943 lines
25 KiB
C++
943 lines
25 KiB
C++
/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "model.h"
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#include "picomodel.h"
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#include "iarchive.h"
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#include "idatastream.h"
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#include "imodel.h"
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#include "modelskin.h"
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#include "cullable.h"
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#include "renderable.h"
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#include "selectable.h"
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#include "math/frustum.h"
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#include "string/string.h"
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#include "generic/static.h"
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#include "shaderlib.h"
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#include "scenelib.h"
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#include "instancelib.h"
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#include "transformlib.h"
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#include "traverselib.h"
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#include "render.h"
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class VectorLightList : public LightList
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{
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typedef std::vector<const RendererLight*> Lights;
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Lights m_lights;
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public:
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void addLight( const RendererLight& light ){
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m_lights.push_back( &light );
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}
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void clear(){
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m_lights.clear();
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}
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void evaluateLights() const {
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}
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void lightsChanged() const {
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}
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void forEachLight( const RendererLightCallback& callback ) const {
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for ( Lights::const_iterator i = m_lights.begin(); i != m_lights.end(); ++i )
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{
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callback( *( *i ) );
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}
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}
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};
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class PicoSurface :
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public OpenGLRenderable
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{
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AABB m_aabb_local;
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CopiedString m_shader;
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Shader* m_state;
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Array<ArbitraryMeshVertex> m_vertices;
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Array<RenderIndex> m_indices;
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public:
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PicoSurface(){
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constructNull();
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CaptureShader();
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}
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PicoSurface( picoSurface_t* surface ){
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CopyPicoSurface( surface );
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CaptureShader();
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}
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~PicoSurface(){
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ReleaseShader();
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}
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void render( RenderStateFlags state ) const {
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if ( ( state & RENDER_BUMP ) != 0 ) {
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if ( GlobalShaderCache().useShaderLanguage() ) {
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glNormalPointer( GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->normal );
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glVertexAttribPointerARB( c_attr_TexCoord0, 2, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->texcoord );
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glVertexAttribPointerARB( c_attr_Tangent, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->tangent );
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glVertexAttribPointerARB( c_attr_Binormal, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->bitangent );
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}
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else
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{
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glVertexAttribPointerARB( 11, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->normal );
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glVertexAttribPointerARB( 8, 2, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->texcoord );
