1161 lines
32 KiB
C++
1161 lines
32 KiB
C++
/* -------------------------------------------------------------------------------
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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-------------------------------------------------------------------------------
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This code has been altered significantly from its original form, to support
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several games based on the Quake III Arena engine, in the form of "Q3Map2."
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------------------------------------------------------------------------------- */
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/* dependencies */
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#include "q3map2.h"
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inline void AAS_DData( unsigned char *data, int size ){
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for ( int i = 0; i < size; ++i )
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data[i] ^= (unsigned char) i * 119;
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}
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/*
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FixAAS()
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resets an aas checksum to match the given BSP
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*/
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int FixAAS( Args& args ){
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/* arg checking */
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if ( args.empty() ) {
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Sys_Printf( "Usage: q3map2 -fixaas [-v] <mapname>\n" );
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return 0;
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}
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/* do some path mangling */
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strcpy( source, ExpandArg( args.takeBack() ) );
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path_set_extension( source, ".bsp" );
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/* note it */
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Sys_Printf( "--- FixAAS ---\n" );
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/* load the bsp */
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Sys_Printf( "Loading %s\n", source );
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MemBuffer buffer = LoadFile( source );
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/* create bsp checksum */
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Sys_Printf( "Creating checksum...\n" );
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int checksum = LittleLong( (int)Com_BlockChecksum( buffer.data(), buffer.size() ) ); // md4 checksum for a block of data
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AAS_DData( (unsigned char *) &checksum, 4 );
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/* write checksum to aas */
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for( auto&& ext : { ".aas", "_b0.aas", "_b1.aas" } )
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{
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/* mangle name */
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char aas[ 1024 ];
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strcpy( aas, source );
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path_set_extension( aas, ext );
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Sys_Printf( "Trying %s\n", aas );
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/* fix it */
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FILE *file = fopen( aas, "r+b" );
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if ( !file ) {
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continue;
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}
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if ( fseek( file, 8, SEEK_SET ) != 0 || fwrite( &checksum, 4, 1, file ) != 1 ) {
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Error( "Error writing checksum to %s", aas );
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}
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fclose( file );
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}
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/* return to sender */
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return 0;
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}
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/*
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AnalyzeBSP() - ydnar
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analyzes a Quake engine BSP file
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*/
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struct abspHeader_t
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{
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char ident[ 4 ];
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int version;
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bspLump_t lumps[ 1 ]; /* unknown size */
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};
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struct abspLumpTest_t
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{
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int radix, minCount;
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const char *name;
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};
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int AnalyzeBSP( Args& args ){
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abspHeader_t *header;
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int i, version, offset, length, lumpInt, count;
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char ident[ 5 ];
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void *lump;
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float lumpFloat;
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char lumpString[ 1024 ], source[ 1024 ];
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bool lumpSwap = false;
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abspLumpTest_t *lumpTest;
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static abspLumpTest_t lumpTests[] =
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{
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{ sizeof( bspPlane_t ), 6, "IBSP LUMP_PLANES" },
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{ sizeof( bspBrush_t ), 1, "IBSP LUMP_BRUSHES" },
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{ 8, 6, "IBSP LUMP_BRUSHSIDES" },
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{ sizeof( bspBrushSide_t ), 6, "RBSP LUMP_BRUSHSIDES" },
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{ sizeof( bspModel_t ), 1, "IBSP LUMP_MODELS" },
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{ sizeof( bspNode_t ), 2, "IBSP LUMP_NODES" },
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{ sizeof( bspLeaf_t ), 1, "IBSP LUMP_LEAFS" },
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{ 104, 3, "IBSP LUMP_DRAWSURFS" },
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{ 44, 3, "IBSP LUMP_DRAWVERTS" },
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{ 4, 6, "IBSP LUMP_DRAWINDEXES" },
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{ 128 * 128 * 3, 1, "IBSP LUMP_LIGHTMAPS" },
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{ 256 * 256 * 3, 1, "IBSP LUMP_LIGHTMAPS (256 x 256)" },
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{ 512 * 512 * 3, 1, "IBSP LUMP_LIGHTMAPS (512 x 512)" },
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{ 0, 0, NULL }
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};
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/* arg checking */
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if ( args.empty() ) {
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Sys_Printf( "Usage: q3map2 -analyze [-lumpswap] [-v] <mapname>\n" );
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return 0;
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}
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/* process arguments */
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while ( args.takeArg( "-lumpswap" ) ) {
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Sys_Printf( "Swapped lump structs enabled\n" );
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lumpSwap = true;
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}
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/* clean up map name */
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strcpy( source, ExpandArg( args.takeBack() ) );
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Sys_Printf( "Loading %s\n", source );
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/* load the file */
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MemBuffer file = LoadFile( source );
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header = file.data();
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/* analyze ident/version */
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memcpy( ident, header->ident, 4 );
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ident[ 4 ] = '\0';
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version = LittleLong( header->version );
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Sys_Printf( "Identity: %s\n", ident );
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Sys_Printf( "Version: %d\n", version );
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Sys_Printf( "---------------------------------------\n" );
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/* analyze each lump */
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for ( i = 0; i < 100; i++ )
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{
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/* call of duty swapped lump pairs */
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if ( lumpSwap ) {
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offset = LittleLong( header->lumps[ i ].length );
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length = LittleLong( header->lumps[ i ].offset );
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}
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/* standard lump pairs */
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else
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{
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offset = LittleLong( header->lumps[ i ].offset );
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length = LittleLong( header->lumps[ i ].length );
