netradiant-custom/radiant/brushmanip.h
Garux 9fed37bae0 Q3map2:
* native surfaceparm noob support (no -custinfoparms needed)
	* -noob in bsp phase: assign surfaceparm noob to all map surfaces
	* surfaceparm ob: skip assigning surfaceparm noob with -noob on that
	* farplane modes: radius+radius, origin2origin, exact (add r/o/e to the number to enable), < 0 works too
	* samples+filter - enabled again, makes sense
	* -vertexscale
	* fixed -novertex, (0..1) sets
	* quick q3map_novertexlight (?)
	* fixed _clone _ins _instance (_clonename)
	* -nolm - no lightmaps
	* ent keys aliases:_sa - shadeangle;_ss - samplesize
	* -shift N -shift X Y Z: shift whole map to some coords
	* more fogs (256) (ingame appearence lots of ones might be bugged due to engine arrangement, needs testing)
	* q3map_remapshader remaps anything fine, on all stages (effect is: postrenaming shader when things are have been done)
	* fixed 'unknown argument 1' at -lightanglehl
	* -nocmdline writting to worldspawn

Radiant:

binds...
	* wasd camera binds, c - deSelect, z - delete
	* ExpandSelectionToEntities - shift+e
	* make detail - alt+d
	* arbitrary rotation - shifr+r
	* arbitrary scale - ctrl+shift+s
misc...
	* fit width, fit height butts in surf inspector (for trims) (saves scales ratio)
	add old TODO with ideas
2017-08-01 13:26:50 +03:00

87 lines
4.3 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined ( INCLUDED_BRUSHWRAPPER_H )
#define INCLUDED_BRUSHWRAPPER_H
#include <cstddef>
#include "string/stringfwd.h"
#include "generic/callbackfwd.h"
enum EBrushPrefab
{
eBrushCuboid,
eBrushPrism,
eBrushCone,
eBrushSphere,
eBrushRock,
};
class TextureProjection;
class ContentsFlagsValue;
namespace scene
{
class Graph;
}
void Scene_BrushConstructPrefab( scene::Graph& graph, EBrushPrefab type, std::size_t sides, const char* shader );
class AABB;
void Scene_BrushResize_Selected( scene::Graph& graph, const AABB& bounds, const char* shader );
void Scene_BrushSetTexdef_Selected( scene::Graph& graph, const TextureProjection& projection );
void Scene_BrushSetTexdef_Component_Selected( scene::Graph& graph, const TextureProjection& projection );
void Scene_BrushGetTexdef_Selected( scene::Graph& graph, TextureProjection& projection );
void Scene_BrushGetTexdef_Component_Selected( scene::Graph& graph, TextureProjection& projection );
void Scene_BrushGetShaderSize_Component_Selected( scene::Graph& graph, size_t& width, size_t& height );
void Scene_BrushSetFlags_Selected( scene::Graph& graph, const ContentsFlagsValue& flags );
void Scene_BrushSetFlags_Component_Selected( scene::Graph& graph, const ContentsFlagsValue& flags );
void Scene_BrushGetFlags_Selected( scene::Graph& graph, ContentsFlagsValue& flags );
void Scene_BrushGetFlags_Component_Selected( scene::Graph& graph, ContentsFlagsValue& flags );
void Scene_BrushShiftTexdef_Selected( scene::Graph& graph, float s, float t );
void Scene_BrushShiftTexdef_Component_Selected( scene::Graph& graph, float s, float t );
void Scene_BrushScaleTexdef_Selected( scene::Graph& graph, float s, float t );
void Scene_BrushScaleTexdef_Component_Selected( scene::Graph& graph, float s, float t );
void Scene_BrushRotateTexdef_Selected( scene::Graph& graph, float angle );
void Scene_BrushRotateTexdef_Component_Selected( scene::Graph& graph, float angle );
void Scene_BrushSetShader_Selected( scene::Graph& graph, const char* name );
void Scene_BrushSetShader_Component_Selected( scene::Graph& graph, const char* name );
void Scene_BrushGetShader_Selected( scene::Graph& graph, CopiedString& shader );
void Scene_BrushGetShader_Component_Selected( scene::Graph& graph, CopiedString& shader );
void Scene_BrushFindReplaceShader( scene::Graph& graph, const char* find, const char* replace );
void Scene_BrushFindReplaceShader_Selected( scene::Graph& graph, const char* find, const char* replace );
void Scene_BrushFindReplaceShader_Component_Selected( scene::Graph& graph, const char* find, const char* replace );
void Scene_BrushSelectByShader( scene::Graph& graph, const char* name );
void Scene_BrushSelectByShader_Component( scene::Graph& graph, const char* name );
void Scene_BrushFitTexture_Selected( scene::Graph& graph, float s_repeat, float t_repeat );
void Scene_BrushFitTexture_Component_Selected( scene::Graph& graph, float s_repeat, float t_repeat );
void Scene_BrushFitTexture_SelectedW( scene::Graph& graph, float s_repeat, float t_repeat );
void Scene_BrushFitTexture_Component_SelectedW( scene::Graph& graph, float s_repeat, float t_repeat );
void Scene_BrushFitTexture_SelectedH( scene::Graph& graph, float s_repeat, float t_repeat );
void Scene_BrushFitTexture_Component_SelectedH( scene::Graph& graph, float s_repeat, float t_repeat );
typedef struct _GtkMenu GtkMenu;
void Brush_constructMenu( GtkMenu* menu );
extern Callback g_texture_lock_status_changed;
void BrushFilters_construct();
void Brush_registerCommands();
#endif