netradiant-custom/radiant/xywindow.cpp
2024-02-04 10:08:29 +06:00

2326 lines
72 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
//
// XY Window
//
// Leonardo Zide (leo@lokigames.com)
//
#include "xywindow.h"
#include "debugging/debugging.h"
#include "ientity.h"
#include "igl.h"
#include "ibrush.h"
#include "iundo.h"
#include "iimage.h"
#include "ifilesystem.h"
#include "os/path.h"
#include "image.h"
#include "gtkutil/messagebox.h"
#include <QOpenGLWidget>
#include <QMouseEvent>
#include <QTimer>
#include "generic/callback.h"
#include "string/string.h"
#include "stream/stringstream.h"
#include "scenelib.h"
#include "eclasslib.h"
#include "renderer.h"
#include "moduleobserver.h"
#include "gtkutil/menu.h"
#include "gtkutil/widget.h"
#include "gtkutil/glwidget.h"
#include "gtkutil/filechooser.h"
#include "gtkutil/fbo.h"
#include "gtkmisc.h"
#include "select.h"
#include "brushmanip.h"
#include "selection.h"
#include "entity.h"
#include "camwindow.h"
#include "mainframe.h"
#include "preferences.h"
#include "commands.h"
#include "feedback.h"
#include "grid.h"
#include "windowobservers.h"
#include "render.h"
bool g_bCamEntityMenu = false;
struct xywindow_globals_private_t
{
bool d_showgrid = true;
// these are in the View > Show menu with Show coordinates
bool show_names = false;
bool show_coordinates = true;
bool show_angles = true;
bool show_outline = true;
bool show_axis = true;
bool show_workzone = false;
bool show_blocks = false;
bool m_bChaseMouse = true;
bool m_bShowSize = true;
int m_MSAA = 8;
bool m_bZoomToPointer = true;
};
xywindow_globals_t g_xywindow_globals;
xywindow_globals_private_t g_xywindow_globals_private;
const unsigned int RAD_NONE = 0x00;
const unsigned int RAD_SHIFT = 0x01;
const unsigned int RAD_ALT = 0x02;
const unsigned int RAD_CONTROL = 0x04;
const unsigned int RAD_PRESS = 0x08;
const unsigned int RAD_LBUTTON = 0x10;
const unsigned int RAD_MBUTTON = 0x20;
const unsigned int RAD_RBUTTON = 0x40;
inline ButtonIdentifier button_for_flags( unsigned int flags ){
if ( flags & RAD_LBUTTON ) {
return c_buttonLeft;
}
if ( flags & RAD_RBUTTON ) {
return c_buttonRight;
}
if ( flags & RAD_MBUTTON ) {
return c_buttonMiddle;
}
return c_buttonInvalid;
}
inline ModifierFlags modifiers_for_flags( unsigned int flags ){
ModifierFlags modifiers = c_modifierNone;
if ( flags & RAD_SHIFT ) {
modifiers |= c_modifierShift;
}
if ( flags & RAD_CONTROL ) {
modifiers |= c_modifierControl;
}
if ( flags & RAD_ALT ) {
modifiers |= c_modifierAlt;
}
return modifiers;
}
inline unsigned int buttons_for_button_and_modifiers( ButtonIdentifier button, ModifierFlags flags ){
unsigned int buttons = 0;
switch ( button.get() )
{
case ButtonEnumeration::LEFT: buttons |= RAD_LBUTTON; break;
case ButtonEnumeration::MIDDLE: buttons |= RAD_MBUTTON; break;
case ButtonEnumeration::RIGHT: buttons |= RAD_RBUTTON; break;
default: break;
}
if ( bitfield_enabled( flags, c_modifierControl ) ) {
buttons |= RAD_CONTROL;
}
if ( bitfield_enabled( flags, c_modifierShift ) ) {
buttons |= RAD_SHIFT;
}
if ( bitfield_enabled( flags, c_modifierAlt ) ) {
buttons |= RAD_ALT;
}
return buttons;
}
inline unsigned int buttons_for_event_button( QMouseEvent* event ){
unsigned int flags = 0;
switch ( event->button() )
{
case Qt::MouseButton::LeftButton: flags |= RAD_LBUTTON; break;
case Qt::MouseButton::MiddleButton: flags |= RAD_MBUTTON; break;
case Qt::MouseButton::RightButton: flags |= RAD_RBUTTON; break;
default : break;
}
if ( event->modifiers() & Qt::KeyboardModifier::ControlModifier ) {
flags |= RAD_CONTROL;
}
if ( event->modifiers() & Qt::KeyboardModifier::ShiftModifier ) {
flags |= RAD_SHIFT;
}
if ( event->modifiers() & Qt::KeyboardModifier::AltModifier ) {
flags |= RAD_ALT;
}
return flags;
}
inline unsigned int buttons_for_state( const QMouseEvent& event ){
unsigned int flags = 0;
if ( event.buttons() & Qt::MouseButton::LeftButton ) {
flags |= RAD_LBUTTON;
}
if ( event.buttons() & Qt::MouseButton::MiddleButton ) {
flags |= RAD_MBUTTON;
}
if ( event.buttons() & Qt::MouseButton::RightButton ) {
flags |= RAD_RBUTTON;
}
if ( event.modifiers() & Qt::KeyboardModifier::ControlModifier ) {
flags |= RAD_CONTROL;
}
if ( event.modifiers() & Qt::KeyboardModifier::ShiftModifier ) {
flags |= RAD_SHIFT;
}
if ( event.modifiers() & Qt::KeyboardModifier::AltModifier ) {
flags |= RAD_ALT;
}
return flags;
}
void XYWnd::SetScale( float f ){
const float max_scale = 64.f;
const float min_scale = std::min( Width(), Height() )
/ ( ( 1.1f + ( 1.f - GetMaxGridCoord() / g_MaxWorldCoord ) ) // adaptive min scale factor: from 2.0375 with 4096 grid to 1.1 with 64*1024
* 2.f * GetMaxGridCoord() );
f = std::min( max_scale, std::max( min_scale, f ) );
if( !float_equal_epsilon( m_fScale, f, float_mid( m_fScale, f ) * 1e-5f ) ){
m_fScale = f;
updateProjection();
updateModelview();
XYWnd_Update( *this );
}
}
void XYWnd::ZoomIn(){
SetScale( Scale() * 5.0f / 4.0f );
}
// NOTE: the zoom out factor is 4/5, we could think about customizing it
// we don't go below a zoom factor corresponding to 10% of the max world size
// (this has to be computed against the window size)
void XYWnd::ZoomOut(){
SetScale( Scale() * 4.0f / 5.0f );
}
void XYWnd::ZoomInWithMouse( int x, int y ){
const float old_scale = Scale();
ZoomIn();
ZoomCompensateOrigin( x, y, old_scale );
}
void XYWnd::ZoomOutWithMouse( int x, int y ){
const float old_scale = Scale();
ZoomOut();
ZoomCompensateOrigin( x, y, old_scale );
}
void XYWnd::ZoomCompensateOrigin( int x, int y, float old_scale ){
if ( g_xywindow_globals_private.m_bZoomToPointer && old_scale != Scale() ) {
const float scale_diff = 1.0 / old_scale - 1.0 / Scale();
NDIM1NDIM2( m_viewType )
Vector3 origin = GetOrigin();
origin[nDim1] += scale_diff * ( x - 0.5 * Width() );
origin[nDim2] -= scale_diff * ( y - 0.5 * Height() );
SetOrigin( origin );
}
}
void XYWnd::FocusOnBounds( const AABB& bounds ){
SetOrigin( bounds.origin );
NDIM1NDIM2( m_viewType )
SetScale( std::min( Width() / ( 3.f * std::max( 128.f, bounds.extents[ nDim1 ] ) ),
Height() / ( 3.f * std::max( 128.f, bounds.extents[ nDim2 ] ) ) ) );
}
VIEWTYPE GlobalXYWnd_getCurrentViewType(){
ASSERT_NOTNULL( g_pParentWnd );
ASSERT_NOTNULL( g_pParentWnd->ActiveXY() );
return g_pParentWnd->ActiveXY()->GetViewType();
}
// =============================================================================
// variables
bool g_bCrossHairs = false;
QMenu* XYWnd::m_mnuDrop = 0;
#include "timer.h"
static Timer g_chasemouse_timer;
static QTimer g_chasemouse_caller;
void XYWnd::ChaseMouse(){
const float multiplier = g_chasemouse_timer.elapsed_msec() / 10.0f;
g_chasemouse_timer.start();
Scroll( float_to_integer( multiplier * m_chasemouse_delta_x ), float_to_integer( multiplier * -m_chasemouse_delta_y ) );
//globalOutputStream() << "chasemouse: multiplier=" << multiplier << " x=" << m_chasemouse_delta_x << " y=" << m_chasemouse_delta_y << '\n';
XY_MouseMoved( m_chasemouse_current_x, m_chasemouse_current_y, getButtonState() );
}
bool XYWnd::chaseMouseMotion( const int x, const int y ){
m_chasemouse_delta_x = 0;
m_chasemouse_delta_y = 0;
if ( g_xywindow_globals_private.m_bChaseMouse && getButtonState() == RAD_LBUTTON ) {
const int epsilon = 16;
if ( x < epsilon ) {
m_chasemouse_delta_x = std::max( x, 0 ) - epsilon;
}
else if ( ( x - m_nWidth ) > -epsilon ) {
m_chasemouse_delta_x = std::min( ( x - m_nWidth ), 0 ) + epsilon;
}
if ( y < epsilon ) {
m_chasemouse_delta_y = std::max( y, 0 ) - epsilon;
}
else if ( ( y - m_nHeight ) > -epsilon ) {
m_chasemouse_delta_y = std::min( ( y - m_nHeight ), 0 ) + epsilon;
}
if ( m_chasemouse_delta_y != 0 || m_chasemouse_delta_x != 0 ) {
//globalOutputStream() << "chasemouse motion: x=" << x << " y=" << y << "... ";
m_chasemouse_current_x = x;
m_chasemouse_current_y = y;
if ( !g_chasemouse_caller.isActive() ) {
//globalOutputStream() << "chasemouse timer start... ";
g_chasemouse_timer.start();
g_chasemouse_caller.disconnect(); // disconnect everything
g_chasemouse_caller.callOnTimeout( [this](){ ChaseMouse(); } );
g_chasemouse_caller.start( 4 ); // with 0 consumes entire thread by spamming calls 🤷‍♀️
}
return true;
}
else
{
// if( g_chasemouse_caller.isActive() ) globalOutputStream() << "chasemouse cancel\n";
g_chasemouse_caller.stop();
}
}
else
{
// if( g_chasemouse_caller.isActive() ) globalOutputStream() << "chasemouse cancel\n";
g_chasemouse_caller.stop();
}
return false;
}
// =============================================================================
// XYWnd class
Shader* XYWnd::m_state_selected = 0;
//outline camera crosshair rectangle
void XYWnd::overlayDraw(){
gl().glViewport( 0, 0, m_nWidth, m_nHeight );
gl().glDisable( GL_LINE_STIPPLE );
gl().glDisableClientState( GL_TEXTURE_COORD_ARRAY );
gl().glDisableClientState( GL_NORMAL_ARRAY );
gl().glDisableClientState( GL_COLOR_ARRAY );
gl().glDisable( GL_TEXTURE_2D );
gl().glDisable( GL_LIGHTING );
gl().glDisable( GL_COLOR_MATERIAL );
gl().glDisable( GL_DEPTH_TEST );
gl().glDisable( GL_TEXTURE_1D );
// gl().glDisable( GL_BLEND );
gl().glLineWidth( 1 );
if ( g_xywindow_globals_private.show_outline && Active() ) {
gl().glMatrixMode( GL_PROJECTION );
gl().glLoadIdentity();
gl().glOrtho( 0, m_nWidth, 0, m_nHeight, 0, 1 );
gl().glMatrixMode( GL_MODELVIEW );
gl().glLoadIdentity();
// four view mode doesn't colorize
gl().glColor3fv( vector3_to_array( ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit )?
