..
q3map2_fsr_newfiles
fix lots of CRLFs
2010-04-17 21:02:26 +02:00
.patchsets
add the branch-manager for q3map2 too
2008-09-14 15:48:21 +00:00
autopk3.c
add and use path_set_extension()
2020-01-27 01:22:10 +03:00
autopk3.h
move main.c::pk3 business->autopk3.c
2019-12-20 20:05:42 +03:00
brush_primit.c
my own uncrustify run
2012-03-27 12:03:21 +02:00
brush.c
const pointer in copy functions
2020-01-13 04:31:05 +03:00
bsp.c
add and use path_set_extension()
2020-01-27 01:22:10 +03:00
bspfile_abstract.c
don't check for NULL, while doing free()
2020-01-20 19:14:52 +03:00
bspfile_ibsp.c
allocate just once in CopyBrushSidesLump()
2020-01-23 05:01:46 +03:00
bspfile_rbsp.c
add safe_calloc(), safe_calloc_info() functions, use them (optimization, code shortening)
2020-01-12 18:55:03 +03:00
changelog.q3map1
initial
2008-09-13 18:28:57 +00:00
changelog.q3map2.txt
initial
2008-09-13 18:28:57 +00:00
convert_ase.c
add and use path_set_extension()
2020-01-27 01:22:10 +03:00
convert_bsp.c
add and use path_set_extension()
2020-01-27 01:22:10 +03:00
convert_map.c
add and use path_set_extension()
2020-01-27 01:22:10 +03:00
convert_obj.c
add and use path_set_extension()
2020-01-27 01:22:10 +03:00
convert_obj.h
* -lightmapsastexcoord conversion: support 'external lightmaps, referenced by shader' hack
2019-12-05 22:56:42 +03:00
decals.c
add safe_calloc(), safe_calloc_info() functions, use them (optimization, code shortening)
2020-01-12 18:55:03 +03:00
exportents.c
add and use path_set_extension()
2020-01-27 01:22:10 +03:00
facebsp.c
add safe_calloc(), safe_calloc_info() functions, use them (optimization, code shortening)
2020-01-12 18:55:03 +03:00
fog.c
q3map2 * modify message flags system to allow SYS_WRN | SYS_VRB, SYS_ERR | SYS_NOXML etc combinations
2018-03-20 19:37:47 +03:00
game__null.h
q3map2 * assign surfaceflags to brush 'bevel' planes, so physics like slick/nodamage/metalsteps function at brush edges and vertices
2019-01-27 19:41:16 +03:00
game_darkplaces.h
q3map2 * assign surfaceflags to brush 'bevel' planes, so physics like slick/nodamage/metalsteps function at brush edges and vertices
2019-01-27 19:41:16 +03:00
game_dq.h
q3map2 * assign surfaceflags to brush 'bevel' planes, so physics like slick/nodamage/metalsteps function at brush edges and vertices
2019-01-27 19:41:16 +03:00
game_ef.h
q3map2 * assign surfaceflags to brush 'bevel' planes, so physics like slick/nodamage/metalsteps function at brush edges and vertices
2019-01-27 19:41:16 +03:00
game_etut.h
q3map2 * assign surfaceflags to brush 'bevel' planes, so physics like slick/nodamage/metalsteps function at brush edges and vertices
2019-01-27 19:41:16 +03:00
game_ja.h
q3map2 * assign surfaceflags to brush 'bevel' planes, so physics like slick/nodamage/metalsteps function at brush edges and vertices
2019-01-27 19:41:16 +03:00
game_jk2.h
q3map2 * assign surfaceflags to brush 'bevel' planes, so physics like slick/nodamage/metalsteps function at brush edges and vertices
2019-01-27 19:41:16 +03:00
game_nexuiz.h
q3map2 * assign surfaceflags to brush 'bevel' planes, so physics like slick/nodamage/metalsteps function at brush edges and vertices
2019-01-27 19:41:16 +03:00
game_prophecy.h
q3map2 * assign surfaceflags to brush 'bevel' planes, so physics like slick/nodamage/metalsteps function at brush edges and vertices
2019-01-27 19:41:16 +03:00
game_qfusion.h
q3map2 * assign surfaceflags to brush 'bevel' planes, so physics like slick/nodamage/metalsteps function at brush edges and vertices
2019-01-27 19:41:16 +03:00
game_quake3.h
q3map2 * assign surfaceflags to brush 'bevel' planes, so physics like slick/nodamage/metalsteps function at brush edges and vertices
2019-01-27 19:41:16 +03:00
game_quakelive.h
q3map2 * assign surfaceflags to brush 'bevel' planes, so physics like slick/nodamage/metalsteps function at brush edges and vertices
2019-01-27 19:41:16 +03:00
game_reaction.h
