3161 lines
83 KiB
C
3161 lines
83 KiB
C
/* -------------------------------------------------------------------------------
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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-------------------------------------------------------------------------------
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This code has been altered significantly from its original form, to support
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several games based on the Quake III Arena engine, in the form of "Q3Map2."
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------------------------------------------------------------------------------- */
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/* marker */
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#define MAIN_C
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/* dependencies */
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#include "q3map2.h"
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/*
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Random()
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returns a pseudorandom number between 0 and 1
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*/
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vec_t Random( void ){
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return (vec_t) rand() / RAND_MAX;
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}
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char *Q_strncpyz( char *dst, const char *src, size_t len ) {
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if ( len == 0 ) {
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abort();
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}
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strncpy( dst, src, len );
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dst[ len - 1 ] = '\0';
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return dst;
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}
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char *Q_strcat( char *dst, size_t dlen, const char *src ) {
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size_t n = strlen( dst );
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if ( n > dlen ) {
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abort(); /* buffer overflow */
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}
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return Q_strncpyz( dst + n, src, dlen - n );
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}
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char *Q_strncat( char *dst, size_t dlen, const char *src, size_t slen ) {
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size_t n = strlen( dst );
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if ( n > dlen ) {
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abort(); /* buffer overflow */
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}
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return Q_strncpyz( dst + n, src, MIN( slen, dlen - n ) );
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}
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/*
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ExitQ3Map()
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cleanup routine
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*/
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static void ExitQ3Map( void ){
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/* flush xml send buffer, shut down connection */
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Broadcast_Shutdown();
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BSPFilesCleanup();
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if ( mapDrawSurfs != NULL ) {
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free( mapDrawSurfs );
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}
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}
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/*
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MD4BlockChecksum()
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calculates an md4 checksum for a block of data
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*/
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static int MD4BlockChecksum( void *buffer, int length ){
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return Com_BlockChecksum( buffer, length );
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}
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/*
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FixAAS()
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resets an aas checksum to match the given BSP
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*/
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int FixAAS( int argc, char **argv ){
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int length, checksum;
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void *buffer;
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FILE *file;
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char aas[ 1024 ], **ext;
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char *exts[] =
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{
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".aas",
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"_b0.aas",
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"_b1.aas",
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NULL
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};
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/* arg checking */
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if ( argc < 2 ) {
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Sys_Printf( "Usage: q3map -fixaas [-v] <mapname>\n" );
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return 0;
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}
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/* do some path mangling */
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strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
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StripExtension( source );
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DefaultExtension( source, ".bsp" );
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/* note it */
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Sys_Printf( "--- FixAAS ---\n" );
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/* load the bsp */
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Sys_Printf( "Loading %s\n", source );
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length = LoadFile( source, &buffer );
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/* create bsp checksum */
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Sys_Printf( "Creating checksum...\n" );
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checksum = LittleLong( MD4BlockChecksum( buffer, length ) );
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/* write checksum to aas */
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ext = exts;
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while ( *ext )
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{
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/* mangle name */
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strcpy( aas, source );
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StripExtension( aas );
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strcat( aas, *ext );
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Sys_Printf( "Trying %s\n", aas );
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ext++;
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/* fix it */
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file = fopen( aas, "r+b" );
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if ( !file ) {
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continue;
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}
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if ( fwrite( &checksum, 4, 1, file ) != 1 ) {
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Error( "Error writing checksum to %s", aas );
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}
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fclose( file );
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}
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/* return to sender */
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return 0;
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}
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/*
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AnalyzeBSP() - ydnar
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analyzes a Quake engine BSP file
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*/
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typedef struct abspHeader_s
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{
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char ident[ 4 ];
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int version;
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bspLump_t lumps[ 1 ]; /* unknown size */
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}
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abspHeader_t;
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typedef struct abspLumpTest_s
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{
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int radix, minCount;
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char *name;
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}
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abspLumpTest_t;
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int AnalyzeBSP( int argc, char **argv ){
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abspHeader_t *header;
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int size, i, version, offset, length, lumpInt, count;
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char ident[ 5 ];
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void *lump;
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float lumpFloat;
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char lumpString[ 1024 ], source[ 1024 ];
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qboolean lumpSwap = qfalse;
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abspLumpTest_t *lumpTest;
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static abspLumpTest_t lumpTests[] =
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{
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{ sizeof( bspPlane_t ), 6, "IBSP LUMP_PLANES" },
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{ sizeof( bspBrush_t ), 1, "IBSP LUMP_BRUSHES" },
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{ 8, 6, "IBSP LUMP_BRUSHSIDES" },
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{ sizeof( bspBrushSide_t ), 6, "RBSP LUMP_BRUSHSIDES" },
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{ sizeof( bspModel_t ), 1, "IBSP LUMP_MODELS" },
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{ sizeof( bspNode_t ), 2, "IBSP LUMP_NODES" },
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{ sizeof( bspLeaf_t ), 1, "IBSP LUMP_LEAFS" },
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{ 104, 3, "IBSP LUMP_DRAWSURFS" },
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{ 44, 3, "IBSP LUMP_DRAWVERTS" },
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{ 4, 6, "IBSP LUMP_DRAWINDEXES" },
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{ 128 * 128 * 3, 1, "IBSP LUMP_LIGHTMAPS" },
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{ 256 * 256 * 3, 1, "IBSP LUMP_LIGHTMAPS (256 x 256)" },
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{ 512 * 512 * 3, 1, "IBSP LUMP_LIGHTMAPS (512 x 512)" },
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{ 0, 0, NULL }
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};
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/* arg checking */
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if ( argc < 1 ) {
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Sys_Printf( "Usage: q3map -analyze [-lumpswap] [-v] <mapname>\n" );
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return 0;
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}
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/* process arguments */
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for ( i = 1; i < ( argc - 1 ); i++ )
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{
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/* -format map|ase|... */
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if ( !strcmp( argv[ i ], "-lumpswap" ) ) {
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Sys_Printf( "Swapped lump structs enabled\n" );
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lumpSwap = qtrue;
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}
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}
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/* clean up map name */
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strcpy( source, ExpandArg( argv[ i ] ) );
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Sys_Printf( "Loading %s\n", source );
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/* load the file */
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size = LoadFile( source, (void**) &header );
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if ( size == 0 || header == NULL ) {
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Sys_Printf( "Unable to load %s.\n", source );
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return -1;
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}
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/* analyze ident/version */
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memcpy( ident, header->ident, 4 );
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ident[ 4 ] = '\0';
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version = LittleLong( header->version );
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Sys_Printf( "Identity: %s\n", ident );
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Sys_Printf( "Version: %d\n", version );
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Sys_Printf( "---------------------------------------\n" );
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/* analyze each lump */
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for ( i = 0; i < 100; i++ )
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{
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/* call of duty swapped lump pairs */
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if ( lumpSwap ) {
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offset = LittleLong( header->lumps[ i ].length );
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length = LittleLong( header->lumps[ i ].offset );
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}
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/* standard lump pairs */
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else
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{
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offset = LittleLong( header->lumps[ i ].offset );
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length = LittleLong( header->lumps[ i ].length );
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}
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/* extract data */
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lump = (byte*) header + offset;
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lumpInt = LittleLong( (int) *( (int*) lump ) );
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lumpFloat = LittleFloat( (float) *( (float*) lump ) );
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memcpy( lumpString, (char*) lump, ( (size_t)length < sizeof( lumpString ) ? (size_t)length : sizeof( lumpString ) - 1 ) );
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lumpString[ sizeof( lumpString ) - 1 ] = '\0';
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/* print basic lump info */
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Sys_Printf( "Lump: %d\n", i );
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Sys_Printf( "Offset: %d bytes\n", offset );
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Sys_Printf( "Length: %d bytes\n", length );
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/* only operate on valid lumps */
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if ( length > 0 ) {
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/* print data in 4 formats */
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Sys_Printf( "As hex: %08X\n", lumpInt );
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Sys_Printf( "As int: %d\n", lumpInt );
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Sys_Printf( "As float: %f\n", lumpFloat );
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Sys_Printf( "As string: %s\n", lumpString );
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/* guess lump type */
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if ( lumpString[ 0 ] == '{' && lumpString[ 2 ] == '"' ) {
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Sys_Printf( "Type guess: IBSP LUMP_ENTITIES\n" );
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}
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else if ( strstr( lumpString, "textures/" ) ) {
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Sys_Printf( "Type guess: IBSP LUMP_SHADERS\n" );
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}
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else
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{
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/* guess based on size/count */
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for ( lumpTest = lumpTests; lumpTest->radix > 0; lumpTest++ )
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{
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if ( ( length % lumpTest->radix ) != 0 ) {
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continue;
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}
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count = length / lumpTest->radix;
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if ( count < lumpTest->minCount ) {
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continue;
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}
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Sys_Printf( "Type guess: %s (%d x %d)\n", lumpTest->name, count, lumpTest->radix );
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}
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}
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}
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Sys_Printf( "---------------------------------------\n" );
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/* end of file */
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if ( offset + length >= size ) {
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break;
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}
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}
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/* last stats */
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Sys_Printf( "Lump count: %d\n", i + 1 );
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Sys_Printf( "File size: %d bytes\n", size );
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/* return to caller */
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return 0;
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}
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/*
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BSPInfo()
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emits statistics about the bsp file
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*/
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int BSPInfo( int count, char **fileNames ){
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int i;
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char source[ 1024 ], ext[ 64 ];
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int size;
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FILE *f;
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/* dummy check */
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if ( count < 1 ) {
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Sys_Printf( "No files to dump info for.\n" );
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return -1;
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}
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/* enable info mode */
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infoMode = qtrue;
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/* walk file list */
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for ( i = 0; i < count; i++ )
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{
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Sys_Printf( "---------------------------------\n" );
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/* mangle filename and get size */
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strcpy( source, fileNames[ i ] );
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ExtractFileExtension( source, ext );
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if ( !Q_stricmp( ext, "map" ) ) {
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StripExtension( source );
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}
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DefaultExtension( source, ".bsp" );
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f = fopen( source, "rb" );
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if ( f ) {
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size = Q_filelength( f );
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fclose( f );
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}
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else{
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size = 0;
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}
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/* load the bsp file and print lump sizes */
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Sys_Printf( "%s\n", source );
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LoadBSPFile( source );
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PrintBSPFileSizes();
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/* print sizes */
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Sys_Printf( "\n" );
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Sys_Printf( " total %9d\n", size );
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Sys_Printf( " %9d KB\n", size / 1024 );
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Sys_Printf( " %9d MB\n", size / ( 1024 * 1024 ) );
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Sys_Printf( "---------------------------------\n" );
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}
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/* return count */
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return i;
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}
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static void ExtrapolateTexcoords( const float *axyz, const float *ast, const float *bxyz, const float *bst, const float *cxyz, const float *cst, const float *axyz_new, float *ast_out, const float *bxyz_new, float *bst_out, const float *cxyz_new, float *cst_out ){
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vec4_t scoeffs, tcoeffs;
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float md;
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m4x4_t solvematrix;
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vec3_t norm;
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vec3_t dab, dac;
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VectorSubtract( bxyz, axyz, dab );
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VectorSubtract( cxyz, axyz, dac );
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CrossProduct( dab, dac, norm );
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// assume:
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// s = f(x, y, z)
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// s(v + norm) = s(v) when n ortho xyz
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// s(v) = DotProduct(v, scoeffs) + scoeffs[3]
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// solve:
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// scoeffs * (axyz, 1) == ast[0]
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// scoeffs * (bxyz, 1) == bst[0]
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// scoeffs * (cxyz, 1) == cst[0]
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// scoeffs * (norm, 0) == 0
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// scoeffs * [axyz, 1 | bxyz, 1 | cxyz, 1 | norm, 0] = [ast[0], bst[0], cst[0], 0]
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solvematrix[0] = axyz[0];
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solvematrix[4] = axyz[1];
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solvematrix[8] = axyz[2];
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solvematrix[12] = 1;
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solvematrix[1] = bxyz[0];
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solvematrix[5] = bxyz[1];
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solvematrix[9] = bxyz[2];
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solvematrix[13] = 1;
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solvematrix[2] = cxyz[0];
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solvematrix[6] = cxyz[1];
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solvematrix[10] = cxyz[2];
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solvematrix[14] = 1;
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solvematrix[3] = norm[0];
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solvematrix[7] = norm[1];
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solvematrix[11] = norm[2];
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solvematrix[15] = 0;
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md = m4_det( solvematrix );
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if ( md * md < 1e-10 ) {
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Sys_Printf( "Cannot invert some matrix, some texcoords aren't extrapolated!" );
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return;
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}
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m4x4_invert( solvematrix );
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scoeffs[0] = ast[0];
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scoeffs[1] = bst[0];
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scoeffs[2] = cst[0];
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scoeffs[3] = 0;
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m4x4_transform_vec4( solvematrix, scoeffs );
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tcoeffs[0] = ast[1];
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tcoeffs[1] = bst[1];
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tcoeffs[2] = cst[1];
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tcoeffs[3] = 0;
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m4x4_transform_vec4( solvematrix, tcoeffs );
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ast_out[0] = scoeffs[0] * axyz_new[0] + scoeffs[1] * axyz_new[1] + scoeffs[2] * axyz_new[2] + scoeffs[3];
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ast_out[1] = tcoeffs[0] * axyz_new[0] + tcoeffs[1] * axyz_new[1] + tcoeffs[2] * axyz_new[2] + tcoeffs[3];
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bst_out[0] = scoeffs[0] * bxyz_new[0] + scoeffs[1] * bxyz_new[1] + scoeffs[2] * bxyz_new[2] + scoeffs[3];
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bst_out[1] = tcoeffs[0] * bxyz_new[0] + tcoeffs[1] * bxyz_new[1] + tcoeffs[2] * bxyz_new[2] + tcoeffs[3];
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cst_out[0] = scoeffs[0] * cxyz_new[0] + scoeffs[1] * cxyz_new[1] + scoeffs[2] * cxyz_new[2] + scoeffs[3];
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cst_out[1] = tcoeffs[0] * cxyz_new[0] + tcoeffs[1] * cxyz_new[1] + tcoeffs[2] * cxyz_new[2] + tcoeffs[3];
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}
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/*
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ScaleBSPMain()
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amaze and confuse your enemies with wierd scaled maps!
