netradiant-custom/tools/quake3/q3map2/convert_bsp.cpp
2024-03-08 04:23:25 +05:00

1157 lines
32 KiB
C++

/* -------------------------------------------------------------------------------
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-------------------------------------------------------------------------------
This code has been altered significantly from its original form, to support
several games based on the Quake III Arena engine, in the form of "Q3Map2."
------------------------------------------------------------------------------- */
/* dependencies */
#include "q3map2.h"
inline void AAS_DData( unsigned char *data, int size ){
for ( int i = 0; i < size; ++i )
data[i] ^= (unsigned char) i * 119;
}
/*
FixAAS()
resets an aas checksum to match the given BSP
*/
int FixAAS( Args& args ){
/* arg checking */
if ( args.empty() ) {
Sys_Printf( "Usage: q3map2 -fixaas [-v] <mapname>\n" );
return 0;
}
/* do some path mangling */
strcpy( source, ExpandArg( args.takeBack() ) );
path_set_extension( source, ".bsp" );
/* note it */
Sys_Printf( "--- FixAAS ---\n" );
/* load the bsp */
Sys_Printf( "Loading %s\n", source );
MemBuffer buffer = LoadFile( source );
/* create bsp checksum */
Sys_Printf( "Creating checksum...\n" );
int checksum = LittleLong( (int)Com_BlockChecksum( buffer.data(), buffer.size() ) ); // md4 checksum for a block of data
AAS_DData( (unsigned char *) &checksum, 4 );
/* write checksum to aas */
for( auto&& ext : { ".aas", "_b0.aas", "_b1.aas" } )
{
/* mangle name */
char aas[ 1024 ];
strcpy( aas, source );
path_set_extension( aas, ext );
Sys_Printf( "Trying %s\n", aas );
/* fix it */
FILE *file = fopen( aas, "r+b" );
if ( !file ) {
continue;
}
if ( fseek( file, 8, SEEK_SET ) != 0 || fwrite( &checksum, 4, 1, file ) != 1 ) {
Error( "Error writing checksum to %s", aas );
}
fclose( file );
}
/* return to sender */
return 0;
}
/*
AnalyzeBSP() - ydnar
analyzes a Quake engine BSP file
*/
struct abspHeader_t
{
char ident[ 4 ];
int version;
bspLump_t lumps[ 1 ]; /* unknown size */
};
struct abspLumpTest_t
{
int radix, minCount;
const char *name;
};
int AnalyzeBSP( Args& args ){
abspHeader_t *header;
int i, version, offset, length, lumpInt, count;
char ident[ 5 ];
void *lump;
float lumpFloat;
char lumpString[ 1024 ], source[ 1024 ];
bool lumpSwap = false;
abspLumpTest_t *lumpTest;
static abspLumpTest_t lumpTests[] =
{
{ sizeof( bspPlane_t ), 6, "IBSP LUMP_PLANES" },
{ sizeof( bspBrush_t ), 1, "IBSP LUMP_BRUSHES" },
{ 8, 6, "IBSP LUMP_BRUSHSIDES" },
{ sizeof( bspBrushSide_t ), 6, "RBSP LUMP_BRUSHSIDES" },
{ sizeof( bspModel_t ), 1, "IBSP LUMP_MODELS" },
{ sizeof( bspNode_t ), 2, "IBSP LUMP_NODES" },
{ sizeof( bspLeaf_t ), 1, "IBSP LUMP_LEAFS" },
{ 104, 3, "IBSP LUMP_DRAWSURFS" },
{ 44, 3, "IBSP LUMP_DRAWVERTS" },
{ 4, 6, "IBSP LUMP_DRAWINDEXES" },
{ 128 * 128 * 3, 1, "IBSP LUMP_LIGHTMAPS" },
{ 256 * 256 * 3, 1, "IBSP LUMP_LIGHTMAPS (256 x 256)" },
{ 512 * 512 * 3, 1, "IBSP LUMP_LIGHTMAPS (512 x 512)" },
{ 0, 0, NULL }
};
/* arg checking */
if ( args.empty() ) {
Sys_Printf( "Usage: q3map2 -analyze [-lumpswap] [-v] <mapname>\n" );
return 0;
}
/* process arguments */
while ( args.takeArg( "-lumpswap" ) ) {
Sys_Printf( "Swapped lump structs enabled\n" );
lumpSwap = true;
}
/* clean up map name */
strcpy( source, ExpandArg( args.takeBack() ) );
Sys_Printf( "Loading %s\n", source );
/* load the file */
MemBuffer file = LoadFile( source );
header = file.data();
/* analyze ident/version */
memcpy( ident, header->ident, 4 );
ident[ 4 ] = '\0';
version = LittleLong( header->version );
Sys_Printf( "Identity: %s\n", ident );
Sys_Printf( "Version: %d\n", version );
Sys_Printf( "---------------------------------------\n" );
/* analyze each lump */
for ( i = 0; i < 100; i++ )
{
/* call of duty swapped lump pairs */
if ( lumpSwap ) {
offset = LittleLong( header->lumps[ i ].length );
length = LittleLong( header->lumps[ i ].offset );
}
/* standard lump pairs */
else
{
offset = LittleLong( header->lumps[ i ].offset );
