git-svn-id: svn://svn.icculus.org/netradiant/trunk@342 61c419a2-8eb2-4b30-bcec-8cead039b335
1557 lines
37 KiB
C
1557 lines
37 KiB
C
/* -------------------------------------------------------------------------------
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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-------------------------------------------------------------------------------
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This code has been altered significantly from its original form, to support
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several games based on the Quake III Arena engine, in the form of "Q3Map2."
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------------------------------------------------------------------------------- */
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/* marker */
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#define MAIN_C
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/* dependencies */
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#include "q3map2.h"
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/*
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Random()
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returns a pseudorandom number between 0 and 1
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*/
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vec_t Random( void )
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{
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return (vec_t) rand() / RAND_MAX;
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}
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/*
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ExitQ3Map()
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cleanup routine
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*/
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static void ExitQ3Map( void )
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{
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BSPFilesCleanup();
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if( mapDrawSurfs != NULL )
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free( mapDrawSurfs );
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}
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/* minimap stuff */
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/* borrowed from light.c */
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void WriteTGA24( char *filename, byte *data, int width, int height, qboolean flip );
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typedef struct minimap_s
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{
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bspModel_t *model;
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int width;
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int height;
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int samples;
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float *sample_offsets;
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float sharpen_boxmult;
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float sharpen_centermult;
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float *data1f;
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float *sharpendata1f;
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vec3_t mins, size;
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}
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minimap_t;
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static minimap_t minimap;
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qboolean BrushIntersectionWithLine(bspBrush_t *brush, vec3_t start, vec3_t dir, float *t_in, float *t_out)
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{
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int i;
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qboolean in = qfalse, out = qfalse;
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bspBrushSide_t *sides = &bspBrushSides[brush->firstSide];
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for(i = 0; i < brush->numSides; ++i)
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{
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bspPlane_t *p = &bspPlanes[sides[i].planeNum];
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float sn = DotProduct(start, p->normal);
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float dn = DotProduct(dir, p->normal);
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if(dn == 0)
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{
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if(sn > p->dist)
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return qfalse; // outside!
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}
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else
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{
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float t = (p->dist - sn) / dn;
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if(dn < 0)
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{
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if(!in || t > *t_in)
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{
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*t_in = t;
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in = qtrue;
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// as t_in can only increase, and t_out can only decrease, early out
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if(out && *t_in >= *t_out)
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return qfalse;
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}
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}
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else
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{
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if(!out || t < *t_out)
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{
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*t_out = t;
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out = qtrue;
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// as t_in can only increase, and t_out can only decrease, early out
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if(in && *t_in >= *t_out)
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return qfalse;
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}
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}
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}
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}
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return in && out;
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}
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static float MiniMapSample(float x, float y)
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{
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vec3_t org, dir;
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int i, bi;
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float t0, t1;
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float samp;
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bspBrush_t *b;
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bspBrushSide_t *s;
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int cnt;
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org[0] = x;
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org[1] = y;
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org[2] = 0;
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dir[0] = 0;
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dir[1] = 0;
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dir[2] = 1;
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cnt = 0;
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samp = 0;
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for(i = 0; i < minimap.model->numBSPBrushes; ++i)
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{
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bi = minimap.model->firstBSPBrush + i;
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if(opaqueBrushes[bi >> 3] & (1 << (bi & 7)))
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{
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b = &bspBrushes[bi];
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// sort out mins/maxs of the brush
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s = &bspBrushSides[b->firstSide];
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if(x < -bspPlanes[s[0].planeNum].dist)
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continue;
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if(x > +bspPlanes[s[1].planeNum].dist)
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continue;
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if(y < -bspPlanes[s[2].planeNum].dist)
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continue;
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if(y > +bspPlanes[s[3].planeNum].dist)
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continue;
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if(BrushIntersectionWithLine(b, org, dir, &t0, &t1))
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{
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samp += t1 - t0;
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++cnt;