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*/
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int ScaleBSPMain( int argc, char **argv ){
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int i, j;
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float f, a;
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vec3_t scale;
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vec3_t vec;
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char str[ 1024 ];
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int uniform, axis;
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qboolean texscale;
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float *old_xyzst = NULL;
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float spawn_ref = 0;
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/* arg checking */
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if ( argc < 3 ) {
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Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
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return 0;
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}
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texscale = qfalse;
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for ( i = 1; i < argc - 2; ++i )
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{
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if ( !strcmp( argv[i], "-tex" ) ) {
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texscale = qtrue;
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}
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else if ( !strcmp( argv[i], "-spawn_ref" ) ) {
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spawn_ref = atof( argv[i + 1] );
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++i;
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}
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else{
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break;
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}
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}
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/* get scale */
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// if(argc-2 >= i) // always true
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scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] );
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if ( argc - 3 >= i ) {
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scale[1] = scale[0] = atof( argv[ argc - 3 ] );
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}
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if ( argc - 4 >= i ) {
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scale[0] = atof( argv[ argc - 4 ] );
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}
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uniform = ( ( scale[0] == scale[1] ) && ( scale[1] == scale[2] ) );
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if ( scale[0] == 0.0f || scale[1] == 0.0f || scale[2] == 0.0f ) {
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Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
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|
Sys_Printf( "Non-zero scale value required.\n" );
|
|
return 0;
|
|
}
|
|
|
|
/* do some path mangling */
|
|
strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
|
|
StripExtension( source );
|
|
DefaultExtension( source, ".bsp" );
|
|
|
|
/* load the bsp */
|
|
Sys_Printf( "Loading %s\n", source );
|
|
LoadBSPFile( source );
|
|
ParseEntities();
|
|
|
|
/* note it */
|
|
Sys_Printf( "--- ScaleBSP ---\n" );
|
|
Sys_FPrintf( SYS_VRB, "%9d entities\n", numEntities );
|
|
|
|
/* scale entity keys */
|
|
for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
|
|
{
|
|
/* scale origin */
|
|
GetVectorForKey( &entities[ i ], "origin", vec );
|
|
if ( ( vec[ 0 ] || vec[ 1 ] || vec[ 2 ] ) ) {
|
|
if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
|
|
vec[2] += spawn_ref;
|
|
}
|
|
vec[0] *= scale[0];
|
|
vec[1] *= scale[1];
|
|
vec[2] *= scale[2];
|
|
if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
|
|
vec[2] -= spawn_ref;
|
|
}
|
|
sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
|
|
SetKeyValue( &entities[ i ], "origin", str );
|
|
}
|
|
|
|
a = FloatForKey( &entities[ i ], "angle" );
|
|
if ( a == -1 || a == -2 ) { // z scale
|
|
axis = 2;
|
|
}
|
|
else if ( fabs( sin( DEG2RAD( a ) ) ) < 0.707 ) {
|
|
axis = 0;
|
|
}
|
|
else{
|
|
axis = 1;
|
|
}
|
|
|
|
/* scale door lip */
|
|
f = FloatForKey( &entities[ i ], "lip" );
|
|
if ( f ) {
|
|
f *= scale[axis];
|
|
sprintf( str, "%f", f );
|
|
SetKeyValue( &entities[ i ], "lip", str );
|
|
}
|
|
|
|
/* scale plat height */
|
|
f = FloatForKey( &entities[ i ], "height" );
|
|
if ( f ) {
|
|
f *= scale[2];
|
|
sprintf( str, "%f", f );
|
|
SetKeyValue( &entities[ i ], "height", str );
|
|
}
|
|
|
|
// TODO maybe allow a definition file for entities to specify which values are scaled how?
|
|
}
|
|
|
|
/* scale models */
|
|
for ( i = 0; i < numBSPModels; i++ )
|
|
{
|
|
bspModels[ i ].mins[0] *= scale[0];
|
|
bspModels[ i ].mins[1] *= scale[1];
|
|
bspModels[ i ].mins[2] *= scale[2];
|
|
bspModels[ i ].maxs[0] *= scale[0];
|
|
bspModels[ i ].maxs[1] *= scale[1];
|
|
bspModels[ i ].maxs[2] *= scale[2];
|
|
}
|
|
|
|
/* scale nodes */
|
|
for ( i = 0; i < numBSPNodes; i++ )
|
|
{
|
|
bspNodes[ i ].mins[0] *= scale[0];
|
|
bspNodes[ i ].mins[1] *= scale[1];
|
|
bspNodes[ i ].mins[2] *= scale[2];
|
|
bspNodes[ i ].maxs[0] *= scale[0];
|
|
bspNodes[ i ].maxs[1] *= scale[1];
|
|
bspNodes[ i ].maxs[2] *= scale[2];
|
|
}
|
|
|
|
/* scale leafs */
|
|
for ( i = 0; i < numBSPLeafs; i++ )
|
|
{
|
|
bspLeafs[ i ].mins[0] *= scale[0];
|
|
bspLeafs[ i ].mins[1] *= scale[1];
|
|
bspLeafs[ i ].mins[2] *= scale[2];
|
|
bspLeafs[ i ].maxs[0] *= scale[0];
|
|
bspLeafs[ i ].maxs[1] *= scale[1];
|
|
bspLeafs[ i ].maxs[2] *= scale[2];
|
|
}
|
|
|
|
if ( texscale ) {
|
|
Sys_Printf( "Using texture unlocking (and probably breaking texture alignment a lot)\n" );
|
|
old_xyzst = safe_malloc( sizeof( *old_xyzst ) * numBSPDrawVerts * 5 );
|
|
for ( i = 0; i < numBSPDrawVerts; i++ )
|
|
{
|
|
old_xyzst[5 * i + 0] = bspDrawVerts[i].xyz[0];
|
|
old_xyzst[5 * i + 1] = bspDrawVerts[i].xyz[1];
|
|
old_xyzst[5 * i + 2] = bspDrawVerts[i].xyz[2];
|
|
old_xyzst[5 * i + 3] = bspDrawVerts[i].st[0];
|
|
old_xyzst[5 * i + 4] = bspDrawVerts[i].st[1];
|
|
}
|
|
}
|
|
|
|
/* scale drawverts */
|
|
for ( i = 0; i < numBSPDrawVerts; i++ )
|
|
{
|
|
bspDrawVerts[i].xyz[0] *= scale[0];
|
|
bspDrawVerts[i].xyz[1] *= scale[1];
|
|
bspDrawVerts[i].xyz[2] *= scale[2];
|
|
bspDrawVerts[i].normal[0] /= scale[0];
|
|
bspDrawVerts[i].normal[1] /= scale[1];
|
|
bspDrawVerts[i].normal[2] /= scale[2];
|
|
VectorNormalize( bspDrawVerts[i].normal, bspDrawVerts[i].normal );
|
|
}
|
|
|
|
if ( texscale ) {
|
|
for ( i = 0; i < numBSPDrawSurfaces; i++ )
|
|
{
|
|
switch ( bspDrawSurfaces[i].surfaceType )
|
|
{
|
|
case SURFACE_FACE:
|
|
case SURFACE_META:
|
|
if ( bspDrawSurfaces[i].numIndexes % 3 ) {
|
|
Error( "Not a triangulation!" );
|
|
}
|
|
for ( j = bspDrawSurfaces[i].firstIndex; j < bspDrawSurfaces[i].firstIndex + bspDrawSurfaces[i].numIndexes; j += 3 )
|
|
{
|
|
int ia = bspDrawIndexes[j] + bspDrawSurfaces[i].firstVert, ib = bspDrawIndexes[j + 1] + bspDrawSurfaces[i].firstVert, ic = bspDrawIndexes[j + 2] + bspDrawSurfaces[i].firstVert;
|
|
bspDrawVert_t *a = &bspDrawVerts[ia], *b = &bspDrawVerts[ib], *c = &bspDrawVerts[ic];
|
|
float *oa = &old_xyzst[ia * 5], *ob = &old_xyzst[ib * 5], *oc = &old_xyzst[ic * 5];
|
|
// extrapolate:
|
|
// a->xyz -> oa
|
|
// b->xyz -> ob
|
|
// c->xyz -> oc
|
|
ExtrapolateTexcoords(
|
|
&oa[0], &oa[3],
|
|
&ob[0], &ob[3],
|
|
&oc[0], &oc[3],
|
|
a->xyz, a->st,
|
|
b->xyz, b->st,
|
|
c->xyz, c->st );
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* scale planes */
|
|
if ( uniform ) {
|
|
for ( i = 0; i < numBSPPlanes; i++ )
|
|
{
|
|
bspPlanes[ i ].dist *= scale[0];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for ( i = 0; i < numBSPPlanes; i++ )
|
|
{
|
|
bspPlanes[ i ].normal[0] /= scale[0];
|
|
bspPlanes[ i ].normal[1] /= scale[1];
|
|
bspPlanes[ i ].normal[2] /= scale[2];
|
|
f = 1 / VectorLength( bspPlanes[i].normal );
|
|
VectorScale( bspPlanes[i].normal, f, bspPlanes[i].normal );
|
|
bspPlanes[ i ].dist *= f;
|
|
}
|
|
}
|
|
|
|
/* scale gridsize */
|
|
GetVectorForKey( &entities[ 0 ], "gridsize", vec );
|
|
if ( ( vec[ 0 ] + vec[ 1 ] + vec[ 2 ] ) == 0.0f ) {
|
|
VectorCopy( gridSize, vec );
|
|
}
|
|
vec[0] *= scale[0];
|
|
vec[1] *= scale[1];
|
|
vec[2] *= scale[2];
|
|
sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
|
|
SetKeyValue( &entities[ 0 ], "gridsize", str );
|
|
|
|
/* inject command line parameters */
|
|
InjectCommandLine( argv, 0, argc - 1 );
|
|
|
|
/* write the bsp */
|
|
UnparseEntities();
|
|
StripExtension( source );
|
|
DefaultExtension( source, "_s.bsp" );
|
|
Sys_Printf( "Writing %s\n", source );
|
|
WriteBSPFile( source );
|
|
|
|
/* return to sender */
|
|
return 0;
|
|
}
|
|
|
|
|
|
/*
|
|
ShiftBSPMain()
|
|
shifts a map: for testing physics with huge coordinates
|
|
*/
|
|
|
|
int ShiftBSPMain( int argc, char **argv ){
|
|
int i, j;
|
|
vec3_t scale;
|
|
vec3_t vec;
|
|
char str[ 1024 ];
|
|
float spawn_ref = 0;
|
|
|
|
|
|
/* arg checking */
|
|
if ( argc < 3 ) {
|
|
Sys_Printf( "Usage: q3map [-v] -shift [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
|
|
return 0;
|
|
}
|
|
|
|
for ( i = 1; i < argc - 2; ++i )
|
|
{
|
|
if ( !strcmp( argv[i], "-tex" ) ) {
|
|
}
|
|
else if ( !strcmp( argv[i], "-spawn_ref" ) ) {
|
|
spawn_ref = atof( argv[i + 1] );
|
|
++i;
|
|
}
|
|
else{
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* get shift */
|
|
// if(argc-2 >= i) // always true
|
|
scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] );
|
|
if ( argc - 3 >= i ) {
|
|
scale[1] = scale[0] = atof( argv[ argc - 3 ] );
|
|
}
|
|
if ( argc - 4 >= i ) {
|
|
scale[0] = atof( argv[ argc - 4 ] );
|
|
}
|
|
|
|
|
|
/* do some path mangling */
|
|
strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
|
|
StripExtension( source );
|
|
DefaultExtension( source, ".bsp" );
|
|
|
|
/* load the bsp */
|
|
Sys_Printf( "Loading %s\n", source );
|
|
LoadBSPFile( source );
|
|
ParseEntities();
|
|
|
|
/* note it */
|
|
Sys_Printf( "--- ShiftBSP ---\n" );
|
|
Sys_FPrintf( SYS_VRB, "%9d entities\n", numEntities );
|
|
|
|
/* shift entity keys */
|
|
for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
|
|
{
|
|
/* shift origin */
|
|
GetVectorForKey( &entities[ i ], "origin", vec );
|
|
if ( ( vec[ 0 ] || vec[ 1 ] || vec[ 2 ] ) ) {
|
|
if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
|
|
vec[2] += spawn_ref;
|
|
}
|
|
vec[0] += scale[0];
|
|
vec[1] += scale[1];
|
|
vec[2] += scale[2];
|
|
if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
|
|
vec[2] -= spawn_ref;
|
|
}
|
|
sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
|
|
SetKeyValue( &entities[ i ], "origin", str );
|
|
}
|
|
|
|
}
|
|
|
|
/* shift models */
|
|
for ( i = 0; i < numBSPModels; i++ )
|
|
{
|
|
bspModels[ i ].mins[0] += scale[0];
|
|
bspModels[ i ].mins[1] += scale[1];
|
|
bspModels[ i ].mins[2] += scale[2];
|
|
bspModels[ i ].maxs[0] += scale[0];
