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1bd3e7ae18
netradiant-custom
/
tools
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quake3
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Garux
1bd3e7ae18
* model shader paths guessings: use material names, starting with textures/ or models/ as is
...
so materials named intentionally as ingame shaders shall work as expected
2021-12-16 03:06:30 +03:00
..
common
unify angles key reading
2021-11-08 21:39:38 +03:00
q3map2
* model shader paths guessings: use material names, starting with textures/ or models/ as is
2021-12-16 03:06:30 +03:00
q3maporigin2originbrush.pl
a Q3 map origin to origin brush converter to fix maps that this q3map2 no longer compiles correctly
2009-05-05 09:59:40 +00:00