netradiant-custom/radiant/camwindow.cpp
2024-02-04 10:18:45 +06:00

2574 lines
90 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
//
// Camera Window
//
// Leonardo Zide (leo@lokigames.com)
//
#include "camwindow.h"
#include "debugging/debugging.h"
#include "iscenegraph.h"
#include "irender.h"
#include "igl.h"
#include "icamera.h"
#include "cullable.h"
#include "renderable.h"
#include "preferencesystem.h"
#include "signal/signal.h"
#include "container/array.h"
#include "scenelib.h"
#include "render.h"
#include "commandlib.h"
#include "math/frustum.h"
#include "gtkutil/widget.h"
#include "gtkutil/toolbar.h"
#include "gtkutil/glwidget.h"
#include "gtkutil/xorrectangle.h"
#include "gtkutil/fbo.h"
#include "gtkmisc.h"
#include "selection.h"
#include "mainframe.h"
#include "preferences.h"
#include "commands.h"
#include "xywindow.h"
#include "windowobservers.h"
#include "renderstate.h"
#include "timer.h"
#include <QOpenGLWidget>
#include <QApplication>
// https://stackoverflow.com/questions/42566421/how-to-queue-lambda-function-into-qts-event-loop/42566867#42566867
template <typename Fun> void postCall( QObject * obj, Fun && fun ) {
// qDebug() << __FUNCTION__;
struct Event : public QEvent {
using F = typename std::decay<Fun>::type;
F fun;
Event( F && fun ) : QEvent( QEvent::None ), fun( std::move( fun ) ) {}
Event( const F & fun ) : QEvent( QEvent::None ), fun( fun ) {}
~Event() { fun(); }
};
QCoreApplication::postEvent(
obj->thread() ? obj : qApp, new Event( std::forward<Fun>( fun ) ) );
}
class IdleDraw2 : public QObject
{
Callback m_redraw;
std::vector<Callback> m_funcs;
Callback m_loopFunc;
bool m_running{};
bool m_queued{};
bool m_redrawDo{};
void invoke(){
if( !m_running ){
m_running = true;
for( auto& f : m_funcs )
f();
m_funcs.clear();
m_loopFunc();
if( m_redrawDo )
m_redraw();
}
else
globalWarningStream() << "invoke() during m_running\n";
m_running = false;
m_queued = false;
m_redrawDo = false;
doLoop();
}
public:
IdleDraw2( const Callback& redrawCallback ) : m_redraw( redrawCallback ){}
void queueDraw( const Callback& func, bool redrawDo ){
if( !m_running ){
if( std::find( m_funcs.cbegin(), m_funcs.cend(), func ) == m_funcs.cend() ){
m_funcs.push_back( func );
// globalOutputStream() << m_funcs.size() << " m_funcs.size()\n";
}
m_redrawDo |= redrawDo;
if( !m_queued ){
m_queued = true;
postCall( this, [this](){ invoke(); } );
}
}
else
globalWarningStream() << "queueDraw() during m_running\n";
}
void startLoop( const Callback& func ){
m_loopFunc = func;
doLoop();
}
void doLoop(){
if( m_loopFunc != Callback() )
queueDraw( Callback(), true );
}
void breakLoop(){
m_loopFunc = {};
}
};
Signal0 g_cameraMoved_callbacks;
void AddCameraMovedCallback( const SignalHandler& handler ){
g_cameraMoved_callbacks.connectLast( handler );
}
void CameraMovedNotify(){
g_cameraMoved_callbacks();
}
struct camwindow_globals_private_t
{
int m_nMoveSpeed = 500;
int m_time_toMaxSpeed = 200;
int m_nScrollMoveSpeed = 100;
bool m_bZoomToPointer = true;
float m_strafeSpeed = 1.f;
float m_angleSpeed = 3.f;
bool m_bCamInverseMouse = false;
bool m_bCamDiscrete = true;
bool m_bCubicClipping = false;
int m_strafeMode = 3;
bool m_bFaceWire = true;
bool m_bFaceFill = true;
int m_MSAA = 8;
bool m_bShowWorkzone = true;
bool m_bShowSize = true;
};
camwindow_globals_private_t g_camwindow_globals_private;
const Matrix4 g_opengl2radiant(
0, 0,-1, 0,
-1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 0, 1
);
const Matrix4 g_radiant2opengl(
0,-1, 0, 0,
0, 0, 1, 0,
-1, 0, 0, 0,
0, 0, 0, 1
);
struct camera_t;
void Camera_mouseMove( camera_t& camera, int x, int y, const QMouseEvent& event );
struct MotionDeltaValues {
int x;
int y;
QMouseEvent mouseMoveEvent;
MotionDeltaValues( int x_, int y_, QMouseEvent mouseMoveEvent_ ) :
x( x_ ), y( y_ ), mouseMoveEvent( mouseMoveEvent_ ) {
}
};
enum camera_draw_mode
{
cd_wire = 0,
cd_solid = 1,
cd_texture = 2,
cd_texture_plus_wire = 3,
cd_lighting = 4
};
const int camera_draw_mode_count = 5;
struct camera_t
{
int width, height;
Vector3 origin;
Vector3 angles;
Vector3 color; // background
Vector3 forward, right; // move matrix (TTimo: used to have up but it was not updated)
Vector3 vup, vpn, vright; // view matrix (taken from the modelview matrix)
Matrix4 projection;
Matrix4 modelview;
bool m_strafe; // true when in strafemode toggled by the ctrl-key
bool m_strafe_forward; // true when in strafemode by ctrl-key and shift is pressed for forward strafing
bool m_strafe_forward_invert; //silly option to invert forward strafing to support old fegs
bool m_orbit = false;
Vector3 m_orbit_center;
Vector3 m_orbit_initial_pos;
int m_orbit_offset = 0;
int m_focus_offset = 0;
unsigned int movementflags; // movement flags
Timer m_keycontrol_timer;
float m_keymove_speed_current;
static float fieldOfView;
static const float near_z;
DeferredMotionDelta2 m_mouseMove;
View* m_view;
Callback m_update;
IdleDraw2 m_idleDraw;
Callback1<const MotionDeltaValues&> m_update_motion_freemove;
static camera_draw_mode draw_mode;
camera_t( View* view, const Callback& update, const Callback1<const MotionDeltaValues&>& update_motion_freemove ) :
width( 0 ),
height( 0 ),
origin( 0, 0, 0 ),
angles( 0, 0, 0 ),
color( 0, 0, 0 ),
movementflags( 0 ),
m_keymove_speed_current( 0.f ),
m_mouseMove( [this]( int x, int y, const QMouseEvent& event ){ Camera_mouseMove( *this, x, y, event ); } ),
m_view( view ),
m_update( update ),
m_idleDraw( update ),
m_update_motion_freemove( update_motion_freemove ){
}
};
float camera_t::fieldOfView = 100.0f;
const float camera_t::near_z = 1.f;
camera_draw_mode camera_t::draw_mode = cd_texture;
inline Matrix4 projection_for_camera( float near_z, float far_z, float fieldOfView, int width, int height ){
float half_width = static_cast<float>( near_z * tan( degrees_to_radians( fieldOfView * 0.5 ) ) );
const bool swap = height > width;
if( swap )
std::swap( width, height );
float half_height = half_width * ( static_cast<float>( height ) / static_cast<float>( width ) );
if( swap )
std::swap( half_width, half_height );
return matrix4_frustum(
-half_width,
half_width,
-half_height,
half_height,
near_z,
far_z
);
}
float Camera_getFarClipPlane( camera_t& camera ){
return ( g_camwindow_globals_private.m_bCubicClipping )
? pow( 2.0, ( g_camwindow_globals.m_nCubicScale + 7 ) / 2.0 )
: ( ( g_MaxWorldCoord - g_MinWorldCoord ) * sqrt( 3 ) );
}
void Camera_updateProjection( camera_t& camera ){
float farClip = Camera_getFarClipPlane( camera );
//~near_z = farClip / 4096.0f
camera.projection = projection_for_camera( camera_t::near_z, farClip, camera_t::fieldOfView, camera.width, camera.height );
camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
}
void Camera_updateVectors( camera_t& camera ){
for ( int i = 0; i < 3; i++ )
{
camera.vright[i] = camera.modelview[( i << 2 ) + 0];
camera.vup[i] = camera.modelview[( i << 2 ) + 1];
camera.vpn[i] = camera.modelview[( i << 2 ) + 2];
}
}
void Camera_updateModelview( camera_t& camera ){
camera.modelview = g_matrix4_identity;
// roll, pitch, yaw
Vector3 radiant_eulerXYZ( 0, -camera.angles[CAMERA_PITCH], camera.angles[CAMERA_YAW] );
matrix4_translate_by_vec3( camera.modelview, camera.origin );
matrix4_rotate_by_euler_xyz_degrees( camera.modelview, radiant_eulerXYZ );
matrix4_multiply_by_matrix4( camera.modelview, g_radiant2opengl );
matrix4_affine_invert( camera.modelview );
Camera_updateVectors( camera );
camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
}
void Camera_Move_updateAxes( camera_t& camera ){
double ya = degrees_to_radians( camera.angles[CAMERA_YAW] );
// the movement matrix is kept 2d
camera.forward[0] = static_cast<float>( cos( ya ) );
camera.forward[1] = static_cast<float>( sin( ya ) );
camera.forward[2] = 0;
camera.right[0] = camera.forward[1];
camera.right[1] = -camera.forward[0];
}
void Camera_Freemove_updateAxes( camera_t& camera ){
camera.right = camera.vright;
camera.forward = vector3_negated( camera.vpn );
}
const Vector3& Camera_getOrigin( camera_t& camera ){
return camera.origin;
}
void Camera_setOrigin( camera_t& camera, const Vector3& origin ){
camera.origin = origin;
Camera_updateModelview( camera );
camera.m_update();
CameraMovedNotify();
}
const Vector3& Camera_getAngles( camera_t& camera ){
return camera.angles;
}
void Camera_setAngles( camera_t& camera, const Vector3& angles ){
camera.angles = angles;
Camera_updateModelview( camera );
camera.m_update();
CameraMovedNotify();
}
void Camera_FreeMove( camera_t& camera, int dx, int dy ){
// free strafe mode, toggled by the ctrl key with optional shift for forward movement
if ( camera.m_strafe ) {
const float speed = g_camwindow_globals_private.m_strafeSpeed;
camera.origin -= camera.vright * speed * dx;
if ( camera.m_strafe_forward )
camera.origin += camera.vpn * speed * dy * ( camera.m_strafe_forward_invert ? 1 : -1 );
else
camera.origin += camera.vup * speed * dy;
}
else // free rotation
{
const float dtime = 0.0333333f;
Vector3 angles0( camera.angles );
if ( g_camwindow_globals_private.m_bCamInverseMouse ) {
camera.angles[CAMERA_PITCH] -= dy * dtime * g_camwindow_globals_private.m_angleSpeed;
}
else{
camera.angles[CAMERA_PITCH] += dy * dtime * g_camwindow_globals_private.m_angleSpeed;
}
camera.angles[CAMERA_YAW] += dx * dtime * g_camwindow_globals_private.m_angleSpeed;
if ( camera.angles[CAMERA_PITCH] > 90 ) {
camera.angles[CAMERA_PITCH] = 90;
}
else if ( camera.angles[CAMERA_PITCH] < -90 ) {
camera.angles[CAMERA_PITCH] = -90;
}
if ( camera.angles[CAMERA_YAW] >= 360 ) {
camera.angles[CAMERA_YAW] -= 360;
}
else if ( camera.angles[CAMERA_YAW] <= 0 ) {
camera.angles[CAMERA_YAW] += 360;
}
if( camera.m_orbit ){
#if 0
const Vector3 radangles( euler_degrees_to_radians( camera.angles ) );
const Vector3 viewdir( cos( radangles[1] ) * cos( radangles[0] ),
sin( radangles[1] ) * cos( radangles[0] ),
sin( radangles[0] )
);
const float len = vector3_length( camera.origin - camera.m_orbit_center );
camera.origin = camera.m_orbit_center - viewdir * len;
#else
Matrix4 rot0 = matrix4_rotation_for_euler_xyz_degrees( Vector3( 0, -angles0[CAMERA_PITCH], angles0[CAMERA_YAW] ) );
matrix4_affine_invert( rot0 );
Matrix4 rot1 = matrix4_rotation_for_euler_xyz_degrees( Vector3( 0, -camera.angles[CAMERA_PITCH], camera.angles[CAMERA_YAW] ) );
matrix4_multiply_by_matrix4( rot1, rot0 );
Matrix4 mat = matrix4_translation_for_vec3( camera.m_orbit_center );
matrix4_multiply_by_matrix4( mat, rot1 );
matrix4_translate_by_vec3( mat, -camera.m_orbit_center );
camera.origin = matrix4_transformed_point( mat, camera.origin );
#endif
}
}
Camera_updateModelview( camera );
Camera_Freemove_updateAxes( camera );
}
void Camera_mouseMove( camera_t& camera, int x, int y, const QMouseEvent& event ){
//globalOutputStream() << "mousemove... ";
Camera_FreeMove( camera, -x, -y );
camera.m_update_motion_freemove( MotionDeltaValues( x, y, event ) );
CameraMovedNotify();
}
const unsigned int MOVE_NONE = 0;
const unsigned int MOVE_FORWARD = 1 << 0;
const unsigned int MOVE_BACK = 1 << 1;
const unsigned int MOVE_ROTRIGHT = 1 << 2;
const unsigned int MOVE_ROTLEFT = 1 << 3;
const unsigned int MOVE_STRAFERIGHT = 1 << 4;
