1009 lines
28 KiB
C++
1009 lines
28 KiB
C++
/* -------------------------------------------------------------------------------
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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----------------------------------------------------------------------------------
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This code has been altered significantly from its original form, to support
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several games based on the Quake III Arena engine, in the form of "Q3Map2."
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------------------------------------------------------------------------------- */
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/* dependencies */
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#include "q3map2.h"
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static bool g_autocaulk = false;
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static void autocaulk_write(){
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Sys_FPrintf( SYS_VRB, "--- autocaulk_write ---\n" );
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auto filename = StringOutputStream( 256 )( source, ".caulk" );
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Sys_Printf( "writing %s\n", filename.c_str() );
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FILE* file = SafeOpenWrite( filename, "wt" );
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int fslime = 16;
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ApplySurfaceParm( "slime", &fslime, NULL, NULL );
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int flava = 8;
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ApplySurfaceParm( "lava", &flava, NULL, NULL );
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for ( const brush_t& b : entities[0].brushes ) {
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fprintf( file, "%i ", b.brushNum );
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const shaderInfo_t* contentShader = b.contentShader;
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for( const side_t& side : b.sides ){
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if( !side.visibleHull.empty() || ( side.compileFlags & C_NODRAW ) ){
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fprintf( file, "-" );
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}
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else if( contentShader->compileFlags & C_LIQUID ){
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if( contentShader->contentFlags & flava )
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fprintf( file, "l" );
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else if( contentShader->contentFlags & fslime )
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fprintf( file, "s" );
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else
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fprintf( file, "w" );
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}
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else if( b.compileFlags & C_TRANSLUCENT ){
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if( contentShader->compileFlags & C_SOLID )
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fprintf( file, "N" );
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else
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fprintf( file, "n" );
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}
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else{
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fprintf( file, "c" );
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}
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}
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fprintf( file, "\n" );
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}
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fclose( file );
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}
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/* -------------------------------------------------------------------------------
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functions
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------------------------------------------------------------------------------- */
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/*
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ProcessAdvertisements()
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copies advertisement info into the BSP structures
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*/
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static void ProcessAdvertisements( void ) {
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const char* modelKey;
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int modelNum;
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bspModel_t* adModel;
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bspDrawSurface_t* adSurface;
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Sys_FPrintf( SYS_VRB, "--- ProcessAdvertisements ---\n" );
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for ( const auto& e : entities ) {
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/* is an advertisement? */
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if ( e.classname_is( "advertisement" ) ) {
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modelKey = e.valueForKey( "model" );
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if ( strlen( modelKey ) > MAX_QPATH - 1 ) {
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Error( "Model Key for entity exceeds ad struct string length." );
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}
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else {
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if ( numBSPAds < MAX_MAP_ADVERTISEMENTS ) {
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bspAds[numBSPAds].cellId = e.intForKey( "cellId" );
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strncpy( bspAds[numBSPAds].model, modelKey, sizeof( bspAds[numBSPAds].model ) );
