netradiant-custom/radiant/surfacedialog.cpp

2616 lines
97 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
//
// Surface Dialog
//
// Leonardo Zide (leo@lokigames.com)
//
#include "surfacedialog.h"
#include "debugging/debugging.h"
#include "warnings.h"
#include "iscenegraph.h"
#include "itexdef.h"
#include "iundo.h"
#include "iselection.h"
#include <gtk/gtkhbox.h>
#include <gtk/gtkvbox.h>
#include <gtk/gtkframe.h>
#include <gtk/gtklabel.h>
#include <gtk/gtktable.h>
#include <gtk/gtkbutton.h>
#include <gtk/gtkspinbutton.h>
#include <gdk/gdkkeysyms.h>
#include <gtk/gtkcheckbutton.h> //Shamus: For Textool
#include "signal/isignal.h"
#include "generic/object.h"
#include "math/vector.h"
#include "texturelib.h"
#include "shaderlib.h"
#include "stringio.h"
#include "gtkutil/idledraw.h"
#include "gtkutil/dialog.h"
#include "gtkutil/entry.h"
#include "gtkutil/nonmodal.h"
#include "gtkutil/pointer.h"
#include "gtkutil/glwidget.h" //Shamus: For Textool
#include "gtkutil/button.h"
#include "map.h"
#include "select.h"
#include "patchmanip.h"
#include "brushmanip.h"
#include "patchdialog.h"
#include "preferences.h"
#include "brush_primit.h"
#include "xywindow.h"
#include "mainframe.h"
#include "gtkdlgs.h"
#include "dialog.h"
#include "brush.h" //Shamus: for Textool
#include "patch.h"
#include "commands.h"
#include "stream/stringstream.h"
#include "grid.h"
#include "textureentry.h"
//NOTE: Proper functioning of Textool currently requires that the "#if 1" lines in
// brush_primit.h be changed to "#if 0". add/removeScale screws this up ATM. :-)
// Plus, Radiant seems to work just fine without that stuff. ;-)
#define TEXTOOL_ENABLED 0
#if TEXTOOL_ENABLED
namespace TexTool
{
//Shamus: Textool function prototypes
gboolean size_allocate( GtkWidget *, GtkAllocation *, gpointer );
gboolean expose( GtkWidget *, GdkEventExpose *, gpointer );
gboolean button_press( GtkWidget *, GdkEventButton *, gpointer );
gboolean button_release( GtkWidget *, GdkEventButton *, gpointer );
gboolean motion( GtkWidget *, GdkEventMotion *, gpointer );
void flipX( GtkToggleButton *, gpointer );
void flipY( GtkToggleButton *, gpointer );
//End Textool function prototypes
//Shamus: Textool globals
GtkWidget * g_textoolWin;
//End Textool globals
void queueDraw(){
gtk_widget_queue_draw( g_textoolWin );
}
}
#endif
inline void spin_button_set_step( GtkSpinButton* spin, gfloat step ){
#if 1
gtk_spin_button_get_adjustment( spin )->step_increment = step;
#else
GValue gvalue = GValue_default();
g_value_init( &gvalue, G_TYPE_DOUBLE );
g_value_set_double( &gvalue, step );
g_object_set( G_OBJECT( gtk_spin_button_get_adjustment( spin ) ), "step-increment", &gvalue, NULL );
#endif
}
class Increment
{
float& m_f;
public:
GtkSpinButton* m_spin;
GtkEntry* m_entry;
Increment( float& f ) : m_f( f ), m_spin( 0 ), m_entry( 0 ){
}
void cancel(){
entry_set_float( m_entry, m_f );
}
typedef MemberCaller<Increment, &Increment::cancel> CancelCaller;
void apply(){
m_f = static_cast<float>( entry_get_float( m_entry ) );
spin_button_set_step( m_spin, m_f );
}
typedef MemberCaller<Increment, &Increment::apply> ApplyCaller;
};
void SurfaceInspector_GridChange();
class SurfaceInspector : public Dialog
{
GtkWindow* BuildDialog();
NonModalEntry m_textureEntry;
NonModalSpinner m_hshiftSpinner;
NonModalEntry m_hshiftEntry;
NonModalSpinner m_vshiftSpinner;
NonModalEntry m_vshiftEntry;
NonModalSpinner m_hscaleSpinner;
NonModalEntry m_hscaleEntry;
NonModalSpinner m_vscaleSpinner;
NonModalEntry m_vscaleEntry;
NonModalSpinner m_rotateSpinner;
NonModalEntry m_rotateEntry;
IdleDraw m_idleDraw;
GtkCheckButton* m_surfaceFlags[32];
GtkCheckButton* m_contentFlags[32];
NonModalEntry m_valueEntry;
GtkEntry* m_valueEntryWidget;
public:
WindowPositionTracker m_positionTracker;
WindowPositionTrackerImportStringCaller m_importPosition;
WindowPositionTrackerExportStringCaller m_exportPosition;
// Dialog Data
float m_fitHorizontal;
float m_fitVertical;
Increment m_hshiftIncrement;
Increment m_vshiftIncrement;
Increment m_hscaleIncrement;
Increment m_vscaleIncrement;
Increment m_rotateIncrement;
GtkEntry* m_texture;
SurfaceInspector() :
m_textureEntry( ApplyShaderCaller( *this ), UpdateCaller( *this ) ),
m_hshiftSpinner( ApplyTexdef_HShiftCaller( *this ), UpdateCaller( *this ) ),
m_hshiftEntry( Increment::ApplyCaller( m_hshiftIncrement ), Increment::CancelCaller( m_hshiftIncrement ) ),
m_vshiftSpinner( ApplyTexdef_VShiftCaller( *this ), UpdateCaller( *this ) ),
m_vshiftEntry( Increment::ApplyCaller( m_vshiftIncrement ), Increment::CancelCaller( m_vshiftIncrement ) ),
m_hscaleSpinner( ApplyTexdef_HScaleCaller( *this ), UpdateCaller( *this ) ),
m_hscaleEntry( Increment::ApplyCaller( m_hscaleIncrement ), Increment::CancelCaller( m_hscaleIncrement ) ),
m_vscaleSpinner( ApplyTexdef_VScaleCaller( *this ), UpdateCaller( *this ) ),
m_vscaleEntry( Increment::ApplyCaller( m_vscaleIncrement ), Increment::CancelCaller( m_vscaleIncrement ) ),
m_rotateSpinner( ApplyTexdef_RotationCaller( *this ), UpdateCaller( *this ) ),
m_rotateEntry( Increment::ApplyCaller( m_rotateIncrement ), Increment::CancelCaller( m_rotateIncrement ) ),
m_idleDraw( UpdateCaller( *this ) ),
m_valueEntry( ApplyFlagsCaller( *this ), UpdateCaller( *this ) ),
m_importPosition( m_positionTracker ),
m_exportPosition( m_positionTracker ),
m_hshiftIncrement( g_si_globals.shift[0] ),
m_vshiftIncrement( g_si_globals.shift[1] ),
m_hscaleIncrement( g_si_globals.scale[0] ),
m_vscaleIncrement( g_si_globals.scale[1] ),
m_rotateIncrement( g_si_globals.rotate ){
m_fitVertical = 1;
m_fitHorizontal = 1;
m_positionTracker.setPosition( c_default_window_pos );
}
void constructWindow( GtkWindow* main_window ){
m_parent = main_window;
Create();
AddGridChangeCallback( FreeCaller<SurfaceInspector_GridChange>() );
}
void destroyWindow(){
Destroy();
}
bool visible() const {
return GTK_WIDGET_VISIBLE( const_cast<GtkWindow*>( GetWidget() ) );
}
void queueDraw(){
if ( visible() ) {
m_idleDraw.queueDraw();
}
}
void Update();
typedef MemberCaller<SurfaceInspector, &SurfaceInspector::Update> UpdateCaller;
void ApplyShader();
typedef MemberCaller<SurfaceInspector, &SurfaceInspector::ApplyShader> ApplyShaderCaller;
//void ApplyTexdef();
//typedef MemberCaller<SurfaceInspector, &SurfaceInspector::ApplyTexdef> ApplyTexdefCaller;
void ApplyTexdef_HShift();
typedef MemberCaller<SurfaceInspector, &SurfaceInspector::ApplyTexdef_HShift> ApplyTexdef_HShiftCaller;
void ApplyTexdef_VShift();
typedef MemberCaller<SurfaceInspector, &SurfaceInspector::ApplyTexdef_VShift> ApplyTexdef_VShiftCaller;
void ApplyTexdef_HScale();
typedef MemberCaller<SurfaceInspector, &SurfaceInspector::ApplyTexdef_HScale> ApplyTexdef_HScaleCaller;
void ApplyTexdef_VScale();
typedef MemberCaller<SurfaceInspector, &SurfaceInspector::ApplyTexdef_VScale> ApplyTexdef_VScaleCaller;
void ApplyTexdef_Rotation();
typedef MemberCaller<SurfaceInspector, &SurfaceInspector::ApplyTexdef_Rotation> ApplyTexdef_RotationCaller;
void ApplyFlags();
typedef MemberCaller<SurfaceInspector, &SurfaceInspector::ApplyFlags> ApplyFlagsCaller;
};
namespace
{
SurfaceInspector* g_SurfaceInspector;
inline SurfaceInspector& getSurfaceInspector(){
ASSERT_NOTNULL( g_SurfaceInspector );
return *g_SurfaceInspector;
}
}
void SurfaceInspector_constructWindow( GtkWindow* main_window ){
getSurfaceInspector().constructWindow( main_window );
}
void SurfaceInspector_destroyWindow(){
getSurfaceInspector().destroyWindow();
}
void SurfaceInspector_queueDraw(){
getSurfaceInspector().queueDraw();
}
namespace
{
CopiedString g_selectedShader;
TextureProjection g_selectedTexdef;
ContentsFlagsValue g_selectedFlags;
size_t g_selectedShaderSize[2];
}
void SurfaceInspector_SetSelectedShader( const char* shader ){
g_selectedShader = shader;
SurfaceInspector_queueDraw();
}
void SurfaceInspector_SetSelectedTexdef( const TextureProjection& projection ){
g_selectedTexdef = projection;
SurfaceInspector_queueDraw();
}
void SurfaceInspector_SetSelectedFlags( const ContentsFlagsValue& flags ){
g_selectedFlags = flags;
SurfaceInspector_queueDraw();
}
static bool s_texture_selection_dirty = false;
void SurfaceInspector_updateSelection(){
s_texture_selection_dirty = true;
SurfaceInspector_queueDraw();
#if TEXTOOL_ENABLED
if ( g_bp_globals.m_texdefTypeId == TEXDEFTYPEID_BRUSHPRIMITIVES ) {
TexTool::queueDraw();
//globalOutputStream() << "textool texture changed..\n";
}
#endif
}
void SurfaceInspector_SelectionChanged( const Selectable& selectable ){
SurfaceInspector_updateSelection();
}
void SurfaceInspector_SetCurrent_FromSelected(){
if ( s_texture_selection_dirty == true ) {
s_texture_selection_dirty = false;
if ( !g_SelectedFaceInstances.empty() ) {
TextureProjection projection;
//This *may* be the point before it fucks up... Let's see!
//Yep, there was a call to removeScale in there...
Scene_BrushGetTexdef_Component_Selected( GlobalSceneGraph(), projection );
SurfaceInspector_SetSelectedTexdef( projection );
Scene_BrushGetShaderSize_Component_Selected( GlobalSceneGraph(), g_selectedShaderSize[0], g_selectedShaderSize[1] );
g_selectedTexdef.m_brushprimit_texdef.coords[0][2] = float_mod( g_selectedTexdef.m_brushprimit_texdef.coords[0][2], (float)g_selectedShaderSize[0] );
g_selectedTexdef.m_brushprimit_texdef.coords[1][2] = float_mod( g_selectedTexdef.m_brushprimit_texdef.coords[1][2], (float)g_selectedShaderSize[1] );
CopiedString name;
Scene_BrushGetShader_Component_Selected( GlobalSceneGraph(), name );
if ( string_not_empty( name.c_str() ) ) {
SurfaceInspector_SetSelectedShader( name.c_str() );
}
ContentsFlagsValue flags;
Scene_BrushGetFlags_Component_Selected( GlobalSceneGraph(), flags );
SurfaceInspector_SetSelectedFlags( flags );
}
else
{
TextureProjection projection;
Scene_BrushGetTexdef_Selected( GlobalSceneGraph(), projection );
SurfaceInspector_SetSelectedTexdef( projection );
CopiedString name;
Scene_BrushGetShader_Selected( GlobalSceneGraph(), name );
if ( string_empty( name.c_str() ) ) {
Scene_PatchGetShader_Selected( GlobalSceneGraph(), name );
}
if ( string_not_empty( name.c_str() ) ) {
SurfaceInspector_SetSelectedShader( name.c_str() );
}
ContentsFlagsValue flags( 0, 0, 0, false );
Scene_BrushGetFlags_Selected( GlobalSceneGraph(), flags );
SurfaceInspector_SetSelectedFlags( flags );
}
}
}
const char* SurfaceInspector_GetSelectedShader(){
SurfaceInspector_SetCurrent_FromSelected();
return g_selectedShader.c_str();
}
const TextureProjection& SurfaceInspector_GetSelectedTexdef(){
SurfaceInspector_SetCurrent_FromSelected();
return g_selectedTexdef;
}
const ContentsFlagsValue& SurfaceInspector_GetSelectedFlags(){
SurfaceInspector_SetCurrent_FromSelected();
return g_selectedFlags;
}
/*
===================================================
SURFACE INSPECTOR
===================================================
*/
si_globals_t g_si_globals;
// make the shift increments match the grid settings
// the objective being that the shift+arrows shortcuts move the texture by the corresponding grid size
// this depends on a scale value if you have selected a particular texture on which you want it to work:
// we move the textures in pixels, not world units. (i.e. increment values are in pixel)
// depending on the texture scale it doesn't take the same amount of pixels to move of GetGridSize()
// increment * scale = gridsize
// hscale and vscale are optional parameters, if they are zero they will be set to the default scale
// NOTE: the default scale depends if you are using BP mode or regular.