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}
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}
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}
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return samp;
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}
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void RandomVector2f(float v[2])
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{
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do
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{
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v[0] = 2 * Random() - 1;
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v[1] = 2 * Random() - 1;
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}
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while(v[0] * v[0] + v[1] * v[1] > 1);
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}
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static void MiniMapRandomlySupersampled(int y)
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{
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int x, i;
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float *p = &minimap.data1f[y * minimap.width];
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float ymin = minimap.mins[1] + minimap.size[1] * (y / (float) minimap.height);
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float dx = minimap.size[0] / (float) minimap.width;
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float dy = minimap.size[1] / (float) minimap.height;
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float uv[2];
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float thisval;
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for(x = 0; x < minimap.width; ++x)
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{
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float xmin = minimap.mins[0] + minimap.size[0] * (x / (float) minimap.width);
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float val = 0;
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for(i = 0; i < minimap.samples; ++i)
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{
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RandomVector2f(uv);
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thisval = MiniMapSample(
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xmin + (uv[0] + 0.5) * dx, /* exaggerated random pattern for better results */
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ymin + (uv[1] + 0.5) * dy /* exaggerated random pattern for better results */
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);
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val += thisval;
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}
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val /= minimap.samples * minimap.size[2];
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*p++ = val;
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}
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}
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static void MiniMapSupersampled(int y)
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{
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int x, i;
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float *p = &minimap.data1f[y * minimap.width];
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float ymin = minimap.mins[1] + minimap.size[1] * (y / (float) minimap.height);
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float dx = minimap.size[0] / (float) minimap.width;
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float dy = minimap.size[1] / (float) minimap.height;
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for(x = 0; x < minimap.width; ++x)
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{
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float xmin = minimap.mins[0] + minimap.size[0] * (x / (float) minimap.width);
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float val = 0;
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for(i = 0; i < minimap.samples; ++i)
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{
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float thisval = MiniMapSample(
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xmin + minimap.sample_offsets[2*i+0] * dx,
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ymin + minimap.sample_offsets[2*i+1] * dy
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);
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val += thisval;
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}
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val /= minimap.samples * minimap.size[2];
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*p++ = val;
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}
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}
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static void MiniMapNoSupersampling(int y)
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{
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int x;
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float *p = &minimap.data1f[y * minimap.width];
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float ymin = minimap.mins[1] + minimap.size[1] * ((y + 0.5) / (float) minimap.height);
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for(x = 0; x < minimap.width; ++x)
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{
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float xmin = minimap.mins[0] + minimap.size[0] * ((x + 0.5) / (float) minimap.width);
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*p++ = MiniMapSample(xmin, ymin) / minimap.size[2];
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}
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}
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static void MiniMapSharpen(int y)
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{
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int x;
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qboolean up = (y > 0);
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qboolean down = (y < minimap.height - 1);
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float *p = &minimap.data1f[y * minimap.width];
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float *q = &minimap.sharpendata1f[y * minimap.width];
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for(x = 0; x < minimap.width; ++x)
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{
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qboolean left = (x > 0);
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qboolean right = (x < minimap.width - 1);
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float val = p[0] * minimap.sharpen_centermult;
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if(left && up)
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val += p[-1 -minimap.width] * minimap.sharpen_boxmult;
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if(left && down)
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val += p[-1 +minimap.width] * minimap.sharpen_boxmult;
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if(right && up)
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val += p[+1 -minimap.width] * minimap.sharpen_boxmult;
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if(right && down)
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val += p[+1 +minimap.width] * minimap.sharpen_boxmult;
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if(left)
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val += p[-1] * minimap.sharpen_boxmult;
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if(right)
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val += p[+1] * minimap.sharpen_boxmult;
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if(up)
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val += p[-minimap.width] * minimap.sharpen_boxmult;
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if(down)
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val += p[+minimap.width] * minimap.sharpen_boxmult;
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++p;
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*q++ = val;
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}
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}
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void MiniMapMakeMinsMaxs(vec3_t mins_in, vec3_t maxs_in)
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{
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vec3_t mins, maxs, extend;
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VectorCopy(mins_in, mins);
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VectorCopy(maxs_in, maxs);
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// line compatible to nexuiz mapinfo
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Sys_Printf("size %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
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VectorSubtract(maxs, mins, extend);
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if(extend[1] > extend[0])
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{
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mins[0] -= (extend[1] - extend[0]) * 0.5;
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maxs[0] += (extend[1] - extend[0]) * 0.5;