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glVertexAttribPointerARB( 9, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->tangent );
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glVertexAttribPointerARB( 10, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->bitangent );
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}
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}
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else
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{
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glNormalPointer( GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->normal );
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glTexCoordPointer( 2, GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->texcoord );
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}
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glVertexPointer( 3, GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->vertex );
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glDrawElements( GL_TRIANGLES, GLsizei( m_indices.size() ), RenderIndexTypeID, m_indices.data() );
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#if defined( _DEBUG ) && !defined( _DEBUG_QUICKER )
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GLfloat modelview[16];
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glGetFloatv( GL_MODELVIEW_MATRIX, modelview ); // I know this is slow as hell, but hey - we're in _DEBUG
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Matrix4 modelview_inv(
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modelview[0], modelview[1], modelview[2], modelview[3],
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modelview[4], modelview[5], modelview[6], modelview[7],
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modelview[8], modelview[9], modelview[10], modelview[11],
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modelview[12], modelview[13], modelview[14], modelview[15] );
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matrix4_full_invert( modelview_inv );
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Matrix4 modelview_inv_transposed = matrix4_transposed( modelview_inv );
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glBegin( GL_LINES );
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for ( Array<ArbitraryMeshVertex>::const_iterator i = m_vertices.begin(); i != m_vertices.end(); ++i )
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{
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Vector3 normal = normal3f_to_vector3( ( *i ).normal );
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normal = matrix4_transformed_direction( modelview_inv, vector3_normalised( matrix4_transformed_direction( modelview_inv_transposed, normal ) ) ); // do some magic
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Vector3 normalTransformed = vector3_added( vertex3f_to_vector3( ( *i ).vertex ), vector3_scaled( normal, 8 ) );
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glVertex3fv( vertex3f_to_array( ( *i ).vertex ) );
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glVertex3fv( vector3_to_array( normalTransformed ) );
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}
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glEnd();
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#endif
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}
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VolumeIntersectionValue intersectVolume( const VolumeTest& test, const Matrix4& localToWorld ) const {
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return test.TestAABB( m_aabb_local, localToWorld );
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}
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const AABB& localAABB() const {
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return m_aabb_local;
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}
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void render( Renderer& renderer, const Matrix4& localToWorld, Shader* state ) const {
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renderer.SetState( state, Renderer::eFullMaterials );
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renderer.addRenderable( *this, localToWorld );
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}
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void render( Renderer& renderer, const Matrix4& localToWorld ) const {
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render( renderer, localToWorld, m_state );
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}
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void testSelect( Selector& selector, SelectionTest& test, const Matrix4& localToWorld ){
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test.BeginMesh( localToWorld, true );
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SelectionIntersection best;
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testSelect( test, best );
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if ( best.valid() ) {
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selector.addIntersection( best );
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}
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}
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const char* getShader() const {
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return m_shader.c_str();
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}
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Shader* getState() const {
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return m_state;
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}
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private:
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void CaptureShader(){
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m_state = GlobalShaderCache().capture( m_shader.c_str() );
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}
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void ReleaseShader(){
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GlobalShaderCache().release( m_shader.c_str() );
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}
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void UpdateAABB(){
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m_aabb_local = AABB();
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for ( std::size_t i = 0; i < m_vertices.size(); ++i )
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aabb_extend_by_point_safe( m_aabb_local, reinterpret_cast<const Vector3&>( m_vertices[i].vertex ) );
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for ( Array<RenderIndex>::iterator i = m_indices.begin(); i != m_indices.end(); i += 3 )
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{
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ArbitraryMeshVertex& a = m_vertices[*( i + 0 )];
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ArbitraryMeshVertex& b = m_vertices[*( i + 1 )];
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ArbitraryMeshVertex& c = m_vertices[*( i + 2 )];
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ArbitraryMeshTriangle_sumTangents( a, b, c );
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}
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for ( Array<ArbitraryMeshVertex>::iterator i = m_vertices.begin(); i != m_vertices.end(); ++i )
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{
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vector3_normalise( reinterpret_cast<Vector3&>( ( *i ).tangent ) );
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vector3_normalise( reinterpret_cast<Vector3&>( ( *i ).bitangent ) );
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}
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}
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void testSelect( SelectionTest& test, SelectionIntersection& best ){
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test.TestTriangles(
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VertexPointer( VertexPointer::pointer( &m_vertices.data()->vertex ), sizeof( ArbitraryMeshVertex ) ),
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IndexPointer( m_indices.data(), IndexPointer::index_type( m_indices.size() ) ),
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best
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);
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}
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void CopyPicoSurface( picoSurface_t* surface ){
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picoShader_t* shader = PicoGetSurfaceShader( surface );
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if ( shader == 0 ) {
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m_shader = "";
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}
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else{
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m_shader = PicoGetShaderName( shader );
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}
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m_vertices.resize( PicoGetSurfaceNumVertexes( surface ) );
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m_indices.resize( PicoGetSurfaceNumIndexes( surface ) );
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for ( std::size_t i = 0; i < m_vertices.size(); ++i )
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{
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picoVec_t* xyz = PicoGetSurfaceXYZ( surface, int(i) );
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m_vertices[i].vertex = vertex3f_from_array( xyz );
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picoVec_t* normal = PicoGetSurfaceNormal( surface, int(i) );
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m_vertices[i].normal = normal3f_from_array( normal );
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picoVec_t* st = PicoGetSurfaceST( surface, 0, int(i) );
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m_vertices[i].texcoord = TexCoord2f( st[0], st[1] );
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#if 0
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picoVec_t* color = PicoGetSurfaceColor( surface, 0, int(i) );
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m_vertices[i].colour = Colour4b( color[0], color[1], color[2], color[3] );
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#endif
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}
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picoIndex_t* indexes = PicoGetSurfaceIndexes( surface, 0 );
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for ( std::size_t j = 0; j < m_indices.size(); ++j )
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m_indices[ j ] = indexes[ j ];
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UpdateAABB();
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}
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void constructQuad( std::size_t index, const Vector3& a, const Vector3& b, const Vector3& c, const Vector3& d, const Vector3& normal ){
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m_vertices[index * 4 + 0] = ArbitraryMeshVertex(
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vertex3f_for_vector3( a ),
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normal3f_for_vector3( normal ),
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texcoord2f_from_array( aabb_texcoord_topleft )
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);