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}
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/* extract data */
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lump = (byte*) header + offset;
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lumpInt = LittleLong( (int) *( (int*) lump ) );
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lumpFloat = LittleFloat( (float) *( (float*) lump ) );
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memcpy( lumpString, (char*) lump, std::min( (size_t)length, std::size( lumpString ) - 1 ) );
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lumpString[ std::size( lumpString ) - 1 ] = '\0';
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/* print basic lump info */
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Sys_Printf( "Lump: %d\n", i );
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Sys_Printf( "Offset: %d bytes\n", offset );
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Sys_Printf( "Length: %d bytes\n", length );
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/* only operate on valid lumps */
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if ( length > 0 ) {
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/* print data in 4 formats */
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Sys_Printf( "As hex: %08X\n", lumpInt );
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Sys_Printf( "As int: %d\n", lumpInt );
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Sys_Printf( "As float: %f\n", lumpFloat );
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Sys_Printf( "As string: %s\n", lumpString );
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/* guess lump type */
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if ( lumpString[ 0 ] == '{' && lumpString[ 2 ] == '"' ) {
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Sys_Printf( "Type guess: IBSP LUMP_ENTITIES\n" );
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}
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else if ( strstr( lumpString, "textures/" ) ) {
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Sys_Printf( "Type guess: IBSP LUMP_SHADERS\n" );
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}
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else
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{
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/* guess based on size/count */
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for ( lumpTest = lumpTests; lumpTest->radix > 0; lumpTest++ )
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{
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if ( ( length % lumpTest->radix ) != 0 ) {
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continue;
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}
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count = length / lumpTest->radix;
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if ( count < lumpTest->minCount ) {
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continue;
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}
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Sys_Printf( "Type guess: %s (%d x %d)\n", lumpTest->name, count, lumpTest->radix );
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}
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}
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}
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Sys_Printf( "---------------------------------------\n" );
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/* end of file */
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if ( offset + length >= int( file.size() ) ) {
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break;
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}
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}
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/* last stats */
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Sys_Printf( "Lump count: %d\n", i + 1 );
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Sys_Printf( "File size: %zu bytes\n", file.size() );
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/* return to caller */
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return 0;
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}
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/*
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BSPInfo()
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emits statistics about the bsp file
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*/
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int BSPInfo( Args& args ){
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char source[ 1024 ];
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/* dummy check */
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if ( args.empty() ) {
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Sys_Printf( "No files to dump info for.\n" );
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return -1;
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}
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/* walk file list */
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while ( !args.empty() )
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{
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Sys_Printf( "---------------------------------\n" );
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/* mangle filename and get size */
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const char *fileName = args.takeFront();
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strcpy( source, fileName );
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path_set_extension( source, ".bsp" );
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int size = 0;
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if ( FILE *f = fopen( source, "rb" ); f != nullptr ) {
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size = Q_filelength( f );
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fclose( f );
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}
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/* load the bsp file and print lump sizes */
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Sys_Printf( "%s\n", source );
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LoadBSPFile( source );
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PrintBSPFileSizes();
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/* print sizes */
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Sys_Printf( "\n" );
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Sys_Printf( " total %9d\n", size );
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Sys_Printf( " %9d KB\n", size / 1024 );
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Sys_Printf( " %9d MB\n", size / ( 1024 * 1024 ) );
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Sys_Printf( "---------------------------------\n" );
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}
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return 0;
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}
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static void ExtrapolateTexcoords( const bspDrawVert_t& a,
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const bspDrawVert_t& b,
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const bspDrawVert_t& c,
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bspDrawVert_t& anew,
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bspDrawVert_t& bnew,
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bspDrawVert_t& cnew ){
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const Vector3 norm = vector3_cross( b.xyz - a.xyz, c.xyz - a.xyz );
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// assume:
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// s = f(x, y, z)
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// s(v + norm) = s(v) when n ortho xyz
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// s(v) = DotProduct(v, scoeffs) + scoeffs[3]
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// solve:
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// scoeffs * (axyz, 1) == ast[0]
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// scoeffs * (bxyz, 1) == bst[0]
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// scoeffs * (cxyz, 1) == cst[0]
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// scoeffs * (norm, 0) == 0
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// scoeffs * [axyz, 1 | bxyz, 1 | cxyz, 1 | norm, 0] = [ast[0], bst[0], cst[0], 0]
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Matrix4 solvematrix;
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solvematrix.x() = { a.xyz, 1 };
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solvematrix.y() = { b.xyz, 1 };
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solvematrix.z() = { c.xyz, 1 };
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solvematrix.t() = { norm, 0 };
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matrix4_transpose( solvematrix );
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const double md = matrix4_determinant( solvematrix );
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if ( md * md < 1e-10 ) {
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Sys_Printf( "Cannot invert some matrix, some texcoords aren't extrapolated!" );
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return;
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}
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matrix4_full_invert( solvematrix );
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Matrix4 stcoeffs( g_matrix4_identity );
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stcoeffs.x() = { a.st[0], b.st[0], c.st[0], 0 };
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stcoeffs.y() = { a.st[1], b.st[1], c.st[1], 0 };
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matrix4_premultiply_by_matrix4( stcoeffs, solvematrix );
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matrix4_transpose( stcoeffs );
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anew.st = matrix4_transformed_point( stcoeffs, anew.xyz ).vec2();
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bnew.st = matrix4_transformed_point( stcoeffs, bnew.xyz ).vec2();
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cnew.st = matrix4_transformed_point( stcoeffs, cnew.xyz ).vec2();
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}
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/*
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ScaleBSPMain()
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amaze and confuse your enemies with weird scaled maps!
