|
|
}
|
|
if ( !hasmap ){
|
|
wantShader = qfalse;
|
|
}
|
|
if ( wantShader ){
|
|
if ( ShaderFileExcluded ){
|
|
if ( reasonShaderFile != NULL ){
|
|
ExReasonShaderFile[ shader ] = reasonShaderFile;
|
|
}
|
|
else{
|
|
ExReasonShaderFile[ shader ] = ( char* ) calloc( 65, sizeof( char ) );
|
|
strcpy( ExReasonShaderFile[ shader ], pk3Shaderfiles + i*65 );
|
|
}
|
|
ExReasonShader[ shader ] = reasonShader;
|
|
}
|
|
else{
|
|
wantShaderFile = qtrue;
|
|
*( pk3Shaders + shader*65 ) = '\0';
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if ( !wantShaderFile ){
|
|
*( pk3Shaderfiles + i*65 ) = '\0';
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/* exclude stuff */
|
|
//wanted shaders from excluded .shaders
|
|
Sys_Printf( "\n" );
|
|
for ( i = 0; i < pk3ShadersN; i++ ){
|
|
if ( *( pk3Shaders + i*65 ) != '\0' && ( ExReasonShader[i] != NULL || ExReasonShaderFile[i] != NULL ) ){
|
|
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Shaders + i*65 );
|
|
packFAIL = qtrue;
|
|
if ( ExReasonShader[i] != NULL ){
|
|
Sys_Printf( " reason: is located in %s,\n containing restricted shader %s\n", ExReasonShaderFile[i], ExReasonShader[i] );
|
|
}
|
|
else{
|
|
Sys_Printf( " reason: is located in restricted %s\n", ExReasonShaderFile[i] );
|
|
}
|
|
*( pk3Shaders + i*65 ) = '\0';
|
|
}
|
|
}
|
|
//pure textures (shader ones are done)
|
|
for ( i = 0; i < pk3ShadersN; i++ ){
|
|
if ( *( pk3Shaders + i*65 ) != '\0' ){
|
|
FixDOSName( pk3Shaders + i*65 );
|
|
for ( j = 0; j < pk3TexturesN; j++ ){
|
|
if ( !Q_stricmp( pk3Shaders + i*65, pk3Textures + j*65 ) ){
|
|
*( pk3Shaders + i*65 ) = '\0';
|
|
break;
|
|
}
|
|
}
|
|
if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
|
|
for ( j = 0; j < ExTexturesN; j++ ){
|
|
if ( !Q_stricmp( pk3Shaders + i*65, ExTextures + j*65 ) ){
|
|
*( pk3Shaders + i*65 ) = '\0';
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//snds
|
|
for ( i = 0; i < pk3SoundsN; i++ ){
|
|
for ( j = 0; j < ExSoundsN; j++ ){
|
|
if ( !Q_stricmp( pk3Sounds + i*65, ExSounds + j*65 ) ){
|
|
*( pk3Sounds + i*65 ) = '\0';
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* make a pack */
|
|
sprintf( packname, "%s/%s_autopacked.pk3", EnginePath, nameOFmap );
|
|
remove( packname );
|
|
sprintf( packFailName, "%s/%s_FAILEDpack.pk3", EnginePath, nameOFmap );
|
|
remove( packFailName );
|
|
|
|
Sys_Printf( "\n--- ZipZip ---\n" );
|
|
|
|
Sys_Printf( "\n\tShader referenced textures....\n" );
|
|
|
|
for ( i = 0; i < pk3TexturesN; i++ ){
|
|
if ( png ){
|
|
sprintf( temp, "%s.png", pk3Textures + i*65 );
|
|
if ( vfsPackFile( temp, packname, 10 ) ){
|
|
Sys_Printf( "++%s\n", temp );
|
|
continue;
|
|
}
|
|
}
|
|
sprintf( temp, "%s.tga", pk3Textures + i*65 );
|
|
if ( vfsPackFile( temp, packname, 10 ) ){
|
|
Sys_Printf( "++%s\n", temp );
|
|
continue;
|
|
}
|
|
sprintf( temp, "%s.jpg", pk3Textures + i*65 );
|
|
if ( vfsPackFile( temp, packname, 10 ) ){
|
|
Sys_Printf( "++%s\n", temp );
|
|
continue;
|
|
}
|
|
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Textures + i*65 );
|
|
packFAIL = qtrue;
|
|
}
|
|
|
|
Sys_Printf( "\n\tPure textures....\n" );
|
|
|
|
for ( i = 0; i < pk3ShadersN; i++ ){
|
|
if ( *( pk3Shaders + i*65 ) != '\0' ){
|
|
if ( png ){
|
|
sprintf( temp, "%s.png", pk3Shaders + i*65 );
|
|
if ( vfsPackFile( temp, packname, 10 ) ){
|
|
Sys_Printf( "++%s\n", temp );
|
|
continue;
|
|
}
|
|
}
|
|
sprintf( temp, "%s.tga", pk3Shaders + i*65 );
|
|
if ( vfsPackFile( temp, packname, 10 ) ){
|
|
Sys_Printf( "++%s\n", temp );
|
|
continue;
|
|
}
|
|
sprintf( temp, "%s.jpg", pk3Shaders + i*65 );
|
|
if ( vfsPackFile( temp, packname, 10 ) ){
|
|
Sys_Printf( "++%s\n", temp );
|
|
continue;
|
|
}
|
|
|
|
if ( i == pk3ShadersN - 1 ){ //levelshot typically
|
|
Sys_Printf( " ~fail %s\n", pk3Shaders + i*65 );
|
|
}
|
|
else{
|
|
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Shaders + i*65 );
|
|
packFAIL = qtrue;
|
|
}
|
|
}
|
|
}
|
|
|
|
Sys_Printf( "\n\tShaizers....\n" );
|
|
|
|
for ( i = 0; i < pk3ShaderfilesN; i++ ){
|
|
if ( *( pk3Shaderfiles + i*65 ) != '\0' ){
|
|
sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 );
|
|
if ( vfsPackFile( temp, packname, 10 ) ){
|
|
Sys_Printf( "++%s\n", temp );
|
|
continue;
|
|
}
|
|
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Shaders + i*65 );
|
|
packFAIL = qtrue;
|
|
}
|
|
}
|
|
|
|
Sys_Printf( "\n\tSounds....\n" );
|
|
|
|
for ( i = 0; i < pk3SoundsN; i++ ){
|
|
if ( *( pk3Sounds + i*65 ) != '\0' ){