|
|
bspModels[ i ].maxs[1] += scale[1];
|
|
bspModels[ i ].maxs[2] += scale[2];
|
|
}
|
|
|
|
/* shift nodes */
|
|
for ( i = 0; i < numBSPNodes; i++ )
|
|
{
|
|
bspNodes[ i ].mins[0] += scale[0];
|
|
bspNodes[ i ].mins[1] += scale[1];
|
|
bspNodes[ i ].mins[2] += scale[2];
|
|
bspNodes[ i ].maxs[0] += scale[0];
|
|
bspNodes[ i ].maxs[1] += scale[1];
|
|
bspNodes[ i ].maxs[2] += scale[2];
|
|
}
|
|
|
|
/* shift leafs */
|
|
for ( i = 0; i < numBSPLeafs; i++ )
|
|
{
|
|
bspLeafs[ i ].mins[0] += scale[0];
|
|
bspLeafs[ i ].mins[1] += scale[1];
|
|
bspLeafs[ i ].mins[2] += scale[2];
|
|
bspLeafs[ i ].maxs[0] += scale[0];
|
|
bspLeafs[ i ].maxs[1] += scale[1];
|
|
bspLeafs[ i ].maxs[2] += scale[2];
|
|
}
|
|
|
|
/* shift drawverts */
|
|
for ( i = 0; i < numBSPDrawVerts; i++ )
|
|
{
|
|
bspDrawVerts[i].xyz[0] += scale[0];
|
|
bspDrawVerts[i].xyz[1] += scale[1];
|
|
bspDrawVerts[i].xyz[2] += scale[2];
|
|
}
|
|
|
|
/* shift planes */
|
|
|
|
vec3_t point;
|
|
|
|
for ( i = 0; i < numBSPPlanes; i++ )
|
|
{
|
|
//find point on plane
|
|
for ( j=0; j<3; j++ ){
|
|
//point[j] = bspPlanes[ i ].dist * bspPlanes[ i ].normal[j];
|
|
if ( fabs( bspPlanes[ i ].normal[j] ) > 0.5 ){
|
|
point[j] = bspPlanes[ i ].dist / bspPlanes[ i ].normal[j];
|
|
point[(j+1)%3] = point[(j+2)%3] = 0;
|
|
break;
|
|
}
|
|
}
|
|
//shift point
|
|
for ( j=0; j<3; j++ ){
|
|
point[j] += scale[j];
|
|
}
|
|
//calc new plane dist
|
|
bspPlanes[ i ].dist = DotProduct( point, bspPlanes[ i ].normal );
|
|
}
|
|
|
|
/* scale gridsize */
|
|
/*
|
|
GetVectorForKey( &entities[ 0 ], "gridsize", vec );
|
|
if ( ( vec[ 0 ] + vec[ 1 ] + vec[ 2 ] ) == 0.0f ) {
|
|
VectorCopy( gridSize, vec );
|
|
}
|
|
vec[0] *= scale[0];
|
|
vec[1] *= scale[1];
|
|
vec[2] *= scale[2];
|
|
sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
|
|
SetKeyValue( &entities[ 0 ], "gridsize", str );
|
|
*/
|
|
/* inject command line parameters */
|
|
InjectCommandLine( argv, 0, argc - 1 );
|
|
|
|
/* write the bsp */
|
|
UnparseEntities();
|
|
StripExtension( source );
|
|
DefaultExtension( source, "_sh.bsp" );
|
|
Sys_Printf( "Writing %s\n", source );
|
|
WriteBSPFile( source );
|
|
|
|
/* return to sender */
|
|
return 0;
|
|
}
|
|
|
|
|
|
void FixDOSName( char *src ){
|
|
if ( src == NULL ) {
|
|
return;
|
|
}
|
|
|
|
while ( *src )
|
|
{
|
|
if ( *src == '\\' ) {
|
|
*src = '/';
|
|
}
|
|
src++;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Check if newcoming texture is unique and not excluded
|
|
*/
|
|
void tex2list( char* texlist, int *texnum, char* EXtex, int *EXtexnum ){
|
|
int i;
|
|
if ( token[0] == '\0') return;
|
|
StripExtension( token );
|
|
FixDOSName( token );
|
|
for ( i = 0; i < *texnum; i++ ){
|
|
if ( !Q_stricmp( texlist + i*65, token ) ) return;
|
|
}
|
|
for ( i = 0; i < *EXtexnum; i++ ){
|
|
if ( !Q_stricmp( EXtex + i*65, token ) ) return;
|
|
}
|
|
strcpy ( texlist + (*texnum)*65, token );
|
|
(*texnum)++;
|
|
return;
|
|
}
|
|
|
|
/* 4 repack */
|
|
void tex2list2( char* texlist, int *texnum, char* EXtex, int *EXtexnum, char* rEXtex, int *rEXtexnum ){
|
|
int i;
|
|
if ( token[0] == '\0') return;
|
|
//StripExtension( token );
|
|
char* dot = strrchr( token, '.' );
|
|
if ( dot != NULL){
|
|
if ( Q_stricmp( dot, ".tga" ) && Q_stricmp( dot, ".jpg" ) && Q_stricmp( dot, ".png" ) ){
|
|
Sys_FPrintf( SYS_WRN, "WARNING4: %s : weird or missing extension in shader\n", token );
|
|
}
|
|
else{
|
|
*dot = '\0';
|
|
}
|
|
}
|
|
FixDOSName( token );
|
|
strcpy ( texlist + (*texnum)*65, token );
|
|
strcat( token, ".tga" );
|
|
|
|
/* exclude */
|
|
for ( i = 0; i < *texnum; i++ ){
|
|
if ( !Q_stricmp( texlist + i*65, texlist + (*texnum)*65 ) ) return;
|
|
}
|
|
for ( i = 0; i < *EXtexnum; i++ ){
|
|
if ( !Q_stricmp( EXtex + i*65, texlist + (*texnum)*65 ) ) return;
|
|
}
|
|
for ( i = 0; i < *rEXtexnum; i++ ){
|
|
if ( !Q_stricmp( rEXtex + i*65, texlist + (*texnum)*65 ) ) return;
|
|
}
|
|
(*texnum)++;
|
|
return;
|
|
}
|
|
|
|
|
|
/*
|
|
Check if newcoming res is unique
|
|
*/
|
|
void res2list( char* data, int *num ){
|
|
int i;
|
|
if ( strlen( data + (*num)*65 ) > 64 ){
|
|
Sys_FPrintf( SYS_WRN, "WARNING6: %s : path too long.\n", data + (*num)*65 );
|
|
}
|
|
while ( *( data + (*num)*65 ) == '\\' || *( data + (*num)*65 ) == '/' ){
|
|
char* cut = data + (*num)*65 + 1;
|
|
strcpy( data + (*num)*65, cut );
|
|
}
|
|
if ( *( data + (*num)*65 ) == '\0') return;
|
|
for ( i = 0; i < *num; i++ ){
|
|
if ( !Q_stricmp( data + i*65, data + (*num)*65 ) ) return;
|
|
}
|
|
(*num)++;
|
|
return;
|
|
}
|
|
|
|
void parseEXblock ( char* data, int *num, const char *exName ){
|
|
if ( !GetToken( qtrue ) || strcmp( token, "{" ) ) {
|
|
Error( "ReadExclusionsFile: %s, line %d: { not found", exName, scriptline );
|
|
}
|
|
while ( 1 )
|
|
{
|
|
if ( !GetToken( qtrue ) ) {
|
|
break;
|
|
}
|
|
if ( !strcmp( token, "}" ) ) {
|
|
break;
|
|
}
|
|
if ( token[0] == '{' ) {
|
|
Error( "ReadExclusionsFile: %s, line %d: brace, opening twice in a row.", exName, scriptline );
|
|
}
|
|
|
|
/* add to list */
|
|
strcpy( data + (*num)*65, token );
|
|
(*num)++;
|
|
}
|
|
return;
|
|
}
|
|
|
|
char q3map2path[1024];
|
|
/*
|
|
pk3BSPMain()
|
|
map autopackager, works for Q3 type of shaders and ents
|
|
*/
|
|
|
|
int pk3BSPMain( int argc, char **argv ){
|
|
int i, j, len;
|
|
qboolean dbg = qfalse, png = qfalse, packFAIL = qfalse;
|
|
|
|
/* process arguments */
|
|
for ( i = 1; i < ( argc - 1 ); i++ ){
|
|
if ( !strcmp( argv[ i ], "-dbg" ) ) {
|
|
dbg = qtrue;
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-png" ) ) {
|
|
png = qtrue;
|
|
}
|
|
}
|
|
|
|
/* do some path mangling */
|
|
strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
|
|
StripExtension( source );
|
|
DefaultExtension( source, ".bsp" );
|
|
|
|
/* load the bsp */
|
|
Sys_Printf( "Loading %s\n", source );
|
|
LoadBSPFile( source );
|
|
ParseEntities();
|
|
|
|
|
|
char packname[ 1024 ], packFailName[ 1024 ], base[ 1024 ], nameOFmap[ 1024 ], temp[ 1024 ];
|
|
|
|
/* copy map name */
|
|
strcpy( base, source );
|
|
StripExtension( base );
|
|
|
|
/* extract map name */
|
|
len = strlen( base ) - 1;
|
|
while ( len > 0 && base[ len ] != '/' && base[ len ] != '\\' )
|
|
len--;
|
|
strcpy( nameOFmap, &base[ len + 1 ] );
|
|
|
|
|
|
qboolean drawsurfSHs[1024] = { qfalse };
|
|
|
|
for ( i = 0; i < numBSPDrawSurfaces; i++ ){
|
|
/* can't exclude nodraw patches here (they want shaders :0!) */
|
|
//if ( !( bspDrawSurfaces[i].surfaceType == 2 && bspDrawSurfaces[i].numIndexes == 0 ) ) drawsurfSHs[bspDrawSurfaces[i].shaderNum] = qtrue;
|
|
drawsurfSHs[ bspDrawSurfaces[i].shaderNum ] = qtrue;
|
|
//Sys_Printf( "%s\n", bspShaders[bspDrawSurfaces[i].shaderNum].shader );
|
|
}
|
|
|
|
int pk3ShadersN = 0;
|
|
char* pk3Shaders = (char *)calloc( 1024*65, sizeof( char ) );
|
|
int pk3SoundsN = 0;
|
|
char* pk3Sounds = (char *)calloc( 1024*65, sizeof( char ) );
|
|
int pk3ShaderfilesN = 0;
|
|
char* pk3Shaderfiles = (char *)calloc( 1024*65, sizeof( char ) );
|
|
int pk3TexturesN = 0;
|
|
char* pk3Textures = (char *)calloc( 1024*65, sizeof( char ) );
|
|
int pk3VideosN = 0;
|
|
char* pk3Videos = (char *)calloc( 1024*65, sizeof( char ) );
|
|
|
|
|
|
|
|
for ( i = 0; i < numBSPShaders; i++ ){
|
|
if ( drawsurfSHs[i] ){
|
|
strcpy( pk3Shaders + pk3ShadersN*65, bspShaders[i].shader );
|
|
res2list( pk3Shaders, &pk3ShadersN );
|
|
//pk3ShadersN++;
|
|
//Sys_Printf( "%s\n", bspShaders[i].shader );
|
|
}
|
|
}
|
|
|
|
/* Ent keys */
|
|
epair_t *ep;
|
|
for ( ep = entities[0].epairs; ep != NULL; ep = ep->next )
|
|
{
|
|
if ( !Q_strncasecmp( ep->key, "vertexremapshader", 17 ) ) {
|
|
sscanf( ep->value, "%*[^;] %*[;] %s", pk3Shaders + pk3ShadersN*65 );
|
|
res2list( pk3Shaders, &pk3ShadersN );
|
|
}
|
|
}
|
|
strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[0], "music" ) );
|
|
if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' ){
|
|
FixDOSName( pk3Sounds + pk3SoundsN*65 );
|
|
DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
|
|
res2list( pk3Sounds, &pk3SoundsN );
|
|
}
|
|
|
|
for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
|
|
{
|
|
strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[i], "noise" ) );
|
|
if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' && *( pk3Sounds + pk3SoundsN*65 ) != '*' ){
|
|
FixDOSName( pk3Sounds + pk3SoundsN*65 );
|
|
DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
|
|
res2list( pk3Sounds, &pk3SoundsN );
|
|
}
|
|
|
|
if ( !Q_stricmp( ValueForKey( &entities[i], "classname" ), "func_plat" ) ){
|
|
strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_strt.wav");
|
|
res2list( pk3Sounds, &pk3SoundsN );
|
|
strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_end.wav");
|
|
res2list( pk3Sounds, &pk3SoundsN );
|
|
}
|
|
if ( !Q_stricmp( ValueForKey( &entities[i], "classname" ), "target_push" ) ){
|
|
if ( !(IntForKey( &entities[i], "spawnflags") & 1) ){
|
|
strcpy( pk3Sounds + pk3SoundsN*65, "sound/misc/windfly.wav");
|
|
res2list( pk3Sounds, &pk3SoundsN );
|
|
}
|
|
}
|
|
strcpy( pk3Shaders + pk3ShadersN*65, ValueForKey( &entities[i], "targetShaderNewName" ) );
|
|
res2list( pk3Shaders, &pk3ShadersN );
|
|
}
|
|
|
|
//levelshot
|
|
sprintf( pk3Shaders + pk3ShadersN*65, "levelshots/%s", nameOFmap );
|
|
res2list( pk3Shaders, &pk3ShadersN );
|
|
|
|
|
|
if( dbg ){
|
|
Sys_Printf( "\n\tDrawsurface+ent calls....%i\n", pk3ShadersN );
|
|
for ( i = 0; i < pk3ShadersN; i++ ){
|
|
Sys_Printf( "%s\n", pk3Shaders + i*65 );
|
|
}
|
|
Sys_Printf( "\n\tSounds....%i\n", pk3SoundsN );
|
|
for ( i = 0; i < pk3SoundsN; i++ ){
|
|
Sys_Printf( "%s\n", pk3Sounds + i*65 );
|
|
}
|
|
}
|
|
|
|
vfsListShaderFiles( pk3Shaderfiles, &pk3ShaderfilesN );
|
|
|
|
if( dbg ){
|
|
Sys_Printf( "\n\tSchroider fileses.....%i\n", pk3ShaderfilesN );
|
|
for ( i = 0; i < pk3ShaderfilesN; i++ ){
|
|
Sys_Printf( "%s\n", pk3Shaderfiles + i*65 );
|
|
}
|
|
}
|
|
|
|
|
|
/* load exclusions file */
|
|
int ExTexturesN = 0;
|
|
char* ExTextures = (char *)calloc( 4096*65, sizeof( char ) );
|
|
int ExShadersN = 0;
|
|
char* ExShaders = (char *)calloc( 4096*65, sizeof( char ) );
|
|
int ExSoundsN = 0;
|
|
char* ExSounds = (char *)calloc( 4096*65, sizeof( char ) );
|
|
int ExShaderfilesN = 0;
|
|
char* ExShaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
|
|
int ExVideosN = 0;
|
|
char* ExVideos = (char *)calloc( 4096*65, sizeof( char ) );
|
|
int ExPureTexturesN = 0;
|
|
char* ExPureTextures = (char *)calloc( 4096*65, sizeof( char ) );
|
|
|
|
char* ExReasonShader[4096] = { NULL };
|
|
char* ExReasonShaderFile[4096] = { NULL };
|
|
|
|
char exName[ 1024 ];
|
|
byte *buffer;
|
|
int size;
|
|
|
|
strcpy( exName, q3map2path );
|
|
char *cut = strrchr( exName, '\\' );
|
|
char *cut2 = strrchr( exName, '/' );
|
|
if ( cut == NULL && cut2 == NULL ){
|
|
Sys_Warning( "Unable to load exclusions file.\n" );
|
|
goto skipEXfile;
|
|
}
|
|
if ( cut2 > cut ) cut = cut2;
|
|
cut[1] = '\0';
|
|
strcat( exName, game->arg );
|
|
strcat( exName, ".exclude" );
|
|
|
|
Sys_Printf( "Loading %s\n", exName );
|
|
size = TryLoadFile( exName, (void**) &buffer );
|
|
if ( size <= 0 ) {
|
|
Sys_Warning( "Unable to find exclusions file %s.\n", exName );
|
|
goto skipEXfile;
|
|
}
|
|
|
|
/* parse the file */
|
|
ParseFromMemory( (char *) buffer, size );
|
|
|
|
/* tokenize it */