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modelKey++;
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modelNum = atoi( modelKey );
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adModel = &bspModels[modelNum];
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if ( adModel->numBSPSurfaces != 1 ) {
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Error( "Ad cell id %d has more than one surface.", bspAds[numBSPAds].cellId );
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}
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adSurface = &bspDrawSurfaces[adModel->firstBSPSurface];
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// store the normal for use at run time.. all ad verts are assumed to
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// have identical normals (because they should be a simple rectangle)
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// so just use the first vert's normal
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bspAds[numBSPAds].normal = bspDrawVerts[adSurface->firstVert].normal;
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// store the ad quad for quick use at run time
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if ( adSurface->surfaceType == MST_PATCH ) {
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int v0 = adSurface->firstVert + adSurface->patchHeight - 1;
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int v1 = adSurface->firstVert + adSurface->numVerts - 1;
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int v2 = adSurface->firstVert + adSurface->numVerts - adSurface->patchWidth;
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int v3 = adSurface->firstVert;
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bspAds[numBSPAds].rect[0] = bspDrawVerts[v0].xyz;
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bspAds[numBSPAds].rect[1] = bspDrawVerts[v1].xyz;
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bspAds[numBSPAds].rect[2] = bspDrawVerts[v2].xyz;
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bspAds[numBSPAds].rect[3] = bspDrawVerts[v3].xyz;
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}
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else {
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Error( "Ad cell %d has an unsupported Ad Surface type.", bspAds[numBSPAds].cellId );
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}
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numBSPAds++;
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}
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else {
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Error( "Maximum number of map advertisements exceeded." );
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}
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}
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}
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}
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Sys_FPrintf( SYS_VRB, "%9d in-game advertisements\n", numBSPAds );
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}
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/*
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SetCloneModelNumbers() - ydnar
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sets the model numbers for brush entities
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*/
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static void SetCloneModelNumbers( void ){
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int models;
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char modelValue[ 16 ];
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const char *value, *value2, *value3;
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/* start with 1 (worldspawn is model 0) */
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models = 1;
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for ( std::size_t i = 1; i < entities.size(); ++i )
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{
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/* only entities with brushes or patches get a model number */
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if ( entities[ i ].brushes.empty() && entities[ i ].patches == NULL ) {
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continue;
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}
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/* is this a clone? */
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if( entities[ i ].read_keyvalue( value, "_ins", "_instance", "_clone" ) )
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continue;
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/* add the model key */
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sprintf( modelValue, "*%d", models );
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entities[ i ].setKeyValue( "model", modelValue );
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/* increment model count */
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models++;
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}
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/* fix up clones */
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for ( std::size_t i = 1; i < entities.size(); ++i )
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{
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/* only entities with brushes or patches get a model number */
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if ( entities[ i ].brushes.empty() && entities[ i ].patches == NULL ) {
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continue;
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}
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/* isn't this a clone? */
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if( !entities[ i ].read_keyvalue( value, "_ins", "_instance", "_clone" ) )
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continue;
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/* find an entity with matching clone name */