const unsigned int MOVE_STRAFELEFT = 1 << 5;
const unsigned int MOVE_UP = 1 << 6;
const unsigned int MOVE_DOWN = 1 << 7;
const unsigned int MOVE_PITCHUP = 1 << 8;
const unsigned int MOVE_PITCHDOWN = 1 << 9;
const unsigned int MOVE_FOCUS = 1 << 10;
const unsigned int MOVE_ALL = MOVE_FORWARD | MOVE_BACK | MOVE_ROTRIGHT | MOVE_ROTLEFT | MOVE_STRAFERIGHT | MOVE_STRAFELEFT | MOVE_UP | MOVE_DOWN | MOVE_PITCHUP | MOVE_PITCHDOWN | MOVE_FOCUS;
Vector3 Camera_getFocusPos( camera_t& camera );
void Cam_KeyControl( camera_t& camera, float dtime ){
// Update angles
const float dangle = 25.f * dtime * g_camwindow_globals_private.m_angleSpeed;
if ( camera.movementflags & MOVE_ROTLEFT ) {
camera.angles[CAMERA_YAW] += dangle;
}
if ( camera.movementflags & MOVE_ROTRIGHT ) {
camera.angles[CAMERA_YAW] -= dangle;
}
if ( camera.movementflags & MOVE_PITCHUP ) {
camera.angles[CAMERA_PITCH] = std::min( camera.angles[CAMERA_PITCH] + dangle, 90.f );
}
if ( camera.movementflags & MOVE_PITCHDOWN ) {
camera.angles[CAMERA_PITCH] = std::max( camera.angles[CAMERA_PITCH] - dangle, -90.f );
}
Camera_updateModelview( camera );
Camera_Freemove_updateAxes( camera );
if( g_camwindow_globals_private.m_time_toMaxSpeed == 0 ){
camera.m_keymove_speed_current = g_camwindow_globals_private.m_nMoveSpeed;
}
else{ /* accelerate */
camera.m_keymove_speed_current = std::min( camera.m_keymove_speed_current
+ g_camwindow_globals_private.m_nMoveSpeed * dtime
/ g_camwindow_globals_private.m_time_toMaxSpeed * 1000,
static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) );
}
const float dpos = dtime * camera.m_keymove_speed_current;
// Update position
if ( camera.movementflags & MOVE_FORWARD ) {
camera.origin += camera.forward * dpos;
}
if ( camera.movementflags & MOVE_BACK ) {
camera.origin -= camera.forward * dpos;
}
if ( camera.movementflags & MOVE_STRAFERIGHT ) {
camera.origin += camera.right * dpos;
}
if ( camera.movementflags & MOVE_STRAFELEFT ) {
camera.origin -= camera.right * dpos;
}
if ( camera.movementflags & MOVE_UP ) {
camera.origin += g_vector3_axis_z * dpos;
}
if ( camera.movementflags & MOVE_DOWN ) {
camera.origin -= g_vector3_axis_z * dpos;
}
if ( camera.movementflags & MOVE_FOCUS ) {
camera.origin = Camera_getFocusPos( camera );
}
Camera_updateModelview( camera );
}
void Camera_keyMove( camera_t& camera ){
//globalOutputStream() << "keymove... ";
float time_seconds = camera.m_keycontrol_timer.elapsed_sec();
if( time_seconds == 0 ) /* some reasonable move at the very start */
time_seconds = 0.008f;
camera.m_keycontrol_timer.start();
Cam_KeyControl( camera, time_seconds );
CameraMovedNotify();
}
void Camera_setMovementFlags( camera_t& camera, unsigned int mask ){
if ( ( ~camera.movementflags & mask ) != 0 && camera.movementflags == 0 ) {
camera.m_idleDraw.startLoop( ReferenceCaller<camera_t, Camera_keyMove>( camera ) );
camera.m_keycontrol_timer.start();
camera.m_keymove_speed_current = 0;
}
camera.movementflags |= mask;
}
void Camera_clearMovementFlags( camera_t& camera, unsigned int mask ){
if ( ( camera.movementflags & ~mask ) == 0 && camera.movementflags != 0 ) {
camera.m_idleDraw.breakLoop();
}
camera.movementflags &= ~mask;
}
void Camera_MoveForward_KeyDown( camera_t& camera ){
Camera_setMovementFlags( camera, MOVE_FORWARD );
}
void Camera_MoveForward_KeyUp( camera_t& camera ){
Camera_clearMovementFlags( camera, MOVE_FORWARD );
}
void Camera_MoveBack_KeyDown( camera_t& camera ){
Camera_setMovementFlags( camera, MOVE_BACK );
}
void Camera_MoveBack_KeyUp( camera_t& camera ){
Camera_clearMovementFlags( camera, MOVE_BACK );
}
void Camera_MoveLeft_KeyDown( camera_t& camera ){
Camera_setMovementFlags( camera, MOVE_STRAFELEFT );
}
void Camera_MoveLeft_KeyUp( camera_t& camera ){
Camera_clearMovementFlags( camera, MOVE_STRAFELEFT );
}
void Camera_MoveRight_KeyDown( camera_t& camera ){
Camera_setMovementFlags( camera, MOVE_STRAFERIGHT );
}
void Camera_MoveRight_KeyUp( camera_t& camera ){
Camera_clearMovementFlags( camera, MOVE_STRAFERIGHT );
}
void Camera_MoveUp_KeyDown( camera_t& camera ){
Camera_setMovementFlags( camera, MOVE_UP );
}
void Camera_MoveUp_KeyUp( camera_t& camera ){
Camera_clearMovementFlags( camera, MOVE_UP );
}
void Camera_MoveDown_KeyDown( camera_t& camera ){
Camera_setMovementFlags( camera, MOVE_DOWN );
}
void Camera_MoveDown_KeyUp( camera_t& camera ){
Camera_clearMovementFlags( camera, MOVE_DOWN );
}
void Camera_RotateLeft_KeyDown( camera_t& camera ){
Camera_setMovementFlags( camera, MOVE_ROTLEFT );
}
void Camera_RotateLeft_KeyUp( camera_t& camera ){
Camera_clearMovementFlags( camera, MOVE_ROTLEFT );
}
void Camera_RotateRight_KeyDown( camera_t& camera ){
Camera_setMovementFlags( camera, MOVE_ROTRIGHT );
}
void Camera_RotateRight_KeyUp( camera_t& camera ){
Camera_clearMovementFlags( camera, MOVE_ROTRIGHT );
}
void Camera_PitchUp_KeyDown( camera_t& camera ){
Camera_setMovementFlags( camera, MOVE_PITCHUP );
}
void Camera_PitchUp_KeyUp( camera_t& camera ){
Camera_clearMovementFlags( camera, MOVE_PITCHUP );
}
void Camera_PitchDown_KeyDown( camera_t& camera ){
Camera_setMovementFlags( camera, MOVE_PITCHDOWN );
}
void Camera_PitchDown_KeyUp( camera_t& camera ){
Camera_clearMovementFlags( camera, MOVE_PITCHDOWN );
}
void Camera_Focus_KeyDown( camera_t& camera ){
Camera_setMovementFlags( camera, MOVE_FOCUS );
camera.m_focus_offset = 0;
}
void Camera_Focus_KeyUp( camera_t& camera ){
Camera_clearMovementFlags( camera, MOVE_FOCUS );
camera.m_focus_offset = 0;
}
typedef ReferenceCaller<camera_t, &Camera_MoveForward_KeyDown> FreeMoveCameraMoveForwardKeyDownCaller;
typedef ReferenceCaller<camera_t, &Camera_MoveForward_KeyUp> FreeMoveCameraMoveForwardKeyUpCaller;
typedef ReferenceCaller<camera_t, &Camera_MoveBack_KeyDown> FreeMoveCameraMoveBackKeyDownCaller;
typedef ReferenceCaller<camera_t, &Camera_MoveBack_KeyUp> FreeMoveCameraMoveBackKeyUpCaller;
typedef ReferenceCaller<camera_t, &Camera_MoveLeft_KeyDown> FreeMoveCameraMoveLeftKeyDownCaller;
typedef ReferenceCaller<camera_t, &Camera_MoveLeft_KeyUp> FreeMoveCameraMoveLeftKeyUpCaller;
typedef ReferenceCaller<camera_t, &Camera_MoveRight_KeyDown> FreeMoveCameraMoveRightKeyDownCaller;
typedef ReferenceCaller<camera_t, &Camera_MoveRight_KeyUp> FreeMoveCameraMoveRightKeyUpCaller;
typedef ReferenceCaller<camera_t, &Camera_MoveUp_KeyDown> FreeMoveCameraMoveUpKeyDownCaller;
typedef ReferenceCaller<camera_t, &Camera_MoveUp_KeyUp> FreeMoveCameraMoveUpKeyUpCaller;
typedef ReferenceCaller<camera_t, &Camera_MoveDown_KeyDown> FreeMoveCameraMoveDownKeyDownCaller;
typedef ReferenceCaller<camera_t, &Camera_MoveDown_KeyUp> FreeMoveCameraMoveDownKeyUpCaller;
typedef ReferenceCaller<camera_t, &Camera_Focus_KeyDown> FreeMoveCameraFocusKeyDownCaller;
typedef ReferenceCaller<camera_t, &Camera_Focus_KeyUp> FreeMoveCameraFocusKeyUpCaller;
#define SPEED_MOVE 32
#define SPEED_TURN 22.5
#define CAM_MIN_SPEED 50
#define CAM_MAX_SPEED 9999
#define CAM_SPEED_STEP 250
void Camera_MoveForward_Discrete( camera_t& camera ){
Camera_Move_updateAxes( camera );
Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, SPEED_MOVE ) ) );
}
void Camera_MoveBack_Discrete( camera_t& camera ){
Camera_Move_updateAxes( camera );
Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, -SPEED_MOVE ) ) );
}
void Camera_MoveUp_Discrete( camera_t& camera ){
Vector3 origin( Camera_getOrigin( camera ) );
origin[2] += SPEED_MOVE;
Camera_setOrigin( camera, origin );
}
void Camera_MoveDown_Discrete( camera_t& camera ){
Vector3 origin( Camera_getOrigin( camera ) );
origin[2] -= SPEED_MOVE;
Camera_setOrigin( camera, origin );
}
void Camera_MoveLeft_Discrete( camera_t& camera ){
Camera_Move_updateAxes( camera );
Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, -SPEED_MOVE ) ) );
}
void Camera_MoveRight_Discrete( camera_t& camera ){
Camera_Move_updateAxes( camera );
Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, SPEED_MOVE ) ) );
}
void Camera_RotateLeft_Discrete( camera_t& camera ){
Vector3 angles( Camera_getAngles( camera ) );
angles[CAMERA_YAW] += SPEED_TURN;
Camera_setAngles( camera, angles );
}
void Camera_RotateRight_Discrete( camera_t& camera ){
Vector3 angles( Camera_getAngles( camera ) );
angles[CAMERA_YAW] -= SPEED_TURN;
Camera_setAngles( camera, angles );
}
void Camera_PitchUp_Discrete( camera_t& camera ){
Vector3 angles( Camera_getAngles( camera ) );
angles[CAMERA_PITCH] += SPEED_TURN;
if ( angles[CAMERA_PITCH] > 90 ) {
angles[CAMERA_PITCH] = 90;
}
Camera_setAngles( camera, angles );
}
void Camera_PitchDown_Discrete( camera_t& camera ){
Vector3 angles( Camera_getAngles( camera ) );
angles[CAMERA_PITCH] -= SPEED_TURN;
if ( angles[CAMERA_PITCH] < -90 ) {
angles[CAMERA_PITCH] = -90;
}
Camera_setAngles( camera, angles );
}
class RadiantCameraView : public CameraView
{
camera_t& m_camera;
View* m_view;
Callback m_update;
public:
RadiantCameraView( camera_t& camera, View* view, const Callback& update ) : m_camera( camera ), m_view( view ), m_update( update ){
}
void update(){
m_view->Construct( m_camera.projection, m_camera.modelview, m_camera.width, m_camera.height );
m_update();
}
void setModelview( const Matrix4& modelview ){
m_camera.modelview = modelview;
matrix4_multiply_by_matrix4( m_camera.modelview, g_radiant2opengl );
matrix4_affine_invert( m_camera.modelview );
Camera_updateVectors( m_camera );
update();
}
void setFieldOfView( float fieldOfView ){
float farClip = Camera_getFarClipPlane( m_camera );
m_camera.projection = projection_for_camera( camera_t::near_z, farClip, fieldOfView, m_camera.width, m_camera.height );
update();
}
};
static void Camera_motionDelta( int x, int y, const QMouseEvent *event, camera_t& cam ){
cam.m_mouseMove.motion_delta( x, y, event );
cam.m_idleDraw.queueDraw( DeferredMotionDelta2::InvokeCaller( cam.m_mouseMove ), true );
cam.m_orbit = ( event->modifiers() & Qt::KeyboardModifier::AltModifier ) && ( event->buttons() & Qt::MouseButton::RightButton );
if( cam.m_orbit ){
cam.m_strafe = false;
return;
}
cam.m_strafe_forward_invert = false;
switch ( g_camwindow_globals_private.m_strafeMode )
{
case 0:
cam.m_strafe = false;
break;
case 1:
cam.m_strafe = ( event->modifiers() & Qt::KeyboardModifier::ControlModifier ) || ( event->buttons() & Qt::MouseButton::RightButton );
cam.m_strafe_forward = false;
break;
case 2:
cam.m_strafe = ( event->modifiers() & Qt::KeyboardModifier::ControlModifier ) || ( event->buttons() & Qt::MouseButton::RightButton );
cam.m_strafe_forward = true;
break;
case 4:
cam.m_strafe_forward_invert = true; // fall through
default: /* 3 & 4 */
cam.m_strafe = ( event->modifiers() & Qt::KeyboardModifier::ControlModifier ) || ( event->buttons() & Qt::MouseButton::RightButton ) || ( event->modifiers() & Qt::KeyboardModifier::ShiftModifier );
cam.m_strafe_forward = ( event->modifiers() & Qt::KeyboardModifier::ShiftModifier ) != 0;
break;
}
if( ( event->buttons() & Qt::MouseButton::LeftButton ) != 0 && g_camwindow_globals_private.m_strafeMode != 0 ){
cam.m_strafe = true;
cam.m_strafe_forward = false;
}
}
#include "stream/stringstream.h"
class CamDrawSize
{
Vector3 _extents;
RenderTextLabel m_labels[3];