|
|
if ( vfsPackFile( pk3Sounds + i*65, packname, 10 ) ){
|
|
Sys_Printf( "++%s\n", pk3Sounds + i*65 );
|
|
continue;
|
|
}
|
|
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Sounds + i*65 );
|
|
packFAIL = qtrue;
|
|
}
|
|
}
|
|
|
|
Sys_Printf( "\n\tVideos....\n" );
|
|
|
|
for ( i = 0; i < pk3VideosN; i++ ){
|
|
if ( vfsPackFile( pk3Videos + i*65, packname, 10 ) ){
|
|
Sys_Printf( "++%s\n", pk3Videos + i*65 );
|
|
continue;
|
|
}
|
|
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Videos + i*65 );
|
|
packFAIL = qtrue;
|
|
}
|
|
|
|
Sys_Printf( "\n\t.bsp and stuff\n" );
|
|
|
|
sprintf( temp, "maps/%s.bsp", nameOFmap );
|
|
//if ( vfsPackFile( temp, packname, 10 ) ){
|
|
if ( vfsPackFile_Absolute_Path( source, temp, packname, 10 ) ){
|
|
Sys_Printf( "++%s\n", temp );
|
|
}
|
|
else{
|
|
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", temp );
|
|
packFAIL = qtrue;
|
|
}
|
|
|
|
sprintf( temp, "maps/%s.aas", nameOFmap );
|
|
if ( vfsPackFile( temp, packname, 10 ) ){
|
|
Sys_Printf( "++%s\n", temp );
|
|
}
|
|
else{
|
|
Sys_Printf( " ~fail %s\n", temp );
|
|
}
|
|
|
|
sprintf( temp, "scripts/%s.arena", nameOFmap );
|
|
if ( vfsPackFile( temp, packname, 10 ) ){
|
|
Sys_Printf( "++%s\n", temp );
|
|
}
|
|
else{
|
|
Sys_Printf( " ~fail %s\n", temp );
|
|
}
|
|
|
|
sprintf( temp, "scripts/%s.defi", nameOFmap );
|
|
if ( vfsPackFile( temp, packname, 10 ) ){
|
|
Sys_Printf( "++%s\n", temp );
|
|
}
|
|
else{
|
|
Sys_Printf( " ~fail %s\n", temp );
|
|
}
|
|
|
|
if ( !packFAIL ){
|
|
Sys_Printf( "\nSaved to %s\n", packname );
|
|
}
|
|
else{
|
|
rename( packname, packFailName );
|
|
Sys_Printf( "\nSaved to %s\n", packFailName );
|
|
}
|
|
/* return to sender */
|
|
return 0;
|
|
}
|
|
|
|
|
|
/*
|
|
repackBSPMain()
|
|
repack multiple maps, strip out only required shaders
|
|
works for Q3 type of shaders and ents
|
|
*/
|
|
|
|
int repackBSPMain( int argc, char **argv ){
|
|
int i, j, len, compLevel = 0;
|
|
qboolean dbg = qfalse, png = qfalse;
|
|
|
|
/* process arguments */
|
|
for ( i = 1; i < ( argc - 1 ); i++ ){
|
|
if ( !strcmp( argv[ i ], "-dbg" ) ) {
|
|
dbg = qtrue;
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-png" ) ) {
|
|
png = qtrue;
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-complevel" ) ) {
|
|
compLevel = atoi( argv[ i + 1 ] );
|
|
i++;
|
|
if ( compLevel < -1 ) compLevel = -1;
|
|
if ( compLevel > 10 ) compLevel = 10;
|
|
Sys_Printf( "Compression level set to %i\n", compLevel );
|
|
}
|
|
}
|
|
|
|
/* load exclusions file */
|
|
int ExTexturesN = 0;
|
|
char* ExTextures = (char *)calloc( 4096*65, sizeof( char ) );
|
|
int ExShadersN = 0;
|
|
char* ExShaders = (char *)calloc( 4096*65, sizeof( char ) );
|
|
int ExSoundsN = 0;
|
|
char* ExSounds = (char *)calloc( 4096*65, sizeof( char ) );
|
|
int ExShaderfilesN = 0;
|
|
char* ExShaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
|
|
int ExVideosN = 0;
|
|
char* ExVideos = (char *)calloc( 4096*65, sizeof( char ) );
|
|
int ExPureTexturesN = 0;
|
|
char* ExPureTextures = (char *)calloc( 4096*65, sizeof( char ) );
|
|
|
|
|
|
char exName[ 1024 ];
|
|
byte *buffer;
|
|
int size;
|
|
|
|
strcpy( exName, g_q3map2path );
|
|
char *cut = strrchr( exName, '\\' );
|
|
char *cut2 = strrchr( exName, '/' );
|
|
if ( cut == NULL && cut2 == NULL ){
|
|
Sys_Warning( "Unable to load exclusions file.\n" );
|
|
goto skipEXfile;
|
|
}
|
|
if ( cut2 > cut ) cut = cut2;
|
|
cut[1] = '\0';
|
|
strcat( exName, game->arg );
|
|
strcat( exName, ".exclude" );
|
|
|
|
Sys_Printf( "Loading %s\n", exName );
|
|
size = TryLoadFile( exName, (void**) &buffer );
|
|
if ( size <= 0 ) {
|
|
Sys_Warning( "Unable to find exclusions file %s.\n", exName );
|
|
goto skipEXfile;
|
|
}
|
|
|
|
/* parse the file */
|
|
ParseFromMemory( (char *) buffer, size );
|
|
|
|
/* tokenize it */
|
|
while ( 1 )
|
|
{
|
|
/* test for end of file */
|
|
if ( !GetToken( qtrue ) ) {
|
|
break;
|
|
}
|
|
|
|
/* blocks */
|
|
if ( !Q_stricmp( token, "textures" ) ){
|
|
parseEXblock ( ExTextures, &ExTexturesN, exName );
|
|
}
|
|
else if ( !Q_stricmp( token, "shaders" ) ){
|
|
parseEXblock ( ExShaders, &ExShadersN, exName );
|
|
}
|
|
else if ( !Q_stricmp( token, "shaderfiles" ) ){
|
|
parseEXblock ( ExShaderfiles, &ExShaderfilesN, exName );
|
|
}
|
|
else if ( !Q_stricmp( token, "sounds" ) ){
|
|
parseEXblock ( ExSounds, &ExSoundsN, exName );
|
|
}
|
|
else if ( !Q_stricmp( token, "videos" ) ){
|
|