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*/
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int ScaleBSPMain( Args& args ){
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float f, a;
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Vector3 scale;
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Vector3 vec;
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char str[ 1024 ];
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int uniform, axis;
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bool texscale;
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std::vector<bspDrawVert_t> old_xyzst;
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float spawn_ref = 0;
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/* arg checking */
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if ( args.size() < 2 ) {
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Sys_Printf( "Usage: q3map2 [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
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return 0;
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}
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texscale = false;
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const char *fileName = args.takeBack();
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const auto argsToInject = args.getVector();
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{
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if ( args.takeArg( "-tex" ) ) {
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texscale = true;
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}
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if ( args.takeArg( "-spawn_ref" ) ) {
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spawn_ref = atof( args.takeNext() );
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}
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}
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/* get scale */
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scale[2] = scale[1] = scale[0] = atof( args.takeBack() );
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if ( !args.empty() ) {
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scale[1] = scale[0] = atof( args.takeBack() );
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}
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if ( !args.empty() ) {
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scale[0] = atof( args.takeBack() );
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}
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uniform = ( ( scale[0] == scale[1] ) && ( scale[1] == scale[2] ) );
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if ( scale == g_vector3_identity ) {
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Sys_Printf( "Usage: q3map2 [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
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Sys_Printf( "Non-zero scale value required.\n" );
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return 0;
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}
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/* do some path mangling */
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strcpy( source, ExpandArg( fileName ) );
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path_set_extension( source, ".bsp" );
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/* load the bsp */
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Sys_Printf( "Loading %s\n", source );
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LoadBSPFile( source );
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ParseEntities();
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/* note it */
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Sys_Printf( "--- ScaleBSP ---\n" );
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Sys_FPrintf( SYS_VRB, "%9zu entities\n", entities.size() );
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/* scale entity keys */
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for ( auto& e : entities )
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{
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/* scale origin */
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if ( e.read_keyvalue( vec, "origin" ) ) {
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if ( e.classname_prefixed( "info_player_" ) ) {
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vec[2] += spawn_ref;
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}
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vec *= scale;
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if ( e.classname_prefixed( "info_player_" ) ) {
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vec[2] -= spawn_ref;
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}
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sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
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e.setKeyValue( "origin", str );
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}
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a = e.floatForKey( "angle" );
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if ( a == -1 || a == -2 ) { // z scale