|
|
while ( 1 )
|
|
{
|
|
/* test for end of file */
|
|
if ( !GetToken( qtrue ) ) {
|
|
break;
|
|
}
|
|
|
|
/* blocks */
|
|
if ( !Q_stricmp( token, "textures" ) ){
|
|
parseEXblock ( ExTextures, &ExTexturesN, exName );
|
|
}
|
|
else if ( !Q_stricmp( token, "shaders" ) ){
|
|
parseEXblock ( ExShaders, &ExShadersN, exName );
|
|
}
|
|
else if ( !Q_stricmp( token, "shaderfiles" ) ){
|
|
parseEXblock ( ExShaderfiles, &ExShaderfilesN, exName );
|
|
}
|
|
else if ( !Q_stricmp( token, "sounds" ) ){
|
|
parseEXblock ( ExSounds, &ExSoundsN, exName );
|
|
}
|
|
else if ( !Q_stricmp( token, "videos" ) ){
|
|
parseEXblock ( ExVideos, &ExVideosN, exName );
|
|
}
|
|
else{
|
|
Error( "ReadExclusionsFile: %s, line %d: unknown block name!\nValid ones are: textures, shaders, shaderfiles, sounds, videos.", exName, scriptline );
|
|
}
|
|
}
|
|
|
|
/* free the buffer */
|
|
free( buffer );
|
|
|
|
for ( i = 0; i < ExTexturesN; i++ ){
|
|
for ( j = 0; j < ExShadersN; j++ ){
|
|
if ( !Q_stricmp( ExTextures + i*65, ExShaders + j*65 ) ){
|
|
break;
|
|
}
|
|
}
|
|
if ( j == ExShadersN ){
|
|
strcpy ( ExPureTextures + ExPureTexturesN*65, ExTextures + i*65 );
|
|
ExPureTexturesN++;
|
|
}
|
|
}
|
|
|
|
skipEXfile:
|
|
|
|
if( dbg ){
|
|
Sys_Printf( "\n\tExTextures....%i\n", ExTexturesN );
|
|
for ( i = 0; i < ExTexturesN; i++ ) Sys_Printf( "%s\n", ExTextures + i*65 );
|
|
Sys_Printf( "\n\tExPureTextures....%i\n", ExPureTexturesN );
|
|
for ( i = 0; i < ExPureTexturesN; i++ ) Sys_Printf( "%s\n", ExPureTextures + i*65 );
|
|
Sys_Printf( "\n\tExShaders....%i\n", ExShadersN );
|
|
for ( i = 0; i < ExShadersN; i++ ) Sys_Printf( "%s\n", ExShaders + i*65 );
|
|
Sys_Printf( "\n\tExShaderfiles....%i\n", ExShaderfilesN );
|
|
for ( i = 0; i < ExShaderfilesN; i++ ) Sys_Printf( "%s\n", ExShaderfiles + i*65 );
|
|
Sys_Printf( "\n\tExSounds....%i\n", ExSoundsN );
|
|
for ( i = 0; i < ExSoundsN; i++ ) Sys_Printf( "%s\n", ExSounds + i*65 );
|
|
Sys_Printf( "\n\tExVideos....%i\n", ExVideosN );
|
|
for ( i = 0; i < ExVideosN; i++ ) Sys_Printf( "%s\n", ExVideos + i*65 );
|
|
}
|
|
|
|
/* can exclude pure textures right now, shouldn't create shaders for them anyway */
|
|
for ( i = 0; i < pk3ShadersN ; i++ ){
|
|
for ( j = 0; j < ExPureTexturesN ; j++ ){
|
|
if ( !Q_stricmp( pk3Shaders + i*65, ExPureTextures + j*65 ) ){
|
|
*( pk3Shaders + i*65 ) = '\0';
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Parse Shader Files
|
|
/* hack */
|
|
endofscript = qtrue;
|
|
|
|
for ( i = 0; i < pk3ShaderfilesN; i++ ){
|
|
qboolean wantShader = qfalse, wantShaderFile = qfalse, ShaderFileExcluded = qfalse;
|
|
int shader;
|
|
char* reasonShader = NULL;
|
|
char* reasonShaderFile = NULL;
|
|
|
|
/* load the shader */
|
|
sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 );
|
|
SilentLoadScriptFile( temp, 0 );
|
|
if( dbg ) Sys_Printf( "\n\tentering %s\n", pk3Shaderfiles + i*65 );
|
|
|
|
/* do wanna le shader file? */
|
|
for ( j = 0; j < ExShaderfilesN; j++ ){
|
|
if ( !Q_stricmp( ExShaderfiles + j*65, pk3Shaderfiles + i*65 ) ){
|
|
ShaderFileExcluded = qtrue;
|
|
reasonShaderFile = ExShaderfiles + j*65;
|
|
break;
|
|
}
|
|
}
|
|
/* tokenize it */
|
|
/* check if shader file has to be excluded */
|
|
while ( !ShaderFileExcluded )
|
|
{
|
|
/* test for end of file */
|
|
if ( !GetToken( qtrue ) ) {
|
|
break;
|
|
}
|
|
|
|
/* does it contain restricted shaders/textures? */
|
|
for ( j = 0; j < ExShadersN; j++ ){
|
|
if ( !Q_stricmp( ExShaders + j*65, token ) ){
|
|
ShaderFileExcluded = qtrue;
|
|
reasonShader = ExShaders + j*65;
|
|
break;
|
|
}
|
|
}
|
|
if ( ShaderFileExcluded )
|
|
break;
|
|
for ( j = 0; j < ExPureTexturesN; j++ ){
|
|
if ( !Q_stricmp( ExPureTextures + j*65, token ) ){
|
|
ShaderFileExcluded = qtrue;
|
|
reasonShader = ExPureTextures + j*65;
|
|
break;
|
|
}
|
|
}
|
|
if ( ShaderFileExcluded )
|
|
break;
|
|
|
|
/* handle { } section */
|
|
if ( !GetToken( qtrue ) ) {
|
|
break;
|
|
}
|
|
if ( strcmp( token, "{" ) ) {
|
|
Error( "ParseShaderFile: %s, line %d: { not found!\nFound instead: %s\nFile location be: %s",
|
|
temp, scriptline, token, g_strLoadedFileLocation );
|
|
}
|
|
|
|
while ( 1 )
|
|
{
|
|
/* get the next token */
|
|
if ( !GetToken( qtrue ) ) {
|
|
break;
|
|
}
|
|
if ( !strcmp( token, "}" ) ) {
|
|
break;
|
|
}
|
|
/* parse stage directives */
|
|
if ( !strcmp( token, "{" ) ) {
|
|
while ( 1 )
|
|
{
|
|
if ( !GetToken( qtrue ) ) {
|
|
break;
|
|
}
|
|
if ( !strcmp( token, "}" ) ) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* tokenize it again */
|
|
SilentLoadScriptFile( temp, 0 );
|
|
while ( 1 )
|
|
{
|
|
/* test for end of file */
|
|
if ( !GetToken( qtrue ) ) {
|
|
break;
|
|
}
|
|
//dump shader names
|
|
if( dbg ) Sys_Printf( "%s\n", token );
|
|
|
|
/* do wanna le shader? */
|
|
wantShader = qfalse;
|
|
for ( j = 0; j < pk3ShadersN; j++ ){
|
|
if ( !Q_stricmp( pk3Shaders + j*65, token) ){
|
|
shader = j;
|
|
wantShader = qtrue;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* handle { } section */
|
|
if ( !GetToken( qtrue ) ) {
|
|
break;
|
|
}
|
|
if ( strcmp( token, "{" ) ) {
|
|
Error( "ParseShaderFile: %s, line %d: { not found!\nFound instead: %s\nFile location be: %s",
|
|
temp, scriptline, token, g_strLoadedFileLocation );
|
|
}
|
|
|
|
qboolean hasmap = qfalse;
|
|
while ( 1 )
|
|
{
|
|
/* get the next token */
|
|
if ( !GetToken( qtrue ) ) {
|
|
break;
|
|
}
|
|
if ( !strcmp( token, "}" ) ) {
|
|
break;
|
|
}
|
|
|
|
|
|
/* -----------------------------------------------------------------
|
|
shader stages (passes)
|
|
----------------------------------------------------------------- */
|
|
|
|
/* parse stage directives */
|
|
if ( !strcmp( token, "{" ) ) {
|
|
while ( 1 )
|
|
{
|
|
if ( !GetToken( qtrue ) ) {
|
|
break;
|
|
}
|
|
if ( !strcmp( token, "}" ) ) {
|
|
break;
|
|
}
|
|
if ( !strcmp( token, "{" ) ) {
|
|
Sys_FPrintf( SYS_WRN, "WARNING9: %s : line %d : opening brace inside shader stage\n", temp, scriptline );
|
|
}
|
|
if ( !Q_stricmp( token, "mapComp" ) || !Q_stricmp( token, "mapNoComp" ) || !Q_stricmp( token, "animmapcomp" ) || !Q_stricmp( token, "animmapnocomp" ) ){
|
|
Sys_FPrintf( SYS_WRN, "WARNING7: %s : line %d : unsupported '%s' map directive\n", temp, scriptline, token );
|
|
}
|
|
/* skip the shader */
|
|
if ( !wantShader ) continue;
|
|
|
|
/* digest any images */
|
|
if ( !Q_stricmp( token, "map" ) ||
|
|
!Q_stricmp( token, "clampMap" ) ) {
|
|
hasmap = qtrue;
|
|
/* get an image */
|
|
GetToken( qfalse );
|
|
if ( token[ 0 ] != '*' && token[ 0 ] != '$' ) {
|
|
tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
|
|
}
|
|
}
|
|
else if ( !Q_stricmp( token, "animMap" ) ||
|
|
!Q_stricmp( token, "clampAnimMap" ) ) {
|
|
hasmap = qtrue;
|
|
GetToken( qfalse );// skip num
|
|
while ( TokenAvailable() ){
|
|
GetToken( qfalse );
|
|
tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
|
|
}
|
|
}
|
|
else if ( !Q_stricmp( token, "videoMap" ) ){
|
|
hasmap = qtrue;
|
|
GetToken( qfalse );
|
|
FixDOSName( token );
|
|
if ( strchr( token, '/' ) == NULL && strchr( token, '\\' ) == NULL ){
|
|
sprintf( temp, "video/%s", token );
|
|
strcpy( token, temp );
|
|
}
|
|
FixDOSName( token );
|
|
for ( j = 0; j < pk3VideosN; j++ ){
|
|
if ( !Q_stricmp( pk3Videos + j*65, token ) ){
|
|
goto away;
|
|
}
|
|
}
|
|
for ( j = 0; j < ExVideosN; j++ ){
|
|
if ( !Q_stricmp( ExVideos + j*65, token ) ){
|
|
goto away;
|
|
}
|
|
}
|
|
strcpy ( pk3Videos + pk3VideosN*65, token );
|
|
pk3VideosN++;
|
|
away:
|
|
j = 0;
|
|
}
|
|
}
|
|
}
|
|
else if ( !Q_strncasecmp( token, "implicit", 8 ) ){
|
|
Sys_FPrintf( SYS_WRN, "WARNING5: %s : line %d : unsupported %s shader\n", temp, scriptline, token );
|
|
}
|
|
/* skip the shader */
|
|
else if ( !wantShader ) continue;
|
|
|
|
/* -----------------------------------------------------------------
|
|
surfaceparm * directives
|
|
----------------------------------------------------------------- */
|
|
|
|
/* match surfaceparm */
|
|
else if ( !Q_stricmp( token, "surfaceparm" ) ) {
|
|
GetToken( qfalse );
|
|
if ( !Q_stricmp( token, "nodraw" ) ) {
|
|
wantShader = qfalse;
|
|
*( pk3Shaders + shader*65 ) = '\0';
|
|
}
|
|
}
|
|
|
|
/* skyparms <outer image> <cloud height> <inner image> */
|
|
else if ( !Q_stricmp( token, "skyParms" ) ) {
|
|
hasmap = qtrue;
|
|
/* get image base */
|
|
GetToken( qfalse );
|
|
|
|
/* ignore bogus paths */
|
|
if ( Q_stricmp( token, "-" ) && Q_stricmp( token, "full" ) ) {
|
|
strcpy ( temp, token );
|
|
sprintf( token, "%s_up", temp );
|
|
tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
|
|
sprintf( token, "%s_dn", temp );
|
|
tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
|
|
sprintf( token, "%s_lf", temp );
|
|
tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
|
|
sprintf( token, "%s_rt", temp );
|
|
tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
|
|
sprintf( token, "%s_bk", temp );
|
|
tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
|
|
sprintf( token, "%s_ft", temp );
|
|
tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
|
|
}
|
|
/* skip rest of line */
|
|
GetToken( qfalse );
|
|
GetToken( qfalse );
|
|
}
|
|
else if ( !Q_stricmp( token, "fogparms" ) ){
|
|
hasmap = qtrue;
|
|
}
|
|
}
|
|
|
|
//exclude shader
|
|
if ( wantShader ){
|
|
for ( j = 0; j < ExShadersN; j++ ){
|
|
if ( !Q_stricmp( ExShaders + j*65, pk3Shaders + shader*65 ) ){
|
|
wantShader = qfalse;
|
|
*( pk3Shaders + shader*65 ) = '\0';
|
|
break;
|
|
}
|
|
}
|
|
if ( !hasmap ){
|
|
wantShader = qfalse;
|
|
}
|
|
if ( wantShader ){
|
|
if ( ShaderFileExcluded ){
|
|
if ( reasonShaderFile != NULL ){
|
|
ExReasonShaderFile[ shader ] = reasonShaderFile;
|
|
}
|
|
else{
|
|
ExReasonShaderFile[ shader ] = ( char* ) calloc( 65, sizeof( char ) );
|
|
strcpy( ExReasonShaderFile[ shader ], pk3Shaderfiles + i*65 );
|
|
}
|
|
ExReasonShader[ shader ] = reasonShader;
|
|
}
|
|
else{
|
|
wantShaderFile = qtrue;
|
|
*( pk3Shaders + shader*65 ) = '\0';
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if ( !wantShaderFile ){
|
|
*( pk3Shaderfiles + i*65 ) = '\0';
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/* exclude stuff */
|
|
//wanted shaders from excluded .shaders
|
|
Sys_Printf( "\n" );
|
|
for ( i = 0; i < pk3ShadersN; i++ ){
|
|
if ( *( pk3Shaders + i*65 ) != '\0' && ( ExReasonShader[i] != NULL || ExReasonShaderFile[i] != NULL ) ){
|
|
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Shaders + i*65 );
|
|
packFAIL = qtrue;
|
|
if ( ExReasonShader[i] != NULL ){
|
|
Sys_Printf( " reason: is located in %s,\n containing restricted shader %s\n", ExReasonShaderFile[i], ExReasonShader[i] );
|
|
}
|
|
else{
|
|
Sys_Printf( " reason: is located in restricted %s\n", ExReasonShaderFile[i] );
|
|
}
|
|
*( pk3Shaders + i*65 ) = '\0';
|
|
}
|
|
}
|
|
//pure textures (shader ones are done)
|
|
for ( i = 0; i < pk3ShadersN; i++ ){
|
|
if ( *( pk3Shaders + i*65 ) != '\0' ){
|
|
FixDOSName( pk3Shaders + i*65 );
|
|
for ( j = 0; j < pk3TexturesN; j++ ){
|
|
if ( !Q_stricmp( pk3Shaders + i*65, pk3Textures + j*65 ) ){
|
|
*( pk3Shaders + i*65 ) = '\0';
|
|
break;
|
|
}
|
|
}
|
|
if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
|
|
for ( j = 0; j < ExTexturesN; j++ ){
|
|
if ( !Q_stricmp( pk3Shaders + i*65, ExTextures + j*65 ) ){
|
|
*( pk3Shaders + i*65 ) = '\0';