length = LittleLong( header->lumps[ i ].length );
}
/* extract data */
lump = (byte*) header + offset;
lumpInt = LittleLong( (int) *( (int*) lump ) );
lumpFloat = LittleFloat( (float) *( (float*) lump ) );
memcpy( lumpString, (char*) lump, std::min( (size_t)length, std::size( lumpString ) - 1 ) );
lumpString[ std::size( lumpString ) - 1 ] = '\0';
/* print basic lump info */
Sys_Printf( "Lump: %d\n", i );
Sys_Printf( "Offset: %d bytes\n", offset );
Sys_Printf( "Length: %d bytes\n", length );
/* only operate on valid lumps */
if ( length > 0 ) {
/* print data in 4 formats */
Sys_Printf( "As hex: %08X\n", lumpInt );
Sys_Printf( "As int: %d\n", lumpInt );
Sys_Printf( "As float: %f\n", lumpFloat );
Sys_Printf( "As string: %s\n", lumpString );
/* guess lump type */
if ( lumpString[ 0 ] == '{' && lumpString[ 2 ] == '"' ) {
Sys_Printf( "Type guess: IBSP LUMP_ENTITIES\n" );
}
else if ( strstr( lumpString, "textures/" ) ) {
Sys_Printf( "Type guess: IBSP LUMP_SHADERS\n" );
}
else
{
/* guess based on size/count */
for ( lumpTest = lumpTests; lumpTest->radix > 0; lumpTest++ )
{
if ( ( length % lumpTest->radix ) != 0 ) {
continue;
}
count = length / lumpTest->radix;
if ( count < lumpTest->minCount ) {
continue;
}
Sys_Printf( "Type guess: %s (%d x %d)\n", lumpTest->name, count, lumpTest->radix );
}
}
}
Sys_Printf( "---------------------------------------\n" );
/* end of file */
if ( offset + length >= int( file.size() ) ) {
break;
}
}
/* last stats */
Sys_Printf( "Lump count: %d\n", i + 1 );
Sys_Printf( "File size: %zu bytes\n", file.size() );
/* return to caller */
return 0;
}
/*
BSPInfo()
emits statistics about the bsp file
*/
int BSPInfo( Args& args ){
char source[ 1024 ];
/* dummy check */
if ( args.empty() ) {
Sys_Printf( "No files to dump info for.\n" );
return -1;
}
/* walk file list */
while ( !args.empty() )
{
Sys_Printf( "---------------------------------\n" );
/* mangle filename and get size */
const char *fileName = args.takeFront();
strcpy( source, fileName );
path_set_extension( source, ".bsp" );
int size = 0;
if ( FILE *f = fopen( source, "rb" ); f != nullptr ) {
size = Q_filelength( f );
fclose( f );
}
/* load the bsp file and print lump sizes */
Sys_Printf( "%s\n", source );
LoadBSPFile( source );
PrintBSPFileSizes();
/* print sizes */
Sys_Printf( "\n" );
Sys_Printf( " total %9d\n", size );
Sys_Printf( " %9d KB\n", size / 1024 );
Sys_Printf( " %9d MB\n", size / ( 1024 * 1024 ) );
Sys_Printf( "---------------------------------\n" );
}
return 0;
}
static void ExtrapolateTexcoords( const bspDrawVert_t& a,
const bspDrawVert_t& b,
const bspDrawVert_t& c,
bspDrawVert_t& anew,
bspDrawVert_t& bnew,
bspDrawVert_t& cnew ){
const Vector3 norm = vector3_cross( b.xyz - a.xyz, c.xyz - a.xyz );
// assume:
// s = f(x, y, z)
// s(v + norm) = s(v) when n ortho xyz
// s(v) = DotProduct(v, scoeffs) + scoeffs[3]
// solve:
// scoeffs * (axyz, 1) == ast[0]
// scoeffs * (bxyz, 1) == bst[0]
// scoeffs * (cxyz, 1) == cst[0]
// scoeffs * (norm, 0) == 0
// scoeffs * [axyz, 1 | bxyz, 1 | cxyz, 1 | norm, 0] = [ast[0], bst[0], cst[0], 0]
Matrix4 solvematrix;
solvematrix.x() = { a.xyz, 1 };
solvematrix.y() = { b.xyz, 1 };
solvematrix.z() = { c.xyz, 1 };
solvematrix.t() = { norm, 0 };
matrix4_transpose( solvematrix );
const double md = matrix4_determinant( solvematrix );
if ( md * md < 1e-10 ) {
Sys_Printf( "Cannot invert some matrix, some texcoords aren't extrapolated!" );
return;
}
matrix4_full_invert( solvematrix );
Matrix4 stcoeffs( g_matrix4_identity );
stcoeffs.x() = { a.st[0], b.st[0], c.st[0], 0 };
stcoeffs.y() = { a.st[1], b.st[1], c.st[1], 0 };
matrix4_premultiply_by_matrix4( stcoeffs, solvematrix );
matrix4_transpose( stcoeffs );
anew.st = matrix4_transformed_point( stcoeffs, anew.xyz ).vec2();
bnew.st = matrix4_transformed_point( stcoeffs, bnew.xyz ).vec2();
cnew.st = matrix4_transformed_point( stcoeffs, cnew.xyz ).vec2();
}
/*
ScaleBSPMain()
amaze and confuse your enemies with weird scaled maps!