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axis = 2;
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}
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else if ( fabs( sin( degrees_to_radians( a ) ) ) < 0.707 ) {
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axis = 0;
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}
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else{
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axis = 1;
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}
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/* scale door lip */
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if ( e.read_keyvalue( f, "lip" ) ) {
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f *= scale[axis];
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sprintf( str, "%f", f );
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e.setKeyValue( "lip", str );
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}
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/* scale plat height */
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if ( e.read_keyvalue( f, "height" ) ) {
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f *= scale[2];
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sprintf( str, "%f", f );
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e.setKeyValue( "height", str );
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}
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// TODO maybe allow a definition file for entities to specify which values are scaled how?
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}
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/* scale models */
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for ( auto& model : bspModels )
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{
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model.minmax.mins *= scale;
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model.minmax.maxs *= scale;
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}
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/* scale nodes */
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for ( bspNode_t& node : bspNodes )
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{
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node.minmax.mins = scale * node.minmax.mins; // this multiplication order to calculate in floats
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node.minmax.maxs = scale * node.minmax.maxs;
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}
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/* scale leafs */
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for ( bspLeaf_t& leaf : bspLeafs )
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{
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leaf.minmax.mins = scale * leaf.minmax.mins;
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leaf.minmax.maxs = scale * leaf.minmax.maxs;
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}
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if ( texscale ) {
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Sys_Printf( "Using texture unlocking (and probably breaking texture alignment a lot)\n" );
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old_xyzst = bspDrawVerts;
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}
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/* scale drawverts */
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for ( bspDrawVert_t& vert : bspDrawVerts )
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{
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vert.xyz *= scale;
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vert.normal /= scale;
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VectorNormalize( vert.normal );
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}
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if ( texscale ) {
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for ( const bspDrawSurface_t& surf : bspDrawSurfaces )
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{
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switch ( surf.surfaceType )
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{
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case MST_PLANAR:
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if ( surf.numIndexes % 3 ) {
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Error( "Not a triangulation!" );
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}
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for ( int j = surf.firstIndex; j < surf.firstIndex + surf.numIndexes; j += 3 )
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{
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const int ia = bspDrawIndexes[j + 0] + surf.firstVert,
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ib = bspDrawIndexes[j + 1] + surf.firstVert,
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ic = bspDrawIndexes[j + 2] + surf.firstVert;
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// extrapolate:
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// a->xyz -> oa
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// b->xyz -> ob