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for ( std::size_t j = 0; j < entities.size(); ++j )
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{
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/* is this a clone parent? */
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if ( !entities[ j ].read_keyvalue( value2, "_clonename" ) ) {
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continue;
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}
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/* do they match? */
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if ( strEqual( value, value2 ) ) {
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/* get the model num */
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if ( !entities[ j ].read_keyvalue( value3, "model" ) ) {
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Sys_Warning( "Cloned entity %s referenced entity without model\n", value2 );
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continue;
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}
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models = atoi( &value3[ 1 ] );
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/* add the model key */
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sprintf( modelValue, "*%d", models );
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entities[ i ].setKeyValue( "model", modelValue );
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/* nuke the brushes/patches for this entity (fixme: leak!) */
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brushlist_t *leak = new brushlist_t( std::move( entities[ i ].brushes ) ); // are brushes referenced elsewhere, so we do not nuke them really?
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entities[ i ].patches = NULL;
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}
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}
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}
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}
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/*
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FixBrushSides() - ydnar
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matches brushsides back to their appropriate drawsurface and shader
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*/
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static void FixBrushSides( entity_t *e ){
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int i;
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mapDrawSurface_t *ds;
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sideRef_t *sideRef;
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bspBrushSide_t *side;
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/* note it */
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Sys_FPrintf( SYS_VRB, "--- FixBrushSides ---\n" );
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/* walk list of drawsurfaces */
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for ( i = e->firstDrawSurf; i < numMapDrawSurfs; i++ )
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{
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/* get surface and try to early out */
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ds = &mapDrawSurfs[ i ];
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if ( ds->outputNum < 0 ) {
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continue;
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}
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/* walk sideref list */
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for ( sideRef = ds->sideRef; sideRef != NULL; sideRef = sideRef->next )
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{
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/* get bsp brush side */
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if ( sideRef->side == NULL || sideRef->side->outputNum < 0 ) {
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continue;
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}
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side = &bspBrushSides[ sideRef->side->outputNum ];
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/* set drawsurface */
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side->surfaceNum = ds->outputNum;
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//% Sys_FPrintf( SYS_VRB, "DS: %7d Side: %7d ", ds->outputNum, sideRef->side->outputNum );
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/* set shader */
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if ( !strEqual( bspShaders[ side->shaderNum ].shader, ds->shaderInfo->shader ) ) {
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//% Sys_FPrintf( SYS_VRB, "Remapping %s to %s\n", bspShaders[ side->shaderNum ].shader, ds->shaderInfo->shader );
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side->shaderNum = EmitShader( ds->shaderInfo->shader, &ds->shaderInfo->contentFlags, &ds->shaderInfo->surfaceFlags );
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}
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}
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}
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}
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/*
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ProcessWorldModel()
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creates a full bsp + surfaces for the worldspawn entity
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*/
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void ProcessWorldModel( void ){
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entity_t *e;
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xmlNodePtr polyline, leaknode;
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char level[ 2 ];
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const char *value;
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/* sets integer blockSize from worldspawn "_blocksize" key if it exists */