// For regular it's 0.5f (128 pixels cover 64 world units), for BP it's simply 1.0f
// see fenris #2810
void DoSnapTToGrid( float hscale, float vscale ){
g_si_globals.shift[0] = static_cast<float>( float_to_integer( static_cast<float>( GetGridSize() ) / hscale ) );
g_si_globals.shift[1] = static_cast<float>( float_to_integer( static_cast<float>( GetGridSize() ) / vscale ) );
getSurfaceInspector().queueDraw();
}
void SurfaceInspector_GridChange(){
if ( g_si_globals.m_bSnapTToGrid ) {
DoSnapTToGrid( Texdef_getDefaultTextureScale(), Texdef_getDefaultTextureScale() );
}
}
// make the shift increments match the grid settings
// the objective being that the shift+arrows shortcuts move the texture by the corresponding grid size
// this depends on the current texture scale used?
// we move the textures in pixels, not world units. (i.e. increment values are in pixel)
// depending on the texture scale it doesn't take the same amount of pixels to move of GetGridSize()
// increment * scale = gridsize
static void OnBtnMatchGrid( GtkWidget *widget, gpointer data ){
float hscale, vscale;
hscale = static_cast<float>( gtk_spin_button_get_value_as_float( getSurfaceInspector().m_hscaleIncrement.m_spin ) );
vscale = static_cast<float>( gtk_spin_button_get_value_as_float( getSurfaceInspector().m_vscaleIncrement.m_spin ) );
if ( hscale == 0.0f || vscale == 0.0f ) {
globalErrorStream() << "ERROR: unexpected scale == 0.0f\n";
return;
}
DoSnapTToGrid( hscale, vscale );
}
// DoSurface will always try to show the surface inspector
// or update it because something new has been selected
// Shamus: It does get called when the SI is hidden, but not when you select something new. ;-)
void DoSurface( void ){
if ( getSurfaceInspector().GetWidget() == 0 ) {
getSurfaceInspector().Create();
}
getSurfaceInspector().Update();
//getSurfaceInspector().importData(); //happens in .ShowDlg() anyway
getSurfaceInspector().ShowDlg();
}
void SurfaceInspector_toggleShown(){
if ( getSurfaceInspector().visible() ) {
getSurfaceInspector().HideDlg();
}
else
{
DoSurface();
}
}
#include "camwindow.h"
enum EProjectTexture
{
eProjectAxial = 0,
eProjectOrtho = 1,
eProjectCam = 2,
};
void SurfaceInspector_ProjectTexture( EProjectTexture type ){
UndoableCommand undo( "textureProject" );
texdef_t texdef;
texdef.shift[0] = static_cast<float>( gtk_spin_button_get_value_as_float( getSurfaceInspector().m_hshiftIncrement.m_spin ) );
texdef.shift[1] = static_cast<float>( gtk_spin_button_get_value_as_float( getSurfaceInspector().m_vshiftIncrement.m_spin ) );
texdef.scale[0] = static_cast<float>( gtk_spin_button_get_value_as_float( getSurfaceInspector().m_hscaleIncrement.m_spin ) );
texdef.scale[1] = static_cast<float>( gtk_spin_button_get_value_as_float( getSurfaceInspector().m_vscaleIncrement.m_spin ) );
texdef.rotate = static_cast<float>( gtk_spin_button_get_value_as_float( getSurfaceInspector().m_rotateIncrement.m_spin ) );
Vector3 direction;
switch ( type )
{
case eProjectAxial:
return Select_ProjectTexture( texdef, 0 );
case eProjectOrtho:
direction = g_vector3_axes[GlobalXYWnd_getCurrentViewType()];
break;
case eProjectCam:
//direction = -g_pParentWnd->GetCamWnd()->getCamera().vpn ;
direction = -Camera_getViewVector( *g_pParentWnd->GetCamWnd() );
break;
}
Select_ProjectTexture( texdef, &direction );
}
void SurfaceInspector_ResetTexture(){
UndoableCommand undo( "textureReset/Cap" );
TextureProjection projection;
TexDef_Construct_Default( projection );
#if TEXTOOL_ENABLED
//Shamus:
if ( g_bp_globals.m_texdefTypeId == TEXDEFTYPEID_BRUSHPRIMITIVES ) {
// Scale up texture width/height if in BP mode...
//NOTE: This may not be correct any more! :-P
if ( !g_SelectedFaceInstances.empty() ) {
Face & face = g_SelectedFaceInstances.last().getFace();
float x = face.getShader().m_state->getTexture().width;
float y = face.getShader().m_state->getTexture().height;
projection.m_brushprimit_texdef.coords[0][0] /= x;
projection.m_brushprimit_texdef.coords[0][1] /= y;
projection.m_brushprimit_texdef.coords[1][0] /= x;
projection.m_brushprimit_texdef.coords[1][1] /= y;
}
}
#endif
Select_SetTexdef( projection, false, true );
Scene_PatchCapTexture_Selected( GlobalSceneGraph() );
}
void SurfaceInspector_FitTexture(){
UndoableCommand undo( "textureAutoFit" );
getSurfaceInspector().exportData();
Select_FitTexture( getSurfaceInspector().m_fitHorizontal, getSurfaceInspector().m_fitVertical );
}
static void OnBtnPatchCap( GtkWidget *widget, gpointer data ){
Patch_CapTexture();
}
static void OnBtnPatchNatural( GtkWidget *widget, gpointer data ){
Patch_NaturalTexture();
}
static void OnBtnPatchFit( GtkWidget *widget, gpointer data ){
Patch_FitTexture();
}
static void OnBtnPatchFit11( GtkWidget *widget, gpointer data ){
Patch_FitTexture11();
}
static void OnBtnReset( GtkWidget *widget, gpointer data ){
SurfaceInspector_ResetTexture();
}
static void OnBtnProject( GtkWidget *widget, EProjectTexture type ){
if ( g_bp_globals.m_texdefTypeId == TEXDEFTYPEID_QUAKE ) {
globalErrorStream() << "function doesn't work for *brushes*, having Axial Projection type\n"; //works for patches
}
getSurfaceInspector().exportData();
SurfaceInspector_ProjectTexture( type );
}
static void OnBtnFaceFit( GtkWidget *widget, gpointer data ){
SurfaceInspector_FitTexture();
}
static void OnBtnFaceFitWidth( GtkWidget *widget, gpointer data ){
UndoableCommand undo( "textureAutoFitWidth" );
getSurfaceInspector().exportData();
Select_FitTexture( getSurfaceInspector().m_fitHorizontal, 0 );
}
static void OnBtnFaceFitHeight( GtkWidget *widget, gpointer data ){
UndoableCommand undo( "textureAutoFitHeight" );
getSurfaceInspector().exportData();
Select_FitTexture( 0, getSurfaceInspector().m_fitVertical );
}
static gboolean OnBtnFaceFitWidthOnly( GtkWidget *widget, GdkEventButton *event, gpointer data ){
if ( event->button == 3 && event->type == GDK_BUTTON_PRESS ) {
UndoableCommand undo( "textureAutoFitWidthOnly" );
getSurfaceInspector().exportData();
Select_FitTexture( getSurfaceInspector().m_fitHorizontal, 0, true );
return TRUE;
}
return FALSE;
}
static gboolean OnBtnFaceFitHeightOnly( GtkWidget *widget, GdkEventButton *event, gpointer data ){
if ( event->button == 3 && event->type == GDK_BUTTON_PRESS ) {
UndoableCommand undo( "textureAutoFitHeightOnly" );
getSurfaceInspector().exportData();
Select_FitTexture( 0, getSurfaceInspector().m_fitVertical, true );
return TRUE;
}
return FALSE;
}
typedef const char* FlagName;
const FlagName surfaceflagNamesDefault[32] = {
"surf1",
"surf2",
"surf3",
"surf4",
"surf5",
"surf6",
"surf7",
"surf8",
"surf9",
"surf10",
"surf11",
"surf12",
"surf13",
"surf14",
"surf15",
"surf16",
"surf17",
"surf18",
"surf19",
"surf20",
"surf21",
"surf22",
"surf23",
"surf24",
"surf25",
"surf26",
"surf27",
"surf28",
"surf29",
"surf30",
"surf31",
"surf32"
};
const FlagName contentflagNamesDefault[32] = {
"cont1",
"cont2",
"cont3",
"cont4",
"cont5",
"cont6",
"cont7",
"cont8",
"cont9",
"cont10",
"cont11",
"cont12",
"cont13",
"cont14",
"cont15",
"cont16",
"cont17",
"cont18",
"cont19",
"cont20",
"cont21",
"cont22",
"cont23",
"cont24",
"cont25",
"cont26",
"cont27",
"cont28",
"cont29",
"cont30",
"cont31",
"cont32"
};
const char* getSurfaceFlagName( std::size_t bit ){
const char* value = g_pGameDescription->getKeyValue( surfaceflagNamesDefault[bit] );
if ( string_empty( value ) ) {
return surfaceflagNamesDefault[bit];
}
return value;
}
const char* getContentFlagName( std::size_t bit ){
const char* value = g_pGameDescription->getKeyValue( contentflagNamesDefault[bit] );
if ( string_empty( value ) ) {
return contentflagNamesDefault[bit];
}
return value;
}
// =============================================================================
// SurfaceInspector class
guint togglebutton_connect_toggled( GtkToggleButton* button, const Callback& callback ){
return g_signal_connect_swapped( G_OBJECT( button ), "toggled", G_CALLBACK( callback.getThunk() ), callback.getEnvironment() );
}
GtkWindow* SurfaceInspector::BuildDialog(){
GtkWindow* window = create_floating_window( "Surface Inspector", m_parent );
m_positionTracker.connect( window );
global_accel_connect_window( window );
window_connect_focus_in_clear_focus_widget( window );
{
// replaced by only the vbox:
GtkWidget* vbox = gtk_vbox_new( FALSE, 5 );
gtk_widget_show( vbox );
gtk_container_add( GTK_CONTAINER( window ), GTK_WIDGET( vbox ) );
gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
{
GtkWidget* hbox2 = gtk_hbox_new( FALSE, 5 );
gtk_widget_show( hbox2 );
gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( hbox2 ), FALSE, FALSE, 0 );
{
GtkWidget* label = gtk_label_new( "Texture" );
gtk_widget_show( label );
gtk_box_pack_start( GTK_BOX( hbox2 ), label, FALSE, TRUE, 0 );
}
{
GtkEntry* entry = GTK_ENTRY( gtk_entry_new() );
gtk_widget_show( GTK_WIDGET( entry ) );
gtk_box_pack_start( GTK_BOX( hbox2 ), GTK_WIDGET( entry ), TRUE, TRUE, 0 );
m_texture = entry;
m_textureEntry.connect( entry );
GlobalTextureEntryCompletion::instance().connect( entry );
}
}
{
GtkWidget* table = gtk_table_new( 6, 4, FALSE );
gtk_widget_show( table );
gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( table ), FALSE, FALSE, 0 );
gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
{
GtkWidget* label = gtk_label_new( "Horizontal shift" );
gtk_widget_show( label );
gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 0, 1,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
}
{
GtkSpinButton* spin = GTK_SPIN_BUTTON( gtk_spin_button_new( GTK_ADJUSTMENT( gtk_adjustment_new( 0, -8192, 8192, 2, 8, 0 ) ), 0, 2 ) );
m_hshiftIncrement.m_spin = spin;
m_hshiftSpinner.connect( spin );
gtk_widget_show( GTK_WIDGET( spin ) );
gtk_table_attach( GTK_TABLE( table ), GTK_WIDGET( spin ), 1, 2, 0, 1,
(GtkAttachOptions) ( GTK_EXPAND | GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
gtk_widget_set_usize( GTK_WIDGET( spin ), 60, -2 );
}
{
GtkWidget* label = gtk_label_new( "Step" );
gtk_widget_show( label );
gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
gtk_table_attach( GTK_TABLE( table ), label, 2, 3, 0, 1,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
}
{
GtkEntry* entry = GTK_ENTRY( gtk_entry_new() );
gtk_widget_show( GTK_WIDGET( entry ) );
gtk_table_attach( GTK_TABLE( table ), GTK_WIDGET( entry ), 3, 4, 0, 1,
(GtkAttachOptions) ( GTK_EXPAND | GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
gtk_widget_set_usize( GTK_WIDGET( entry ), 50, -2 );
m_hshiftIncrement.m_entry = entry;
m_hshiftEntry.connect( entry );
}
{
GtkWidget* label = gtk_label_new( "Vertical shift" );
gtk_widget_show( label );
gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 1, 2,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
}
{
GtkSpinButton* spin = GTK_SPIN_BUTTON( gtk_spin_button_new( GTK_ADJUSTMENT( gtk_adjustment_new( 0, -8192, 8192, 2, 8, 0 ) ), 0, 2 ) );
m_vshiftIncrement.m_spin = spin;
m_vshiftSpinner.connect( spin );
gtk_widget_show( GTK_WIDGET( spin ) );
gtk_table_attach( GTK_TABLE( table ), GTK_WIDGET( spin ), 1, 2, 1, 2,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
gtk_widget_set_usize( GTK_WIDGET( spin ), 60, -2 );
}
{
GtkWidget* label = gtk_label_new( "Step" );
gtk_widget_show( label );
gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
gtk_table_attach( GTK_TABLE( table ), label, 2, 3, 1, 2,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
}
{
GtkEntry* entry = GTK_ENTRY( gtk_entry_new() );
gtk_widget_show( GTK_WIDGET( entry ) );
gtk_table_attach( GTK_TABLE( table ), GTK_WIDGET( entry ), 3, 4, 1, 2,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
gtk_widget_set_usize( GTK_WIDGET( entry ), 50, -2 );
m_vshiftIncrement.m_entry = entry;
m_vshiftEntry.connect( entry );
}
{
GtkWidget* label = gtk_label_new( "Horizontal stretch" );
gtk_widget_show( label );
gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 2, 3,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
}
{
GtkSpinButton* spin = GTK_SPIN_BUTTON( gtk_spin_button_new( GTK_ADJUSTMENT( gtk_adjustment_new( 0, -8192, 8192, 2, 8, 0 ) ), 0, 5 ) );
m_hscaleIncrement.m_spin = spin;
m_hscaleSpinner.connect( spin );
gtk_widget_show( GTK_WIDGET( spin ) );
gtk_table_attach( GTK_TABLE( table ), GTK_WIDGET( spin ), 1, 2, 2, 3,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
gtk_widget_set_usize( GTK_WIDGET( spin ), 60, -2 );
}
{
GtkWidget* label = gtk_label_new( "Step" );
gtk_widget_show( label );
gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
gtk_table_attach( GTK_TABLE( table ), label, 2, 3, 2, 3,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 2, 3 );
}
{
GtkEntry* entry = GTK_ENTRY( gtk_entry_new() );
gtk_widget_show( GTK_WIDGET( entry ) );
gtk_table_attach( GTK_TABLE( table ), GTK_WIDGET( entry ), 3, 4, 2, 3,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 2, 3 );
gtk_widget_set_usize( GTK_WIDGET( entry ), 50, -2 );
m_hscaleIncrement.m_entry = entry;
m_hscaleEntry.connect( entry );
}
{
GtkWidget* label = gtk_label_new( "Vertical stretch" );
gtk_widget_show( label );
gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 3, 4,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
}
{
GtkSpinButton* spin = GTK_SPIN_BUTTON( gtk_spin_button_new( GTK_ADJUSTMENT( gtk_adjustment_new( 0, -8192, 8192, 2, 8, 0 ) ), 0, 5 ) );
m_vscaleIncrement.m_spin = spin;
m_vscaleSpinner.connect( spin );
gtk_widget_show( GTK_WIDGET( spin ) );
gtk_table_attach( GTK_TABLE( table ), GTK_WIDGET( spin ), 1, 2, 3, 4,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
gtk_widget_set_usize( GTK_WIDGET( spin ), 60, -2 );
}
{
GtkWidget* label = gtk_label_new( "Step" );
gtk_widget_show( label );
gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
gtk_table_attach( GTK_TABLE( table ), label, 2, 3, 3, 4,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
}
{
GtkEntry* entry = GTK_ENTRY( gtk_entry_new() );
gtk_widget_show( GTK_WIDGET( entry ) );
gtk_table_attach( GTK_TABLE( table ), GTK_WIDGET( entry ), 3, 4, 3, 4,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
gtk_widget_set_usize( GTK_WIDGET( entry ), 50, -2 );
m_vscaleIncrement.m_entry = entry;
m_vscaleEntry.connect( entry );
}
{
GtkWidget* label = gtk_label_new( "Rotate" );
gtk_widget_show( label );
gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 4, 5,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
}
{
GtkSpinButton* spin = GTK_SPIN_BUTTON( gtk_spin_button_new( GTK_ADJUSTMENT( gtk_adjustment_new( 0, -8192, 8192, 2, 45, 0 ) ), 0, 2 ) );
m_rotateIncrement.m_spin = spin;
m_rotateSpinner.connect( spin );
gtk_widget_show( GTK_WIDGET( spin ) );
gtk_table_attach( GTK_TABLE( table ), GTK_WIDGET( spin ), 1, 2, 4, 5,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
gtk_widget_set_usize( GTK_WIDGET( spin ), 60, -2 );
gtk_spin_button_set_wrap( spin, TRUE );
}
{
GtkWidget* label = gtk_label_new( "Step" );
gtk_widget_show( label );
gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
gtk_table_attach( GTK_TABLE( table ), label, 2, 3, 4, 5,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
}
{
GtkEntry* entry = GTK_ENTRY( gtk_entry_new() );
gtk_widget_show( GTK_WIDGET( entry ) );
gtk_table_attach( GTK_TABLE( table ), GTK_WIDGET( entry ), 3, 4, 4, 5,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
gtk_widget_set_usize( GTK_WIDGET( entry ), 50, -2 );
m_rotateIncrement.m_entry = entry;
m_rotateEntry.connect( entry );
}
{
// match grid button
GtkWidget* button = gtk_button_new_with_label( "Match Grid" );
gtk_widget_show( button );
gtk_table_attach( GTK_TABLE( table ), button, 2, 4, 5, 6,
(GtkAttachOptions) ( GTK_EXPAND | GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
g_signal_connect( G_OBJECT( button ), "clicked", G_CALLBACK( OnBtnMatchGrid ), 0 );
}
}
{
GtkWidget* frame = gtk_frame_new( "Texturing" );
gtk_widget_show( frame );
gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( frame ), FALSE, FALSE, 0 );
{
GtkWidget* table = gtk_table_new( 5, 4, FALSE );
gtk_widget_show( table );
gtk_container_add( GTK_CONTAINER( frame ), table );
gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
gtk_container_set_border_width( GTK_CONTAINER( table ), 5 );
{
GtkWidget* label = gtk_label_new( "Brush" );
gtk_widget_show( label );
gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 0, 1,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
}
{
GtkWidget* label = gtk_label_new( "Patch" );
gtk_widget_show( label );
gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 3, 4,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
}
{
GtkWidget* button = gtk_button_new_with_label( "Width" );
gtk_widget_set_tooltip_text( button, "Fit texture width, scale height\nRightClick: fit width, keep height" );
gtk_widget_show( button );
gtk_table_attach( GTK_TABLE( table ), button, 2, 3, 0, 1,
(GtkAttachOptions) ( GTK_EXPAND | GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
g_signal_connect( G_OBJECT( button ), "clicked",
G_CALLBACK( OnBtnFaceFitWidth ), 0 );
g_signal_connect( G_OBJECT( button ), "button_press_event", G_CALLBACK( OnBtnFaceFitWidthOnly ), 0 );
gtk_widget_set_usize( button, 60, -2 );
}
{
GtkWidget* button = gtk_button_new_with_label( "Height" );
gtk_widget_set_tooltip_text( button, "Fit texture height, scale width\nRightClick: fit height, keep width" );
gtk_widget_show( button );
gtk_table_attach( GTK_TABLE( table ), button, 3, 4, 0, 1,
(GtkAttachOptions) ( GTK_EXPAND | GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
g_signal_connect( G_OBJECT( button ), "clicked",
G_CALLBACK( OnBtnFaceFitHeight ), 0 );
g_signal_connect( G_OBJECT( button ), "button_press_event", G_CALLBACK( OnBtnFaceFitHeightOnly ), 0 );
gtk_widget_set_usize( button, 60, -2 );
}
{
GtkWidget* button = gtk_button_new_with_label( "Reset" );
gtk_widget_show( button );
gtk_table_attach( GTK_TABLE( table ), button, 0, 1, 1, 2,
(GtkAttachOptions) ( GTK_EXPAND | GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
g_signal_connect( G_OBJECT( button ), "clicked",
G_CALLBACK( OnBtnReset ), 0 );
gtk_widget_set_usize( button, 60, -2 );
}
{
GtkWidget* button = gtk_button_new_with_label( "Fit" );
gtk_widget_show( button );
gtk_table_attach( GTK_TABLE( table ), button, 1, 2, 1, 2,
(GtkAttachOptions) ( GTK_EXPAND | GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
g_signal_connect( G_OBJECT( button ), "clicked",
G_CALLBACK( OnBtnFaceFit ), 0 );
gtk_widget_set_usize( button, 60, -2 );
}
{
GtkWidget* label = gtk_label_new( "Project:" );
gtk_widget_show( label );
gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 2, 3,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
}
{
GtkWidget* button = gtk_button_new_with_label( "Axial" );
gtk_widget_set_tooltip_text( button, "Axial projection (along nearest axis)" );
gtk_widget_show( button );
gtk_table_attach( GTK_TABLE( table ), button, 1, 2, 2, 3,
(GtkAttachOptions) ( GTK_EXPAND | GTK_FILL ),
(GtkAttachOptions) ( GTK_EXPAND | GTK_FILL ), 0, 5 );
g_signal_connect( G_OBJECT( button ), "clicked",
G_CALLBACK( OnBtnProject ), (gpointer)eProjectAxial );
GtkRequisition req;
gtk_widget_size_request( button, &req );
gtk_widget_set_usize( button, 60, req.height * 3 / 4 );
}
{
GtkWidget* button = gtk_button_new_with_label( "Ortho" );
gtk_widget_set_tooltip_text( button, "Project along active ortho view" );
gtk_widget_show( button );
gtk_table_attach( GTK_TABLE( table ), button, 2, 3, 2, 3,
(GtkAttachOptions) ( GTK_EXPAND | GTK_FILL ),
(GtkAttachOptions) ( GTK_EXPAND | GTK_FILL ), 0, 5 );
g_signal_connect( G_OBJECT( button ), "clicked",
G_CALLBACK( OnBtnProject ), (gpointer)eProjectOrtho );
GtkRequisition req;
gtk_widget_size_request( button, &req );
gtk_widget_set_usize( button, 60, req.height * 3 / 4 );
}
{
GtkWidget* button = gtk_button_new_with_label( "Cam" );
gtk_widget_set_tooltip_text( button, "Project along camera view direction" );
gtk_widget_show( button );
gtk_table_attach( GTK_TABLE( table ), button, 3, 4, 2, 3,
(GtkAttachOptions) ( GTK_EXPAND | GTK_FILL ),
(GtkAttachOptions) ( GTK_EXPAND | GTK_FILL ), 0, 5 );
g_signal_connect( G_OBJECT( button ), "clicked",
G_CALLBACK( OnBtnProject ), (gpointer)eProjectCam );
GtkRequisition req;
gtk_widget_size_request( button, &req );
gtk_widget_set_usize( button, 60, req.height * 3 / 4 );
}
{
GtkWidget* button = gtk_button_new_with_label( "CAP" );
gtk_widget_show( button );
gtk_table_attach( GTK_TABLE( table ), button, 0, 1, 4, 5,
(GtkAttachOptions) ( GTK_EXPAND | GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
g_signal_connect( G_OBJECT( button ), "clicked",
G_CALLBACK( OnBtnPatchCap ), 0 );
gtk_widget_set_usize( button, 60, -2 );
}
{
GtkWidget* button = gtk_button_new_with_label( "Set..." );
gtk_widget_show( button );
gtk_table_attach( GTK_TABLE( table ), button, 1, 2, 4, 5,
(GtkAttachOptions) ( GTK_EXPAND | GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
g_signal_connect( G_OBJECT( button ), "clicked",
G_CALLBACK( OnBtnPatchFit ), 0 );
gtk_widget_set_usize( button, 60, -2 );
}
{
GtkWidget* button = gtk_button_new_with_label( "Natural" );
gtk_widget_show( button );
gtk_table_attach( GTK_TABLE( table ), button, 2, 3, 4, 5,
(GtkAttachOptions) ( GTK_EXPAND | GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
g_signal_connect( G_OBJECT( button ), "clicked",
G_CALLBACK( OnBtnPatchNatural ), 0 );
gtk_widget_set_usize( button, 60, -2 );
}
{
GtkWidget* button = gtk_button_new_with_label( "Fit" );
gtk_widget_show( button );
gtk_table_attach( GTK_TABLE( table ), button, 3, 4, 4, 5,
(GtkAttachOptions) ( GTK_EXPAND | GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
g_signal_connect( G_OBJECT( button ), "clicked",
G_CALLBACK( OnBtnPatchFit11 ), 0 );
gtk_widget_set_usize( button, 60, -2 );
}
{
GtkWidget* spin = gtk_spin_button_new( GTK_ADJUSTMENT( gtk_adjustment_new( 1, 0, 1 << 16, 1, 10, 0 ) ), 0, 3 );
gtk_widget_show( spin );
gtk_table_attach( GTK_TABLE( table ), spin, 2, 3, 1, 2,
(GtkAttachOptions) ( GTK_EXPAND | GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
gtk_widget_set_usize( spin, 60, -2 );
AddDialogData( *GTK_SPIN_BUTTON( spin ), m_fitHorizontal );
}
{
GtkWidget* spin = gtk_spin_button_new( GTK_ADJUSTMENT( gtk_adjustment_new( 1, 0, 1 << 16, 1, 10, 0 ) ), 0, 3 );
gtk_widget_show( spin );
gtk_table_attach( GTK_TABLE( table ), spin, 3, 4, 1, 2,
(GtkAttachOptions) ( GTK_EXPAND | GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
gtk_widget_set_usize( spin, 60, -2 );
AddDialogData( *GTK_SPIN_BUTTON( spin ), m_fitVertical );
}
}
}
if ( !string_empty( g_pGameDescription->getKeyValue( "si_flags" ) ) ) {
{
GtkFrame* frame = GTK_FRAME( gtk_frame_new( "Surface Flags" ) );
gtk_widget_show( GTK_WIDGET( frame ) );
gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( frame ), TRUE, TRUE, 0 );
{
GtkVBox* vbox3 = GTK_VBOX( gtk_vbox_new( FALSE, 4 ) );
//gtk_container_set_border_width(GTK_CONTAINER(vbox3), 4);
gtk_widget_show( GTK_WIDGET( vbox3 ) );
gtk_container_add( GTK_CONTAINER( frame ), GTK_WIDGET( vbox3 ) );
{
GtkTable* table = GTK_TABLE( gtk_table_new( 8, 4, FALSE ) );
gtk_widget_show( GTK_WIDGET( table ) );
gtk_box_pack_start( GTK_BOX( vbox3 ), GTK_WIDGET( table ), TRUE, TRUE, 0 );
gtk_table_set_row_spacings( table, 0 );
gtk_table_set_col_spacings( table, 0 );
GtkCheckButton** p = m_surfaceFlags;
for ( int c = 0; c != 4; ++c )
{
for ( int r = 0; r != 8; ++r )
{
GtkCheckButton* check = GTK_CHECK_BUTTON( gtk_check_button_new_with_label( getSurfaceFlagName( c * 8 + r ) ) );
gtk_widget_show( GTK_WIDGET( check ) );
gtk_table_attach( table, GTK_WIDGET( check ), c, c + 1, r, r + 1,
(GtkAttachOptions)( GTK_EXPAND | GTK_FILL ),
(GtkAttachOptions)( 0 ), 0, 0 );
*p++ = check;
guint handler_id = togglebutton_connect_toggled( GTK_TOGGLE_BUTTON( check ), ApplyFlagsCaller( *this ) );
g_object_set_data( G_OBJECT( check ), "handler", gint_to_pointer( handler_id ) );
}
}
}
}
}
{
GtkFrame* frame = GTK_FRAME( gtk_frame_new( "Content Flags" ) );
gtk_widget_show( GTK_WIDGET( frame ) );
gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( frame ), TRUE, TRUE, 0 );
{
GtkVBox* vbox3 = GTK_VBOX( gtk_vbox_new( FALSE, 4 ) );
//gtk_container_set_border_width(GTK_CONTAINER(vbox3), 4);
gtk_widget_show( GTK_WIDGET( vbox3 ) );
gtk_container_add( GTK_CONTAINER( frame ), GTK_WIDGET( vbox3 ) );
{
GtkTable* table = GTK_TABLE( gtk_table_new( 8, 4, FALSE ) );
gtk_widget_show( GTK_WIDGET( table ) );
gtk_box_pack_start( GTK_BOX( vbox3 ), GTK_WIDGET( table ), TRUE, TRUE, 0 );
gtk_table_set_row_spacings( table, 0 );
gtk_table_set_col_spacings( table, 0 );
GtkCheckButton** p = m_contentFlags;
for ( int c = 0; c != 4; ++c )
{
for ( int r = 0; r != 8; ++r )
{
GtkCheckButton* check = GTK_CHECK_BUTTON( gtk_check_button_new_with_label( getContentFlagName( c * 8 + r ) ) );
gtk_widget_show( GTK_WIDGET( check ) );
gtk_table_attach( table, GTK_WIDGET( check ), c, c + 1, r, r + 1,
(GtkAttachOptions)( GTK_EXPAND | GTK_FILL ),
(GtkAttachOptions)( 0 ), 0, 0 );
*p++ = check;
guint handler_id = togglebutton_connect_toggled( GTK_TOGGLE_BUTTON( check ), ApplyFlagsCaller( *this ) );
g_object_set_data( G_OBJECT( check ), "handler", gint_to_pointer( handler_id ) );
}
}
// not allowed to modify detail flag using Surface Inspector
gtk_widget_set_sensitive( GTK_WIDGET( m_contentFlags[BRUSH_DETAIL_FLAG] ), FALSE );
}
}
}
{
GtkFrame* frame = GTK_FRAME( gtk_frame_new( "Value" ) );
gtk_widget_show( GTK_WIDGET( frame ) );
gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( frame ), TRUE, TRUE, 0 );
{
GtkVBox* vbox3 = GTK_VBOX( gtk_vbox_new( FALSE, 4 ) );
gtk_container_set_border_width( GTK_CONTAINER( vbox3 ), 4 );
gtk_widget_show( GTK_WIDGET( vbox3 ) );
gtk_container_add( GTK_CONTAINER( frame ), GTK_WIDGET( vbox3 ) );
{
GtkEntry* entry = GTK_ENTRY( gtk_entry_new() );
gtk_widget_show( GTK_WIDGET( entry ) );
gtk_box_pack_start( GTK_BOX( vbox3 ), GTK_WIDGET( entry ), TRUE, TRUE, 0 );
m_valueEntryWidget = entry;
m_valueEntry.connect( entry );
}
}
}
}
#if TEXTOOL_ENABLED
if ( g_bp_globals.m_texdefTypeId == TEXDEFTYPEID_BRUSHPRIMITIVES ) {
// Shamus: Textool goodies...