g_xywindow_globals.color_viewname
: m_viewType == YZ? g_xywindow_globals.AxisColorX
: m_viewType == XZ? g_xywindow_globals.AxisColorY
: g_xywindow_globals.AxisColorZ ) );
gl().glBegin( GL_LINE_LOOP );
gl().glVertex2f( 0.5, 0.5 );
gl().glVertex2f( m_nWidth - 0.5, 0.5 );
gl().glVertex2f( m_nWidth - 0.5, m_nHeight - 0.5 );
gl().glVertex2f( 0.5, m_nHeight - 0.5 );
gl().glEnd();
}
{
NDIM1NDIM2( m_viewType )
gl().glMatrixMode( GL_PROJECTION );
gl().glLoadMatrixf( reinterpret_cast<const float*>( &m_projection ) );
gl().glMatrixMode( GL_MODELVIEW );
gl().glLoadIdentity();
gl().glScalef( m_fScale, m_fScale, 1 );
gl().glTranslatef( -m_vOrigin[nDim1], -m_vOrigin[nDim2], 0 );
DrawCameraIcon( Camera_getOrigin( *g_pParentWnd->GetCamWnd() ), Camera_getAngles( *g_pParentWnd->GetCamWnd() ) );
}
if ( g_bCrossHairs ) {
gl().glMatrixMode( GL_PROJECTION );
gl().glLoadMatrixf( reinterpret_cast<const float*>( &m_projection ) );
gl().glMatrixMode( GL_MODELVIEW );
gl().glLoadMatrixf( reinterpret_cast<const float*>( &m_modelview ) );
NDIM1NDIM2( m_viewType )
Vector3 v( g_vector3_identity );
gl().glColor4f( 0.2f, 0.9f, 0.2f, 0.8f );
gl().glBegin( GL_LINES );
for( int i = 0, dim1 = nDim1, dim2 = nDim2; i < 2; ++i, std::swap( dim1, dim2 ) ){
v[dim1] = m_mousePosition[dim1];
v[dim2] = 2.0f * -GetMaxGridCoord();
gl().glVertex3fv( vector3_to_array( v ) );
v[dim2] = 2.0f * GetMaxGridCoord();
gl().glVertex3fv( vector3_to_array( v ) );
}
gl().glEnd();
}
m_XORRectangle.render( m_XORRect, Width(), Height() );
}
void xy_update_xor_rectangle( XYWnd& self, rect_t area ){
self.m_XORRect = area;
self.queueDraw();
}
class XYGLWidget : public QOpenGLWidget
{
XYWnd& m_xywnd;
DeferredMotion m_deferred_motion;
FBO *m_fbo{};
qreal m_scale;
public:
XYGLWidget( XYWnd& xywnd ) : QOpenGLWidget(), m_xywnd( xywnd ),
m_deferred_motion( [this]( const QMouseEvent& event ){
if ( m_xywnd.chaseMouseMotion( event.x() * m_scale, event.y() * m_scale ) ) {
return;
}
m_xywnd.XY_MouseMoved( event.x() * m_scale, event.y() * m_scale, buttons_for_state( event ) );
} )
{
setMouseTracking( true );
}
~XYGLWidget() override {
delete m_fbo;
glwidget_context_destroyed();
}
protected:
void initializeGL() override
{
glwidget_context_created( *this );
}
void resizeGL( int w, int h ) override
{
m_scale = devicePixelRatioF();
m_xywnd.m_nWidth = float_to_integer( w * m_scale );
m_xywnd.m_nHeight = float_to_integer( h * m_scale );
m_xywnd.updateProjection();
m_xywnd.m_window_observer->onSizeChanged( m_xywnd.Width(), m_xywnd.Height() );
m_xywnd.m_drawRequired = true;
delete m_fbo;
m_fbo = new FBO( m_xywnd.Width(), m_xywnd.Height(), false, g_xywindow_globals_private.m_MSAA );
}
void paintGL() override
{
if( m_fbo->m_samples != g_xywindow_globals_private.m_MSAA ){
delete m_fbo;
m_fbo = new FBO( m_xywnd.Width(), m_xywnd.Height(), false, g_xywindow_globals_private.m_MSAA );
}
if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() && m_fbo->bind() ) {
GlobalOpenGL_debugAssertNoErrors();
if( m_xywnd.m_drawRequired ){
m_xywnd.m_drawRequired = false;
m_xywnd.XY_Draw();
GlobalOpenGL_debugAssertNoErrors();
}
m_fbo->blit();
m_fbo->release();
m_xywnd.overlayDraw();
GlobalOpenGL_debugAssertNoErrors();
}
}
void mousePressEvent( QMouseEvent *event ) override {
setFocus();
if( !m_xywnd.Active() ){
g_pParentWnd->SetActiveXY( &m_xywnd );
}
m_xywnd.ButtonState_onMouseDown( buttons_for_event_button( event ) );
m_xywnd.onMouseDown( WindowVector( event->x(), event->y() ) * m_scale, button_for_button( event->button() ), modifiers_for_state( event->modifiers() ) );
}
void mouseMoveEvent( QMouseEvent *event ) override {
m_deferred_motion.motion( event );
}
void mouseReleaseEvent( QMouseEvent *event ) override {
m_xywnd.XY_MouseUp( event->x() * m_scale, event->y() * m_scale, buttons_for_event_button( event ) );
m_xywnd.ButtonState_onMouseUp( buttons_for_event_button( event ) );
m_xywnd.chaseMouseMotion( event->x() * m_scale, event->y() * m_scale ); /* stop chaseMouseMotion this way */
}
void wheelEvent( QWheelEvent *event ) override {
setFocus();
QWidget* window = m_xywnd.m_parent != 0 ? m_xywnd.m_parent : MainFrame_getWindow();
if( !window->isActiveWindow() ){
window->activateWindow();
window->raise();
}
if( !m_xywnd.Active() ){
g_pParentWnd->SetActiveXY( &m_xywnd );
}
if ( event->angleDelta().y() > 0 ) {
m_xywnd.ZoomInWithMouse( event->position().x() * m_scale, event->position().y() * m_scale );
}
else if ( event->angleDelta().y() < 0 ) {
m_xywnd.ZoomOutWithMouse( event->position().x() * m_scale, event->position().y() * m_scale );
}
}
void focusInEvent( QFocusEvent *event ) override {
if( !m_xywnd.Active() ){
g_pParentWnd->SetActiveXY( &m_xywnd );
}
}
};
XYWnd::XYWnd() :
m_gl_widget( new XYGLWidget( *this ) ),
m_deferredDraw( WidgetQueueDrawCaller( *m_gl_widget ) ),
m_parent( 0 ),
m_window_observer( NewWindowObserver() )
{
m_bActive = false;
m_buttonstate = 0;
m_bNewBrushDrag = false;
m_move_started = false;
m_zoom_started = false;
m_nWidth = 0;
m_nHeight = 0;
m_vOrigin[0] = 0;
m_vOrigin[1] = 20;
m_vOrigin[2] = 46;
m_fScale = 1;
m_viewType = XY;
m_entityCreate = false;
GlobalWindowObservers_add( m_window_observer );
GlobalWindowObservers_connectWidget( m_gl_widget );
m_window_observer->setRectangleDrawCallback( ReferenceCaller1<XYWnd, rect_t, xy_update_xor_rectangle>( *this ) );
m_window_observer->setView( m_view );
Map_addValidCallback( g_map, DeferredDrawOnMapValidChangedCaller( m_deferredDraw ) ); //. correct would be m_drawRequired = true here
updateProjection();
updateModelview();
AddSceneChangeCallback( ReferenceCaller<XYWnd, &XYWnd_Update>( *this ) );
AddCameraMovedCallback( MemberCaller<XYWnd, &XYWnd::queueDraw>( *this ) );
onMouseDown.connectLast( makeSignalHandler3( MouseDownCaller(), *this ) );
}
XYWnd::~XYWnd(){
onDestroyed();
m_window_observer->release();
}
void XYWnd::captureStates(){
m_state_selected = GlobalShaderCache().capture( "$XY_OVERLAY" );
}
void XYWnd::releaseStates(){
GlobalShaderCache().release( "$XY_OVERLAY" );
}
const Vector3& XYWnd::GetOrigin() const {
return m_vOrigin;
}
void XYWnd::SetOrigin( const Vector3& origin ){
for( std::size_t i = 0; i < 3; ++i )
m_vOrigin[i] = std::min( GetMaxGridCoord(), std::max( -GetMaxGridCoord(), origin[i] ) );
updateModelview();
XYWnd_Update( *this );
}
void XYWnd::Scroll( int x, int y ){
NDIM1NDIM2( m_viewType )
m_vOrigin[nDim1] += x / m_fScale;
m_vOrigin[nDim2] += y / m_fScale;
SetOrigin( m_vOrigin );
}
void XYWnd::SetCustomPivotOrigin( int x, int y ) const {
bool set[3] = { true, true, true };
set[GetViewType()] = false;
GlobalSelectionSystem().setCustomTransformOrigin( XY_ToPoint( x, y ), set );
SceneChangeNotify();
}
unsigned int MoveCamera_buttons(){
return RAD_CONTROL | RAD_MBUTTON;
}
void XYWnd_PositionCamera( XYWnd* xywnd, int x, int y, CamWnd& camwnd ){
Vector3 origin = xywnd->XY_ToPoint( x, y, true );
origin[xywnd->GetViewType()] = Camera_getOrigin( camwnd )[xywnd->GetViewType()];
Camera_setOrigin( camwnd, origin );
}
unsigned int OrientCamera_buttons(){
return RAD_MBUTTON;
}
void XYWnd_OrientCamera( XYWnd* xywnd, int x, int y, CamWnd& camwnd ){
//globalOutputStream() << Camera_getAngles( camwnd ) << " b4\n";
const Vector3 point = xywnd->XY_ToPoint( x, y ) - Camera_getOrigin( camwnd );
const VIEWTYPE viewtype = xywnd->GetViewType();
NDIM1NDIM2( viewtype )
const int nAngle = ( viewtype == XY ) ? CAMERA_YAW : CAMERA_PITCH;
if ( point[nDim2] || point[nDim1] ) {
Vector3 angles( Camera_getAngles( camwnd ) );
angles[nAngle] = static_cast<float>( radians_to_degrees( atan2( point[nDim2], point[nDim1] ) ) );
if( angles[CAMERA_YAW] < 0 )
angles[CAMERA_YAW] += 360;
if ( nAngle == CAMERA_PITCH ){
if( fabs( angles[CAMERA_PITCH] ) > 90 ){
angles[CAMERA_PITCH] = ( angles[CAMERA_PITCH] > 0 ) ? ( -angles[CAMERA_PITCH] + 180 ) : ( -angles[CAMERA_PITCH] - 180 );
if( viewtype == YZ ){
if( angles[CAMERA_YAW] < 180 ){
angles[CAMERA_YAW] = 360 - angles[CAMERA_YAW];
}
}
else if( angles[CAMERA_YAW] < 90 || angles[CAMERA_YAW] > 270 ){
angles[CAMERA_YAW] = 180 - angles[CAMERA_YAW];
}
}
else{
if( viewtype == YZ ){
if( angles[CAMERA_YAW] > 180 ){
angles[CAMERA_YAW] = 360 - angles[CAMERA_YAW];
}
}
else if( angles[CAMERA_YAW] > 90 && angles[CAMERA_YAW] < 270 ){
angles[CAMERA_YAW] = 180 - angles[CAMERA_YAW];
}
}
}
Camera_setAngles( camwnd, angles );
}
//globalOutputStream() << Camera_getAngles( camwnd ) << '\n';
}
unsigned int SetCustomPivotOrigin_buttons(){
return RAD_MBUTTON | RAD_SHIFT;
}
/*
==============
NewBrushDrag
==============
*/
unsigned int NewBrushDrag_buttons(){
return RAD_LBUTTON;
}
void XYWnd::NewBrushDrag_Begin( int x, int y ){