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}
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else
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{
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mins[1] -= (extend[0] - extend[1]) * 0.5;
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maxs[1] += (extend[0] - extend[1]) * 0.5;
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}
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VectorSubtract(maxs, mins, extend);
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VectorScale(extend, 1.0 / 64.0, extend);
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VectorSubtract(mins, extend, mins);
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VectorAdd(maxs, extend, maxs);
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VectorCopy(mins, minimap.mins);
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VectorSubtract(maxs, mins, minimap.size);
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// line compatible to nexuiz mapinfo
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Sys_Printf("size_texcoords %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
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}
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/*
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MiniMapSetupBrushes()
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determines solid non-sky brushes in the world
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*/
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void MiniMapSetupBrushes( void )
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{
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int i, j, b, compileFlags;
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bspBrush_t *brush;
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bspBrushSide_t *side;
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bspShader_t *shader;
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shaderInfo_t *si;
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/* note it */
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Sys_FPrintf( SYS_VRB, "--- MiniMapSetupBrushes ---\n" );
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/* allocate */
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if( opaqueBrushes == NULL )
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opaqueBrushes = safe_malloc( numBSPBrushes / 8 + 1 );
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/* clear */
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memset( opaqueBrushes, 0, numBSPBrushes / 8 + 1 );
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numOpaqueBrushes = 0;
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/* walk the list of worldspawn brushes */
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for( i = 0; i < minimap.model->numBSPBrushes; i++ )
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{
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/* get brush */
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b = minimap.model->firstBSPBrush + i;
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brush = &bspBrushes[ b ];
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#if 0
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/* check all sides */
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compileFlags = 0;
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for( j = 0; j < brush->numSides; j++ )
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{
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/* do bsp shader calculations */
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side = &bspBrushSides[ brush->firstSide + j ];
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shader = &bspShaders[ side->shaderNum ];
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/* get shader info */
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si = ShaderInfoForShader( shader->shader );
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if( si == NULL )
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continue;
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/* or together compile flags */
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compileFlags |= si->compileFlags;
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}
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#else
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shader = &bspShaders[ brush->shaderNum ];
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si = ShaderInfoForShader( shader->shader );
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if( si == NULL )
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compileFlags = 0;
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else
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compileFlags = si->compileFlags;
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#endif
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/* determine if this brush is solid */
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if( (compileFlags & (C_SOLID | C_SKY)) == C_SOLID )
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{
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opaqueBrushes[ b >> 3 ] |= (1 << (b & 7));
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numOpaqueBrushes++;
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maxOpaqueBrush = i;
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}
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}
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/* emit some statistics */
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Sys_FPrintf( SYS_VRB, "%9d solid brushes\n", numOpaqueBrushes );
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}
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qboolean MiniMapEvaluateSampleOffsets(int *bestj, int *bestk, float *bestval)
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{
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float val, dx, dy;
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int j, k;
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*bestj = *bestk = -1;
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*bestval = 3; /* max possible val is 2 */
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for(j = 0; j < minimap.samples; ++j)
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for(k = j + 1; k < minimap.samples; ++k)
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{
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dx = minimap.sample_offsets[2*j+0] - minimap.sample_offsets[2*k+0];
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dy = minimap.sample_offsets[2*j+1] - minimap.sample_offsets[2*k+1];
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if(dx > +0.5) dx -= 1;
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if(dx < -0.5) dx += 1;
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if(dy > +0.5) dy -= 1;
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if(dy < -0.5) dy += 1;
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val = dx * dx + dy * dy;
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if(val < *bestval)
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{
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*bestj = j;
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*bestk = k;
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*bestval = val;
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}
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}
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return *bestval < 3;
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}
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void MiniMapMakeSampleOffsets()
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{
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int i, j, k, jj, kk;
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float val, valj, valk, dx, dy, sx, sy, rx, ry;
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Sys_Printf( "Generating good sample offsets (this may take a while)...\n" );
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/* start with entirely random samples */
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for(i = 0; i < minimap.samples; ++i)
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{
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minimap.sample_offsets[2*i+0] = Random();
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minimap.sample_offsets[2*i+1] = Random();
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}
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for(i = 0; i < 1000; ++i)
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{
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if(MiniMapEvaluateSampleOffsets(&j, &k, &val))
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{
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sx = minimap.sample_offsets[2*j+0];
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sy = minimap.sample_offsets[2*j+1];
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minimap.sample_offsets[2*j+0] = rx = Random();
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minimap.sample_offsets[2*j+1] = ry = Random();
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if(!MiniMapEvaluateSampleOffsets(&jj, &kk, &valj))
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valj = -1;
