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202a05461f
netradiant-custom
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Garux
202a05461f
prevent shader name string overflow in ShaderInfoForShader
2019-02-23 00:06:57 +03:00
..
mbspc
mbspc: add -bsp2map220 switch, writting map in Valve 220 format with correct textures alignment for Quake 1/2, SiN and Half-Life BSPs
2019-02-11 18:25:50 +03:00
quake2
del BOM (some compilers complained)
2017-10-18 16:02:51 +03:00
quake3
prevent shader name string overflow in ShaderInfoForShader
2019-02-23 00:06:57 +03:00