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if( entities[ 0 ].read_keyvalue( value, "_blocksize", "blocksize", "chopsize" ) ) { /* "chopsize" : sof2 */
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/* scan 3 numbers */
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const int s = sscanf( value, "%d %d %d", &blockSize[ 0 ], &blockSize[ 1 ], &blockSize[ 2 ] );
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/* handle legacy case */
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if ( s == 1 || s == 2 ) {
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blockSize[ 1 ] = blockSize[ 2 ] = blockSize[ 0 ];
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}
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}
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Sys_Printf( "block size = { %d %d %d }\n", blockSize[ 0 ], blockSize[ 1 ], blockSize[ 2 ] );
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/* sof2: ignore leaks? */
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const bool ignoreLeaks = entities[ 0 ].boolForKey( "_ignoreleaks", "ignoreleaks" );
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/* begin worldspawn model */
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BeginModel();
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e = &entities[ 0 ];
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e->firstDrawSurf = 0;
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/* ydnar: gs mods */
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ClearMetaTriangles();
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/* check for patches with adjacent edges that need to lod together */
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PatchMapDrawSurfs( e );
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if ( debugClip ) {
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AddTriangleModels( e );
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}
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/* build an initial bsp tree using all of the sides of all of the structural brushes */
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facelist_t faces = MakeStructuralBSPFaceList( entities[ 0 ].brushes );
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tree_t tree = FaceBSP( faces );
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MakeTreePortals( tree );
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FilterStructuralBrushesIntoTree( e, tree );
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/* see if the bsp is completely enclosed */
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EFloodEntities leakStatus = FloodEntities( tree );
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if ( ignoreLeaks && leakStatus == EFloodEntities::Leaked ) {
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leakStatus = EFloodEntities::Good;
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}
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const bool leaked = ( leakStatus != EFloodEntities::Good );
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if( leaked ){
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Sys_FPrintf( SYS_NOXMLflag | SYS_ERR, "**********************\n" );
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Sys_FPrintf( SYS_NOXMLflag | SYS_ERR, "******* leaked *******\n" );
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Sys_FPrintf( SYS_NOXMLflag | SYS_ERR, "**********************\n" );
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polyline = LeakFile( tree );
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leaknode = xmlNewNode( NULL, (const xmlChar*)"message" );
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xmlNodeAddContent( leaknode, (const xmlChar*)"MAP LEAKED\n" );
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xmlAddChild( leaknode, polyline );
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level[0] = (int) '0' + SYS_ERR;
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level[1] = 0;
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xmlSetProp( leaknode, (const xmlChar*)"level", (const xmlChar*)level );
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xml_SendNode( leaknode );
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if ( leaktest ) {
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Sys_FPrintf( SYS_WRN, "--- MAP LEAKED, ABORTING LEAKTEST ---\n" );
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exit( 0 );
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}
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}
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if ( leakStatus != EFloodEntities::Empty ) { /* if no entities exist, this would accidentally the whole map, and that IS bad */
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/* rebuild a better bsp tree using only the sides that are visible from the inside */
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FillOutside( tree.headnode );
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/* chop the sides to the convex hull of their visible fragments, giving us the smallest polygons */
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ClipSidesIntoTree( e, tree );
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/* build a visible face tree (same thing as the initial bsp tree but after reducing the faces) */
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faces = MakeVisibleBSPFaceList( entities[ 0 ].brushes );
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FreeTree( tree );
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tree = FaceBSP( faces );
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MakeTreePortals( tree );
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FilterStructuralBrushesIntoTree( e, tree );
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if( g_autocaulk ){
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autocaulk_write();
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exit( 0 );
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}
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/* flood again to discard portals in the void (also required for _skybox) */