*/
int ScaleBSPMain( Args& args ){
float f, a;
Vector3 scale;
Vector3 vec;
char str[ 1024 ];
int uniform, axis;
bool texscale;
std::vector<bspDrawVert_t> old_xyzst;
float spawn_ref = 0;
/* arg checking */
if ( args.size() < 2 ) {
Sys_Printf( "Usage: q3map2 [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
return 0;
}
texscale = false;
const char *fileName = args.takeBack();
const auto argsToInject = args.getVector();
{
if ( args.takeArg( "-tex" ) ) {
texscale = true;
}
if ( args.takeArg( "-spawn_ref" ) ) {
spawn_ref = atof( args.takeNext() );
}
}
/* get scale */
scale[2] = scale[1] = scale[0] = atof( args.takeBack() );
if ( !args.empty() ) {
scale[1] = scale[0] = atof( args.takeBack() );
}
if ( !args.empty() ) {
scale[0] = atof( args.takeBack() );
}
uniform = ( ( scale[0] == scale[1] ) && ( scale[1] == scale[2] ) );
if ( scale == g_vector3_identity ) {
Sys_Printf( "Usage: q3map2 [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
Sys_Printf( "Non-zero scale value required.\n" );
return 0;
}
/* do some path mangling */
strcpy( source, ExpandArg( fileName ) );
path_set_extension( source, ".bsp" );
/* load the bsp */
Sys_Printf( "Loading %s\n", source );
LoadBSPFile( source );
ParseEntities();
/* note it */
Sys_Printf( "--- ScaleBSP ---\n" );
Sys_FPrintf( SYS_VRB, "%9zu entities\n", entities.size() );
/* scale entity keys */
for ( auto& e : entities )
{
/* scale origin */
if ( e.read_keyvalue( vec, "origin" ) ) {
if ( e.classname_prefixed( "info_player_" ) ) {
vec[2] += spawn_ref;
}
vec *= scale;
if ( e.classname_prefixed( "info_player_" ) ) {
vec[2] -= spawn_ref;
}
sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
e.setKeyValue( "origin", str );
}
a = e.floatForKey( "angle" );
if ( a == -1 || a == -2 ) { // z scale
axis = 2;
}
else if ( fabs( sin( degrees_to_radians( a ) ) ) < 0.707 ) {
axis = 0;
}
else{
axis = 1;
}
/* scale door lip */
if ( e.read_keyvalue( f, "lip" ) ) {
f *= scale[axis];
sprintf( str, "%f", f );
e.setKeyValue( "lip", str );
}
/* scale plat height */
if ( e.read_keyvalue( f, "height" ) ) {
f *= scale[2];
sprintf( str, "%f", f );
e.setKeyValue( "height", str );
}
// TODO maybe allow a definition file for entities to specify which values are scaled how?