parseEXblock ( ExVideos, &ExVideosN, exName );
|
|
}
|
|
else{
|
|
Error( "ReadExclusionsFile: %s, line %d: unknown block name!\nValid ones are: textures, shaders, shaderfiles, sounds, videos.", exName, scriptline );
|
|
}
|
|
}
|
|
|
|
/* free the buffer */
|
|
free( buffer );
|
|
|
|
for ( i = 0; i < ExTexturesN; i++ ){
|
|
for ( j = 0; j < ExShadersN; j++ ){
|
|
if ( !Q_stricmp( ExTextures + i*65, ExShaders + j*65 ) ){
|
|
break;
|
|
}
|
|
}
|
|
if ( j == ExShadersN ){
|
|
strcpy ( ExPureTextures + ExPureTexturesN*65, ExTextures + i*65 );
|
|
ExPureTexturesN++;
|
|
}
|
|
}
|
|
|
|
skipEXfile:
|
|
|
|
if( dbg ){
|
|
Sys_Printf( "\n\tExTextures....%i\n", ExTexturesN );
|
|
for ( i = 0; i < ExTexturesN; i++ ) Sys_Printf( "%s\n", ExTextures + i*65 );
|
|
Sys_Printf( "\n\tExPureTextures....%i\n", ExPureTexturesN );
|
|
for ( i = 0; i < ExPureTexturesN; i++ ) Sys_Printf( "%s\n", ExPureTextures + i*65 );
|
|
Sys_Printf( "\n\tExShaders....%i\n", ExShadersN );
|
|
for ( i = 0; i < ExShadersN; i++ ) Sys_Printf( "%s\n", ExShaders + i*65 );
|
|
Sys_Printf( "\n\tExShaderfiles....%i\n", ExShaderfilesN );
|
|
for ( i = 0; i < ExShaderfilesN; i++ ) Sys_Printf( "%s\n", ExShaderfiles + i*65 );
|
|
Sys_Printf( "\n\tExSounds....%i\n", ExSoundsN );
|
|
for ( i = 0; i < ExSoundsN; i++ ) Sys_Printf( "%s\n", ExSounds + i*65 );
|
|
Sys_Printf( "\n\tExVideos....%i\n", ExVideosN );
|
|
for ( i = 0; i < ExVideosN; i++ ) Sys_Printf( "%s\n", ExVideos + i*65 );
|
|
}
|
|
|
|
|
|
|
|
|
|
/* load repack.exclude */
|
|
int rExTexturesN = 0;
|
|
char* rExTextures = (char *)calloc( 65536*65, sizeof( char ) );
|
|
int rExShadersN = 0;
|
|
char* rExShaders = (char *)calloc( 32768*65, sizeof( char ) );
|
|
int rExSoundsN = 0;
|
|
char* rExSounds = (char *)calloc( 8192*65, sizeof( char ) );
|
|
int rExShaderfilesN = 0;
|
|
char* rExShaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
|
|
int rExVideosN = 0;
|
|
char* rExVideos = (char *)calloc( 4096*65, sizeof( char ) );
|
|
|
|
strcpy( exName, g_q3map2path );
|
|
cut = strrchr( exName, '\\' );
|
|
cut2 = strrchr( exName, '/' );
|
|
if ( cut == NULL && cut2 == NULL ){
|
|
Sys_Warning( "Unable to load repack exclusions file.\n" );
|
|
goto skipEXrefile;
|
|
}
|
|
if ( cut2 > cut ) cut = cut2;
|
|
cut[1] = '\0';
|
|
strcat( exName, "repack.exclude" );
|
|
|
|
Sys_Printf( "Loading %s\n", exName );
|
|
size = TryLoadFile( exName, (void**) &buffer );
|
|
if ( size <= 0 ) {
|
|
Sys_Warning( "Unable to find repack exclusions file %s.\n", exName );
|
|
goto skipEXrefile;
|
|
}
|
|
|
|
/* parse the file */
|
|
ParseFromMemory( (char *) buffer, size );
|
|
|
|
/* tokenize it */
|
|
while ( 1 )
|
|
{
|
|
/* test for end of file */
|
|
if ( !GetToken( qtrue ) ) {
|
|
break;
|
|
}
|
|
|
|
/* blocks */
|
|
if ( !Q_stricmp( token, "textures" ) ){
|
|
parseEXblock ( rExTextures, &rExTexturesN, exName );
|
|
}
|
|
else if ( !Q_stricmp( token, "shaders" ) ){
|
|
parseEXblock ( rExShaders, &rExShadersN, exName );
|
|
}
|
|
else if ( !Q_stricmp( token, "shaderfiles" ) ){
|
|
parseEXblock ( rExShaderfiles, &rExShaderfilesN, exName );
|
|
}
|
|
else if ( !Q_stricmp( token, "sounds" ) ){
|
|
parseEXblock ( rExSounds, &rExSoundsN, exName );
|
|
}
|
|
else if ( !Q_stricmp( token, "videos" ) ){
|
|
parseEXblock ( rExVideos, &rExVideosN, exName );
|
|
}
|
|
else{
|
|
Error( "ReadExclusionsFile: %s, line %d: unknown block name!\nValid ones are: textures, shaders, shaderfiles, sounds, videos.", exName, scriptline );
|
|
}
|
|
}
|
|
|
|
/* free the buffer */
|
|
free( buffer );
|
|
|
|
skipEXrefile:
|
|
|
|
if( dbg ){
|
|
Sys_Printf( "\n\trExTextures....%i\n", rExTexturesN );
|
|
for ( i = 0; i < rExTexturesN; i++ ) Sys_Printf( "%s\n", rExTextures + i*65 );
|
|
Sys_Printf( "\n\trExShaders....%i\n", rExShadersN );
|
|
for ( i = 0; i < rExShadersN; i++ ) Sys_Printf( "%s\n", rExShaders + i*65 );
|
|
Sys_Printf( "\n\trExShaderfiles....%i\n", rExShaderfilesN );
|
|
for ( i = 0; i < rExShaderfilesN; i++ ) Sys_Printf( "%s\n", rExShaderfiles + i*65 );
|
|
Sys_Printf( "\n\trExSounds....%i\n", rExSoundsN );
|
|
for ( i = 0; i < rExSoundsN; i++ ) Sys_Printf( "%s\n", rExSounds + i*65 );
|
|
Sys_Printf( "\n\trExVideos....%i\n", rExVideosN );
|
|
for ( i = 0; i < rExVideosN; i++ ) Sys_Printf( "%s\n", rExVideos + i*65 );
|
|
}
|
|
|
|
|
|
|
|
|
|
int bspListN = 0;
|
|
char* bspList = (char *)calloc( 8192*1024, sizeof( char ) );
|
|
|
|
/* do some path mangling */
|
|
strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
