netradiant-custom/plugins/entity/group.cpp
2021-03-24 00:25:15 +03:00

500 lines
15 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
///\file
///\brief Represents any entity which does not have a fixed size specified in its entity-definition (except misc_model).
///
/// This entity behaves as a group, i.e. it contains brushes.
#include "cullable.h"
#include "renderable.h"
#include "editable.h"
#include "selectionlib.h"
#include "instancelib.h"
#include "transformlib.h"
#include "traverselib.h"
#include "entitylib.h"
#include "render.h"
#include "eclasslib.h"
#include "targetable.h"
#include "origin.h"
#include "angles.h"
#include "scale.h"
#include "filters.h"
#include "namedentity.h"
#include "keyobservers.h"
#include "namekeys.h"
#include "entity.h"
/// The "origin" key directly controls the entity's local-to-parent transform.
const char EXCLUDE_NAME[] = "worldspawn";
class Group
{
EntityKeyValues m_entity;
KeyObserverMap m_keyObservers;
MatrixTransform m_transform;
TraversableNodeSet m_traverse;
ClassnameFilter m_filter;
NamedEntity m_named;
NameKeys m_nameKeys;
OriginKey m_originKey;
Vector3 m_origin;
mutable Vector3 m_name_origin;
RenderableNamedEntity m_renderName;
AnglesKey m_anglesKey;
RenderableArrow m_arrow;
bool m_anglesDraw;
void updateAnglesDraw(){
m_anglesDraw = m_entity.getEntityClass().has_angles || !string_empty( m_entity.getKeyValue( "angle" ) ) || !string_empty( m_entity.getKeyValue( "angles" ) );
SceneChangeNotify();
}
typedef MemberCaller<Group, &Group::updateAnglesDraw> UpdateAnglesDrawCaller;
Callback m_transformChanged;
Callback m_evaluateTransform;
void construct(){
m_keyObservers.insert( "classname", ClassnameFilter::ClassnameChangedCaller( m_filter ) );
m_keyObservers.insert( Static<KeyIsName>::instance().m_nameKey, NamedEntity::IdentifierChangedCaller( m_named ) );
m_keyObservers.insert( "origin", OriginKey::OriginChangedCaller( m_originKey ) );
m_keyObservers.insert( "angle", AnglesKey::GroupAngleChangedCaller( m_anglesKey ) );
m_keyObservers.insert( "angles", AnglesKey::AnglesChangedCaller( m_anglesKey ) );
updateAnglesDraw();
}
public:
Group( EntityClass* eclass, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform ) :
m_entity( eclass ),
m_filter( m_entity, node ),
m_named( m_entity ),
m_nameKeys( m_entity ),
m_originKey( OriginChangedCaller( *this ) ),
m_origin( ORIGINKEY_IDENTITY ),
m_name_origin( g_vector3_identity ),
m_renderName( m_named, m_name_origin, EXCLUDE_NAME ),
m_anglesKey( UpdateAnglesDrawCaller( *this ) ),
m_arrow( m_name_origin, m_anglesKey.m_angles ),
m_transformChanged( transformChanged ),
m_evaluateTransform( evaluateTransform ){
construct();
}
Group( const Group& other, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform ) :
m_entity( other.m_entity ),
m_filter( m_entity, node ),
m_named( m_entity ),
m_nameKeys( m_entity ),
m_originKey( OriginChangedCaller( *this ) ),
m_origin( ORIGINKEY_IDENTITY ),
m_name_origin( g_vector3_identity ),
m_renderName( m_named, m_name_origin, EXCLUDE_NAME ),
m_anglesKey( UpdateAnglesDrawCaller( *this ) ),
m_arrow( m_name_origin, m_anglesKey.m_angles ),
m_transformChanged( transformChanged ),
m_evaluateTransform( evaluateTransform ){
construct();
}
InstanceCounter m_instanceCounter;
void instanceAttach( const scene::Path& path ){
if ( ++m_instanceCounter.m_count == 1 ) {
m_filter.instanceAttach();
m_entity.instanceAttach( path_find_mapfile( path.begin(), path.end() ) );
m_traverse.instanceAttach( path_find_mapfile( path.begin(), path.end() ) );
m_entity.attach( m_keyObservers );
}
}
void instanceDetach( const scene::Path& path ){
if ( --m_instanceCounter.m_count == 0 ) {
m_entity.detach( m_keyObservers );
m_traverse.instanceDetach( path_find_mapfile( path.begin(), path.end() ) );
m_entity.instanceDetach( path_find_mapfile( path.begin(), path.end() ) );
m_filter.instanceDetach();
}
}
EntityKeyValues& getEntity(){
return m_entity;
}
const EntityKeyValues& getEntity() const {
return m_entity;
}
scene::Traversable& getTraversable(){
return m_traverse;
}
Namespaced& getNamespaced(){
return m_nameKeys;
}
Nameable& getNameable(){
return m_named;
}
TransformNode& getTransformNode(){
return m_transform;
}
void attach( scene::Traversable::Observer* observer ){
m_traverse.attach( observer );
}
void detach( scene::Traversable::Observer* observer ){
m_traverse.detach( observer );
}
void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected, bool childSelected, const AABB& childBounds ) const {
if ( m_renderName.excluded_not() ) {
// place name in the middle of the "children cloud"