}
/* scale models */
for ( auto& model : bspModels )
{
model.minmax.mins *= scale;
model.minmax.maxs *= scale;
}
/* scale nodes */
for ( bspNode_t& node : bspNodes )
{
node.minmax.mins = scale * node.minmax.mins; // this multiplication order to calculate in floats
node.minmax.maxs = scale * node.minmax.maxs;
}
/* scale leafs */
for ( bspLeaf_t& leaf : bspLeafs )
{
leaf.minmax.mins = scale * leaf.minmax.mins;
leaf.minmax.maxs = scale * leaf.minmax.maxs;
}
if ( texscale ) {
Sys_Printf( "Using texture unlocking (and probably breaking texture alignment a lot)\n" );
old_xyzst = bspDrawVerts;
}
/* scale drawverts */
for ( bspDrawVert_t& vert : bspDrawVerts )
{
vert.xyz *= scale;
vert.normal /= scale;
VectorNormalize( vert.normal );
}
if ( texscale ) {
for ( const bspDrawSurface_t& surf : bspDrawSurfaces )
{
switch ( surf.surfaceType )
{
case MST_PLANAR:
if ( surf.numIndexes % 3 ) {
Error( "Not a triangulation!" );
}
for ( int j = surf.firstIndex; j < surf.firstIndex + surf.numIndexes; j += 3 )
{
const int ia = bspDrawIndexes[j + 0] + surf.firstVert,
ib = bspDrawIndexes[j + 1] + surf.firstVert,
ic = bspDrawIndexes[j + 2] + surf.firstVert;
// extrapolate:
// a->xyz -> oa
// b->xyz -> ob
// c->xyz -> oc
ExtrapolateTexcoords(
old_xyzst[ia],
old_xyzst[ib],
old_xyzst[ic],
bspDrawVerts[ia],
bspDrawVerts[ib],
bspDrawVerts[ic] );
}
break;
}
}
}
/* scale planes */
if ( uniform ) {
for ( bspPlane_t& plane : bspPlanes )
{
plane.dist() *= scale[0];
}
}
else
{
for ( bspPlane_t& plane : bspPlanes )
{
plane.normal() /= scale;
const double len = vector3_length( plane.normal() );
plane.normal() /= len;
plane.dist() /= len;
}
}
/* scale gridsize */
if ( !entities[ 0 ].read_keyvalue( vec, "gridsize" ) ) {
vec = gridSize;
}
vec *= scale;
sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
entities[ 0 ].setKeyValue( "gridsize", str );
/* inject command line parameters */
InjectCommandLine( "-scale", argsToInject );
/* write the bsp */
UnparseEntities();
path_set_extension( source, "_s.bsp" );
WriteBSPFile( source );
/* return to sender */
return 0;
}
/*
ShiftBSPMain()
shifts a map: for testing physics with huge coordinates
*/
int ShiftBSPMain( Args& args ){
Vector3 shift;
Vector3 vec;
char str[ 1024 ];
/* arg checking */
if ( args.size() < 2 ) {
Sys_Printf( "Usage: q3map2 [-v] -shift <value> <mapname>\n" );
return 0;
}
const char *fileName = args.takeBack();
const auto argsToInject = args.getVector();
/* get shift */
shift[2] = shift[1] = shift[0] = atof( args.takeBack() );
if ( !args.empty() ) {
shift[1] = shift[0] = atof( args.takeBack() );
}
if ( !args.empty() ) {
shift[0] = atof( args.takeBack() );
}
/* do some path mangling */
strcpy( source, ExpandArg( fileName ) );
path_set_extension( source, ".bsp" );
/* load the bsp */
Sys_Printf( "Loading %s\n", source );
LoadBSPFile( source );
ParseEntities();
/* note it */
Sys_Printf( "--- ShiftBSP ---\n" );
Sys_FPrintf( SYS_VRB, "%9zu entities\n", entities.size() );
/* shift entity keys */
for ( auto& e : entities )
{
/* shift origin */
if ( e.read_keyvalue( vec, "origin" ) ) { // fixme: this doesn't consider originless point entities; group entities with origin will be wrong too
vec += shift;
sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
e.setKeyValue( "origin", str );
}
}
/* shift models */
for ( auto& model : bspModels )
{
model.minmax.mins += shift;
model.minmax.maxs += shift;
}
/* shift nodes */
for ( bspNode_t& node : bspNodes )
{
node.minmax.mins += shift;
node.minmax.maxs += shift;
}
/* shift leafs */
for ( bspLeaf_t& leaf : bspLeafs )
{
leaf.minmax.mins += shift;
leaf.minmax.maxs += shift;
}
/* shift drawverts */
for ( bspDrawVert_t& vert : bspDrawVerts )
{
vert.xyz += shift;
}
/* shift planes */