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// c->xyz -> oc
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ExtrapolateTexcoords(
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old_xyzst[ia],
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old_xyzst[ib],
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old_xyzst[ic],
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bspDrawVerts[ia],
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bspDrawVerts[ib],
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bspDrawVerts[ic] );
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}
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break;
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}
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}
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}
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/* scale planes */
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if ( uniform ) {
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for ( bspPlane_t& plane : bspPlanes )
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{
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plane.dist() *= scale[0];
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}
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}
|
|
else
|
|
{
|
|
for ( bspPlane_t& plane : bspPlanes )
|
|
{
|
|
plane.normal() /= scale;
|
|
const double len = vector3_length( plane.normal() );
|
|
plane.normal() /= len;
|
|
plane.dist() /= len;
|
|
}
|
|
}
|
|
|
|
/* scale gridsize */
|
|
if ( !entities[ 0 ].read_keyvalue( vec, "gridsize" ) ) {
|
|
vec = gridSize;
|
|
}
|
|
vec *= scale;
|
|
sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
|
|
entities[ 0 ].setKeyValue( "gridsize", str );
|
|
|
|
/* inject command line parameters */
|
|
InjectCommandLine( "-scale", argsToInject );
|
|
|
|
/* write the bsp */
|
|
UnparseEntities();
|
|
path_set_extension( source, "_s.bsp" );
|
|
Sys_Printf( "Writing %s\n", source );
|
|
WriteBSPFile( source );
|
|
|
|
/* return to sender */
|
|
return 0;
|
|
}
|
|
|
|
|
|
/*
|
|
ShiftBSPMain()
|
|
shifts a map: for testing physics with huge coordinates
|
|
*/
|
|
|
|
int ShiftBSPMain( Args& args ){
|
|
Vector3 shift;
|
|
Vector3 vec;
|
|
char str[ 1024 ];
|
|
|
|
|
|
/* arg checking */
|
|
if ( args.size() < 2 ) {
|
|
Sys_Printf( "Usage: q3map2 [-v] -shift <value> <mapname>\n" );
|
|
return 0;
|
|
}
|
|
|
|
const char *fileName = args.takeBack();
|
|
const auto argsToInject = args.getVector();
|
|
|
|
/* get shift */
|
|
shift[2] = shift[1] = shift[0] = atof( args.takeBack() );
|
|
if ( !args.empty() ) {
|
|
shift[1] = shift[0] = atof( args.takeBack() );
|
|
}
|
|
if ( !args.empty() ) {
|
|
shift[0] = atof( args.takeBack() );
|
|
}
|
|
|
|
|
|
/* do some path mangling */
|
|
strcpy( source, ExpandArg( fileName ) );
|
|
path_set_extension( source, ".bsp" );
|
|
|
|
/* load the bsp */
|
|
Sys_Printf( "Loading %s\n", source );
|
|
LoadBSPFile( source );
|
|
ParseEntities();
|
|
|
|
/* note it */
|
|
Sys_Printf( "--- ShiftBSP ---\n" );
|
|
Sys_FPrintf( SYS_VRB, "%9zu entities\n", entities.size() );
|
|
|
|
/* shift entity keys */
|
|
for ( auto& e : entities )
|
|
{
|
|
/* shift origin */
|
|
if ( e.read_keyvalue( vec, "origin" ) ) { // fixme: this doesn't consider originless point entities; group entities with origin will be wrong too
|
|
vec += shift;
|
|
sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
|
|
e.setKeyValue( "origin", str );
|
|
}
|
|
|
|
}
|
|
|
|
/* shift models */
|
|
for ( auto& model : bspModels )
|
|
{
|
|
model.minmax.mins += shift;
|
|
model.minmax.maxs += shift;
|
|
}
|
|
|
|
/* shift nodes */
|
|
for ( bspNode_t& node : bspNodes )
|
|
{
|
|
node.minmax.mins += shift;
|
|
node.minmax.maxs += shift;
|
|
}
|
|
|
|
/* shift leafs */
|
|
for ( bspLeaf_t& leaf : bspLeafs )
|
|
{
|
|
leaf.minmax.mins += shift;
|
|
leaf.minmax.maxs += shift;
|
|
}
|
|
|
|
/* shift drawverts */
|
|
for ( bspDrawVert_t& vert : bspDrawVerts )
|
|
{
|
|
vert.xyz += shift;
|
|
}
|
|
|
|
/* shift planes */
|
|
for ( bspPlane_t& plane : bspPlanes )
|
|
{
|
|
plane.dist() = vector3_dot( plane.normal(), plane.normal() * plane.dist() + shift );
|
|
}
|
|
|
|
// fixme: engine says 'light grid mismatch', unless translation is multiple of grid size
|
|
|
|
/* inject command line parameters */
|
|
InjectCommandLine( "-shift", argsToInject );
|
|
|
|
/* write the bsp */
|
|
UnparseEntities();
|
|
path_set_extension( source, "_sh.bsp" );
|
|
Sys_Printf( "Writing %s\n", source );
|
|
WriteBSPFile( source );
|
|
|
|
/* return to sender */
|
|
return 0;
|
|
}
|
|
|
|
|
|
/*
|
|
MergeBSPMain()
|
|
merges two bsps
|
|
*/
|
|
|
|
int MergeBSPMain( Args& args ){
|
|
/* arg checking */
|
|
if ( args.size() < 2 ) {
|
|
Sys_Printf( "Usage: q3map2 [-v] -mergebsp [-fixnames] [-world] <mainBsp> <bspToinject>\n" );
|
|
return 0;
|
|
}
|
|
|
|
const char *fileName2 = args.takeBack();
|
|
const char *fileName1 = args.takeBack();
|
|
const auto argsToInject = args.getVector();
|
|
|
|
const bool fixnames = args.takeArg( "-fixnames" );
|
|
const bool addworld = args.takeArg( "-world" );
|
|
|
|
/* do some path mangling */
|
|
strcpy( source, ExpandArg( fileName2 ) );
|
|
path_set_extension( source, ".bsp" );
|
|
|