m_NewBrushDrag = 0;
m_nNewBrushPress = XY_ToPoint( x, y, true );
m_bNewBrushDrag = true;
}
void XYWnd::NewBrushDrag_End( int x, int y ){
if ( m_NewBrushDrag != 0 ) {
GlobalUndoSystem().finish( "brushDragNew" );
}
}
void XYWnd::NewBrushDrag( int x, int y, bool square, bool cube ){
Vector3 mins = m_nNewBrushPress;
Vector3 maxs = XY_ToPoint( x, y, true );
const Vector3 maxs_real = XY_ToPoint( x, y );
const int nDim = GetViewType();
NDIM1NDIM2( nDim );
// avoid snapping to zero bounds
// if brush is already inserted or move is decent nuff
if( m_NewBrushDrag != nullptr || vector3_length( maxs_real - mins ) > GetSnapGridSize() / sqrt( 2.0 ) )
for( auto i : { nDim1, nDim2 } )
if( maxs[i] == mins[i] )
maxs[i] = mins[i] + std::copysign( GetSnapGridSize(), maxs_real[i] - mins[i] );
mins[nDim] = float_snapped( Select_getWorkZone().d_work_min[nDim], GetSnapGridSize() );
maxs[nDim] = float_snapped( Select_getWorkZone().d_work_max[nDim], GetSnapGridSize() );
if ( maxs[nDim] <= mins[nDim] ) {
maxs[nDim] = mins[nDim] + GetGridSize();
}
if( square || cube ){
const float squaresize = std::max( fabs( maxs[nDim1] - mins[nDim1] ), fabs( maxs[nDim2] - mins[nDim2] ) );
for( auto i : { nDim1, nDim2 } )
maxs[i] = mins[i] + std::copysign( squaresize, maxs[i] - mins[i] );
if( cube ){
maxs[nDim] = mins[nDim] + squaresize;
}
}
for ( int i = 0; i < 3; i++ )
{
if ( mins[i] == maxs[i] )
return; // don't create a degenerate brush
if ( mins[i] > maxs[i] )
std::swap( mins[i], maxs[i] );
}
if ( m_NewBrushDrag == 0 )
GlobalUndoSystem().start();
Scene_BrushResize_Cuboid( m_NewBrushDrag, aabb_for_minmax( mins, maxs ) );
}
static int g_entityCreationOffset = 0;
void entitycreate_activated( const QAction *action ){
if( g_bCamEntityMenu ){
const Vector3 viewvector = -Camera_getViewVector( *g_pParentWnd->GetCamWnd() );
const float offset_for_multiple = std::max( GetSnapGridSize(), 8.f ) * g_entityCreationOffset;
Vector3 point = viewvector * ( 64.f + offset_for_multiple ) + Camera_getOrigin( *g_pParentWnd->GetCamWnd() );
vector3_snap( point, GetSnapGridSize() );
Entity_createFromSelection( action->text().toLatin1().constData(), point );
}
else{
g_pParentWnd->ActiveXY()->OnEntityCreate( action->text().toLatin1().constData() );
}
++g_entityCreationOffset;
}
class EntityMenu : public QMenu
{
bool m_mouse_handled{};
bool m_hide_menu;
public:
EntityMenu( const char* name ) : QMenu( name ){
}
protected:
void mousePressEvent( QMouseEvent *event ) override {
/* create entities, don't close menu */
if( event->button() == Qt::MouseButton::LeftButton && event->modifiers() == Qt::KeyboardModifier::ControlModifier ){
if( QAction *action = actionAt( event->pos() ) ){
if( action->menu() == nullptr ){
m_mouse_handled = true;
m_hide_menu = false;
entitycreate_activated( action );
return;
}
}
}
/* convert entities */
else if( event->button() == Qt::MouseButton::RightButton ){
if( QAction *action = actionAt( event->pos() ) ){
if( action->menu() == nullptr ){
m_mouse_handled = true;
m_hide_menu = ( event->modifiers() != Qt::KeyboardModifier::ControlModifier );
Scene_EntitySetClassname_Selected( action->text().toLatin1().constData() );
return;
}
}
}
m_mouse_handled = false;
m_hide_menu = false;
QMenu::mousePressEvent( event );
}
void mouseReleaseEvent( QMouseEvent *event ) override {
if( m_mouse_handled ){
m_mouse_handled = false; // reset, so releases w/o press and clicks on non functional items take standard path
if( m_hide_menu ){
XYWnd::m_mnuDrop->hide();
}
return;
}
QMenu::mouseReleaseEvent( event );
}
};
class EntityClassMenuInserter : public EntityClassVisitor
{
typedef std::pair<QMenu*, CopiedString> MenuPair;
typedef std::vector<MenuPair> MenuStack;
MenuStack m_stack;
CopiedString m_previous;
public:
EntityClassMenuInserter( QMenu* menu ){
m_stack.reserve( 2 );
m_stack.push_back( MenuPair( menu, "" ) );
}
~EntityClassMenuInserter(){
if ( !m_previous.empty() ) {
addItem( m_previous.c_str(), "" );
}
}
void visit( EntityClass* e ){
ASSERT_MESSAGE( !string_empty( e->name() ), "entity-class has no name" );
if ( !m_previous.empty() ) {
addItem( m_previous.c_str(), e->name() );
}
m_previous = e->name();
}
void pushMenu( const CopiedString& name ){
QMenu *submenu = new EntityMenu( name.c_str() );
m_stack.back().first->addMenu( submenu );
m_stack.push_back( MenuPair( submenu, name ) );
}
void popMenu(){
m_stack.pop_back();
}
void addItem( const char* name, const char* next ){
const char* underscore = strchr( name, '_' );
if ( underscore != 0 && underscore != name ) {
bool nextEqual = string_equal_n( name, next, ( underscore + 1 ) - name );
const char* parent = m_stack.back().second.c_str();
if ( !string_empty( parent )
&& string_length( parent ) == std::size_t( underscore - name )
&& string_equal_n( name, parent, underscore - name ) ) { // this is a child
}
else if ( nextEqual ) {
if ( m_stack.size() == 2 ) {
popMenu();
}
pushMenu( CopiedString( StringRange( name, underscore ) ) );
}
else if ( m_stack.size() == 2 ) {
popMenu();
}
}
else if ( m_stack.size() == 2 ) {
popMenu();
}
m_stack.back().first->addAction( name );
}
};
void XYWnd::OnContextMenu(){
if ( m_mnuDrop == 0 ) { // first time, load it up
m_mnuDrop = new EntityMenu( "" );
// m_mnuDrop->setTearOffEnabled( true ); // problematic mouse events override in torn off menu
QObject::connect( m_mnuDrop, &QMenu::triggered, entitycreate_activated ); //will receive submenu actions too
EntityClassMenuInserter inserter( m_mnuDrop );
GlobalEntityClassManager().forEach( inserter );
}
g_entityCreationOffset = 0;
g_bCamEntityMenu = false;
m_mnuDrop->popup( QCursor::pos() );
}
static FreezePointer g_xywnd_freezePointer;
unsigned int Move_buttons(){
return RAD_RBUTTON;
}
void XYWnd::Move_Begin(){
if ( m_move_started ) {
Move_End();
}
m_move_started = true;
g_xywnd_freezePointer.freeze_pointer( m_gl_widget,
[this]( int x, int y, const QMouseEvent *event ){
EntityCreate_MouseMove( x, y );
Scroll( -x, y );
},
[this](){
Move_End();
} );
}
void XYWnd::Move_End(){
m_move_started = false;
g_xywnd_freezePointer.unfreeze_pointer( false );
}
unsigned int Zoom_buttons(){
return RAD_RBUTTON | RAD_ALT;
}
static int g_dragZoom = 0;
static int g_zoom2x = 0;
static int g_zoom2y = 0;
void XYWnd::Zoom_Begin( int x, int y ){
if ( m_zoom_started ) {
Zoom_End();
}
m_zoom_started = true;
g_dragZoom = 0;
g_zoom2x = x;
g_zoom2y = y;
g_xywnd_freezePointer.freeze_pointer( m_gl_widget,
[this]( int x, int y, const QMouseEvent *event ){
if ( y != 0 ) {
g_dragZoom += y;
const int threshold = 16;
while ( abs( g_dragZoom ) > threshold )
{
if ( g_dragZoom > 0 ) {
ZoomOutWithMouse( g_zoom2x, g_zoom2y );
g_dragZoom -= threshold;
}
else
{
ZoomInWithMouse( g_zoom2x, g_zoom2y );
g_dragZoom += threshold;
}
}
}
},
[this](){
Zoom_End();
} );
}
void XYWnd::Zoom_End(){
m_zoom_started = false;
g_xywnd_freezePointer.unfreeze_pointer( false );
}
void XYWnd::SetViewType( VIEWTYPE viewType ){
m_viewType = viewType;
updateModelview();
if ( m_parent != 0 ) {
m_parent->setWindowTitle( ViewType_getTitle( m_viewType ) );
}
}
bool isClipperMode(){
return GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eClip;
}
void XYWnd::mouseDown( const WindowVector& position, ButtonIdentifier button, ModifierFlags modifiers ){
XY_MouseDown( static_cast<int>( position.x() ), static_cast<int>( position.y() ), buttons_for_button_and_modifiers( button, modifiers ) );
}
void XYWnd::XY_MouseDown( int x, int y, unsigned int buttons ){
if ( buttons == Move_buttons() ) {
Move_Begin();
EntityCreate_MouseDown( x, y );
}
else if ( buttons == Zoom_buttons() ) {
Zoom_Begin( x, y );
}
else if ( buttons == NewBrushDrag_buttons() && GlobalSelectionSystem().countSelected() == 0 && !isClipperMode() ) {
NewBrushDrag_Begin( x, y );
}
// control mbutton = move camera
else if ( buttons == MoveCamera_buttons() ) {
XYWnd_PositionCamera( this, x, y, *g_pParentWnd->GetCamWnd() );
}
// mbutton = angle camera
else if ( buttons == OrientCamera_buttons() ) {
XYWnd_OrientCamera( this, x, y, *g_pParentWnd->GetCamWnd() );
}
else if ( buttons == SetCustomPivotOrigin_buttons() ) {
SetCustomPivotOrigin( x, y );
}
else
{
m_window_observer->onMouseDown( WindowVector( x, y ), button_for_flags( buttons ), modifiers_for_flags( buttons ) );
}
}
void XYWnd::XY_MouseUp( int x, int y, unsigned int buttons ){
if ( m_move_started ) {
Move_End();
EntityCreate_MouseUp( x, y );
}
else if ( m_zoom_started ) {
Zoom_End();
}
else if ( m_bNewBrushDrag ) {
m_bNewBrushDrag = false;
NewBrushDrag_End( x, y );
if ( m_NewBrushDrag == 0 ) {
//L button w/o created brush = tunnel selection