for ( bspPlane_t& plane : bspPlanes )
{
plane.dist() = vector3_dot( plane.normal(), plane.normal() * plane.dist() + shift );
}
// fixme: engine says 'light grid mismatch', unless translation is multiple of grid size
/* inject command line parameters */
InjectCommandLine( "-shift", argsToInject );
/* write the bsp */
UnparseEntities();
path_set_extension( source, "_sh.bsp" );
WriteBSPFile( source );
/* return to sender */
return 0;
}
/*
MergeBSPMain()
merges two bsps
*/
int MergeBSPMain( Args& args ){
/* arg checking */
if ( args.size() < 2 ) {
Sys_Printf( "Usage: q3map2 [-v] -mergebsp [-fixnames] [-world] <mainBsp> <bspToinject>\n" );
return 0;
}
const char *fileName2 = args.takeBack();
const char *fileName1 = args.takeBack();
const auto argsToInject = args.getVector();
const bool fixnames = args.takeArg( "-fixnames" );
const bool addworld = args.takeArg( "-world" );
/* do some path mangling */
strcpy( source, ExpandArg( fileName2 ) );
path_set_extension( source, ".bsp" );
/* load the bsp */
Sys_Printf( "Loading %s\n", source );
LoadBSPFile( source );
ParseEntities();
struct bsp
{
std::vector<entity_t> entities;
std::vector<bspModel_t> bspModels;
std::vector<bspShader_t> bspShaders;
std::vector<bspLeaf_t> bspLeafs;
std::vector<bspPlane_t> bspPlanes;
std::vector<bspNode_t> bspNodes;
std::vector<int> bspLeafSurfaces;
std::vector<int> bspLeafBrushes;
std::vector<bspBrush_t> bspBrushes;
std::vector<bspBrushSide_t> bspBrushSides;
std::vector<byte> bspLightBytes;
std::vector<bspGridPoint_t> bspGridPoints;
std::vector<byte> bspVisBytes;
std::vector<bspDrawVert_t> bspDrawVerts;
std::vector<int> bspDrawIndexes;
std::vector<bspDrawSurface_t> bspDrawSurfaces;
std::vector<bspFog_t> bspFogs;
} bsp;
bsp.entities = std::move( entities );
bsp.bspModels = std::move( bspModels );
bsp.bspShaders = std::move( bspShaders );
bsp.bspLeafs = std::move( bspLeafs );
bsp.bspPlanes = std::move( bspPlanes );
bsp.bspNodes = std::move( bspNodes );
bsp.bspLeafSurfaces = std::move( bspLeafSurfaces );
bsp.bspLeafBrushes = std::move( bspLeafBrushes );
bsp.bspBrushes = std::move( bspBrushes );
bsp.bspBrushSides = std::move( bspBrushSides );
bsp.bspLightBytes = std::move( bspLightBytes );
bsp.bspGridPoints = std::move( bspGridPoints );
bsp.bspVisBytes = std::move( bspVisBytes );
bsp.bspDrawVerts = std::move( bspDrawVerts );
bsp.bspDrawIndexes = std::move( bspDrawIndexes );
bsp.bspDrawSurfaces = std::move( bspDrawSurfaces );
bsp.bspFogs = std::move( bspFogs );
/* do some path mangling */
strcpy( source, ExpandArg( fileName1 ) );
path_set_extension( source, ".bsp" );
/* load the bsp */
Sys_Printf( "Loading %s\n", source );
LoadBSPFile( source );
ParseEntities();
/* reindex */
{
for( auto&& model : bsp.bspModels )
{
model.firstBSPSurface += bspDrawSurfaces.size();
model.firstBSPBrush += bspBrushes.size();
}
for( auto&& side : bsp.bspBrushSides ){
side.planeNum += bspPlanes.size();
side.shaderNum += bspShaders.size();
side.surfaceNum += bspDrawSurfaces.size();
}
for( auto&& brush : bsp.bspBrushes )
{
brush.shaderNum += bspShaders.size();
brush.firstSide += bspBrushSides.size();
}
for( auto&& fog : bsp.bspFogs )
fog.brushNum += bspBrushes.size();
/* deduce max lm index, using bspLightBytes is insufficient for native external lightmaps */
int maxLmIndex = -3;
for( const auto& surf : bspDrawSurfaces )
for( auto index : surf.lightmapNum )
value_maximize( maxLmIndex, index );
for( auto&& surf : bsp.bspDrawSurfaces )
{
surf.shaderNum += bspShaders.size();
surf.fogNum += bspFogs.size();
surf.firstVert += bspDrawVerts.size();
surf.firstIndex += bspDrawIndexes.size();
for( auto&& index : surf.lightmapNum )
if( index >= 0 && maxLmIndex >= 0 )
index += maxLmIndex + 1;
}