|
/* load the bsp */
|
|
Sys_Printf( "Loading %s\n", source );
|
|
LoadBSPFile( source );
|
|
ParseEntities();
|
|
|
|
struct bsp
|
|
{
|
|
std::vector<entity_t> entities;
|
|
std::vector<bspModel_t> bspModels;
|
|
std::vector<bspShader_t> bspShaders;
|
|
std::vector<bspLeaf_t> bspLeafs;
|
|
std::vector<bspPlane_t> bspPlanes;
|
|
std::vector<bspNode_t> bspNodes;
|
|
std::vector<int> bspLeafSurfaces;
|
|
std::vector<int> bspLeafBrushes;
|
|
std::vector<bspBrush_t> bspBrushes;
|
|
std::vector<bspBrushSide_t> bspBrushSides;
|
|
std::vector<byte> bspLightBytes;
|
|
std::vector<bspGridPoint_t> bspGridPoints;
|
|
std::vector<byte> bspVisBytes;
|
|
std::vector<bspDrawVert_t> bspDrawVerts;
|
|
std::vector<int> bspDrawIndexes;
|
|
std::vector<bspDrawSurface_t> bspDrawSurfaces;
|
|
std::vector<bspFog_t> bspFogs;
|
|
} bsp;
|
|
|
|
bsp.entities = std::move( entities );
|
|
bsp.bspModels = std::move( bspModels );
|
|
bsp.bspShaders = std::move( bspShaders );
|
|
bsp.bspLeafs = std::move( bspLeafs );
|
|
bsp.bspPlanes = std::move( bspPlanes );
|
|
bsp.bspNodes = std::move( bspNodes );
|
|
bsp.bspLeafSurfaces = std::move( bspLeafSurfaces );
|
|
bsp.bspLeafBrushes = std::move( bspLeafBrushes );
|
|
bsp.bspBrushes = std::move( bspBrushes );
|
|
bsp.bspBrushSides = std::move( bspBrushSides );
|
|
bsp.bspLightBytes = std::move( bspLightBytes );
|
|
bsp.bspGridPoints = std::move( bspGridPoints );
|
|
bsp.bspVisBytes = std::move( bspVisBytes );
|
|
bsp.bspDrawVerts = std::move( bspDrawVerts );
|
|
bsp.bspDrawIndexes = std::move( bspDrawIndexes );
|
|
bsp.bspDrawSurfaces = std::move( bspDrawSurfaces );
|
|
bsp.bspFogs = std::move( bspFogs );
|
|
|
|
/* do some path mangling */
|
|
strcpy( source, ExpandArg( fileName1 ) );
|
|
path_set_extension( source, ".bsp" );
|
|
|
|
/* load the bsp */
|
|
Sys_Printf( "Loading %s\n", source );
|
|
LoadBSPFile( source );
|
|
ParseEntities();
|
|
|
|
|
|
/* reindex */
|
|
{
|
|
for( auto&& model : bsp.bspModels )
|
|
{
|
|
model.firstBSPSurface += bspDrawSurfaces.size();
|
|
model.firstBSPBrush += bspBrushes.size();
|
|
}
|
|
|
|
for( auto&& side : bsp.bspBrushSides ){
|
|
side.planeNum += bspPlanes.size();
|
|
side.shaderNum += bspShaders.size();
|
|
side.surfaceNum += bspDrawSurfaces.size();
|
|
}
|
|
|
|
for( auto&& brush : bsp.bspBrushes )
|
|
{
|
|
brush.shaderNum += bspShaders.size();
|
|
brush.firstSide += bspBrushSides.size();
|
|
}
|
|
|
|
for( auto&& fog : bsp.bspFogs )
|
|
fog.brushNum += bspBrushes.size();
|
|
|
|
/* deduce max lm index, using bspLightBytes is insufficient for native external lightmaps */
|
|
int maxLmIndex = -3;
|
|
for( const auto& surf : bspDrawSurfaces )
|
|
for( auto index : surf.lightmapNum )
|
|
value_maximize( maxLmIndex, index );
|
|
for( auto&& surf : bsp.bspDrawSurfaces )
|
|
{
|
|
surf.shaderNum += bspShaders.size();
|
|
surf.fogNum += bspFogs.size();
|
|
surf.firstVert += bspDrawVerts.size();
|
|
surf.firstIndex += bspDrawIndexes.size();
|
|
for( auto&& index : surf.lightmapNum )
|
|
if( index >= 0 && maxLmIndex >= 0 )
|
|
index += maxLmIndex + 1;
|
|
}
|
|
|
|
ENSURE( bsp.entities[0].classname_is( "worldspawn" ) );
|
|
for( auto&& e : bsp.entities )
|
|
{
|
|
const char *model = e.valueForKey( "model" );
|
|
if( model[0] == '*' ){
|
|
e.setKeyValue( "model", StringStream<8>( '*', atoi( model + 1 ) + bspModels.size() - 1 ) ); // -1 : minus world
|
|
}
|
|
}
|
|
/* make target/targetname names unique */
|
|
if( fixnames ){
|
|
const auto is_name = []( const epair_t& ep ){ return striEqual( ep.key.c_str(), "target" ) || striEqual( ep.key.c_str(), "targetname" ); };
|
|
const auto has_name = [is_name]( const std::vector<entity_t>& entities, const char *name ){
|
|
for( auto&& e : entities )
|
|
for( auto&& ep : e.epairs )
|
|
if( is_name( ep ) && striEqual( name, ep.value.c_str() ) )
|
|
return true;
|
|
return false;
|
|
};
|
|
for( auto&& e : bsp.entities )
|
|
{
|
|
for( const char *key : { "target", "targetname" } )
|
|
{
|
|
if( const char *name; e.read_keyvalue( name, key ) ){
|
|
if( has_name( entities, name ) ){
|
|
StringOutputStream newName;
|
|
int id = 0;
|
|
do{
|
|
newName( name, '_', id++ );
|
|
} while( has_name( entities, newName )
|
|
|| has_name( bsp.entities, newName ) );
|
|
|
|
const CopiedString oldName = name; // backup it, original will change
|
|
for( auto&& e : bsp.entities )
|
|
for( auto&& ep : e.epairs )
|
|
if( is_name( ep ) && striEqual( ep.value.c_str(), oldName.c_str() ) )
|
|
ep.value = newName;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
entities.insert( entities.cend(), bsp.entities.cbegin() + 1, bsp.entities.cend() ); // minus world
|
|
numBSPEntities = entities.size();
|
|
bspModels.insert( bspModels.cend(), bsp.bspModels.cbegin() + 1, bsp.bspModels.cend() ); // minus world
|
|
bspShaders.insert( bspShaders.cend(), bsp.bspShaders.cbegin(), bsp.bspShaders.cend() );
|
|
// bspLeafs
|
|
bspPlanes.insert( bspPlanes.cend(), bsp.bspPlanes.cbegin(), bsp.bspPlanes.cend() );
|
|
// bspNodes
|
|
// bspLeafSurfaces
|
|
// bspLeafBrushes
|
|
bspBrushes.insert( bspBrushes.cend(), bsp.bspBrushes.cbegin(), bsp.bspBrushes.cend() );
|
|
bspBrushSides.insert( bspBrushSides.cend(), bsp.bspBrushSides.cbegin(), bsp.bspBrushSides.cend() );
|
|
bspLightBytes.insert( bspLightBytes.cend(), bsp.bspLightBytes.cbegin(), bsp.bspLightBytes.cend() );