m_name_origin = extents_valid( childBounds.extents.x() )? childBounds.origin : vector4_to_vector3( localToWorld.t() );
if ( selected || childSelected || g_showNames )
m_renderName.render( renderer, volume, g_matrix4_identity, selected, childSelected );
if ( m_anglesDraw && g_showAngles ) {
if( selected || childSelected ){
renderer.PushState();
renderer.Highlight( Renderer::ePrimitive );
renderer.SetState( m_entity.getEntityClass().m_state_fill, Renderer::eFullMaterials );
renderer.addRenderable( m_arrow, localToWorld );
renderer.PopState();
}
else{
renderer.SetState( m_entity.getEntityClass().m_state_fill, Renderer::eFullMaterials );
renderer.addRenderable( m_arrow, localToWorld );
}
}
}
}
void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected, bool childSelected, const AABB& childBounds ) const {
renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
// don't draw the name for worldspawn
// if ( !strcmp( m_entity.getEntityClass().name(), "worldspawn" ) ) {
// return;
// }
if ( m_renderName.excluded_not() ) {
// place name in the middle of the "children cloud"
m_name_origin = extents_valid( childBounds.extents.x() )? childBounds.origin : vector4_to_vector3( localToWorld.t() );
if ( selected || childSelected || ( g_showNames && aabb_fits_view( childBounds, volume.GetModelview(), volume.GetViewport(), g_showNamesRatio ) ) )
m_renderName.render( renderer, volume, g_matrix4_identity, selected, childSelected );
if ( m_anglesDraw && g_showAngles ) {
if( selected || childSelected ){
renderer.PushState();
renderer.Highlight( Renderer::ePrimitive );
renderer.addRenderable( m_arrow, localToWorld );
renderer.PopState();
}
else{
renderer.addRenderable( m_arrow, localToWorld );
}
}
}
}
void updateTransform(){
m_transform.localToParent() = g_matrix4_identity;
matrix4_translate_by_vec3( m_transform.localToParent(), m_origin );
m_transformChanged();
}
typedef MemberCaller<Group, &Group::updateTransform> UpdateTransformCaller;
void originChanged(){
m_origin = m_originKey.m_origin;
updateTransform();
}
typedef MemberCaller<Group, &Group::originChanged> OriginChangedCaller;
void translate( const Vector3& translation ){
m_origin = origin_translated( m_origin, translation );
}
void revertTransform(){
m_origin = m_originKey.m_origin;
}
void freezeTransform(){
m_originKey.m_origin = m_origin;
m_originKey.write( &m_entity );
}
void transformChanged(){
revertTransform();
m_evaluateTransform();
updateTransform();
}
typedef MemberCaller<Group, &Group::transformChanged> TransformChangedCaller;
};
#if 0
class TransformableSetTranslation
{
Translation m_value;
public:
TransformableSetTranslation( const Translation& value ) : m_value( value ){
}
void operator()( Transformable& transformable ) const {
transformable.setTranslation( m_value );
}
};
class TransformableSetRotation
{
Rotation m_value;
public:
TransformableSetRotation( const Rotation& value ) : m_value( value ){
}
void operator()( Transformable& transformable ) const {
transformable.setRotation( m_value );
}
};
class TransformableSetScale
{
Scale m_value;
public:
TransformableSetScale( const Scale& value ) : m_value( value ){
}
void operator()( Transformable& transformable ) const {
transformable.setScale( m_value );
}
};
class TransformableSetType
{
TransformModifierType m_value;
public:
TransformableSetType( const TransformModifierType& value ) : m_value( value ){
}
void operator()( Transformable& transformable ) const {
transformable.setType( m_value );
}
};
class TransformableFreezeTransform
{
TransformModifierType m_value;
public:
void operator()( Transformable& transformable ) const {
transformable.freezeTransform();
}
};
template<typename Functor>
inline void Scene_forEachChildTransformable( const Functor& functor, const scene::Path& path ){
GlobalSceneGraph().traverse_subgraph( ChildInstanceWalker< InstanceApply<Transformable, Functor> >( functor ), path );
}
#endif
class GroupInstance :
public TargetableInstance,
public TransformModifier,
#if 0
public Transformable,
#endif
public Renderable
{
class TypeCasts
{
InstanceTypeCastTable m_casts;
public:
TypeCasts(){
m_casts = TargetableInstance::StaticTypeCasts::instance().get();
InstanceStaticCast<GroupInstance, Renderable>::install( m_casts );
#if 0
InstanceStaticCast<GroupInstance, Transformable>::install( m_casts );
#endif
}
InstanceTypeCastTable& get(){
return m_casts;
}
};
Group& m_contained;
public:
typedef LazyStatic<TypeCasts> StaticTypeCasts;
GroupInstance( const scene::Path& path, scene::Instance* parent, Group& group ) :
TargetableInstance( path, parent, this, StaticTypeCasts::instance().get(), group.getEntity(), *this ),