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FloodEntities( tree );
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FillOutside( tree.headnode );
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}
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/* save out information for visibility processing */
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NumberClusters( tree );
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if ( !leaked ) {
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WritePortalFile( tree );
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}
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/* flood from entities */
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FloodAreas( tree );
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/* create drawsurfs for triangle models */
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if ( !debugClip ) {
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AddTriangleModels( e );
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}
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/* create drawsurfs for surface models */
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AddEntitySurfaceModels( e );
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/* generate bsp brushes from map brushes */
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EmitBrushes( e->brushes, &e->firstBrush, &e->numBrushes );
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/* add references to the detail brushes */
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FilterDetailBrushesIntoTree( e, tree );
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/* drawsurfs that cross fog boundaries will need to be split along the fog boundary */
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if ( !nofog ) {
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FogDrawSurfaces( e );
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}
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/* subdivide each drawsurf as required by shader tesselation */
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if ( !nosubdivide ) {
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SubdivideFaceSurfaces( e );
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}
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/* add in any vertexes required to fix t-junctions */
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if ( !notjunc ) {
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FixTJunctions( e );
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}
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/* ydnar: classify the surfaces */
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ClassifyEntitySurfaces( e );
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/* ydnar: project decals */
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MakeEntityDecals( e );
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/* ydnar: meta surfaces */
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MakeEntityMetaTriangles( e );
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SmoothMetaTriangles();
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FixMetaTJunctions();
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MergeMetaTriangles();
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/* ydnar: debug portals */
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if ( debugPortals ) {
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MakeDebugPortalSurfs( tree );
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}
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/* ydnar: fog hull */
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if ( entities[ 0 ].read_keyvalue( value, "_foghull" ) ) {
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const auto shader = String64()( "textures/", value );
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MakeFogHullSurfs( e, shader );
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}
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/* ydnar: bug 645: do flares for lights */
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if( emitFlares ){
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for ( const auto& light : entities )
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{
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/* get light */
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if ( light.classname_is( "light" ) ) {
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/* get flare shader */
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const char *flareShader = NULL;
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if ( light.read_keyvalue( flareShader, "_flareshader" ) || light.boolForKey( "_flare" ) ) {
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/* get specifics */
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const Vector3 origin( light.vectorForKey( "origin" ) );
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Vector3 color( light.vectorForKey( "_color" ) );
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const int lightStyle = light.intForKey( "_style", "style" );
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Vector3 normal;
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/* handle directional spotlights */
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if ( light.read_keyvalue( value, "target" ) ) {
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/* get target light */
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const entity_t *target = FindTargetEntity( value );
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if ( target != NULL ) {
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normal = VectorNormalized( target->vectorForKey( "origin" ) - origin );
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}
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}
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else{
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//% normal.set( 0 );