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minimap.sample_offsets[2*j+0] = sx;
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minimap.sample_offsets[2*j+1] = sy;
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sx = minimap.sample_offsets[2*k+0];
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sy = minimap.sample_offsets[2*k+1];
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minimap.sample_offsets[2*k+0] = rx;
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minimap.sample_offsets[2*k+1] = ry;
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if(!MiniMapEvaluateSampleOffsets(&jj, &kk, &valk))
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valk = -1;
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minimap.sample_offsets[2*k+0] = sx;
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minimap.sample_offsets[2*k+1] = sy;
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if(valj > valk)
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{
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if(valj > val)
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{
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/* valj is the greatest */
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minimap.sample_offsets[2*j+0] = rx;
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minimap.sample_offsets[2*j+1] = ry;
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i = -1;
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}
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else
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{
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/* valj is the greater and it is useless - forget it */
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}
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}
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else
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{
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if(valk > val)
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{
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/* valk is the greatest */
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minimap.sample_offsets[2*k+0] = rx;
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minimap.sample_offsets[2*k+1] = ry;
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i = -1;
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}
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else
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{
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/* valk is the greater and it is useless - forget it */
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}
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}
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}
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else
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break;
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}
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}
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int MiniMapBSPMain( int argc, char **argv )
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{
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char minimapFilename[1024];
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char basename[1024];
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char path[1024];
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char parentpath[1024];
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float minimapSharpen;
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byte *data3b, *p;
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float *q;
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int x, y;
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int i;
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vec3_t mins, maxs;
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/* arg checking */
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if( argc < 2 )
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{
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Sys_Printf( "Usage: q3map [-v] -minimap [-size n] [-sharpen f] [-samples n | -random n] [-o filename.tga] [-minmax Xmin Ymin Zmin Xmax Ymax Zmax] <mapname>\n" );
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return 0;
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}
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/* load the BSP first */
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strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
|
|
StripExtension( source );
|
|
DefaultExtension( source, ".bsp" );
|
|
Sys_Printf( "Loading %s\n", source );
|
|
BeginMapShaderFile( source );
|
|
LoadShaderInfo();
|
|
LoadBSPFile( source );
|
|
|
|
minimap.model = &bspModels[0];
|
|
VectorCopy(minimap.model->mins, mins);
|
|
VectorCopy(minimap.model->maxs, maxs);
|
|
*minimapFilename = 0;
|
|
minimapSharpen = 1;
|
|
minimap.width = minimap.height = 512;
|
|
minimap.samples = 1;
|
|
minimap.sample_offsets = NULL;
|
|
|
|
/* process arguments */
|
|
for( i = 1; i < (argc - 1); i++ )
|
|
{
|
|
if( !strcmp( argv[ i ], "-size" ) )
|
|
{
|
|
minimap.width = minimap.height = atoi(argv[i + 1]);
|
|
i++;
|
|
Sys_Printf( "Image size set to %i\n", minimap.width );
|
|
}
|
|
else if( !strcmp( argv[ i ], "-sharpen" ) )
|
|
{
|
|
minimapSharpen = atof(argv[i + 1]);
|
|
i++;
|
|
Sys_Printf( "Sharpening coefficient set to %f\n", minimapSharpen );
|
|
}
|
|
else if( !strcmp( argv[ i ], "-samples" ) )
|
|
{
|
|
minimap.samples = atoi(argv[i + 1]);
|
|
i++;
|
|
Sys_Printf( "Samples set to %i\n", minimap.samples );
|
|
if(minimap.sample_offsets)
|
|
free(minimap.sample_offsets);
|
|
minimap.sample_offsets = malloc(2 * sizeof(*minimap.sample_offsets) * minimap.samples);
|
|
MiniMapMakeSampleOffsets();
|
|
}
|
|
else if( !strcmp( argv[ i ], "-random" ) )
|
|
{
|
|
minimap.samples = atoi(argv[i + 1]);
|
|
i++;
|
|
Sys_Printf( "Random samples set to %i\n", minimap.samples );
|
|
if(minimap.sample_offsets)
|
|
free(minimap.sample_offsets);
|
|
minimap.sample_offsets = NULL;
|
|
}
|
|
else if( !strcmp( argv[ i ], "-o" ) )
|
|
{
|
|
strcpy(minimapFilename, argv[i + 1]);
|
|
i++;
|
|
Sys_Printf( "Output file name set to %s\n", minimapFilename );
|
|
}
|
|
else if( !strcmp( argv[ i ], "-minmax" ) && i < (argc - 7) )
|
|
{
|
|
mins[0] = atof(argv[i + 1]);
|
|
mins[1] = atof(argv[i + 2]);
|
|
mins[2] = atof(argv[i + 3]);
|
|
maxs[0] = atof(argv[i + 4]);
|
|
maxs[1] = atof(argv[i + 5]);
|
|
maxs[2] = atof(argv[i + 6]);
|
|
i += 6;
|
|
Sys_Printf( "Map mins/maxs overridden\n" );
|
|
}
|
|
}
|
|
|
|
MiniMapMakeMinsMaxs(mins, maxs);
|
|
|
|
if(!*minimapFilename)
|
|
{
|
|
ExtractFileBase(source, basename);
|
|
ExtractFilePath(source, path);
|
|
if(*path)
|
|
path[strlen(path)-1] = 0;
|
|
ExtractFilePath(path, parentpath);
|
|
sprintf(minimapFilename, "%sgfx", parentpath);
|
|
Q_mkdir(minimapFilename);
|
|
sprintf(minimapFilename, "%sgfx/%s_mini.tga", parentpath, basename);
|
|
Sys_Printf("Output file name automatically set to %s\n", minimapFilename);
|
|
}
|
|
|
|
if(minimapSharpen >= 0)
|
|
{
|
|
minimap.sharpen_centermult = 8 * minimapSharpen + 1;
|
|
minimap.sharpen_boxmult = -minimapSharpen;
|
|
}
|
|
|
|
minimap.data1f = safe_malloc(minimap.width * minimap.height * sizeof(*minimap.data1f));
|
|
data3b = safe_malloc(minimap.width * minimap.height * 3);
|
|
if(minimapSharpen >= 0)
|
|
minimap.sharpendata1f = safe_malloc(minimap.width * minimap.height * sizeof(*minimap.data1f));
|
|
|
|
MiniMapSetupBrushes();
|
|
|
|
if(minimap.samples <= 1)
|
|
{
|
|
Sys_Printf( "\n--- MiniMapNoSupersampling (%d) ---\n", minimap.height );
|
|
RunThreadsOnIndividual(minimap.height, qtrue, MiniMapNoSupersampling);
|
|
}
|
|
else
|
|
{
|
|
if(minimap.sample_offsets)
|
|
{
|
|
Sys_Printf( "\n--- MiniMapSupersampled (%d) ---\n", minimap.height );
|
|
RunThreadsOnIndividual(minimap.height, qtrue, MiniMapSupersampled);
|
|
}
|
|
else
|
|
{
|
|
Sys_Printf( "\n--- MiniMapRandomlySupersampled (%d) ---\n", minimap.height );
|
|
RunThreadsOnIndividual(minimap.height, qtrue, MiniMapRandomlySupersampled);
|
|
}
|
|
}
|
|
|
|
if(minimap.sharpendata1f)
|
|
{
|
|
Sys_Printf( "\n--- MiniMapSharpen (%d) ---\n", minimap.height );
|
|
RunThreadsOnIndividual(minimap.height, qtrue, MiniMapSharpen);
|
|
q = minimap.sharpendata1f;
|
|
}
|
|
else
|
|
{
|
|
q = minimap.data1f;
|
|
}
|
|
|
|
Sys_Printf( "\nConverting...");
|
|
p = data3b;
|
|
for(y = 0; y < minimap.height; ++y)
|
|
for(x = 0; x < minimap.width; ++x)
|
|
{
|
|
byte b;
|
|
float v = *q++;
|
|
if(v < 0) v = 0;
|
|
if(v > 255.0/256.0) v = 255.0/256.0;
|
|
b = v * 256;
|
|
*p++ = b;
|
|
*p++ = b;
|
|
*p++ = b;
|
|
}
|
|
|
|
Sys_Printf( " writing to %s...", minimapFilename );
|
|
WriteTGA24(minimapFilename, data3b, minimap.width, minimap.height, qfalse);
|
|
|
|
Sys_Printf( " done.\n" );
|
|
|
|
/* return to sender */
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
MD4BlockChecksum()
|
|
calculates an md4 checksum for a block of data
|
|
*/
|
|
|
|
static int MD4BlockChecksum( void *buffer, int length )
|
|
{
|
|
return Com_BlockChecksum(buffer, length);
|
|
}
|
|
|
|
/*
|
|
FixAAS()
|
|
resets an aas checksum to match the given BSP
|
|
*/
|
|
|
|
int FixAAS( int argc, char **argv )
|
|
{
|
|
int length, checksum;
|
|
void *buffer;
|
|
FILE *file;
|
|
char aas[ 1024 ], **ext;
|
|
char *exts[] =
|
|
{
|
|
".aas",
|
|
"_b0.aas",
|
