http://linradiant.intron-trans.hu/downloads/mbspc.tar.gz cfgq3.c, gldraw.c, botlib\l_log.c are not used
39 lines
1.3 KiB
Plaintext
39 lines
1.3 KiB
Plaintext
MBSPC - modified BSPC utility
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Copyright (C) 2012 Laszlo Menczel (laszlo.menczel@gmail.com)
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Original version: Copyright (C) id Software
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This is an enhanced version of the BSPC utility. It is based on version
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2.1h of the source code.
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Restored features:
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1. Restored the capability of decompiling a BSP file to an editable MAP
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file
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3. Restored the capability of updating the entity list in a BSP file
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using entity definitions from a text file.
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New features:
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1. When MBSPC is used for converting BSP files to MAP files, the correct
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texture name is written for every brush side (but see Note 1.).
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2. Added a new switch '-entlist'. This will produce a list of entity
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definitions from a BSP file in an editable ASCII text file.
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3. Added a new switch '-texinfo'. If you specify this switch, MBSPC writes
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a simple ASCII text file (extension '.txi') containing the list of textures
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and models (i.e. all shaders) used by in the BSP file specified.
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Note 1.
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-------
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This new feature works only with Q3A BSP files (at present).
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Texture alignment info (shift, scale, rotation) is not written to the
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MAP file produced. It is not trivial to obtain this info from the BSP, and
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I did not need it when I coded this modification, sorry. If you need this
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functionality, add the necessary code.
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