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normal = -g_vector3_axis_z;
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}
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if ( colorsRGB ) {
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color[0] = Image_LinearFloatFromsRGBFloat( color[0] );
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color[1] = Image_LinearFloatFromsRGBFloat( color[1] );
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color[2] = Image_LinearFloatFromsRGBFloat( color[2] );
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}
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/* create the flare surface (note shader defaults automatically) */
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DrawSurfaceForFlare( mapEntityNum, origin, normal, color, flareShader, lightStyle );
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}
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}
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}
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}
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/* add references to the final drawsurfs in the appropriate clusters */
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FilterDrawsurfsIntoTree( e, tree );
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/* match drawsurfaces back to original brushsides (sof2) */
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FixBrushSides( e );
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/* finish */
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EndModel( e, tree.headnode );
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FreeTree( tree );
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}
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/*
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ProcessSubModel()
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creates bsp + surfaces for other brush models
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*/
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void ProcessSubModel( void ){
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/* start a brush model */
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BeginModel();
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entity_t *e = &entities[ mapEntityNum ];
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e->firstDrawSurf = numMapDrawSurfs;
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/* ydnar: gs mods */
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ClearMetaTriangles();
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/* check for patches with adjacent edges that need to lod together */
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PatchMapDrawSurfs( e );
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/* allocate a tree */
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tree_t tree{};
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tree.headnode = AllocNode();
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tree.headnode->planenum = PLANENUM_LEAF;
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/* add the sides to the tree */
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ClipSidesIntoTree( e, tree );
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/* ydnar: create drawsurfs for triangle models */
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AddTriangleModels( e );
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/* create drawsurfs for surface models */
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AddEntitySurfaceModels( e );
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/* generate bsp brushes from map brushes */
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|
EmitBrushes( e->brushes, &e->firstBrush, &e->numBrushes );
|
|
|
|
/* just put all the brushes in headnode */
|
|
tree.headnode->brushlist = e->brushes;
|
|
|
|
/* subdivide each drawsurf as required by shader tesselation */
|
|
if ( !nosubdivide ) {
|
|
SubdivideFaceSurfaces( e );
|
|
}
|
|
|
|
/* add in any vertexes required to fix t-junctions */
|
|
if ( !notjunc ) {
|
|
FixTJunctions( e );
|
|
}
|
|
|
|
/* ydnar: classify the surfaces and project lightmaps */
|
|
ClassifyEntitySurfaces( e );
|
|
|
|
/* ydnar: project decals */
|
|
MakeEntityDecals( e );
|
|
|
|
/* ydnar: meta surfaces */
|
|
MakeEntityMetaTriangles( e );
|
|
SmoothMetaTriangles();
|
|
FixMetaTJunctions();
|
|
MergeMetaTriangles();
|
|
|
|
/* add references to the final drawsurfs in the appropriate clusters */
|
|
FilterDrawsurfsIntoTree( e, tree );
|
|
|
|
/* match drawsurfaces back to original brushsides (sof2) */
|
|
FixBrushSides( e );
|
|
|
|
/* finish */
|
|
EndModel( e, tree.headnode );
|
|
FreeTree( tree );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
ProcessModels()
|
|
process world + other models into the bsp
|
|
*/
|
|
|
|
void ProcessModels( void ){
|
|
bool oldVerbose;
|
|
|
|
|
|
/* preserve -v setting */
|
|
oldVerbose = verbose;
|
|
|
|
/* start a new bsp */
|
|
BeginBSPFile();
|
|
|
|
/* create map fogs */
|
|
CreateMapFogs();
|
|
|
|
/* walk entity list */
|
|
for ( mapEntityNum = 0; mapEntityNum < entities.size(); mapEntityNum++ )
|
|
{
|
|
/* get entity */
|
|
const entity_t& entity = entities[ mapEntityNum ];
|
|
if ( entity.brushes.empty() && entity.patches == NULL ) {
|
|
continue;
|
|
}
|
|
|
|
/* process the model */
|
|
Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
|
|
if ( mapEntityNum == 0 ) {
|
|
ProcessWorldModel();
|
|
}
|
|
else{
|
|
ProcessSubModel();
|
|
}
|
|
|
|
/* potentially turn off the deluge of text */
|
|
verbose = verboseEntities;
|
|
}
|
|
|
|
/* restore -v setting */
|
|
verbose = oldVerbose;
|
|
|
|
Sys_FPrintf( SYS_VRB, "%9i bspModels in total\n", numBSPModels );
|
|
|
|
/* write fogs */
|
|
EmitFogs();
|
|
|
|
/* vortex: emit meta stats */
|
|
EmitMetaStats();
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
OnlyEnts()
|
|
this is probably broken unless teamed with a radiant version that preserves entity order
|
|
*/
|
|
|
|
void OnlyEnts( void ){
|