public:
CamDrawSize() : _extents( -99.9f, -99.9f, -99.9f ){
}
void render( Renderer& renderer, Shader* shader, const View& view ){
const AABB bounds = GlobalSelectionSystem().getBoundsSelected();
if( bounds.extents.x() != 0 || bounds.extents.y() != 0 || bounds.extents.z() != 0 ){
renderer.SetState( shader, Renderer::eFullMaterials );
Vector4 points[3] = { Vector4( bounds.origin - g_vector3_axes[1] * bounds.extents - g_vector3_axes[2] * bounds.extents, 1 ),
Vector4( bounds.origin - g_vector3_axes[0] * bounds.extents - g_vector3_axes[2] * bounds.extents, 1 ),
Vector4( bounds.origin - g_vector3_axes[0] * bounds.extents - g_vector3_axes[1] * bounds.extents, 1 ),
};
for( std::size_t i = 0; i < 3; ++i ){
matrix4_transform_vector4( view.GetViewMatrix(), points[i] );
points[i].x() /= points[i].w();
points[i].y() /= points[i].w();
// points[i].z() /= points[i].w();
matrix4_transform_vector4( view.GetViewport(), points[i] );
}
for( std::size_t i = 0; i < 3; ++i ){
if( points[i].w() > 0.005f ){
updateTex( i, bounds.extents[i] );
m_labels[i].screenPos = points[i].vec3().vec2();
renderer.addRenderable( m_labels[i], g_matrix4_identity );
}
}
}
}
private:
const Vector3 getColor( const std::size_t i ) const {
switch ( i )
{
case 0:
return g_xywindow_globals.AxisColorX;
case 1:
return g_xywindow_globals.AxisColorY;
default:
return Vector3( g_xywindow_globals.AxisColorZ.x(), 0.7f, g_xywindow_globals.AxisColorZ.z() ); //hack to make default blue visible better
}
}
void updateTex( const std::size_t i, const float extent ){
if( extent != _extents[i] ){
_extents[i] = extent;
m_labels[i].texFree();
m_labels[i].texAlloc( StringStream<16>( extent * 2 ), getColor( i ) );
}
}
};
#include "grid.h"
class RenderableCamWorkzone : public OpenGLRenderable
{
mutable std::array<Vector3, 9999> m_verticesarr[3];
mutable std::array<GLboolean, 9999> m_edgearr[3];
mutable std::array<Colour4b, 9999> m_colorarr0[3];
mutable std::array<Colour4b, 9999> m_colorarr1[3];
public:
void render( RenderStateFlags state ) const {
gl().glEnableClientState( GL_EDGE_FLAG_ARRAY );
const AABB bounds = GlobalSelectionSystem().getBoundsSelected();
for( std::size_t i = 0; i < 3; ++i ){
const std::size_t i2 = ( i + 1 ) % 3;
const std::size_t i3 = ( i + 2 ) % 3;
// const Vector3 normal = g_vector3_axes[i];
const float offset = 1024;
std::vector<Vector3> points;
points.reserve( 4 );
points.push_back( bounds.origin + g_vector3_axes[i2] * bounds.extents + g_vector3_axes[i3] * bounds.extents );
if( bounds.extents[i2] != 0 ){
points.push_back( bounds.origin - g_vector3_axes[i2] * bounds.extents + g_vector3_axes[i3] * bounds.extents );
}
if( bounds.extents[i3] != 0 ){
points.push_back( bounds.origin + g_vector3_axes[i2] * bounds.extents - g_vector3_axes[i3] * bounds.extents );
if( bounds.extents[i2] != 0 ){
points.push_back( bounds.origin - g_vector3_axes[i2] * bounds.extents - g_vector3_axes[i3] * bounds.extents );
}
}
float grid = GetGridSize();
std::size_t approx_count = ( std::max( 0.f, bounds.extents[i] ) + offset ) * 4 / grid + 8;
if( approx_count > m_verticesarr->size() ){ // prevent overlow
approx_count = m_verticesarr->size();
grid = ( std::max( 0.f, bounds.extents[i] ) + offset ) * 4 / ( approx_count - 8 ); // adjust grid accordingly
grid = std::exp2( std::ceil( std::log2( grid ) ) ); // round to next PoT
}
auto& verticesarr( m_verticesarr[i] );
auto& edgearr( m_edgearr[i] );
auto& colorarr0( m_colorarr0[i] );
auto& colorarr1( m_colorarr1[i] );
float coord = float_snapped( bounds.origin[i] - std::max( 0.f, bounds.extents[i] ) - offset, grid );
// const float coord_end = float_snapped( bounds.origin[i] + std::max( 0.f, bounds.extents[i] ) + offset, grid ) + 0.1f;
const bool start0 = float_snapped( coord, grid * 2 ) == coord;
std::size_t count = 0;
for( ; count < approx_count - 4; count += 4 ){
verticesarr[count][i] =
verticesarr[count + 1][i] = coord;
const float alpha = std::clamp( ( offset + bounds.extents[i] - std::fabs( coord - bounds.origin[i] ) ) / offset, 0.f, 1.f );
colorarr0[count] = colorarr0[count + 1] = Colour4b( 255, 0, 0, alpha * 255 );
colorarr1[count] = colorarr1[count + 1] = Colour4b( 255, 255, 255, alpha * 255 );
coord += grid;
verticesarr[count + 2][i] =
verticesarr[count + 3][i] = coord;
const float alpha2 = std::clamp( ( offset + bounds.extents[i] - std::fabs( coord - bounds.origin[i] ) ) / offset, 0.f, 1.f );
colorarr0[count + 2] = colorarr0[count + 3] = Colour4b( 255, 0, 0, alpha2 * 255 );
colorarr1[count + 2] = colorarr1[count + 3] = Colour4b( 255, 255, 255, alpha2 * 255 );
coord += grid;
edgearr[count] =
edgearr[count + 2] = GL_FALSE;
edgearr[count + 1] =
edgearr[count + 3] = GL_TRUE;
}
if( points.size() == 1 ){
points.push_back( points[0] + g_vector3_axes[i2] * 8 );
for( std::size_t k = 0; k < count; k += 4 ){
edgearr[k + 1] = GL_FALSE;
}
}
gl().glVertexPointer( 3, GL_FLOAT, sizeof( Vector3 ), verticesarr.data()->data() );
gl().glEdgeFlagPointer( sizeof( GLboolean ), edgearr.data() );
for( std::vector<Vector3>::const_iterator j = points.begin(); j != points.end(); ++++j ){
const std::vector<Vector3>::const_iterator jj = j + 1;
for( std::size_t k = 0; k < count; k += 4 ){
verticesarr[k][i2] = ( *j )[i2];
verticesarr[k][i3] = ( *j )[i3];
verticesarr[k + 1][i2] = ( *jj )[i2];
verticesarr[k + 1][i3] = ( *jj )[i3];
verticesarr[k + 2][i2] = ( *jj )[i2];
verticesarr[k + 2][i3] = ( *jj )[i3];
verticesarr[k + 3][i2] = ( *j )[i2];
verticesarr[k + 3][i3] = ( *j )[i3];
}
gl().glPolygonOffset( -2, 2 );
gl().glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( Colour4b ), colorarr0.data() );
gl().glDrawArrays( GL_QUADS, start0? 0 : 2, GLsizei( count - ( start0? 4 : 2 ) ) );
gl().glPolygonOffset( 1, -1 );
gl().glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( Colour4b ), colorarr1.data() );
gl().glDrawArrays( GL_QUADS, start0? 2 : 0, GLsizei( count - ( start0? 2 : 4 ) ) );
gl().glPolygonOffset( -1, 1 ); // restore default
}
}
gl().glDisableClientState( GL_EDGE_FLAG_ARRAY );
}
void render( Renderer& renderer, Shader* shader ) const {
renderer.SetState( shader, Renderer::eFullMaterials );
renderer.addRenderable( *this, g_matrix4_identity );
}
};
class CamWnd
{
View m_view;
camera_t m_Camera;
RadiantCameraView m_cameraview;
#if 0
int m_PositionDragCursorX;
int m_PositionDragCursorY;
#endif
static Shader* m_state_select0;
static Shader* m_state_select1;
static Shader* m_state_wire;
static Shader* m_state_facewire;
static Shader* m_state_workzone;
static Shader* m_state_text;
FreezePointer m_freezePointer;
CamDrawSize m_draw_size;
RenderableCamWorkzone m_draw_workzone;
public:
QWidget* m_gl_widget;
QWidget* m_parent;
SelectionSystemWindowObserver* m_window_observer;
XORRectangle m_XORRectangle;
rect_t m_XORRect;
DeferredDraw m_deferredDraw;
DeferredMotion2 m_deferred_motion;
Timer m_render_time;
CamWnd();
~CamWnd();
bool m_drawing;
void queue_draw(){
//ASSERT_MESSAGE(!m_drawing, "CamWnd::queue_draw(): called while draw is already in progress");
if ( m_drawing ) {
return;
}
//globalOutputStream() << "queue... ";
m_deferredDraw.draw();
}
void draw();
static void captureStates(){
m_state_text = GlobalShaderCache().capture( "$TEXT" );
m_state_workzone = GlobalShaderCache().capture( "$CAM_WORKZONE" );
m_state_facewire = GlobalShaderCache().capture( "$CAM_FACEWIRE" );
m_state_wire = GlobalShaderCache().capture( "$CAM_WIRE" );
m_state_select0 = GlobalShaderCache().capture( "$CAM_OVERLAY" );
m_state_select1 = GlobalShaderCache().capture( "$CAM_HIGHLIGHT" );
}
static void releaseStates(){
GlobalShaderCache().release( "$CAM_HIGHLIGHT" );
GlobalShaderCache().release( "$CAM_OVERLAY" );
GlobalShaderCache().release( "$CAM_WIRE" );
GlobalShaderCache().release( "$CAM_FACEWIRE" );
GlobalShaderCache().release( "$CAM_WORKZONE" );
GlobalShaderCache().release( "$TEXT" );
}
camera_t& getCamera(){
return m_Camera;
}
void BenchMark();
void Cam_ChangeFloor( bool up );
void DisableFreeMove();
void EnableFreeMove();
bool m_bFreeMove;
bool m_bFreeMove_entering;
CameraView& getCameraView(){
return m_cameraview;
}
Timer m_rightClickTimer;
float m_rightClickMove;
void selection_motion_freemove( const MotionDeltaValues& delta );
bool m_drawRequired{}; // whether complete redraw is required, or just overlay update is enough
private:
void Cam_Draw();
};
Shader* CamWnd::m_state_select0 = 0;
Shader* CamWnd::m_state_select1 = 0;
Shader* CamWnd::m_state_wire = 0;
Shader* CamWnd::m_state_facewire = 0;
Shader* CamWnd::m_state_workzone = 0;
Shader* CamWnd::m_state_text = 0;
CamWnd* NewCamWnd(){
return new CamWnd;
}
void DeleteCamWnd( CamWnd* camwnd ){
delete camwnd;
}
void CamWnd_constructStatic(){
CamWnd::captureStates();
}
void CamWnd_destroyStatic(){
CamWnd::releaseStates();
}
void CamWnd_reconstructStatic(){
CamWnd_destroyStatic();
CamWnd_constructStatic();
}
static CamWnd* g_camwnd = 0;
void GlobalCamera_setCamWnd( CamWnd& camwnd ){
g_camwnd = &camwnd;
}
QWidget* CamWnd_getWidget( CamWnd& camwnd ){
return camwnd.m_gl_widget;
}
ToggleShown g_camera_shown( true );
void CamWnd_Shown_Construct( QWidget* parent ){
g_camera_shown.connect( parent );
}
void CamWnd_setParent( CamWnd& camwnd, QWidget* parent ){
camwnd.m_parent = parent;
}
void CamWnd_Update( CamWnd& camwnd ){
camwnd.m_drawRequired = true;
camwnd.queue_draw();
}
camwindow_globals_t g_camwindow_globals;
const Vector3& Camera_getOrigin( CamWnd& camwnd ){
return Camera_getOrigin( camwnd.getCamera() );
}
void Camera_setOrigin( CamWnd& camwnd, const Vector3& origin ){
Camera_setOrigin( camwnd.getCamera(), origin );
}
const Vector3& Camera_getAngles( CamWnd& camwnd ){
return Camera_getAngles( camwnd.getCamera() );
}
void Camera_setAngles( CamWnd& camwnd, const Vector3& angles ){
Camera_setAngles( camwnd.getCamera(), angles );
}
const Vector3& Camera_getViewVector( CamWnd& camwnd ){
return camwnd.getCamera().vpn;
}
// =============================================================================
// CamWnd class
void context_menu_show(){
if( g_pParentWnd->ActiveXY() ){
g_pParentWnd->ActiveXY()->OnContextMenu();
g_bCamEntityMenu = true;
}
}
/* GDK_2BUTTON_PRESS doesn't always work in this case, so... */
/* with Qt freezepointer interrupts internal doubleclick timer, so use custom one */
inline bool context_menu_try( const CamWnd& camwnd ){
//globalOutputStream() << camwnd->m_rightClickTimer.elapsed_msec() << '\n';
return camwnd.m_rightClickTimer.elapsed_msec() < 250;
//doesn't work if cam redraw > 200msec (3x click works): gtk_widget_queue_draw proceeds after timer.start()
}
void camera_orbit_init( camera_t& cam, Vector2 xy ){
xy.x() = ( ( 2.0f * xy.x() ) / cam.width ) - 1.0f; // window_to_normalised_device
xy.y() = ( ( 2.0f * ( cam.height - 1 - xy.y() ) ) / cam.height ) - 1.0f;
const Vector2 epsilon( 8.f / cam.width, 8.f / cam.height ); //device epsilon
Scene_Intersect( *cam.m_view, xy.data(), epsilon.data(), cam.m_orbit_center );
cam.m_orbit_initial_pos = cam.origin;
cam.m_orbit_offset = 0;
cam.m_orbit = true;
}
inline bool ORBIT_EVENT( const QMouseEvent& event ){
return event.button() == Qt::MouseButton::RightButton && modifiers_for_state( event.modifiers() ) == c_modifierAlt;