m_window_observer->onMouseUp( WindowVector( x, y ), button_for_flags( buttons ), modifiers_for_flags( buttons ) );
}
}
else
{
m_window_observer->onMouseUp( WindowVector( x, y ), button_for_flags( buttons ), modifiers_for_flags( buttons ) );
}
}
void XYWnd::XY_MouseMoved( int x, int y, unsigned int buttons ){
m_mousePosition = XY_ToPoint( x, y, true );
// rbutton = drag xy origin
if ( m_move_started ) {
}
// zoom in/out
else if ( m_zoom_started ) {
}
// lbutton without selection = drag new brush
else if ( m_bNewBrushDrag ) {
NewBrushDrag( x, y, buttons & RAD_SHIFT, buttons & RAD_CONTROL );
}
// control mbutton = move camera
else if ( buttons == MoveCamera_buttons() ) {
XYWnd_PositionCamera( this, x, y, *g_pParentWnd->GetCamWnd() );
}
// mbutton = angle camera
else if ( buttons == OrientCamera_buttons() ) {
XYWnd_OrientCamera( this, x, y, *g_pParentWnd->GetCamWnd() );
}
else if ( buttons == SetCustomPivotOrigin_buttons() ) {
SetCustomPivotOrigin( x, y );
}
else
{
m_window_observer->onMouseMotion( WindowVector( x, y ), modifiers_for_flags( buttons ) );
{
const auto status = StringStream<64>( "x:: ", FloatFormat( m_mousePosition[0], 6, 1 ),
" y:: ", FloatFormat( m_mousePosition[1], 6, 1 ),
" z:: ", FloatFormat( m_mousePosition[2], 6, 1 ) );
g_pParentWnd->SetStatusText( c_status_position, status );
}
if ( g_bCrossHairs && button_for_flags( buttons ) == c_buttonInvalid ) { // don't update with a button pressed, observer calls update itself
queueDraw();
}
}
}
void XYWnd::EntityCreate_MouseDown( int x, int y ){
m_entityCreate = true;
m_entityCreate_x = x;
m_entityCreate_y = y;
}
void XYWnd::EntityCreate_MouseMove( int x, int y ){
if ( m_entityCreate && ( m_entityCreate_x != x || m_entityCreate_y != y ) ) {
m_entityCreate = false;
}
}
void XYWnd::EntityCreate_MouseUp( int x, int y ){
if ( m_entityCreate ) {
m_entityCreate = false;
OnContextMenu();
}
}
inline float screen_normalised( int pos, unsigned int size ){
return ( ( 2.0f * pos ) / size ) - 1.0f;
}
inline float normalised_to_world( float normalised, float world_origin, float normalised2world_scale ){
return world_origin + normalised * normalised2world_scale;
}
Vector3 XYWnd::XY_ToPoint( int x, int y, bool snap /* = false */ ) const {
Vector3 point( g_vector3_identity );
const float normalised2world_scale_x = m_nWidth / 2 / m_fScale;
const float normalised2world_scale_y = m_nHeight / 2 / m_fScale;
NDIM1NDIM2( m_viewType )
point[nDim1] = normalised_to_world( screen_normalised( x, m_nWidth ), m_vOrigin[nDim1], normalised2world_scale_x );
point[nDim2] = normalised_to_world( -screen_normalised( y, m_nHeight ), m_vOrigin[nDim2], normalised2world_scale_y );
return snap? vector3_snapped( point, GetSnapGridSize() ) : point;
}
void BackgroundImage::render( const VIEWTYPE viewtype ){
if( viewtype == _viewtype && _tex > 0 ){
// gl().glPushAttrib( GL_ALL_ATTRIB_BITS ); //bug with intel
gl().glActiveTexture( GL_TEXTURE0 );
gl().glClientActiveTexture( GL_TEXTURE0 );
gl().glEnable( GL_TEXTURE_2D );
gl().glEnable( GL_BLEND );
gl().glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
gl().glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
// gl().glPolygonMode( GL_FRONT, GL_FILL );
gl().glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
gl().glDisable( GL_CULL_FACE );
gl().glDisable( GL_DEPTH_TEST );
gl().glBindTexture( GL_TEXTURE_2D, _tex );
gl().glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
gl().glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
gl().glBegin( GL_QUADS );
gl().glColor4f( 1, 1, 1, _alpha );
gl().glTexCoord2f( 0, 1 );
gl().glVertex2f( _xmin, _ymin );
gl().glTexCoord2f( 1, 1 );
gl().glVertex2f( _xmax, _ymin );
gl().glTexCoord2f( 1, 0 );
gl().glVertex2f( _xmax, _ymax );
gl().glTexCoord2f( 0, 0 );
gl().glVertex2f( _xmin, _ymax );
gl().glEnd();
gl().glBindTexture( GL_TEXTURE_2D, 0 );
// gl().glPopAttrib();
}
}
#include "qe3.h"
#include "os/file.h"
const char* BackgroundImage::background_image_dialog(){
auto buffer = StringStream( g_qeglobals.m_userGamePath, "textures/" );
if ( !file_readable( buffer ) ) {
// just go to fsmain
buffer( g_qeglobals.m_userGamePath );
}
const char *filename = file_dialog( MainFrame_getWindow(), true, "Background Image", buffer );
if ( filename != 0 ) {
// use VFS to get the correct relative path
const char* relative = path_make_relative( filename, GlobalFileSystem().findRoot( filename ) );
if ( relative == filename ) {
globalWarningStream() << "WARNING: could not extract the relative path, using full path instead\n";
}
return relative;
}
return 0;
}
void BackgroundImage::free_tex(){
if( _tex > 0 ){
gl().glDeleteTextures( 1, &_tex );
_tex = 0;
}
}
#include "texturelib.h"
void LoadTextureRGBA( qtexture_t* q, unsigned char* pPixels, int nWidth, int nHeight );
void BackgroundImage::set( const VIEWTYPE viewtype ){
const AABB bounds = GlobalSelectionSystem().getBoundsSelected();
NDIM1NDIM2( viewtype )
if( !( bounds.extents[nDim1] > 0 && bounds.extents[nDim2] > 0 ) ){
qt_MessageBox( MainFrame_getWindow(), "Select some objects to get the bounding box for image.\n",
"No selection", EMessageBoxType::Error );
}
else{
free_tex();
const char *filename = background_image_dialog();
if( filename ){
const auto filename_noext = StringStream( PathExtensionless( filename ) );
Image *image = QERApp_LoadImage( 0, filename_noext );
if ( !image ) {
globalErrorStream() << "Could not load texture " << filename_noext << '\n';
}
else{
qtexture_t* qtex = (qtexture_t*)malloc( sizeof( qtexture_t ) ); /* srs hack :E */
LoadTextureRGBA( qtex, image->getRGBAPixels(), image->getWidth(), image->getHeight() );
if( qtex->texture_number > 0 ){
globalOutputStream() << "Loaded background texture " << filename << '\n';
_tex = qtex->texture_number;
_viewtype = viewtype;
_xmin = bounds.origin[nDim1] - bounds.extents[nDim1];
_ymin = bounds.origin[nDim2] - bounds.extents[nDim2];
_xmax = bounds.origin[nDim1] + bounds.extents[nDim1];
_ymax = bounds.origin[nDim2] + bounds.extents[nDim2];
}
image->release();
free( qtex );
}
}
}
}
void WXY_SetBackgroundImage(){
g_pParentWnd->ActiveXY()->setBackgroundImage();
}
/*
============================================================================
DRAWING
============================================================================
*/
/*
==============
XY_DrawGrid
==============
*/
void XYWnd::XY_DrawAxis(){
const char g_AxisName[3] = { 'X', 'Y', 'Z' };
NDIM1NDIM2( m_viewType )
const float w = ( m_nWidth / 2 / m_fScale );
const float h = ( m_nHeight / 2 / m_fScale );
Vector3 colourX = ( m_viewType == YZ ) ? g_xywindow_globals.AxisColorY : g_xywindow_globals.AxisColorX;
Vector3 colourY = ( m_viewType == XY ) ? g_xywindow_globals.AxisColorY : g_xywindow_globals.AxisColorZ;
#if 0 //gray for nonActive
if( !Active() ){
float grayX = vector3_dot( colourX, Vector3( 0.2989, 0.5870, 0.1140 ) );
float grayY = vector3_dot( colourY, Vector3( 0.2989, 0.5870, 0.1140 ) );
colourX[0] = colourX[1] = colourX[2] = grayX;
colourY[0] = colourY[1] = colourY[2] = grayY;
}
#endif
// draw two lines with corresponding axis colors to highlight current view
// horizontal line: nDim1 color
gl().glLineWidth( 2 );
gl().glBegin( GL_LINES );
gl().glColor3fv( vector3_to_array( colourX ) );
gl().glVertex2f( m_vOrigin[nDim1] - w + 40 / m_fScale, m_vOrigin[nDim2] + h - 45 / m_fScale );
gl().glVertex2f( m_vOrigin[nDim1] - w + 65 / m_fScale, m_vOrigin[nDim2] + h - 45 / m_fScale );
gl().glVertex2f( 0, 0 );
gl().glVertex2f( 32 / m_fScale, 0 );
gl().glColor3fv( vector3_to_array( colourY ) );
gl().glVertex2f( m_vOrigin[nDim1] - w + 40 / m_fScale, m_vOrigin[nDim2] + h - 45 / m_fScale );
gl().glVertex2f( m_vOrigin[nDim1] - w + 40 / m_fScale, m_vOrigin[nDim2] + h - 20 / m_fScale );
gl().glVertex2f( 0, 0 );
gl().glVertex2f( 0, 32 / m_fScale );
gl().glEnd();
gl().glLineWidth( 1 );
// now print axis symbols
const int fontHeight = GlobalOpenGL().m_font->getPixelHeight();
const float fontWidth = fontHeight * .55f;
gl().glColor3fv( vector3_to_array( colourX ) );
gl().glRasterPos2f( m_vOrigin[nDim1] - w + ( 65 - 3 - fontWidth ) / m_fScale, m_vOrigin[nDim2] + h - ( 45 + 3 + fontHeight ) / m_fScale );
GlobalOpenGL().drawChar( g_AxisName[nDim1] );
gl().glRasterPos2f( ( 32 - fontWidth / 2 ) / m_fScale, -( 0 + 3 + fontHeight ) / m_fScale );
GlobalOpenGL().drawChar( g_AxisName[nDim1] );
gl().glColor3fv( vector3_to_array( colourY ) );
gl().glRasterPos2f( m_vOrigin[nDim1] - w + ( 40 - 4 - fontWidth ) / m_fScale, m_vOrigin[nDim2] + h - ( 20 + 3 + fontHeight ) / m_fScale );
GlobalOpenGL().drawChar( g_AxisName[nDim2] );
gl().glRasterPos2f( ( 0 - 3 - fontWidth ) / m_fScale, ( 32 - fontHeight / 2 ) / m_fScale );