|
"_b1.aas",
|
|
NULL
|
|
};
|
|
|
|
|
|
/* arg checking */
|
|
if( argc < 2 )
|
|
{
|
|
Sys_Printf( "Usage: q3map -fixaas [-v] <mapname>\n" );
|
|
return 0;
|
|
}
|
|
|
|
/* do some path mangling */
|
|
strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
|
|
StripExtension( source );
|
|
DefaultExtension( source, ".bsp" );
|
|
|
|
/* note it */
|
|
Sys_Printf( "--- FixAAS ---\n" );
|
|
|
|
/* load the bsp */
|
|
Sys_Printf( "Loading %s\n", source );
|
|
length = LoadFile( source, &buffer );
|
|
|
|
/* create bsp checksum */
|
|
Sys_Printf( "Creating checksum...\n" );
|
|
checksum = LittleLong( MD4BlockChecksum( buffer, length ) );
|
|
|
|
/* write checksum to aas */
|
|
ext = exts;
|
|
while( *ext )
|
|
{
|
|
/* mangle name */
|
|
strcpy( aas, source );
|
|
StripExtension( aas );
|
|
strcat( aas, *ext );
|
|
Sys_Printf( "Trying %s\n", aas );
|
|
ext++;
|
|
|
|
/* fix it */
|
|
file = fopen( aas, "r+b" );
|
|
if( !file )
|
|
continue;
|
|
if( fwrite( &checksum, 4, 1, file ) != 1 )
|
|
Error( "Error writing checksum to %s", aas );
|
|
fclose( file );
|
|
}
|
|
|
|
/* return to sender */
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
AnalyzeBSP() - ydnar
|
|
analyzes a Quake engine BSP file
|
|
*/
|
|
|
|
typedef struct abspHeader_s
|
|
{
|
|
char ident[ 4 ];
|
|
int version;
|
|
|
|
bspLump_t lumps[ 1 ]; /* unknown size */
|
|
}
|
|
abspHeader_t;
|
|
|
|
typedef struct abspLumpTest_s
|
|
{
|
|
int radix, minCount;
|
|
char *name;
|
|
}
|
|
abspLumpTest_t;
|
|
|
|
int AnalyzeBSP( int argc, char **argv )
|
|
{
|
|
abspHeader_t *header;
|
|
int size, i, version, offset, length, lumpInt, count;
|
|
char ident[ 5 ];
|
|
void *lump;
|
|
float lumpFloat;
|
|
char lumpString[ 1024 ], source[ 1024 ];
|
|
qboolean lumpSwap = qfalse;
|
|
abspLumpTest_t *lumpTest;
|
|
static abspLumpTest_t lumpTests[] =
|
|
{
|
|
{ sizeof( bspPlane_t ), 6, "IBSP LUMP_PLANES" },
|
|
{ sizeof( bspBrush_t ), 1, "IBSP LUMP_BRUSHES" },
|
|
{ 8, 6, "IBSP LUMP_BRUSHSIDES" },
|
|
{ sizeof( bspBrushSide_t ), 6, "RBSP LUMP_BRUSHSIDES" },
|
|
{ sizeof( bspModel_t ), 1, "IBSP LUMP_MODELS" },
|
|
{ sizeof( bspNode_t ), 2, "IBSP LUMP_NODES" },
|
|
{ sizeof( bspLeaf_t ), 1, "IBSP LUMP_LEAFS" },
|
|
{ 104, 3, "IBSP LUMP_DRAWSURFS" },
|
|
{ 44, 3, "IBSP LUMP_DRAWVERTS" },
|
|
{ 4, 6, "IBSP LUMP_DRAWINDEXES" },
|
|
{ 128 * 128 * 3, 1, "IBSP LUMP_LIGHTMAPS" },
|
|
{ 256 * 256 * 3, 1, "IBSP LUMP_LIGHTMAPS (256 x 256)" },
|
|
{ 512 * 512 * 3, 1, "IBSP LUMP_LIGHTMAPS (512 x 512)" },
|
|
{ 0, 0, NULL }
|
|
};
|
|
|
|
|
|
/* arg checking */
|
|
if( argc < 1 )
|
|
{
|
|
Sys_Printf( "Usage: q3map -analyze [-lumpswap] [-v] <mapname>\n" );
|
|
return 0;
|
|
}
|
|
|
|
/* process arguments */
|
|
for( i = 1; i < (argc - 1); i++ )
|
|
{
|
|
/* -format map|ase|... */
|
|
if( !strcmp( argv[ i ], "-lumpswap" ) )
|
|
{
|
|
Sys_Printf( "Swapped lump structs enabled\n" );
|
|
lumpSwap = qtrue;
|
|
}
|
|
}
|
|
|
|
/* clean up map name */
|
|
strcpy( source, ExpandArg( argv[ i ] ) );
|
|
Sys_Printf( "Loading %s\n", source );
|
|
|
|
/* load the file */
|
|
size = LoadFile( source, (void**) &header );
|
|
if( size == 0 || header == NULL )
|
|
{
|
|
Sys_Printf( "Unable to load %s.\n", source );
|
|
return -1;
|
|
}
|
|
|
|
/* analyze ident/version */
|
|
memcpy( ident, header->ident, 4 );
|
|
ident[ 4 ] = '\0';
|
|
version = LittleLong( header->version );
|
|
|
|
Sys_Printf( "Identity: %s\n", ident );
|
|
Sys_Printf( "Version: %d\n", version );
|
|
Sys_Printf( "---------------------------------------\n" );
|
|
|
|
/* analyze each lump */
|
|
for( i = 0; i < 100; i++ )
|
|
{
|
|
/* call of duty swapped lump pairs */
|
|
if( lumpSwap )
|
|
{
|
|
offset = LittleLong( header->lumps[ i ].length );
|
|
length = LittleLong( header->lumps[ i ].offset );
|
|
}
|
|
|
|
/* standard lump pairs */
|
|
else
|
|
{
|
|
offset = LittleLong( header->lumps[ i ].offset );
|
|
length = LittleLong( header->lumps[ i ].length );
|
|
}
|
|
|
|
/* extract data */
|
|
lump = (byte*) header + offset;
|
|
lumpInt = LittleLong( (int) *((int*) lump) );
|
|
lumpFloat = LittleFloat( (float) *((float*) lump) );
|
|
memcpy( lumpString, (char*) lump, (length < 1024 ? length : 1024) );
|
|
lumpString[ 1024 ] = '\0';
|
|
|
|
/* print basic lump info */
|
|
Sys_Printf( "Lump: %d\n", i );
|
|
Sys_Printf( "Offset: %d bytes\n", offset );
|
|
Sys_Printf( "Length: %d bytes\n", length );
|
|
|
|
/* only operate on valid lumps */
|
|
if( length > 0 )
|
|
{
|
|
/* print data in 4 formats */
|
|
Sys_Printf( "As hex: %08X\n", lumpInt );
|
|
Sys_Printf( "As int: %d\n", lumpInt );
|
|
Sys_Printf( "As float: %f\n", lumpFloat );
|
|
Sys_Printf( "As string: %s\n", lumpString );
|
|
|
|
/* guess lump type */
|
|
if( lumpString[ 0 ] == '{' && lumpString[ 2 ] == '"' )
|
|
Sys_Printf( "Type guess: IBSP LUMP_ENTITIES\n" );
|
|
else if( strstr( lumpString, "textures/" ) )
|
|
Sys_Printf( "Type guess: IBSP LUMP_SHADERS\n" );
|
|
else
|
|
{
|
|
/* guess based on size/count */
|
|
for( lumpTest = lumpTests; lumpTest->radix > 0; lumpTest++ )
|
|
{
|
|
if( (length % lumpTest->radix) != 0 )
|
|
continue;
|
|
count = length / lumpTest->radix;
|
|
if( count < lumpTest->minCount )
|
|
continue;
|
|
Sys_Printf( "Type guess: %s (%d x %d)\n", lumpTest->name, count, lumpTest->radix );
|
|
}
|
|
}
|
|
}
|
|
|
|
Sys_Printf( "---------------------------------------\n" );
|
|
|
|
/* end of file */
|
|
if( offset + length >= size )
|
|
break;
|
|
}
|
|
|
|
/* last stats */
|
|
Sys_Printf( "Lump count: %d\n", i + 1 );
|
|
Sys_Printf( "File size: %d bytes\n", size );
|
|
|
|
/* return to caller */
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
BSPInfo()
|
|
emits statistics about the bsp file
|
|
*/
|
|
|
|
int BSPInfo( int count, char **fileNames )
|
|
{
|
|
int i;
|
|
char source[ 1024 ], ext[ 64 ];
|
|
int size;
|
|
FILE *f;
|
|
|
|
|
|
/* dummy check */
|
|
if( count < 1 )
|
|
{
|
|
Sys_Printf( "No files to dump info for.\n");
|
|
return -1;
|
|
}
|
|
|
|
/* enable info mode */
|
|
infoMode = qtrue;
|
|
|
|
/* walk file list */
|
|
for( i = 0; i < count; i++ )
|
|
{
|
|
Sys_Printf( "---------------------------------\n" );
|
|
|
|
/* mangle filename and get size */
|
|
strcpy( source, fileNames[ i ] );
|
|
ExtractFileExtension( source, ext );
|
|
if( !Q_stricmp( ext, "map" ) )
|
|
StripExtension( source );
|
|
DefaultExtension( source, ".bsp" );
|
|
f = fopen( source, "rb" );
|
|
if( f )
|
|
{
|
|
size = Q_filelength (f);
|
|
fclose( f );
|
|
}
|
|
else
|
|
size = 0;
|
|
|
|
/* load the bsp file and print lump sizes */
|
|
Sys_Printf( "%s\n", source );
|
|
LoadBSPFile( source );
|
|
PrintBSPFileSizes();
|
|
|
|
/* print sizes */
|
|
Sys_Printf( "\n" );
|
|
Sys_Printf( " total %9d\n", size );
|
|
Sys_Printf( " %9d KB\n", size / 1024 );
|
|
Sys_Printf( " %9d MB\n", size / (1024 * 1024) );
|
|
|
|
Sys_Printf( "---------------------------------\n" );
|
|
}
|
|
|
|
/* return count */
|
|
return i;
|
|
}
|
|
|
|
|
|
static void ExtrapolateTexcoords(const float *axyz, const float *ast, const float *bxyz, const float *bst, const float *cxyz, const float *cst, const float *axyz_new, float *ast_out, const float *bxyz_new, float *bst_out, const float *cxyz_new, float *cst_out)
|
|
{
|
|
vec4_t scoeffs, tcoeffs;
|
|
float md;
|
|
m4x4_t solvematrix;
|
|
|
|
vec3_t norm;
|
|
vec3_t dab, dac;
|
|
VectorSubtract(bxyz, axyz, dab);
|
|
VectorSubtract(cxyz, axyz, dac);
|
|
CrossProduct(dab, dac, norm);
|
|
|
|
// assume:
|
|
// s = f(x, y, z)
|
|
// s(v + norm) = s(v) when n ortho xyz
|
|
|
|
// s(v) = DotProduct(v, scoeffs) + scoeffs[3]
|
|
|
|
// solve:
|
|
// scoeffs * (axyz, 1) == ast[0]
|
|
// scoeffs * (bxyz, 1) == bst[0]
|
|
// scoeffs * (cxyz, 1) == cst[0]
|
|
// scoeffs * (norm, 0) == 0
|
|
// scoeffs * [axyz, 1 | bxyz, 1 | cxyz, 1 | norm, 0] = [ast[0], bst[0], cst[0], 0]
|
|
solvematrix[0] = axyz[0];
|
|
solvematrix[4] = axyz[1];
|
|
solvematrix[8] = axyz[2];
|
|
solvematrix[12] = 1;
|
|
solvematrix[1] = bxyz[0];
|
|
solvematrix[5] = bxyz[1];
|
|
solvematrix[9] = bxyz[2];
|
|
solvematrix[13] = 1;
|
|
solvematrix[2] = cxyz[0];
|
|
solvematrix[6] = cxyz[1];
|
|
solvematrix[10] = cxyz[2];
|
|
solvematrix[14] = 1;
|
|
solvematrix[3] = norm[0];
|
|
solvematrix[7] = norm[1];
|
|
solvematrix[11] = norm[2];
|
|
solvematrix[15] = 0;
|
|
|
|
md = m4_det(solvematrix);
|
|
if(md*md < 1e-10)
|
|
{
|
|
Sys_Printf("Cannot invert some matrix, some texcoords aren't extrapolated!");
|
|
return;
|
|
}
|
|
|
|
m4x4_invert(solvematrix);
|
|
|
|
scoeffs[0] = ast[0];
|
|
scoeffs[1] = bst[0];
|
|
scoeffs[2] = cst[0];
|
|
scoeffs[3] = 0;
|
|
m4x4_transform_vec4(solvematrix, scoeffs);
|
|
tcoeffs[0] = ast[1];
|
|
tcoeffs[1] = bst[1];
|
|
tcoeffs[2] = cst[1];
|
|
tcoeffs[3] = 0;
|
|
m4x4_transform_vec4(solvematrix, tcoeffs);
|
|
|
|
ast_out[0] = scoeffs[0] * axyz_new[0] + scoeffs[1] * axyz_new[1] + scoeffs[2] * axyz_new[2] + scoeffs[3];
|
|
ast_out[1] = tcoeffs[0] * axyz_new[0] + tcoeffs[1] * axyz_new[1] + tcoeffs[2] * axyz_new[2] + tcoeffs[3];
|
|
bst_out[0] = scoeffs[0] * bxyz_new[0] + scoeffs[1] * bxyz_new[1] + scoeffs[2] * bxyz_new[2] + scoeffs[3];
|
|
bst_out[1] = tcoeffs[0] * bxyz_new[0] + tcoeffs[1] * bxyz_new[1] + tcoeffs[2] * bxyz_new[2] + tcoeffs[3];
|
|
cst_out[0] = scoeffs[0] * cxyz_new[0] + scoeffs[1] * cxyz_new[1] + scoeffs[2] * cxyz_new[2] + scoeffs[3];
|
|
cst_out[1] = tcoeffs[0] * cxyz_new[0] + tcoeffs[1] * cxyz_new[1] + tcoeffs[2] * cxyz_new[2] + tcoeffs[3];
|
|
}
|
|
|
|
/*
|
|
ScaleBSPMain()
|
|
amaze and confuse your enemies with wierd scaled maps!