|
|
if ( !Q_stricmp( strrchr( source, '.' ), ".bsp" ) ){
|
|
strcpy( bspList, source );
|
|
bspListN++;
|
|
}
|
|
else{
|
|
/* load bsps paths list */
|
|
Sys_Printf( "Loading %s\n", source );
|
|
size = TryLoadFile( source, (void**) &buffer );
|
|
if ( size <= 0 ) {
|
|
Sys_Warning( "Unable to open bsps paths list file %s.\n", source );
|
|
}
|
|
|
|
/* parse the file */
|
|
ParseFromMemory( (char *) buffer, size );
|
|
|
|
/* tokenize it */
|
|
while ( 1 )
|
|
{
|
|
/* test for end of file */
|
|
if ( !GetToken( qtrue ) ) {
|
|
break;
|
|
}
|
|
strcpy( bspList + bspListN * 1024 , token );
|
|
bspListN++;
|
|
}
|
|
|
|
/* free the buffer */
|
|
free( buffer );
|
|
}
|
|
|
|
char packname[ 1024 ], nameOFrepack[ 1024 ], nameOFmap[ 1024 ], temp[ 1024 ];
|
|
|
|
/* copy input file name */
|
|
strcpy( temp, source );
|
|
StripExtension( temp );
|
|
|
|
/* extract input file name */
|
|
len = strlen( temp ) - 1;
|
|
while ( len > 0 && temp[ len ] != '/' && temp[ len ] != '\\' )
|
|
len--;
|
|
strcpy( nameOFrepack, &temp[ len + 1 ] );
|
|
|
|
|
|
/* load bsps */
|
|
int pk3ShadersN = 0;
|
|
char* pk3Shaders = (char *)calloc( 65536*65, sizeof( char ) );
|
|
int pk3SoundsN = 0;
|
|
char* pk3Sounds = (char *)calloc( 4096*65, sizeof( char ) );
|
|
int pk3ShaderfilesN = 0;
|
|
char* pk3Shaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
|
|
int pk3TexturesN = 0;
|
|
char* pk3Textures = (char *)calloc( 65536*65, sizeof( char ) );
|
|
int pk3VideosN = 0;
|
|
char* pk3Videos = (char *)calloc( 1024*65, sizeof( char ) );
|
|
|
|
for( j = 0; j < bspListN; j++ ){
|
|
|
|
int pk3SoundsNold = pk3SoundsN;
|
|
int pk3ShadersNold = pk3ShadersN;
|
|
|
|
strcpy( source, bspList + j*1024 );
|
|
StripExtension( source );
|
|
DefaultExtension( source, ".bsp" );
|
|
|
|
/* load the bsp */
|
|
Sys_Printf( "\nLoading %s\n", source );
|
|
PartialLoadBSPFile( source );
|
|
ParseEntities();
|
|
|
|
/* copy map name */
|
|
strcpy( temp, source );
|
|
StripExtension( temp );
|
|
|
|
/* extract map name */
|
|
len = strlen( temp ) - 1;
|
|
while ( len > 0 && temp[ len ] != '/' && temp[ len ] != '\\' )
|
|
len--;
|
|
strcpy( nameOFmap, &temp[ len + 1 ] );
|
|
|
|
|
|
qboolean drawsurfSHs[1024] = { qfalse };
|
|
|
|
for ( i = 0; i < numBSPDrawSurfaces; i++ ){
|
|
drawsurfSHs[ bspDrawSurfaces[i].shaderNum ] = qtrue;
|
|
}
|
|
|
|
for ( i = 0; i < numBSPShaders; i++ ){
|
|
if ( drawsurfSHs[i] ){
|
|
strcpy( pk3Shaders + pk3ShadersN*65, bspShaders[i].shader );
|
|
res2list( pk3Shaders, &pk3ShadersN );
|
|
}
|
|
}
|
|
|
|
/* Ent keys */
|
|
epair_t *ep;
|
|
for ( ep = entities[0].epairs; ep != NULL; ep = ep->next )
|
|
{
|
|
if ( !Q_strncasecmp( ep->key, "vertexremapshader", 17 ) ) {
|
|
sscanf( ep->value, "%*[^;] %*[;] %s", pk3Shaders + pk3ShadersN*65 );
|
|
res2list( pk3Shaders, &pk3ShadersN );
|
|
}
|
|
}
|
|
strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[0], "music" ) );
|
|
if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' ){
|
|
FixDOSName( pk3Sounds + pk3SoundsN*65 );
|
|
DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
|
|
res2list( pk3Sounds, &pk3SoundsN );
|
|
}
|
|
|
|
for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
|
|
{
|
|
strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[i], "noise" ) );
|
|
if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' && *( pk3Sounds + pk3SoundsN*65 ) != '*' ){
|
|
FixDOSName( pk3Sounds + pk3SoundsN*65 );
|
|
DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
|
|
res2list( pk3Sounds, &pk3SoundsN );
|
|
}
|
|
|
|
if ( !Q_stricmp( ValueForKey( &entities[i], "classname" ), "func_plat" ) ){
|
|
strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_strt.wav");
|
|
res2list( pk3Sounds, &pk3SoundsN );
|
|
strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_end.wav");
|
|
res2list( pk3Sounds, &pk3SoundsN );
|
|
}
|
|
if ( !Q_stricmp( ValueForKey( &entities[i], "classname" ), "target_push" ) ){
|
|
if ( !(IntForKey( &entities[i], "spawnflags") & 1) ){
|
|
strcpy( pk3Sounds + pk3SoundsN*65, "sound/misc/windfly.wav");
|
|
res2list( pk3Sounds, &pk3SoundsN );
|
|
}
|
|
}
|
|
strcpy( pk3Shaders + pk3ShadersN*65, ValueForKey( &entities[i], "targetShaderNewName" ) );
|
|
res2list( pk3Shaders, &pk3ShadersN );
|
|
}
|
|
|
|
//levelshot
|
|
sprintf( pk3Shaders + pk3ShadersN*65, "levelshots/%s", nameOFmap );
|
|
res2list( pk3Shaders, &pk3ShadersN );
|
|
|
|
|
|
|
|
Sys_Printf( "\n\t+Drawsurface+ent calls....%i\n", pk3ShadersN - pk3ShadersNold );