GlobalOpenGL().drawChar( g_AxisName[nDim2] );
}
void XYWnd::XY_DrawGrid() {
float x, y;
char text[32];
float step, minor_step, stepx, stepy;
step = minor_step = stepx = stepy = GetGridSize();
int minor_power = Grid_getPower();
while ( ( minor_step * m_fScale ) <= 4.0f ) { // make sure minor grid spacing is at least 4 pixels on the screen
++minor_power;
minor_step *= 2;
}
int power = minor_power;
while ( ( power % 3 ) != 0 || ( step * m_fScale ) <= 32.0f ) { // make sure major grid spacing is at least 32 pixels on the screen
++power;
step = pow( 2.0f, power );
}
const int mask = ( 1 << ( power - minor_power ) ) - 1;
while ( ( stepx * m_fScale ) <= 32.0f ) // text step x must be at least 32
stepx *= 2;
while ( ( stepy * m_fScale ) <= 32.0f ) // text step y must be at least 32
stepy *= 2;
const float a = ( ( GetSnapGridSize() > 0.0f ) ? 1.0f : 0.3f );
gl().glDisable( GL_TEXTURE_2D );
gl().glDisable( GL_TEXTURE_1D );
gl().glDisable( GL_DEPTH_TEST );
gl().glDisable( GL_BLEND );
gl().glLineWidth( 1 );
const float w = ( m_nWidth / 2 / m_fScale );
const float h = ( m_nHeight / 2 / m_fScale );
NDIM1NDIM2( m_viewType )
const float xb = step * floor( std::max( m_vOrigin[nDim1] - w, g_region_mins[nDim1] ) / step );
const float xe = step * ceil( std::min( m_vOrigin[nDim1] + w, g_region_maxs[nDim1] ) / step );
const float yb = step * floor( std::max( m_vOrigin[nDim2] - h, g_region_mins[nDim2] ) / step );
const float ye = step * ceil( std::min( m_vOrigin[nDim2] + h, g_region_maxs[nDim2] ) / step );
#define COLORS_DIFFER( a,b ) \
( ( a )[0] != ( b )[0] || \
( a )[1] != ( b )[1] || \
( a )[2] != ( b )[2] )
// djbob
// draw minor blocks
if ( g_xywindow_globals_private.d_showgrid /*|| a < 1.0f*/ ) {
if ( a < 1.0f ) {
gl().glEnable( GL_BLEND );
}
if ( COLORS_DIFFER( g_xywindow_globals.color_gridminor, g_xywindow_globals.color_gridback ) ) {
gl().glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridminor, a ) ) );
gl().glBegin( GL_LINES );
int i = 0;
for ( x = xb; x < xe; x += minor_step, ++i ) {
if ( ( i & mask ) != 0 ) {
gl().glVertex2f( x, yb );
gl().glVertex2f( x, ye );
}
}
i = 0;
for ( y = yb; y < ye; y += minor_step, ++i ) {
if ( ( i & mask ) != 0 ) {
gl().glVertex2f( xb, y );
gl().glVertex2f( xe, y );
}
}
gl().glEnd();
}
// draw major blocks
if ( COLORS_DIFFER( g_xywindow_globals.color_gridmajor, g_xywindow_globals.color_gridminor ) ) {
gl().glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridmajor, a ) ) );
gl().glBegin( GL_LINES );
for ( x = xb; x <= xe; x += step ) {
gl().glVertex2f( x, yb );
gl().glVertex2f( x, ye );
}
for ( y = yb; y <= ye; y += step ) {
gl().glVertex2f( xb, y );
gl().glVertex2f( xe, y );
}
gl().glEnd();
}
if ( a < 1.0f ) {
gl().glDisable( GL_BLEND );
}
if( g_region_active ){
const float xb_ = step * floor( std::max( m_vOrigin[nDim1] - w, -GetMaxGridCoord() ) / step );
const float xe_ = step * ceil( std::min( m_vOrigin[nDim1] + w, GetMaxGridCoord() ) / step );
const float yb_ = step * floor( std::max( m_vOrigin[nDim2] - h, -GetMaxGridCoord() ) / step );
const float ye_ = step * ceil( std::min( m_vOrigin[nDim2] + h, GetMaxGridCoord() ) / step );
gl().glEnable( GL_BLEND );
// draw minor blocks
if ( COLORS_DIFFER( g_xywindow_globals.color_gridminor, g_xywindow_globals.color_gridback ) ) {
gl().glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridminor, .5f ) ) );
gl().glBegin( GL_LINES );
int i = 0;
for ( x = xb_; x < xe_; x += minor_step, ++i ) {
if ( ( i & mask ) != 0 ) {
gl().glVertex2f( x, yb_ );
gl().glVertex2f( x, ye_ );
}
}
i = 0;
for ( y = yb_; y < ye_; y += minor_step, ++i ) {
if ( ( i & mask ) != 0 ) {
gl().glVertex2f( xb_, y );
gl().glVertex2f( xe_, y );
}
}
gl().glEnd();
}
// draw major blocks
if ( COLORS_DIFFER( g_xywindow_globals.color_gridmajor, g_xywindow_globals.color_gridminor ) ) {
gl().glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridmajor, .5f ) ) );
gl().glBegin( GL_LINES );
for ( x = xb_; x <= xe_; x += step ) {
gl().glVertex2f( x, yb_ );
gl().glVertex2f( x, ye_ );
}
for ( y = yb_; y <= ye_; y += step ) {
gl().glVertex2f( xb_, y );
gl().glVertex2f( xe_, y );
}
gl().glEnd();
}
gl().glDisable( GL_BLEND );
}
}
// draw coordinate text if needed
if ( g_xywindow_globals_private.show_coordinates ) {
gl().glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridtext, 1.0f ) ) );
const float offx = m_vOrigin[nDim2] + h - ( 1 + GlobalOpenGL().m_font->getPixelHeight() ) / m_fScale;
const float offy = m_vOrigin[nDim1] - w + 4 / m_fScale;
const float fontDescent = ( GlobalOpenGL().m_font->getPixelDescent() - 1 ) / m_fScale;
for ( x = xb - fmod( xb, stepx ); x <= xe; x += stepx ) {
gl().glRasterPos2f( x, offx );
sprintf( text, "%g", x );
GlobalOpenGL().drawString( text );
}
for ( y = yb - fmod( yb, stepy ); y <= ye; y += stepy ) {
gl().glRasterPos2f( offy, y - fontDescent );
sprintf( text, "%g", y );
GlobalOpenGL().drawString( text );
}
}
if ( g_xywindow_globals_private.show_axis ){
XY_DrawAxis();
}
else{
gl().glColor3fv( vector3_to_array( Active()? g_xywindow_globals.color_viewname : g_xywindow_globals.color_gridtext ) );
gl().glRasterPos2f( m_vOrigin[nDim1] - w + 35 / m_fScale, m_vOrigin[nDim2] + h - ( GlobalOpenGL().m_font->getPixelHeight() * 2 ) / m_fScale );
GlobalOpenGL().drawString( ViewType_getTitle( m_viewType ) );
}
// show current work zone?
// the work zone is used to place dropped points and brushes
if ( g_xywindow_globals_private.show_workzone ) {
gl().glColor4f( 1.0f, 0.0f, 0.0f, 1.0f );
gl().glBegin( GL_LINES );
gl().glVertex2f( xb, Select_getWorkZone().d_work_min[nDim2] );
gl().glVertex2f( xe, Select_getWorkZone().d_work_min[nDim2] );
gl().glVertex2f( xb, Select_getWorkZone().d_work_max[nDim2] );
gl().glVertex2f( xe, Select_getWorkZone().d_work_max[nDim2] );
gl().glVertex2f( Select_getWorkZone().d_work_min[nDim1], yb );
gl().glVertex2f( Select_getWorkZone().d_work_min[nDim1], ye );
gl().glVertex2f( Select_getWorkZone().d_work_max[nDim1], yb );
gl().glVertex2f( Select_getWorkZone().d_work_max[nDim1], ye );
gl().glEnd();
}
}
/*
==============
XY_DrawBlockGrid
==============
*/
void XYWnd::XY_DrawBlockGrid(){
int bs[3] = { 1024, 1024, 1024 }; // compiler's default
if ( Map_FindWorldspawn( g_map ) == 0 ) {
return;
}
const char *value = Node_getEntity( *Map_GetWorldspawn( g_map ) )->getKeyValue( "_blocksize" );
if ( !string_empty( value ) ) {
const int scanned = sscanf( value, "%i %i %i", bs, bs + 1, bs + 2 );
if( scanned == 1 || scanned == 2 ) /* handle legacy case */
bs[1] = bs[2] = bs[0];
}
NDIM1NDIM2( m_viewType )
int bs1 = bs[nDim1];
int bs2 = bs[nDim2];
if( bs1 <= 0 && bs2 <= 0 ) // zero disables
return;
gl().glDisable( GL_TEXTURE_2D );
gl().glDisable( GL_TEXTURE_1D );
gl().glDisable( GL_DEPTH_TEST );
gl().glDisable( GL_BLEND );
const float w = ( m_nWidth / 2 / m_fScale );
const float h = ( m_nHeight / 2 / m_fScale );
float xb = std::max( m_vOrigin[nDim1] - w, g_region_mins[nDim1] );
float xe = std::min( m_vOrigin[nDim1] + w, g_region_maxs[nDim1] );
float yb = std::max( m_vOrigin[nDim2] - h, g_region_mins[nDim2] );
float ye = std::min( m_vOrigin[nDim2] + h, g_region_maxs[nDim2] );
if( bs1 > 0 ){
bs1 = std::clamp( bs1, 256, 65536 );
xb = bs1 * floor( xb / bs1 );
xe = bs1 * ceil( xe / bs1 );
}
if( bs2 > 0 ){
bs2 = std::clamp( bs2, 256, 65536 );
yb = bs2 * floor( yb / bs2 );
ye = bs2 * ceil( ye / bs2 );
}
// draw major blocks
gl().glColor3fv( vector3_to_array( g_xywindow_globals.color_gridblock ) );
gl().glLineWidth( 2 );
gl().glBegin( GL_LINES );
if( bs1 > 0 ) {
for ( float x = xb; x <= xe; x += bs1 )
{
gl().glVertex2f( x, yb );
gl().glVertex2f( x, ye );
}
}
if ( bs2 > 0 ) {
for ( float y = yb; y <= ye; y += bs2 )
{
gl().glVertex2f( xb, y );
gl().glVertex2f( xe, y );
}
}
gl().glEnd();
gl().glLineWidth( 1 );
#if 0
// draw coordinate text if needed
char text[32];
if ( m_viewType == XY && m_fScale > .1 ) {
for ( float x = xb; x < xe; x += bs1 )
for ( float y = yb; y < ye; y += bs2 )
{
gl().glRasterPos2f( x + ( bs1 / 2 ), y + ( bs2 / 2 ) );
sprintf( text, "%i,%i",(int)floor( x / bs1 ), (int)floor( y / bs2 ) );
GlobalOpenGL().drawString( text );
}
}
#endif
gl().glColor4f( 0, 0, 0, 0 );
}
void XYWnd::DrawCameraIcon( const Vector3& origin, const Vector3& angles ){
// globalOutputStream() << "pitch " << angles[CAMERA_PITCH] << " yaw " << angles[CAMERA_YAW] << '\n';
const float fov = 48 / m_fScale;
const float box = 16 / m_fScale;
NDIM1NDIM2( m_viewType )
const float x = origin[nDim1];
const float y = origin[nDim2];
const double a = ( m_viewType == XY )?
degrees_to_radians( angles[CAMERA_YAW] )
: ( m_viewType == YZ )?
