* brushexport plugin fix: invert Y during YZ swap; invert V of UV coords (correct texturing) * brushexport plugin: default to 'Don't collapse' option q3map2: * obj export: save in popular 'Y = Up, -Z = Forward' format * picomodel::obj: load as popular 'Y = Up, -Z = Forward' format * picomodel::obj: fix support of back references in faces |
||
|---|---|---|
| .. | ||
| bkgrnd2d | ||
| bobtoolz | ||
| brushexport | ||
| camera | ||
| gtkgensurf | ||
| hydratoolz | ||
| meshtex | ||
| prtview | ||
| shaderplug | ||
| sunplug | ||
| ufoaiplug | ||