}
inline bool M2_EVENT( const QMouseEvent& event ){
return event.button() == Qt::MouseButton::RightButton && modifiers_for_state( event.modifiers() ) == c_modifierNone;
}
static void enable_freelook_button_press( const QMouseEvent& event, CamWnd& camwnd ){
const bool m2 = M2_EVENT( event );
const bool m2alt = ORBIT_EVENT( event );
if ( m2 || m2alt ) {
camwnd.m_bFreeMove_entering = true;
if( m2 && context_menu_try( camwnd ) ){
context_menu_show();
}
else{
if( m2alt )
camera_orbit_init( camwnd.getCamera(), Vector2( event.x(), event.y() ) );
camwnd.EnableFreeMove();
camwnd.m_rightClickTimer.start();
camwnd.m_rightClickMove = 0;
}
}
}
static void disable_freelook_button_press( const QMouseEvent& event, CamWnd& camwnd ){
const bool m2 = M2_EVENT( event );
const bool m2alt = ORBIT_EVENT( event );
if ( m2 || m2alt ) {
camwnd.m_bFreeMove_entering = false;
if( m2 && context_menu_try( camwnd ) ){
camwnd.DisableFreeMove();
context_menu_show();
}
else{
if( m2alt )
camera_orbit_init( camwnd.getCamera(), Vector2( event.x(), event.y() ) );
camwnd.m_rightClickTimer.start();
camwnd.m_rightClickMove = 0;
}
}
}
static void disable_freelook_button_release( const QMouseEvent& event, CamWnd& camwnd ){
const bool m2 = M2_EVENT( event );
const bool m2alt = ORBIT_EVENT( event );
if ( m2 || m2alt ) {
camwnd.getCamera().m_orbit = false;
if( ( ( camwnd.m_rightClickTimer.elapsed_msec() < 300 && camwnd.m_rightClickMove < 56 ) == !camwnd.m_bFreeMove_entering ) ){
camwnd.DisableFreeMove();
}
}
}
void camwnd_update_xor_rectangle( CamWnd& self, rect_t area ){
self.m_XORRect = area;
self.queue_draw();
}
static void selection_button_press( const QMouseEvent& event, WindowObserver* observer ){
if( !ORBIT_EVENT( event ) )
observer->onMouseDown( WindowVector( event.x(), event.y() ), button_for_button( event.button() ), modifiers_for_state( event.modifiers() ) );
}
static void selection_button_release( const QMouseEvent& event, WindowObserver* observer ){
observer->onMouseUp( WindowVector( event.x(), event.y() ), button_for_button( event.button() ), modifiers_for_state( event.modifiers() ) );
}
void selection_motion( const QMouseEvent& event, WindowObserver* observer ){
//globalOutputStream() << "motion... ";
observer->onMouseMotion( WindowVector( event.x(), event.y() ), modifiers_for_state( event.modifiers() ) );
}
inline WindowVector windowvector_for_widget_centre( const QWidget* widget ){
const QPoint center = widget->rect().center();
return WindowVector( center.x(), center.y() ) * widget->devicePixelRatioF();
}
static void selection_button_press_freemove( QWidget* widget, const QMouseEvent& event, WindowObserver* observer ){
if( !ORBIT_EVENT( event ) )
observer->onMouseDown( windowvector_for_widget_centre( widget ), button_for_button( event.button() ), modifiers_for_state( event.modifiers() ) );
}
static void selection_button_release_freemove( QWidget* widget, const QMouseEvent& event, WindowObserver* observer ){
observer->onMouseUp( windowvector_for_widget_centre( widget ), button_for_button( event.button() ), modifiers_for_state( event.modifiers() ) );
}
void CamWnd::selection_motion_freemove( const MotionDeltaValues& delta ){
m_rightClickMove += sqrt( static_cast<double>( delta.x * delta.x + delta.y * delta.y ) );
m_window_observer->incMouseMove( WindowVector( delta.x, delta.y ) );
m_window_observer->onMouseMotion( windowvector_for_widget_centre( m_gl_widget ), modifiers_for_state( delta.mouseMoveEvent.modifiers() ) );
}
typedef MemberCaller1<CamWnd, const MotionDeltaValues&, &CamWnd::selection_motion_freemove> CamWnd_selection_motion_freemove;
void camera_orbit_scroll( camera_t& camera ){
Vector3 viewvector = vector3_normalised( camera.m_orbit_center - Camera_getOrigin( camera ) );
if( vector3_dot( viewvector, -camera.vpn ) < 0 )
vector3_negate( viewvector );
float offset = vector3_length( camera.m_orbit_center - camera.m_orbit_initial_pos );
const int off = camera.m_orbit_offset;
if( off < 0 || off > 16 ){
offset -= offset * off / 8 * pow( 2.0f, static_cast<float>( off < 0 ? -off : off - 16 ) / 8.f );
}
else if( off == 8 ){
offset = std::min( 8.f, offset / 16.f ); //prevent zero offset, resulting in NAN viewvector in the next scroll step
}
else{
offset -= offset * off / 8;
}
Camera_setOrigin( camera, camera.m_orbit_center - viewvector * offset );
}
/*
two alt solutions:
const Matrix4 screen2world = matrix4_affine_inverse( cam.m_view->GetViewMatrix() );
Vector3 normalized;
normalized[0] = ( ( 2.0f * x ) / cam.width ) - 1.0f; // window_to_normalised_device
normalized[1] = ( ( 2.0f * ( cam.height - 1 - y ) ) / cam.height ) - 1.0f;
normalized[2] = 1.f;
normalized = vector4_projected( matrix4_transformed_vector4( screen2world, Vector4( normalized, 1 ) ) );
const Matrix4 screen2world = matrix4_full_inverse( cam.m_view->GetViewMatrix() );
Vector3 normalized;
normalized[0] = ( ( 2.0f * x ) / cam.width ) - 1.0f; // window_to_normalised_device
normalized[1] = ( ( 2.0f * ( cam.height - 1 - y ) ) / cam.height ) - 1.0f;
normalized[2] = -1.f;
normalized = vector4_projected( matrix4_transformed_vector4( screen2world, Vector4( normalized, 1 ) ) );
*/
static void camera_zoom( CamWnd& camwnd, float x, float y, float step ){
const camera_t& cam = camwnd.getCamera();
if( camwnd.m_bFreeMove || !g_camwindow_globals_private.m_bZoomToPointer ){
Camera_setOrigin( camwnd, Camera_getOrigin( camwnd ) + cam.forward * step );
}
else{
//const Matrix4 screen2world = matrix4_affine_inverse( matrix4_multiplied_by_matrix4( cam.projection, cam.modelview ) );
const Matrix4 screen2world = matrix4_affine_inverse( cam.m_view->GetViewMatrix() );
Vector3 normalized;
normalized[0] = 2.0f * x / cam.width - 1.0f;
normalized[1] = 2.0f * y / cam.height - 1.0f;
normalized[1] *= -1.f;
normalized[2] = 0.f;
normalized *= ( camera_t::near_z * 2.f );
//globalOutputStream() << normalized << " normalized ";
matrix4_transform_point( screen2world, normalized );
//globalOutputStream() << normalized << '\n';
const Vector3 norm = vector3_normalised( normalized - Camera_getOrigin( camwnd ) );
//globalOutputStream() << normalized - Camera_getOrigin( *camwnd ) << " normalized - Camera_getOrigin( *camwnd )\n";
//globalOutputStream() << norm << " norm\n";
Camera_setOrigin( camwnd, Camera_getOrigin( camwnd ) + norm * step );
}
}
static void wheelmove_scroll( const QWheelEvent& event, CamWnd& camwnd ){
camera_t& cam = camwnd.getCamera();
const int angleDelta = ( std::abs( event.angleDelta().y() ) > std::abs( event.angleDelta().x() ) ) // normal y() goes to x() with ALT pressed
? event.angleDelta().y()
: event.angleDelta().x();
if ( angleDelta > 0 ) {
if ( cam.movementflags & MOVE_FOCUS ) {
++cam.m_focus_offset;
return;
}
else if( cam.m_orbit ){
++cam.m_orbit_offset;
camera_orbit_scroll( cam );
return;
}
Camera_Freemove_updateAxes( cam );
camera_zoom( camwnd, event.position().x(), event.position().y(), g_camwindow_globals_private.m_nScrollMoveSpeed );
}
else if ( angleDelta < 0 ) {
if ( cam.movementflags & MOVE_FOCUS ) {
--cam.m_focus_offset;
return;
}
else if( cam.m_orbit ){
--cam.m_orbit_offset;
camera_orbit_scroll( cam );
return;
}
Camera_Freemove_updateAxes( cam );
camera_zoom( camwnd, event.position().x(), event.position().y(), -g_camwindow_globals_private.m_nScrollMoveSpeed );
}
}
void KeyEvent_connect( const char* name ){
const KeyEvent& keyEvent = GlobalKeyEvents_find( name );
keydown_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyDown );
keyup_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyUp );
}
void KeyEvent_disconnect( const char* name ){
const KeyEvent& keyEvent = GlobalKeyEvents_find( name );
keydown_accelerators_remove( keyEvent.m_accelerator );
keyup_accelerators_remove( keyEvent.m_accelerator );
}
void CamWnd_registerCommands( CamWnd& camwnd ){
GlobalKeyEvents_insert( "CameraForward",
ReferenceCaller<camera_t, Camera_MoveForward_KeyDown>( camwnd.getCamera() ),
ReferenceCaller<camera_t, Camera_MoveForward_KeyUp>( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraBack",
ReferenceCaller<camera_t, Camera_MoveBack_KeyDown>( camwnd.getCamera() ),
ReferenceCaller<camera_t, Camera_MoveBack_KeyUp>( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraLeft",
ReferenceCaller<camera_t, Camera_RotateLeft_KeyDown>( camwnd.getCamera() ),
ReferenceCaller<camera_t, Camera_RotateLeft_KeyUp>( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraRight",
ReferenceCaller<camera_t, Camera_RotateRight_KeyDown>( camwnd.getCamera() ),
ReferenceCaller<camera_t, Camera_RotateRight_KeyUp>( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraStrafeRight",
ReferenceCaller<camera_t, Camera_MoveRight_KeyDown>( camwnd.getCamera() ),
ReferenceCaller<camera_t, Camera_MoveRight_KeyUp>( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraStrafeLeft",
ReferenceCaller<camera_t, Camera_MoveLeft_KeyDown>( camwnd.getCamera() ),
ReferenceCaller<camera_t, Camera_MoveLeft_KeyUp>( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraUp",
ReferenceCaller<camera_t, Camera_MoveUp_KeyDown>( camwnd.getCamera() ),
ReferenceCaller<camera_t, Camera_MoveUp_KeyUp>( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraDown",
ReferenceCaller<camera_t, Camera_MoveDown_KeyDown>( camwnd.getCamera() ),
ReferenceCaller<camera_t, Camera_MoveDown_KeyUp>( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraAngleUp",
ReferenceCaller<camera_t, Camera_PitchUp_KeyDown>( camwnd.getCamera() ),
ReferenceCaller<camera_t, Camera_PitchUp_KeyUp>( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraAngleDown",
ReferenceCaller<camera_t, Camera_PitchDown_KeyDown>( camwnd.getCamera() ),
ReferenceCaller<camera_t, Camera_PitchDown_KeyUp>( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraFreeMoveForward",
FreeMoveCameraMoveForwardKeyDownCaller( camwnd.getCamera() ),
FreeMoveCameraMoveForwardKeyUpCaller( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraFreeMoveBack",
FreeMoveCameraMoveBackKeyDownCaller( camwnd.getCamera() ),
FreeMoveCameraMoveBackKeyUpCaller( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraFreeMoveLeft",
FreeMoveCameraMoveLeftKeyDownCaller( camwnd.getCamera() ),
FreeMoveCameraMoveLeftKeyUpCaller( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraFreeMoveRight",
FreeMoveCameraMoveRightKeyDownCaller( camwnd.getCamera() ),
FreeMoveCameraMoveRightKeyUpCaller( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraFreeMoveForward2",
FreeMoveCameraMoveForwardKeyDownCaller( camwnd.getCamera() ),
FreeMoveCameraMoveForwardKeyUpCaller( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraFreeMoveBack2",
FreeMoveCameraMoveBackKeyDownCaller( camwnd.getCamera() ),
FreeMoveCameraMoveBackKeyUpCaller( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraFreeMoveLeft2",
FreeMoveCameraMoveLeftKeyDownCaller( camwnd.getCamera() ),
FreeMoveCameraMoveLeftKeyUpCaller( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraFreeMoveRight2",
FreeMoveCameraMoveRightKeyDownCaller( camwnd.getCamera() ),
FreeMoveCameraMoveRightKeyUpCaller( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraFreeMoveUp",
FreeMoveCameraMoveUpKeyDownCaller( camwnd.getCamera() ),