ENSURE( bsp.entities[0].classname_is( "worldspawn" ) );
for( auto&& e : bsp.entities )
{
const char *model = e.valueForKey( "model" );
if( model[0] == '*' ){
e.setKeyValue( "model", StringStream<8>( '*', atoi( model + 1 ) + bspModels.size() - 1 ) ); // -1 : minus world
}
}
/* make target/targetname names unique */
if( fixnames ){
const auto is_name = []( const epair_t& ep ){ return striEqual( ep.key.c_str(), "target" ) || striEqual( ep.key.c_str(), "targetname" ); };
const auto has_name = [is_name]( const std::vector<entity_t>& entities, const char *name ){
for( auto&& e : entities )
for( auto&& ep : e.epairs )
if( is_name( ep ) && striEqual( name, ep.value.c_str() ) )
return true;
return false;
};
for( auto&& e : bsp.entities )
{
for( const char *key : { "target", "targetname" } )
{
if( const char *name; e.read_keyvalue( name, key ) ){
if( has_name( entities, name ) ){
StringOutputStream newName;
int id = 0;
do{
newName( name, '_', id++ );
} while( has_name( entities, newName )
|| has_name( bsp.entities, newName ) );
const CopiedString oldName = name; // backup it, original will change
for( auto&& e : bsp.entities )
for( auto&& ep : e.epairs )
if( is_name( ep ) && striEqual( ep.value.c_str(), oldName.c_str() ) )
ep.value = newName;
}
}
}
}
}
}
{
entities.insert( entities.cend(), bsp.entities.cbegin() + 1, bsp.entities.cend() ); // minus world
numBSPEntities = entities.size();
bspModels.insert( bspModels.cend(), bsp.bspModels.cbegin() + 1, bsp.bspModels.cend() ); // minus world
bspShaders.insert( bspShaders.cend(), bsp.bspShaders.cbegin(), bsp.bspShaders.cend() );
// bspLeafs
bspPlanes.insert( bspPlanes.cend(), bsp.bspPlanes.cbegin(), bsp.bspPlanes.cend() );
// bspNodes
// bspLeafSurfaces
// bspLeafBrushes
bspBrushes.insert( bspBrushes.cend(), bsp.bspBrushes.cbegin(), bsp.bspBrushes.cend() );
bspBrushSides.insert( bspBrushSides.cend(), bsp.bspBrushSides.cbegin(), bsp.bspBrushSides.cend() );
bspLightBytes.insert( bspLightBytes.cend(), bsp.bspLightBytes.cbegin(), bsp.bspLightBytes.cend() );
// bspGridPoints
// bspVisBytes
bspDrawVerts.insert( bspDrawVerts.cend(), bsp.bspDrawVerts.cbegin(), bsp.bspDrawVerts.cend() );
bspDrawIndexes.insert( bspDrawIndexes.cend(), bsp.bspDrawIndexes.cbegin(), bsp.bspDrawIndexes.cend() );
bspDrawSurfaces.insert( bspDrawSurfaces.cend(), bsp.bspDrawSurfaces.cbegin(), bsp.bspDrawSurfaces.cend() );
bspFogs.insert( bspFogs.cend(), bsp.bspFogs.cbegin(), bsp.bspFogs.cend() );
}
if( addworld ){
/* insert new world surfaces */
const std::vector<bspDrawSurface_t> surfs( bspDrawSurfaces.cbegin() + bsp.bspModels[0].firstBSPSurface,
bspDrawSurfaces.cbegin() + bsp.bspModels[0].firstBSPSurface + bsp.bspModels[0].numBSPSurfaces );
bspDrawSurfaces.insert( bspDrawSurfaces.cbegin() + bspModels[0].firstBSPSurface + bspModels[0].numBSPSurfaces,
surfs.cbegin(), surfs.cend() );
// reindex
for( auto&& index : bspLeafSurfaces )
if( index >= bspModels[0].firstBSPSurface + bspModels[0].numBSPSurfaces )
index += surfs.size();
for( auto&& side : bspBrushSides )
if( side.surfaceNum >= bspModels[0].firstBSPSurface + bspModels[0].numBSPSurfaces )
side.surfaceNum += surfs.size();
for( auto&& model : bspModels )
if( model.firstBSPSurface >= bspModels[0].firstBSPSurface + bspModels[0].numBSPSurfaces )
model.firstBSPSurface += surfs.size();
bspModels[0].numBSPSurfaces += surfs.size();
/* insert new world brushes */
const std::vector<bspBrush_t> brushes( bspBrushes.cbegin() + bsp.bspModels[0].firstBSPBrush,
bspBrushes.cbegin() + bsp.bspModels[0].firstBSPBrush + bsp.bspModels[0].numBSPBrushes );
bspBrushes.insert( bspBrushes.cbegin() + bspModels[0].firstBSPBrush + bspModels[0].numBSPBrushes,
brushes.cbegin(), brushes.cend() );
// reindex
for( auto&& index : bspLeafBrushes )