GtkWidget * frame = gtk_frame_new( "Textool" );
gtk_widget_show( frame );
gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( frame ), FALSE, FALSE, 0 );
{
//Prolly should make this a member or global var, so the SI can draw on it...
TexTool::g_textoolWin = glwidget_new( FALSE );
// --> Dunno, but this stuff may be necessary... (Looks like it!)
gtk_widget_ref( TexTool::g_textoolWin );
gtk_widget_set_events( TexTool::g_textoolWin, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK );
GTK_WIDGET_SET_FLAGS( TexTool::g_textoolWin, GTK_CAN_FOCUS );
// <-- end stuff...
gtk_widget_show( TexTool::g_textoolWin );
gtk_widget_set_usize( TexTool::g_textoolWin, -1, 240 ); //Yeah!
gtk_container_add( GTK_CONTAINER( frame ), TexTool::g_textoolWin );
g_signal_connect( G_OBJECT( TexTool::g_textoolWin ), "size_allocate", G_CALLBACK( TexTool::size_allocate ), NULL );
g_signal_connect( G_OBJECT( TexTool::g_textoolWin ), "expose_event", G_CALLBACK( TexTool::expose ), NULL );
g_signal_connect( G_OBJECT( TexTool::g_textoolWin ), "button_press_event", G_CALLBACK( TexTool::button_press ), NULL );
g_signal_connect( G_OBJECT( TexTool::g_textoolWin ), "button_release_event", G_CALLBACK( TexTool::button_release ), NULL );
g_signal_connect( G_OBJECT( TexTool::g_textoolWin ), "motion_notify_event", G_CALLBACK( TexTool::motion ), NULL );
}
{
GtkWidget * hbox = gtk_hbox_new( FALSE, 5 );
gtk_widget_show( hbox );
gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( hbox ), FALSE, FALSE, 0 );
// Checkboxes go here... (Flip X/Y)
GtkWidget * flipX = gtk_check_button_new_with_label( "Flip X axis" );
GtkWidget * flipY = gtk_check_button_new_with_label( "Flip Y axis" );
gtk_widget_show( flipX );
gtk_widget_show( flipY );
gtk_box_pack_start( GTK_BOX( hbox ), flipX, FALSE, FALSE, 0 );
gtk_box_pack_start( GTK_BOX( hbox ), flipY, FALSE, FALSE, 0 );
//Instead of this, we probably need to create a vbox to put into the frame, then the
//window, then the hbox. !!! FIX !!!
// gtk_container_add(GTK_CONTAINER(frame), hbox);
//Hmm. Do we really need g_object_set_data? Mebbe not... And we don't! :-)
// g_object_set_data(G_OBJECT(flipX), "handler", gint_to_pointer(g_signal_connect(G_OBJECT(flipX), "toggled", G_CALLBACK(TexTool::flipX), 0)));
// g_object_set_data(G_OBJECT(flipY), "handler", gint_to_pointer(g_signal_connect(G_OBJECT(flipY), "toggled", G_CALLBACK(TexTool::flipY), 0)));
//Instead, just do:
g_signal_connect( G_OBJECT( flipX ), "toggled", G_CALLBACK( TexTool::flipX ), NULL );
g_signal_connect( G_OBJECT( flipY ), "toggled", G_CALLBACK( TexTool::flipY ), NULL );
}
}
#endif
}
return window;
}
/*
==============
Update
Set the fields to the current texdef (i.e. map/texdef -> dialog widgets)
if faces selected (instead of brushes) -> will read this face texdef, else current texdef
if only patches selected, will read the patch texdef
===============
*/
void spin_button_set_value_no_signal( GtkSpinButton* spin, gdouble value ){
guint handler_id = gpointer_to_int( g_object_get_data( G_OBJECT( spin ), "handler" ) );
g_signal_handler_block( G_OBJECT( gtk_spin_button_get_adjustment( spin ) ), handler_id );
gtk_spin_button_set_value( spin, value );
g_signal_handler_unblock( G_OBJECT( gtk_spin_button_get_adjustment( spin ) ), handler_id );
}
void spin_button_set_step_increment( GtkSpinButton* spin, gdouble value ){
GtkAdjustment* adjust = gtk_spin_button_get_adjustment( spin );
adjust->step_increment = value;
}
void SurfaceInspector::Update(){
const char * name = SurfaceInspector_GetSelectedShader();
if ( shader_is_texture( name ) ) {
gtk_entry_set_text( m_texture, shader_get_textureName( name ) );
}
else
{
gtk_entry_set_text( m_texture, "" );
}
texdef_t shiftScaleRotate;
//Shamus: This is where we get into trouble--the BP code tries to convert to a "faked"
//shift, rotate & scale values from the brush face, which seems to screw up for some reason.
//!!! FIX !!!
/*globalOutputStream() << "--> SI::Update. About to do ShiftScaleRotate_fromFace()...\n";
SurfaceInspector_GetSelectedBPTexdef();
globalOutputStream() << "BP: (" << g_selectedBrushPrimitTexdef.coords[0][0] << ", " << g_selectedBrushPrimitTexdef.coords[0][1] << ")("
<< g_selectedBrushPrimitTexdef.coords[1][0] << ", " << g_selectedBrushPrimitTexdef.coords[1][1] << ")("
<< g_selectedBrushPrimitTexdef.coords[0][2] << ", " << g_selectedBrushPrimitTexdef.coords[1][2] << ") SurfaceInspector::Update\n";//*/
//Ok, it's screwed up *before* we get here...
ShiftScaleRotate_fromFace( shiftScaleRotate, SurfaceInspector_GetSelectedTexdef() );
// normalize again to hide the ridiculously high scale values that get created when using texlock
shiftScaleRotate.shift[0] = float_mod( shiftScaleRotate.shift[0], (float)g_selectedShaderSize[0] );
shiftScaleRotate.shift[1] = float_mod( shiftScaleRotate.shift[1], (float)g_selectedShaderSize[1] );
{
spin_button_set_value_no_signal( m_hshiftIncrement.m_spin, shiftScaleRotate.shift[0] );
spin_button_set_step_increment( m_hshiftIncrement.m_spin, g_si_globals.shift[0] );
entry_set_float( m_hshiftIncrement.m_entry, g_si_globals.shift[0] );
}
{
spin_button_set_value_no_signal( m_vshiftIncrement.m_spin, shiftScaleRotate.shift[1] );
spin_button_set_step_increment( m_vshiftIncrement.m_spin, g_si_globals.shift[1] );
entry_set_float( m_vshiftIncrement.m_entry, g_si_globals.shift[1] );
}
{
spin_button_set_value_no_signal( m_hscaleIncrement.m_spin, shiftScaleRotate.scale[0] );
spin_button_set_step_increment( m_hscaleIncrement.m_spin, g_si_globals.scale[0] );
entry_set_float( m_hscaleIncrement.m_entry, g_si_globals.scale[0] );
}
{
spin_button_set_value_no_signal( m_vscaleIncrement.m_spin, shiftScaleRotate.scale[1] );
spin_button_set_step_increment( m_vscaleIncrement.m_spin, g_si_globals.scale[1] );
entry_set_float( m_vscaleIncrement.m_entry, g_si_globals.scale[1] );
}
{
spin_button_set_value_no_signal( m_rotateIncrement.m_spin, shiftScaleRotate.rotate );
spin_button_set_step_increment( m_rotateIncrement.m_spin, g_si_globals.rotate );
entry_set_float( m_rotateIncrement.m_entry, g_si_globals.rotate );
}
if ( !string_empty( g_pGameDescription->getKeyValue( "si_flags" ) ) ) {
ContentsFlagsValue flags( SurfaceInspector_GetSelectedFlags() );
entry_set_int( m_valueEntryWidget, flags.m_value );
for ( GtkCheckButton** p = m_surfaceFlags; p != m_surfaceFlags + 32; ++p )
{
toggle_button_set_active_no_signal( GTK_TOGGLE_BUTTON( *p ), flags.m_surfaceFlags & ( 1 << ( p - m_surfaceFlags ) ) );
}
for ( GtkCheckButton** p = m_contentFlags; p != m_contentFlags + 32; ++p )
{
toggle_button_set_active_no_signal( GTK_TOGGLE_BUTTON( *p ), flags.m_contentFlags & ( 1 << ( p - m_contentFlags ) ) );
}
}
}
/*
==============
Apply
Reads the fields to get the current texdef (i.e. widgets -> MAP)
in brush primitive mode, grab the fake shift scale rot and compute a new texture matrix
===============
*/
void SurfaceInspector::ApplyShader(){
StringOutputStream name( 256 );
name << GlobalTexturePrefix_get() << gtk_entry_get_text( m_texture );
// TTimo: detect and refuse invalid texture names (at least the ones with spaces)
if ( !texdef_name_valid( name.c_str() ) ) {
globalErrorStream() << "invalid texture name '" << name.c_str() << "'\n";
SurfaceInspector_queueDraw();
return;
}
UndoableCommand undo( "textureNameSetSelected" );
Select_SetShader( name.c_str() );
}
#if 0
void SurfaceInspector::ApplyTexdef(){
texdef_t shiftScaleRotate;
shiftScaleRotate.shift[0] = static_cast<float>( gtk_spin_button_get_value_as_float( m_hshiftIncrement.m_spin ) );
shiftScaleRotate.shift[1] = static_cast<float>( gtk_spin_button_get_value_as_float( m_vshiftIncrement.m_spin ) );
shiftScaleRotate.scale[0] = static_cast<float>( gtk_spin_button_get_value_as_float( m_hscaleIncrement.m_spin ) );
shiftScaleRotate.scale[1] = static_cast<float>( gtk_spin_button_get_value_as_float( m_vscaleIncrement.m_spin ) );
shiftScaleRotate.rotate = static_cast<float>( gtk_spin_button_get_value_as_float( m_rotateIncrement.m_spin ) );
TextureProjection projection;
//Shamus: This is the other place that screws up, it seems, since it doesn't seem to do the
//conversion from the face (I think) and so bogus values end up in the thing... !!! FIX !!!