FreeMoveCameraMoveUpKeyUpCaller( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraFreeMoveDown",
FreeMoveCameraMoveDownKeyDownCaller( camwnd.getCamera() ),
FreeMoveCameraMoveDownKeyUpCaller( camwnd.getCamera() )
);
GlobalKeyEvents_insert( "CameraFreeFocus",
FreeMoveCameraFocusKeyDownCaller( camwnd.getCamera() ),
FreeMoveCameraFocusKeyUpCaller( camwnd.getCamera() )
);
GlobalCommands_insert( "CameraForward", ReferenceCaller<camera_t, Camera_MoveForward_Discrete>( camwnd.getCamera() ) );
GlobalCommands_insert( "CameraBack", ReferenceCaller<camera_t, Camera_MoveBack_Discrete>( camwnd.getCamera() ) );
GlobalCommands_insert( "CameraLeft", ReferenceCaller<camera_t, Camera_RotateLeft_Discrete>( camwnd.getCamera() ) );
GlobalCommands_insert( "CameraRight", ReferenceCaller<camera_t, Camera_RotateRight_Discrete>( camwnd.getCamera() ) );
GlobalCommands_insert( "CameraStrafeRight", ReferenceCaller<camera_t, Camera_MoveRight_Discrete>( camwnd.getCamera() ) );
GlobalCommands_insert( "CameraStrafeLeft", ReferenceCaller<camera_t, Camera_MoveLeft_Discrete>( camwnd.getCamera() ) );
GlobalCommands_insert( "CameraUp", ReferenceCaller<camera_t, Camera_MoveUp_Discrete>( camwnd.getCamera() ) );
GlobalCommands_insert( "CameraDown", ReferenceCaller<camera_t, Camera_MoveDown_Discrete>( camwnd.getCamera() ) );
GlobalCommands_insert( "CameraAngleUp", ReferenceCaller<camera_t, Camera_PitchUp_Discrete>( camwnd.getCamera() ) );
GlobalCommands_insert( "CameraAngleDown", ReferenceCaller<camera_t, Camera_PitchDown_Discrete>( camwnd.getCamera() ) );
}
void CamWnd_Move_Enable( CamWnd& camwnd ){
KeyEvent_connect( "CameraForward" );
KeyEvent_connect( "CameraBack" );
KeyEvent_connect( "CameraLeft" );
KeyEvent_connect( "CameraRight" );
KeyEvent_connect( "CameraStrafeRight" );
KeyEvent_connect( "CameraStrafeLeft" );
KeyEvent_connect( "CameraUp" );
KeyEvent_connect( "CameraDown" );
KeyEvent_connect( "CameraAngleUp" );
KeyEvent_connect( "CameraAngleDown" );
}
void CamWnd_Move_Disable( CamWnd& camwnd ){
KeyEvent_disconnect( "CameraForward" );
KeyEvent_disconnect( "CameraBack" );
KeyEvent_disconnect( "CameraLeft" );
KeyEvent_disconnect( "CameraRight" );
KeyEvent_disconnect( "CameraStrafeRight" );
KeyEvent_disconnect( "CameraStrafeLeft" );
KeyEvent_disconnect( "CameraUp" );
KeyEvent_disconnect( "CameraDown" );
KeyEvent_disconnect( "CameraAngleUp" );
KeyEvent_disconnect( "CameraAngleDown" );
}
void CamWnd_Move_Discrete_Enable( CamWnd& camwnd ){
command_connect_accelerator( "CameraForward" );
command_connect_accelerator( "CameraBack" );
command_connect_accelerator( "CameraLeft" );
command_connect_accelerator( "CameraRight" );
command_connect_accelerator( "CameraStrafeRight" );
command_connect_accelerator( "CameraStrafeLeft" );
command_connect_accelerator( "CameraUp" );
command_connect_accelerator( "CameraDown" );
command_connect_accelerator( "CameraAngleUp" );
command_connect_accelerator( "CameraAngleDown" );
}
void CamWnd_Move_Discrete_Disable( CamWnd& camwnd ){
command_disconnect_accelerator( "CameraForward" );
command_disconnect_accelerator( "CameraBack" );
command_disconnect_accelerator( "CameraLeft" );
command_disconnect_accelerator( "CameraRight" );
command_disconnect_accelerator( "CameraStrafeRight" );
command_disconnect_accelerator( "CameraStrafeLeft" );
command_disconnect_accelerator( "CameraUp" );
command_disconnect_accelerator( "CameraDown" );
command_disconnect_accelerator( "CameraAngleUp" );
command_disconnect_accelerator( "CameraAngleDown" );
}
void CamWnd_Move_Discrete_Import( CamWnd& camwnd, bool value ){
if ( g_camwindow_globals_private.m_bCamDiscrete ) {
CamWnd_Move_Discrete_Disable( camwnd );
}
else
{
CamWnd_Move_Disable( camwnd );
}
g_camwindow_globals_private.m_bCamDiscrete = value;
if ( g_camwindow_globals_private.m_bCamDiscrete ) {
CamWnd_Move_Discrete_Enable( camwnd );
}
else
{
CamWnd_Move_Enable( camwnd );
}
}
void CamWnd_Move_Discrete_Import( bool value ){
if ( g_camwnd != 0 ) {
CamWnd_Move_Discrete_Import( *g_camwnd, value );
}
else
{
g_camwindow_globals_private.m_bCamDiscrete = value;
}
}
void CamWnd_Add_Handlers_Move( CamWnd& camwnd ){
if ( g_camwindow_globals_private.m_bCamDiscrete ) {
CamWnd_Move_Discrete_Enable( camwnd );
}
else
{
CamWnd_Move_Enable( camwnd );
}
}
void CamWnd_Remove_Handlers_Move( CamWnd& camwnd ){
if ( g_camwindow_globals_private.m_bCamDiscrete ) {
CamWnd_Move_Discrete_Disable( camwnd );
}
else
{
CamWnd_Move_Disable( camwnd );
}
}
void CamWnd_Add_Handlers_FreeMove( CamWnd& camwnd ){
KeyEvent_connect( "CameraFreeMoveForward" );
KeyEvent_connect( "CameraFreeMoveBack" );
KeyEvent_connect( "CameraFreeMoveLeft" );
KeyEvent_connect( "CameraFreeMoveRight" );
KeyEvent_connect( "CameraFreeMoveForward2" );
KeyEvent_connect( "CameraFreeMoveBack2" );
KeyEvent_connect( "CameraFreeMoveLeft2" );
KeyEvent_connect( "CameraFreeMoveRight2" );
KeyEvent_connect( "CameraFreeMoveUp" );
KeyEvent_connect( "CameraFreeMoveDown" );
KeyEvent_connect( "CameraFreeFocus" );
}
void CamWnd_Remove_Handlers_FreeMove( CamWnd& camwnd ){
KeyEvent_disconnect( "CameraFreeMoveForward" );
KeyEvent_disconnect( "CameraFreeMoveBack" );
KeyEvent_disconnect( "CameraFreeMoveLeft" );
KeyEvent_disconnect( "CameraFreeMoveRight" );
KeyEvent_disconnect( "CameraFreeMoveForward2" );
KeyEvent_disconnect( "CameraFreeMoveBack2" );
KeyEvent_disconnect( "CameraFreeMoveLeft2" );
KeyEvent_disconnect( "CameraFreeMoveRight2" );
KeyEvent_disconnect( "CameraFreeMoveUp" );
KeyEvent_disconnect( "CameraFreeMoveDown" );
KeyEvent_disconnect( "CameraFreeFocus" );
}
class CamGLWidget : public QOpenGLWidget
{
CamWnd& m_camwnd;
FBO *m_fbo{};
qreal m_scale;
public:
CamGLWidget( CamWnd& camwnd ) : QOpenGLWidget(), m_camwnd( camwnd ) {
setMouseTracking( true );
}
~CamGLWidget() override {
delete m_fbo;
glwidget_context_destroyed();
}
protected:
void initializeGL() override
{
glwidget_context_created( *this );
}
void resizeGL( int w, int h ) override
{
m_scale = devicePixelRatioF();
m_camwnd.getCamera().width = float_to_integer( w * m_scale );
m_camwnd.getCamera().height = float_to_integer( h * m_scale );
Camera_updateProjection( m_camwnd.getCamera() );
m_camwnd.m_window_observer->onSizeChanged( m_camwnd.getCamera().width, m_camwnd.getCamera().height );
m_camwnd.m_drawRequired = true;
delete m_fbo;
m_fbo = new FBO( m_camwnd.getCamera().width, m_camwnd.getCamera().height, true, g_camwindow_globals_private.m_MSAA );
}
void paintGL() override
{
if( m_fbo->m_samples != g_camwindow_globals_private.m_MSAA ){
delete m_fbo;
m_fbo = new FBO( m_camwnd.getCamera().width, m_camwnd.getCamera().height, true, g_camwindow_globals_private.m_MSAA );
}
if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() && m_fbo->bind() ) {
if( m_camwnd.m_drawRequired ){
m_camwnd.m_drawRequired = false;
m_camwnd.draw();
}
m_fbo->blit();
m_fbo->release();
m_camwnd.m_XORRectangle.render( m_camwnd.m_XORRect, m_camwnd.getCamera().width, m_camwnd.getCamera().height );
GlobalOpenGL_debugAssertNoErrors();
}
}
void mousePressEvent( QMouseEvent *event ) override {
if( !m_camwnd.m_bFreeMove ){
setFocus();
selection_button_press( scaledEvent( event ), m_camwnd.m_window_observer );
enable_freelook_button_press( scaledEvent( event ), m_camwnd );
}
else{
selection_button_press_freemove( this, scaledEvent( event ), m_camwnd.m_window_observer );
disable_freelook_button_press( scaledEvent( event ), m_camwnd );
}
}
void mouseMoveEvent( QMouseEvent *event ) override {
if( !m_camwnd.m_bFreeMove ){
m_camwnd.m_deferred_motion.motion( scaledEvent( event ) );
m_camwnd.getCamera().m_idleDraw.queueDraw( DeferredMotion2::InvokeCaller( m_camwnd.m_deferred_motion ), false );
}
else{
;
}
}
void mouseReleaseEvent( QMouseEvent *event ) override {
if( !m_camwnd.m_bFreeMove ){
selection_button_release( scaledEvent( event ), m_camwnd.m_window_observer );
}
else{
selection_button_release_freemove( this, scaledEvent( event ), m_camwnd.m_window_observer );
disable_freelook_button_release( scaledEvent( event ), m_camwnd );
}
}
void wheelEvent( QWheelEvent *event ) override {
setFocus();
if( !m_camwnd.m_parent->isActiveWindow() ){
m_camwnd.m_parent->activateWindow();
m_camwnd.m_parent->raise();
}
wheelmove_scroll( scaledEvent( event ), m_camwnd );
}
private:
QMouseEvent scaledEvent( const QMouseEvent *event ) const {
return QMouseEvent( event->type(), event->localPos() * m_scale, event->windowPos() * m_scale, event->screenPos() * m_scale, event->button(), event->buttons(), event->modifiers() );
}
QWheelEvent scaledEvent( const QWheelEvent *event ) const {
return QWheelEvent( event->position() * m_scale, event->globalPosition() * m_scale, event->pixelDelta(), event->angleDelta(), event->buttons(), event->modifiers(), event->phase(), false );
}
};
CamWnd::CamWnd() :
m_view( true ),
m_Camera( &m_view, ReferenceCaller<CamWnd, CamWnd_Update>( *this ), CamWnd_selection_motion_freemove( *this ) ),
m_cameraview( m_Camera, &m_view, ReferenceCaller<CamWnd, CamWnd_Update>( *this ) ),
m_gl_widget( new CamGLWidget( *this ) ),
m_window_observer( NewWindowObserver() ),
m_deferredDraw( WidgetQueueDrawCaller( *m_gl_widget ) ),
m_deferred_motion( [this]( const QMouseEvent& event ){ selection_motion( event, m_window_observer ); } ),
m_drawing( false )
{
m_bFreeMove = false;
GlobalWindowObservers_add( m_window_observer );
GlobalWindowObservers_connectWidget( m_gl_widget );
m_window_observer->setRectangleDrawCallback( ReferenceCaller1<CamWnd, rect_t, camwnd_update_xor_rectangle>( *this ) );
m_window_observer->setView( m_view );
Map_addValidCallback( g_map, DeferredDrawOnMapValidChangedCaller( m_deferredDraw ) ); //. correct would be m_drawRequired = true here
CamWnd_registerCommands( *this );
CamWnd_Add_Handlers_Move( *this );
AddSceneChangeCallback( ReferenceCaller<CamWnd, CamWnd_Update>( *this ) );
}
CamWnd::~CamWnd(){
if ( m_bFreeMove ) {
DisableFreeMove();
}
CamWnd_Remove_Handlers_Move( *this );
m_window_observer->release();
}
class FloorHeightWalker : public scene::Graph::Walker
{
Vector3 m_current;
public:
mutable float m_bestUp;
mutable float m_bestDown;
mutable float m_bottom;
FloorHeightWalker( const Vector3& current ) :
m_current( current ), m_bestUp( g_MaxWorldCoord ), m_bestDown( g_MinWorldCoord ), m_bottom( g_MaxWorldCoord ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
if( !path.top().get().visible() )
return false;
if ( !path.top().get().isRoot() && !node_is_group( path.top() ) ) {
const AABB& aabb = instance.worldAABB();
if( instance.isSelected() || ( m_current.x() > aabb.origin.x() - aabb.extents.x()
&& m_current.x() < aabb.origin.x() + aabb.extents.x()
&& m_current.y() > aabb.origin.y() - aabb.extents.y()
&& m_current.y() < aabb.origin.y() + aabb.extents.y() ) ){
const float floorHeight = aabb.origin.z() + aabb.extents.z() + 32.f;
if ( floorHeight > m_current.z() + 0.1f && floorHeight < m_bestUp ) /* 0.1f epsilon to prevent jam at (close?) coords */
m_bestUp = floorHeight;
if ( floorHeight < m_current.z() - 0.1f && floorHeight > m_bestDown )
m_bestDown = floorHeight;
const float bottom = aabb.origin.z() - aabb.extents.z() - 16.f;
if( m_bottom > bottom )
m_bottom = bottom;