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m_vertices[index * 4 + 1] = ArbitraryMeshVertex(
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vertex3f_for_vector3( b ),
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normal3f_for_vector3( normal ),
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texcoord2f_from_array( aabb_texcoord_topright )
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);
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m_vertices[index * 4 + 2] = ArbitraryMeshVertex(
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vertex3f_for_vector3( c ),
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normal3f_for_vector3( normal ),
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texcoord2f_from_array( aabb_texcoord_botright )
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);
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m_vertices[index * 4 + 3] = ArbitraryMeshVertex(
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vertex3f_for_vector3( d ),
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normal3f_for_vector3( normal ),
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texcoord2f_from_array( aabb_texcoord_botleft )
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);
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}
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void constructNull(){
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AABB aabb( Vector3( 0, 0, 0 ), Vector3( 8, 8, 8 ) );
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Vector3 points[8];
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aabb_corners( aabb, points );
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m_vertices.resize( 24 );
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constructQuad( 0, points[2], points[1], points[5], points[6], aabb_normals[0] );
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constructQuad( 1, points[1], points[0], points[4], points[5], aabb_normals[1] );
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constructQuad( 2, points[0], points[1], points[2], points[3], aabb_normals[2] );
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constructQuad( 3, points[0], points[3], points[7], points[4], aabb_normals[3] );
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constructQuad( 4, points[3], points[2], points[6], points[7], aabb_normals[4] );
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constructQuad( 5, points[7], points[6], points[5], points[4], aabb_normals[5] );
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m_indices.resize( 36 );
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RenderIndex indices[36] = {
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0, 1, 2, 0, 2, 3,
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4, 5, 6, 4, 6, 7,
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8, 9, 10, 8, 10, 11,
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12, 13, 14, 12, 14, 15,
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16, 17, 18, 16, 18, 19,
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20, 21, 22, 10, 22, 23,
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};
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Array<RenderIndex>::iterator j = m_indices.begin();
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for ( RenderIndex* i = indices; i != indices + ( sizeof( indices ) / sizeof( RenderIndex ) ); ++i )
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{
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*j++ = *i;
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}
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m_shader = "";
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UpdateAABB();
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}
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};
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typedef std::pair<CopiedString, int> PicoModelKey;
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class PicoModel :
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public Cullable,
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public Bounded
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{
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typedef std::vector<PicoSurface*> surfaces_t;
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surfaces_t m_surfaces;
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AABB m_aabb_local;
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public:
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Callback m_lightsChanged;
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PicoModel(){
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constructNull();
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}
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PicoModel( picoModel_t* model ){
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CopyPicoModel( model );
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}
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~PicoModel(){
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for ( surfaces_t::iterator i = m_surfaces.begin(); i != m_surfaces.end(); ++i )
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delete *i;
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}
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typedef surfaces_t::const_iterator const_iterator;
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const_iterator begin() const {
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return m_surfaces.begin();
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}
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const_iterator end() const {