if( index >= bspModels[0].firstBSPBrush + bspModels[0].numBSPBrushes )
index += brushes.size();
for( auto&& fog : bspFogs )
if( fog.brushNum >= bspModels[0].firstBSPBrush + bspModels[0].numBSPBrushes )
fog.brushNum += brushes.size();
for( auto&& model : bspModels )
if( model.firstBSPBrush >= bspModels[0].firstBSPBrush + bspModels[0].numBSPBrushes )
model.firstBSPBrush += brushes.size();
bspModels[0].numBSPBrushes += brushes.size();
/* reference surfaces */
for( auto end = bspDrawSurfaces.cbegin() + bspModels[0].firstBSPSurface + bspModels[0].numBSPSurfaces,
surf = end - surfs.size(); surf != end; ++surf ){
MinMax minmax; // cheap minmax test
if( surf->surfaceType == MST_BAD ){
continue;
}
else if( surf->surfaceType == MST_PATCH ){
minmax = { surf->lightmapVecs[0], surf->lightmapVecs[1] };
}
else{
for( int i = 0; i < surf->numIndexes; ++i )
minmax.extend( bspDrawVerts[surf->firstVert + bspDrawIndexes[surf->firstIndex + i]].xyz );
}
for( auto&& leaf : bspLeafs ){
if( leaf.minmax.test( minmax ) ){
for( auto&& l : bspLeafs )
if( &l != &leaf && l.firstBSPLeafSurface >= leaf.firstBSPLeafSurface )
++l.firstBSPLeafSurface;
bspLeafSurfaces.insert( bspLeafSurfaces.cbegin() + leaf.firstBSPLeafSurface, int( std::distance( bspDrawSurfaces.cbegin(), surf ) ) );
++leaf.numBSPLeafSurfaces;
}
}
}
/* reference brushes */
/* convert bsp planes to map planes */
mapplanes.resize( bspPlanes.size() );
for ( size_t i = 0; i < bspPlanes.size(); ++i )
{
mapplanes[i].plane = bspPlanes[i];
}
for( auto end = bspBrushes.cbegin() + bspModels[0].firstBSPBrush + bspModels[0].numBSPBrushes,
brush = end - brushes.size(); brush != end; ++brush ){
buildBrush.sides.clear();
for( auto side = bspBrushSides.cbegin() + brush->firstSide, end = side + brush->numSides; side != end; ++side ){
auto& s = buildBrush.sides.emplace_back();
s.planenum = side->planeNum;
}
if( CreateBrushWindings( buildBrush ) ){
// cheap minmax test
for( auto&& leaf : bspLeafs ){
if( leaf.minmax.test( buildBrush.minmax ) ){
for( auto&& l : bspLeafs )
if( &l != &leaf && l.firstBSPLeafBrush >= leaf.firstBSPLeafBrush )
++l.firstBSPLeafBrush;
bspLeafBrushes.insert( bspLeafBrushes.cbegin() + leaf.firstBSPLeafBrush, int( std::distance( bspBrushes.cbegin(), brush ) ) );
++leaf.numBSPLeafBrushes;
}
}
}
}
}
/* inject command line parameters */
InjectCommandLine( "-mergebsp", argsToInject );
/* write the bsp */
UnparseEntities();
path_set_extension( source, "_merged.bsp" );
WriteBSPFile( source );
/* return to sender */
return 0;
}
/*
PseudoCompileBSP()
a stripped down ProcessModels
*/
static void PseudoCompileBSP( bool need_tree ){
int models = 1;
char modelValue[16];
facelist_t faces;
tree_t tree{};
mapDrawSurfs = safe_calloc( sizeof( mapDrawSurface_t ) * max_map_draw_surfs );
numMapDrawSurfs = 0;
BeginBSPFile();
for ( size_t entityNum = 0; entityNum < entities.size(); ++entityNum )
{
/* get entity */
entity_t& entity = entities[ entityNum ];
if ( entity.brushes.empty() && entity.patches == NULL ) {
continue;
}
if ( entityNum != 0 ) {
sprintf( modelValue, "*%d", models++ );
entity.setKeyValue( "model", modelValue );
}
/* process the model */
Sys_FPrintf( SYS_VRB, "############### model %zu ###############\n", bspModels.size() );
BeginModel( entity );
entity.firstDrawSurf = numMapDrawSurfs;
ClearMetaTriangles();
PatchMapDrawSurfs( entity );
if ( entityNum == 0 && need_tree ) {
faces = MakeStructuralBSPFaceList( entities[0].brushes );
tree = FaceBSP( faces );
}
else
{
tree.headnode = AllocNode();
tree.headnode->planenum = PLANENUM_LEAF;
}
/* a minimized ClipSidesIntoTree */
for ( const brush_t& brush : entity.brushes )
{
/* walk the brush sides */
for ( const side_t& side : brush.sides )
{
if ( side.winding.empty() ) {