|
/* note it */
|
|
Sys_Printf( "--- OnlyEnts ---\n" );
|
|
|
|
auto out = StringOutputStream( 256 )( source, ".bsp" );
|
|
LoadBSPFile( out );
|
|
|
|
ParseEntities();
|
|
const CopiedString save_cmdline( entities[ 0 ].valueForKey( "_q3map2_cmdline" ) );
|
|
const CopiedString save_version( entities[ 0 ].valueForKey( "_q3map2_version" ) );
|
|
const CopiedString save_gridsize( entities[ 0 ].valueForKey( "gridsize" ) );
|
|
|
|
entities.clear();
|
|
|
|
LoadShaderInfo();
|
|
LoadMapFile( name, false, false );
|
|
SetModelNumbers();
|
|
SetLightStyles();
|
|
|
|
if ( !save_cmdline.empty() ) {
|
|
entities[0].setKeyValue( "_q3map2_cmdline", save_cmdline.c_str() );
|
|
}
|
|
if ( !save_version.empty() ) {
|
|
entities[0].setKeyValue( "_q3map2_version", save_version.c_str() );
|
|
}
|
|
if ( !save_gridsize.empty() ) {
|
|
entities[0].setKeyValue( "gridsize", save_gridsize.c_str() );
|
|
}
|
|
|
|
numBSPEntities = entities.size();
|
|
UnparseEntities();
|
|
|
|
WriteBSPFile( out );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
BSPMain() - ydnar
|
|
handles creation of a bsp from a map file
|
|
*/
|
|
|
|
int BSPMain( int argc, char **argv ){
|
|
int i;
|
|
char tempSource[ 1024 ];
|
|
bool onlyents = false;
|
|
|
|
if ( argc >= 2 && striEqual( argv[ 1 ], "-bsp" ) ) {
|
|
Sys_Printf( "-bsp argument unnecessary\n" );
|
|
argv++;
|
|
argc--;
|
|
}
|
|
|
|
/* note it */
|
|
Sys_Printf( "--- BSP ---\n" );
|
|
|
|
doingBSP = true;
|
|
SetDrawSurfacesBuffer();
|
|
mapDrawSurfs = safe_calloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
|
|
numMapDrawSurfs = 0;
|
|
|
|
strClear( tempSource );
|
|
|
|
/* set standard game flags */
|
|
maxLMSurfaceVerts = game->maxLMSurfaceVerts;
|
|
maxSurfaceVerts = game->maxSurfaceVerts;
|
|
maxSurfaceIndexes = game->maxSurfaceIndexes;
|
|
emitFlares = game->emitFlares;
|
|
texturesRGB = game->texturesRGB;
|
|
colorsRGB = game->colorsRGB;
|
|
keepLights = game->keepLights;
|
|
|
|
/* process arguments */
|
|
for ( i = 1; i < ( argc - 1 ); i++ )
|
|
{
|
|
if ( striEqual( argv[ i ], "-onlyents" ) ) {
|
|
Sys_Printf( "Running entity-only compile\n" );
|
|
onlyents = true;
|
|
}
|
|
else if ( striEqual( argv[ i ], "-tempname" ) ) {
|
|
strcpy( tempSource, argv[ ++i ] );
|
|
}
|
|
else if ( striEqual( argv[ i ], "-nowater" ) ) {
|
|
Sys_Printf( "Disabling water\n" );
|
|
nowater = true;
|
|
}
|
|
else if ( striEqual( argv[ i ], "-keeplights" ) ) {
|
|
keepLights = true;
|
|
Sys_Printf( "Leaving light entities on map after compile\n" );
|
|
}
|
|
else if ( striEqual( argv[ i ], "-nodetail" ) ) {
|
|
Sys_Printf( "Ignoring detail brushes\n" ) ;
|
|
nodetail = true;
|
|
}
|
|
else if ( striEqual( argv[ i ], "-fulldetail" ) ) {
|
|
Sys_Printf( "Turning detail brushes into structural brushes\n" );
|
|
fulldetail = true;
|
|
}
|
|
else if ( striEqual( argv[ i ], "-nofog" ) ) {
|
|
Sys_Printf( "Fog volumes disabled\n" );
|
|
nofog = true;
|
|
}
|
|
else if ( striEqual( argv[ i ], "-nosubdivide" ) ) {
|
|
Sys_Printf( "Disabling brush face subdivision\n" );
|
|
nosubdivide = true;
|
|
}
|
|
else if ( striEqual( argv[ i ], "-leaktest" ) ) {
|
|
Sys_Printf( "Leaktest enabled\n" );
|
|
leaktest = true;
|
|
}
|
|
else if ( striEqual( argv[ i ], "-verboseentities" ) ) {
|
|
Sys_Printf( "Verbose entities enabled\n" );
|
|
verboseEntities = true;
|
|
}
|
|
else if ( striEqual( argv[ i ], "-nocurves" ) ) {
|
|
Sys_Printf( "Ignoring curved surfaces (patches)\n" );
|
|
noCurveBrushes = true;
|
|
}
|
|
else if ( striEqual( argv[ i ], "-notjunc" ) ) {
|
|
Sys_Printf( "T-junction fixing disabled\n" );
|
|
notjunc = true;
|
|
}
|
|
else if ( striEqual( argv[ i ], "-fakemap" ) ) {
|
|
Sys_Printf( "Generating fakemap.map\n" );
|
|
fakemap = true;
|
|
}
|
|
else if ( striEqual( argv[ i ], "-samplesize" ) ) {
|
|
sampleSize = std::max( 1, atoi( argv[ i + 1 ] ) );
|
|
i++;
|
|
Sys_Printf( "Lightmap sample size set to %dx%d units\n", sampleSize, sampleSize );
|
|
}
|
|
else if ( striEqual( argv[ i ], "-minsamplesize" ) ) {
|
|
minSampleSize = std::max( 1, atoi( argv[ i + 1 ] ) );
|
|
i++;
|
|
Sys_Printf( "Minimum lightmap sample size set to %dx%d units\n", minSampleSize, minSampleSize );
|
|
}
|
|
else if ( striEqual( argv[ i ], "-custinfoparms" ) ) {
|
|
Sys_Printf( "Custom info parms enabled\n" );
|
|
useCustomInfoParms = true;
|
|
}
|
|
|
|
/* sof2 args */
|
|
else if ( striEqual( argv[ i ], "-rename" ) ) {
|
|
Sys_Printf( "Appending _bsp suffix to misc_model shaders (SOF2)\n" );
|
|
renameModelShaders = true;
|
|
}
|
|
|
|
/* ydnar args */
|
|
else if ( striEqual( argv[ i ], "-ne" ) ) {
|
|
normalEpsilon = atof( argv[ i + 1 ] );
|
|
i++;
|
|
Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon );
|
|
}
|
|
else if ( striEqual( argv[ i ], "-de" ) ) {
|
|
distanceEpsilon = atof( argv[ i + 1 ] );
|
|
i++;
|
|
Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon );
|
|
}
|
|
else if ( striEqual( argv[ i ], "-mv" ) ) {
|
|
maxLMSurfaceVerts = std::max( 3, atoi( argv[ i + 1 ] ) );
|
|
value_maximize( maxSurfaceVerts, maxLMSurfaceVerts );
|
|
i++;
|
|
Sys_Printf( "Maximum lightmapped surface vertex count set to %d\n", maxLMSurfaceVerts );
|
|
}
|
|
else if ( striEqual( argv[ i ], "-mi" ) ) {
|
|
maxSurfaceIndexes = std::max( 3, atoi( argv[ i + 1 ] ) );
|
|
Sys_Printf( "Maximum per-surface index count set to %d\n", maxSurfaceIndexes );
|
|
i++;
|
|
}
|
|
else if ( striEqual( argv[ i ], "-np" ) ) {
|
|
npDegrees = std::max( 0.0, atof( argv[ i + 1 ] ) );
|
|
if ( npDegrees > 0.0f ) {
|
|
Sys_Printf( "Forcing nonplanar surfaces with a breaking angle of %f degrees\n", npDegrees );
|
|
}
|
|
i++;
|
|
}
|
|
else if ( striEqual( argv[ i ], "-snap" ) ) {
|
|
bevelSnap = std::max( 0, atoi( argv[ i + 1 ] ) );
|
|
if ( bevelSnap > 0 ) {
|
|
Sys_Printf( "Snapping brush bevel planes to %d units\n", bevelSnap );
|
|
}
|
|
i++;
|
|
}
|
|
else if ( striEqual( argv[ i ], "-nohint" ) ) {
|
|
Sys_Printf( "Hint brushes disabled\n" );
|
|
noHint = true;
|
|
}
|
|
else if ( striEqual( argv[ i ], "-flat" ) ) {
|
|
Sys_Printf( "Flatshading enabled\n" );
|
|
flat = true;
|
|
}
|
|
else if ( striEqual( argv[ i ], "-celshader" ) ) {
|
|
++i;