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return m_surfaces.end();
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}
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std::size_t size() const {
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return m_surfaces.size();
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}
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VolumeIntersectionValue intersectVolume( const VolumeTest& test, const Matrix4& localToWorld ) const {
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return test.TestAABB( m_aabb_local, localToWorld );
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}
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virtual const AABB& localAABB() const {
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return m_aabb_local;
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}
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void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, std::vector<Shader*> states ) const {
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for ( surfaces_t::const_iterator i = m_surfaces.begin(); i != m_surfaces.end(); ++i )
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{
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if ( ( *i )->intersectVolume( volume, localToWorld ) != c_volumeOutside ) {
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( *i )->render( renderer, localToWorld, states[i - m_surfaces.begin()] );
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}
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}
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}
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void testSelect( Selector& selector, SelectionTest& test, const Matrix4& localToWorld ){
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for ( surfaces_t::iterator i = m_surfaces.begin(); i != m_surfaces.end(); ++i )
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{
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if ( ( *i )->intersectVolume( test.getVolume(), localToWorld ) != c_volumeOutside ) {
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( *i )->testSelect( selector, test, localToWorld );
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}
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}
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}
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private:
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void CopyPicoModel( picoModel_t* model ){
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m_aabb_local = AABB();
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/* each surface on the model will become a new map drawsurface */
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int numSurfaces = PicoGetModelNumSurfaces( model );
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//% SYs_FPrintf( SYS_VRB, "Model %s has %d surfaces\n", name, numSurfaces );
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for ( int s = 0; s < numSurfaces; ++s )
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{
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/* get surface */
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picoSurface_t* surface = PicoGetModelSurface( model, s );
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if ( surface == 0 ) {
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continue;
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}
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/* only handle triangle surfaces initially (fixme: support patches) */
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if ( PicoGetSurfaceType( surface ) != PICO_TRIANGLES ) {
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continue;
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}
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/* fix the surface's normals */
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PicoFixSurfaceNormals( surface );
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PicoSurface* picosurface = new PicoSurface( surface );
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aabb_extend_by_aabb_safe( m_aabb_local, picosurface->localAABB() );
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m_surfaces.push_back( picosurface );
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}
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}
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void constructNull(){
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PicoSurface* picosurface = new PicoSurface();
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m_aabb_local = picosurface->localAABB();
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m_surfaces.push_back( picosurface );
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}
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};
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inline void Surface_addLight( PicoSurface& surface, VectorLightList& lights, const Matrix4& localToWorld, const RendererLight& light ){
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if ( light.testAABB( aabb_for_oriented_aabb( surface.localAABB(), localToWorld ) ) ) {
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lights.addLight( light );
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}
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}
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class PicoModelInstance :
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public scene::Instance,
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public Renderable,
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public SelectionTestable,
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public LightCullable,