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//snds
|
|
for ( i = 0; i < pk3SoundsN; i++ ){
|
|
for ( j = 0; j < ExSoundsN; j++ ){
|
|
if ( !Q_stricmp( pk3Sounds + i*65, ExSounds + j*65 ) ){
|
|
*( pk3Sounds + i*65 ) = '\0';
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* make a pack */
|
|
sprintf( packname, "%s/%s_autopacked.pk3", EnginePath, nameOFmap );
|
|
remove( packname );
|
|
sprintf( packFailName, "%s/%s_FAILEDpack.pk3", EnginePath, nameOFmap );
|
|
remove( packFailName );
|
|
|
|
Sys_Printf( "\n--- ZipZip ---\n" );
|
|
|
|
Sys_Printf( "\n\tShader referenced textures....\n" );
|
|
|
|
for ( i = 0; i < pk3TexturesN; i++ ){
|
|
if ( png ){
|
|
sprintf( temp, "%s.png", pk3Textures + i*65 );
|
|
if ( vfsPackFile( temp, packname, 10 ) ){
|
|
Sys_Printf( "++%s\n", temp );
|
|
continue;
|
|
}
|
|
}
|
|
sprintf( temp, "%s.tga", pk3Textures + i*65 );
|
|
if ( vfsPackFile( temp, packname, 10 ) ){
|
|
Sys_Printf( "++%s\n", temp );
|
|
continue;
|
|
}
|
|
sprintf( temp, "%s.jpg", pk3Textures + i*65 );
|
|
if ( vfsPackFile( temp, packname, 10 ) ){
|
|
Sys_Printf( "++%s\n", temp );
|
|
continue;
|
|
}
|
|
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Textures + i*65 );
|
|
packFAIL = qtrue;
|
|
}
|
|
|
|
Sys_Printf( "\n\tPure textures....\n" );
|
|
|
|
for ( i = 0; i < pk3ShadersN; i++ ){
|
|
if ( *( pk3Shaders + i*65 ) != '\0' ){
|
|
if ( png ){
|
|
sprintf( temp, "%s.png", pk3Shaders + i*65 );
|
|
if ( vfsPackFile( temp, packname, 10 ) ){
|
|
Sys_Printf( "++%s\n", temp );
|
|
continue;
|
|
}
|
|
}
|
|
sprintf( temp, "%s.tga", pk3Shaders + i*65 );
|
|
if ( vfsPackFile( temp, packname, 10 ) ){
|
|
Sys_Printf( "++%s\n", temp );
|
|
continue;
|
|
}
|
|
sprintf( temp, "%s.jpg", pk3Shaders + i*65 );
|
|
if ( vfsPackFile( temp, packname, 10 ) ){
|
|
Sys_Printf( "++%s\n", temp );
|
|
continue;
|
|
}
|
|
|
|
if ( i == pk3ShadersN - 1 ){ //levelshot typically
|
|
Sys_Printf( " ~fail %s\n", pk3Shaders + i*65 );
|
|
}
|
|
else{
|
|
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Shaders + i*65 );
|
|
packFAIL = qtrue;
|
|
}
|
|
}
|
|
}
|
|
|
|
Sys_Printf( "\n\tShaizers....\n" );
|
|
|
|
for ( i = 0; i < pk3ShaderfilesN; i++ ){
|
|
if ( *( pk3Shaderfiles + i*65 ) != '\0' ){
|
|
sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 );
|
|
if ( vfsPackFile( temp, packname, 10 ) ){
|
|
Sys_Printf( "++%s\n", temp );
|
|
continue;
|
|
}
|
|
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Shaders + i*65 );
|
|
packFAIL = qtrue;
|
|
}
|
|
}
|
|
|
|
Sys_Printf( "\n\tSounds....\n" );
|
|
|
|
for ( i = 0; i < pk3SoundsN; i++ ){
|
|
if ( *( pk3Sounds + i*65 ) != '\0' ){
|
|
if ( vfsPackFile( pk3Sounds + i*65, packname, 10 ) ){
|
|
Sys_Printf( "++%s\n", pk3Sounds + i*65 );
|
|
continue;
|
|
}
|
|
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Sounds + i*65 );
|
|
packFAIL = qtrue;
|
|
}
|
|
}
|
|
|
|
Sys_Printf( "\n\tVideos....\n" );
|
|
|
|
for ( i = 0; i < pk3VideosN; i++ ){
|
|
if ( vfsPackFile( pk3Videos + i*65, packname, 10 ) ){
|
|
Sys_Printf( "++%s\n", pk3Videos + i*65 );
|
|
continue;
|
|
}
|
|
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Videos + i*65 );
|
|
packFAIL = qtrue;
|
|
}
|
|
|
|
Sys_Printf( "\n\t.bsp and stuff\n" );
|
|
|
|
sprintf( temp, "maps/%s.bsp", nameOFmap );
|
|
//if ( vfsPackFile( temp, packname, 10 ) ){
|
|
if ( vfsPackFile_Absolute_Path( source, temp, packname, 10 ) ){
|
|
Sys_Printf( "++%s\n", temp );
|
|
}
|
|
else{
|
|
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", temp );
|
|
packFAIL = qtrue;
|
|
}
|
|
|
|
sprintf( temp, "maps/%s.aas", nameOFmap );
|
|
if ( vfsPackFile( temp, packname, 10 ) ){
|
|
Sys_Printf( "++%s\n", temp );
|
|
}
|
|
else{
|
|
Sys_Printf( " ~fail %s\n", temp );
|
|
}
|
|
|
|
sprintf( temp, "scripts/%s.arena", nameOFmap );
|
|
if ( vfsPackFile( temp, packname, 10 ) ){
|
|
Sys_Printf( "++%s\n", temp );
|
|
}
|
|
else{
|
|
Sys_Printf( " ~fail %s\n", temp );
|
|
}
|
|
|
|
sprintf( temp, "scripts/%s.defi", nameOFmap );
|
|
if ( vfsPackFile( temp, packname, 10 ) ){
|
|
Sys_Printf( "++%s\n", temp );
|
|
}
|
|
else{
|
|
Sys_Printf( " ~fail %s\n", temp );
|
|
}
|
|
|
|
if ( !packFAIL ){
|
|
Sys_Printf( "\nSaved to %s\n", packname );
|
|
}
|
|
else{
|
|
rename( packname, packFailName );
|
|
Sys_Printf( "\nSaved to %s\n", packFailName );
|
|
}
|
|
/* return to sender */
|
|
return 0;
|
|
}
|
|
|
|
|
|
/*
|
|
repackBSPMain()
|
|
repack multiple maps, strip out only required shaders
|
|
works for Q3 type of shaders and ents
|
|
*/
|
|
|
|
int repackBSPMain( int argc, char **argv ){
|
|
int i, j, len, compLevel = 0;
|
|
qboolean dbg = qfalse, png = qfalse;
|
|
|
|
/* process arguments */
|
|
for ( i = 1; i < ( argc - 1 ); i++ ){
|
|
if ( !strcmp( argv[ i ], "-dbg" ) ) {
|
|
dbg = qtrue;
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-png" ) ) {
|
|
png = qtrue;
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-complevel" ) ) {
|
|
compLevel = atoi( argv[ i + 1 ] );
|
|
i++;
|
|
if ( compLevel < -1 ) compLevel = -1;
|
|
if ( compLevel > 10 ) compLevel = 10;
|
|
Sys_Printf( "Compression level set to %i\n", compLevel );
|
|
}
|
|
}
|
|
|
|
/* load exclusions file */
|
|
int ExTexturesN = 0;
|
|
char* ExTextures = (char *)calloc( 4096*65, sizeof( char ) );
|
|
int ExShadersN = 0;
|
|
char* ExShaders = (char *)calloc( 4096*65, sizeof( char ) );
|
|
int ExSoundsN = 0;
|
|
char* ExSounds = (char *)calloc( 4096*65, sizeof( char ) );
|
|
int ExShaderfilesN = 0;
|
|
char* ExShaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
|
|
int ExVideosN = 0;
|
|
char* ExVideos = (char *)calloc( 4096*65, sizeof( char ) );
|
|
int ExPureTexturesN = 0;
|
|
char* ExPureTextures = (char *)calloc( 4096*65, sizeof( char ) );
|
|
|
|
|
|
char exName[ 1024 ];
|
|
byte *buffer;
|
|
int size;
|
|
|
|
strcpy( exName, q3map2path );
|
|
char *cut = strrchr( exName, '\\' );
|
|
char *cut2 = strrchr( exName, '/' );
|
|
if ( cut == NULL && cut2 == NULL ){
|
|
Sys_Warning( "Unable to load exclusions file.\n" );
|
|
goto skipEXfile;
|
|
}
|
|
if ( cut2 > cut ) cut = cut2;
|
|
cut[1] = '\0';
|
|
strcat( exName, game->arg );
|
|
strcat( exName, ".exclude" );
|
|
|
|
Sys_Printf( "Loading %s\n", exName );
|
|
size = TryLoadFile( exName, (void**) &buffer );
|
|
if ( size <= 0 ) {
|
|
Sys_Warning( "Unable to find exclusions file %s.\n", exName );
|
|
goto skipEXfile;
|
|
}
|
|
|
|
/* parse the file */
|
|
ParseFromMemory( (char *) buffer, size );
|
|
|
|
/* tokenize it */
|
|
while ( 1 )
|
|
{
|
|
/* test for end of file */
|
|
if ( !GetToken( qtrue ) ) {
|
|
break;
|
|
}
|
|
|
|
/* blocks */
|
|
if ( !Q_stricmp( token, "textures" ) ){
|
|
parseEXblock ( ExTextures, &ExTexturesN, exName );
|
|
}
|
|
else if ( !Q_stricmp( token, "shaders" ) ){
|
|
parseEXblock ( ExShaders, &ExShadersN, exName );
|
|
}
|
|
else if ( !Q_stricmp( token, "shaderfiles" ) ){
|
|
parseEXblock ( ExShaderfiles, &ExShaderfilesN, exName );
|
|
}
|
|
else if ( !Q_stricmp( token, "sounds" ) ){
|
|
parseEXblock ( ExSounds, &ExSoundsN, exName );
|
|
}
|
|
else if ( !Q_stricmp( token, "videos" ) ){
|
|
parseEXblock ( ExVideos, &ExVideosN, exName );
|
|
}
|
|
else{
|
|
Error( "ReadExclusionsFile: %s, line %d: unknown block name!\nValid ones are: textures, shaders, shaderfiles, sounds, videos.", exName, scriptline );
|
|
}
|
|
}
|
|
|
|
/* free the buffer */
|
|
free( buffer );
|
|
|
|
for ( i = 0; i < ExTexturesN; i++ ){
|
|
for ( j = 0; j < ExShadersN; j++ ){
|
|
if ( !Q_stricmp( ExTextures + i*65, ExShaders + j*65 ) ){
|
|
break;
|
|
}
|
|
}
|
|
if ( j == ExShadersN ){
|
|
strcpy ( ExPureTextures + ExPureTexturesN*65, ExTextures + i*65 );
|
|
ExPureTexturesN++;
|
|
}
|
|
}
|
|
|
|
skipEXfile:
|
|
|
|
if( dbg ){
|
|
Sys_Printf( "\n\tExTextures....%i\n", ExTexturesN );
|
|
for ( i = 0; i < ExTexturesN; i++ ) Sys_Printf( "%s\n", ExTextures + i*65 );
|
|
Sys_Printf( "\n\tExPureTextures....%i\n", ExPureTexturesN );
|
|
for ( i = 0; i < ExPureTexturesN; i++ ) Sys_Printf( "%s\n", ExPureTextures + i*65 );
|
|
Sys_Printf( "\n\tExShaders....%i\n", ExShadersN );
|
|
for ( i = 0; i < ExShadersN; i++ ) Sys_Printf( "%s\n", ExShaders + i*65 );
|
|
Sys_Printf( "\n\tExShaderfiles....%i\n", ExShaderfilesN );
|
|
for ( i = 0; i < ExShaderfilesN; i++ ) Sys_Printf( "%s\n", ExShaderfiles + i*65 );
|
|
Sys_Printf( "\n\tExSounds....%i\n", ExSoundsN );
|
|
for ( i = 0; i < ExSoundsN; i++ ) Sys_Printf( "%s\n", ExSounds + i*65 );
|
|
Sys_Printf( "\n\tExVideos....%i\n", ExVideosN );
|
|
for ( i = 0; i < ExVideosN; i++ ) Sys_Printf( "%s\n", ExVideos + i*65 );
|
|
}
|
|
|
|
|
|
|
|
|
|
/* load repack.exclude */
|
|
int rExTexturesN = 0;
|
|
char* rExTextures = (char *)calloc( 65536*65, sizeof( char ) );
|
|
int rExShadersN = 0;
|
|
char* rExShaders = (char *)calloc( 32768*65, sizeof( char ) );
|
|
int rExSoundsN = 0;
|
|
char* rExSounds = (char *)calloc( 8192*65, sizeof( char ) );
|
|
int rExShaderfilesN = 0;
|
|
char* rExShaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
|
|
int rExVideosN = 0;
|
|
char* rExVideos = (char *)calloc( 4096*65, sizeof( char ) );
|
|
|
|
strcpy( exName, q3map2path );
|
|
cut = strrchr( exName, '\\' );
|
|
cut2 = strrchr( exName, '/' );
|
|
if ( cut == NULL && cut2 == NULL ){
|
|
Sys_Warning( "Unable to load repack exclusions file.\n" );
|
|
goto skipEXrefile;
|
|
}
|
|
if ( cut2 > cut ) cut = cut2;
|
|
cut[1] = '\0';
|
|
strcat( exName, "repack.exclude" );
|
|
|
|
Sys_Printf( "Loading %s\n", exName );
|
|
size = TryLoadFile( exName, (void**) &buffer );
|
|
if ( size <= 0 ) {
|
|
Sys_Warning( "Unable to find repack exclusions file %s.\n", exName );
|
|
goto skipEXrefile;
|
|
}
|
|
|
|
/* parse the file */
|
|
ParseFromMemory( (char *) buffer, size );
|
|
|
|
/* tokenize it */
|
|
while ( 1 )
|
|
{
|
|
/* test for end of file */
|
|
if ( !GetToken( qtrue ) ) {
|
|
break;
|
|
}
|
|
|
|
/* blocks */
|
|
if ( !Q_stricmp( token, "textures" ) ){
|
|
parseEXblock ( rExTextures, &rExTexturesN, exName );
|
|
}
|
|
else if ( !Q_stricmp( token, "shaders" ) ){
|
|
parseEXblock ( rExShaders, &rExShadersN, exName );
|
|
}
|
|
else if ( !Q_stricmp( token, "shaderfiles" ) ){
|
|
parseEXblock ( rExShaderfiles, &rExShaderfilesN, exName );
|
|
}
|
|
else if ( !Q_stricmp( token, "sounds" ) ){
|
|
parseEXblock ( rExSounds, &rExSoundsN, exName );
|
|
}
|
|
else if ( !Q_stricmp( token, "videos" ) ){
|
|
parseEXblock ( rExVideos, &rExVideosN, exName );
|
|
}
|
|
else{
|
|
Error( "ReadExclusionsFile: %s, line %d: unknown block name!\nValid ones are: textures, shaders, shaderfiles, sounds, videos.", exName, scriptline );
|
|
}
|
|
}
|
|
|
|
/* free the buffer */
|
|
free( buffer );
|
|
|
|
skipEXrefile:
|
|
|
|
if( dbg ){
|
|
Sys_Printf( "\n\trExTextures....%i\n", rExTexturesN );
|
|
for ( i = 0; i < rExTexturesN; i++ ) Sys_Printf( "%s\n", rExTextures + i*65 );
|
|
Sys_Printf( "\n\trExShaders....%i\n", rExShadersN );
|
|
for ( i = 0; i < rExShadersN; i++ ) Sys_Printf( "%s\n", rExShaders + i*65 );
|
|
Sys_Printf( "\n\trExShaderfiles....%i\n", rExShaderfilesN );
|
|
for ( i = 0; i < rExShaderfilesN; i++ ) Sys_Printf( "%s\n", rExShaderfiles + i*65 );
|
|
Sys_Printf( "\n\trExSounds....%i\n", rExSoundsN );
|
|
for ( i = 0; i < rExSoundsN; i++ ) Sys_Printf( "%s\n", rExSounds + i*65 );
|
|
Sys_Printf( "\n\trExVideos....%i\n", rExVideosN );
|
|
for ( i = 0; i < rExVideosN; i++ ) Sys_Printf( "%s\n", rExVideos + i*65 );