|
|
// bspGridPoints
|
|
// bspVisBytes
|
|
bspDrawVerts.insert( bspDrawVerts.cend(), bsp.bspDrawVerts.cbegin(), bsp.bspDrawVerts.cend() );
|
|
bspDrawIndexes.insert( bspDrawIndexes.cend(), bsp.bspDrawIndexes.cbegin(), bsp.bspDrawIndexes.cend() );
|
|
bspDrawSurfaces.insert( bspDrawSurfaces.cend(), bsp.bspDrawSurfaces.cbegin(), bsp.bspDrawSurfaces.cend() );
|
|
bspFogs.insert( bspFogs.cend(), bsp.bspFogs.cbegin(), bsp.bspFogs.cend() );
|
|
}
|
|
|
|
if( addworld ){
|
|
/* insert new world surfaces */
|
|
const std::vector<bspDrawSurface_t> surfs( bspDrawSurfaces.cbegin() + bsp.bspModels[0].firstBSPSurface,
|
|
bspDrawSurfaces.cbegin() + bsp.bspModels[0].firstBSPSurface + bsp.bspModels[0].numBSPSurfaces );
|
|
bspDrawSurfaces.insert( bspDrawSurfaces.cbegin() + bspModels[0].firstBSPSurface + bspModels[0].numBSPSurfaces,
|
|
surfs.cbegin(), surfs.cend() );
|
|
// reindex
|
|
for( auto&& index : bspLeafSurfaces )
|
|
if( index >= bspModels[0].firstBSPSurface + bspModels[0].numBSPSurfaces )
|
|
index += surfs.size();
|
|
for( auto&& side : bspBrushSides )
|
|
if( side.surfaceNum >= bspModels[0].firstBSPSurface + bspModels[0].numBSPSurfaces )
|
|
side.surfaceNum += surfs.size();
|
|
for( auto&& model : bspModels )
|
|
if( model.firstBSPSurface >= bspModels[0].firstBSPSurface + bspModels[0].numBSPSurfaces )
|
|
model.firstBSPSurface += surfs.size();
|
|
bspModels[0].numBSPSurfaces += surfs.size();
|
|
/* insert new world brushes */
|
|
const std::vector<bspBrush_t> brushes( bspBrushes.cbegin() + bsp.bspModels[0].firstBSPBrush,
|
|
bspBrushes.cbegin() + bsp.bspModels[0].firstBSPBrush + bsp.bspModels[0].numBSPBrushes );
|
|
bspBrushes.insert( bspBrushes.cbegin() + bspModels[0].firstBSPBrush + bspModels[0].numBSPBrushes,
|
|
brushes.cbegin(), brushes.cend() );
|
|
// reindex
|
|
for( auto&& index : bspLeafBrushes )
|
|
if( index >= bspModels[0].firstBSPBrush + bspModels[0].numBSPBrushes )
|
|
index += brushes.size();
|
|
for( auto&& fog : bspFogs )
|
|
if( fog.brushNum >= bspModels[0].firstBSPBrush + bspModels[0].numBSPBrushes )
|
|
fog.brushNum += brushes.size();
|
|
for( auto&& model : bspModels )
|
|
if( model.firstBSPBrush >= bspModels[0].firstBSPBrush + bspModels[0].numBSPBrushes )
|
|
model.firstBSPBrush += brushes.size();
|
|
bspModels[0].numBSPBrushes += brushes.size();
|
|
/* reference surfaces */
|
|
for( auto end = bspDrawSurfaces.cbegin() + bspModels[0].firstBSPSurface + bspModels[0].numBSPSurfaces,
|
|
surf = end - surfs.size(); surf != end; ++surf ){
|
|
MinMax minmax; // cheap minmax test
|
|
if( surf->surfaceType == MST_BAD ){
|
|
continue;
|
|
}
|
|
else if( surf->surfaceType == MST_PATCH ){
|
|
minmax = { surf->lightmapVecs[0], surf->lightmapVecs[1] };
|
|
}
|
|
else{
|
|
for( int i = 0; i < surf->numIndexes; ++i )
|
|
minmax.extend( bspDrawVerts[surf->firstVert + bspDrawIndexes[surf->firstIndex + i]].xyz );
|
|
}
|
|
|
|
for( auto&& leaf : bspLeafs ){
|
|
if( leaf.minmax.test( minmax ) ){
|
|
for( auto&& l : bspLeafs )
|
|
if( &l != &leaf && l.firstBSPLeafSurface >= leaf.firstBSPLeafSurface )
|
|
++l.firstBSPLeafSurface;
|
|
|
|
bspLeafSurfaces.insert( bspLeafSurfaces.cbegin() + leaf.firstBSPLeafSurface, int( std::distance( bspDrawSurfaces.cbegin(), surf ) ) );
|
|
++leaf.numBSPLeafSurfaces;
|
|
}
|
|
}
|
|
}
|
|
/* reference brushes */
|
|
/* convert bsp planes to map planes */
|
|
mapplanes.resize( bspPlanes.size() );
|
|
for ( size_t i = 0; i < bspPlanes.size(); ++i )
|
|
{
|
|
mapplanes[i].plane = bspPlanes[i];
|
|
}
|
|
|
|
for( auto end = bspBrushes.cbegin() + bspModels[0].firstBSPBrush + bspModels[0].numBSPBrushes,
|
|
brush = end - brushes.size(); brush != end; ++brush ){
|
|
buildBrush.sides.clear();
|
|
for( auto side = bspBrushSides.cbegin() + brush->firstSide, end = side + brush->numSides; side != end; ++side ){
|
|
auto& s = buildBrush.sides.emplace_back();
|
|
s.planenum = side->planeNum;
|
|
}
|
|
if( CreateBrushWindings( buildBrush ) ){
|
|
// cheap minmax test
|
|
for( auto&& leaf : bspLeafs ){
|
|
if( leaf.minmax.test( buildBrush.minmax ) ){
|
|
for( auto&& l : bspLeafs )
|
|
if( &l != &leaf && l.firstBSPLeafBrush >= leaf.firstBSPLeafBrush )
|
|
++l.firstBSPLeafBrush;
|
|
|
|
bspLeafBrushes.insert( bspLeafBrushes.cbegin() + leaf.firstBSPLeafBrush, int( std::distance( bspBrushes.cbegin(), brush ) ) );
|
|
++leaf.numBSPLeafBrushes;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/* inject command line parameters */
|
|
InjectCommandLine( "-mergebsp", argsToInject );
|
|
|
|
/* write the bsp */
|
|
UnparseEntities();
|
|
path_set_extension( source, "_merged.bsp" );
|
|
Sys_Printf( "Writing %s\n", source );
|
|
WriteBSPFile( source );
|
|
|
|
/* return to sender */
|
|
return 0;
|
|
}
|
|
|
|
|
|
/*
|
|
PseudoCompileBSP()
|
|
a stripped down ProcessModels
|
|
*/
|
|
static void PseudoCompileBSP( bool need_tree ){
|
|
int models = 1;
|
|
char modelValue[16];
|
|
facelist_t faces;
|
|
tree_t tree{};
|
|
|
|
mapDrawSurfs = safe_calloc( sizeof( mapDrawSurface_t ) * max_map_draw_surfs );
|
|
numMapDrawSurfs = 0;
|
|
|
|
BeginBSPFile();
|
|
for ( size_t entityNum = 0; entityNum < entities.size(); ++entityNum )
|
|
{
|
|
/* get entity */
|
|
entity_t& entity = entities[ entityNum ];
|
|
if ( entity.brushes.empty() && entity.patches == NULL ) {