|
|
for ( i = pk3ShadersNold; i < pk3ShadersN; i++ ){
|
|
Sys_Printf( "%s\n", pk3Shaders + i*65 );
|
|
}
|
|
Sys_Printf( "\n\t+Sounds....%i\n", pk3SoundsN - pk3SoundsNold );
|
|
for ( i = pk3SoundsNold; i < pk3SoundsN; i++ ){
|
|
Sys_Printf( "%s\n", pk3Sounds + i*65 );
|
|
}
|
|
/* free bsp data */
|
|
/*
|
|
if ( bspDrawVerts != 0 ) {
|
|
free( bspDrawVerts );
|
|
bspDrawVerts = NULL;
|
|
//numBSPDrawVerts = 0;
|
|
Sys_Printf( "freed BSPDrawVerts\n" );
|
|
}
|
|
*/ if ( bspDrawSurfaces != 0 ) {
|
|
free( bspDrawSurfaces );
|
|
bspDrawSurfaces = NULL;
|
|
//numBSPDrawSurfaces = 0;
|
|
//Sys_Printf( "freed bspDrawSurfaces\n" );
|
|
}
|
|
/* if ( bspLightBytes != 0 ) {
|
|
free( bspLightBytes );
|
|
bspLightBytes = NULL;
|
|
//numBSPLightBytes = 0;
|
|
Sys_Printf( "freed BSPLightBytes\n" );
|
|
}
|
|
if ( bspGridPoints != 0 ) {
|
|
free( bspGridPoints );
|
|
bspGridPoints = NULL;
|
|
//numBSPGridPoints = 0;
|
|
Sys_Printf( "freed BSPGridPoints\n" );
|
|
}
|
|
if ( bspPlanes != 0 ) {
|
|
free( bspPlanes );
|
|
bspPlanes = NULL;
|
|
Sys_Printf( "freed bspPlanes\n" );
|
|
//numBSPPlanes = 0;
|
|
//allocatedBSPPlanes = 0;
|
|
}
|
|
if ( bspBrushes != 0 ) {
|
|
free( bspBrushes );
|
|
bspBrushes = NULL;
|
|
Sys_Printf( "freed bspBrushes\n" );
|
|
//numBSPBrushes = 0;
|
|
//allocatedBSPBrushes = 0;
|
|
}
|
|
*/ if ( entities != 0 ) {
|
|
epair_t *ep2free;
|
|
for ( i = 0; i < numBSPEntities && i < numEntities; i++ ){
|
|
ep = entities[i].epairs;
|
|
while( ep != NULL){
|
|
ep2free = ep;
|
|
ep = ep->next;
|
|
free( ep2free );
|
|
}
|
|
}
|
|
free( entities );
|
|
entities = NULL;
|
|
//Sys_Printf( "freed entities\n" );
|
|
numEntities = 0;
|
|
numBSPEntities = 0;
|
|
allocatedEntities = 0;
|
|
}
|
|
/* if ( bspModels != 0 ) {
|
|
free( bspModels );
|
|
bspModels = NULL;
|
|
Sys_Printf( "freed bspModels\n" );
|
|
//numBSPModels = 0;
|
|
//allocatedBSPModels = 0;
|
|
}
|
|
*/ if ( bspShaders != 0 ) {
|
|
free( bspShaders );
|
|
bspShaders = NULL;
|
|
//Sys_Printf( "freed bspShaders\n" );
|
|
//numBSPShaders = 0;
|
|
//allocatedBSPShaders = 0;
|
|
}
|
|
if ( bspEntData != 0 ) {
|
|
free( bspEntData );
|
|
bspEntData = NULL;
|
|
//Sys_Printf( "freed bspEntData\n" );
|
|
//bspEntDataSize = 0;
|
|
//allocatedBSPEntData = 0;
|
|
}
|
|
/* if ( bspNodes != 0 ) {
|
|
free( bspNodes );
|
|
bspNodes = NULL;
|
|
Sys_Printf( "freed bspNodes\n" );
|
|
//numBSPNodes = 0;
|
|
//allocatedBSPNodes = 0;
|
|
}
|
|
if ( bspDrawIndexes != 0 ) {
|
|
free( bspDrawIndexes );
|
|
bspDrawIndexes = NULL;
|
|
Sys_Printf( "freed bspDrawIndexes\n" );
|
|
//numBSPDrawIndexes = 0;
|
|
//allocatedBSPDrawIndexes = 0;
|
|
}
|
|
if ( bspLeafSurfaces != 0 ) {
|
|
free( bspLeafSurfaces );
|
|
bspLeafSurfaces = NULL;
|
|
Sys_Printf( "freed bspLeafSurfaces\n" );
|
|
//numBSPLeafSurfaces = 0;
|
|
//allocatedBSPLeafSurfaces = 0;
|
|
}
|
|
if ( bspLeafBrushes != 0 ) {
|
|
free( bspLeafBrushes );
|
|
bspLeafBrushes = NULL;
|
|
Sys_Printf( "freed bspLeafBrushes\n" );
|
|
//numBSPLeafBrushes = 0;
|
|
//allocatedBSPLeafBrushes = 0;
|
|
}
|
|
if ( bspBrushSides != 0 ) {
|
|
free( bspBrushSides );
|
|
bspBrushSides = NULL;
|
|
Sys_Printf( "freed bspBrushSides\n" );
|
|
numBSPBrushSides = 0;
|
|
allocatedBSPBrushSides = 0;
|
|
}
|
|
if ( numBSPFogs != 0 ) {
|
|
Sys_Printf( "freed numBSPFogs\n" );
|
|
numBSPFogs = 0;
|
|
}
|
|
if ( numBSPAds != 0 ) {
|
|
Sys_Printf( "freed numBSPAds\n" );
|
|
numBSPAds = 0;
|
|
}
|
|
if ( numBSPLeafs != 0 ) {
|
|
Sys_Printf( "freed numBSPLeafs\n" );
|
|
numBSPLeafs = 0;
|
|
}
|
|
if ( numBSPVisBytes != 0 ) {
|
|
Sys_Printf( "freed numBSPVisBytes\n" );
|
|
numBSPVisBytes = 0;
|
|
}
|
|
*/ }
|
|
|
|
|
|
|
|
vfsListShaderFiles( pk3Shaderfiles, &pk3ShaderfilesN );
|
|
|
|
if( dbg ){
|
|
Sys_Printf( "\n\tSchroider fileses.....%i\n", pk3ShaderfilesN );
|
|
for ( i = 0; i < pk3ShaderfilesN; i++ ){
|
|
Sys_Printf( "%s\n", pk3Shaderfiles + i*65 );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/* can exclude pure *base* textures right now, shouldn't create shaders for them anyway */
|
|
for ( i = 0; i < pk3ShadersN ; i++ ){
|
|
for ( j = 0; j < ExPureTexturesN ; j++ ){
|
|
if ( !Q_stricmp( pk3Shaders + i*65, ExPureTextures + j*65 ) ){
|
|
*( pk3Shaders + i*65 ) = '\0';
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
/* can exclude repack.exclude shaders, assuming they got all their images */
|
|
for ( i = 0; i < pk3ShadersN ; i++ ){
|
|
for ( j = 0; j < rExShadersN ; j++ ){
|