|
|
}
|
|
|
|
|
|
|
|
|
|
int bspListN = 0;
|
|
char* bspList = (char *)calloc( 8192*1024, sizeof( char ) );
|
|
|
|
/* do some path mangling */
|
|
strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
|
|
if ( !Q_stricmp( strrchr( source, '.' ), ".bsp" ) ){
|
|
strcpy( bspList, source );
|
|
bspListN++;
|
|
}
|
|
else{
|
|
/* load bsps paths list */
|
|
Sys_Printf( "Loading %s\n", source );
|
|
size = TryLoadFile( source, (void**) &buffer );
|
|
if ( size <= 0 ) {
|
|
Sys_Warning( "Unable to open bsps paths list file %s.\n", source );
|
|
}
|
|
|
|
/* parse the file */
|
|
ParseFromMemory( (char *) buffer, size );
|
|
|
|
/* tokenize it */
|
|
while ( 1 )
|
|
{
|
|
/* test for end of file */
|
|
if ( !GetToken( qtrue ) ) {
|
|
break;
|
|
}
|
|
strcpy( bspList + bspListN * 1024 , token );
|
|
bspListN++;
|
|
}
|
|
|
|
/* free the buffer */
|
|
free( buffer );
|
|
}
|
|
|
|
char packname[ 1024 ], nameOFrepack[ 1024 ], nameOFmap[ 1024 ], temp[ 1024 ];
|
|
|
|
/* copy input file name */
|
|
strcpy( temp, source );
|
|
StripExtension( temp );
|
|
|
|
/* extract input file name */
|
|
len = strlen( temp ) - 1;
|
|
while ( len > 0 && temp[ len ] != '/' && temp[ len ] != '\\' )
|
|
len--;
|
|
strcpy( nameOFrepack, &temp[ len + 1 ] );
|
|
|
|
|
|
/* load bsps */
|
|
int pk3ShadersN = 0;
|
|
char* pk3Shaders = (char *)calloc( 65536*65, sizeof( char ) );
|
|
int pk3SoundsN = 0;
|
|
char* pk3Sounds = (char *)calloc( 4096*65, sizeof( char ) );
|
|
int pk3ShaderfilesN = 0;
|
|
char* pk3Shaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
|
|
int pk3TexturesN = 0;
|
|
char* pk3Textures = (char *)calloc( 65536*65, sizeof( char ) );
|
|
int pk3VideosN = 0;
|
|
char* pk3Videos = (char *)calloc( 1024*65, sizeof( char ) );
|
|
|
|
for( j = 0; j < bspListN; j++ ){
|
|
|
|
int pk3SoundsNold = pk3SoundsN;
|
|
int pk3ShadersNold = pk3ShadersN;
|
|
|
|
strcpy( source, bspList + j*1024 );
|
|
StripExtension( source );
|
|
DefaultExtension( source, ".bsp" );
|
|
|
|
/* load the bsp */
|
|
Sys_Printf( "\nLoading %s\n", source );
|
|
PartialLoadBSPFile( source );
|
|
ParseEntities();
|
|
|
|
/* copy map name */
|
|
strcpy( temp, source );
|
|
StripExtension( temp );
|
|
|
|
/* extract map name */
|
|
len = strlen( temp ) - 1;
|
|
while ( len > 0 && temp[ len ] != '/' && temp[ len ] != '\\' )
|
|
len--;
|
|
strcpy( nameOFmap, &temp[ len + 1 ] );
|
|
|
|
|
|
qboolean drawsurfSHs[1024] = { qfalse };
|
|
|
|
for ( i = 0; i < numBSPDrawSurfaces; i++ ){
|
|
drawsurfSHs[ bspDrawSurfaces[i].shaderNum ] = qtrue;
|
|
}
|
|
|
|
for ( i = 0; i < numBSPShaders; i++ ){
|
|
if ( drawsurfSHs[i] ){
|
|
strcpy( pk3Shaders + pk3ShadersN*65, bspShaders[i].shader );
|
|
res2list( pk3Shaders, &pk3ShadersN );
|
|
}
|
|
}
|
|
|
|
/* Ent keys */
|
|
epair_t *ep;
|
|
for ( ep = entities[0].epairs; ep != NULL; ep = ep->next )
|
|
{
|
|
if ( !Q_strncasecmp( ep->key, "vertexremapshader", 17 ) ) {
|
|
sscanf( ep->value, "%*[^;] %*[;] %s", pk3Shaders + pk3ShadersN*65 );
|
|
res2list( pk3Shaders, &pk3ShadersN );
|
|
}
|
|
}
|
|
strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[0], "music" ) );
|
|
if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' ){
|
|
FixDOSName( pk3Sounds + pk3SoundsN*65 );
|
|
DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
|
|
res2list( pk3Sounds, &pk3SoundsN );
|
|
}
|
|
|
|
for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
|
|
{
|
|
strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[i], "noise" ) );
|
|
if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' && *( pk3Sounds + pk3SoundsN*65 ) != '*' ){
|
|
FixDOSName( pk3Sounds + pk3SoundsN*65 );
|
|
DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
|
|
res2list( pk3Sounds, &pk3SoundsN );
|
|
}
|
|
|
|
if ( !Q_stricmp( ValueForKey( &entities[i], "classname" ), "func_plat" ) ){
|
|
strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_strt.wav");
|
|
res2list( pk3Sounds, &pk3SoundsN );
|
|
strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_end.wav");
|
|
res2list( pk3Sounds, &pk3SoundsN );
|
|
}
|
|
if ( !Q_stricmp( ValueForKey( &entities[i], "classname" ), "target_push" ) ){
|
|
if ( !(IntForKey( &entities[i], "spawnflags") & 1) ){
|
|
strcpy( pk3Sounds + pk3SoundsN*65, "sound/misc/windfly.wav");
|
|
res2list( pk3Sounds, &pk3SoundsN );
|
|
}
|
|
}
|
|
strcpy( pk3Shaders + pk3ShadersN*65, ValueForKey( &entities[i], "targetShaderNewName" ) );
|
|
res2list( pk3Shaders, &pk3ShadersN );
|
|
}
|
|
|
|
//levelshot
|
|
sprintf( pk3Shaders + pk3ShadersN*65, "levelshots/%s", nameOFmap );
|
|
res2list( pk3Shaders, &pk3ShadersN );
|
|
|
|
|
|
|
|
Sys_Printf( "\n\t+Drawsurface+ent calls....%i\n", pk3ShadersN - pk3ShadersNold );
|
|
for ( i = pk3ShadersNold; i < pk3ShadersN; i++ ){
|
|
Sys_Printf( "%s\n", pk3Shaders + i*65 );
|
|
}
|
|
Sys_Printf( "\n\t+Sounds....%i\n", pk3SoundsN - pk3SoundsNold );
|
|
for ( i = pk3SoundsNold; i < pk3SoundsN; i++ ){
|
|
Sys_Printf( "%s\n", pk3Sounds + i*65 );
|
|
}
|
|
/* free bsp data */
|
|
/*
|
|
if ( bspDrawVerts != 0 ) {
|
|
free( bspDrawVerts );
|
|
bspDrawVerts = NULL;
|
|
//numBSPDrawVerts = 0;
|
|
Sys_Printf( "freed BSPDrawVerts\n" );
|
|
}
|
|
*/ if ( bspDrawSurfaces != 0 ) {
|
|
free( bspDrawSurfaces );
|
|
bspDrawSurfaces = NULL;
|
|
//numBSPDrawSurfaces = 0;
|
|
//Sys_Printf( "freed bspDrawSurfaces\n" );
|
|
}
|
|
/* if ( bspLightBytes != 0 ) {
|
|
free( bspLightBytes );
|
|
bspLightBytes = NULL;
|
|
//numBSPLightBytes = 0;
|
|
Sys_Printf( "freed BSPLightBytes\n" );
|
|
}
|
|
if ( bspGridPoints != 0 ) {
|
|
free( bspGridPoints );
|
|
bspGridPoints = NULL;
|
|
//numBSPGridPoints = 0;
|
|
Sys_Printf( "freed BSPGridPoints\n" );
|
|
}
|
|
if ( bspPlanes != 0 ) {
|
|
free( bspPlanes );
|
|
bspPlanes = NULL;
|
|
Sys_Printf( "freed bspPlanes\n" );
|
|
//numBSPPlanes = 0;
|
|
//allocatedBSPPlanes = 0;
|
|
}
|
|
if ( bspBrushes != 0 ) {
|
|
free( bspBrushes );
|
|
bspBrushes = NULL;
|
|
Sys_Printf( "freed bspBrushes\n" );
|
|
//numBSPBrushes = 0;
|
|
//allocatedBSPBrushes = 0;
|
|
}
|
|
*/ if ( entities != 0 ) {
|
|
epair_t *ep2free;
|
|
for ( i = 0; i < numBSPEntities && i < numEntities; i++ ){
|
|
ep = entities[i].epairs;
|
|
while( ep != NULL){
|
|
ep2free = ep;
|
|
ep = ep->next;
|
|
free( ep2free );
|
|
}
|
|
}
|
|
free( entities );
|
|
entities = NULL;
|
|
//Sys_Printf( "freed entities\n" );
|
|
numEntities = 0;
|
|
numBSPEntities = 0;
|
|
allocatedEntities = 0;
|
|
}
|
|
/* if ( bspModels != 0 ) {
|
|
free( bspModels );
|
|
bspModels = NULL;
|
|
Sys_Printf( "freed bspModels\n" );
|
|
//numBSPModels = 0;
|
|
//allocatedBSPModels = 0;
|
|
}
|
|
*/ if ( bspShaders != 0 ) {
|
|
free( bspShaders );
|
|
bspShaders = NULL;
|
|
//Sys_Printf( "freed bspShaders\n" );
|
|
//numBSPShaders = 0;
|
|
//allocatedBSPShaders = 0;
|
|
}
|
|
if ( bspEntData != 0 ) {
|
|
free( bspEntData );
|
|
bspEntData = NULL;
|
|
//Sys_Printf( "freed bspEntData\n" );
|
|
//bspEntDataSize = 0;
|
|
//allocatedBSPEntData = 0;
|
|
}
|
|
/* if ( bspNodes != 0 ) {
|
|
free( bspNodes );
|
|
bspNodes = NULL;
|
|
Sys_Printf( "freed bspNodes\n" );
|
|
//numBSPNodes = 0;
|
|
//allocatedBSPNodes = 0;
|
|
}
|
|
if ( bspDrawIndexes != 0 ) {
|
|
free( bspDrawIndexes );
|
|
bspDrawIndexes = NULL;
|
|
Sys_Printf( "freed bspDrawIndexes\n" );
|
|
//numBSPDrawIndexes = 0;
|
|
//allocatedBSPDrawIndexes = 0;
|
|
}
|
|
if ( bspLeafSurfaces != 0 ) {
|
|
free( bspLeafSurfaces );
|
|
bspLeafSurfaces = NULL;
|
|
Sys_Printf( "freed bspLeafSurfaces\n" );
|
|
//numBSPLeafSurfaces = 0;
|
|
//allocatedBSPLeafSurfaces = 0;
|
|
}
|
|
if ( bspLeafBrushes != 0 ) {
|
|
free( bspLeafBrushes );
|
|
bspLeafBrushes = NULL;
|
|
Sys_Printf( "freed bspLeafBrushes\n" );
|
|
//numBSPLeafBrushes = 0;
|
|
//allocatedBSPLeafBrushes = 0;
|
|
}
|
|
if ( bspBrushSides != 0 ) {
|
|
free( bspBrushSides );
|
|
bspBrushSides = NULL;
|
|
Sys_Printf( "freed bspBrushSides\n" );
|
|
numBSPBrushSides = 0;
|
|
allocatedBSPBrushSides = 0;
|
|
}
|
|
if ( numBSPFogs != 0 ) {
|
|
Sys_Printf( "freed numBSPFogs\n" );
|
|
numBSPFogs = 0;
|
|
}
|
|
if ( numBSPAds != 0 ) {
|
|
Sys_Printf( "freed numBSPAds\n" );
|
|
numBSPAds = 0;
|
|
}
|
|
if ( numBSPLeafs != 0 ) {
|
|
Sys_Printf( "freed numBSPLeafs\n" );
|
|
numBSPLeafs = 0;
|
|
}
|
|
if ( numBSPVisBytes != 0 ) {
|
|
Sys_Printf( "freed numBSPVisBytes\n" );
|
|
numBSPVisBytes = 0;
|
|
}
|
|
*/ }
|
|
|
|
|
|
|
|
vfsListShaderFiles( pk3Shaderfiles, &pk3ShaderfilesN );
|
|
|
|
if( dbg ){
|
|
Sys_Printf( "\n\tSchroider fileses.....%i\n", pk3ShaderfilesN );
|
|
for ( i = 0; i < pk3ShaderfilesN; i++ ){
|
|
Sys_Printf( "%s\n", pk3Shaderfiles + i*65 );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/* can exclude pure *base* textures right now, shouldn't create shaders for them anyway */
|
|
for ( i = 0; i < pk3ShadersN ; i++ ){
|
|
for ( j = 0; j < ExPureTexturesN ; j++ ){
|
|
if ( !Q_stricmp( pk3Shaders + i*65, ExPureTextures + j*65 ) ){
|
|
*( pk3Shaders + i*65 ) = '\0';
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
/* can exclude repack.exclude shaders, assuming they got all their images */
|
|
for ( i = 0; i < pk3ShadersN ; i++ ){
|
|
for ( j = 0; j < rExShadersN ; j++ ){
|
|
if ( !Q_stricmp( pk3Shaders + i*65, rExShaders + j*65 ) ){
|
|
*( pk3Shaders + i*65 ) = '\0';
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Parse Shader Files
|
|
Sys_Printf( "\t\nParsing shaders....\n\n" );
|
|
char shaderText[ 8192 ];
|
|
char* allShaders = (char *)calloc( 16777216, sizeof( char ) );
|
|
/* hack */
|
|
endofscript = qtrue;
|
|
|
|
for ( i = 0; i < pk3ShaderfilesN; i++ ){
|
|
qboolean wantShader = qfalse;
|
|
int shader;
|
|
|
|
/* load the shader */
|
|
sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 );
|
|
if ( dbg ) Sys_Printf( "\n\tentering %s\n", pk3Shaderfiles + i*65 );
|
|
SilentLoadScriptFile( temp, 0 );
|
|
|
|
/* tokenize it */
|
|
while ( 1 )
|
|
{
|
|
int line = scriptline;
|
|
/* test for end of file */
|
|
if ( !GetToken( qtrue ) ) {
|
|
break;
|
|
}
|
|
//dump shader names
|
|
if( dbg ) Sys_Printf( "%s\n", token );
|
|
|
|
strcpy( shaderText, token );
|
|
|
|
if ( strchr( token, '\\') != NULL ){
|
|
Sys_FPrintf( SYS_WRN, "WARNING1: %s : %s : shader name with backslash\n", pk3Shaderfiles + i*65, token );
|
|
}
|
|
|
|
/* do wanna le shader? */
|
|
wantShader = qfalse;
|
|
for ( j = 0; j < pk3ShadersN; j++ ){
|
|
if ( !Q_stricmp( pk3Shaders + j*65, token) ){
|
|
shader = j;
|
|
wantShader = qtrue;
|
|
break;
|
|
}
|
|
}
|
|
if ( wantShader ){
|
|
for ( j = 0; j < rExTexturesN ; j++ ){
|
|
if ( !Q_stricmp( pk3Shaders + shader*65, rExTextures + j*65 ) ){
|
|
Sys_FPrintf( SYS_WRN, "WARNING3: %s : about to include shader for excluded texture\n", pk3Shaders + shader*65 );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* handle { } section */
|
|
if ( !GetToken( qtrue ) ) {
|
|
break;
|
|
}
|
|
if ( strcmp( token, "{" ) ) {
|
|
Error( "ParseShaderFile: %s, line %d: { not found!\nFound instead: %s\nFile location be: %s",
|
|
temp, scriptline, token, g_strLoadedFileLocation );
|
|
}
|
|
strcat( shaderText, "\n{" );
|
|
qboolean hasmap = qfalse;
|
|
|
|
while ( 1 )
|
|
{
|
|
line = scriptline;
|
|
/* get the next token */
|
|
if ( !GetToken( qtrue ) ) {
|
|
break;
|
|
}
|
|
if ( !strcmp( token, "}" ) ) {
|
|
strcat( shaderText, "\n}\n\n" );
|
|
break;
|
|
}
|
|
/* parse stage directives */
|
|