}
}
return true;
}
};
void CamWnd::Cam_ChangeFloor( bool up ){
FloorHeightWalker walker( m_Camera.origin );
GlobalSceneGraph().traverse( walker );
float current = m_Camera.origin.z();
if ( up ){
if( walker.m_bottom != g_MaxWorldCoord && walker.m_bottom > current )
current = walker.m_bottom;
else if( walker.m_bestUp != g_MaxWorldCoord )
current = walker.m_bestUp;
}
else{
if ( walker.m_bestDown != g_MinWorldCoord )
current = walker.m_bestDown;
else if( walker.m_bottom != g_MaxWorldCoord && walker.m_bottom < current )
current = walker.m_bottom;
}
if( m_Camera.origin.z() != current ){
m_Camera.origin.z() = current;
Camera_updateModelview( getCamera() );
CamWnd_Update( *this );
CameraMovedNotify();
}
}
void CamWnd::EnableFreeMove(){
//globalOutputStream() << "EnableFreeMove\n";
ASSERT_MESSAGE( !m_bFreeMove, "EnableFreeMove: free-move was already enabled" );
m_bFreeMove = true;
Camera_clearMovementFlags( getCamera(), MOVE_ALL );
CamWnd_Remove_Handlers_Move( *this );
CamWnd_Add_Handlers_FreeMove( *this );
m_gl_widget->setFocus();
m_freezePointer.freeze_pointer( m_gl_widget,
[this]( int x, int y, const QMouseEvent *event ){
Camera_motionDelta( x, y, event, m_Camera );
},
[this](){
DisableFreeMove(); // if there's an OS-level focus out of the application then we can release the camera cursor grab
} );
CamWnd_Update( *this );
}
void CamWnd::DisableFreeMove(){
//globalOutputStream() << "DisableFreeMove\n";
ASSERT_MESSAGE( m_bFreeMove, "DisableFreeMove: free-move was not enabled" );
m_bFreeMove = false;
Camera_clearMovementFlags( getCamera(), MOVE_ALL );
CamWnd_Remove_Handlers_FreeMove( *this );
CamWnd_Add_Handlers_Move( *this );
m_freezePointer.unfreeze_pointer( true );
CamWnd_Update( *this );
}
#include "renderer.h"
class CamRenderer : public Renderer
{
struct state_type
{
state_type() : m_highlight( 0 ), m_state( 0 ), m_lights( 0 ){
}
unsigned int m_highlight;
Shader* m_state;
const LightList* m_lights;
};
std::vector<state_type> m_state_stack;
RenderStateFlags m_globalstate;
Shader* m_state_facewire;
Shader* m_state_wire;
Shader* m_state_select0;
Shader* m_state_select1;
const Vector3& m_viewer;
public:
CamRenderer( RenderStateFlags globalstate, Shader* facewire, Shader* wire, Shader* select0, Shader* select1, const Vector3& viewer ) :
m_globalstate( globalstate ),
m_state_facewire( facewire ),
m_state_wire( wire ),
m_state_select0( select0 ),
m_state_select1( select1 ),
m_viewer( viewer ){
ASSERT_NOTNULL( select0 );
// ASSERT_NOTNULL( select1 );
m_state_stack.push_back( state_type() );
}
void SetState( Shader* state, EStyle style ){
ASSERT_NOTNULL( state );
if ( style == eFullMaterials ) {
m_state_stack.back().m_state = state;
}
}
EStyle getStyle() const {
return eFullMaterials;
}
void PushState(){
m_state_stack.push_back( m_state_stack.back() );
}
void PopState(){
ASSERT_MESSAGE( !m_state_stack.empty(), "popping empty stack" );
m_state_stack.pop_back();
}
void Highlight( EHighlightMode mode, bool bEnable = true ){
( bEnable )
? m_state_stack.back().m_highlight |= mode
: m_state_stack.back().m_highlight &= ~mode;
}
void setLights( const LightList& lights ){
m_state_stack.back().m_lights = &lights;
}
void addRenderable( const OpenGLRenderable& renderable, const Matrix4& world ){
if ( m_state_stack.back().m_highlight & ePrimitive ) {
m_state_select0->addRenderable( renderable, world, m_state_stack.back().m_lights );
}
else if ( m_state_wire && m_state_stack.back().m_highlight & ePrimitiveWire ) {
m_state_wire->addRenderable( renderable, world, m_state_stack.back().m_lights );
}
if ( m_state_select1 && m_state_stack.back().m_highlight & eFace ) {
m_state_select1->addRenderable( renderable, world, m_state_stack.back().m_lights );
}
if ( m_state_facewire && m_state_stack.back().m_highlight & eFaceWire ) {
m_state_facewire->addRenderable( renderable, world, m_state_stack.back().m_lights );
}
m_state_stack.back().m_state->addRenderable( renderable, world, m_state_stack.back().m_lights );
}
void render( const Matrix4& modelview, const Matrix4& projection ){
GlobalShaderCache().render( m_globalstate, modelview, projection, m_viewer );
}
};
/*
==============
Cam_Draw
==============
*/
/*
void ShowStatsToggle(){
g_camwindow_globals_private.m_showStats ^= 1;
}
typedef FreeCaller<ShowStatsToggle> ShowStatsToggleCaller;
void ShowStatsExport( const BoolImportCallback& importer ){
importer( g_camwindow_globals_private.m_showStats );
}
typedef FreeCaller1<const BoolImportCallback&, ShowStatsExport> ShowStatsExportCaller;
ShowStatsExportCaller g_show_stats_caller;
BoolExportCallback g_show_stats_callback( g_show_stats_caller );
ToggleItem g_show_stats( g_show_stats_callback );
*/
ToggleItem g_show_stats( BoolExportCaller( g_camwindow_globals.m_showStats ) );
void ShowStatsToggle(){
g_camwindow_globals.m_showStats ^= 1;
g_show_stats.update();
UpdateAllWindows();
}
ToggleItem g_show_workzone3d( BoolExportCaller( g_camwindow_globals_private.m_bShowWorkzone ) );
void ShowWorkzone3dToggle(){
g_camwindow_globals_private.m_bShowWorkzone ^= 1;
g_show_workzone3d.update();
if ( g_camwnd != 0 ) {
CamWnd_Update( *g_camwnd );
}
}
ToggleItem g_show_size3d( BoolExportCaller( g_camwindow_globals_private.m_bShowSize ) );
void ShowSize3dToggle(){
g_camwindow_globals_private.m_bShowSize ^= 1;
g_show_size3d.update();
if ( g_camwnd != 0 ) {
CamWnd_Update( *g_camwnd );
}
}
void CamWnd::Cam_Draw(){
// globalOutputStream() << "Cam_Draw()\n";
gl().glViewport( 0, 0, m_Camera.width, m_Camera.height );
#if 0
GLint viewprt[4];
gl().glGetIntegerv( GL_VIEWPORT, viewprt );
#endif
// enable depth buffer writes
gl().glDepthMask( GL_TRUE );
gl().glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
Vector3 clearColour( 0, 0, 0 );
if ( m_Camera.draw_mode != cd_lighting ) {
clearColour = g_camwindow_globals.color_cameraback;
}
gl().glClearColor( clearColour[0], clearColour[1], clearColour[2], 0 );
gl().glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
extern void Renderer_ResetStats();
Renderer_ResetStats();
extern void Cull_ResetStats();
Cull_ResetStats();
gl().glMatrixMode( GL_PROJECTION );
gl().glLoadMatrixf( reinterpret_cast<const float*>( &m_Camera.projection ) );
gl().glMatrixMode( GL_MODELVIEW );
gl().glLoadMatrixf( reinterpret_cast<const float*>( &m_Camera.modelview ) );
// one directional light source directly behind the viewer
{
GLfloat inverse_cam_dir[4], ambient[4], diffuse[4]; //, material[4];
ambient[0] = ambient[1] = ambient[2] = 0.4f;
ambient[3] = 1.0f;
diffuse[0] = diffuse[1] = diffuse[2] = 0.4f;
diffuse[3] = 1.0f;
//material[0] = material[1] = material[2] = 0.8f;
//material[3] = 1.0f;
inverse_cam_dir[0] = m_Camera.vpn[0];
inverse_cam_dir[1] = m_Camera.vpn[1];
inverse_cam_dir[2] = m_Camera.vpn[2];
inverse_cam_dir[3] = 0;
gl().glLightfv( GL_LIGHT0, GL_POSITION, inverse_cam_dir );
gl().glLightfv( GL_LIGHT0, GL_AMBIENT, ambient );
gl().glLightfv( GL_LIGHT0, GL_DIFFUSE, diffuse );
gl().glEnable( GL_LIGHT0 );
}
unsigned int globalstate = RENDER_DEPTHTEST
| RENDER_COLOURWRITE
| RENDER_DEPTHWRITE
| RENDER_ALPHATEST
| RENDER_BLEND
| RENDER_CULLFACE
| RENDER_COLOURARRAY
| RENDER_OFFSETLINE
| RENDER_FOG
| RENDER_COLOURCHANGE;
switch ( m_Camera.draw_mode )
{
case cd_wire:
break;
case cd_solid:
globalstate |= RENDER_FILL
| RENDER_LIGHTING
| RENDER_SMOOTH
| RENDER_SCALED;
break;
case cd_texture:
case cd_texture_plus_wire:
globalstate |= RENDER_FILL
| RENDER_LIGHTING
| RENDER_TEXTURE
| RENDER_SMOOTH
| RENDER_SCALED
| RENDER_PROGRAM;
break;
case cd_lighting:
globalstate |= RENDER_FILL
| RENDER_LIGHTING
| RENDER_TEXTURE
| RENDER_SMOOTH
| RENDER_SCALED
| RENDER_BUMP
| RENDER_PROGRAM
| RENDER_SCREEN;
break;
default:
globalstate = 0;
break;
}
// if ( !g_xywindow_globals.m_bNoStipple ) {
globalstate |= RENDER_LINESTIPPLE | RENDER_POLYGONSTIPPLE;
// }
{
CamRenderer renderer( globalstate,
g_camwindow_globals_private.m_bFaceWire ? m_state_facewire : 0,
m_Camera.draw_mode == cd_texture_plus_wire ? m_state_wire : 0,
m_state_select0,
g_camwindow_globals_private.m_bFaceFill ? m_state_select1 : 0,
m_view.getViewer() );
Scene_Render( renderer, m_view );
if( g_camwindow_globals_private.m_bShowWorkzone && GlobalSelectionSystem().countSelected() != 0 && GlobalSelectionSystem().ManipulatorMode() != SelectionSystem::eUV ){
m_draw_workzone.render( renderer, m_state_workzone );
}
if( g_camwindow_globals_private.m_bShowSize && GlobalSelectionSystem().countSelected() != 0 ){
m_draw_size.render( renderer, m_state_text, m_view );
}
renderer.render( m_Camera.modelview, m_Camera.projection );
}
// prepare for 2d stuff
gl().glColor4f( 1, 1, 1, 1 );
gl().glDisable( GL_BLEND );
gl().glMatrixMode( GL_PROJECTION );
gl().glLoadIdentity();
gl().glOrtho( 0, (float)m_Camera.width, 0, (float)m_Camera.height, -100, 100 );
gl().glScalef( 1, -1, 1 );
gl().glTranslatef( 0, -(float)m_Camera.height, 0 );
gl().glMatrixMode( GL_MODELVIEW );
gl().glLoadIdentity();
gl().glClientActiveTexture( GL_TEXTURE0 );
gl().glActiveTexture( GL_TEXTURE0 );
gl().glDisableClientState( GL_TEXTURE_COORD_ARRAY );
gl().glDisableClientState( GL_NORMAL_ARRAY );
gl().glDisableClientState( GL_COLOR_ARRAY );
gl().glDisable( GL_TEXTURE_2D );
gl().glDisable( GL_LIGHTING );
gl().glDisable( GL_COLOR_MATERIAL );
gl().glDisable( GL_DEPTH_TEST );
gl().glLineWidth( 1 );
// draw the crosshair
if ( m_bFreeMove ) {
gl().glBegin( GL_LINES );
gl().glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 6 );
gl().glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 2 );
gl().glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 6 );
gl().glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 2 );
gl().glVertex2f( (float)m_Camera.width / 2.f + 6, (float)m_Camera.height / 2.f );
gl().glVertex2f( (float)m_Camera.width / 2.f + 2, (float)m_Camera.height / 2.f );
gl().glVertex2f( (float)m_Camera.width / 2.f - 6, (float)m_Camera.height / 2.f );
gl().glVertex2f( (float)m_Camera.width / 2.f - 2, (float)m_Camera.height / 2.f );
gl().glEnd();
}
if ( g_camwindow_globals.m_showStats ) {
gl().glRasterPos3f( 1.0f, static_cast<float>( m_Camera.height ), 0.0f );
extern const char* Renderer_GetStats( int frame2frame );
GlobalOpenGL().drawString( Renderer_GetStats( m_render_time.elapsed_msec() ) );
m_render_time.start();
gl().glRasterPos3f( 1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelHeight(), 0.0f );
extern const char* Cull_GetStats();
GlobalOpenGL().drawString( Cull_GetStats() );
}
// bind back to the default texture so that we don't have problems
// elsewhere using/modifying texture maps between contexts
gl().glBindTexture( GL_TEXTURE_2D, 0 );
}
void CamWnd::draw(){
m_drawing = true;
//globalOutputStream() << "draw...\n";
GlobalOpenGL_debugAssertNoErrors();
Cam_Draw();
GlobalOpenGL_debugAssertNoErrors();
m_drawing = false;
}
void CamWnd::BenchMark(){
Timer timer;
timer.start();
for ( int i = 0; i < 100; i++ )
{
Vector3 angles;
angles[CAMERA_ROLL] = 0;
angles[CAMERA_PITCH] = 0;
angles[CAMERA_YAW] = static_cast<float>( i * ( 360.0 / 100.0 ) );
Camera_setAngles( *this, angles );
}
globalOutputStream() << timer.elapsed_msec() << " milliseconds\n";
}
void GlobalCamera_ResetAngles(){