q3map2 * assign surfaceflags to brush 'bevel' planes, so physics like slick/nodamage/metalsteps function at brush edges and vertices
2019-01-27 19:41:16 +03:00
game_sof2.h
q3map2 * assign surfaceflags to brush 'bevel' planes, so physics like slick/nodamage/metalsteps function at brush edges and vertices
2019-01-27 19:41:16 +03:00
game_t.h
my own uncrustify run
2012-03-27 12:03:21 +02:00
game_tenebrae.h
q3map2 * assign surfaceflags to brush 'bevel' planes, so physics like slick/nodamage/metalsteps function at brush edges and vertices
2019-01-27 19:41:16 +03:00
game_tremulous.h
q3map2 * assign surfaceflags to brush 'bevel' planes, so physics like slick/nodamage/metalsteps function at brush edges and vertices
2019-01-27 19:41:16 +03:00
game_unvanquished.h
[q3map2] unvanquished expects white minimap
2019-12-20 06:34:57 +03:00
game_wolf.h
q3map2 * assign surfaceflags to brush 'bevel' planes, so physics like slick/nodamage/metalsteps function at brush edges and vertices
2019-01-27 19:41:16 +03:00
game_wolfet.h
q3map2 * assign surfaceflags to brush 'bevel' planes, so physics like slick/nodamage/metalsteps function at brush edges and vertices
2019-01-27 19:41:16 +03:00
game_xonotic.h
fix indentation and typos
2019-01-27 21:37:37 +03:00
help.c
q3map2: add missing help for q3map2 stage arguments
2019-12-28 12:40:14 +03:00
image.c
add and use path_set_extension()
2020-01-27 01:22:10 +03:00
leakfile.c
q3map2 * modify message flags system to allow SYS_WRN | SYS_VRB, SYS_ERR | SYS_NOXML etc combinations
2018-03-20 19:37:47 +03:00
light_bounce.c
add and use path_set_extension()
2020-01-27 01:22:10 +03:00
light_shadows.c
my own uncrustify run
2012-03-27 12:03:21 +02:00
light_trace.c
add and use path_set_extension()
2020-01-27 01:22:10 +03:00
light_ydnar.c
don't check for NULL, while doing free()
2020-01-20 19:14:52 +03:00
light.c
add and use path_set_extension()
2020-01-27 01:22:10 +03:00
lightmaps_ydnar.c
add and use path_set_extension()
2020-01-27 01:22:10 +03:00
lightmaps.c
remove unused statistic variables
2020-01-13 00:39:55 +03:00
listen.pl
initial
2008-09-13 18:28:57 +00:00
main.c
don't check for NULL, while doing free()
2020-01-20 19:14:52 +03:00
map.c
use path_get_extension()
2020-01-24 03:20:17 +03:00
mesh.c
my own uncrustify run
2012-03-27 12:03:21 +02:00
minimap.c
add and use path_set_extension()
2020-01-27 01:22:10 +03:00
model.c
add and use path_set_extension()
2020-01-27 01:22:10 +03:00
patch.c
add safe_calloc(), safe_calloc_info() functions, use them (optimization, code shortening)
2020-01-12 18:55:03 +03:00
path_init.c
refactor paths related codes
2020-01-26 19:01:57 +03:00
portals.c
remove unused statistic variables
2020-01-13 00:39:55 +03:00
prtfile.c
q3map2 * modify message flags system to allow SYS_WRN | SYS_VRB, SYS_ERR | SYS_NOXML etc combinations
2018-03-20 19:37:47 +03:00
q3map2.h
add and use path_set_extension()
2020-01-27 01:22:10 +03:00
q3map2.ico
initial
2008-09-13 18:28:57 +00:00
q3map2.rc
fix lots of CRLFs
2010-04-17 21:02:26 +02:00
shaders.c
add and use path_set_extension()
2020-01-27 01:22:10 +03:00
surface_extra.c
add and use path_set_extension()
2020-01-27 01:22:10 +03:00
surface_foliage.c
add safe_calloc(), safe_calloc_info() functions, use them (optimization, code shortening)
2020-01-12 18:55:03 +03:00
surface_fur.c
my own uncrustify run
2012-03-27 12:03:21 +02:00
surface_meta.c
use realloc() instead of safe_malloc() + free()
2020-01-23 05:01:44 +03:00
surface.c
don't check for NULL, while doing free()
2020-01-20 19:14:52 +03:00
tjunction.c
q3map2 * modify message flags system to allow SYS_WRN | SYS_VRB, SYS_ERR | SYS_NOXML etc combinations
2018-03-20 19:37:47 +03:00
tree.c
my own uncrustify run
2012-03-27 12:03:21 +02:00
vis.c
add and use path_set_extension()
2020-01-27 01:22:10 +03:00
visflow.c
remove unused statistic variables
2020-01-13 00:39:55 +03:00
writebsp.c
fix warnings
2019-07-21 00:49:53 +03:00