continue;
}
/* shader? */
if ( side.shaderInfo == NULL ) {
continue;
}
/* save this winding as a visible surface */
DrawSurfaceForSide( entity, brush, side, side.winding );
}
}
if ( meta ) {
ClassifyEntitySurfaces( entity );
MakeEntityDecals( entity );
MakeEntityMetaTriangles( entity );
SmoothMetaTriangles();
MergeMetaTriangles();
}
FilterDrawsurfsIntoTree( entity, tree );
FilterStructuralBrushesIntoTree( entity, tree );
FilterDetailBrushesIntoTree( entity, tree );
EmitBrushes( entity.brushes, &entity.firstBrush, &entity.numBrushes );
EndModel( entity, tree.headnode );
}
EndBSPFile( false );
}
/*
ConvertBSPMain()
main argument processing function for bsp conversion
*/
int ConvertBSPMain( Args& args ){
int ( *convertFunc )( char * );
const game_t *convertGame;
bool map_allowed, force_bsp, force_map;
/* set default */
convertFunc = ConvertBSPToASE;
convertGame = NULL;
map_allowed = false;
force_bsp = false;
force_map = false;
/* arg checking */
if ( args.empty() ) {
Sys_Printf( "Usage: q3map2 -convert [-format <ase|obj|map_bp|map|game name>] [-shadersasbitmap|-lightmapsastexcoord|-deluxemapsastexcoord] [-readbsp|-readmap [-meta|-patchmeta]] [-v] <mapname>\n" );
return 0;
}
/* process arguments */
const char *fileName = args.takeBack();
{
/* -format map|ase|... */
while ( args.takeArg( "-format" ) ) {
const char *fmt = args.takeNext();
if ( striEqual( fmt, "ase" ) ) {
convertFunc = ConvertBSPToASE;
map_allowed = false;
}
else if ( striEqual( fmt, "obj" ) ) {
convertFunc = ConvertBSPToOBJ;
map_allowed = false;
}
else if ( striEqual( fmt, "map_bp" ) ) {
convertFunc = ConvertBSPToMap_BP;
map_allowed = true;
}
else if ( striEqual( fmt, "map" ) ) {
convertFunc = ConvertBSPToMap;
map_allowed = true;
}
else
{
convertGame = GetGame( fmt );
map_allowed = false;
if ( convertGame == NULL ) {
Sys_Printf( "Unknown conversion format \"%s\". Defaulting to ASE.\n", fmt );
}
}
}
while ( args.takeArg( "-ne" ) ) {
normalEpsilon = atof( args.takeNext() );
Sys_Printf( "Normal epsilon set to %lf\n", normalEpsilon );
}
while ( args.takeArg( "-de" ) ) {
distanceEpsilon = atof( args.takeNext() );
Sys_Printf( "Distance epsilon set to %lf\n", distanceEpsilon );
}
while ( args.takeArg( "-shaderasbitmap", "-shadersasbitmap" ) ) {
shadersAsBitmap = true;
}
while ( args.takeArg( "-lightmapastexcoord", "-lightmapsastexcoord" ) ) {
lightmapsAsTexcoord = true;
}
while ( args.takeArg( "-deluxemapastexcoord", "-deluxemapsastexcoord" ) ) {
lightmapsAsTexcoord = true;
deluxemap = true;
}
while ( args.takeArg( "-readbsp" ) ) {
force_bsp = true;
}
while ( args.takeArg( "-readmap" ) ) {
force_map = true;
}
while ( args.takeArg( "-meta" ) ) {
meta = true;
}
while ( args.takeArg( "-patchmeta" ) ) {
meta = true;
patchMeta = true;
}
while ( args.takeArg( "-fast" ) ) {
fast = true;
}
}
LoadShaderInfo();
/* clean up map name */
strcpy( source, ExpandArg( fileName ) );
if ( !map_allowed && !force_map ) {
force_bsp = true;
}
if ( force_map || ( !force_bsp && path_extension_is( source, "map" ) && map_allowed ) ) {
if ( !map_allowed ) {
Sys_Warning( "the requested conversion should not be done from .map files. Compile a .bsp first.\n" );
}
path_set_extension( source, ".map" );
Sys_Printf( "Loading %s\n", source );
LoadMapFile( source, false, convertGame == NULL );
PseudoCompileBSP( convertGame != NULL );
}
else
{
path_set_extension( source, ".bsp" );
Sys_Printf( "Loading %s\n", source );
LoadBSPFile( source );
ParseEntities();
}
/* bsp format convert? */
if ( convertGame != NULL ) {
/* set global game */
g_game = convertGame;
/* write bsp */
path_set_extension( source, "_c.bsp" );
WriteBSPFile( source );
/* return to sender */
return 0;
}
/* normal convert */
return convertFunc( source );
}