CamWnd& camwnd = *g_camwnd;
Vector3 angles;
angles[CAMERA_ROLL] = angles[CAMERA_PITCH] = 0;
angles[CAMERA_YAW] = static_cast<float>( 22.5 * floor( ( Camera_getAngles( camwnd )[CAMERA_YAW] + 11 ) / 22.5 ) );
Camera_setAngles( camwnd, angles );
}
#include "select.h"
Vector3 Camera_getFocusPos( camera_t& camera ){
const Vector3 camorigin( Camera_getOrigin( camera ) );
const AABB aabb( aabb_for_minmax( Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max ) );
const View& view = *( camera.m_view );
#if 0
Vector3 angles( Camera_getAngles( camera ) );
Vector3 radangles( degrees_to_radians( angles[0] ), degrees_to_radians( angles[1] ), degrees_to_radians( angles[2] ) );
Vector3 viewvector;
viewvector[0] = cos( radangles[1] ) * cos( radangles[0] );
viewvector[1] = sin( radangles[1] ) * cos( radangles[0] );
viewvector[2] = sin( radangles[0] );
#elif 0
const Vector3 viewvector( view.getViewDir() );
#elif 1
const Vector3 viewvector( -camera.vpn );
#endif
Plane3 frustumPlanes[4];
frustumPlanes[0] = plane3_translated( view.getFrustum().left, camorigin - aabb.origin );
frustumPlanes[1] = plane3_translated( view.getFrustum().right, camorigin - aabb.origin );
frustumPlanes[2] = plane3_translated( view.getFrustum().top, camorigin - aabb.origin );
frustumPlanes[3] = plane3_translated( view.getFrustum().bottom, camorigin - aabb.origin );
float offset = 64.0f;
Vector3 corners[8];
aabb_corners( aabb, corners );
for ( std::size_t i = 0; i < 4; ++i ){
for ( std::size_t j = 0; j < 8; ++j ){
const Ray ray( aabb.origin, -viewvector );
//Plane3 newplane( frustumPlanes[i].normal(), vector3_dot( frustumPlanes[i].normal(), corners[j] - frustumPlanes[i].normal() * 16.0f ) );
const Plane3 newplane( frustumPlanes[i].normal(), vector3_dot( frustumPlanes[i].normal(), corners[j] ) );
const float d = vector3_dot( ray.direction, newplane.normal() );
if( d != 0 ){
const float s = vector3_dot( newplane.normal() * newplane.dist() - ray.origin, newplane.normal() ) / d;
offset = std::max( offset, s );
}
}
}
const int off = camera.m_focus_offset;
if( off < 0 || off > 16 ){
offset -= offset * off / 8 * pow( 2.0f, static_cast<float>( off < 0 ? -off : off - 16 ) / 8.f );
}
else{
offset -= offset * off / 8;
}
return ( aabb.origin - viewvector * offset );
}
void GlobalCamera_FocusOnSelected(){
Camera_setOrigin( *g_camwnd, Camera_getFocusPos( g_camwnd->getCamera() ) );
}
void Camera_ChangeFloorUp(){
CamWnd& camwnd = *g_camwnd;
camwnd.Cam_ChangeFloor( true );
}
void Camera_ChangeFloorDown(){
CamWnd& camwnd = *g_camwnd;
camwnd.Cam_ChangeFloor( false );
}
void Camera_CubeIn(){
CamWnd& camwnd = *g_camwnd;
g_camwindow_globals.m_nCubicScale--;
if ( g_camwindow_globals.m_nCubicScale < 1 ) {
g_camwindow_globals.m_nCubicScale = 1;
}
Camera_updateProjection( camwnd.getCamera() );
CamWnd_Update( camwnd );
GridStatus_changed();
}
void Camera_CubeOut(){
CamWnd& camwnd = *g_camwnd;
g_camwindow_globals.m_nCubicScale++;
if ( g_camwindow_globals.m_nCubicScale > 23 ) {
g_camwindow_globals.m_nCubicScale = 23;
}
Camera_updateProjection( camwnd.getCamera() );
CamWnd_Update( camwnd );
GridStatus_changed();
}
bool Camera_GetFarClip(){
return g_camwindow_globals_private.m_bCubicClipping;
}
ToggleItem g_getfarclip_item( BoolExportCaller( g_camwindow_globals_private.m_bCubicClipping ) );
void Camera_SetFarClip( bool value ){
CamWnd& camwnd = *g_camwnd;
g_camwindow_globals_private.m_bCubicClipping = value;
g_getfarclip_item.update();
Camera_updateProjection( camwnd.getCamera() );
CamWnd_Update( camwnd );
}
void Camera_ToggleFarClip(){
Camera_SetFarClip( !Camera_GetFarClip() );
}
void CamWnd_constructToolbar( QToolBar* toolbar ){
toolbar_append_toggle_button( toolbar, "Cubic clip the camera view", "view_cubicclipping.png", "ToggleCubicClip" );
}
void CamWnd_registerShortcuts(){
if ( g_pGameDescription->mGameType == "doom3" ) {
command_connect_accelerator( "TogglePreview" );
}
command_connect_accelerator( "CameraModeNext" );
command_connect_accelerator( "CameraModePrev" );
command_connect_accelerator( "CameraSpeedInc" );
command_connect_accelerator( "CameraSpeedDec" );
}
void GlobalCamera_Benchmark(){
CamWnd& camwnd = *g_camwnd;
camwnd.BenchMark();
}
void GlobalCamera_Update(){
CamWnd& camwnd = *g_camwnd;
CamWnd_Update( camwnd );
}
camera_draw_mode CamWnd_GetMode(){
return camera_t::draw_mode;
}
void CamWnd_SetMode( camera_draw_mode mode ){
ShaderCache_setBumpEnabled( mode == cd_lighting );
camera_t::draw_mode = mode;
if ( g_camwnd != 0 ) {
CamWnd_Update( *g_camwnd );
}
}
void CamWnd_TogglePreview(){
// gametype must be doom3 for this function to work
// if the gametype is not doom3 something is wrong with the
// global command list or somebody else calls this function.
ASSERT_MESSAGE( g_pGameDescription->mGameType == "doom3", "CamWnd_TogglePreview called although mGameType is not doom3 compatible" );
// switch between textured and lighting mode
CamWnd_SetMode( ( CamWnd_GetMode() == cd_lighting ) ? cd_texture : cd_lighting );
}
CameraModel* g_camera_model = 0;
void CamWnd_LookThroughCamera( CamWnd& camwnd ){
if ( g_camera_model != 0 ) {
CamWnd_Add_Handlers_Move( camwnd );
g_camera_model->setCameraView( 0, Callback() );
g_camera_model = 0;
Camera_updateModelview( camwnd.getCamera() );
Camera_updateProjection( camwnd.getCamera() );
CamWnd_Update( camwnd );
}
}
inline CameraModel* Instance_getCameraModel( scene::Instance& instance ){
return InstanceTypeCast<CameraModel>::cast( instance );
}
void CamWnd_LookThroughSelected( CamWnd& camwnd ){
if ( g_camera_model != 0 ) {
CamWnd_LookThroughCamera( camwnd );
}
if ( GlobalSelectionSystem().countSelected() != 0 ) {
scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
CameraModel* cameraModel = Instance_getCameraModel( instance );
if ( cameraModel != 0 ) {
CamWnd_Remove_Handlers_Move( camwnd );
g_camera_model = cameraModel;
g_camera_model->setCameraView( &camwnd.getCameraView(), ReferenceCaller<CamWnd, CamWnd_LookThroughCamera>( camwnd ) );
}
}
}
void GlobalCamera_LookThroughSelected(){
CamWnd_LookThroughSelected( *g_camwnd );
}
void GlobalCamera_LookThroughCamera(){
CamWnd_LookThroughCamera( *g_camwnd );
}
void RenderModeImport( int value ){
CamWnd_SetMode( static_cast<camera_draw_mode>( ( value < 0 || value >= camera_draw_mode_count)? 2 : value ) );
}
typedef FreeCaller1<int, RenderModeImport> RenderModeImportCaller;
void RenderModeExport( const IntImportCallback& importer ){
importer( CamWnd_GetMode() );
}
typedef FreeCaller1<const IntImportCallback&, RenderModeExport> RenderModeExportCaller;
void CameraModeNext(){
const int count = camera_draw_mode_count - ( g_pGameDescription->mGameType == "doom3"? 0 : 1 );
CamWnd_SetMode( static_cast<camera_draw_mode>( ( CamWnd_GetMode() + 1 ) % count ) );
}
void CameraModePrev(){
const int count = camera_draw_mode_count - ( g_pGameDescription->mGameType == "doom3"? 0 : 1 );
CamWnd_SetMode( static_cast<camera_draw_mode>( ( CamWnd_GetMode() + count - 1 ) % count ) );
}
void CamMSAAImport( int value ){
g_camwindow_globals_private.m_MSAA = value ? 1 << value : value;
}
typedef FreeCaller1<int, CamMSAAImport> MSAAImportCaller;
void CamMSAAExport( const IntImportCallback& importer ){
if( g_camwindow_globals_private.m_MSAA <= 0 ){
importer( 0 );
}
else{
int exponent = 1;
while( !( ( g_camwindow_globals_private.m_MSAA >> exponent ) & 1 ) ){
++exponent;
}
importer( exponent );
}
}
typedef FreeCaller1<const IntImportCallback&, CamMSAAExport> MSAAExportCaller;
void fieldOfViewImport( float value ){
camera_t::fieldOfView = value;
if( g_camwnd ){
Camera_updateProjection( g_camwnd->getCamera() );
}
}
typedef FreeCaller1<float, fieldOfViewImport> fieldOfViewImportCaller;
void Camera_constructPreferences( PreferencesPage& page ){
page.appendSpinner( "Movement Speed", g_camwindow_globals_private.m_nMoveSpeed, 1, CAM_MAX_SPEED );
page.appendSpinner( "Time to Max Speed", g_camwindow_globals_private.m_time_toMaxSpeed, 0, 5000 );
page.appendSpinner( "Scroll Move Speed", g_camwindow_globals_private.m_nScrollMoveSpeed, 0, 999 );
page.appendSpinner( "Strafe Speed", g_camwindow_globals_private.m_strafeSpeed, 0.1, 10 );
page.appendSpinner( "Mouse Sensitivity", g_camwindow_globals_private.m_angleSpeed, 0.1, 30 );
page.appendCheckBox( "", "Invert mouse vertical axis", g_camwindow_globals_private.m_bCamInverseMouse );
page.appendCheckBox( "", "Zoom to Mouse pointer", g_camwindow_globals_private.m_bZoomToPointer );
page.appendCheckBox(
"", "Discrete movement",
FreeCaller1<bool, CamWnd_Move_Discrete_Import>(),
BoolExportCaller( g_camwindow_globals_private.m_bCamDiscrete )
);
page.appendCheckBox(
"", "Enable far-clip plane",
FreeCaller1<bool, Camera_SetFarClip>(),
BoolExportCaller( g_camwindow_globals_private.m_bCubicClipping )
);
page.appendCheckBox(
"", "Colorize selection",
BoolImportCaller( g_camwindow_globals_private.m_bFaceFill ),
BoolExportCaller( g_camwindow_globals_private.m_bFaceFill )
);
page.appendCheckBox(
"", "Selected faces wire",
BoolImportCaller( g_camwindow_globals_private.m_bFaceWire ),
BoolExportCaller( g_camwindow_globals_private.m_bFaceWire )
);
const char* render_modes[]{ "Wireframe", "Flatshade", "Textured", "Textured+Wire", "Lighting" };
page.appendCombo(
"Render Mode",
StringArrayRange( render_modes, std::size( render_modes ) - ( g_pGameDescription->mGameType == "doom3"? 0 : 1 ) ),
IntImportCallback( RenderModeImportCaller() ),
IntExportCallback( RenderModeExportCaller() )
);
{
const char* samples[] = { "0", "2", "4", "8", "16", "32" };
page.appendCombo(
"MSAA",
StringArrayRange( samples ),
IntImportCallback( MSAAImportCaller() ),
IntExportCallback( MSAAExportCaller() )
);
}
const char* strafe_mode[] = { "None", "Up", "Forward", "Both", "Both Inverted" };
page.appendCombo(
"Strafe Mode",
g_camwindow_globals_private.m_strafeMode,
StringArrayRange( strafe_mode )
);
page.appendSpinner( "Field Of View", 1.0, 175.0,
FloatImportCallback( fieldOfViewImportCaller() ),
FloatExportCallback( FloatExportCaller( camera_t::fieldOfView ) ),
0
);
}
void Camera_constructPage( PreferenceGroup& group ){
PreferencesPage page( group.createPage( "Camera", "Camera View Preferences" ) );
Camera_constructPreferences( page );
}
void Camera_registerPreferencesPage(){
PreferencesDialog_addSettingsPage( FreeCaller1<PreferenceGroup&, Camera_constructPage>() );
}
#include "preferencesystem.h"
#include "stringio.h"
#include "dialog.h"
typedef FreeCaller1<bool, CamWnd_Move_Discrete_Import> CamWndMoveDiscreteImportCaller;
void CameraSpeed_increase(){
g_camwindow_globals_private.m_nMoveSpeed = std::min( g_camwindow_globals_private.m_nMoveSpeed + CAM_SPEED_STEP, CAM_MAX_SPEED );
globalOutputStream() << " ++Camera Move Speed: ";
globalWarningStream() << g_camwindow_globals_private.m_nMoveSpeed << '\n';
}
void CameraSpeed_decrease(){
g_camwindow_globals_private.m_nMoveSpeed = std::max( g_camwindow_globals_private.m_nMoveSpeed - CAM_SPEED_STEP, CAM_MIN_SPEED );
globalOutputStream() << " --Camera Move Speed: ";
globalWarningStream() << g_camwindow_globals_private.m_nMoveSpeed << '\n';
}
/// \brief Initialisation for things that have the same lifespan as this module.