degrees_to_radians( ( angles[CAMERA_YAW] > 180 ) ? ( 180.0f - angles[CAMERA_PITCH] ) : angles[CAMERA_PITCH] )
: degrees_to_radians( ( angles[CAMERA_YAW] < 270 && angles[CAMERA_YAW] > 90 ) ? ( 180.0f - angles[CAMERA_PITCH] ) : angles[CAMERA_PITCH] );
gl().glColor3f( 0.0, 0.0, 1.0 );
gl().glBegin( GL_LINE_STRIP );
gl().glVertex3f( x - box,y,0 );
gl().glVertex3f( x,y + ( box / 2 ),0 );
gl().glVertex3f( x + box,y,0 );
gl().glVertex3f( x,y - ( box / 2 ),0 );
gl().glVertex3f( x - box,y,0 );
gl().glVertex3f( x + box,y,0 );
gl().glEnd();
gl().glBegin( GL_LINE_STRIP );
gl().glVertex3f( x + static_cast<float>( fov * cos( a + c_pi / 4 ) ), y + static_cast<float>( fov * sin( a + c_pi / 4 ) ), 0 );
gl().glVertex3f( x, y, 0 );
gl().glVertex3f( x + static_cast<float>( fov * cos( a - c_pi / 4 ) ), y + static_cast<float>( fov * sin( a - c_pi / 4 ) ), 0 );
gl().glEnd();
}
void XYWnd::PaintSizeInfo( const int nDim1, const int nDim2 ){
const AABB bounds = GlobalSelectionSystem().getBoundsSelected();
if ( bounds.extents == g_vector3_identity ) {
return;
}
const Vector3 min = bounds.origin - bounds.extents;
const Vector3 max = bounds.origin + bounds.extents;
const Vector3 mid = bounds.origin;
const Vector3 size = bounds.extents * 2;
const char* dimStrings[] = {"x:", "y:", "z:"};
gl().glColor3fv( vector3_to_array( g_xywindow_globals.color_selbrushes * .65f ) );
StringOutputStream dimensions( 16 );
Vector3 v( g_vector3_identity );
gl().glBegin( GL_LINE_STRIP );
v[nDim1] = min[nDim1];
v[nDim2] = min[nDim2] - 6.f / m_fScale;
gl().glVertex3fv( vector3_to_array( v ) );
v[nDim2] = min[nDim2] - 10.f / m_fScale;
gl().glVertex3fv( vector3_to_array( v ) );
v[nDim1] = max[nDim1];
gl().glVertex3fv( vector3_to_array( v ) );
v[nDim2] = min[nDim2] - 6.f / m_fScale;
gl().glVertex3fv( vector3_to_array( v ) );
gl().glEnd();
gl().glBegin( GL_LINE_STRIP );
v[nDim2] = max[nDim2];
v[nDim1] = max[nDim1] + 6.f / m_fScale;
gl().glVertex3fv( vector3_to_array( v ) );
v[nDim1] = max[nDim1] + 10.f / m_fScale;
gl().glVertex3fv( vector3_to_array( v ) );
v[nDim2] = min[nDim2];
gl().glVertex3fv( vector3_to_array( v ) );
v[nDim1] = max[nDim1] + 6.f / m_fScale;
gl().glVertex3fv( vector3_to_array( v ) );
gl().glEnd();
const int fontHeight = GlobalOpenGL().m_font->getPixelHeight();
v[nDim1] = mid[nDim1];
v[nDim2] = min[nDim2] - ( 10 + 2 + fontHeight ) / m_fScale;
gl().glRasterPos3fv( vector3_to_array( v ) );
GlobalOpenGL().drawString( dimensions( dimStrings[nDim1], size[nDim1] ) );
v[nDim1] = max[nDim1] + 16.f / m_fScale;
v[nDim2] = mid[nDim2] - fontHeight / m_fScale / 2;
gl().glRasterPos3fv( vector3_to_array( v ) );
GlobalOpenGL().drawString( dimensions( dimStrings[nDim2], size[nDim2] ) );
v[nDim1] = min[nDim1] + 4.f;
v[nDim2] = max[nDim2] + 5.f / m_fScale;
gl().glRasterPos3fv( vector3_to_array( v ) );
GlobalOpenGL().drawString( dimensions( '(', dimStrings[nDim1], min[nDim1], " ", dimStrings[nDim2], max[nDim2], ')' ) );
}
class XYRenderer : public Renderer
{
struct state_type
{
state_type() :
m_highlight( 0 ),
m_state( 0 ){
}
unsigned int m_highlight;
Shader* m_state;
};
public:
XYRenderer( RenderStateFlags globalstate, Shader* selected ) :
m_globalstate( globalstate ),
m_state_selected( selected ){
ASSERT_NOTNULL( selected );
m_state_stack.push_back( state_type() );
}
void SetState( Shader* state, EStyle style ){
ASSERT_NOTNULL( state );
if ( style == eWireframeOnly ) {
m_state_stack.back().m_state = state;
}
}
EStyle getStyle() const {
return eWireframeOnly;
}
void PushState(){
m_state_stack.push_back( m_state_stack.back() );
}
void PopState(){
ASSERT_MESSAGE( !m_state_stack.empty(), "popping empty stack" );
m_state_stack.pop_back();
}
void Highlight( EHighlightMode mode, bool bEnable = true ){
( bEnable )
? m_state_stack.back().m_highlight |= mode
: m_state_stack.back().m_highlight &= ~mode;
}
void addRenderable( const OpenGLRenderable& renderable, const Matrix4& localToWorld ){
if ( m_state_stack.back().m_highlight & ePrimitive ) {
m_state_selected->addRenderable( renderable, localToWorld );
}
else
{
m_state_stack.back().m_state->addRenderable( renderable, localToWorld );
}
}
void render( const Matrix4& modelview, const Matrix4& projection ){
GlobalShaderCache().render( m_globalstate, modelview, projection );
}
private:
std::vector<state_type> m_state_stack;
RenderStateFlags m_globalstate;
Shader* m_state_selected;
};
void XYWnd::updateProjection(){
m_projection[0] = 1.0f / static_cast<float>( m_nWidth / 2 );
m_projection[5] = 1.0f / static_cast<float>( m_nHeight / 2 );
m_projection[10] = 1.0f / ( g_MaxWorldCoord * m_fScale );
m_projection[12] = 0.0f;
m_projection[13] = 0.0f;
m_projection[14] = -1.0f;
m_projection[1] = m_projection[2] = m_projection[3] =
m_projection[4] = m_projection[6] = m_projection[7] =
m_projection[8] = m_projection[9] = m_projection[11] = 0.0f;
m_projection[15] = 1.0f;
m_view.Construct( m_projection, m_modelview, m_nWidth, m_nHeight );
}
// note: modelview matrix must have a uniform scale, otherwise strange things happen when rendering the rotation manipulator.
void XYWnd::updateModelview(){
NDIM1NDIM2( m_viewType )
// translation
m_modelview[12] = -m_vOrigin[nDim1] * m_fScale;
m_modelview[13] = -m_vOrigin[nDim2] * m_fScale;
m_modelview[14] = g_MaxWorldCoord * m_fScale;
// axis base
switch ( m_viewType )
{
case XY:
m_modelview[0] = m_fScale;
m_modelview[1] = 0;
m_modelview[2] = 0;
m_modelview[4] = 0;
m_modelview[5] = m_fScale;
m_modelview[6] = 0;
m_modelview[8] = 0;
m_modelview[9] = 0;
m_modelview[10] = -m_fScale;
break;
case XZ:
m_modelview[0] = m_fScale;
m_modelview[1] = 0;
m_modelview[2] = 0;
m_modelview[4] = 0;
m_modelview[5] = 0;
m_modelview[6] = m_fScale;
m_modelview[8] = 0;
m_modelview[9] = m_fScale;
m_modelview[10] = 0;
break;
case YZ:
m_modelview[0] = 0;
m_modelview[1] = 0;
m_modelview[2] = -m_fScale;
m_modelview[4] = m_fScale;
m_modelview[5] = 0;
m_modelview[6] = 0;
m_modelview[8] = 0;
m_modelview[9] = m_fScale;
m_modelview[10] = 0;
break;
}
m_modelview[3] = m_modelview[7] = m_modelview[11] = 0;
m_modelview[15] = 1;
m_view.Construct( m_projection, m_modelview, m_nWidth, m_nHeight );
}
/*
==============
XY_Draw
==============
*/
//#define DBG_SCENEDUMP
void XYWnd::XY_Draw(){
// globalOutputStream() << "XY_Draw()\n";
//
// clear
//
gl().glViewport( 0, 0, m_nWidth, m_nHeight );
gl().glClearColor( g_xywindow_globals.color_gridback[0],
g_xywindow_globals.color_gridback[1],
g_xywindow_globals.color_gridback[2], 0 );
gl().glClear( GL_COLOR_BUFFER_BIT );
extern void Renderer_ResetStats();
Renderer_ResetStats();
//
// set up viewpoint
//
gl().glMatrixMode( GL_PROJECTION );
gl().glLoadMatrixf( reinterpret_cast<const float*>( &m_projection ) );
gl().glMatrixMode( GL_MODELVIEW );
gl().glLoadIdentity();
gl().glScalef( m_fScale, m_fScale, 1 );
NDIM1NDIM2( m_viewType )
gl().glTranslatef( -m_vOrigin[nDim1], -m_vOrigin[nDim2], 0 );
gl().glDisable( GL_LINE_STIPPLE );
gl().glLineWidth( 1 );
gl().glDisableClientState( GL_TEXTURE_COORD_ARRAY );
gl().glDisableClientState( GL_NORMAL_ARRAY );
gl().glDisableClientState( GL_COLOR_ARRAY );
gl().glDisable( GL_TEXTURE_2D );
gl().glDisable( GL_LIGHTING );
gl().glDisable( GL_COLOR_MATERIAL );
gl().glDisable( GL_DEPTH_TEST );
m_backgroundImage.render( m_viewType );
XY_DrawGrid();
if ( g_xywindow_globals_private.show_blocks ) {
XY_DrawBlockGrid();
}
gl().glLoadMatrixf( reinterpret_cast<const float*>( &m_modelview ) );
unsigned int globalstate = RENDER_COLOURARRAY | RENDER_COLOURWRITE;
if ( !g_xywindow_globals.m_bNoStipple ) {
globalstate |= RENDER_LINESTIPPLE;
}
{
XYRenderer renderer( globalstate, m_state_selected );
Scene_Render( renderer, m_view );
GlobalOpenGL_debugAssertNoErrors();
renderer.render( m_modelview, m_projection );
GlobalOpenGL_debugAssertNoErrors();
}
gl().glDepthMask( GL_FALSE );
GlobalOpenGL_debugAssertNoErrors();
gl().glLoadMatrixf( reinterpret_cast<const float*>( &m_modelview ) );
GlobalOpenGL_debugAssertNoErrors();
gl().glDisable( GL_LINE_STIPPLE );
GlobalOpenGL_debugAssertNoErrors();
gl().glLineWidth( 1 );
GlobalOpenGL_debugAssertNoErrors();
gl().glActiveTexture( GL_TEXTURE0 );
gl().glClientActiveTexture( GL_TEXTURE0 );
gl().glDisableClientState( GL_TEXTURE_COORD_ARRAY );
GlobalOpenGL_debugAssertNoErrors();
gl().glDisableClientState( GL_NORMAL_ARRAY );
GlobalOpenGL_debugAssertNoErrors();
gl().glDisableClientState( GL_COLOR_ARRAY );
GlobalOpenGL_debugAssertNoErrors();
gl().glDisable( GL_TEXTURE_2D );
GlobalOpenGL_debugAssertNoErrors();
gl().glDisable( GL_LIGHTING );
GlobalOpenGL_debugAssertNoErrors();
gl().glDisable( GL_COLOR_MATERIAL );
GlobalOpenGL_debugAssertNoErrors();
GlobalOpenGL_debugAssertNoErrors();
// size info
if ( g_xywindow_globals_private.m_bShowSize && GlobalSelectionSystem().countSelected() != 0 ) {
PaintSizeInfo( nDim1, nDim2 );
}
GlobalOpenGL_debugAssertNoErrors();
{
// reset modelview
gl().glLoadIdentity();
gl().glScalef( m_fScale, m_fScale, 1 );
gl().glTranslatef( -m_vOrigin[nDim1], -m_vOrigin[nDim2], 0 );
Feedback_draw2D( m_viewType );
}
if( g_camwindow_globals.m_showStats ){
gl().glMatrixMode( GL_PROJECTION );
gl().glLoadIdentity();
gl().glOrtho( 0, m_nWidth, 0, m_nHeight, 0, 1 );
gl().glMatrixMode( GL_MODELVIEW );
gl().glLoadIdentity();
gl().glColor3fv( vector3_to_array( g_xywindow_globals.color_viewname ) );
gl().glRasterPos3f( 2.f, 0.f, 0.0f );
extern const char* Renderer_GetStats( int frame2frame );
GlobalOpenGL().drawString( Renderer_GetStats( m_render_time.elapsed_msec() ) );
m_render_time.start();
}
}
void XYWnd_MouseToPoint( XYWnd* xywnd, int x, int y, Vector3& point ){
point = xywnd->XY_ToPoint( x, y, true );
const int nDim = xywnd->GetViewType();
const float fWorkMid = float_mid( Select_getWorkZone().d_work_min[nDim], Select_getWorkZone().d_work_max[nDim] );
point[nDim] = float_snapped( fWorkMid, GetGridSize() );
}
void XYWnd::OnEntityCreate( const char* item ){
Vector3 point;
XYWnd_MouseToPoint( this, m_entityCreate_x, m_entityCreate_y, point );
const float offset = std::max( 8.f, GetSnapGridSize() ) * g_entityCreationOffset;
NDIM1NDIM2( m_viewType )
point += g_vector3_axes[nDim1] * offset;
(void)nDim2;
Entity_createFromSelection( item, point );
}
inline AABB GetCenterBbox(){
return ( GlobalSelectionSystem().countSelected() != 0 )?