|
|
*/
|
|
|
|
int ScaleBSPMain( int argc, char **argv )
|
|
{
|
|
int i, j;
|
|
float f, a;
|
|
vec3_t scale;
|
|
vec3_t vec;
|
|
char str[ 1024 ];
|
|
int uniform, axis;
|
|
qboolean texscale;
|
|
float *old_xyzst = NULL;
|
|
|
|
|
|
/* arg checking */
|
|
if( argc < 3 )
|
|
{
|
|
Sys_Printf( "Usage: q3map [-v] -scale [-tex] <value> <mapname>\n" );
|
|
return 0;
|
|
}
|
|
|
|
/* get scale */
|
|
scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] );
|
|
if(argc >= 4)
|
|
scale[1] = scale[0] = atof( argv[ argc - 3 ] );
|
|
if(argc >= 5)
|
|
scale[0] = atof( argv[ argc - 4 ] );
|
|
|
|
texscale = !strcmp(argv[1], "-tex");
|
|
|
|
uniform = ((scale[0] == scale[1]) && (scale[1] == scale[2]));
|
|
|
|
if( scale[0] == 0.0f || scale[1] == 0.0f || scale[2] == 0.0f )
|
|
{
|
|
Sys_Printf( "Usage: q3map [-v] -scale [-tex] <value> <mapname>\n" );
|
|
Sys_Printf( "Non-zero scale value required.\n" );
|
|
return 0;
|
|
}
|
|
|
|
/* do some path mangling */
|
|
strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
|
|
StripExtension( source );
|
|
DefaultExtension( source, ".bsp" );
|
|
|
|
/* load the bsp */
|
|
Sys_Printf( "Loading %s\n", source );
|
|
LoadBSPFile( source );
|
|
ParseEntities();
|
|
|
|
/* note it */
|
|
Sys_Printf( "--- ScaleBSP ---\n" );
|
|
Sys_FPrintf( SYS_VRB, "%9d entities\n", numEntities );
|
|
|
|
/* scale entity keys */
|
|
for( i = 0; i < numBSPEntities && i < numEntities; i++ )
|
|
{
|
|
/* scale origin */
|
|
GetVectorForKey( &entities[ i ], "origin", vec );
|
|
if( (vec[ 0 ] || vec[ 1 ] || vec[ 2 ]) )
|
|
{
|
|
vec[0] *= scale[0];
|
|
vec[1] *= scale[1];
|
|
vec[2] *= scale[2];
|
|
sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
|
|
SetKeyValue( &entities[ i ], "origin", str );
|
|
}
|
|
|
|
a = FloatForKey( &entities[ i ], "angle" );
|
|
if(a == -1 || a == -2) // z scale
|
|
axis = 2;
|
|
else if(fabs(sin(DEG2RAD(a))) < 0.707)
|
|
axis = 0;
|
|
else
|
|
axis = 1;
|
|
|
|
/* scale door lip */
|
|
f = FloatForKey( &entities[ i ], "lip" );
|
|
if( f )
|
|
{
|
|
f *= scale[axis];
|
|
sprintf( str, "%f", f );
|
|
SetKeyValue( &entities[ i ], "lip", str );
|
|
}
|
|
|
|
/* scale plat height */
|
|
f = FloatForKey( &entities[ i ], "height" );
|
|
if( f )
|
|
{
|
|
f *= scale[2];
|
|
sprintf( str, "%f", f );
|
|
SetKeyValue( &entities[ i ], "height", str );
|
|
}
|
|
|
|
// TODO maybe allow a definition file for entities to specify which values are scaled how?
|
|
}
|
|
|
|
/* scale models */
|
|
for( i = 0; i < numBSPModels; i++ )
|
|
{
|
|
bspModels[ i ].mins[0] *= scale[0];
|
|
bspModels[ i ].mins[1] *= scale[1];
|
|
bspModels[ i ].mins[2] *= scale[2];
|
|
bspModels[ i ].maxs[0] *= scale[0];
|
|
bspModels[ i ].maxs[1] *= scale[1];
|
|
bspModels[ i ].maxs[2] *= scale[2];
|
|
}
|
|
|
|
/* scale nodes */
|
|
for( i = 0; i < numBSPNodes; i++ )
|
|
{
|
|
bspNodes[ i ].mins[0] *= scale[0];
|
|
bspNodes[ i ].mins[1] *= scale[1];
|
|
bspNodes[ i ].mins[2] *= scale[2];
|
|
bspNodes[ i ].maxs[0] *= scale[0];
|
|
bspNodes[ i ].maxs[1] *= scale[1];
|
|
bspNodes[ i ].maxs[2] *= scale[2];
|
|
}
|
|
|
|
/* scale leafs */
|
|
for( i = 0; i < numBSPLeafs; i++ )
|
|
{
|
|
bspLeafs[ i ].mins[0] *= scale[0];
|
|
bspLeafs[ i ].mins[1] *= scale[1];
|
|
bspLeafs[ i ].mins[2] *= scale[2];
|
|
bspLeafs[ i ].maxs[0] *= scale[0];
|
|
bspLeafs[ i ].maxs[1] *= scale[1];
|
|
bspLeafs[ i ].maxs[2] *= scale[2];
|
|
}
|
|
|
|
if(texscale)
|
|
{
|
|
Sys_Printf("Using texture unlocking (and probably breaking texture alignment a lot)\n");
|
|
old_xyzst = safe_malloc(sizeof(*old_xyzst) * numBSPDrawVerts * 5);
|
|
for(i = 0; i < numBSPDrawVerts; i++)
|
|
{
|
|
old_xyzst[5*i+0] = bspDrawVerts[i].xyz[0];
|
|
old_xyzst[5*i+1] = bspDrawVerts[i].xyz[1];
|
|
old_xyzst[5*i+2] = bspDrawVerts[i].xyz[2];
|
|
old_xyzst[5*i+3] = bspDrawVerts[i].st[0];
|
|
old_xyzst[5*i+4] = bspDrawVerts[i].st[1];
|
|
}
|
|
}
|
|
|
|
/* scale drawverts */
|
|
for( i = 0; i < numBSPDrawVerts; i++ )
|
|
{
|
|
bspDrawVerts[i].xyz[0] *= scale[0];
|
|
bspDrawVerts[i].xyz[1] *= scale[1];
|
|
bspDrawVerts[i].xyz[2] *= scale[2];
|
|
bspDrawVerts[i].normal[0] /= scale[0];
|
|
bspDrawVerts[i].normal[1] /= scale[1];
|
|
bspDrawVerts[i].normal[2] /= scale[2];
|
|
VectorNormalize(bspDrawVerts[i].normal, bspDrawVerts[i].normal);
|
|
}
|
|
|
|
if(texscale)
|
|
{
|
|
for(i = 0; i < numBSPDrawSurfaces; i++)
|
|
{
|
|