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public SkinnedModel
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{
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class TypeCasts
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{
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InstanceTypeCastTable m_casts;
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public:
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TypeCasts(){
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InstanceContainedCast<PicoModelInstance, Bounded>::install( m_casts );
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InstanceContainedCast<PicoModelInstance, Cullable>::install( m_casts );
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InstanceStaticCast<PicoModelInstance, Renderable>::install( m_casts );
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InstanceStaticCast<PicoModelInstance, SelectionTestable>::install( m_casts );
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InstanceStaticCast<PicoModelInstance, SkinnedModel>::install( m_casts );
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}
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InstanceTypeCastTable& get(){
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return m_casts;
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}
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};
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PicoModel& m_picomodel;
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const LightList* m_lightList;
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typedef Array<VectorLightList> SurfaceLightLists;
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SurfaceLightLists m_surfaceLightLists;
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class Remap
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{
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public:
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CopiedString first;
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Shader* second;
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Remap() : second( 0 ){
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}
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};
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typedef Array<Remap> SurfaceRemaps;
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SurfaceRemaps m_skins;
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PicoModelInstance( const PicoModelInstance& );
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PicoModelInstance operator=( const PicoModelInstance& );
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public:
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typedef LazyStatic<TypeCasts> StaticTypeCasts;
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void* m_test;
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Bounded& get( NullType<Bounded>){
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return m_picomodel;
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}
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Cullable& get( NullType<Cullable>){
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return m_picomodel;
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}
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void lightsChanged(){
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m_lightList->lightsChanged();
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}
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typedef MemberCaller<PicoModelInstance, &PicoModelInstance::lightsChanged> LightsChangedCaller;
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void constructRemaps(){
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ASSERT_MESSAGE( m_skins.size() == m_picomodel.size(), "ERROR" );
|
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ModelSkin* skin = NodeTypeCast<ModelSkin>::cast( path().parent() );
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if ( skin != 0 && skin->realised() ) {
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SurfaceRemaps::iterator j = m_skins.begin();
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for ( PicoModel::const_iterator i = m_picomodel.begin(); i != m_picomodel.end(); ++i, ++j )
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{
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const char* remap = skin->getRemap( ( *i )->getShader() );
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if ( !string_empty( remap ) ) {
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( *j ).first = remap;
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( *j ).second = GlobalShaderCache().capture( remap );
|
|
}
|
|
else
|
|
{
|
|
( *j ).second = 0;
|
|
}
|
|
}
|
|
SceneChangeNotify();
|
|
}
|
|
}
|
|
void destroyRemaps(){
|
|
ASSERT_MESSAGE( m_skins.size() == m_picomodel.size(), "ERROR" );
|
|
for ( SurfaceRemaps::iterator i = m_skins.begin(); i != m_skins.end(); ++i )
|
|
{
|
|
if ( ( *i ).second != 0 ) {
|
|
GlobalShaderCache().release( ( *i ).first.c_str() );
|
|
( *i ).second = 0;
|
|
}
|
|
}
|
|
}
|
|
void skinChanged(){
|
|
destroyRemaps();
|
|
constructRemaps();
|
|
}
|
|
|
|
PicoModelInstance( const scene::Path& path, scene::Instance* parent, PicoModel& picomodel ) :
|
|
Instance( path, parent, this, StaticTypeCasts::instance().get() ),
|
|
m_picomodel( picomodel ),
|
|
m_surfaceLightLists( m_picomodel.size() ),
|
|
m_skins( m_picomodel.size() ){
|
|
m_lightList = &GlobalShaderCache().attach( *this );
|
|
m_picomodel.m_lightsChanged = LightsChangedCaller( *this );
|
|
|
|
Instance::setTransformChangedCallback( LightsChangedCaller( *this ) );
|
|
|
|
constructRemaps();
|
|
}
|
|
~PicoModelInstance(){
|
|
destroyRemaps();
|
|
|
|
Instance::setTransformChangedCallback( Callback() );