|
if ( !Q_stricmp( pk3Shaders + i*65, rExShaders + j*65 ) ){
|
|
*( pk3Shaders + i*65 ) = '\0';
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Parse Shader Files
|
|
Sys_Printf( "\t\nParsing shaders....\n\n" );
|
|
char shaderText[ 8192 ];
|
|
char* allShaders = (char *)calloc( 16777216, sizeof( char ) );
|
|
/* hack */
|
|
endofscript = qtrue;
|
|
|
|
for ( i = 0; i < pk3ShaderfilesN; i++ ){
|
|
qboolean wantShader = qfalse;
|
|
int shader;
|
|
|
|
/* load the shader */
|
|
sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 );
|
|
if ( dbg ) Sys_Printf( "\n\tentering %s\n", pk3Shaderfiles + i*65 );
|
|
SilentLoadScriptFile( temp, 0 );
|
|
|
|
/* tokenize it */
|
|
while ( 1 )
|
|
{
|
|
int line = scriptline;
|
|
/* test for end of file */
|
|
if ( !GetToken( qtrue ) ) {
|
|
break;
|
|
}
|
|
//dump shader names
|
|
if( dbg ) Sys_Printf( "%s\n", token );
|
|
|
|
strcpy( shaderText, token );
|
|
|
|
if ( strchr( token, '\\') != NULL ){
|
|
Sys_FPrintf( SYS_WRN, "WARNING1: %s : %s : shader name with backslash\n", pk3Shaderfiles + i*65, token );
|
|
}
|
|
|
|
/* do wanna le shader? */
|
|
wantShader = qfalse;
|
|
for ( j = 0; j < pk3ShadersN; j++ ){
|
|
if ( !Q_stricmp( pk3Shaders + j*65, token) ){
|
|
shader = j;
|
|
wantShader = qtrue;
|
|
break;
|
|
}
|
|
}
|
|
if ( wantShader ){
|
|
for ( j = 0; j < rExTexturesN ; j++ ){
|
|
if ( !Q_stricmp( pk3Shaders + shader*65, rExTextures + j*65 ) ){
|
|
Sys_FPrintf( SYS_WRN, "WARNING3: %s : about to include shader for excluded texture\n", pk3Shaders + shader*65 );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* handle { } section */
|
|
if ( !GetToken( qtrue ) ) {
|
|
break;
|
|
}
|
|
if ( strcmp( token, "{" ) ) {
|
|
Error( "ParseShaderFile: %s, line %d: { not found!\nFound instead: %s\nFile location be: %s",
|
|
temp, scriptline, token, g_strLoadedFileLocation );
|
|
}
|
|
strcat( shaderText, "\n{" );
|
|
qboolean hasmap = qfalse;
|
|
|
|
while ( 1 )
|
|
{
|
|
line = scriptline;
|
|
/* get the next token */
|
|
if ( !GetToken( qtrue ) ) {
|
|
break;
|
|
}
|
|
if ( !strcmp( token, "}" ) ) {
|
|
strcat( shaderText, "\n}\n\n" );
|
|
break;
|
|
}
|
|
/* parse stage directives */
|
|
if ( !strcmp( token, "{" ) ) {
|
|
qboolean tokenready = qfalse;
|
|
strcat( shaderText, "\n\t{" );
|
|
while ( 1 )
|
|
{
|
|
/* detour of TokenAvailable() '~' */
|
|
if ( tokenready ) tokenready = qfalse;
|
|
else line = scriptline;
|
|
if ( !GetToken( qtrue ) ) {
|
|
break;
|
|
}
|
|
if ( !strcmp( token, "}" ) ) {
|
|
strcat( shaderText, "\n\t}" );
|
|
break;
|
|
}
|
|
if ( !strcmp( token, "{" ) ) {
|
|
strcat( shaderText, "\n\t{" );
|
|
Sys_FPrintf( SYS_WRN, "WARNING9: %s : line %d : opening brace inside shader stage\n", temp, scriptline );
|
|
}
|
|
/* skip the shader */
|
|
if ( !wantShader ) continue;
|
|
|
|
/* digest any images */
|
|
if ( !Q_stricmp( token, "map" ) ||
|
|
!Q_stricmp( token, "clampMap" ) ) {
|
|
strcat( shaderText, "\n\t\t" );
|
|
strcat( shaderText, token );
|
|
hasmap = qtrue;
|
|
|
|
/* get an image */
|
|
GetToken( qfalse );
|
|
if ( token[ 0 ] != '*' && token[ 0 ] != '$' ) {
|
|
tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
|
|
}
|
|
strcat( shaderText, " " );
|
|
strcat( shaderText, token );
|
|
}
|
|
else if ( !Q_stricmp( token, "animMap" ) ||
|
|
!Q_stricmp( token, "clampAnimMap" ) ) {
|
|
strcat( shaderText, "\n\t\t" );
|
|
strcat( shaderText, token );
|
|
hasmap = qtrue;
|
|
|
|
GetToken( qfalse );// skip num
|
|
strcat( shaderText, " " );
|
|
strcat( shaderText, token );
|
|
while ( TokenAvailable() ){
|
|
GetToken( qfalse );
|
|
tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
|
|
strcat( shaderText, " " );
|
|
strcat( shaderText, token );
|
|
}
|
|
tokenready = qtrue;
|
|
}
|
|
else if ( !Q_stricmp( token, "videoMap" ) ){
|
|
strcat( shaderText, "\n\t\t" );
|
|
strcat( shaderText, token );
|
|
hasmap = qtrue;
|
|
GetToken( qfalse );
|
|
strcat( shaderText, " " );
|
|
strcat( shaderText, token );
|
|
FixDOSName( token );
|
|
if ( strchr( token, '/' ) == NULL && strchr( token, '\\' ) == NULL ){
|
|
sprintf( temp, "video/%s", token );
|
|
strcpy( token, temp );
|
|
}
|
|
FixDOSName( token );
|
|
for ( j = 0; j < pk3VideosN; j++ ){
|
|
if ( !Q_stricmp( pk3Videos + j*65, token ) ){
|
|
goto away;
|
|
}
|
|
}
|
|
for ( j = 0; j < ExVideosN; j++ ){
|
|
if ( !Q_stricmp( ExVideos + j*65, token ) ){
|
|
goto away;
|
|
}
|
|
}
|
|
for ( j = 0; j < rExVideosN; j++ ){
|
|
if ( !Q_stricmp( rExVideos + j*65, token ) ){