if ( !strcmp( token, "{" ) ) {
|
|
qboolean tokenready = qfalse;
|
|
strcat( shaderText, "\n\t{" );
|
|
while ( 1 )
|
|
{
|
|
/* detour of TokenAvailable() '~' */
|
|
if ( tokenready ) tokenready = qfalse;
|
|
else line = scriptline;
|
|
if ( !GetToken( qtrue ) ) {
|
|
break;
|
|
}
|
|
if ( !strcmp( token, "}" ) ) {
|
|
strcat( shaderText, "\n\t}" );
|
|
break;
|
|
}
|
|
if ( !strcmp( token, "{" ) ) {
|
|
strcat( shaderText, "\n\t{" );
|
|
Sys_FPrintf( SYS_WRN, "WARNING9: %s : line %d : opening brace inside shader stage\n", temp, scriptline );
|
|
}
|
|
/* skip the shader */
|
|
if ( !wantShader ) continue;
|
|
|
|
/* digest any images */
|
|
if ( !Q_stricmp( token, "map" ) ||
|
|
!Q_stricmp( token, "clampMap" ) ) {
|
|
strcat( shaderText, "\n\t\t" );
|
|
strcat( shaderText, token );
|
|
hasmap = qtrue;
|
|
|
|
/* get an image */
|
|
GetToken( qfalse );
|
|
if ( token[ 0 ] != '*' && token[ 0 ] != '$' ) {
|
|
tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
|
|
}
|
|
strcat( shaderText, " " );
|
|
strcat( shaderText, token );
|
|
}
|
|
else if ( !Q_stricmp( token, "animMap" ) ||
|
|
!Q_stricmp( token, "clampAnimMap" ) ) {
|
|
strcat( shaderText, "\n\t\t" );
|
|
strcat( shaderText, token );
|
|
hasmap = qtrue;
|
|
|
|
GetToken( qfalse );// skip num
|
|
strcat( shaderText, " " );
|
|
strcat( shaderText, token );
|
|
while ( TokenAvailable() ){
|
|
GetToken( qfalse );
|
|
tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
|
|
strcat( shaderText, " " );
|
|
strcat( shaderText, token );
|
|
}
|
|
tokenready = qtrue;
|
|
}
|
|
else if ( !Q_stricmp( token, "videoMap" ) ){
|
|
strcat( shaderText, "\n\t\t" );
|
|
strcat( shaderText, token );
|
|
hasmap = qtrue;
|
|
GetToken( qfalse );
|
|
strcat( shaderText, " " );
|
|
strcat( shaderText, token );
|
|
FixDOSName( token );
|
|
if ( strchr( token, '/' ) == NULL && strchr( token, '\\' ) == NULL ){
|
|
sprintf( temp, "video/%s", token );
|
|
strcpy( token, temp );
|
|
}
|
|
FixDOSName( token );
|
|
for ( j = 0; j < pk3VideosN; j++ ){
|
|
if ( !Q_stricmp( pk3Videos + j*65, token ) ){
|
|
goto away;
|
|
}
|
|
}
|
|
for ( j = 0; j < ExVideosN; j++ ){
|
|
if ( !Q_stricmp( ExVideos + j*65, token ) ){
|
|
goto away;
|
|
}
|
|
}
|
|
for ( j = 0; j < rExVideosN; j++ ){
|
|
if ( !Q_stricmp( rExVideos + j*65, token ) ){
|
|
goto away;
|
|
}
|
|
}
|
|
strcpy ( pk3Videos + pk3VideosN*65, token );
|
|
pk3VideosN++;
|
|
away:
|
|
j = 0;
|
|
}
|
|
else if ( !Q_stricmp( token, "mapComp" ) || !Q_stricmp( token, "mapNoComp" ) || !Q_stricmp( token, "animmapcomp" ) || !Q_stricmp( token, "animmapnocomp" ) ){
|
|
Sys_FPrintf( SYS_WRN, "WARNING7: %s : %s shader\n", pk3Shaders + shader*65, token );
|
|
hasmap = qtrue;
|
|
if ( line == scriptline ){
|
|
strcat( shaderText, " " );
|
|
strcat( shaderText, token );
|
|
}
|
|
else{
|
|
strcat( shaderText, "\n\t\t" );
|
|
strcat( shaderText, token );
|
|
}
|
|
}
|
|
else if ( line == scriptline ){
|
|
strcat( shaderText, " " );
|
|
strcat( shaderText, token );
|
|
}
|
|
else{
|
|
strcat( shaderText, "\n\t\t" );
|
|
strcat( shaderText, token );
|
|
}
|
|
}
|
|
}
|
|
/* skip the shader */
|
|
else if ( !wantShader ) continue;
|
|
|
|
/* -----------------------------------------------------------------
|
|
surfaceparm * directives
|
|
----------------------------------------------------------------- */
|
|
|
|
/* match surfaceparm */
|
|
else if ( !Q_stricmp( token, "surfaceparm" ) ) {
|
|
strcat( shaderText, "\n\tsurfaceparm " );
|
|
GetToken( qfalse );
|
|
strcat( shaderText, token );
|
|
if ( !Q_stricmp( token, "nodraw" ) ) {
|
|
wantShader = qfalse;
|
|
*( pk3Shaders + shader*65 ) = '\0';
|
|
}
|
|
}
|
|
|
|
/* skyparms <outer image> <cloud height> <inner image> */
|
|
else if ( !Q_stricmp( token, "skyParms" ) ) {
|
|
strcat( shaderText, "\n\tskyParms " );
|
|
hasmap = qtrue;
|
|
/* get image base */
|
|
GetToken( qfalse );
|
|
strcat( shaderText, token );
|
|
|
|
/* ignore bogus paths */
|
|
if ( Q_stricmp( token, "-" ) && Q_stricmp( token, "full" ) ) {
|
|
strcpy ( temp, token );
|
|
sprintf( token, "%s_up", temp );
|
|
tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
|
|
sprintf( token, "%s_dn", temp );
|
|
tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
|
|
sprintf( token, "%s_lf", temp );
|
|
tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
|
|
sprintf( token, "%s_rt", temp );
|
|
tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
|
|
sprintf( token, "%s_bk", temp );
|
|
tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
|
|
sprintf( token, "%s_ft", temp );
|
|
tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
|
|
}
|
|
/* skip rest of line */
|
|
GetToken( qfalse );
|
|
strcat( shaderText, " " );
|
|
strcat( shaderText, token );
|
|
GetToken( qfalse );
|
|
strcat( shaderText, " " );
|
|
strcat( shaderText, token );
|
|
}
|
|
else if ( !Q_strncasecmp( token, "implicit", 8 ) ){
|
|
Sys_FPrintf( SYS_WRN, "WARNING5: %s : %s shader\n", pk3Shaders + shader*65, token );
|
|
hasmap = qtrue;
|
|
if ( line == scriptline ){
|
|
strcat( shaderText, " " );
|
|
strcat( shaderText, token );
|
|
}
|
|
else{
|
|
strcat( shaderText, "\n\t" );
|
|
strcat( shaderText, token );
|
|
}
|
|
}
|
|
else if ( !Q_stricmp( token, "fogparms" ) ){
|
|
hasmap = qtrue;
|
|
if ( line == scriptline ){
|
|
strcat( shaderText, " " );
|
|
strcat( shaderText, token );
|
|
}
|
|
else{
|
|
strcat( shaderText, "\n\t" );
|
|
strcat( shaderText, token );
|
|
}
|
|
}
|
|
else if ( line == scriptline ){
|
|
strcat( shaderText, " " );
|
|
strcat( shaderText, token );
|
|
}
|
|
else{
|
|
strcat( shaderText, "\n\t" );
|
|
strcat( shaderText, token );
|
|
}
|
|
}
|
|
|
|
//exclude shader
|
|
if ( wantShader ){
|
|
for ( j = 0; j < ExShadersN; j++ ){
|
|
if ( !Q_stricmp( ExShaders + j*65, pk3Shaders + shader*65 ) ){
|
|
wantShader = qfalse;
|
|
*( pk3Shaders + shader*65 ) = '\0';
|
|
break;
|
|
}
|
|
}
|
|
if ( wantShader && !hasmap ){
|
|
Sys_FPrintf( SYS_WRN, "WARNING8: %s : shader has no known maps\n", pk3Shaders + shader*65 );
|
|
wantShader = qfalse;
|
|
*( pk3Shaders + shader*65 ) = '\0';
|
|
}
|
|
if ( wantShader ){
|
|
strcat( allShaders, shaderText );
|
|
*( pk3Shaders + shader*65 ) = '\0';
|
|
}
|
|
}
|
|
}
|
|
}
|
|
/* TODO: RTCW's mapComp, mapNoComp, animmapcomp, animmapnocomp; nocompress?; ET's implicitmap, implicitblend, implicitmask */
|
|
|
|
|
|
/* exclude stuff */
|
|
|
|
//pure textures (shader ones are done)
|
|
for ( i = 0; i < pk3ShadersN; i++ ){
|
|
if ( *( pk3Shaders + i*65 ) != '\0' ){
|
|
if ( strchr( pk3Shaders + i*65, '\\') != NULL ){
|
|
Sys_FPrintf( SYS_WRN, "WARNING2: %s : bsp shader path with backslash\n", pk3Shaders + i*65 );
|
|
FixDOSName( pk3Shaders + i*65 );
|
|
//what if theres properly slashed one in the list?
|
|
for ( j = 0; j < pk3ShadersN; j++ ){
|
|
if ( !Q_stricmp( pk3Shaders + i*65, pk3Shaders + j*65 ) && (i != j) ){
|
|
*( pk3Shaders + i*65 ) = '\0';
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
|
|
for ( j = 0; j < pk3TexturesN; j++ ){
|
|
if ( !Q_stricmp( pk3Shaders + i*65, pk3Textures + j*65 ) ){
|
|
*( pk3Shaders + i*65 ) = '\0';
|
|
break;
|
|
}
|
|
}
|
|
if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
|
|
for ( j = 0; j < ExTexturesN; j++ ){
|
|
if ( !Q_stricmp( pk3Shaders + i*65, ExTextures + j*65 ) ){
|
|
*( pk3Shaders + i*65 ) = '\0';
|
|
break;
|
|
}
|
|
}
|
|
if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
|
|
for ( j = 0; j < rExTexturesN; j++ ){
|
|
if ( !Q_stricmp( pk3Shaders + i*65, rExTextures + j*65 ) ){
|
|
*( pk3Shaders + i*65 ) = '\0';
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//snds
|
|
for ( i = 0; i < pk3SoundsN; i++ ){
|
|
for ( j = 0; j < ExSoundsN; j++ ){
|
|
if ( !Q_stricmp( pk3Sounds + i*65, ExSounds + j*65 ) ){
|
|
*( pk3Sounds + i*65 ) = '\0';
|
|
break;
|
|
}
|
|
}
|
|
if ( *( pk3Sounds + i*65 ) == '\0' ) continue;
|
|
for ( j = 0; j < rExSoundsN; j++ ){
|
|
if ( !Q_stricmp( pk3Sounds + i*65, rExSounds + j*65 ) ){
|
|
*( pk3Sounds + i*65 ) = '\0';
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* write shader */
|
|
sprintf( temp, "%s/%s_strippedBYrepacker.shader", EnginePath, nameOFrepack );
|
|
FILE *f;
|
|
f = fopen( temp, "wb" );
|
|
fwrite( allShaders, sizeof( char ), strlen( allShaders ), f );
|
|
fclose( f );
|
|
Sys_Printf( "Shaders saved to %s\n", temp );
|
|
|
|
/* make a pack */
|
|
sprintf( packname, "%s/%s_repacked.pk3", EnginePath, nameOFrepack );
|
|
remove( packname );
|
|
|
|
Sys_Printf( "\n--- ZipZip ---\n" );
|
|
|
|
Sys_Printf( "\n\tShader referenced textures....\n" );
|
|
|
|
for ( i = 0; i < pk3TexturesN; i++ ){
|
|
if ( png ){
|
|
sprintf( temp, "%s.png", pk3Textures + i*65 );
|
|
if ( vfsPackFile( temp, packname, compLevel ) ){
|
|
Sys_Printf( "++%s\n", temp );
|
|
continue;
|
|
}
|
|
}
|
|
sprintf( temp, "%s.tga", pk3Textures + i*65 );
|
|
if ( vfsPackFile( temp, packname, compLevel ) ){
|
|
Sys_Printf( "++%s\n", temp );
|
|
continue;
|
|
}
|
|
sprintf( temp, "%s.jpg", pk3Textures + i*65 );
|
|
if ( vfsPackFile( temp, packname, compLevel ) ){
|
|
Sys_Printf( "++%s\n", temp );
|
|
continue;
|
|
}
|
|
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Textures + i*65 );
|
|
}
|
|
|
|
Sys_Printf( "\n\tPure textures....\n" );
|
|
|
|
for ( i = 0; i < pk3ShadersN; i++ ){
|
|
if ( *( pk3Shaders + i*65 ) != '\0' ){
|
|
if ( png ){
|
|
sprintf( temp, "%s.png", pk3Shaders + i*65 );
|
|
if ( vfsPackFile( temp, packname, compLevel ) ){
|
|
Sys_Printf( "++%s\n", temp );
|
|
continue;
|
|
}
|
|
}
|
|
sprintf( temp, "%s.tga", pk3Shaders + i*65 );
|
|
if ( vfsPackFile( temp, packname, compLevel ) ){
|
|
Sys_Printf( "++%s\n", temp );
|
|
continue;
|
|
}
|
|
sprintf( temp, "%s.jpg", pk3Shaders + i*65 );
|
|
if ( vfsPackFile( temp, packname, compLevel ) ){
|
|
Sys_Printf( "++%s\n", temp );
|
|
continue;
|
|
}
|
|
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Shaders + i*65 );
|
|
}
|
|
}
|
|
|
|
Sys_Printf( "\n\tSounds....\n" );
|
|
|
|
for ( i = 0; i < pk3SoundsN; i++ ){
|
|
if ( *( pk3Sounds + i*65 ) != '\0' ){
|
|
if ( vfsPackFile( pk3Sounds + i*65, packname, compLevel ) ){
|
|
Sys_Printf( "++%s\n", pk3Sounds + i*65 );
|
|
continue;
|
|
}
|
|
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Sounds + i*65 );
|
|
}
|
|
}
|
|
|
|
Sys_Printf( "\n\tVideos....\n" );
|
|
|
|
for ( i = 0; i < pk3VideosN; i++ ){
|
|
if ( vfsPackFile( pk3Videos + i*65, packname, compLevel ) ){
|
|
Sys_Printf( "++%s\n", pk3Videos + i*65 );
|
|
continue;
|
|
}
|
|
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Videos + i*65 );
|
|
}
|
|
|
|
Sys_Printf( "\nSaved to %s\n", packname );
|
|
|
|
/* return to sender */
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
PseudoCompileBSP()
|
|
a stripped down ProcessModels
|
|
*/
|
|
void PseudoCompileBSP( qboolean need_tree ){
|
|
int models;
|
|
char modelValue[16];
|
|
entity_t *entity;
|
|
face_t *faces;
|
|
tree_t *tree;
|
|
node_t *node;
|
|
brush_t *brush;
|
|
side_t *side;
|
|
int i;
|
|
|
|
SetDrawSurfacesBuffer();
|
|
mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
|
|
memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
|
|
numMapDrawSurfs = 0;
|
|
|
|
BeginBSPFile();
|
|
models = 1;
|
|
for ( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ )
|
|
{
|
|
/* get entity */
|
|
entity = &entities[ mapEntityNum ];
|
|
if ( entity->brushes == NULL && entity->patches == NULL ) {
