netradiant-custom/contrib/camera
Garux 492f00b729 Radiant:
misc...
	* fix scaling for doom3 brush format
	* Pointfile function: try to also load .pts leak line file (q1), if .lin isn't found
	* snap transform origin for flip commands
	* change light intensity save format from %f to %g to prevent .99999 on transforms
	* support 'stupid quake bug' (invert pitch in angles)(generic and miscmodel ents)(cfg: entities="quake" in .game)
	* clipper: place 1st and 2nd points far, 3rd near to ease 3 points clipping
2017-08-02 09:44:51 +03:00
..
bitmaps Radiant: 2017-08-01 14:03:16 +03:00
camera.cpp Radiant: 2017-08-01 14:03:16 +03:00
camera.def initial 2008-09-13 18:28:57 +00:00
camera.h my own uncrustify run 2012-03-27 12:03:21 +02:00
dialogs_common.cpp my own uncrustify run 2012-03-27 12:03:21 +02:00
dialogs.cpp Radiant: 2017-08-02 09:44:51 +03:00
dialogs.h my own uncrustify run 2012-03-27 12:03:21 +02:00
funchandlers.cpp my own uncrustify run 2012-03-27 12:03:21 +02:00
funchandlers.h my own uncrustify run 2012-03-27 12:03:21 +02:00
listener.cpp my own uncrustify run 2012-03-27 12:03:21 +02:00
listener.h my own uncrustify run 2012-03-27 12:03:21 +02:00
misc.cpp my own uncrustify run 2012-03-27 12:03:21 +02:00
misc.h my own uncrustify run 2012-03-27 12:03:21 +02:00
renderer.cpp my own uncrustify run 2012-03-27 12:03:21 +02:00
renderer.h my own uncrustify run 2012-03-27 12:03:21 +02:00