TransformModifier( Group::TransformChangedCaller( group ), ApplyTransformCaller( *this ) ),
m_contained( group ){
m_contained.instanceAttach( Instance::path() );
StaticRenderableConnectionLines::instance().attach( *this );
}
~GroupInstance(){
StaticRenderableConnectionLines::instance().detach( *this );
m_contained.instanceDetach( Instance::path() );
}
void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
m_contained.renderSolid( renderer, volume, Instance::localToWorld(), getSelectable().isSelected(), Instance::childSelected(), Instance::childBounds() );
}
void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
m_contained.renderWireframe( renderer, volume, Instance::localToWorld(), getSelectable().isSelected(), Instance::childSelected(), Instance::childBounds() );
}
STRING_CONSTANT( Name, "GroupInstance" );
#if 0
void setType( TransformModifierType type ){
Scene_forEachChildTransformable( TransformableSetType( type ), Instance::path() );
}
void setTranslation( const Translation& value ){
Scene_forEachChildTransformable( TransformableSetTranslation( value ), Instance::path() );
}
void setRotation( const Rotation& value ){
Scene_forEachChildTransformable( TransformableSetRotation( value ), Instance::path() );
}
void setScale( const Scale& value ){
Scene_forEachChildTransformable( TransformableSetScale( value ), Instance::path() );
}
void freezeTransform(){
Scene_forEachChildTransformable( TransformableFreezeTransform(), Instance::path() );
}
void evaluateTransform(){
}
#endif
void evaluateTransform(){
if ( getType() == TRANSFORM_PRIMITIVE ) {
m_contained.translate( getTranslation() );
}
}
void applyTransform(){
m_contained.revertTransform();
evaluateTransform();
m_contained.freezeTransform();
}
typedef MemberCaller<GroupInstance, &GroupInstance::applyTransform> ApplyTransformCaller;
};
class GroupNode :
public scene::Node::Symbiot,
public scene::Instantiable,
public scene::Cloneable,
public scene::Traversable::Observer
{
class TypeCasts
{
NodeTypeCastTable m_casts;
public:
TypeCasts(){
NodeStaticCast<GroupNode, scene::Instantiable>::install( m_casts );
NodeStaticCast<GroupNode, scene::Cloneable>::install( m_casts );
NodeContainedCast<GroupNode, scene::Traversable>::install( m_casts );
NodeContainedCast<GroupNode, TransformNode>::install( m_casts );
NodeContainedCast<GroupNode, Entity>::install( m_casts );
NodeContainedCast<GroupNode, Nameable>::install( m_casts );
NodeContainedCast<GroupNode, Namespaced>::install( m_casts );
}
NodeTypeCastTable& get(){
return m_casts;
}
};
scene::Node m_node;
InstanceSet m_instances;
Group m_contained;
void construct(){
m_contained.attach( this );
}
void destroy(){
m_contained.detach( this );
}
public:
typedef LazyStatic<TypeCasts> StaticTypeCasts;
scene::Traversable& get( NullType<scene::Traversable>){
return m_contained.getTraversable();
}
TransformNode& get( NullType<TransformNode>){
return m_contained.getTransformNode();
}
Entity& get( NullType<Entity>){
return m_contained.getEntity();
}
Nameable& get( NullType<Nameable>){
return m_contained.getNameable();
}
Namespaced& get( NullType<Namespaced>){
return m_contained.getNamespaced();
}
GroupNode( EntityClass* eclass ) :
m_node( this, this, StaticTypeCasts::instance().get() ),
m_contained( eclass, m_node, InstanceSet::TransformChangedCaller( m_instances ), InstanceSetEvaluateTransform<GroupInstance>::Caller( m_instances ) ){
construct();
}
GroupNode( const GroupNode& other ) :
scene::Node::Symbiot( other ),
scene::Instantiable( other ),
scene::Cloneable( other ),
scene::Traversable::Observer( other ),
m_node( this, this, StaticTypeCasts::instance().get() ),
m_contained( other.m_contained, m_node, InstanceSet::TransformChangedCaller( m_instances ), InstanceSetEvaluateTransform<GroupInstance>::Caller( m_instances ) ){
construct();
}
~GroupNode(){
destroy();
}
void release(){
delete this;
}
scene::Node& node(){
return m_node;
}
scene::Node& clone() const {
return ( new GroupNode( *this ) )->node();
}
void insert( scene::Node& child ){
m_instances.insert( child );
}
void erase( scene::Node& child ){
m_instances.erase( child );
}
scene::Instance* create( const scene::Path& path, scene::Instance* parent ){
return new GroupInstance( path, parent, m_contained );
}
void forEachInstance( const scene::Instantiable::Visitor& visitor ){
m_instances.forEachInstance( visitor );
}
void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ){
m_instances.insert( observer, path, instance );
}
scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ){
return m_instances.erase( observer, path );
}
};
scene::Node& New_Group( EntityClass* eclass ){
return ( new GroupNode( eclass ) )->node();
}