netradiant-custom/tools/quake3/q3map2
2021-03-12 01:17:01 +03:00
..
q3map2_fsr_newfiles fix lots of CRLFs 2010-04-17 21:02:26 +02:00
.patchsets add the branch-manager for q3map2 too 2008-09-14 15:48:21 +00:00
autopk3.cpp random tweaks 2021-03-04 16:11:00 +03:00
autopk3.h move main.c::pk3 business->autopk3.c 2019-12-20 20:05:42 +03:00
brush.cpp unify WindingExtendBounds logic 2021-03-05 06:15:48 +03:00
bsp.cpp return Vector3 from vectorForKey() 2021-03-11 20:16:52 +03:00
bspfile_abstract.cpp rewrite q3map2 math in c++ 2021-02-25 19:41:43 +03:00
bspfile_ibsp.cpp rewrite q3map2 math in c++ 2021-02-25 19:41:43 +03:00
bspfile_rbsp.cpp more c++ 2021-03-02 22:01:09 +03:00
changelog.q3map1 initial 2008-09-13 18:28:57 +00:00
changelog.q3map2.txt initial 2008-09-13 18:28:57 +00:00
convert_ase.cpp return Vector3 from vectorForKey() 2021-03-11 20:16:52 +03:00
convert_bsp.cpp minor tweaks 2021-03-12 01:17:01 +03:00
convert_map.cpp minor tweaks 2021-03-12 01:17:01 +03:00
convert_obj.cpp return Vector3 from vectorForKey() 2021-03-11 20:16:52 +03:00
convert_obj.h * -lightmapsastexcoord conversion: support 'external lightmaps, referenced by shader' hack 2019-12-05 22:56:42 +03:00
decals.cpp minor tweaks 2021-03-12 01:17:01 +03:00
exportents.cpp SafeOpenWrite, SafeOpenRead funcs use 2021-02-09 18:05:06 +03:00
facebsp.cpp unify WindingExtendBounds logic 2021-03-05 06:15:48 +03:00
fog.cpp add BasicVector3 uniform constructor 2021-03-11 19:14:07 +03:00
game__null.h refactor enums 2021-01-25 01:33:56 +03:00
game_darkplaces.h refactor enums 2021-01-25 01:33:56 +03:00
game_dq.h refactor enums 2021-01-25 01:33:56 +03:00
game_ef.h refactor enums 2021-01-25 01:33:56 +03:00
game_etut.h refactor enums 2021-01-25 01:33:56 +03:00
game_ja.h refactor enums 2021-01-25 01:33:56 +03:00
game_jk2.h refactor enums 2021-01-25 01:33:56 +03:00
game_nexuiz.h refactor enums 2021-01-25 01:33:56 +03:00
game_prophecy.h refactor enums 2021-01-25 01:33:56 +03:00
game_qfusion.h refactor enums 2021-01-25 01:33:56 +03:00
game_quake3.h refactor enums 2021-01-25 01:33:56 +03:00
game_quakelive.h refactor enums 2021-01-25 01:33:56 +03:00
game_reaction.h refactor enums 2021-01-25 01:33:56 +03:00
game_sof2.h refactor enums 2021-01-25 01:33:56 +03:00
game_tenebrae.h refactor enums 2021-01-25 01:33:56 +03:00
game_tremulous.h refactor enums 2021-01-25 01:33:56 +03:00
game_unvanquished.h refactor enums 2021-01-25 01:33:56 +03:00
game_wolf.h refactor enums 2021-01-25 01:33:56 +03:00
game_wolfet.h refactor enums 2021-01-25 01:33:56 +03:00
game_xonotic.h refactor enums 2021-01-25 01:33:56 +03:00
help.cpp minor tweaks 2021-03-12 01:17:01 +03:00
image.cpp remove unused markers 2021-01-28 02:12:15 +03:00
leakfile.cpp return Vector3 from vectorForKey() 2021-03-11 20:16:52 +03:00
light_bounce.cpp minor tweaks 2021-03-12 01:17:01 +03:00
light_trace.cpp minor tweaks 2021-03-12 01:17:01 +03:00
light_ydnar.cpp minor tweaks 2021-03-12 01:17:01 +03:00
light.cpp minor tweaks 2021-03-12 01:17:01 +03:00
lightmaps_ydnar.cpp minor tweaks 2021-03-12 01:17:01 +03:00
listen.pl initial 2008-09-13 18:28:57 +00:00
main.cpp * case insensitive command line arguments 2021-03-03 07:54:16 +03:00
map.cpp return Vector3 from vectorForKey() 2021-03-11 20:16:52 +03:00
mesh.cpp add BasicVector3 uniform constructor 2021-03-11 19:14:07 +03:00
minimap.cpp * case insensitive command line arguments 2021-03-03 07:54:16 +03:00
model.cpp return Vector3 from vectorForKey() 2021-03-11 20:16:52 +03:00
patch.cpp random tweaks 2021-03-04 16:11:00 +03:00
path_init.cpp * print available games on wrong -game and -format args 2021-03-08 13:32:16 +03:00
portals.cpp minor tweaks 2021-03-12 01:17:01 +03:00
prtfile.cpp rewrite q3map2 math in c++ 2021-02-25 19:41:43 +03:00
q3map2.h minor tweaks 2021-03-12 01:17:01 +03:00
q3map2.ico initial 2008-09-13 18:28:57 +00:00
q3map2.rc fix lots of CRLFs 2010-04-17 21:02:26 +02:00
shaders.cpp manage color-to-byte conversions 2021-03-05 13:37:56 +03:00
surface_extra.cpp more c++ math 2021-02-26 01:10:51 +03:00
surface_foliage.cpp add BasicVector3 uniform constructor 2021-03-11 19:14:07 +03:00
surface_fur.cpp manage color-to-byte conversions 2021-03-05 13:37:56 +03:00
surface_meta.cpp add BasicVector3 uniform constructor 2021-03-11 19:14:07 +03:00
surface.cpp minor tweaks 2021-03-12 01:17:01 +03:00
tjunction.cpp use std::sort instead of qsort 2021-03-09 20:09:08 +03:00
tree.cpp rewrite q3map2 math in c++ 2021-02-25 19:41:43 +03:00
vis.cpp minor tweaks 2021-03-12 01:17:01 +03:00
visflow.cpp more c++ 2021-03-02 22:01:09 +03:00
writebsp.cpp fix introduced problems 2021-02-28 12:04:52 +03:00