|
|
continue;
|
|
}
|
|
|
|
if ( mapEntityNum != 0 ) {
|
|
sprintf( modelValue, "*%d", models++ );
|
|
SetKeyValue( entity, "model", modelValue );
|
|
}
|
|
|
|
/* process the model */
|
|
Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
|
|
BeginModel();
|
|
|
|
entity->firstDrawSurf = numMapDrawSurfs;
|
|
|
|
ClearMetaTriangles();
|
|
PatchMapDrawSurfs( entity );
|
|
|
|
if ( mapEntityNum == 0 && need_tree ) {
|
|
faces = MakeStructuralBSPFaceList( entities[0].brushes );
|
|
tree = FaceBSP( faces );
|
|
node = tree->headnode;
|
|
}
|
|
else
|
|
{
|
|
node = AllocNode();
|
|
node->planenum = PLANENUM_LEAF;
|
|
tree = AllocTree();
|
|
tree->headnode = node;
|
|
}
|
|
|
|
/* a minimized ClipSidesIntoTree */
|
|
for ( brush = entity->brushes; brush; brush = brush->next )
|
|
{
|
|
/* walk the brush sides */
|
|
for ( i = 0; i < brush->numsides; i++ )
|
|
{
|
|
/* get side */
|
|
side = &brush->sides[ i ];
|
|
if ( side->winding == NULL ) {
|
|
continue;
|
|
}
|
|
/* shader? */
|
|
if ( side->shaderInfo == NULL ) {
|
|
continue;
|
|
}
|
|
/* save this winding as a visible surface */
|
|
DrawSurfaceForSide( entity, brush, side, side->winding );
|
|
}
|
|
}
|
|
|
|
if ( meta ) {
|
|
ClassifyEntitySurfaces( entity );
|
|
MakeEntityDecals( entity );
|
|
MakeEntityMetaTriangles( entity );
|
|
SmoothMetaTriangles();
|
|
MergeMetaTriangles();
|
|
}
|
|
FilterDrawsurfsIntoTree( entity, tree );
|
|
|
|
FilterStructuralBrushesIntoTree( entity, tree );
|
|
FilterDetailBrushesIntoTree( entity, tree );
|
|
|
|
EmitBrushes( entity->brushes, &entity->firstBrush, &entity->numBrushes );
|
|
EndModel( entity, node );
|
|
}
|
|
EndBSPFile( qfalse );
|
|
}
|
|
|
|
/*
|
|
ConvertBSPMain()
|
|
main argument processing function for bsp conversion
|
|
*/
|
|
|
|
int ConvertBSPMain( int argc, char **argv ){
|
|
int i;
|
|
int ( *convertFunc )( char * );
|
|
game_t *convertGame;
|
|
char ext[1024];
|
|
qboolean map_allowed, force_bsp, force_map;
|
|
|
|
|
|
/* set default */
|
|
convertFunc = ConvertBSPToASE;
|
|
convertGame = NULL;
|
|
map_allowed = qfalse;
|
|
force_bsp = qfalse;
|
|
force_map = qfalse;
|
|
|
|
/* arg checking */
|
|
if ( argc < 1 ) {
|
|
Sys_Printf( "Usage: q3map -convert [-format <ase|obj|map_bp|map>] [-shadersasbitmap|-lightmapsastexcoord|-deluxemapsastexcoord] [-readbsp|-readmap [-meta|-patchmeta]] [-v] <mapname>\n" );
|
|
return 0;
|
|
}
|
|
|
|
/* process arguments */
|
|
for ( i = 1; i < ( argc - 1 ); i++ )
|
|
{
|
|
/* -format map|ase|... */
|
|
if ( !strcmp( argv[ i ], "-format" ) ) {
|
|
i++;
|
|
if ( !Q_stricmp( argv[ i ], "ase" ) ) {
|
|
convertFunc = ConvertBSPToASE;
|
|
map_allowed = qfalse;
|
|
}
|
|
else if ( !Q_stricmp( argv[ i ], "obj" ) ) {
|
|
convertFunc = ConvertBSPToOBJ;
|
|
map_allowed = qfalse;
|
|
}
|
|
else if ( !Q_stricmp( argv[ i ], "map_bp" ) ) {
|
|
convertFunc = ConvertBSPToMap_BP;
|
|
map_allowed = qtrue;
|
|
}
|
|
else if ( !Q_stricmp( argv[ i ], "map" ) ) {
|
|
convertFunc = ConvertBSPToMap;
|
|
map_allowed = qtrue;
|
|
}
|
|
else
|
|
{
|
|
convertGame = GetGame( argv[ i ] );
|
|
map_allowed = qfalse;
|
|
if ( convertGame == NULL ) {
|
|
Sys_Printf( "Unknown conversion format \"%s\". Defaulting to ASE.\n", argv[ i ] );
|
|
}
|
|
}
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-ne" ) ) {
|
|
normalEpsilon = atof( argv[ i + 1 ] );
|
|
i++;
|
|
Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon );
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-de" ) ) {
|
|
distanceEpsilon = atof( argv[ i + 1 ] );
|
|
i++;
|
|
Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon );
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-shaderasbitmap" ) || !strcmp( argv[ i ], "-shadersasbitmap" ) ) {
|
|
shadersAsBitmap = qtrue;
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-lightmapastexcoord" ) || !strcmp( argv[ i ], "-lightmapsastexcoord" ) ) {
|
|
lightmapsAsTexcoord = qtrue;
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-deluxemapastexcoord" ) || !strcmp( argv[ i ], "-deluxemapsastexcoord" ) ) {
|
|
lightmapsAsTexcoord = qtrue;
|
|
deluxemap = qtrue;
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-readbsp" ) ) {
|
|
force_bsp = qtrue;
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-readmap" ) ) {
|
|
force_map = qtrue;
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-meta" ) ) {
|
|
meta = qtrue;
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-patchmeta" ) ) {
|
|
meta = qtrue;
|
|
patchMeta = qtrue;
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-fast" ) ) {
|
|
fast = qtrue;
|
|
}
|
|
}
|
|
|
|
LoadShaderInfo();
|
|
|
|
/* clean up map name */
|
|
strcpy( source, ExpandArg( argv[i] ) );
|
|
ExtractFileExtension( source, ext );
|
|
|
|
if ( !map_allowed && !force_map ) {
|
|
force_bsp = qtrue;
|
|
}
|
|
|
|
if ( force_map || ( !force_bsp && !Q_stricmp( ext, "map" ) && map_allowed ) ) {
|
|
if ( !map_allowed ) {
|
|
Sys_Warning( "the requested conversion should not be done from .map files. Compile a .bsp first.\n" );
|
|
}
|
|
StripExtension( source );
|
|
DefaultExtension( source, ".map" );
|
|
Sys_Printf( "Loading %s\n", source );
|
|
LoadMapFile( source, qfalse, convertGame == NULL );
|
|
PseudoCompileBSP( convertGame != NULL );
|
|
}
|
|
else
|
|
{
|
|
StripExtension( source );
|
|
DefaultExtension( source, ".bsp" );
|
|
Sys_Printf( "Loading %s\n", source );
|
|
LoadBSPFile( source );
|
|
ParseEntities();
|
|
}
|
|
|
|
/* bsp format convert? */
|
|
if ( convertGame != NULL ) {
|
|
/* set global game */
|
|
game = convertGame;
|
|
|
|
/* write bsp */
|
|
StripExtension( source );
|
|
DefaultExtension( source, "_c.bsp" );
|
|
Sys_Printf( "Writing %s\n", source );
|
|
WriteBSPFile( source );
|
|
|
|
/* return to sender */
|
|
return 0;
|
|
}
|
|
|
|
/* normal convert */
|
|
return convertFunc( source );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
main()
|
|
q3map mojo...
|
|
*/
|
|
|
|
int main( int argc, char **argv ){
|
|
int i, r;
|
|
double start, end;
|
|
|
|
#ifdef WIN32
|
|
_setmaxstdio(2048);
|
|
#endif
|
|
|
|
/* we want consistent 'randomness' */
|
|
srand( 0 );
|
|
|
|
/* start timer */
|
|
start = I_FloatTime();
|
|
|
|
/* this was changed to emit version number over the network */
|
|
printf( Q3MAP_VERSION "\n" );
|
|
|
|
/* set exit call */
|
|
atexit( ExitQ3Map );
|
|
|
|
/* read general options first */
|
|
for ( i = 1; i < argc; i++ )
|
|
{
|
|
/* -help */
|
|
if ( !strcmp( argv[ i ], "-h" ) || !strcmp( argv[ i ], "--help" )
|
|
|| !strcmp( argv[ i ], "-help" ) ) {
|
|
HelpMain( argv[i+1] );
|
|
return 0;
|
|
}
|
|
|
|
/* -connect */
|
|
if ( !strcmp( argv[ i ], "-connect" ) ) {
|
|
argv[ i ] = NULL;
|
|
i++;
|
|
Broadcast_Setup( argv[ i ] );
|
|
argv[ i ] = NULL;
|
|
}
|
|
|
|
/* verbose */
|
|
else if ( !strcmp( argv[ i ], "-v" ) ) {
|
|
if ( !verbose ) {
|
|
verbose = qtrue;
|
|
argv[ i ] = NULL;
|
|
}
|
|
}
|
|
|
|
/* force */
|
|
else if ( !strcmp( argv[ i ], "-force" ) ) {
|
|
force = qtrue;
|
|
argv[ i ] = NULL;
|
|
}
|
|
|
|
/* patch subdivisions */
|
|
else if ( !strcmp( argv[ i ], "-subdivisions" ) ) {
|
|
argv[ i ] = NULL;
|
|
i++;
|
|
patchSubdivisions = atoi( argv[ i ] );
|
|
argv[ i ] = NULL;
|
|
if ( patchSubdivisions <= 0 ) {
|
|
patchSubdivisions = 1;
|
|
}
|
|
}
|
|
|
|
/* threads */
|
|
else if ( !strcmp( argv[ i ], "-threads" ) ) {
|
|
argv[ i ] = NULL;
|
|
i++;
|
|
numthreads = atoi( argv[ i ] );
|
|
argv[ i ] = NULL;
|
|
}
|
|
|
|
else if( !strcmp( argv[ i ], "-nocmdline" ) )
|
|
{
|
|
Sys_Printf( "noCmdLine\n" );
|
|
nocmdline = qtrue;
|
|
argv[ i ] = NULL;
|
|
}
|
|
|
|
}
|
|
|
|
/* init model library */
|
|
PicoInit();
|
|
PicoSetMallocFunc( safe_malloc );
|
|
PicoSetFreeFunc( free );
|
|
PicoSetPrintFunc( PicoPrintFunc );
|
|
PicoSetLoadFileFunc( PicoLoadFileFunc );
|
|
PicoSetFreeFileFunc( free );
|
|
|
|
/* set number of threads */
|
|
ThreadSetDefault();
|
|
|
|
/* generate sinusoid jitter table */
|
|
for ( i = 0; i < MAX_JITTERS; i++ )
|
|
{
|
|
jitters[ i ] = sin( i * 139.54152147 );
|
|
//% Sys_Printf( "Jitter %4d: %f\n", i, jitters[ i ] );
|
|
}
|
|
|
|
/* we print out two versions, q3map's main version (since it evolves a bit out of GtkRadiant)
|
|
and we put the GtkRadiant version to make it easy to track with what version of Radiant it was built with */
|
|
|
|
Sys_Printf( "Q3Map - v1.0r (c) 1999 Id Software Inc.\n" );
|
|
Sys_Printf( "Q3Map (ydnar) - v" Q3MAP_VERSION "\n" );
|
|
Sys_Printf( "NetRadiant - v" RADIANT_VERSION " " __DATE__ " " __TIME__ "\n" );
|
|
Sys_Printf( "%s\n", Q3MAP_MOTD );
|
|
Sys_Printf( "%s\n", argv[0] );
|
|
|
|
strcpy( q3map2path, argv[0] );//fuer autoPack func
|
|
|
|
/* ydnar: new path initialization */
|
|
InitPaths( &argc, argv );
|
|
|
|
/* set game options */
|
|
if ( !patchSubdivisions ) {
|
|
patchSubdivisions = game->patchSubdivisions;
|
|
}
|
|
|
|
/* check if we have enough options left to attempt something */
|
|
if ( argc < 2 ) {
|
|
Error( "Usage: %s [general options] [options] mapfile\n%s -help for help", argv[ 0 ] , argv[ 0 ] );
|
|
}
|
|
|
|
/* fixaas */
|
|
if ( !strcmp( argv[ 1 ], "-fixaas" ) ) {
|
|
r = FixAAS( argc - 1, argv + 1 );
|
|
}
|
|
|
|
/* analyze */
|
|
else if ( !strcmp( argv[ 1 ], "-analyze" ) ) {
|
|
r = AnalyzeBSP( argc - 1, argv + 1 );
|
|
}
|
|
|
|
/* info */
|
|
else if ( !strcmp( argv[ 1 ], "-info" ) ) {
|
|
r = BSPInfo( argc - 2, argv + 2 );
|
|
}
|
|
|
|
/* vis */
|
|
else if ( !strcmp( argv[ 1 ], "-vis" ) ) {
|
|
r = VisMain( argc - 1, argv + 1 );
|
|
}
|
|
|
|
/* light */
|
|
else if ( !strcmp( argv[ 1 ], "-light" ) ) {
|
|
r = LightMain( argc - 1, argv + 1 );
|
|
}
|
|
|
|
/* vlight */
|
|
else if ( !strcmp( argv[ 1 ], "-vlight" ) ) {
|
|
Sys_Warning( "VLight is no longer supported, defaulting to -light -fast instead\n\n" );
|
|
argv[ 1 ] = "-fast"; /* eek a hack */
|
|
r = LightMain( argc, argv );
|
|
}
|
|
|
|
/* QBall: export entities */
|
|
else if ( !strcmp( argv[ 1 ], "-exportents" ) ) {
|
|
r = ExportEntitiesMain( argc - 1, argv + 1 );
|
|
}
|
|
|
|
/* ydnar: lightmap export */
|
|
else if ( !strcmp( argv[ 1 ], "-export" ) ) {
|
|
r = ExportLightmapsMain( argc - 1, argv + 1 );
|
|
}
|
|
|
|
/* ydnar: lightmap import */
|
|
else if ( !strcmp( argv[ 1 ], "-import" ) ) {
|
|
r = ImportLightmapsMain( argc - 1, argv + 1 );
|
|
}
|
|
|
|
/* ydnar: bsp scaling */
|
|
else if ( !strcmp( argv[ 1 ], "-scale" ) ) {
|
|
r = ScaleBSPMain( argc - 1, argv + 1 );
|
|
}
|
|
|
|
/* bsp shifting */
|
|
else if ( !strcmp( argv[ 1 ], "-shift" ) ) {
|
|
r = ShiftBSPMain( argc - 1, argv + 1 );
|
|
}
|
|
|
|
/* autopacking */
|
|
else if ( !strcmp( argv[ 1 ], "-pk3" ) ) {
|
|
r = pk3BSPMain( argc - 1, argv + 1 );
|
|
}
|
|
|
|
/* repacker */
|
|
else if ( !strcmp( argv[ 1 ], "-repack" ) ) {
|
|
r = repackBSPMain( argc - 1, argv + 1 );
|
|
}
|
|
|
|
/* ydnar: bsp conversion */
|
|
else if ( !strcmp( argv[ 1 ], "-convert" ) ) {
|
|
r = ConvertBSPMain( argc - 1, argv + 1 );
|
|
}
|
|
|
|
/* div0: minimap */
|
|
else if ( !strcmp( argv[ 1 ], "-minimap" ) ) {
|
|
r = MiniMapBSPMain( argc - 1, argv + 1 );
|
|
}
|
|
|
|
/* ydnar: otherwise create a bsp */
|
|
else{
|
|
r = BSPMain( argc, argv );
|
|
}
|
|
|
|
/* emit time */
|
|
end = I_FloatTime();
|
|
Sys_Printf( "%9.0f seconds elapsed\n", end - start );
|
|
|
|
/* return any error code */
|
|
return r;
|
|
}
|