|
|
if ( !strEmpty( argv[ i ] ) ) {
|
|
globalCelShader( "textures/", argv[ i ] );
|
|
}
|
|
else{
|
|
globalCelShader.clear();
|
|
}
|
|
Sys_Printf( "Global cel shader set to \"%s\"\n", globalCelShader.c_str() );
|
|
}
|
|
else if ( striEqual( argv[ i ], "-meta" ) ) {
|
|
Sys_Printf( "Creating meta surfaces from brush faces\n" );
|
|
meta = true;
|
|
}
|
|
else if ( striEqual( argv[ i ], "-metaadequatescore" ) ) {
|
|
metaAdequateScore = std::max( -1, atoi( argv[ i + 1 ] ) );
|
|
i++;
|
|
if ( metaAdequateScore >= 0 ) {
|
|
Sys_Printf( "Setting ADEQUATE meta score to %d (see surface_meta.c)\n", metaAdequateScore );
|
|
}
|
|
}
|
|
else if ( striEqual( argv[ i ], "-metagoodscore" ) ) {
|
|
metaGoodScore = std::max( -1, atoi( argv[ i + 1 ] ) );
|
|
i++;
|
|
if ( metaGoodScore >= 0 ) {
|
|
Sys_Printf( "Setting GOOD meta score to %d (see surface_meta.c)\n", metaGoodScore );
|
|
}
|
|
}
|
|
else if ( striEqual( argv[ i ], "-metamaxbboxdistance" ) ) {
|
|
metaMaxBBoxDistance = atof( argv[ i + 1 ] );
|
|
if ( metaMaxBBoxDistance < 0 ) {
|
|
metaMaxBBoxDistance = -1;
|
|
}
|
|
i++;
|
|
if ( metaMaxBBoxDistance >= 0 ) {
|
|
Sys_Printf( "Setting meta maximum bounding box distance to %f\n", metaMaxBBoxDistance );
|
|
}
|
|
}
|
|
else if ( striEqual( argv[ i ], "-patchmeta" ) ) {
|
|
Sys_Printf( "Creating meta surfaces from patches\n" );
|
|
patchMeta = true;
|
|
}
|
|
else if ( striEqual( argv[ i ], "-flares" ) ) {
|
|
Sys_Printf( "Flare surfaces enabled\n" );
|
|
emitFlares = true;
|
|
}
|
|
else if ( striEqual( argv[ i ], "-noflares" ) ) {
|
|
Sys_Printf( "Flare surfaces disabled\n" );
|
|
emitFlares = false;
|
|
}
|
|
else if ( striEqual( argv[ i ], "-skyfix" ) ) {
|
|
Sys_Printf( "GL_CLAMP sky fix/hack/workaround enabled\n" );
|
|
skyFixHack = true;
|
|
}
|
|
else if ( striEqual( argv[ i ], "-debugsurfaces" ) ) {
|
|
Sys_Printf( "emitting debug surfaces\n" );
|
|
debugSurfaces = true;
|
|
}
|
|
else if ( striEqual( argv[ i ], "-debuginset" ) ) {
|
|
Sys_Printf( "Debug surface triangle insetting enabled\n" );
|
|
debugInset = true;
|
|
}
|
|
else if ( striEqual( argv[ i ], "-debugportals" ) ) {
|
|
Sys_Printf( "Debug portal surfaces enabled\n" );
|
|
debugPortals = true;
|
|
}
|
|
else if ( striEqual( argv[ i ], "-debugclip" ) ) {
|
|
Sys_Printf( "Debug model clip enabled\n" );
|
|
debugClip = true;
|
|
}
|
|
else if ( striEqual( argv[ i ], "-clipdepth" ) ) {
|
|
clipDepthGlobal = atof( argv[ i + 1 ] );
|
|
i++;
|
|
Sys_Printf( "Model autoclip thickness set to %.3f\n", clipDepthGlobal );
|
|
}
|
|
else if ( striEqual( argv[ i ], "-sRGBtex" ) ) {
|
|
texturesRGB = true;
|
|
Sys_Printf( "Textures are in sRGB\n" );
|
|
}
|
|
else if ( striEqual( argv[ i ], "-nosRGBtex" ) ) {
|
|
texturesRGB = false;
|
|
Sys_Printf( "Textures are linear\n" );
|
|
}
|
|
else if ( striEqual( argv[ i ], "-sRGBcolor" ) ) {
|
|
colorsRGB = true;
|
|
Sys_Printf( "Colors are in sRGB\n" );
|
|
}
|
|
else if ( striEqual( argv[ i ], "-nosRGBcolor" ) ) {
|
|
colorsRGB = false;
|
|
Sys_Printf( "Colors are linear\n" );
|
|
}
|
|
else if ( striEqual( argv[ i ], "-nosRGB" ) ) {
|
|
texturesRGB = false;
|
|
Sys_Printf( "Textures are linear\n" );
|
|
colorsRGB = false;
|
|
Sys_Printf( "Colors are linear\n" );
|
|
}
|
|
else if ( striEqual( argv[ i ], "-altsplit" ) ) {
|
|
Sys_Printf( "Alternate BSP splitting (by 27) enabled\n" );
|
|
bspAlternateSplitWeights = true;
|
|
}
|
|
else if ( striEqual( argv[ i ], "-deep" ) ) {
|
|
Sys_Printf( "Deep BSP tree generation enabled\n" );
|
|
deepBSP = true;
|
|
}
|
|
else if ( striEqual( argv[ i ], "-maxarea" ) ) {
|
|
Sys_Printf( "Max Area face surface generation enabled\n" );
|
|
maxAreaFaceSurface = true;
|
|
}
|
|
else if ( striEqual( argv[ i ], "-noob" ) ) {
|
|
Sys_Printf( "No oBs!\n" );
|
|
noob = true;
|
|
}
|
|
else if ( striEqual( argv[ i ], "-autocaulk" ) ) {
|
|
Sys_Printf( "\trunning in autocaulk mode\n" );
|
|
g_autocaulk = true;
|
|
}
|
|
else
|
|
{
|
|
Sys_Warning( "Unknown option \"%s\"\n", argv[ i ] );
|
|
}
|
|
}
|
|
|
|
/* fixme: print more useful usage here */
|
|
if ( i != ( argc - 1 ) ) {
|
|
Error( "usage: q3map2 [options] mapfile" );
|
|
}
|
|
|
|
/* copy source name */
|
|
strcpy( source, ExpandArg( argv[ i ] ) );
|
|
StripExtension( source );
|
|
|
|
/* ydnar: set default sample size */
|
|
SetDefaultSampleSize( sampleSize );
|
|
|
|
/* delete portal, line and surface files */
|
|
remove( StringOutputStream( 256 )( source, ".prt" ) );
|
|
remove( StringOutputStream( 256 )( source, ".lin" ) );
|
|
//% remove( StringOutputStream( 256 )( source, ".srf" ) ); /* ydnar */
|
|
|
|
/* expand mapname */
|
|
strcpy( name, ExpandArg( argv[ i ] ) );
|
|
if ( !striEqual( path_get_filename_base_end( name ), ".reg" ) ) { /* not .reg */
|
|
/* if we are doing a full map, delete the last saved region map */
|
|
remove( StringOutputStream( 256 )( source, ".reg" ) );
|
|
if ( !onlyents || !striEqual( path_get_filename_base_end( name ), ".ent" ) ) {
|
|
path_set_extension( name, ".map" ); /* .reg and .ent are ok too */
|
|
}
|
|
}
|
|
|
|
/* if onlyents, just grab the entites and resave */
|
|
if ( onlyents ) {
|
|
OnlyEnts();
|
|
return 0;
|
|
}
|
|
|
|
/* load shaders */
|
|
LoadShaderInfo();
|
|
|
|
/* load original file from temp spot in case it was renamed by the editor on the way in */
|
|
if ( !strEmpty( tempSource ) ) {
|
|
LoadMapFile( tempSource, false, g_autocaulk );
|
|
}
|
|
else{
|
|
LoadMapFile( name, false, g_autocaulk );
|
|
}
|
|
|
|
/* div0: inject command line parameters */
|
|
InjectCommandLine( argv, 1, argc - 1 );
|
|
|
|
/* ydnar: decal setup */
|
|
ProcessDecals();
|
|
|
|
/* ydnar: cloned brush model entities */
|
|
SetCloneModelNumbers();
|
|
|
|
/* process world and submodels */
|
|
ProcessModels();
|
|
|
|
/* set light styles from targetted light entities */
|
|
SetLightStyles();
|
|
|
|
/* process in game advertisements */
|
|
ProcessAdvertisements();
|
|
|
|
/* finish and write bsp */
|
|
EndBSPFile( true );
|
|
|
|
/* remove temp map source file if appropriate */
|
|
if ( !strEmpty( tempSource ) ) {
|
|
remove( tempSource );
|
|
}
|
|
|
|
/* return to sender */
|
|
return 0;
|
|
}
|