GlobalSelectionSystem().getBoundsSelected() :
AABB( Camera_getOrigin( *g_pParentWnd->GetCamWnd() ), Vector3( 128.f, 128.f, 128.f ) );
}
void XYWnd_Centralize( XYWnd* xywnd ){
xywnd->SetOrigin( GetCenterBbox().origin );
}
void XY_Centralize(){
const Vector3 position( GetCenterBbox().origin );
g_pParentWnd->forEachXYWnd( [&position]( XYWnd* xywnd ){
xywnd->SetOrigin( position );
} );
}
void XY_Focus(){
const AABB bounds( GetCenterBbox() );
g_pParentWnd->forEachXYWnd( [&bounds]( XYWnd* xywnd ){
xywnd->FocusOnBounds( bounds );
} );
}
void XY_SetViewType( VIEWTYPE viewtype ){
if ( g_pParentWnd->CurrentStyle() != MainFrame::eSplit ) { // do not want this in a split window
XYWnd* xywnd = g_pParentWnd->ActiveXY();
xywnd->SetViewType( viewtype );
XYWnd_Centralize( xywnd );
}
else{
XY_Centralize(); // do something else that the user may want here
}
}
void XY_Top(){
XY_SetViewType( XY );
}
void XY_Front(){
XY_SetViewType( XZ );
}
void XY_Side(){
XY_SetViewType( YZ );
}
void XY_NextView(){
XY_SetViewType( static_cast<VIEWTYPE>( ( g_pParentWnd->ActiveXY()->GetViewType() + 2 ) % 3 ) );
}
void XY_Zoom100(){
g_pParentWnd->forEachXYWnd( []( XYWnd* xywnd ){
xywnd->SetScale( 1 );
} );
}
void XY_ZoomIn(){
g_pParentWnd->ActiveXY()->ZoomIn();
}
void XY_ZoomOut(){
g_pParentWnd->ActiveXY()->ZoomOut();
}
ToggleShown g_xy_top_shown( true );
void XY_Top_Shown_Construct( QWidget* parent ){
g_xy_top_shown.connect( parent );
}
ToggleShown g_yz_side_shown( false );
void YZ_Side_Shown_Construct( QWidget* parent ){
g_yz_side_shown.connect( parent );
}
ToggleShown g_xz_front_shown( false );
void XZ_Front_Shown_Construct( QWidget* parent ){
g_xz_front_shown.connect( parent );
}
class EntityClassMenu : public ModuleObserver
{
std::size_t m_unrealised;
public:
EntityClassMenu() : m_unrealised( 1 ){
}
void realise(){
if ( --m_unrealised == 0 ) {
}
}
void unrealise(){
if ( ++m_unrealised == 1 ) {
if ( XYWnd::m_mnuDrop != 0 ) {
delete XYWnd::m_mnuDrop;
XYWnd::m_mnuDrop = 0;
}
}
}
};
EntityClassMenu g_EntityClassMenu;
void ShowNamesExport( const BoolImportCallback& importer ){
importer( GlobalEntityCreator().getShowNames() );
}
typedef FreeCaller1<const BoolImportCallback&, ShowNamesExport> ShowNamesExportCaller;
ShowNamesExportCaller g_show_names_caller;
ToggleItem g_show_names( g_show_names_caller );
void ShowNamesToggle(){
GlobalEntityCreator().setShowNames( !GlobalEntityCreator().getShowNames() );
g_show_names.update();
UpdateAllWindows();
}
void ShowBboxesExport( const BoolImportCallback& importer ){
importer( GlobalEntityCreator().getShowBboxes() );
}
typedef FreeCaller1<const BoolImportCallback&, ShowBboxesExport> ShowBboxesExportCaller;
ShowBboxesExportCaller g_show_bboxes_caller;
ToggleItem g_show_bboxes( g_show_bboxes_caller );
void ShowBboxesToggle(){
GlobalEntityCreator().setShowBboxes( !GlobalEntityCreator().getShowBboxes() );
g_show_bboxes.update();
UpdateAllWindows();
}
void ShowConnectionsExport( const BoolImportCallback& importer ){
importer( GlobalEntityCreator().getShowConnections() );
}
typedef FreeCaller1<const BoolImportCallback&, ShowConnectionsExport> ShowConnectionsExportCaller;
ShowConnectionsExportCaller g_show_connections_caller;
ToggleItem g_show_connections( g_show_connections_caller );
void ShowConnectionsToggle(){
GlobalEntityCreator().setShowConnections( !GlobalEntityCreator().getShowConnections() );
g_show_connections.update();
UpdateAllWindows();
}
void ShowAnglesExport( const BoolImportCallback& importer ){
importer( GlobalEntityCreator().getShowAngles() );
}
typedef FreeCaller1<const BoolImportCallback&, ShowAnglesExport> ShowAnglesExportCaller;
ShowAnglesExportCaller g_show_angles_caller;
ToggleItem g_show_angles( g_show_angles_caller );
void ShowAnglesToggle(){
GlobalEntityCreator().setShowAngles( !GlobalEntityCreator().getShowAngles() );
g_show_angles.update();
UpdateAllWindows();
}
ToggleItem g_show_blocks( BoolExportCaller( g_xywindow_globals_private.show_blocks ) );
void ShowBlocksToggle(){
g_xywindow_globals_private.show_blocks ^= 1;
g_show_blocks.update();
XY_UpdateAllWindows();
}
ToggleItem g_show_coordinates( BoolExportCaller( g_xywindow_globals_private.show_coordinates ) );
void ShowCoordinatesToggle(){
g_xywindow_globals_private.show_coordinates ^= 1;
g_show_coordinates.update();
XY_UpdateAllWindows();
}
ToggleItem g_show_outline( BoolExportCaller( g_xywindow_globals_private.show_outline ) );
void ShowOutlineToggle(){
g_xywindow_globals_private.show_outline ^= 1;
g_show_outline.update();
XY_UpdateAllWindows();
}
ToggleItem g_show_axes( BoolExportCaller( g_xywindow_globals_private.show_axis ) );
void ShowAxesToggle(){
g_xywindow_globals_private.show_axis ^= 1;
g_show_axes.update();
XY_UpdateAllWindows();
}
ToggleItem g_show_workzone( BoolExportCaller( g_xywindow_globals_private.show_workzone ) );
void ShowWorkzoneToggle(){
g_xywindow_globals_private.show_workzone ^= 1;
g_show_workzone.update();
XY_UpdateAllWindows();
}
/*
void ShowAxesToggle(){
g_xywindow_globals_private.show_axis ^= 1;
XY_UpdateAllWindows();
}
typedef FreeCaller<ShowAxesToggle> ShowAxesToggleCaller;
void ShowAxesExport( const BoolImportCallback& importer ){
importer( g_xywindow_globals_private.show_axis );
}
typedef FreeCaller1<const BoolImportCallback&, ShowAxesExport> ShowAxesExportCaller;
ShowAxesExportCaller g_show_axes_caller;
BoolExportCallback g_show_axes_callback( g_show_axes_caller );
ToggleItem g_show_axes( g_show_axes_callback );
*/
/*
BoolExportCaller g_texdef_movelock_caller( g_brush_texturelock_enabled );
ToggleItem g_texdef_movelock_item( g_texdef_movelock_caller );
void Texdef_ToggleMoveLock(){
g_brush_texturelock_enabled = !g_brush_texturelock_enabled;
g_texdef_movelock_item.update();
}
*/
ToggleItem g_show_size_item( BoolExportCaller( g_xywindow_globals_private.m_bShowSize ) );
void ToggleShowSizeInfo(){
g_xywindow_globals_private.m_bShowSize = !g_xywindow_globals_private.m_bShowSize;
g_show_size_item.update();
XY_UpdateAllWindows();
}
ToggleItem g_show_crosshair_item{ BoolExportCaller( g_bCrossHairs ) };
void ToggleShowCrosshair(){
g_bCrossHairs ^= 1;
g_show_crosshair_item.update();
XY_UpdateAllWindows();
}
ToggleItem g_show_grid_item( BoolExportCaller( g_xywindow_globals_private.d_showgrid ) );
void ToggleShowGrid(){
g_xywindow_globals_private.d_showgrid = !g_xywindow_globals_private.d_showgrid;
g_show_grid_item.update();
XY_UpdateAllWindows();
}
void MSAAImport( int value ){
g_xywindow_globals_private.m_MSAA = value ? 1 << value : value;
}
typedef FreeCaller1<int, MSAAImport> MSAAImportCaller;
void MSAAExport( const IntImportCallback& importer ){
if( g_xywindow_globals_private.m_MSAA <= 0 ){
importer( 0 );
}
else{
int exponent = 1;
while( !( ( g_xywindow_globals_private.m_MSAA >> exponent ) & 1 ) ){
++exponent;
}
importer( exponent );
}
}
typedef FreeCaller1<const IntImportCallback&, MSAAExport> MSAAExportCaller;
void XYShow_registerCommands(){
GlobalToggles_insert( "ShowSize2d", FreeCaller<ToggleShowSizeInfo>(), ToggleItem::AddCallbackCaller( g_show_size_item ), QKeySequence( "J" ) );
GlobalToggles_insert( "ToggleCrosshairs", FreeCaller<ToggleShowCrosshair>(), ToggleItem::AddCallbackCaller( g_show_crosshair_item ), QKeySequence( "Shift+X" ) );
GlobalToggles_insert( "ToggleGrid", FreeCaller<ToggleShowGrid>(), ToggleItem::AddCallbackCaller( g_show_grid_item ), QKeySequence( "0" ) );
GlobalToggles_insert( "ShowAngles", FreeCaller<ShowAnglesToggle>(), ToggleItem::AddCallbackCaller( g_show_angles ) );
GlobalToggles_insert( "ShowNames", FreeCaller<ShowNamesToggle>(), ToggleItem::AddCallbackCaller( g_show_names ) );
GlobalToggles_insert( "ShowBboxes", FreeCaller<ShowBboxesToggle>(), ToggleItem::AddCallbackCaller( g_show_bboxes ) );
GlobalToggles_insert( "ShowConnections", FreeCaller<ShowConnectionsToggle>(), ToggleItem::AddCallbackCaller( g_show_connections ) );
GlobalToggles_insert( "ShowBlocks", FreeCaller<ShowBlocksToggle>(), ToggleItem::AddCallbackCaller( g_show_blocks ) );