|
|
goto away;
|
|
}
|
|
}
|
|
strcpy ( pk3Videos + pk3VideosN*65, token );
|
|
pk3VideosN++;
|
|
away:
|
|
j = 0;
|
|
}
|
|
else if ( !Q_stricmp( token, "mapComp" ) || !Q_stricmp( token, "mapNoComp" ) || !Q_stricmp( token, "animmapcomp" ) || !Q_stricmp( token, "animmapnocomp" ) ){
|
|
Sys_FPrintf( SYS_WRN, "WARNING7: %s : %s shader\n", pk3Shaders + shader*65, token );
|
|
hasmap = qtrue;
|
|
if ( line == scriptline ){
|
|
strcat( shaderText, " " );
|
|
strcat( shaderText, token );
|
|
}
|
|
else{
|
|
strcat( shaderText, "\n\t\t" );
|
|
strcat( shaderText, token );
|
|
}
|
|
}
|
|
else if ( line == scriptline ){
|
|
strcat( shaderText, " " );
|
|
strcat( shaderText, token );
|
|
}
|
|
else{
|
|
strcat( shaderText, "\n\t\t" );
|
|
strcat( shaderText, token );
|
|
}
|
|
}
|
|
}
|
|
/* skip the shader */
|
|
else if ( !wantShader ) continue;
|
|
|
|
/* -----------------------------------------------------------------
|
|
surfaceparm * directives
|
|
----------------------------------------------------------------- */
|
|
|
|
/* match surfaceparm */
|
|
else if ( !Q_stricmp( token, "surfaceparm" ) ) {
|
|
strcat( shaderText, "\n\tsurfaceparm " );
|
|
GetToken( qfalse );
|
|
strcat( shaderText, token );
|
|
if ( !Q_stricmp( token, "nodraw" ) ) {
|
|
wantShader = qfalse;
|
|
*( pk3Shaders + shader*65 ) = '\0';
|
|
}
|
|
}
|
|
|
|
/* skyparms <outer image> <cloud height> <inner image> */
|
|
else if ( !Q_stricmp( token, "skyParms" ) ) {
|
|
strcat( shaderText, "\n\tskyParms " );
|
|
hasmap = qtrue;
|
|
/* get image base */
|
|
GetToken( qfalse );
|
|
strcat( shaderText, token );
|
|
|
|
/* ignore bogus paths */
|
|
if ( Q_stricmp( token, "-" ) && Q_stricmp( token, "full" ) ) {
|
|
strcpy ( temp, token );
|
|
sprintf( token, "%s_up", temp );
|
|
tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
|
|
sprintf( token, "%s_dn", temp );
|
|
tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
|
|
sprintf( token, "%s_lf", temp );
|
|
tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
|
|
sprintf( token, "%s_rt", temp );
|
|
tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
|
|
sprintf( token, "%s_bk", temp );
|
|
tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
|
|
sprintf( token, "%s_ft", temp );
|
|
tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
|
|
}
|
|
/* skip rest of line */
|
|
GetToken( qfalse );
|
|
strcat( shaderText, " " );
|
|
strcat( shaderText, token );
|
|
GetToken( qfalse );
|
|
strcat( shaderText, " " );
|
|
strcat( shaderText, token );
|
|
}
|
|
else if ( !Q_strncasecmp( token, "implicit", 8 ) ){
|
|
Sys_FPrintf( SYS_WRN, "WARNING5: %s : %s shader\n", pk3Shaders + shader*65, token );
|
|
hasmap = qtrue;
|
|
if ( line == scriptline ){
|
|
strcat( shaderText, " " );
|
|
strcat( shaderText, token );
|
|
}
|
|
else{
|
|
strcat( shaderText, "\n\t" );
|
|
strcat( shaderText, token );
|
|
}
|
|
}
|
|
else if ( !Q_stricmp( token, "fogparms" ) ){
|
|
hasmap = qtrue;
|
|
if ( line == scriptline ){
|
|
strcat( shaderText, " " );
|
|
strcat( shaderText, token );
|
|
}
|
|
else{
|
|
strcat( shaderText, "\n\t" );
|
|
strcat( shaderText, token );
|
|
}
|
|
}
|
|
else if ( line == scriptline ){
|
|
strcat( shaderText, " " );
|
|
strcat( shaderText, token );
|
|
}
|
|
else{
|
|
strcat( shaderText, "\n\t" );
|
|
strcat( shaderText, token );
|
|
}
|
|
}
|
|
|
|
//exclude shader
|
|
if ( wantShader ){
|
|
for ( j = 0; j < ExShadersN; j++ ){
|
|
if ( !Q_stricmp( ExShaders + j*65, pk3Shaders + shader*65 ) ){
|
|
wantShader = qfalse;
|
|
*( pk3Shaders + shader*65 ) = '\0';
|
|
break;
|
|
}
|
|
}
|
|
if ( wantShader && !hasmap ){
|
|
Sys_FPrintf( SYS_WRN, "WARNING8: %s : shader has no known maps\n", pk3Shaders + shader*65 );
|
|
wantShader = qfalse;
|
|
*( pk3Shaders + shader*65 ) = '\0';
|
|
}
|
|
if ( wantShader ){
|
|
strcat( allShaders, shaderText );
|
|
*( pk3Shaders + shader*65 ) = '\0';
|
|
}
|
|
}
|
|
}
|
|
}
|
|
/* TODO: RTCW's mapComp, mapNoComp, animmapcomp, animmapnocomp; nocompress?; ET's implicitmap, implicitblend, implicitmask */
|
|
|
|
|
|
/* exclude stuff */
|
|
|
|
//pure textures (shader ones are done)
|
|
for ( i = 0; i < pk3ShadersN; i++ ){
|
|
if ( *( pk3Shaders + i*65 ) != '\0' ){
|
|
if ( strchr( pk3Shaders + i*65, '\\') != NULL ){
|
|
Sys_FPrintf( SYS_WRN, "WARNING2: %s : bsp shader path with backslash\n", pk3Shaders + i*65 );
|
|
FixDOSName( pk3Shaders + i*65 );
|
|
//what if theres properly slashed one in the list?