|
|
continue;
|
|
}
|
|
|
|
if ( entityNum != 0 ) {
|
|
sprintf( modelValue, "*%d", models++ );
|
|
entity.setKeyValue( "model", modelValue );
|
|
}
|
|
|
|
/* process the model */
|
|
Sys_FPrintf( SYS_VRB, "############### model %zu ###############\n", bspModels.size() );
|
|
BeginModel( entity );
|
|
|
|
entity.firstDrawSurf = numMapDrawSurfs;
|
|
|
|
ClearMetaTriangles();
|
|
PatchMapDrawSurfs( entity );
|
|
|
|
if ( entityNum == 0 && need_tree ) {
|
|
faces = MakeStructuralBSPFaceList( entities[0].brushes );
|
|
tree = FaceBSP( faces );
|
|
}
|
|
else
|
|
{
|
|
tree.headnode = AllocNode();
|
|
tree.headnode->planenum = PLANENUM_LEAF;
|
|
}
|
|
|
|
/* a minimized ClipSidesIntoTree */
|
|
for ( const brush_t& brush : entity.brushes )
|
|
{
|
|
/* walk the brush sides */
|
|
for ( const side_t& side : brush.sides )
|
|
{
|
|
if ( side.winding.empty() ) {
|
|
continue;
|
|
}
|
|
/* shader? */
|
|
if ( side.shaderInfo == NULL ) {
|
|
continue;
|
|
}
|
|
/* save this winding as a visible surface */
|
|
DrawSurfaceForSide( entity, brush, side, side.winding );
|
|
}
|
|
}
|
|
|
|
if ( meta ) {
|
|
ClassifyEntitySurfaces( entity );
|
|
MakeEntityDecals( entity );
|
|
MakeEntityMetaTriangles( entity );
|
|
SmoothMetaTriangles();
|
|
MergeMetaTriangles();
|
|
}
|
|
FilterDrawsurfsIntoTree( entity, tree );
|
|
|
|
FilterStructuralBrushesIntoTree( entity, tree );
|
|
FilterDetailBrushesIntoTree( entity, tree );
|
|
|
|
EmitBrushes( entity.brushes, &entity.firstBrush, &entity.numBrushes );
|
|
EndModel( entity, tree.headnode );
|
|
}
|
|
EndBSPFile( false );
|
|
}
|
|
|
|
/*
|
|
ConvertBSPMain()
|
|
main argument processing function for bsp conversion
|
|
*/
|
|
|
|
int ConvertBSPMain( Args& args ){
|
|
int ( *convertFunc )( char * );
|
|
const game_t *convertGame;
|
|
bool map_allowed, force_bsp, force_map;
|
|
|
|
|
|
/* set default */
|
|
convertFunc = ConvertBSPToASE;
|
|
convertGame = NULL;
|
|
map_allowed = false;
|
|
force_bsp = false;
|
|
force_map = false;
|
|
|
|
/* arg checking */
|
|
if ( args.empty() ) {
|
|
Sys_Printf( "Usage: q3map2 -convert [-format <ase|obj|map_bp|map|game name>] [-shadersasbitmap|-lightmapsastexcoord|-deluxemapsastexcoord] [-readbsp|-readmap [-meta|-patchmeta]] [-v] <mapname>\n" );
|
|
return 0;
|
|
}
|
|
|
|
/* process arguments */
|
|
const char *fileName = args.takeBack();
|
|
{
|
|
/* -format map|ase|... */
|
|
while ( args.takeArg( "-format" ) ) {
|
|
const char *fmt = args.takeNext();
|
|
if ( striEqual( fmt, "ase" ) ) {
|
|
convertFunc = ConvertBSPToASE;
|
|
map_allowed = false;
|
|
}
|
|
else if ( striEqual( fmt, "obj" ) ) {
|
|
convertFunc = ConvertBSPToOBJ;
|
|
map_allowed = false;
|
|
}
|
|
else if ( striEqual( fmt, "map_bp" ) ) {
|
|
convertFunc = ConvertBSPToMap_BP;
|
|
map_allowed = true;
|
|
}
|
|
else if ( striEqual( fmt, "map" ) ) {
|
|
convertFunc = ConvertBSPToMap;
|
|
map_allowed = true;
|
|
}
|
|
else
|
|
{
|
|
convertGame = GetGame( fmt );
|
|
map_allowed = false;
|
|
if ( convertGame == NULL ) {
|
|
Sys_Printf( "Unknown conversion format \"%s\". Defaulting to ASE.\n", fmt );
|
|
}
|
|
}
|
|
}
|
|
while ( args.takeArg( "-ne" ) ) {
|
|
normalEpsilon = atof( args.takeNext() );
|
|
Sys_Printf( "Normal epsilon set to %lf\n", normalEpsilon );
|
|
}
|
|
while ( args.takeArg( "-de" ) ) {
|
|
distanceEpsilon = atof( args.takeNext() );
|
|
Sys_Printf( "Distance epsilon set to %lf\n", distanceEpsilon );
|
|
}
|
|
while ( args.takeArg( "-shaderasbitmap", "-shadersasbitmap" ) ) {
|
|
shadersAsBitmap = true;
|
|
}
|
|
while ( args.takeArg( "-lightmapastexcoord", "-lightmapsastexcoord" ) ) {
|
|
lightmapsAsTexcoord = true;
|
|
}
|
|
while ( args.takeArg( "-deluxemapastexcoord", "-deluxemapsastexcoord" ) ) {
|
|
lightmapsAsTexcoord = true;
|
|
deluxemap = true;
|
|
}
|
|
while ( args.takeArg( "-readbsp" ) ) {
|
|
force_bsp = true;
|
|
}
|
|
while ( args.takeArg( "-readmap" ) ) {
|
|
force_map = true;
|
|
}
|
|
while ( args.takeArg( "-meta" ) ) {
|
|
meta = true;
|
|
}
|
|
while ( args.takeArg( "-patchmeta" ) ) {
|
|
meta = true;
|
|
patchMeta = true;
|
|
}
|
|
while ( args.takeArg( "-fast" ) ) {
|
|
fast = true;
|
|
}
|
|
}
|
|
|
|
LoadShaderInfo();
|
|
|
|
/* clean up map name */
|
|
strcpy( source, ExpandArg( fileName ) );
|
|
|
|
if ( !map_allowed && !force_map ) {
|
|
force_bsp = true;
|
|
}
|
|
|
|
if ( force_map || ( !force_bsp && path_extension_is( source, "map" ) && map_allowed ) ) {
|
|
if ( !map_allowed ) {
|
|
Sys_Warning( "the requested conversion should not be done from .map files. Compile a .bsp first.\n" );
|
|
}
|
|
path_set_extension( source, ".map" );
|
|
Sys_Printf( "Loading %s\n", source );
|
|
LoadMapFile( source, false, convertGame == NULL );
|
|
PseudoCompileBSP( convertGame != NULL );
|
|
}
|
|
else
|
|
{
|
|
path_set_extension( source, ".bsp" );
|
|
Sys_Printf( "Loading %s\n", source );
|
|
LoadBSPFile( source );
|
|
ParseEntities();
|
|
}
|
|
|
|
/* bsp format convert? */
|
|
if ( convertGame != NULL ) {
|
|
/* set global game */
|
|
g_game = convertGame;
|
|
|
|
/* write bsp */
|
|
path_set_extension( source, "_c.bsp" );
|
|
Sys_Printf( "Writing %s\n", source );
|
|
WriteBSPFile( source );
|
|
|
|
/* return to sender */
|
|
return 0;
|
|
}
|
|
|
|
/* normal convert */
|
|
return convertFunc( source );
|
|
}
|