GlobalToggles_insert( "ShowCoordinates", FreeCaller<ShowCoordinatesToggle>(), ToggleItem::AddCallbackCaller( g_show_coordinates ) );
GlobalToggles_insert( "ShowWindowOutline", FreeCaller<ShowOutlineToggle>(), ToggleItem::AddCallbackCaller( g_show_outline ) );
GlobalToggles_insert( "ShowAxes", FreeCaller<ShowAxesToggle>(), ToggleItem::AddCallbackCaller( g_show_axes ) );
GlobalToggles_insert( "ShowWorkzone2d", FreeCaller<ShowWorkzoneToggle>(), ToggleItem::AddCallbackCaller( g_show_workzone ) );
}
void XYWnd_registerShortcuts(){
command_connect_accelerator( "ToggleCrosshairs" );
command_connect_accelerator( "ShowSize2d" );
}
void Orthographic_constructPreferences( PreferencesPage& page ){
page.appendCheckBox( "", "Solid selection boxes ( no stipple )", g_xywindow_globals.m_bNoStipple );
//page.appendCheckBox( "", "Display size info", g_xywindow_globals_private.m_bShowSize );
page.appendCheckBox( "", "Chase mouse during drags", g_xywindow_globals_private.m_bChaseMouse );
page.appendCheckBox( "", "Zoom to Mouse pointer", g_xywindow_globals_private.m_bZoomToPointer );
{
const char* samples[] = { "0", "2", "4", "8", "16", "32" };
page.appendCombo(
"MSAA",
StringArrayRange( samples ),
IntImportCallback( MSAAImportCaller() ),
IntExportCallback( MSAAExportCaller() )
);
}
}
void Orthographic_constructPage( PreferenceGroup& group ){
PreferencesPage page( group.createPage( "Orthographic", "Orthographic View Preferences" ) );
Orthographic_constructPreferences( page );
}
void Orthographic_registerPreferencesPage(){
PreferencesDialog_addSettingsPage( FreeCaller1<PreferenceGroup&, Orthographic_constructPage>() );
}
#include "preferencesystem.h"
#include "stringio.h"
void XYWindow_Construct(){
GlobalToggles_insert( "ToggleView", ToggleShown::ToggleCaller( g_xy_top_shown ), ToggleItem::AddCallbackCaller( g_xy_top_shown.m_item ) );
GlobalToggles_insert( "ToggleSideView", ToggleShown::ToggleCaller( g_yz_side_shown ), ToggleItem::AddCallbackCaller( g_yz_side_shown.m_item ) );
GlobalToggles_insert( "ToggleFrontView", ToggleShown::ToggleCaller( g_xz_front_shown ), ToggleItem::AddCallbackCaller( g_xz_front_shown.m_item ) );
GlobalCommands_insert( "NextView", FreeCaller<XY_NextView>(), QKeySequence( "Ctrl+Tab" ) );
GlobalCommands_insert( "ZoomIn", FreeCaller<XY_ZoomIn>(), QKeySequence( "Delete" ) );
GlobalCommands_insert( "ZoomOut", FreeCaller<XY_ZoomOut>(), QKeySequence( "Insert" ) );
GlobalCommands_insert( "ViewTop", FreeCaller<XY_Top>(), QKeySequence( Qt::Key_7 + Qt::KeypadModifier ) );
GlobalCommands_insert( "ViewFront", FreeCaller<XY_Front>(), QKeySequence( Qt::Key_1 + Qt::KeypadModifier ) );
GlobalCommands_insert( "ViewSide", FreeCaller<XY_Side>(), QKeySequence( Qt::Key_3 + Qt::KeypadModifier ) );
GlobalCommands_insert( "Zoom100", FreeCaller<XY_Zoom100>() );
GlobalCommands_insert( "CenterXYView", FreeCaller<XY_Centralize>(), QKeySequence( "Ctrl+Shift+Tab" ) );
GlobalCommands_insert( "XYFocusOnSelected", FreeCaller<XY_Focus>(), QKeySequence( "`" ) );
GlobalPreferenceSystem().registerPreference( "XYMSAA", IntImportStringCaller( g_xywindow_globals_private.m_MSAA ), IntExportStringCaller( g_xywindow_globals_private.m_MSAA ) );
GlobalPreferenceSystem().registerPreference( "2DZoomInToPointer", BoolImportStringCaller( g_xywindow_globals_private.m_bZoomToPointer ), BoolExportStringCaller( g_xywindow_globals_private.m_bZoomToPointer ) );
GlobalPreferenceSystem().registerPreference( "ChaseMouse", BoolImportStringCaller( g_xywindow_globals_private.m_bChaseMouse ), BoolExportStringCaller( g_xywindow_globals_private.m_bChaseMouse ) );
GlobalPreferenceSystem().registerPreference( "ShowSize2d", BoolImportStringCaller( g_xywindow_globals_private.m_bShowSize ), BoolExportStringCaller( g_xywindow_globals_private.m_bShowSize ) );
GlobalPreferenceSystem().registerPreference( "ShowCrosshair", BoolImportStringCaller( g_bCrossHairs ), BoolExportStringCaller( g_bCrossHairs ) );
GlobalPreferenceSystem().registerPreference( "NoStipple", BoolImportStringCaller( g_xywindow_globals.m_bNoStipple ), BoolExportStringCaller( g_xywindow_globals.m_bNoStipple ) );
GlobalPreferenceSystem().registerPreference( "SI_ShowCoords", BoolImportStringCaller( g_xywindow_globals_private.show_coordinates ), BoolExportStringCaller( g_xywindow_globals_private.show_coordinates ) );
GlobalPreferenceSystem().registerPreference( "SI_ShowOutlines", BoolImportStringCaller( g_xywindow_globals_private.show_outline ), BoolExportStringCaller( g_xywindow_globals_private.show_outline ) );
GlobalPreferenceSystem().registerPreference( "SI_ShowAxis", BoolImportStringCaller( g_xywindow_globals_private.show_axis ), BoolExportStringCaller( g_xywindow_globals_private.show_axis ) );
GlobalPreferenceSystem().registerPreference( "ShowWorkzone2d", BoolImportStringCaller( g_xywindow_globals_private.show_workzone ), BoolExportStringCaller( g_xywindow_globals_private.show_workzone ) );
GlobalPreferenceSystem().registerPreference( "SI_AxisColors0", Vector3ImportStringCaller( g_xywindow_globals.AxisColorX ), Vector3ExportStringCaller( g_xywindow_globals.AxisColorX ) );
GlobalPreferenceSystem().registerPreference( "SI_AxisColors1", Vector3ImportStringCaller( g_xywindow_globals.AxisColorY ), Vector3ExportStringCaller( g_xywindow_globals.AxisColorY ) );
GlobalPreferenceSystem().registerPreference( "SI_AxisColors2", Vector3ImportStringCaller( g_xywindow_globals.AxisColorZ ), Vector3ExportStringCaller( g_xywindow_globals.AxisColorZ ) );
GlobalPreferenceSystem().registerPreference( "SI_Colors1", Vector3ImportStringCaller( g_xywindow_globals.color_gridback ), Vector3ExportStringCaller( g_xywindow_globals.color_gridback ) );
GlobalPreferenceSystem().registerPreference( "SI_Colors2", Vector3ImportStringCaller( g_xywindow_globals.color_gridminor ), Vector3ExportStringCaller( g_xywindow_globals.color_gridminor ) );
GlobalPreferenceSystem().registerPreference( "SI_Colors3", Vector3ImportStringCaller( g_xywindow_globals.color_gridmajor ), Vector3ExportStringCaller( g_xywindow_globals.color_gridmajor ) );
GlobalPreferenceSystem().registerPreference( "SI_Colors6", Vector3ImportStringCaller( g_xywindow_globals.color_gridblock ), Vector3ExportStringCaller( g_xywindow_globals.color_gridblock ) );
GlobalPreferenceSystem().registerPreference( "SI_Colors7", Vector3ImportStringCaller( g_xywindow_globals.color_gridtext ), Vector3ExportStringCaller( g_xywindow_globals.color_gridtext ) );
GlobalPreferenceSystem().registerPreference( "SI_Colors8", Vector3ImportStringCaller( g_xywindow_globals.color_brushes ), Vector3ExportStringCaller( g_xywindow_globals.color_brushes ) );
GlobalPreferenceSystem().registerPreference( "SI_Colors9", Vector3ImportStringCaller( g_xywindow_globals.color_viewname ), Vector3ExportStringCaller( g_xywindow_globals.color_viewname ) );
GlobalPreferenceSystem().registerPreference( "SI_Colors10", Vector3ImportStringCaller( g_xywindow_globals.color_clipper ), Vector3ExportStringCaller( g_xywindow_globals.color_clipper ) );
GlobalPreferenceSystem().registerPreference( "SI_Colors11", Vector3ImportStringCaller( g_xywindow_globals.color_selbrushes ), Vector3ExportStringCaller( g_xywindow_globals.color_selbrushes ) );
GlobalPreferenceSystem().registerPreference( "XYVIS", makeBoolStringImportCallback( ToggleShownImportBoolCaller( g_xy_top_shown ) ), makeBoolStringExportCallback( ToggleShownExportBoolCaller( g_xy_top_shown ) ) );
GlobalPreferenceSystem().registerPreference( "XZVIS", makeBoolStringImportCallback( ToggleShownImportBoolCaller( g_xz_front_shown ) ), makeBoolStringExportCallback( ToggleShownExportBoolCaller( g_xz_front_shown ) ) );
GlobalPreferenceSystem().registerPreference( "YZVIS", makeBoolStringImportCallback( ToggleShownImportBoolCaller( g_yz_side_shown ) ), makeBoolStringExportCallback( ToggleShownExportBoolCaller( g_yz_side_shown ) ) );
Orthographic_registerPreferencesPage();
XYWnd::captureStates();
GlobalEntityClassManager().attach( g_EntityClassMenu );
}
void XYWindow_Destroy(){
GlobalEntityClassManager().detach( g_EntityClassMenu );
XYWnd::releaseStates();
}