//This is actually OK. :-P
ShiftScaleRotate_toFace( shiftScaleRotate, projection );
UndoableCommand undo( "textureProjectionSetSelected" );
Select_SetTexdef( projection );
}
#endif
void SurfaceInspector::ApplyTexdef_HShift(){
const float value = static_cast<float>( gtk_spin_button_get_value_as_float( m_hshiftIncrement.m_spin ) );
StringOutputStream command;
command << "textureProjectionSetSelected -hShift " << value;
UndoableCommand undo( command.c_str() );
Select_SetTexdef( &value, 0, 0, 0, 0 );
}
void SurfaceInspector::ApplyTexdef_VShift(){
const float value = static_cast<float>( gtk_spin_button_get_value_as_float( m_vshiftIncrement.m_spin ) );
StringOutputStream command;
command << "textureProjectionSetSelected -vShift " << value;
UndoableCommand undo( command.c_str() );
Select_SetTexdef( 0, &value, 0, 0, 0 );
}
void SurfaceInspector::ApplyTexdef_HScale(){
const float value = static_cast<float>( gtk_spin_button_get_value_as_float( m_hscaleIncrement.m_spin ) );
StringOutputStream command;
command << "textureProjectionSetSelected -hScale " << value;
UndoableCommand undo( command.c_str() );
Select_SetTexdef( 0, 0, &value, 0, 0 );
}
void SurfaceInspector::ApplyTexdef_VScale(){
const float value = static_cast<float>( gtk_spin_button_get_value_as_float( m_vscaleIncrement.m_spin ) );
StringOutputStream command;
command << "textureProjectionSetSelected -vScale " << value;
UndoableCommand undo( command.c_str() );
Select_SetTexdef( 0, 0, 0, &value, 0 );
}
void SurfaceInspector::ApplyTexdef_Rotation(){
const float value = static_cast<float>( gtk_spin_button_get_value_as_float( m_rotateIncrement.m_spin ) );
StringOutputStream command;
command << "textureProjectionSetSelected -rotation " << static_cast<float>( float_to_integer( value * 100.f ) ) / 100.f;;
UndoableCommand undo( command.c_str() );
Select_SetTexdef( 0, 0, 0, 0, &value );
}
void SurfaceInspector::ApplyFlags(){
unsigned int surfaceflags = 0;
for ( GtkCheckButton** p = m_surfaceFlags; p != m_surfaceFlags + 32; ++p )
{
if ( gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( *p ) ) ) {
surfaceflags |= ( 1 << ( p - m_surfaceFlags ) );
}
}
unsigned int contentflags = 0;
for ( GtkCheckButton** p = m_contentFlags; p != m_contentFlags + 32; ++p )
{
if ( gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( *p ) ) ) {
contentflags |= ( 1 << ( p - m_contentFlags ) );
}
}
int value = entry_get_int( m_valueEntryWidget );
UndoableCommand undo( "flagsSetSelected" );
Select_SetFlags( ContentsFlagsValue( surfaceflags, contentflags, value, true ) );
}
class FaceTexture
{
public:
TextureProjection m_projection;
ContentsFlagsValue m_flags;
Plane3 m_plane;
std::size_t m_width;
std::size_t m_height;
FaceTexture() : m_plane( 0, 0, 1, 0 ), m_width( 64 ), m_height( 64 ) {
m_projection.m_basis_s = Vector3( 0.7071067811865, 0.7071067811865, 0 );
m_projection.m_basis_t = Vector3( -0.4082482904639, 0.4082482904639, -0.4082482904639 * 2.0 );
}
};
FaceTexture g_faceTextureClipboard;
void FaceTextureClipboard_setDefault(){
g_faceTextureClipboard.m_flags = ContentsFlagsValue( 0, 0, 0, false );
TexDef_Construct_Default( g_faceTextureClipboard.m_projection );
}
void TextureClipboard_textureSelected( const char* shader ){
FaceTextureClipboard_setDefault();
}
void Face_getTexture( Face& face, CopiedString& shader, TextureProjection& projection, ContentsFlagsValue& flags ){
shader = face.GetShader();
face.GetTexdef( projection );
flags = face.getShader().m_flags;
g_faceTextureClipboard.m_plane = face.getPlane().plane3();
g_faceTextureClipboard.m_width = face.getShader().width();
g_faceTextureClipboard.m_height = face.getShader().height();
}
typedef Function4<Face&, CopiedString&, TextureProjection&, ContentsFlagsValue&, void, Face_getTexture> FaceGetTexture;
void Face_setTexture_Seamless( Face& face, const char* shader, const TextureProjection& projection, const ContentsFlagsValue& flags ){
face.SetShader( shader );
DoubleLine line = plane3_intersect_plane3( g_faceTextureClipboard.m_plane, face.getPlane().plane3() );
if( vector3_length_squared( line.direction ) == 0 ){
face.ProjectTexture( g_faceTextureClipboard.m_projection, g_faceTextureClipboard.m_plane.normal() );
face.SetFlags( flags );
return;
}
Quaternion rotation = Quaternion( vector3_cross( g_faceTextureClipboard.m_plane.normal(), face.getPlane().plane3().normal() ),
static_cast<float>( 1.0 + vector3_dot( g_faceTextureClipboard.m_plane.normal(), face.getPlane().plane3().normal() ) ) );
//Quaternion rotation = quaternion_for_unit_vectors( g_faceTextureClipboard.m_plane.normal(), face.getPlane().plane3().normal() );
//rotation.w() = sqrt( vector3_length_squared( g_faceTextureClipboard.m_plane.normal() ) * vector3_length_squared( face.getPlane().plane3().normal() ) ) + vector3_dot( g_faceTextureClipboard.m_plane.normal(), face.getPlane().plane3().normal() );
//globalOutputStream() << "rotation: " << rotation.x() << " " << rotation.y() << " " << rotation.z() << " " << rotation.w() << " " << "\n";
//quaternion_normalise( rotation );
const double n = ( 1.0 / sqrt( rotation[0] * rotation[0] + rotation[1] * rotation[1] + rotation[2] * rotation[2] + rotation[3] * rotation[3] ) );
rotation = Quaternion(
static_cast<float>( rotation[0] * n ),
static_cast<float>( rotation[1] * n ),
static_cast<float>( rotation[2] * n ),
static_cast<float>( rotation[3] * n )
);
//globalOutputStream() << "rotation: " << rotation.x() << " " << rotation.y() << " " << rotation.z() << " " << rotation.w() << " " << "\n";
Matrix4 transform = g_matrix4_identity;
matrix4_pivoted_rotate_by_quaternion( transform, rotation, line.origin );
// Matrix4 transform = matrix4_rotation_for_quaternion_quantised( rotation );
// Vector3 translation;
// translation_for_pivoted_matrix_transform( translation, transform, line.origin );
// transform.tx() = translation.x();
// transform.ty() = translation.y();
// transform.tz() = translation.z();
//globalOutputStream() << "transform: " << transform << "\n";
TextureProjection proj = projection;
proj.m_brushprimit_texdef.addScale( g_faceTextureClipboard.m_width, g_faceTextureClipboard.m_height );
Texdef_transformLocked( proj, g_faceTextureClipboard.m_width, g_faceTextureClipboard.m_height, g_faceTextureClipboard.m_plane, transform, line.origin );
proj.m_brushprimit_texdef.removeScale( g_faceTextureClipboard.m_width, g_faceTextureClipboard.m_height );
//face.SetTexdef( projection );
face.SetTexdef( proj );
face.SetFlags( flags );
g_faceTextureClipboard.m_plane = face.getPlane().plane3();
g_faceTextureClipboard.m_projection = proj;
}
typedef Function4<Face&, const char*, const TextureProjection&, const ContentsFlagsValue&, void, Face_setTexture_Seamless> FaceSetTextureSeamless;
void Face_setTexture_Project( Face& face, const char* shader, const TextureProjection& projection, const ContentsFlagsValue& flags ){
face.SetShader( shader );
//face.SetTexdef( projection );
face.SetFlags( flags );
face.ProjectTexture( g_faceTextureClipboard.m_projection, g_faceTextureClipboard.m_plane.normal() );
}
typedef Function4<Face&, const char*, const TextureProjection&, const ContentsFlagsValue&, void, Face_setTexture_Project> FaceSetTextureProject;
void Face_setTexture( Face& face, const char* shader, const TextureProjection& projection, const ContentsFlagsValue& flags ){
face.SetShader( shader );
face.SetTexdef( projection, false );
face.SetFlags( flags );
}
typedef Function4<Face&, const char*, const TextureProjection&, const ContentsFlagsValue&, void, Face_setTexture> FaceSetTexture;
void Patch_getTexture( Patch& patch, CopiedString& shader, TextureProjection& projection, ContentsFlagsValue& flags ){
shader = patch.GetShader();
projection = TextureProjection( texdef_t(), brushprimit_texdef_t(), Vector3( 0, 0, 0 ), Vector3( 0, 0, 0 ) );
flags = ContentsFlagsValue( 0, 0, 0, false );
}
typedef Function4<Patch&, CopiedString&, TextureProjection&, ContentsFlagsValue&, void, Patch_getTexture> PatchGetTexture;
void Patch_setTexture_Project( Patch& patch, const char* shader, const TextureProjection& projection, const ContentsFlagsValue& flags ){
patch.SetShader( shader );
patch.ProjectTexture( g_faceTextureClipboard.m_projection, g_faceTextureClipboard.m_plane.normal() );
}
typedef Function4<Patch&, const char*, const TextureProjection&, const ContentsFlagsValue&, void, Patch_setTexture_Project> PatchSetTextureProject;
void Patch_setTexture( Patch& patch, const char* shader, const TextureProjection& projection, const ContentsFlagsValue& flags ){
patch.SetShader( shader );
}
typedef Function4<Patch&, const char*, const TextureProjection&, const ContentsFlagsValue&, void, Patch_setTexture> PatchSetTexture;
typedef Callback3<CopiedString&, TextureProjection&, ContentsFlagsValue&> GetTextureCallback;
typedef Callback3<const char*, const TextureProjection&, const ContentsFlagsValue&> SetTextureCallback;
struct Texturable
{
GetTextureCallback getTexture;
SetTextureCallback setTexture;
};
void Face_getClosest( Face& face, SelectionTest& test, SelectionIntersection& bestIntersection, Texturable& texturable, bool seamless, bool project ){
if ( face.isFiltered() ) {
return;
}
SelectionIntersection intersection;
face.testSelect( test, intersection );
if ( intersection.valid()
&& SelectionIntersection_closer( intersection, bestIntersection ) ) {
bestIntersection = intersection;
if( project )
texturable.setTexture = makeCallback3( FaceSetTextureProject(), face );
else if( seamless )
texturable.setTexture = makeCallback3( FaceSetTextureSeamless(), face );
else
texturable.setTexture = makeCallback3( FaceSetTexture(), face );
texturable.getTexture = makeCallback3( FaceGetTexture(), face );
}
}
class OccludeSelector : public Selector
{
SelectionIntersection& m_bestIntersection;
bool& m_occluded;
public:
OccludeSelector( SelectionIntersection& bestIntersection, bool& occluded ) : m_bestIntersection( bestIntersection ), m_occluded( occluded ){
m_occluded = false;
}
void pushSelectable( Selectable& selectable ){
}
void popSelectable(){
}
void addIntersection( const SelectionIntersection& intersection ){
if ( SelectionIntersection_closer( intersection, m_bestIntersection ) ) {
m_bestIntersection = intersection;
m_occluded = true;
}
}
};
class BrushGetClosestFaceVisibleWalker : public scene::Graph::Walker
{
SelectionTest& m_test;
Texturable& m_texturable;
bool m_seamless;
bool m_project;
mutable SelectionIntersection m_bestIntersection;
public:
BrushGetClosestFaceVisibleWalker( SelectionTest& test, Texturable& texturable, bool seamless, bool project ) : m_test( test ), m_texturable( texturable ), m_seamless( seamless ), m_project( project ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
if ( path.top().get().visible() ) {
BrushInstance* brush = Instance_getBrush( instance );
if ( brush != 0 ) {
m_test.BeginMesh( brush->localToWorld() );
for ( Brush::const_iterator i = brush->getBrush().begin(); i != brush->getBrush().end(); ++i )
{
Face_getClosest( *( *i ), m_test, m_bestIntersection, m_texturable, m_seamless, m_project );
}
}
else
{
SelectionTestable* selectionTestable = Instance_getSelectionTestable( instance );
if ( selectionTestable ) {
bool occluded;
OccludeSelector selector( m_bestIntersection, occluded );
selectionTestable->testSelect( selector, m_test );
if ( occluded ) {
Patch* patch = Node_getPatch( path.top() );
if ( patch != 0 ) {
if( m_project )
m_texturable.setTexture = makeCallback3( PatchSetTextureProject(), *patch );
else
m_texturable.setTexture = makeCallback3( PatchSetTexture(), *patch );
m_texturable.getTexture = makeCallback3( PatchGetTexture(), *patch );
}
else
{
m_texturable = Texturable();
}
}
}
}
}
else{
return false;
}
return true;
}
};
Texturable Scene_getClosestTexturable( scene::Graph& graph, SelectionTest& test, bool seamless = false, bool project = false ){
Texturable texturable;
graph.traverse( BrushGetClosestFaceVisibleWalker( test, texturable, seamless, project ) );
return texturable;
}
bool Scene_getClosestTexture( scene::Graph& graph, SelectionTest& test, CopiedString& shader, TextureProjection& projection, ContentsFlagsValue& flags ){
Texturable texturable = Scene_getClosestTexturable( graph, test );
if ( texturable.getTexture != GetTextureCallback() ) {
texturable.getTexture( shader, projection, flags );
return true;
}
return false;
}
void Scene_setClosestTexture( scene::Graph& graph, SelectionTest& test, const char* shader, const TextureProjection& projection, const ContentsFlagsValue& flags, bool seamless, bool project ){