switch(bspDrawSurfaces[i].surfaceType)
|
|
{
|
|
case SURFACE_FACE:
|
|
case SURFACE_META:
|
|
if(bspDrawSurfaces[i].numIndexes % 3)
|
|
Error("Not a triangulation!");
|
|
for(j = bspDrawSurfaces[i].firstIndex; j < bspDrawSurfaces[i].firstIndex + bspDrawSurfaces[i].numIndexes; j += 3)
|
|
{
|
|
int ia = bspDrawIndexes[j] + bspDrawSurfaces[i].firstVert, ib = bspDrawIndexes[j+1] + bspDrawSurfaces[i].firstVert, ic = bspDrawIndexes[j+2] + bspDrawSurfaces[i].firstVert;
|
|
bspDrawVert_t *a = &bspDrawVerts[ia], *b = &bspDrawVerts[ib], *c = &bspDrawVerts[ic];
|
|
float *oa = &old_xyzst[ia*5], *ob = &old_xyzst[ib*5], *oc = &old_xyzst[ic*5];
|
|
// extrapolate:
|
|
// a->xyz -> oa
|
|
// b->xyz -> ob
|
|
// c->xyz -> oc
|
|
ExtrapolateTexcoords(
|
|
&oa[0], &oa[3],
|
|
&ob[0], &ob[3],
|
|
&oc[0], &oc[3],
|
|
a->xyz, a->st,
|
|
b->xyz, b->st,
|
|
c->xyz, c->st);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* scale planes */
|
|
if(uniform)
|
|
{
|
|
for( i = 0; i < numBSPPlanes; i++ )
|
|
{
|
|
bspPlanes[ i ].dist *= scale[0];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for( i = 0; i < numBSPPlanes; i++ )
|
|
{
|
|
bspPlanes[ i ].normal[0] /= scale[0];
|
|
bspPlanes[ i ].normal[1] /= scale[1];
|
|
bspPlanes[ i ].normal[2] /= scale[2];
|
|
f = 1/VectorLength(bspPlanes[i].normal);
|
|
VectorScale(bspPlanes[i].normal, f, bspPlanes[i].normal);
|
|
bspPlanes[ i ].dist *= f;
|
|
}
|
|
}
|
|
|
|
/* scale gridsize */
|
|
GetVectorForKey( &entities[ 0 ], "gridsize", vec );
|
|
if( (vec[ 0 ] + vec[ 1 ] + vec[ 2 ]) == 0.0f )
|
|
VectorCopy( gridSize, vec );
|
|
vec[0] *= scale[0];
|
|
vec[1] *= scale[1];
|
|
vec[2] *= scale[2];
|
|
sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
|
|
SetKeyValue( &entities[ 0 ], "gridsize", str );
|
|
|
|
/* inject command line parameters */
|
|
InjectCommandLine(argv, 0, argc - 1);
|
|
|
|
/* write the bsp */
|
|
UnparseEntities();
|
|
StripExtension( source );
|
|
DefaultExtension( source, "_s.bsp" );
|
|
Sys_Printf( "Writing %s\n", source );
|
|
WriteBSPFile( source );
|
|
|
|
/* return to sender */
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
ConvertBSPMain()
|
|
main argument processing function for bsp conversion
|
|
*/
|
|
|
|
int ConvertBSPMain( int argc, char **argv )
|
|
{
|
|
int i;
|
|
int (*convertFunc)( char * );
|
|
game_t *convertGame;
|
|
|
|
|
|
/* set default */
|
|
convertFunc = ConvertBSPToASE;
|
|
convertGame = NULL;
|
|
|
|
/* arg checking */
|
|
if( argc < 1 )
|
|
{
|
|
Sys_Printf( "Usage: q3map -scale <value> [-v] <mapname>\n" );
|
|
return 0;
|
|
}
|
|
|
|
/* process arguments */
|
|
for( i = 1; i < (argc - 1); i++ )
|
|
{
|
|
/* -format map|ase|... */
|
|
if( !strcmp( argv[ i ], "-format" ) )
|
|
{
|
|
i++;
|
|
if( !Q_stricmp( argv[ i ], "ase" ) )
|
|
convertFunc = ConvertBSPToASE;
|
|
else if( !Q_stricmp( argv[ i ], "map" ) )
|
|
convertFunc = ConvertBSPToMap;
|
|
else
|
|
{
|
|
convertGame = GetGame( argv[ i ] );
|
|
if( convertGame == NULL )
|
|
Sys_Printf( "Unknown conversion format \"%s\". Defaulting to ASE.\n", argv[ i ] );
|
|
}
|
|
}
|
|
else if( !strcmp( argv[ i ], "-ne" ) )
|
|
{
|
|
normalEpsilon = atof( argv[ i + 1 ] );
|
|
i++;
|
|
Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon );
|
|
}
|
|
else if( !strcmp( argv[ i ], "-de" ) )
|
|
{
|
|
distanceEpsilon = atof( argv[ i + 1 ] );
|
|
i++;
|
|
Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon );
|
|
}
|
|
else if( !strcmp( argv[ i ], "-shadersasbitmap" ) )
|
|
shadersAsBitmap = qtrue;
|
|
}
|
|
|
|
/* clean up map name */
|
|
strcpy( source, ExpandArg( argv[ i ] ) );
|
|
StripExtension( source );
|
|
DefaultExtension( source, ".bsp" );
|
|
|
|
LoadShaderInfo();
|
|
|
|
Sys_Printf( "Loading %s\n", source );
|
|
|
|
/* ydnar: load surface file */
|
|
//% LoadSurfaceExtraFile( source );
|
|
|
|
LoadBSPFile( source );
|
|
|
|
/* parse bsp entities */
|
|
ParseEntities();
|
|
|
|
/* bsp format convert? */
|
|
if( convertGame != NULL )
|
|
{
|
|
/* set global game */
|
|
game = convertGame;
|
|
|
|
/* write bsp */
|
|
StripExtension( source );
|
|
DefaultExtension( source, "_c.bsp" );
|
|
Sys_Printf( "Writing %s\n", source );
|
|
WriteBSPFile( source );
|
|
|
|
/* return to sender */
|
|
return 0;
|
|
}
|
|
|
|
/* normal convert */
|
|
return convertFunc( source );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
main()
|
|
q3map mojo...