void CamWnd_Construct(){
GlobalCommands_insert( "CenterView", FreeCaller<GlobalCamera_ResetAngles>(), QKeySequence( "End" ) );
GlobalCommands_insert( "CameraFocusOnSelected", FreeCaller<GlobalCamera_FocusOnSelected>(), QKeySequence( "Tab" ) );
GlobalToggles_insert( "ToggleCubicClip", FreeCaller<Camera_ToggleFarClip>(), ToggleItem::AddCallbackCaller( g_getfarclip_item ), QKeySequence( "Ctrl+\\" ) );
GlobalCommands_insert( "CubicClipZoomIn", FreeCaller<Camera_CubeIn>(), QKeySequence( "Ctrl+[" ) );
GlobalCommands_insert( "CubicClipZoomOut", FreeCaller<Camera_CubeOut>(), QKeySequence( "Ctrl+]" ) );
GlobalCommands_insert( "UpFloor", FreeCaller<Camera_ChangeFloorUp>(), QKeySequence( "PgUp" ) );
GlobalCommands_insert( "DownFloor", FreeCaller<Camera_ChangeFloorDown>(), QKeySequence( "PgDown" ) );
GlobalToggles_insert( "ToggleCamera", ToggleShown::ToggleCaller( g_camera_shown ), ToggleItem::AddCallbackCaller( g_camera_shown.m_item ), QKeySequence( "Ctrl+Shift+C" ) );
// GlobalCommands_insert( "LookThroughSelected", FreeCaller<GlobalCamera_LookThroughSelected>() );
// GlobalCommands_insert( "LookThroughCamera", FreeCaller<GlobalCamera_LookThroughCamera>() );
if ( g_pGameDescription->mGameType == "doom3" ) {
GlobalCommands_insert( "TogglePreview", FreeCaller<CamWnd_TogglePreview>(), QKeySequence( "F3" ) );
}
GlobalCommands_insert( "CameraModeNext", FreeCaller<CameraModeNext>(), QKeySequence( "Shift+]" ) );
GlobalCommands_insert( "CameraModePrev", FreeCaller<CameraModePrev>(), QKeySequence( "Shift+[" ) );
GlobalCommands_insert( "CameraSpeedInc", FreeCaller<CameraSpeed_increase>(), QKeySequence( Qt::SHIFT + Qt::Key_Plus + Qt::KeypadModifier ) );
GlobalCommands_insert( "CameraSpeedDec", FreeCaller<CameraSpeed_decrease>(), QKeySequence( Qt::SHIFT + Qt::Key_Minus + Qt::KeypadModifier ) );
GlobalShortcuts_insert( "CameraForward", QKeySequence( "Up" ) );
GlobalShortcuts_insert( "CameraBack", QKeySequence( "Down" ) );
GlobalShortcuts_insert( "CameraLeft", QKeySequence( "Left" ) );
GlobalShortcuts_insert( "CameraRight", QKeySequence( "Right" ) );
GlobalShortcuts_insert( "CameraStrafeRight", QKeySequence( "D" ) );
GlobalShortcuts_insert( "CameraStrafeLeft", QKeySequence( "A" ) );
GlobalShortcuts_insert( "CameraUp" );
GlobalShortcuts_insert( "CameraDown" );
GlobalShortcuts_insert( "CameraAngleUp" );
GlobalShortcuts_insert( "CameraAngleDown" );
GlobalShortcuts_insert( "CameraFreeMoveForward", QKeySequence( "W" ) );
GlobalShortcuts_insert( "CameraFreeMoveBack", QKeySequence( "S" ) );
GlobalShortcuts_insert( "CameraFreeMoveLeft", QKeySequence( "A" ) );
GlobalShortcuts_insert( "CameraFreeMoveRight", QKeySequence( "D" ) );
GlobalShortcuts_insert( "CameraFreeMoveForward2", QKeySequence( "Up" ) );
GlobalShortcuts_insert( "CameraFreeMoveBack2", QKeySequence( "Down" ) );
GlobalShortcuts_insert( "CameraFreeMoveLeft2", QKeySequence( "Left" ) );
GlobalShortcuts_insert( "CameraFreeMoveRight2", QKeySequence( "Right" ) );
GlobalShortcuts_insert( "CameraFreeMoveUp" );
GlobalShortcuts_insert( "CameraFreeMoveDown" );
GlobalShortcuts_insert( "CameraFreeFocus", QKeySequence( "Tab" ) );
GlobalToggles_insert( "ShowStats", FreeCaller<ShowStatsToggle>(), ToggleItem::AddCallbackCaller( g_show_stats ) );
GlobalToggles_insert( "ShowWorkzone3d", FreeCaller<ShowWorkzone3dToggle>(), ToggleItem::AddCallbackCaller( g_show_workzone3d ) );
GlobalToggles_insert( "ShowSize3d", FreeCaller<ShowSize3dToggle>(), ToggleItem::AddCallbackCaller( g_show_size3d ) );
GlobalPreferenceSystem().registerPreference( "ShowStats", BoolImportStringCaller( g_camwindow_globals.m_showStats ), BoolExportStringCaller( g_camwindow_globals.m_showStats ) );
GlobalPreferenceSystem().registerPreference( "ShowWorkzone3d", BoolImportStringCaller( g_camwindow_globals_private.m_bShowWorkzone ), BoolExportStringCaller( g_camwindow_globals_private.m_bShowWorkzone ) );
GlobalPreferenceSystem().registerPreference( "ShowSize3d", BoolImportStringCaller( g_camwindow_globals_private.m_bShowSize ), BoolExportStringCaller( g_camwindow_globals_private.m_bShowSize ) );
GlobalPreferenceSystem().registerPreference( "CamMoveSpeed", IntImportStringCaller( g_camwindow_globals_private.m_nMoveSpeed ), IntExportStringCaller( g_camwindow_globals_private.m_nMoveSpeed ) );
GlobalPreferenceSystem().registerPreference( "CamMoveTimeToMaxSpeed", IntImportStringCaller( g_camwindow_globals_private.m_time_toMaxSpeed ), IntExportStringCaller( g_camwindow_globals_private.m_time_toMaxSpeed ) );
GlobalPreferenceSystem().registerPreference( "ScrollMoveSpeed", IntImportStringCaller( g_camwindow_globals_private.m_nScrollMoveSpeed ), IntExportStringCaller( g_camwindow_globals_private.m_nScrollMoveSpeed ) );
GlobalPreferenceSystem().registerPreference( "CamStrafeSpeed", FloatImportStringCaller( g_camwindow_globals_private.m_strafeSpeed ), FloatExportStringCaller( g_camwindow_globals_private.m_strafeSpeed ) );
GlobalPreferenceSystem().registerPreference( "Sensitivity", FloatImportStringCaller( g_camwindow_globals_private.m_angleSpeed ), FloatExportStringCaller( g_camwindow_globals_private.m_angleSpeed ) );
GlobalPreferenceSystem().registerPreference( "CamInverseMouse", BoolImportStringCaller( g_camwindow_globals_private.m_bCamInverseMouse ), BoolExportStringCaller( g_camwindow_globals_private.m_bCamInverseMouse ) );
GlobalPreferenceSystem().registerPreference( "CamDiscrete", makeBoolStringImportCallback( CamWndMoveDiscreteImportCaller() ), BoolExportStringCaller( g_camwindow_globals_private.m_bCamDiscrete ) );
GlobalPreferenceSystem().registerPreference( "CubicClipping", BoolImportStringCaller( g_camwindow_globals_private.m_bCubicClipping ), BoolExportStringCaller( g_camwindow_globals_private.m_bCubicClipping ) );
GlobalPreferenceSystem().registerPreference( "CubicScale", IntImportStringCaller( g_camwindow_globals.m_nCubicScale ), IntExportStringCaller( g_camwindow_globals.m_nCubicScale ) );
GlobalPreferenceSystem().registerPreference( "SI_Colors4", Vector3ImportStringCaller( g_camwindow_globals.color_cameraback ), Vector3ExportStringCaller( g_camwindow_globals.color_cameraback ) );
GlobalPreferenceSystem().registerPreference( "SI_Colors12", Vector3ImportStringCaller( g_camwindow_globals.color_selbrushes3d ), Vector3ExportStringCaller( g_camwindow_globals.color_selbrushes3d ) );
GlobalPreferenceSystem().registerPreference( "CameraRenderMode", makeIntStringImportCallback( RenderModeImportCaller() ), makeIntStringExportCallback( RenderModeExportCaller() ) );
GlobalPreferenceSystem().registerPreference( "CameraMSAA", IntImportStringCaller( g_camwindow_globals_private.m_MSAA ), IntExportStringCaller( g_camwindow_globals_private.m_MSAA ) );
GlobalPreferenceSystem().registerPreference( "StrafeMode", IntImportStringCaller( g_camwindow_globals_private.m_strafeMode ), IntExportStringCaller( g_camwindow_globals_private.m_strafeMode ) );
GlobalPreferenceSystem().registerPreference( "CameraFaceWire", BoolImportStringCaller( g_camwindow_globals_private.m_bFaceWire ), BoolExportStringCaller( g_camwindow_globals_private.m_bFaceWire ) );
GlobalPreferenceSystem().registerPreference( "CameraFaceFill", BoolImportStringCaller( g_camwindow_globals_private.m_bFaceFill ), BoolExportStringCaller( g_camwindow_globals_private.m_bFaceFill ) );
GlobalPreferenceSystem().registerPreference( "3DZoomInToPointer", BoolImportStringCaller( g_camwindow_globals_private.m_bZoomToPointer ), BoolExportStringCaller( g_camwindow_globals_private.m_bZoomToPointer ) );
GlobalPreferenceSystem().registerPreference( "fieldOfView", FloatImportStringCaller( camera_t::fieldOfView ), FloatExportStringCaller( camera_t::fieldOfView ) );
//. HACK: always show camera from start to have at least one ogl viewport shown = ogl initialized; otherwise loading map = loading textures = crash
// GlobalPreferenceSystem().registerPreference( "CamVIS", makeBoolStringImportCallback( ToggleShownImportBoolCaller( g_camera_shown ) ), makeBoolStringExportCallback( ToggleShownExportBoolCaller( g_camera_shown ) ) );
CamWnd_constructStatic();
Camera_registerPreferencesPage();
}
void CamWnd_Destroy(){
CamWnd_destroyStatic();
}