Texturable texturable = Scene_getClosestTexturable( graph, test, seamless, project );
if ( texturable.setTexture != SetTextureCallback() ) {
texturable.setTexture( shader, projection, flags );
}
}
class TextureBrowser;
extern TextureBrowser g_TextureBrowser;
void TextureBrowser_SetSelectedShader( TextureBrowser& textureBrowser, const char* shader );
const char* TextureBrowser_GetSelectedShader( TextureBrowser& textureBrowser );
void Scene_copyClosestTexture( SelectionTest& test ){
CopiedString shader;
if ( Scene_getClosestTexture( GlobalSceneGraph(), test, shader, g_faceTextureClipboard.m_projection, g_faceTextureClipboard.m_flags ) ) {
TextureBrowser_SetSelectedShader( g_TextureBrowser, shader.c_str() );
// UndoableCommand undo( "textureNameAndProjectionSetSelected" );
// Select_SetShader( shader.c_str() );
// Select_SetTexdef( g_faceTextureClipboard.m_projection );
}
}
void Scene_applyClosestTexture( SelectionTest& test, bool seamless, bool project, bool texturize_selected = false ){
// UndoableCommand command( "facePaintTexture" );
if( texturize_selected ){
if( project ){
Select_SetShader( TextureBrowser_GetSelectedShader( g_TextureBrowser ) );
Select_ProjectTexture( g_faceTextureClipboard.m_projection, g_faceTextureClipboard.m_plane.normal() );
}
else if( !seamless ){
Select_SetShader( TextureBrowser_GetSelectedShader( g_TextureBrowser ) );
Select_SetTexdef( g_faceTextureClipboard.m_projection, false, false );
}
}
Scene_setClosestTexture( GlobalSceneGraph(), test, TextureBrowser_GetSelectedShader( g_TextureBrowser ), g_faceTextureClipboard.m_projection, g_faceTextureClipboard.m_flags, seamless, project );
SceneChangeNotify();
}
void SelectedFaces_copyTexture(){
if ( !g_SelectedFaceInstances.empty() ) {
Face& face = g_SelectedFaceInstances.last().getFace();
face.GetTexdef( g_faceTextureClipboard.m_projection );
g_faceTextureClipboard.m_flags = face.getShader().m_flags;
TextureBrowser_SetSelectedShader( g_TextureBrowser, face.getShader().getShader() );
}
}
void FaceInstance_pasteTexture( FaceInstance& faceInstance ){
faceInstance.getFace().SetTexdef( g_faceTextureClipboard.m_projection );
faceInstance.getFace().SetShader( TextureBrowser_GetSelectedShader( g_TextureBrowser ) );
faceInstance.getFace().SetFlags( g_faceTextureClipboard.m_flags );
SceneChangeNotify();
}
bool SelectedFaces_empty(){
return g_SelectedFaceInstances.empty();
}
void SelectedFaces_pasteTexture(){
UndoableCommand command( "facePasteTexture" );
g_SelectedFaceInstances.foreach( FaceInstance_pasteTexture );
}
void SurfaceInspector_constructPreferences( PreferencesPage& page ){
page.appendCheckBox( "", "Surface Inspector Increments Match Grid", g_si_globals.m_bSnapTToGrid );
}
void SurfaceInspector_constructPage( PreferenceGroup& group ){
PreferencesPage page( group.createPage( "Surface Inspector", "Surface Inspector Preferences" ) );
SurfaceInspector_constructPreferences( page );
}
void SurfaceInspector_registerPreferencesPage(){
PreferencesDialog_addSettingsPage( FreeCaller1<PreferenceGroup&, SurfaceInspector_constructPage>() );
}
void SurfaceInspector_registerCommands(){
GlobalCommands_insert( "TextureReset/Cap", FreeCaller<SurfaceInspector_ResetTexture>(), Accelerator( 'N', (GdkModifierType)GDK_SHIFT_MASK ) );
GlobalCommands_insert( "FitTexture", FreeCaller<SurfaceInspector_FitTexture>(), Accelerator( 'F', (GdkModifierType)GDK_CONTROL_MASK ) );
GlobalCommands_insert( "SurfaceInspector", FreeCaller<SurfaceInspector_toggleShown>(), Accelerator( 'S' ) );
// GlobalCommands_insert( "FaceCopyTexture", FreeCaller<SelectedFaces_copyTexture>() );
// GlobalCommands_insert( "FacePasteTexture", FreeCaller<SelectedFaces_pasteTexture>() );
}
#include "preferencesystem.h"
void SurfaceInspector_Construct(){
g_SurfaceInspector = new SurfaceInspector;
SurfaceInspector_registerCommands();
FaceTextureClipboard_setDefault();
GlobalPreferenceSystem().registerPreference( "SurfaceWnd", getSurfaceInspector().m_importPosition, getSurfaceInspector().m_exportPosition );
GlobalPreferenceSystem().registerPreference( "SI_SurfaceTexdef_Scale1", FloatImportStringCaller( g_si_globals.scale[0] ), FloatExportStringCaller( g_si_globals.scale[0] ) );
GlobalPreferenceSystem().registerPreference( "SI_SurfaceTexdef_Scale2", FloatImportStringCaller( g_si_globals.scale[1] ), FloatExportStringCaller( g_si_globals.scale[1] ) );
GlobalPreferenceSystem().registerPreference( "SI_SurfaceTexdef_Shift1", FloatImportStringCaller( g_si_globals.shift[0] ), FloatExportStringCaller( g_si_globals.shift[0] ) );
GlobalPreferenceSystem().registerPreference( "SI_SurfaceTexdef_Shift2", FloatImportStringCaller( g_si_globals.shift[1] ), FloatExportStringCaller( g_si_globals.shift[1] ) );
GlobalPreferenceSystem().registerPreference( "SI_SurfaceTexdef_Rotate", FloatImportStringCaller( g_si_globals.rotate ), FloatExportStringCaller( g_si_globals.rotate ) );
GlobalPreferenceSystem().registerPreference( "SnapTToGrid", BoolImportStringCaller( g_si_globals.m_bSnapTToGrid ), BoolExportStringCaller( g_si_globals.m_bSnapTToGrid ) );
typedef FreeCaller1<const Selectable&, SurfaceInspector_SelectionChanged> SurfaceInspectorSelectionChangedCaller;
GlobalSelectionSystem().addSelectionChangeCallback( SurfaceInspectorSelectionChangedCaller() );
typedef FreeCaller<SurfaceInspector_updateSelection> SurfaceInspectorUpdateSelectionCaller;
Brush_addTextureChangedCallback( SurfaceInspectorUpdateSelectionCaller() );
Patch_addTextureChangedCallback( SurfaceInspectorUpdateSelectionCaller() );
SurfaceInspector_registerPreferencesPage();
}
void SurfaceInspector_Destroy(){
delete g_SurfaceInspector;
}
#if TEXTOOL_ENABLED
namespace TexTool { // namespace hides these symbols from other object-files
//
//Shamus: Textool functions, including GTK+ callbacks
//
//NOTE: Black screen when TT first comes up is caused by an uninitialized Extent... !!! FIX !!!
// But... You can see down below that it *is* initialized! WTF?
struct Extent
{
float minX, minY, maxX, maxY;
float width( void ) { return fabs( maxX - minX ); }
float height( void ) { return fabs( maxY - minY ); }
};
//This seems to control the texture scale... (Yep! ;-)
Extent extents = { -2.0f, -2.0f, +2.0f, +2.0f };
brushprimit_texdef_t tm; // Texture transform matrix
Vector2 pts[c_brush_maxFaces];
Vector2 center;
int numPts;
int textureNum;
Vector2 textureSize;
Vector2 windowSize;
#define VP_PADDING 1.2
#define PI 3.14159265358979
bool lButtonDown = false;
bool rButtonDown = false;
//int dragPoint;
//int anchorPoint;
bool haveAnchor = false;
brushprimit_texdef_t currentBP;
brushprimit_texdef_t origBP; // Original brush primitive (before we muck it up)
float controlRadius = 5.0f;
float rotationAngle = 0.0f;
float rotationAngle2 = 0.0f;
float oldRotationAngle;
Vector2 rotationPoint;
bool translatingX = false; // Widget state variables
bool translatingY = false;
bool scalingX = false;
bool scalingY = false;
bool rotating = false;
bool resizingX = false; // Not sure what this means... :-/
bool resizingY = false;
float origAngle, origScaleX, origScaleY;
Vector2 oldCenter;
// Function prototypes (move up to top later...)
void DrawCircularArc( Vector2 ctr, float startAngle, float endAngle, float radius );
void CopyPointsFromSelectedFace( void ){
// Make sure that there's a face and winding to get!
if ( g_SelectedFaceInstances.empty() ) {
numPts = 0;
return;
}
Face & face = g_SelectedFaceInstances.last().getFace();
textureNum = face.getShader().m_state->getTexture().texture_number;
textureSize.x() = face.getShader().m_state->getTexture().width;
textureSize.y() = face.getShader().m_state->getTexture().height;
//globalOutputStream() << "--> Texture #" << textureNum << ": " << textureSize.x() << " x " << textureSize.y() << "...\n";
currentBP = SurfaceInspector_GetSelectedTexdef().m_brushprimit_texdef;
face.EmitTextureCoordinates();
Winding & w = face.getWinding();
int count = 0;
for ( Winding::const_iterator i = w.begin(); i != w.end(); i++ )
{
//globalOutputStream() << (*i).texcoord.x() << " " << (*i).texcoord.y() << ", ";
pts[count].x() = ( *i ).texcoord.x();
pts[count].y() = ( *i ).texcoord.y();
count++;
}
numPts = count;
//globalOutputStream() << " ..copied points\n";
}
brushprimit_texdef_t bp;
//This approach is probably wrongheaded and just not right anyway. So, !!! FIX !!! [DONE]
void CommitChanges( void ){
texdef_t t; // Throwaway, since this is BP only
bp.coords[0][0] = tm.coords[0][0] * origBP.coords[0][0] + tm.coords[0][1] * origBP.coords[1][0];
bp.coords[0][1] = tm.coords[0][0] * origBP.coords[0][1] + tm.coords[0][1] * origBP.coords[1][1];
bp.coords[0][2] = tm.coords[0][0] * origBP.coords[0][2] + tm.coords[0][1] * origBP.coords[1][2] + tm.coords[0][2];
//Ok, this works for translation...
// bp.coords[0][2] = tm.coords[0][0] * origBP.coords[0][2] + tm.coords[0][1] * origBP.coords[1][2] + tm.coords[0][2] * textureSize.x();
bp.coords[1][0] = tm.coords[1][0] * origBP.coords[0][0] + tm.coords[1][1] * origBP.coords[1][0];
bp.coords[1][1] = tm.coords[1][0] * origBP.coords[0][1] + tm.coords[1][1] * origBP.coords[1][1];
bp.coords[1][2] = tm.coords[1][0] * origBP.coords[0][2] + tm.coords[1][1] * origBP.coords[1][2] + tm.coords[1][2];
// bp.coords[1][2] = tm.coords[1][0] * origBP.coords[0][2] + tm.coords[1][1] * origBP.coords[1][2] + tm.coords[1][2] * textureSize.y();
//This doesn't work: g_brush_texture_changed();
// Let's try this:
//Note: We should only set an undo *after* the button has been released... !!! FIX !!!
//Definitely *should* have an undo, though!
// UndoableCommand undo("textureProjectionSetSelected");
Select_SetTexdef( TextureProjection( t, bp, Vector3( 0, 0, 0 ), Vector3( 0, 0, 0 ) ) );
//This is working, but for some reason the translate is causing the rest of the SI
//widgets to yield bad readings... !!! FIX !!!
//I.e., click on textool window, translate face wireframe, then controls go crazy. Dunno why.
//It's because there were some uncommented out add/removeScale functions in brush.h and a
//removeScale in brushmanip.cpp... :-/
//Translate isn't working at all now... :-(
//It's because we need to multiply in some scaling factor (prolly the texture width/height)
//Yep. :-P
}
void UpdateControlPoints( void ){
CommitChanges();
// Init texture transform matrix
tm.coords[0][0] = 1.0f; tm.coords[0][1] = 0.0f; tm.coords[0][2] = 0.0f;
tm.coords[1][0] = 0.0f; tm.coords[1][1] = 1.0f; tm.coords[1][2] = 0.0f;
}
/*
For shifting we have:
*/
/*
The code that should provide reasonable defaults, but doesn't for some reason:
It's scaling the BP by 128 for some reason, between the time it's created and the
time we get back to the SI widgets:
static void OnBtnAxial(GtkWidget *widget, gpointer data)
{
UndoableCommand undo("textureDefault");
TextureProjection projection;
TexDef_Construct_Default(projection);
Select_SetTexdef(projection);
}
Select_SetTexdef() calls Scene_BrushSetTexdef_Component_Selected(GlobalSceneGraph(), projection)
which is in brushmanip.h: This eventually calls
Texdef_Assign(m_texdef, texdef, m_brushprimit_texdef, brushprimit_texdef) in class Face...
which just copies from brushpr to m_brushpr...
*/
//Small problem with this thing: It's scaled to the texture which is all screwed up... !!! FIX !!! [DONE]
//Prolly should separate out the grid drawing so that we can draw it behind the polygon.
const float gridWidth = 1.3f; // Let's try an absolute height... WORKS!!!
// NOTE that 2.0 is the height of the viewport. Dunno why... Should make collision
// detection easier...
const float gridRadius = gridWidth * 0.5f;
typedef const float WidgetColor[3];
const WidgetColor widgetColor[10] = {
{ 1.0000f, 0.2000f, 0.0000f }, // Red
{ 0.9137f, 0.9765f, 0.4980f }, // Yellow
{ 0.0000f, 0.6000f, 0.3216f }, // Green
{ 0.6157f, 0.7726f, 0.8196f }, // Cyan
{ 0.4980f, 0.5000f, 0.4716f }, // Grey
// Highlight colors
{ 1.0000f, 0.6000f, 0.4000f }, // Light Red
{ 1.0000f, 1.0000f, 0.8980f }, // Light Yellow
{ 0.4000f, 1.0000f, 0.7216f }, // Light Green
{ 1.0000f, 1.0000f, 1.0000f }, // Light Cyan
{ 0.8980f, 0.9000f, 0.8716f } // Light Grey
};
#define COLOR_RED 0
#define COLOR_YELLOW 1
#define COLOR_GREEN 2
#define COLOR_CYAN 3
#define COLOR_GREY 4
#define COLOR_LT_RED 5
#define COLOR_LT_YELLOW 6
#define COLOR_LT_GREEN 7
#define COLOR_LT_CYAN 8
#define COLOR_LT_GREY 9
void DrawControlWidgets( void ){
//Note that the grid should go *behind* the face outline... !!! FIX !!!