|
|
|
|
m_picomodel.m_lightsChanged = Callback();
|
|
GlobalShaderCache().detach( *this );
|
|
}
|
|
|
|
void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
|
|
SurfaceLightLists::const_iterator j = m_surfaceLightLists.begin();
|
|
SurfaceRemaps::const_iterator k = m_skins.begin();
|
|
for ( PicoModel::const_iterator i = m_picomodel.begin(); i != m_picomodel.end(); ++i, ++j, ++k )
|
|
{
|
|
if ( ( *i )->intersectVolume( volume, localToWorld ) != c_volumeOutside ) {
|
|
renderer.setLights( *j );
|
|
( *i )->render( renderer, localToWorld, ( *k ).second != 0 ? ( *k ).second : ( *i )->getState() );
|
|
}
|
|
}
|
|
}
|
|
|
|
void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
|
|
m_lightList->evaluateLights();
|
|
|
|
render( renderer, volume, Instance::localToWorld() );
|
|
}
|
|
void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
|
|
renderSolid( renderer, volume );
|
|
}
|
|
|
|
void testSelect( Selector& selector, SelectionTest& test ){
|
|
m_picomodel.testSelect( selector, test, Instance::localToWorld() );
|
|
}
|
|
|
|
bool testLight( const RendererLight& light ) const {
|
|
return light.testAABB( worldAABB() );
|
|
}
|
|
void insertLight( const RendererLight& light ){
|
|
const Matrix4& localToWorld = Instance::localToWorld();
|
|
SurfaceLightLists::iterator j = m_surfaceLightLists.begin();
|
|
for ( PicoModel::const_iterator i = m_picomodel.begin(); i != m_picomodel.end(); ++i )
|
|
{
|
|
Surface_addLight( *( *i ), *j++, localToWorld, light );
|
|
}
|
|
}
|
|
void clearLights(){
|
|
for ( SurfaceLightLists::iterator i = m_surfaceLightLists.begin(); i != m_surfaceLightLists.end(); ++i )
|
|
{
|
|
( *i ).clear();
|
|
}
|
|
}
|
|
};
|
|
|
|
class PicoModelNode : public scene::Node::Symbiot, public scene::Instantiable
|
|
{
|
|
class TypeCasts
|
|
{
|
|
NodeTypeCastTable m_casts;
|
|
public:
|
|
TypeCasts(){
|
|
NodeStaticCast<PicoModelNode, scene::Instantiable>::install( m_casts );
|
|
}
|
|
NodeTypeCastTable& get(){
|
|
return m_casts;
|
|
}
|
|
};
|
|
|
|
|
|
scene::Node m_node;
|
|
InstanceSet m_instances;
|
|
PicoModel m_picomodel;
|
|
|
|
public:
|
|
typedef LazyStatic<TypeCasts> StaticTypeCasts;
|
|
|
|
PicoModelNode() : m_node( this, this, StaticTypeCasts::instance().get() ){
|
|
}
|
|
PicoModelNode( picoModel_t* model ) : m_node( this, this, StaticTypeCasts::instance().get() ), m_picomodel( model ){
|
|
}
|
|
|
|
void release(){
|
|
delete this;
|
|
}
|
|
scene::Node& node(){
|
|
return m_node;
|
|
}
|
|
|
|
scene::Instance* create( const scene::Path& path, scene::Instance* parent ){
|
|
return new PicoModelInstance( path, parent, m_picomodel );
|
|
}
|
|
void forEachInstance( const scene::Instantiable::Visitor& visitor ){
|
|
m_instances.forEachInstance( visitor );
|
|
}
|
|
void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ){
|
|
m_instances.insert( observer, path, instance );
|
|
}
|
|
scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ){
|
|
return m_instances.erase( observer, path );
|
|
}
|
|
};
|
|
|
|
|
|
#if 0
|
|
|
|
template<typename Key, typename Type>
|
|
class create_new
|
|
{
|
|
public:
|
|
static Type* construct( const Key& key ){
|
|
return new Type( key );
|
|
}
|
|
static void destroy( Type* value ){
|
|
delete value;
|
|
}
|
|
};
|
|
|
|
template<typename Key, typename Type, typename creation_policy = create_new<Key, Type> >
|
|
class cache_element : public creation_policy
|
|
{
|
|
public:
|
|
inline cache_element() : m_count( 0 ), m_value( 0 ) {}
|
|
inline ~cache_element(){
|
|
ASSERT_MESSAGE( m_count == 0, "destroyed a reference before it was released\n" );
|
|
if ( m_count > 0 ) {
|
|
destroy();
|
|
}
|
|
}
|
|
inline Type* capture( const Key& key ){
|
|
if ( ++m_count == 1 ) {
|
|
construct( key );
|
|
}
|
|
return m_value;
|
|
}
|
|
inline void release(){
|
|
ASSERT_MESSAGE( !empty(), "failed to release reference - not found in cache\n" );
|
|
if ( --m_count == 0 ) {
|
|
destroy();
|
|
}
|
|
}
|
|
inline bool empty(){
|
|
return m_count == 0;
|
|
}
|
|
inline void refresh( const Key& key ){
|
|
m_value->refresh( key );
|
|
}
|
|
private:
|
|
inline void construct( const Key& key ){
|
|
m_value = creation_policy::construct( key );
|
|
}
|
|
inline void destroy(){
|
|
creation_policy::destroy( m_value );
|
|
}
|
|
|
|
std::size_t m_count;
|
|
Type* m_value;
|
|
};
|
|
|
|
class create_picomodel
|
|
{
|
|
typedef PicoModelKey key_type;
|
|
typedef PicoModel value_type;
|
|
public:
|
|
static value_type* construct( const key_type& key ){
|
|
picoModel_t* picomodel = PicoLoadModel( const_cast<char*>( key.first.c_str() ), key.second );
|
|
value_type* value = new value_type( picomodel );
|
|
PicoFreeModel( picomodel );
|
|
return value;
|
|
}
|
|
static void destroy( value_type* value ){
|
|
delete value;
|
|
}
|
|
};
|
|
|
|
#include <map>
|
|
|
|
class ModelCache
|
|
{
|
|
typedef PicoModel value_type;
|
|
|
|
public:
|
|
typedef PicoModelKey key_type;
|
|
typedef cache_element<key_type, value_type, create_picomodel> elem_type;
|
|
typedef std::map<key_type, elem_type> cache_type;
|
|
|
|
value_type* capture( const key_type& key ){
|
|
return m_cache[key].capture( key );
|
|
}
|
|
void release( const key_type& key ){
|
|
m_cache[key].release();
|
|
}
|
|
|
|
private:
|
|
cache_type m_cache;
|
|
};
|
|
|
|
ModelCache g_model_cache;
|
|
|
|
|
|
|
|
typedef struct remap_s {
|
|
char m_remapbuff[64 + 1024];
|
|
char *original;
|
|
char *remap;
|
|
} remap_t;
|
|
|
|
class RemapWrapper :
|
|
public Cullable,
|
|
public Bounded
|
|
{
|
|
public:
|
|
RemapWrapper( const char* name ){
|
|
parse_namestr( name );
|
|
|
|
m_model = g_model_cache.capture( ModelCache::key_type( m_name, m_frame ) );
|
|
|
|
construct_shaders();
|
|
}
|
|
virtual ~RemapWrapper(){
|
|
g_model_cache.release( ModelCache::key_type( m_name, m_frame ) );
|
|
|
|