|
|
for ( j = 0; j < pk3ShadersN; j++ ){
|
|
if ( !Q_stricmp( pk3Shaders + i*65, pk3Shaders + j*65 ) && (i != j) ){
|
|
*( pk3Shaders + i*65 ) = '\0';
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
|
|
for ( j = 0; j < pk3TexturesN; j++ ){
|
|
if ( !Q_stricmp( pk3Shaders + i*65, pk3Textures + j*65 ) ){
|
|
*( pk3Shaders + i*65 ) = '\0';
|
|
break;
|
|
}
|
|
}
|
|
if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
|
|
for ( j = 0; j < ExTexturesN; j++ ){
|
|
if ( !Q_stricmp( pk3Shaders + i*65, ExTextures + j*65 ) ){
|
|
*( pk3Shaders + i*65 ) = '\0';
|
|
break;
|
|
}
|
|
}
|
|
if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
|
|
for ( j = 0; j < rExTexturesN; j++ ){
|
|
if ( !Q_stricmp( pk3Shaders + i*65, rExTextures + j*65 ) ){
|
|
*( pk3Shaders + i*65 ) = '\0';
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//snds
|
|
for ( i = 0; i < pk3SoundsN; i++ ){
|
|
for ( j = 0; j < ExSoundsN; j++ ){
|
|
if ( !Q_stricmp( pk3Sounds + i*65, ExSounds + j*65 ) ){
|
|
*( pk3Sounds + i*65 ) = '\0';
|
|
break;
|
|
}
|
|
}
|
|
if ( *( pk3Sounds + i*65 ) == '\0' ) continue;
|
|
for ( j = 0; j < rExSoundsN; j++ ){
|
|
if ( !Q_stricmp( pk3Sounds + i*65, rExSounds + j*65 ) ){
|
|
*( pk3Sounds + i*65 ) = '\0';
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* write shader */
|
|
sprintf( temp, "%s/%s_strippedBYrepacker.shader", EnginePath, nameOFrepack );
|
|
FILE *f;
|
|
f = fopen( temp, "wb" );
|
|
fwrite( allShaders, sizeof( char ), strlen( allShaders ), f );
|
|
fclose( f );
|
|
Sys_Printf( "Shaders saved to %s\n", temp );
|
|
|
|
/* make a pack */
|
|
sprintf( packname, "%s/%s_repacked.pk3", EnginePath, nameOFrepack );
|
|
remove( packname );
|
|
|
|
Sys_Printf( "\n--- ZipZip ---\n" );
|
|
|
|
Sys_Printf( "\n\tShader referenced textures....\n" );
|
|
|
|
for ( i = 0; i < pk3TexturesN; i++ ){
|
|
if ( png ){
|
|
sprintf( temp, "%s.png", pk3Textures + i*65 );
|
|
if ( vfsPackFile( temp, packname, compLevel ) ){
|
|
Sys_Printf( "++%s\n", temp );
|
|
continue;
|
|
}
|
|
}
|
|
sprintf( temp, "%s.tga", pk3Textures + i*65 );
|
|
if ( vfsPackFile( temp, packname, compLevel ) ){
|
|
Sys_Printf( "++%s\n", temp );
|
|
continue;
|
|
}
|
|
sprintf( temp, "%s.jpg", pk3Textures + i*65 );
|
|
if ( vfsPackFile( temp, packname, compLevel ) ){
|
|
Sys_Printf( "++%s\n", temp );
|
|
continue;
|
|
}
|
|
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Textures + i*65 );
|
|
}
|
|
|
|
Sys_Printf( "\n\tPure textures....\n" );
|
|
|
|
for ( i = 0; i < pk3ShadersN; i++ ){
|
|
if ( *( pk3Shaders + i*65 ) != '\0' ){
|
|
if ( png ){
|
|
sprintf( temp, "%s.png", pk3Shaders + i*65 );
|
|
if ( vfsPackFile( temp, packname, compLevel ) ){
|
|
Sys_Printf( "++%s\n", temp );
|
|
continue;
|
|
}
|
|
}
|
|
sprintf( temp, "%s.tga", pk3Shaders + i*65 );
|
|
if ( vfsPackFile( temp, packname, compLevel ) ){
|
|
Sys_Printf( "++%s\n", temp );
|
|
continue;
|
|
}
|
|
sprintf( temp, "%s.jpg", pk3Shaders + i*65 );
|
|
if ( vfsPackFile( temp, packname, compLevel ) ){
|
|
Sys_Printf( "++%s\n", temp );
|
|
continue;
|
|
}
|
|
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Shaders + i*65 );
|
|
}
|
|
}
|
|
|
|
Sys_Printf( "\n\tSounds....\n" );
|
|
|
|
for ( i = 0; i < pk3SoundsN; i++ ){
|
|
if ( *( pk3Sounds + i*65 ) != '\0' ){
|
|
if ( vfsPackFile( pk3Sounds + i*65, packname, compLevel ) ){
|
|
Sys_Printf( "++%s\n", pk3Sounds + i*65 );
|
|
continue;
|
|
}
|
|
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Sounds + i*65 );
|
|
}
|
|
}
|
|
|
|
Sys_Printf( "\n\tVideos....\n" );
|
|
|
|
for ( i = 0; i < pk3VideosN; i++ ){
|
|
if ( vfsPackFile( pk3Videos + i*65, packname, compLevel ) ){
|
|
Sys_Printf( "++%s\n", pk3Videos + i*65 );
|
|
continue;
|
|
}
|
|
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Videos + i*65 );
|
|
}
|
|
|
|
Sys_Printf( "\nSaved to %s\n", packname );
|
|
|
|
/* return to sender */
|
|
return 0;
|
|
}
|
|
|