|
|
*/
|
|
|
|
int main( int argc, char **argv )
|
|
{
|
|
int i, r;
|
|
double start, end;
|
|
|
|
|
|
/* we want consistent 'randomness' */
|
|
srand( 0 );
|
|
|
|
/* start timer */
|
|
start = I_FloatTime();
|
|
|
|
/* this was changed to emit version number over the network */
|
|
printf( Q3MAP_VERSION "\n" );
|
|
|
|
/* set exit call */
|
|
atexit( ExitQ3Map );
|
|
|
|
/* read general options first */
|
|
for( i = 1; i < argc; i++ )
|
|
{
|
|
/* -connect */
|
|
if( !strcmp( argv[ i ], "-connect" ) )
|
|
{
|
|
argv[ i ] = NULL;
|
|
i++;
|
|
Broadcast_Setup( argv[ i ] );
|
|
argv[ i ] = NULL;
|
|
}
|
|
|
|
/* verbose */
|
|
else if( !strcmp( argv[ i ], "-v" ) )
|
|
{
|
|
if(!verbose)
|
|
{
|
|
verbose = qtrue;
|
|
argv[ i ] = NULL;
|
|
}
|
|
}
|
|
|
|
/* force */
|
|
else if( !strcmp( argv[ i ], "-force" ) )
|
|
{
|
|
force = qtrue;
|
|
argv[ i ] = NULL;
|
|
}
|
|
|
|
/* patch subdivisions */
|
|
else if( !strcmp( argv[ i ], "-subdivisions" ) )
|
|
{
|
|
argv[ i ] = NULL;
|
|
i++;
|
|
patchSubdivisions = atoi( argv[ i ] );
|
|
argv[ i ] = NULL;
|
|
if( patchSubdivisions <= 0 )
|
|
patchSubdivisions = 1;
|
|
}
|
|
|
|
/* threads */
|
|
else if( !strcmp( argv[ i ], "-threads" ) )
|
|
{
|
|
argv[ i ] = NULL;
|
|
i++;
|
|
numthreads = atoi( argv[ i ] );
|
|
argv[ i ] = NULL;
|
|
}
|
|
}
|
|
|
|
/* init model library */
|
|
PicoInit();
|
|
PicoSetMallocFunc( safe_malloc );
|
|
PicoSetFreeFunc( free );
|
|
PicoSetPrintFunc( PicoPrintFunc );
|
|
PicoSetLoadFileFunc( PicoLoadFileFunc );
|
|
PicoSetFreeFileFunc( free );
|
|
|
|
/* set number of threads */
|
|
ThreadSetDefault();
|
|
|
|
/* generate sinusoid jitter table */
|
|
for( i = 0; i < MAX_JITTERS; i++ )
|
|
{
|
|
jitters[ i ] = sin( i * 139.54152147 );
|
|
//% Sys_Printf( "Jitter %4d: %f\n", i, jitters[ i ] );
|
|
}
|
|
|
|
/* we print out two versions, q3map's main version (since it evolves a bit out of GtkRadiant)
|
|
and we put the GtkRadiant version to make it easy to track with what version of Radiant it was built with */
|
|
|
|
Sys_Printf( "Q3Map - v1.0r (c) 1999 Id Software Inc.\n" );
|
|
Sys_Printf( "Q3Map (ydnar) - v" Q3MAP_VERSION "\n" );
|
|
Sys_Printf( "NetRadiant - v" RADIANT_VERSION " " __DATE__ " " __TIME__ "\n" );
|
|
Sys_Printf( "%s\n", Q3MAP_MOTD );
|
|
|
|
/* ydnar: new path initialization */
|
|
InitPaths( &argc, argv );
|
|
|
|
/* set game options */
|
|
if (!patchSubdivisions)
|
|
patchSubdivisions = game->patchSubdivisions;
|
|
|
|
/* check if we have enough options left to attempt something */
|
|
if( argc < 2 )
|
|
Error( "Usage: %s [general options] [options] mapfile", argv[ 0 ] );
|
|
|
|
/* fixaas */
|
|
if( !strcmp( argv[ 1 ], "-fixaas" ) )
|
|
r = FixAAS( argc - 1, argv + 1 );
|
|
|
|
/* analyze */
|
|
else if( !strcmp( argv[ 1 ], "-analyze" ) )
|
|
r = AnalyzeBSP( argc - 1, argv + 1 );
|
|
|
|
/* info */
|
|
else if( !strcmp( argv[ 1 ], "-info" ) )
|
|
r = BSPInfo( argc - 2, argv + 2 );
|
|
|
|
/* vis */
|
|
else if( !strcmp( argv[ 1 ], "-vis" ) )
|
|
r = VisMain( argc - 1, argv + 1 );
|
|
|
|
/* light */
|
|
else if( !strcmp( argv[ 1 ], "-light" ) )
|
|
r = LightMain( argc - 1, argv + 1 );
|
|
|
|
/* vlight */
|
|
else if( !strcmp( argv[ 1 ], "-vlight" ) )
|
|
{
|
|
Sys_Printf( "WARNING: VLight is no longer supported, defaulting to -light -fast instead\n\n" );
|
|
argv[ 1 ] = "-fast"; /* eek a hack */
|
|
r = LightMain( argc, argv );
|
|
}
|
|
|
|
/* ydnar: lightmap export */
|
|
else if( !strcmp( argv[ 1 ], "-export" ) )
|
|
r = ExportLightmapsMain( argc - 1, argv + 1 );
|
|
|
|
/* ydnar: lightmap import */
|
|
else if( !strcmp( argv[ 1 ], "-import" ) )
|
|
r = ImportLightmapsMain( argc - 1, argv + 1 );
|
|
|
|
/* ydnar: bsp scaling */
|
|
else if( !strcmp( argv[ 1 ], "-scale" ) )
|
|
r = ScaleBSPMain( argc - 1, argv + 1 );
|
|
|
|
/* ydnar: bsp conversion */
|
|
else if( !strcmp( argv[ 1 ], "-convert" ) )
|
|
r = ConvertBSPMain( argc - 1, argv + 1 );
|
|
|
|
/* div0: minimap */
|
|
else if( !strcmp( argv[ 1 ], "-minimap" ) )
|
|
r = MiniMapBSPMain(argc - 1, argv + 1);
|
|
|
|
/* ydnar: otherwise create a bsp */
|
|
else
|
|
r = BSPMain( argc, argv );
|
|
|
|
/* emit time */
|
|
end = I_FloatTime();
|
|
Sys_Printf( "%9.0f seconds elapsed\n", end - start );
|
|
|
|
/* shut down connection */
|
|
Broadcast_Shutdown();
|
|
|
|
/* return any error code */
|
|
return r;
|
|
}
|