// Grid
float xStart = center.x() - ( gridWidth / 2.0f );
float yStart = center.y() - ( gridWidth / 2.0f );
float xScale = ( extents.height() / extents.width() ) * ( textureSize.y() / textureSize.x() );
glPushMatrix();
//Small problem with this approach: Changing the center point in the TX code doesn't seem to
//change anything here--prolly because we load a new identity matrix. A couple of ways to fix
//this would be to get rid of that code, or change the center to a new point by taking into
//account the transforms that we toss with the new identity matrix. Dunno which is better.
glLoadIdentity();
glScalef( xScale, 1.0, 1.0 ); // Will that square it up? Yup.
glRotatef( static_cast<float>( radians_to_degrees( atan2( -currentBP.coords[0][1], currentBP.coords[0][0] ) ) ), 0.0, 0.0, -1.0 );
glTranslatef( -center.x(), -center.y(), 0.0 );
// Circle
glColor3fv( translatingX && translatingY ? widgetColor[COLOR_LT_YELLOW] : widgetColor[COLOR_YELLOW] );
glBegin( GL_LINE_LOOP );
DrawCircularArc( center, 0, 2.0f * PI, gridRadius * 0.16 );
glEnd();
// Axes
glBegin( GL_LINES );
glColor3fv( translatingY && !translatingX ? widgetColor[COLOR_LT_GREEN] : widgetColor[COLOR_GREEN] );
glVertex2f( center.x(), center.y() + ( gridRadius * 0.16 ) );
glVertex2f( center.x(), center.y() + ( gridRadius * 1.00 ) );
glColor3fv( translatingX && !translatingY ? widgetColor[COLOR_LT_RED] : widgetColor[COLOR_RED] );
glVertex2f( center.x() + ( gridRadius * 0.16 ), center.y() );
glVertex2f( center.x() + ( gridRadius * 1.00 ), center.y() );
glEnd();
// Arrowheads
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
glBegin( GL_TRIANGLES );
glColor3fv( translatingY && !translatingX ? widgetColor[COLOR_LT_GREEN] : widgetColor[COLOR_GREEN] );
glVertex2f( center.x(), center.y() + ( gridRadius * 1.10 ) );
glVertex2f( center.x() + ( gridRadius * 0.06 ), center.y() + ( gridRadius * 0.94 ) );
glVertex2f( center.x() - ( gridRadius * 0.06 ), center.y() + ( gridRadius * 0.94 ) );
glColor3fv( translatingX && !translatingY ? widgetColor[COLOR_LT_RED] : widgetColor[COLOR_RED] );
glVertex2f( center.x() + ( gridRadius * 1.10 ), center.y() );
glVertex2f( center.x() + ( gridRadius * 0.94 ), center.y() + ( gridRadius * 0.06 ) );
glVertex2f( center.x() + ( gridRadius * 0.94 ), center.y() - ( gridRadius * 0.06 ) );
glEnd();
// Arc
glBegin( GL_LINE_STRIP );
glColor3fv( rotating ? widgetColor[COLOR_LT_CYAN] : widgetColor[COLOR_CYAN] );
DrawCircularArc( center, 0.03f * PI, 0.47f * PI, gridRadius * 0.90 );
glEnd();
// Boxes
glColor3fv( scalingY && !scalingX ? widgetColor[COLOR_LT_GREEN] : widgetColor[COLOR_GREEN] );
glBegin( GL_LINES );
glVertex2f( center.x() + ( gridRadius * 0.20 ), center.y() + ( gridRadius * 1.50 ) );
glVertex2f( center.x() - ( gridRadius * 0.20 ), center.y() + ( gridRadius * 1.50 ) );
glEnd();
glBegin( GL_LINE_LOOP );
glVertex2f( center.x() + ( gridRadius * 0.10 ), center.y() + ( gridRadius * 1.40 ) );
glVertex2f( center.x() - ( gridRadius * 0.10 ), center.y() + ( gridRadius * 1.40 ) );
glVertex2f( center.x() - ( gridRadius * 0.10 ), center.y() + ( gridRadius * 1.20 ) );
glVertex2f( center.x() + ( gridRadius * 0.10 ), center.y() + ( gridRadius * 1.20 ) );
glEnd();
glColor3fv( scalingX && !scalingY ? widgetColor[COLOR_LT_RED] : widgetColor[COLOR_RED] );
glBegin( GL_LINES );
glVertex2f( center.x() + ( gridRadius * 1.50 ), center.y() + ( gridRadius * 0.20 ) );
glVertex2f( center.x() + ( gridRadius * 1.50 ), center.y() - ( gridRadius * 0.20 ) );
glEnd();
glBegin( GL_LINE_LOOP );
glVertex2f( center.x() + ( gridRadius * 1.40 ), center.y() + ( gridRadius * 0.10 ) );
glVertex2f( center.x() + ( gridRadius * 1.40 ), center.y() - ( gridRadius * 0.10 ) );
glVertex2f( center.x() + ( gridRadius * 1.20 ), center.y() - ( gridRadius * 0.10 ) );
glVertex2f( center.x() + ( gridRadius * 1.20 ), center.y() + ( gridRadius * 0.10 ) );
glEnd();
glColor3fv( scalingX && scalingY ? widgetColor[COLOR_LT_CYAN] : widgetColor[COLOR_CYAN] );
glBegin( GL_LINE_STRIP );
glVertex2f( center.x() + ( gridRadius * 1.50 ), center.y() + ( gridRadius * 1.10 ) );
glVertex2f( center.x() + ( gridRadius * 1.50 ), center.y() + ( gridRadius * 1.50 ) );
glVertex2f( center.x() + ( gridRadius * 1.10 ), center.y() + ( gridRadius * 1.50 ) );
glEnd();
glBegin( GL_LINE_LOOP );
glVertex2f( center.x() + ( gridRadius * 1.40 ), center.y() + ( gridRadius * 1.40 ) );
glVertex2f( center.x() + ( gridRadius * 1.40 ), center.y() + ( gridRadius * 1.20 ) );
glVertex2f( center.x() + ( gridRadius * 1.20 ), center.y() + ( gridRadius * 1.20 ) );
glVertex2f( center.x() + ( gridRadius * 1.20 ), center.y() + ( gridRadius * 1.40 ) );
glEnd();
glPopMatrix();
}
void DrawControlPoints( void ){
glColor3f( 1, 1, 1 );
glBegin( GL_LINE_LOOP );
for ( int i = 0; i < numPts; i++ )
glVertex2f( pts[i].x(), pts[i].y() );
glEnd();
}
// Note: Setup and all that jazz must be done by the caller!
void DrawCircularArc( Vector2 ctr, float startAngle, float endAngle, float radius ){
float stepSize = ( 2.0f * PI ) / 200.0f;
for ( float angle = startAngle; angle <= endAngle; angle += stepSize )
glVertex2f( ctr.x() + radius * cos( angle ), ctr.y() + radius * sin( angle ) );
}
void focus(){
if ( numPts == 0 ) {
return;
}
// Find selected texture's extents...
extents.minX = extents.maxX = pts[0].x(),
extents.minY = extents.maxY = pts[0].y();
for ( int i = 1; i < numPts; i++ )
{
if ( pts[i].x() < extents.minX ) {
extents.minX = pts[i].x();
}
if ( pts[i].x() > extents.maxX ) {
extents.maxX = pts[i].x();
}
if ( pts[i].y() < extents.minY ) {
extents.minY = pts[i].y();
}
if ( pts[i].y() > extents.maxY ) {
extents.maxY = pts[i].y();
}
}
// Do some viewport fitting stuff...
//globalOutputStream() << "--> Center: " << center.x() << ", " << center.y() << "\n";
//globalOutputStream() << "--> Extents (stage 1): " << extents.minX << ", "
// << extents.maxX << ", " << extents.minY << ", " << extents.maxY << "\n";
// TTimo: Apply a ratio to get the area we'll draw.
center.x() = 0.5f * ( extents.minX + extents.maxX ),
center.y() = 0.5f * ( extents.minY + extents.maxY );
extents.minX = center.x() + VP_PADDING * ( extents.minX - center.x() ),
extents.minY = center.y() + VP_PADDING * ( extents.minY - center.y() ),
extents.maxX = center.x() + VP_PADDING * ( extents.maxX - center.x() ),
extents.maxY = center.y() + VP_PADDING * ( extents.maxY - center.y() );
//globalOutputStream() << "--> Extents (stage 2): " << extents.minX << ", "
// << extents.maxX << ", " << extents.minY << ", " << extents.maxY << "\n";
// TTimo: We want a texture with the same X / Y ratio.
// TTimo: Compute XY space / window size ratio.
float SSize = extents.width(), TSize = extents.height();
float ratioX = textureSize.x() * extents.width() / windowSize.x(),
ratioY = textureSize.y() * extents.height() / windowSize.y();
//globalOutputStream() << "--> Texture size: " << textureSize.x() << ", " << textureSize.y() << "\n";
//globalOutputStream() << "--> Window size: " << windowSize.x() << ", " << windowSize.y() << "\n";
if ( ratioX > ratioY ) {
TSize = ( windowSize.y() * ratioX ) / textureSize.y();
// TSize = extents.width() * (windowSize.y() / windowSize.x()) * (textureSize.x() / textureSize.y());
}
else
{
SSize = ( windowSize.x() * ratioY ) / textureSize.x();
// SSize = extents.height() * (windowSize.x() / windowSize.y()) * (textureSize.y() / textureSize.x());
}
extents.minX = center.x() - 0.5f * SSize, extents.maxX = center.x() + 0.5f * SSize,
extents.minY = center.y() - 0.5f * TSize, extents.maxY = center.y() + 0.5f * TSize;
//globalOutputStream() << "--> Extents (stage 3): " << extents.minX << ", "
// << extents.maxX << ", " << extents.minY << ", " << extents.maxY << "\n";
}
gboolean size_allocate( GtkWidget * win, GtkAllocation * a, gpointer ){
windowSize.x() = a->width;
windowSize.y() = a->height;
queueDraw();
return false;
}
gboolean expose( GtkWidget * win, GdkEventExpose * e, gpointer ){
// globalOutputStream() << "--> Textool Window was exposed!\n";
// globalOutputStream() << " (window width/height: " << cc << "/" << e->area.height << ")\n";
// windowSize.x() = e->area.width, windowSize.y() = e->area.height;
//This needs to go elsewhere...
// InitTextool();
if ( glwidget_make_current( win ) == FALSE ) {
globalOutputStream() << " FAILED to make current! Oh, the agony! :-(\n";
return true;
}
CopyPointsFromSelectedFace();
if ( !lButtonDown ) {
focus();
}
// Probably should init button/anchor states here as well...
// rotationAngle = 0.0f;
glClearColor( 0, 0, 0, 0 );
glViewport( 0, 0, e->area.width, e->area.height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
//???
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glDisable( GL_DEPTH_TEST );
glDisable( GL_BLEND );
glOrtho( extents.minX, extents.maxX, extents.maxY, extents.minY, -1, 1 );
glColor3f( 1, 1, 1 );
// draw the texture background
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
glBindTexture( GL_TEXTURE_2D, textureNum );
glEnable( GL_TEXTURE_2D );
glBegin( GL_QUADS );
glTexCoord2f( extents.minX, extents.minY );
glVertex2f( extents.minX, extents.minY );
glTexCoord2f( extents.maxX, extents.minY );
glVertex2f( extents.maxX, extents.minY );
glTexCoord2f( extents.maxX, extents.maxY );
glVertex2f( extents.maxX, extents.maxY );
glTexCoord2f( extents.minX, extents.maxY );
glVertex2f( extents.minX, extents.maxY );
glEnd();
glDisable( GL_TEXTURE_2D );
// draw the texture-space grid
glColor3fv( widgetColor[COLOR_GREY] );
glBegin( GL_LINES );
const int gridSubdivisions = 8;
const float gridExtents = 4.0f;
for ( int i = 0; i < gridSubdivisions + 1; ++i )
{
float y = i * ( gridExtents / float(gridSubdivisions) );
float x = i * ( gridExtents / float(gridSubdivisions) );
glVertex2f( 0, y );
glVertex2f( gridExtents, y );
glVertex2f( x, 0 );
glVertex2f( x, gridExtents );
}
glEnd();
DrawControlPoints();
DrawControlWidgets();
//???
// reset the current texture
// glBindTexture(GL_TEXTURE_2D, 0);
// glFinish();
glwidget_swap_buffers( win );
return false;
}
/*int FindSelectedPoint(int x, int y)
{
for(int i=0; i<numPts; i++)
{
int nx = (int)(windowSize.x() * (pts[i].x() - extents.minX) / extents.width());
int ny = (int)(windowSize.y() * (pts[i].y() - extents.minY) / extents.height());
if (abs(nx - x) <= 3 && abs(ny - y) <= 3)
return i;
}
return -1;
}//*/
Vector2 trans;
Vector2 trans2;
Vector2 dragPoint; // Defined in terms of window space (+x/-y)
Vector2 oldTrans;
gboolean button_press( GtkWidget * win, GdkEventButton * e, gpointer ){
// globalOutputStream() << "--> Textool button press...\n";
if ( e->button == 1 ) {
lButtonDown = true;
GlobalUndoSystem().start();
origBP = currentBP;
//globalOutputStream() << "--> Original BP: [" << origBP.coords[0][0] << "][" << origBP.coords[0][1] << "][" << origBP.coords[0][2] << "]\n";
//globalOutputStream() << " [" << origBP.coords[1][0] << "][" << origBP.coords[1][1] << "][" << origBP.coords[1][2] << "]\n";
//float angle = atan2(origBP.coords[0][1], origBP.coords[0][0]) * 180.0f / 3.141592653589f;
origAngle = ( origBP.coords[0][1] > 0 ? PI : -PI ); // Could also be -PI... !!! FIX !!! [DONE]
if ( origBP.coords[0][0] != 0.0f ) {
origAngle = atan( origBP.coords[0][1] / origBP.coords[0][0] );
}
origScaleX = origBP.coords[0][0] / cos( origAngle );
origScaleY = origBP.coords[1][1] / cos( origAngle );
rotationAngle = origAngle;
oldCenter[0] = oldCenter[1] = 0;
//globalOutputStream() << "--> BP stats: ang=" << origAngle * RAD_TO_DEG << ", scale=" << origScaleX << "/" << origScaleY << "\n";
//Should also set the Flip X/Y checkboxes here as well... !!! FIX !!!