for ( shaders_t::iterator i = m_shaders.begin(); i != m_shaders.end(); ++i )
|
|
{
|
|
GlobalShaderCache().release( ( *i ).c_str() );
|
|
}
|
|
|
|
for ( remaps_t::iterator j = m_remaps.begin(); j != m_remaps.end(); ++j )
|
|
{
|
|
delete ( *j );
|
|
}
|
|
}
|
|
|
|
VolumeIntersectionValue intersectVolume( const VolumeTest& test, const Matrix4& localToWorld ) const {
|
|
return m_model->intersectVolume( test, localToWorld );
|
|
}
|
|
|
|
virtual const AABB& localAABB() const {
|
|
return m_model->localAABB();
|
|
}
|
|
|
|
void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
|
|
m_model->render( renderer, volume, localToWorld, m_states );
|
|
}
|
|
|
|
void testSelect( Selector& selector, SelectionTest& test, const Matrix4& localToWorld ){
|
|
m_model->testSelect( selector, test, localToWorld );
|
|
}
|
|
|
|
private:
|
|
void add_remap( const char *remap ){
|
|
const char *ch;
|
|
remap_t *pRemap;
|
|
|
|
ch = remap;
|
|
|
|
while ( *ch && *ch != ';' )
|
|
ch++;
|
|
|
|
if ( *ch == '\0' ) {
|
|
// bad remap
|
|
globalWarningStream() << "WARNING: Shader _remap key found in a model entity without a ; character\n";
|
|
}
|
|
else {
|
|
pRemap = new remap_t;
|
|
|
|
strncpy( pRemap->m_remapbuff, remap, sizeof( pRemap->m_remapbuff ) );
|
|
|
|
pRemap->m_remapbuff[ch - remap] = '\0';
|
|
|
|
pRemap->original = pRemap->m_remapbuff;
|
|
pRemap->remap = pRemap->m_remapbuff + ( ch - remap ) + 1;
|
|
|
|
m_remaps.push_back( pRemap );
|
|
}
|
|
}
|
|
|
|
void parse_namestr( const char *name ){
|
|
const char *ptr, *s;
|
|
bool hasName, hasFrame;
|
|
|
|
hasName = hasFrame = false;
|
|
|
|
m_frame = 0;
|
|
|
|
for ( s = ptr = name; ; ++ptr )
|
|
{
|
|
if ( !hasName && ( *ptr == ':' || *ptr == '\0' ) ) {
|
|
// model name
|
|
hasName = true;
|
|
m_name = CopiedString( s, ptr );
|
|
s = ptr + 1;
|
|
}
|
|
else if ( *ptr == '?' || *ptr == '\0' ) {
|
|
// model frame
|
|
hasFrame = true;
|
|
m_frame = atoi( CopiedString( s, ptr ).c_str() );
|
|
s = ptr + 1;
|
|
}
|
|
else if ( *ptr == '&' || *ptr == '\0' ) {
|
|
// a remap
|
|
add_remap( CopiedString( s, ptr ).c_str() );
|
|
s = ptr + 1;
|
|
}
|
|
|
|
if ( *ptr == '\0' ) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void construct_shaders(){
|
|
const char* global_shader = shader_for_remap( "*" );
|
|
|
|
m_shaders.reserve( m_model->size() );
|
|
m_states.reserve( m_model->size() );
|
|
for ( PicoModel::iterator i = m_model->begin(); i != m_model->end(); ++i )
|
|
{
|
|
const char* shader = shader_for_remap( ( *i )->getShader() );
|
|
m_shaders.push_back(
|
|
( shader[0] != '\0' )
|
|
? shader
|
|
: ( global_shader[0] != '\0' )
|
|
? global_shader
|
|
: ( *i )->getShader() );
|
|
m_states.push_back( GlobalShaderCache().capture( m_shaders.back().c_str() ) );
|
|
}
|
|
}
|
|
|
|
inline const char* shader_for_remap( const char* remap ){
|
|
for ( remaps_t::iterator i = m_remaps.begin(); i != m_remaps.end(); ++i )
|
|
{
|
|
if ( shader_equal( remap, ( *i )->original ) ) {
|
|
return ( *i )->remap;
|
|
}
|
|
}
|
|
return "";
|
|
}
|
|
|
|
CopiedString m_name;
|
|
int m_frame;
|
|
PicoModel* m_model;
|
|
|
|
typedef std::vector<remap_t*> remaps_t;
|
|
remaps_t m_remaps;
|
|
typedef std::vector<CopiedString> shaders_t;
|
|
shaders_t m_shaders;
|
|
typedef std::vector<Shader*> states_t;
|
|
states_t m_states;
|
|
};
|
|
|
|
class RemapWrapperInstance : public scene::Instance, public Renderable, public SelectionTestable
|
|
{
|
|
RemapWrapper& m_remapwrapper;
|
|
public:
|
|
RemapWrapperInstance( const scene::Path& path, scene::Instance* parent, RemapWrapper& remapwrapper ) : Instance( path, parent ), m_remapwrapper( remapwrapper ){
|
|
scene::Instance::m_cullable = &m_remapwrapper;
|
|
scene::Instance::m_render = this;
|
|
scene::Instance::m_select = this;
|
|
}
|
|
|
|
void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
|
|
m_remapwrapper.render( renderer, volume, Instance::localToWorld() );
|
|
}
|
|
void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
|
|
renderSolid( renderer, volume );
|
|
}
|
|
|
|
void testSelect( Selector& selector, SelectionTest& test ){
|
|
m_remapwrapper.testSelect( selector, test, Instance::localToWorld() );
|
|
}
|
|
};
|
|
|
|
class RemapWrapperNode : public scene::Node::Symbiot, public scene::Instantiable
|
|
{
|
|
scene::Node m_node;
|
|
typedef RemapWrapperInstance instance_type;
|
|
InstanceSet m_instances;
|
|
RemapWrapper m_remapwrapper;
|
|
public:
|
|
RemapWrapperNode( const char* name ) : m_node( this ), m_remapwrapper( name ){
|
|
m_node.m_instance = this;
|
|
}
|
|
|
|
void release(){
|
|
delete this;
|
|
}
|
|
scene::Node& node(){
|
|
return m_node;
|
|
}
|
|
|
|
scene::Instance* create( const scene::Path& path, scene::Instance* parent ){
|
|
return new instance_type( path, parent, m_remapwrapper );
|
|
}
|
|
void forEachInstance( const scene::Instantiable::Visitor& visitor ){
|
|
m_instances.forEachInstance( visitor );
|
|
}
|
|
void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ){
|
|
m_instances.insert( observer, path, instance );
|
|
}
|
|
scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ){
|
|
return m_instances.erase( observer, path );
|
|
}
|
|
};
|
|
|
|
scene::Node& LoadRemapModel( const char* name ){
|
|
return ( new RemapWrapperNode( name ) )->node();
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
size_t picoInputStreamReam( void* inputStream, unsigned char* buffer, size_t length ){
|
|
return reinterpret_cast<InputStream*>( inputStream )->read( buffer, length );
|
|
}
|
|
|
|
scene::Node& loadPicoModel( const picoModule_t* module, ArchiveFile& file ){
|
|
picoModel_t* model = PicoModuleLoadModelStream( module, &file.getInputStream(), picoInputStreamReam, file.size(), 0, file.getName() );
|
|
PicoModelNode* modelNode = new PicoModelNode( model );
|
|
PicoFreeModel( model );
|
|
return modelNode->node();
|
|
}
|