//Also: should reverse texture left/right up/down instead of flipping the points...
//disnowok
//float nx = windowSize.x() * (e->x - extents.minX) / (extents.maxX - extents.minX);
//float ny = windowSize.y() * (e->y - extents.minY) / (extents.maxY - extents.minY);
//disdoes...
//But I want it to scroll the texture window, not the points... !!! FIX !!!
//Actually, should scroll the texture window only when mouse is down on no widgets...
float nx = e->x / windowSize.x() * extents.width() + extents.minX;
float ny = e->y / windowSize.y() * extents.height() + extents.minY;
trans.x() = -tm.coords[0][0] * nx - tm.coords[0][1] * ny;
trans.y() = -tm.coords[1][0] * nx - tm.coords[1][1] * ny;
dragPoint.x() = e->x, dragPoint.y() = e->y;
trans2.x() = nx, trans2.y() = ny;
oldRotationAngle = rotationAngle;
// oldTrans.x() = tm.coords[0][2] - nx * textureSize.x();
// oldTrans.y() = tm.coords[1][2] - ny * textureSize.y();
oldTrans.x() = tm.coords[0][2];
oldTrans.y() = tm.coords[1][2];
oldCenter.x() = center.x();
oldCenter.y() = center.y();
queueDraw();
return true;
}
/* else if (e->button == 3)
{
rButtonDown = true;
}//*/
//globalOutputStream() << "(" << (haveAnchor ? "anchor" : "released") << ")\n";
return false;
}
gboolean button_release( GtkWidget * win, GdkEventButton * e, gpointer ){
// globalOutputStream() << "--> Textool button release...\n";
if ( e->button == 1 ) {
/* float ptx = e->x / windowSize.x() * extents.width() + extents.minX;
float pty = e->y / windowSize.y() * extents.height() + extents.minY;
//This prolly should go into the mouse move code...
//Doesn't work correctly anyway...
if (translatingX || translatingY)
center.x() = ptx, center.y() = pty;//*/
lButtonDown = false;
if ( translatingX || translatingY ) {
GlobalUndoSystem().finish( "translateTexture" );
}
else if ( rotating ) {
GlobalUndoSystem().finish( "rotateTexture" );
}
else if ( scalingX || scalingY ) {
GlobalUndoSystem().finish( "scaleTexture" );
}
else if ( resizingX || resizingY ) {
GlobalUndoSystem().finish( "resizeTexture" );
}
else
{
GlobalUndoSystem().finish( "textoolUnknown" );
}
rotating = translatingX = translatingY = scalingX = scalingY
= resizingX = resizingY = false;
queueDraw();
}
else if ( e->button == 3 ) {
rButtonDown = false;
}
return true;
}
/*
void C2DView::GridForWindow( float c[2], int x, int y)
{
SpaceForWindow( c, x, y );
if ( !m_bDoGrid )
return;
c[0] /= m_GridStep[0];
c[1] /= m_GridStep[1];
c[0] = (float)floor( c[0] + 0.5f );
c[1] = (float)floor( c[1] + 0.5f );
c[0] *= m_GridStep[0];
c[1] *= m_GridStep[1];
}
void C2DView::SpaceForWindow( float c[2], int x, int y)
{
c[0] = ((float)(x))/((float)(m_rect.right-m_rect.left))*(m_Maxs[0]-m_Mins[0])+m_Mins[0];
c[1] = ((float)(y))/((float)(m_rect.bottom-m_rect.top))*(m_Maxs[1]-m_Mins[1])+m_Mins[1];
}
*/
gboolean motion( GtkWidget * win, GdkEventMotion * e, gpointer ){
// globalOutputStream() << "--> Textool motion...\n";
if ( lButtonDown ) {
if ( translatingX || translatingY ) {
float ptx = e->x / windowSize.x() * extents.width() + extents.minX;
float pty = e->y / windowSize.y() * extents.height() + extents.minY;
//Need to fix this to take the rotation angle into account, so that it moves along
//the rotated X/Y axis...
if ( translatingX ) {
// tm.coords[0][2] = (trans.x() + ptx) * textureSize.x();
//This works, but only when the angle is zero. !!! FIX !!! [DONE]
// tm.coords[0][2] = oldCenter.x() + (ptx * textureSize.x());
tm.coords[0][2] = oldTrans.x() + ( ptx - trans2.x() ) * textureSize.x();
// center.x() = oldCenter.x() + (ptx - trans2.x());
}
if ( translatingY ) {
// tm.coords[1][2] = (trans.y() + pty) * textureSize.y();
// tm.coords[1][2] = oldCenter.y() + (pty * textureSize.y());
tm.coords[1][2] = oldTrans.y() + ( pty - trans2.y() ) * textureSize.y();
// center.y() = oldCenter.y() + (pty - trans2.y());
}
//Need to update center.x/y() so that the widget translates as well. Also, oldCenter
//is badly named... Should be oldTrans or something like that... !!! FIX !!!
//Changing center.x/y() here doesn't seem to change anything... :-/
UpdateControlPoints();
}
else if ( rotating ) {
// Shamus: New rotate code
int cx = (int)( windowSize.x() * ( center.x() - extents.minX ) / extents.width() );
int cy = (int)( windowSize.y() * ( center.y() - extents.minY ) / extents.height() );
Vector3 v1( dragPoint.x() - cx, dragPoint.y() - cy, 0 ), v2( e->x - cx, e->y - cy, 0 );
vector3_normalise( v1 );
vector3_normalise( v2 );
float c = vector3_dot( v1, v2 );
Vector3 cross = vector3_cross( v1, v2 );
float s = vector3_length( cross );
if ( cross[2] > 0 ) {
s = -s;
}
// Problem with this: arcsin/cos seems to only return -90 to 90 and 0 to 180...
// Can't derive angle from that!
//rotationAngle = asin(s);// * 180.0f / 3.141592653589f;
rotationAngle = acos( c );
//rotationAngle2 = asin(s);
if ( cross[2] < 0 ) {
rotationAngle = -rotationAngle;
}
//NO! DOESN'T WORK! rotationAngle -= 45.0f * DEG_TO_RAD;
//Let's try this:
//No wok.
/*c = cos(rotationAngle - oldRotationAngle);
s = sin(rotationAngle - oldRotationAngle);
rotationAngle += oldRotationAngle;
//c += cos(oldRotationAngle);
//s += sin(oldRotationAngle);
//rotationAngle += oldRotationAngle;
//c %= 2.0 * PI;
//s %= 2.0 * PI;
//rotationAngle %= 2.0 * PI;//*/
//This is wrong... Hmm...
//It seems to shear the texture instead of rotating it... !!! FIX !!!
// Now it rotates correctly. Seems TTimo was overcomplicating things here... ;-)
// Seems like what needs to happen here is multiplying these rotations by tm... !!! FIX !!!
// See brush_primit.cpp line 244 (Texdef_EmitTextureCoordinates()) for where texcoords come from...
tm.coords[0][0] = c;
tm.coords[0][1] = s;
tm.coords[1][0] = -s;
tm.coords[1][1] = c;
//It doesn't work anymore... Dunno why...
//tm.coords[0][2] = -trans.x(); // This works!!! Yeah!!!
//tm.coords[1][2] = -trans.y();
//nope.
//tm.coords[0][2] = rotationPoint.x(); // This works, but strangely...
//tm.coords[1][2] = rotationPoint.y();
//tm.coords[0][2] = 0;// center.x() / 2.0f;
//tm.coords[1][2] = 0;// center.y() / 2.0f;
//No.
//tm.coords[0][2] = -(center.x() * textureSize.x());
//tm.coords[1][2] = -(center.y() * textureSize.y());
//Eh? No, but seems to be getting closer...
/*float ptx = e->x / windowSize.x() * extents.width() + extents.minX;
float pty = e->y / windowSize.y() * extents.height() + extents.minY;
tm.coords[0][2] = -c * center.x() - s * center.y() + ptx;
tm.coords[1][2] = s * center.x() - c * center.x() + pty;//*/
//Kinda works, but center drifts around on non-square textures...
/*tm.coords[0][2] = (-c * center.x() - s * center.y()) * textureSize.x();
tm.coords[1][2] = ( s * center.x() - c * center.y()) * textureSize.y();//*/
//Rotates correctly, but not around the actual center of the face's points...
/*tm.coords[0][2] = -c * center.x() * textureSize.x() - s * center.y() * textureSize.y();
tm.coords[1][2] = s * center.x() * textureSize.x() - c * center.y() * textureSize.y();//*/
//Yes!!!
tm.coords[0][2] = ( -c * center.x() * textureSize.x() - s * center.y() * textureSize.y() ) + center.x() * textureSize.x();
tm.coords[1][2] = ( s * center.x() * textureSize.x() - c * center.y() * textureSize.y() ) + center.y() * textureSize.y(); //*/
//This doesn't work...
//And this is the wrong place for this anyway (I'm pretty sure).
/*tm.coords[0][2] += oldCenter.x();
tm.coords[1][2] += oldCenter.y();//*/
UpdateControlPoints(); // will cause a redraw
}
return true;
}
else // Check for widget mouseovers
{
Vector2 tran;
float nx = e->x / windowSize.x() * extents.width() + extents.minX;
float ny = e->y / windowSize.y() * extents.height() + extents.minY;
// Translate nx/y to the "center" point...
nx -= center.x();
ny -= center.y();
ny = -ny; // Flip Y-axis so that increasing numbers move up
tran.x() = tm.coords[0][0] * nx + tm.coords[0][1] * ny;
tran.y() = tm.coords[1][0] * nx + tm.coords[1][1] * ny;
//This doesn't seem to generate a valid distance from the center--for some reason it
//calculates a fixed number every time
//Look at nx/y above: they're getting fixed there! !!! FIX !!! [DONE]
float dist = sqrt( ( nx * nx ) + ( ny * ny ) );
// Normalize to the 2.0 = height standard (for now)
//globalOutputStream() << "--> Distance before: " << dist;
dist = dist * 2.0f / extents.height();
//globalOutputStream() << ". After: " << dist;
tran.x() = tran.x() * 2.0f / extents.height();
tran.y() = tran.y() * 2.0f / extents.height();
//globalOutputStream() << ". Trans: " << tran.x() << ", " << tran.y() << "\n";
//Let's try this instead...
//Interesting! It seems that e->x/y are rotated
//(no, they're not--the TM above is what's doing it...)
nx = ( ( e->x / windowSize.y() ) * 2.0f ) - ( windowSize.x() / windowSize.y() );
ny = ( ( e->y / windowSize.y() ) * 2.0f ) - ( windowSize.y() / windowSize.y() );
ny = -ny;
//Cool! It works! Now just need to do rotation...
rotating = translatingX = translatingY = scalingX = scalingY
= resizingX = resizingY = false;
if ( dist < ( gridRadius * 0.16f ) ) {
translatingX = translatingY = true;
}
else if ( dist > ( gridRadius * 0.16f ) && dist < ( gridRadius * 1.10f )
&& fabs( ny ) < ( gridRadius * 0.05f ) && nx > 0 ) {
translatingX = true;
}
else if ( dist > ( gridRadius * 0.16f ) && dist < ( gridRadius * 1.10f )
&& fabs( nx ) < ( gridRadius * 0.05f ) && ny > 0 ) {
translatingY = true;
}
// Should tighten up the angle on this, or put this test after the axis tests...
else if ( tran.x() > 0 && tran.y() > 0
&& ( dist > ( gridRadius * 0.82f ) && dist < ( gridRadius * 0.98f ) ) ) {
rotating = true;
}
queueDraw();
return true;
}
return false;
}
//It seems the fake tex coords conversion is screwing this stuff up... !!! FIX !!!
//This is still wrong... Prolly need to do something with the oldScaleX/Y stuff...
void flipX( GtkToggleButton *, gpointer ){
// globalOutputStream() << "--> Flip X...\n";
//Shamus:
// SurfaceInspector_GetSelectedBPTexdef(); // Refresh g_selectedBrushPrimitTexdef...
// tm.coords[0][0] = -tm.coords[0][0];
// tm.coords[1][0] = -tm.coords[1][0];
// tm.coords[0][0] = -tm.coords[0][0]; // This should be correct now...Nope.
// tm.coords[1][1] = -tm.coords[1][1];
tm.coords[0][0] = -tm.coords[0][0]; // This should be correct now...
tm.coords[1][0] = -tm.coords[1][0];
// tm.coords[2][0] = -tm.coords[2][0];//wil wok? no.
UpdateControlPoints();
}
void flipY( GtkToggleButton *, gpointer ){
// globalOutputStream() << "--> Flip Y...\n";
// tm.coords[0][1] = -tm.coords[0][1];
// tm.coords[1][1] = -tm.coords[1][1];
// tm.coords[0][1] = -tm.coords[0][1]; // This should be correct now...Nope.
// tm.coords[1][0] = -tm.coords[1][0];
tm.coords[0][1] = -tm.coords[0][1]; // This should be correct now...
tm.coords[1][1] = -tm.coords[1][1];
// tm.coords[2][1] = -tm.coords[2][1];//wil wok? no.
UpdateControlPoints();
}
} // end namespace TexTool
#endif